Difference between revisions of "Tritons"
| (75 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | = | + | =Strangler= |
| Line 7: | Line 7: | ||
|rowspan="4" | [[file:Triton Strangler.gif|224px|center|link=|Arthron]] | |rowspan="4" | [[file:Triton Strangler.gif|224px|center|link=|Arthron]] | ||
| colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]] | | colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]] | ||
| − | ! colspan=" | + | ! colspan="10" | Strangler |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! [[Character Development#hps|HP]] | ! [[Character Development#hps|HP]] | ||
| Line 20: | Line 20: | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
! Upper Arms (each) | ! Upper Arms (each) | ||
|- style="height:27px; text-align:center"| | |- style="height:27px; text-align:center"| | ||
| − | | | + | | 180 |
| − | |||
| 20 | | 20 | ||
| + | | 24 | ||
| + | | +10% | ||
| + | | 60 | ||
| 0 | | 0 | ||
| − | | | + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| + | | 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | ||
| + | | 60 (10) | ||
| + | | 60 (10) | ||
| + | | 30 (10) | ||
| + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Wretch= | ||
| + | |||
| + | |||
| + | {| class="wikitable" | ||
| + | |- style="height:27px"| | ||
| + | |rowspan="4" | [[file:wretch.png|224px|center|link=|Arthron]] | ||
| + | | colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]] | ||
| + | ! colspan="10" | Wretch | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | ! colspan="6" | HP (and armor) and weapons on bodyparts | ||
| + | |- style="text-align:center"| | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
| + | ! style="border-left:solid black 2px" |Head | ||
| + | ! Torso | ||
| + | ! Arm (right) | ||
| + | ! Arm (left) | ||
| + | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
| + | |- style="height:27px; text-align:center"| | ||
| + | | 190 | ||
| + | | 18 | ||
| + | | 29 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" | | + | | 30 |
| − | | | + | | +35% |
| − | | 50 ( | + | | style="border-left:solid black 2px" | 40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] |
| − | | | + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#chameleon|Pain Chameleon Torso]] |
| − | | | + | | 30 (10) [[file:1udar.png|27px|link=sniper weapons#udar|Udar HG]] |
| + | | 40 (10) | ||
| + | | 50 (10) | ||
| + | | 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] | ||
|- | |- | ||
|} | |} | ||
| − | = | + | =Poacher= |
| + | |||
| + | {| class="wikitable" | ||
| + | |- style="height:27px"| | ||
| + | |rowspan="8" colspan="3" |[[file:poacher.gif|224px|border|center|link=|]] | ||
| + | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| + | ! colspan="12"| Poacher | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | ! colspan="6" | HP (and armor) and weapons on bodyparts | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"| Variant | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
| + | ! style="border-left:solid black 2px" |Head | ||
| + | ! Torso | ||
| + | ! Arm (right) | ||
| + | ! Arm (left) | ||
| + | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
| + | |- style="height:27px; text-align:center"| | ||
| + | ! style="height:27px"| Poacher | ||
| + | | 180 | ||
| + | | 21 | ||
| + | | 29 | ||
| + | | +10% | ||
| + | | 60 | ||
| + | | +15% | ||
| + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] | ||
| + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| + | | 30 (10) [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]] | ||
| + | | 40 (10) | ||
| + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] | ||
| + | | 30(10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]] | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"|Poacher Alpha | ||
| + | | 370 | ||
| + | | 33 | ||
| + | | 26 | ||
| + | | +15% | ||
| + | | 60 | ||
| + | | +29% | ||
| + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] | ||
| + | | 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| + | | 60 (20) [[File:1athenans.png|27px|link=sniper weapons#athena|Athena NS-2]] [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]] | ||
| + | | 45 (20) | ||
| + | | 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] | ||
| + | | 60 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]] | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Thug= | ||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | |- style="height:27px"| | |
| − | |- | + | |rowspan="8" colspan="3" |[[file:thug.gif|center|link=|]] |
| − | + | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | |
| − | + | ! colspan="12"| Thug | |
| − | + | |- style="height:27px"| | |
| − | + | ! colspan="6" | Stats | |
| − | + | ! colspan="6" | HP (and armor) and weapons on bodyparts | |
| − | + | |- style="text-align:center"| | |
| − | + | ! style="height:27px"| Variant | |
| − | + | ! [[Character Development#hps|HP]] | |
| − | + | ! [[file:willpower.png|27px|Character Development#wps|Will Points]] | |
| − | + | ! [[file:movement.png|27px|Character Development#movement|Movement]] | |
| − | + | ! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] | |
| − | + | ! [[file:perception.png|27px|Character Development#perception|Perception]] | |
| − | + | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | |
| − | + | ! style="border-left:solid black 2px" |Head | |
| − | + | ! Torso | |
| − | + | ! Arm (right) | |
| − | | [[file: | + | ! Arm (left) |
| − | + | ! Legs (each) | |
| − | + | ! Upper Arms (each) | |
| − | + | |- style="height:27px; text-align:center"| | |
| − | + | ! style="height:27px"| Thug | |
| − | + | | 210 | |
| − | + | | 23 | |
| − | + | | 18 | |
| − | + | | +10% | |
| − | + | | 60 | |
| − | | | + | | +20% |
| − | | - | + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | + | | 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | |
| − | + | | 60 (10) [[file:1iconoclast.png|27px|link=assault weapons#iconoclast|Iconoclast]] | |
| − | + | | 60 (10) | |
| − | + | | 50 (10) | |
| − | + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | |
| − | | - | + | |- style="text-align:center"| |
| − | + | ! style="height:27px"|Thug Alpha | |
| − | + | | 340 | |
| − | + | | 31 | |
| − | + | | 24 | |
| − | + | | +10% | |
| − | + | | 60 | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | ! | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |- style="text-align:center"| | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | style=" | ||
| − | | | ||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | | | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |- style="text-align:center"| | ||
| − | | | ||
| − | | | ||
| − | | | ||
| − | | | ||
| 0 | | 0 | ||
| − | | | + | | style="border-left:solid black 2px" |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | |
| − | + | | 90 (20) [[file:1harrower.png|27px|link=assault weapons#harrower|Harrower]] | |
| − | + | | 90 (20) | |
| − | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] | |
| − | + | | 75 (20) [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]] | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | [[file: | ||
| − | | | ||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | Agile Legs | ||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
| − | = | + | =Hitman & Marksman= |
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself. | These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself. | ||
| Line 265: | Line 197: | ||
|rowspan="8" colspan="3" |[[file:hitman.gif|224px|border|center|link=|]] | |rowspan="8" colspan="3" |[[file:hitman.gif|224px|border|center|link=|]] | ||
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| − | ! colspan="12"| | + | ! colspan="12"| Hitman & Marksman |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"| Variant | ! style="height:27px"| Variant | ||
| Line 279: | Line 211: | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
! Upper Arms (each) | ! Upper Arms (each) | ||
| Line 293: | Line 226: | ||
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]] | | 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]] | ||
| + | | 60 (10) | ||
| 50 (10) | | 50 (10) | ||
| − | | | + | | 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- style="text-align:center"| | |- style="text-align:center"| | ||
| − | ! style="height:27px"|Hitman Alpha | + | ! style="height:27px"|Hitman Alpha Var1 |
| + | | 260 | ||
| + | | 28 | ||
| + | | 27 | ||
| + | | 0 | ||
| + | | 30 | ||
| + | | +45% | ||
| + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] | ||
| + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| + | | 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] | ||
| + | | 30 (10) | ||
| + | | 75 (20) | ||
| + | | x [[file:mist arm.png|27px|link=#mist|Mist Emitter]] | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"|Hitman Alpha Var2 | ||
| 270 | | 270 | ||
| 28 | | 28 | ||
| Line 303: | Line 251: | ||
| 30 | | 30 | ||
| +50% | | +50% | ||
| − | | style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] | | 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] | ||
| + | | | ||
| 75 (20) | | 75 (20) | ||
| − | | x [[file:mist arm.png|27px|link=#mist|Mist | + | | x [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Marksman | ! style="height:27px"|Marksman | ||
| Line 316: | Line 265: | ||
| 30 | | 30 | ||
| +40% | | +40% | ||
| − | | style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]] | | 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]] | ||
| + | | 30 (10) | ||
| 50 (10) | | 50 (10) | ||
| − | | | + | | 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Marksman Alpha | ! style="height:27px"|Marksman Alpha | ||
| Line 329: | Line 279: | ||
| 30 | | 30 | ||
| +59% | | +59% | ||
| − | | style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]] | | 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]] | ||
| + | | 60 (20) | ||
| 75 (20) | | 75 (20) | ||
| − | | | + | | 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- | |- | ||
|} | |} | ||
| − | = | + | =Footpad & Maniac= |
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers. | Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers. | ||
| Line 344: | Line 295: | ||
|rowspan="8" colspan="3" |[[file:footpad.gif|224px|border|center|link=|]] | |rowspan="8" colspan="3" |[[file:footpad.gif|224px|border|center|link=|]] | ||
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| − | ! colspan="12"| | + | ! colspan="12"| Footpad & Maniac |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"| Variant | ! style="height:27px"| Variant | ||
| Line 357: | Line 308: | ||
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
| − | |||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
|- style="height:27px; text-align:center"| | |- style="height:27px; text-align:center"| | ||
! style="height:27px"| Footpad | ! style="height:27px"| Footpad | ||
| Line 369: | Line 321: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" | 40 (10) | + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | | 60 (10) | + | | 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | | + | | 60 (10) [[file:1yatarnew.png|27px|link=assault weapons#yat|Yat AR]] |
| − | | | + | | 60 (10) |
| − | | | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Footpad Alpha | ! style="height:27px"|Footpad Alpha | ||
| Line 382: | Line 335: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] |
| − | | 90 (20) | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | | + | | 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]] |
| − | | 30 (10) | + | | 90 (20) |
| − | | | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Maniac | ! style="height:27px"|Maniac | ||
| Line 395: | Line 349: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] |
| − | | | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | 120 (30) | + | | 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]] |
| − | | 90 (20) | + | | |
| − | | 30 (10) | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Maniac Alpha | ! style="height:27px"|Maniac Alpha | ||
| Line 408: | Line 363: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] |
| − | | 90 (20) | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | | + | | 90 (20) [[file:1piranha.png|27px|link=assault weapons#piranha|Piranha AR-51]] |
| − | | 45 (20) | + | | 90 (20) |
| − | | | + | | 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 75 (20) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|} | |} | ||
| − | + | =Ghoul & Ghost= | |
| − | |||
| − | = | ||
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack. | Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack. | ||
| Line 424: | Line 378: | ||
|rowspan="8" colspan="3" |[[file:ghost.gif|224px|border|center|link=|]] | |rowspan="8" colspan="3" |[[file:ghost.gif|224px|border|center|link=|]] | ||
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| − | ! colspan="12"| | + | ! colspan="12"| Ghoul & Ghost |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"| Variant | ! style="height:27px"| Variant | ||
| Line 437: | Line 391: | ||
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
| − | |||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
|- style="height:27px; text-align:center"| | |- style="height:27px; text-align:center"| | ||
! style="height:27px"| Ghoul | ! style="height:27px"| Ghoul | ||
| Line 449: | Line 404: | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" | 40 (10) | + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | | | + | | 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]] |
| − | | 60 (10) | + | | 60 (10) |
| 30 (10) | | 30 (10) | ||
| + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Ghoul Alpha | ! style="height:27px"|Ghoul Alpha | ||
| Line 462: | Line 418: | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| − | | | + | | 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]] |
| 60 (10) | | 60 (10) | ||
| 45 (20) | | 45 (20) | ||
| + | | 50(10) [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Ghost | ! style="height:27px"|Ghost | ||
| Line 475: | Line 432: | ||
| 60 | | 60 | ||
| +40% | | +40% | ||
| − | | style="border-left:solid black 2px" |40 (10) | + | | style="border-left:solid black 2px" |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | | | + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 40 (10) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]] |
| − | | | + | | 30 (10) |
| 50 (10) | | 50 (10) | ||
| + | | 30 (10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Ghost Alpha | ! style="height:27px"|Ghost Alpha | ||
| Line 488: | Line 446: | ||
| 60 | | 60 | ||
| +49% | | +49% | ||
| − | | style="border-left:solid black 2px" |40 (10) | + | | style="border-left:solid black 2px" |40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] |
| − | | | + | | 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 60 (20) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]] |
| 60 (20) | | 60 (20) | ||
| 50 (10) | | 50 (10) | ||
| + | | 45 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]] | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Weapons, abilities and mutations= | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! colspan="17"| Weapons, abilities and mutations | ||
| + | |- | ||
| + | ! PICTURE | ||
| + | ! style="width:80px"|NAME | ||
| + | ! [[Combat#hps|HP]] | ||
| + | ! [[Combat#dmg|DMG]] | ||
| + | ! [[Combat#piercing|PIE]] | ||
| + | ! colspan ="2" style="text-align:left"| [[Combat#special|SPECIAL]] | ||
| + | ! [[Combat#burst|BUR]] | ||
| + | ! [[Combat#effective range|ER]] | ||
| + | ! [[Combat#ap cost|APs]] | ||
| + | ! [[Combat#wpn armor|ARMOR]] | ||
| + | ! AOE | ||
| + | ! AMMO | ||
| + | ! colspan="4"| Mutations and abilities | ||
| + | |- | ||
| + | ! colspan="17"| Head | ||
| + | |- style="text-align:center"| <span id="sensor"></span> | ||
| + | | [[file:double perception head.png|50px|link=|Sensor Head]] | ||
| + | | Sensor head | ||
| + | | 40 | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | 10 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | [[file:double perception.png|50px|link=]] Doubles [[Character Development#perception|perception]] of creature | ||
| + | |- style="text-align:center"| <span id="evolved sensor"></span> | ||
| + | | [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]] | ||
| + | | Evolved Sensor head | ||
| + | | '''60 ''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | '''20''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | |- style="text-align:center"| <span id="echo"></span> | ||
| + | | [[file:silent echo head.png|50px|link=|Silent Echo Head]] | ||
| + | | Silent Echo Head | ||
| + | | 40 | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | 10 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | [[file:silent echo.png|50px|link=|Silent Echo]] All weapon attacks are silent | ||
| + | |- | ||
| + | |- style="text-align:center"| <span id="evolved echo"></span> | ||
| + | | [[file:evolved silent echo head.png|50px|link=|Evolved Silent Echo Head]] | ||
| + | | Silent Echo Head | ||
| + | | '''60''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | '''20''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | |- | ||
| + | ! colspan="17"|Torso | ||
| + | |- style="text-align:center"| <span id="pain"></span> | ||
| + | | [[file:pain chameleon torso.png|50px|link=|Pain Chameleon Torso]] | ||
| + | | Pain Chameleon Torso | ||
| + | | 50 | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | 20 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" colspan="4" | [[file:pain chamaleon.png|50px|link=]] Become invisible when dealt damage, and hide in a nearby location | ||
| + | |- style="text-align:center"| <span id="regeneration"></span> | ||
| + | | [[file:regeneration torso.png|50px|link=|Regeneration Torso]] | ||
| + | | Regeneration Torso | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" colspan="4" | [[file:regeneration.png|50px|link=|Regeneration]]: Restore 10 [[character Development#hps|HP]] to all body parts each turn. | ||
| + | |- | ||
| + | ! colspan="17"|Upper Arms | ||
| + | |- style="text-align:center"| <span id="mist"></span> | ||
| + | | [[file:mist arm.png|50px|link=|Mist Emitter]] | ||
| + | | Mist Emitter | ||
| + | | 40 | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2"| - | ||
| + | | - | ||
| + | | - | ||
| + | | | ||
| + | | 10 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" colspan="4" | [[file:spawn mist.png|50px|link=|Spawn Mist]] Spawn a cloud of mist around the creature | ||
| + | |- style="text-align:center"| <span id="blood"></span> | ||
| + | | [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]] | ||
| + | | Blood Sucking Arm | ||
| + | | 50 | ||
| + | | 50 | ||
| + | | 0 | ||
| + | | colspan ="2"|Vampiric | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | 10 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2"colspan="4" | | ||
| + | |-style="text-align:center"| <span id="evolved blood"></span> | ||
| + | | [[file:evolved_blood_sucking_arm.png|50px|link=|Evolved Blood Sucking Arm]] | ||
| + | | Evolved Blood Sucking Arm | ||
| + | | ntc | ||
| + | | 70 | ||
| + | | 0 | ||
| + | | colspan ="2"|Vampiric | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | ntc | ||
| + | | - | ||
| + | | - | ||
| + | |-style="text-align:center"| <span id="paralyzing"></span> | ||
| + | | [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]] | ||
| + | | Paralyzing Arm | ||
| + | | 30 | ||
| + | | 25 | ||
| + | | 0 | ||
| + | | colspan ="2"|[[damage types#Paralyze_Damage|Paralysis]] 4 | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | 10 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | | ||
| + | |- style="text-align:center"| <span id="evolved paralyzing"></span> | ||
| + | | [[file:evolved_paralyzing_arm.png|50px|link=|Evolved Paralyzing Arm]] | ||
| + | | Evolved Paralyzing Arm | ||
| + | | ntc | ||
| + | | 35 | ||
| + | | 0 | ||
| + | | colspan ="2"|[[damage types#Paralyze_Damage|Paralysis]] 6 | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | ntc | ||
| + | |- | ||
| + | ! colspan="17"|Legs | ||
| + | |- style="text-align:center"| <span id="agile"></span> | ||
| + | | [[file:triton agile leg.png|x50px|link=|Agile Legs]] | ||
| + | | Agile Legs | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" colspan="4" | [[file:jump.png]] Jump 1 floor up or down | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 05:29, 14 May 2022
Contents
Strangler
| Strangler | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | |||||||||||
| HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||
| 180 | 20 | 24 | +10% | 60 | 0 | 40 (10) |
80 (20) |
60 (10) | 60 (10) | 30 (10) | 50 (10) | |
Wretch
| Wretch | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | |||||||||||
| HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||
| 190 | 18 | 29 | 0 | 30 | +35% | 40 (10) |
60 (20) |
30 (10) |
40 (10) | 50 (10) | 40 (10) | |
Poacher
![]() |
Poacher | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Poacher | 180 | 21 | 29 | +10% | 60 | +15% | 40 (10) |
60 (20) |
30 (10) |
40 (10) | 30 (10) |
30(10) | |||
| Poacher Alpha | 370 | 33 | 26 | +15% | 60 | +29% | 60 (20) |
90 (30) |
60 (20) |
45 (20) | 45 (20) |
60 (20) | |||
Thug
![]() |
Thug | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Thug | 210 | 23 | 18 | +10% | 60 | +20% | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 50 (10) | 50 (10) | |||
| Thug Alpha | 340 | 31 | 24 | +10% | 60 | 0 | 40 (10) |
120 (30) |
90 (20) |
90 (20) | 30 (10) |
75 (20) | |||
Hitman & Marksman
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.
| Hitman & Marksman | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Hitman | 210 | 23 | 18 | +10% | 60 | +20% | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 50 (10) | 40 (10) | |||
| Hitman Alpha Var1 | 260 | 28 | 27 | 0 | 30 | +45% | 60 (20) |
60 (20) |
40 (10) |
30 (10) | 75 (20) | x | |||
| Hitman Alpha Var2 | 270 | 28 | 20 | 0 | 30 | +50% | 60 (20) |
60 (20) |
40 (10) |
75 (20) | x | ||||
| Marksman | 270 | 28 | 20 | 0 | 30 | +40% | 60 (20) |
60 (20) |
40 (10) |
30 (10) | 50 (10) | 60 (20) | |||
| Marksman Alpha | 410 | 33 | 22 | 0 | 30 | +59% | 60 (20) |
90 (30) |
60 (20) |
60 (20) | 75 (20) | 60 (20) | |||
Footpad & Maniac
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.
| Footpad & Maniac | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Footpad | 190 | 23 | 22 | +10% | 60 | 0 | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 30 (10) |
50(10) | |||
| Footpad Alpha | 300 | 32 | 22 | +15% | 60 | 0 | 60 (20) |
120 (30) |
90 (20) |
90 (20) | 30 (10) |
50(10) | |||
| Maniac | 300 | 32 | 22 | +15% | 60 | 0 | 60 (20) |
120 (30) |
90 (20) |
30 (10) |
50 (10) | ||||
| Maniac Alpha | 370 | 35 | 26 | +15% | 60 | 0 | 60 (20) |
120 (30) |
90 (20) |
90 (20) | 45 (20) |
75 (20) | |||
Ghoul & Ghost
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.
| Ghoul & Ghost | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Ghoul | 200 | 26 | 22 | 0 | 30 | 0 | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 30 (10) | 50 (10) | |||
| Ghoul Alpha | 240 | 33 | 24 | 0 | 30 | 0 | 60 (20) |
80 (20) |
60 (10) |
60 (10) | 45 (20) | 50(10) | |||
| Ghost | 220 | 24 | 18 | +10% | 60 | +40% | 40 (10) |
60 (20) |
40 (10) |
30 (10) | 50 (10) | 30 (10) | |||
| Ghost Alpha | 360 | 29 | 20 | +10% | 60 | +49% | 40 (10) |
90 (30) |
60 (20) |
60 (20) | 50 (10) | 45 (20) | |||
Weapons, abilities and mutations
| Weapons, abilities and mutations | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PICTURE | NAME | HP | DMG | PIE | SPECIAL | BUR | ER | APs | ARMOR | AOE | AMMO | Mutations and abilities | ||||
| Head | ||||||||||||||||
| Sensor head | 40 | - | - | - | - | - | - | 10 | - | - | Doubles perception of creature
| |||||
| Evolved Sensor head | 60 ⇑ | - | - | - | - | - | - | 20 ⇑ | - | - | ||||||
| Silent Echo Head | 40 | - | - | - | - | - | 10 | - | - | All weapon attacks are silent
| ||||||
| Silent Echo Head | 60 ⇑ | - | - | - | - | - | 20 ⇑ | - | - | |||||||
| Torso | ||||||||||||||||
| Pain Chameleon Torso | 50 | - | - | - | - | - | - | 20 | - | - | Become invisible when dealt damage, and hide in a nearby location
| |||||
| Regeneration Torso | - | - | - | - | - | - | - | - | : Restore 10 HP to all body parts each turn.
| |||||||
| Upper Arms | ||||||||||||||||
| Mist Emitter | 40 | - | - | - | - | - | 10 | - | - | Spawn a cloud of mist around the creature
| ||||||
| Blood Sucking Arm | 50 | 50 | 0 | Vampiric | 2 | 1 | 2 | 10 | - | - | ||||||
| Evolved Blood Sucking Arm | ntc | 70 | 0 | Vampiric | 2 | 1 | 2 | ntc | - | - | ||||||
| Paralyzing Arm | 30 | 25 | 0 | Paralysis 4 | 2 | 1 | 2 | 10 | - | - | ||||||
| Evolved Paralyzing Arm | ntc | 35 | 0 | Paralysis 6 | 2 | 1 | 2 | ntc | ||||||||
| Legs | ||||||||||||||||
| Agile Legs | - | - | - | - | - | - | - | - | - | - | Jump 1 floor up or down
| |||||


Doubles
All weapon attacks are silent
Become invisible when dealt damage, and hide in a nearby location
: Restore 10
Spawn a cloud of mist around the creature
