Difference between revisions of "Tritons"

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=Triton Strangler=
+
=Strangler=
  
  
Line 7: Line 7:
 
|rowspan="4" | [[file:Triton Strangler.gif|224px|center|link=|Arthron]]
 
|rowspan="4" | [[file:Triton Strangler.gif|224px|center|link=|Arthron]]
 
| colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]]
 
| colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]]
! colspan="9" | Triton Strangler
+
! colspan="10" | Strangler
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats
! colspan="5" | HP (and armor) and weapons on bodyparts
+
! colspan="6" | HP (and armor) and weapons on bodyparts
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! [[Character Development#hps|HP]]  
 
! [[Character Development#hps|HP]]  
Line 20: Line 20:
 
! style="border-left:solid black 2px" |Head
 
! style="border-left:solid black 2px" |Head
 
! Torso  
 
! Torso  
! Arms (each)
+
! Arm (right)
 +
! Arm (left)
 
! Legs (each)
 
! Legs (each)
 
! Upper Arms (each)
 
! Upper Arms (each)
 
|- style="height:27px; text-align:center"|
 
|- style="height:27px; text-align:center"|
| 110
+
| 180
| 9
 
 
| 20
 
| 20
 +
| 24
 +
| +10%
 +
| 60
 
| 0
 
| 0
| 25
+
| style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
 +
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
 +
| 60 (10)
 +
| 60 (10)
 +
| 30 (10)
 +
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
 +
|-
 +
|}
 +
 
 +
=Wretch=
 +
 
 +
 
 +
{| class="wikitable"
 +
|- style="height:27px"|
 +
|rowspan="4" | [[file:wretch.png|224px|center|link=|Arthron]]
 +
| colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]]
 +
! colspan="10" | Wretch
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
! colspan="6" | HP (and armor) and weapons on bodyparts
 +
|- style="text-align:center"|
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|link=Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|link=Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]
 +
! style="border-left:solid black 2px" |Head
 +
! Torso
 +
! Arm (right)
 +
! Arm (left)
 +
! Legs (each)
 +
! Upper Arms (each)
 +
|- style="height:27px; text-align:center"|
 +
| 190
 +
| 18
 +
| 29
 
| 0
 
| 0
| style="border-left:solid black 2px" | 50 (0)
+
| 30
| 90 (10)
+
| +35%
| 50 (0)  
+
| style="border-left:solid black 2px" | 40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]
| 60 (0)
+
| 60 (20) [[file:pain chameleon torso.png|27px|link=#chameleon|Pain Chameleon Torso]]
| x
+
| 30 (10) [[file:1udar.png|27px|link=sniper weapons#udar|Udar HG]]
 +
| 40 (10)
 +
| 50 (10)
 +
| 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]
 
|-
 
|-
 
|}
 
|}
  
=Triton Wretch=
+
=Poacher=
 +
 
 +
{| class="wikitable"
 +
|- style="height:27px"|
 +
|rowspan="8" colspan="3" |[[file:poacher.gif|224px|border|center|link=|]]
 +
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
 +
! colspan="12"| Poacher
 +
|- style="height:27px"|
 +
! colspan="6" | Stats
 +
! colspan="6" | HP (and armor) and weapons on bodyparts
 +
|- style="text-align:center"|
 +
! style="height:27px"| Variant
 +
! [[Character Development#hps|HP]]
 +
! [[file:willpower.png|27px|Character Development#wps|Will Points]]
 +
! [[file:movement.png|27px|Character Development#movement|Movement]]
 +
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]]
 +
! [[file:perception.png|27px|Character Development#perception|Perception]]
 +
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]
 +
! style="border-left:solid black 2px" |Head
 +
! Torso
 +
! Arm (right)
 +
! Arm (left)
 +
! Legs (each)
 +
! Upper Arms (each)
 +
|- style="height:27px; text-align:center"|
 +
! style="height:27px"| Poacher
 +
| 180
 +
| 21
 +
| 29
 +
| +10%
 +
| 60
 +
| +15%
 +
| style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
 +
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 +
| 30 (10) [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]]
 +
| 40 (10)
 +
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
 +
| 30(10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]]
 +
|- style="text-align:center"|
 +
! style="height:27px"|Poacher Alpha
 +
| 370
 +
| 33
 +
| 26
 +
| +15%
 +
| 60
 +
| +29%
 +
| style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]
 +
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 +
| 60 (20) [[File:1athenans.png|27px|link=sniper weapons#athena|Athena NS-2]] [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]] 
 +
| 45 (20)
 +
| 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
 +
| 60 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]]
 +
|-
 +
|}
 +
 
 +
=Thug=
  
=Weapons, abilities and mutations=
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="17"| Weapons, abilities and mutations
+
|- style="height:27px"|
|-
+
|rowspan="8" colspan="3" |[[file:thug.gif|center|link=|]]
! PICTURE
+
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
! style="width:80px"|NAME
+
! colspan="12"| Thug
! [[Combat#hps|HP]]
+
|- style="height:27px"|
! [[Combat#dmg|DMG]]
+
! colspan="6" | Stats
! [[Combat#piercing|PIE]]
+
! colspan="6" | HP (and armor) and weapons on bodyparts
! colspan ="2" style="text-align:left"| [[Combat#special|SPECIAL]]
 
! [[Combat#burst|BUR]]
 
! [[Combat#effective range|ER]]
 
! [[Combat#ap cost|APs]]
 
! [[Combat#wpn armor|ARMOR]]
 
! AOE
 
! AMMO
 
! colspan="4"| Mutations and abilities
 
|-
 
! colspan="17"| Head
 
|- style="text-align:center"| <span id="sensor"></span>
 
| [[file:double perception head.png|50px|link=|Sensor Head]]
 
| Sensor head
 
| 40
 
| -
 
| -
 
| colspan ="2" style="text-align:left"| -
 
| -
 
| -
 
| -
 
| 10
 
| -
 
| -
 
| style="text-align:center" rowspan="2" colspan="4" | [[file:double perception.png|30px|link=]] Doubles [[Character Development#perception|perception]] of creature
 
|- style="text-align:center"| <span id="evolved sensor"></span>
 
| [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]]
 
| Evolved Sensor head
 
| ''' ''' &uArr;
 
| -
 
| -
 
| colspan ="2" style="text-align:left"| -
 
| -
 
| -
 
| -
 
| ''' ''' &uArr;
 
| -
 
| -
 
|- style="text-align:center"| <span id="echo"></span>
 
| [[file:silent echo head.png|50px|link=|Silent Echo Head]]
 
| Silent Echo Head
 
|
 
| -
 
| -
 
| colspan ="2" style="text-align:left"|
 
| -
 
| -
 
| -
 
|
 
| -
 
| -
 
| style="text-align:center" rowspan="2" colspan="4" | [[file:silent echo.png|30px|link=|Silent Echo]] All weapon attacks are silent
 
|-
 
|- style="text-align:center"| <span id="evolved echo"></span>
 
| [[file:silent echo head m2.png|50px|link=|Evolved Silent Echo Head]]
 
| Silent Echo Head
 
| '''60''' &uArr;
 
| -
 
| -
 
| colspan ="2" style="text-align:left"|
 
| -
 
| -
 
| -
 
| '''20''' &uArr;
 
| -
 
| -
 
! colspan="17"|Right Arm
 
|- style="text-align:center"| <span id="pincer"></span>
 
| [[file:pincer_m1.png|50px|link=|Pincer]]
 
| Pincer
 
| 50
 
| 65
 
| -
 
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 1
 
| 1
 
| 1
 
| 1
 
| 20
 
| -
 
| -
 
| style="text-align:center" rowspan="2" colspan="4" |  
 
|- style="text-align:center"| <span id="evolved pincer"></span>
 
| [[file:pincer_m2.png|50px|link=|Evolved Pincer]]
 
| Evolved Pincer
 
| '''100'''&uArr;
 
| '''95'''&uArr;
 
| -
 
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 1
 
| 1
 
| 1
 
| 1
 
| '''30'''&uArr;
 
| -
 
| -
 
 
|- style="text-align:center"|
 
|- style="text-align:center"|
| [[file:arthron mg.png|50px|link=|Machine Gun]] <span id="mg"></span>
+
! style="height:27px"| Variant
| Machine Gun
+
! [[Character Development#hps|HP]]
| ntc
+
! [[file:willpower.png|27px|Character Development#wps|Will Points]]  
| 35
+
! [[file:movement.png|27px|Character Development#movement|Movement]]
| -
+
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]]
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 1
+
! [[file:perception.png|27px|Character Development#perception|Perception]]
| 6
+
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]
| 16
+
! style="border-left:solid black 2px" |Head
| 2
+
! Torso
| ntc
+
! Arm (right)
| -
+
! Arm (left)
| 36
+
! Legs (each)
| style="text-align:center" rowspan="4" colspan="4" |  
+
! Upper Arms (each)
[[file:return_fire.png|50px|link=assault#return fire]] [[Assault#return fire|Shoots back when attacked]]
+
|- style="height:27px; text-align:center"|
 +
! style="height:27px"| Thug
 +
| 210
 +
| 23
 +
| 18
 +
| +10%
 +
| 60
 +
| +20%
 +
| style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
 +
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
 +
| 60 (10) [[file:1iconoclast.png|27px|link=assault weapons#iconoclast|Iconoclast]]
 +
| 60 (10)
 +
| 50 (10)
 +
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
| [[file:arthron evolved mg.png|50px|link=|Evolved Machine Gun]] <span id="evolved mg"></span>
+
! style="height:27px"|Thug Alpha
| Evolved Machine Gun
+
| 340
| ntc
+
| 31
| '''50'''&uArr;
+
| 24
| -
+
| +10%
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] '''3''' &uArr;
+
| 60
| 6
 
| 16
 
| 2
 
| ntc
 
| -
 
| 36
 
|- style="text-align:center"| <span id="viral mg"></span>
 
| [[file:arthron viral mg.png|50px|link=|Viral Machine Gun]]
 
| Viral Machine Gun
 
| ntc
 
| 25
 
| -
 
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 1 [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 1
 
| 6
 
| 14
 
| 2
 
| ntc
 
| -
 
| 36
 
|- style="text-align:center"|  <span id="evolved viral mg"></span>
 
| [[file:arthron evolved viral mg.png|50px|link=|Evolved Viral Machine Gun]]
 
| Viral Machine Gun
 
| ntc
 
| '''30''' &uArr;
 
| -
 
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 1 [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 1
 
| '''10''' &uArr;
 
| '''17''' &uArr;
 
| 2
 
| ntc
 
| -
 
| '''60''' &uArr;
 
|-
 
! colspan="17"|Left Arm
 
|- style="text-align:center"| <span id="shield"></span>
 
| [[file:shield_m1.png|50px|link=|Shield]]
 
| Shield
 
| 100
 
| -
 
| -
 
| colspan ="2"| -
 
| -
 
| -
 
 
| 0
 
| 0
| 30
+
| style="border-left:solid black 2px" |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
| -
+
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
| -
+
| 90 (20) [[file:1harrower.png|27px|link=assault weapons#harrower|Harrower]]
| style="text-align:center" rowspan="2" colspan="4" |  
+
| 90 (20)
|- style="text-align:center"| <span id="evolved shield"></span>
+
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
| [[file:shield_m2.png|50px|link=|Evolved Shield]]
+
| 75 (20) [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]]
| Evolved Shield
 
| '''150''' &uArr;
 
| -
 
| -
 
| colspan ="2"| -
 
| -
 
| -
 
| 0
 
| 50
 
| -
 
| -
 
|- style="text-align:center"| <span id="gl"></span>
 
| [[file:arthron gl.png|50px|link=|Organic Grenade Launcher]]
 
| Grenade launcher
 
| ntc
 
| -
 
| -
 
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 3
 
[[file:1blast.png|30px|link=Damage_types#Blast_Damage|Blast]]  50
 
| 1
 
| 11
 
| 2
 
| ntc
 
| 2.5
 
| 3
 
| style="text-align:center" rowspan="2" colspan="4" |
 
|- style="text-align:center"| <span id="evolved gl"></span>
 
| [[file:arthron gl evolved.png|50px|link=|Evolved Organic Grenade Launcher]]
 
| Evolved Grenade Launcher
 
| ntc
 
| -
 
| -
 
| colspan ="2" style="text-align:left"|[[file:1shred.png|30px|link=damage types#Shred Damage|Shred]] 3
 
[[file:1blast.png|30px|link=Damage_types#Blast_Damage|Blast]] '''60''' &uArr;
 
| 1
 
| 11
 
| 2
 
| ntc
 
| 2.5
 
| 3
 
|- style="text-align:center"| <span id="acid gl"></span>
 
| [[file:arthron acid gl.png|50px|link=|Acid Grenade Launcher]]
 
| Acid GL
 
| ntc
 
| -
 
| -
 
| colspan ="2" style="text-align:left"|[[file:acid.png|30px|link=damage types#Acid Damage|Acid]] 10  
 
[[file:1blast.png|30px|link=Damage_types#Blast_Damage|Blast]] 10
 
| 1
 
| 11
 
| 2
 
| ntc
 
| 2.5
 
| 3
 
| style="text-align:center" rowspan="2" colspan="4" |
 
|- style="text-align:center"| <span id="evolved acid gl"></span>
 
| [[file:arthron evolved acid gl.png|50px|link=|Acid Grenade Launcher Evolved]]
 
| Evolved Acid GL
 
| ntc
 
| -
 
| -
 
| colspan ="2" style="text-align:left"|[[file:acid.png|30px|link=damage types#Acid Damage|Acid]] '''20''' &uArr;
 
[[file:1blast.png|30px|link=Damage_types#Blast_Damage|Blast]] '''20''' &uArr;
 
| 1
 
| 11
 
| 2
 
| ntc
 
| 2.5
 
| 3
 
|-
 
 
|}
 
|}
  
=Triton Hitman & Marksman=
+
=Hitman & Marksman=
 
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.
 
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.
  
Line 294: Line 197:
 
|rowspan="8" colspan="3" |[[file:hitman.gif|224px|border|center|link=|]]
 
|rowspan="8" colspan="3" |[[file:hitman.gif|224px|border|center|link=|]]
 
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
 
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
! colspan="12"| Triton Hitman&Marksman
+
! colspan="12"| Hitman & Marksman
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats
! colspan="5" | HP (and armor) and weapons on bodyparts
+
! colspan="6" | HP (and armor) and weapons on bodyparts
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"| Variant
 
! style="height:27px"| Variant
Line 308: Line 211:
 
! style="border-left:solid black 2px" |Head
 
! style="border-left:solid black 2px" |Head
 
! Torso  
 
! Torso  
! Arms (each)
+
! Arm (right)
 +
! Arm (left)
 
! Legs (each)
 
! Legs (each)
 
! Upper Arms (each)
 
! Upper Arms (each)
Line 322: Line 226:
 
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]]  
 
| 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]]  
 +
| 60 (10)
 
| 50 (10)
 
| 50 (10)
| x [[file:mist arm.png|27px|link=#mist|Mist Arm]]
+
| 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
! style="height:27px"|Hitman Alpha
+
! style="height:27px"|Hitman Alpha Var1
 +
| 260
 +
| 28
 +
| 27
 +
| 0
 +
| 30
 +
| +45%
 +
| style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]
 +
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 +
| 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]]
 +
| 30 (10)
 +
| 75 (20)
 +
| x [[file:mist arm.png|27px|link=#mist|Mist Emitter]]
 +
|- style="text-align:center"|
 +
! style="height:27px"|Hitman Alpha Var2
 
| 270
 
| 270
 
| 28
 
| 28
Line 332: Line 251:
 
| 30
 
| 30
 
| +50%
 
| +50%
| style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]
+
| style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]
 
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]]  
 
| 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]]  
 +
|
 
| 75 (20)
 
| 75 (20)
| x [[file:mist arm.png|27px|link=#mist|Mist Arm]]
+
| x [[file:mist arm.png|27px|link=#mist|Mist Emitter]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Marksman
 
! style="height:27px"|Marksman
Line 345: Line 265:
 
| 30
 
| 30
 
| +40%
 
| +40%
| style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]
+
| style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]
 
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]]
 
| 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]]
 +
| 30 (10)
 
| 50 (10)
 
| 50 (10)
| x [[file:mist arm.png|27px|link=#mist|Mist Arm]]
+
| 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Marksman Alpha
 
! style="height:27px"|Marksman Alpha
Line 358: Line 279:
 
| 30
 
| 30
 
| +59%
 
| +59%
| style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]
+
| style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]
 
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
 
| 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]]
 
| 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]]
 +
| 60 (20)
 
| 75 (20)
 
| 75 (20)
| x [[file:mist arm.png|27px|link=#mist|Mist Arm]]
+
| 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable"
+
=Footpad & Maniac=
! colspan="15"| Weapons
 
|-
 
! PIC
 
! style="width:80px"|NAME
 
! [[Combat#hps|HP]]
 
! [[Combat#dmg|DMG]]
 
! [[Combat#piercing|PIE]]
 
! colspan ="2"| [[Combat#special|SPECIAL]]
 
! [[Combat#burst|BUR]]
 
! [[Combat#effective range|ER]]
 
! [[Combat#ap cost|APs]]
 
! [[Combat#wpn armor|ARMOR]]
 
! colspan="4"| Mutations and abilities
 
|-
 
! colspan="15"| Hitman
 
|- style="text-align:center"|
 
| [[file:firebird.png|100px|link=|Firebird SR]]
 
| Firebird SR
 
| ntc
 
| 110
 
| -
 
| colspan ="2"|-
 
| 1
 
| 51
 
| 3
 
| ntc
 
| style="text-align:left" rowspan="1" colspan="4" |
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:spawn mist.png]] Spawn a Cloud of Mist
 
|-
 
! colspan="15"| Hitman Alpha
 
|- style="text-align:center"|
 
| [[file:cyclops.png|100px|link=|Cyclops SR7]]
 
| Cyclops SR7
 
| ntc
 
| 130
 
| -
 
| colspan ="2"|-
 
| 1
 
| 45
 
| 3
 
| ntc
 
| style="text-align:left" rowspan="1" colspan="4" |
 
 
 
[[file:silent echo.png]] Attacks are Silent
 
 
 
[[file:pain chamaleon.png]] Becomes Invisible if Hit
 
 
 
[[file:spawn mist.png]] Spawn a Cloud of Mist
 
|-
 
! colspan="15"| Marksman
 
|- style="text-align:center"|
 
| [[file:pythagoras.png|100px|link=|Pythagoras VII]]
 
| Pythagoras VII
 
| ntc
 
| 120
 
| -
 
| colspan ="2"|-
 
| 1
 
| 63
 
| 3
 
| ntc
 
| style="text-align:left" rowspan="1" colspan="4" |
 
 
 
[[file:silent echo.png]] Attacks are Silent
 
 
 
[[file:pain chamaleon.png]] Becomes Invisible if Hit
 
 
 
[[file:spawn mist.png]] Spawn a Cloud of Mist
 
|-
 
! colspan="15"| Marksman Alpha
 
|- style="text-align:center"|
 
| [[file:raven.png|100px|link=|Raven SR13]]
 
| Raven SR13
 
| ntc
 
| 130
 
| 50
 
| colspan ="2"|-
 
| 1
 
| 45
 
| 3
 
| ntc
 
| style="text-align:left" rowspan="1" colspan="4" |
 
 
 
[[file:silent echo.png]] Attacks are Silent
 
 
 
[[file:pain chamaleon.png]] Becomes Invisible if Hit
 
 
 
[[file:spawn mist.png]] Spawn a Cloud of Mist
 
|-
 
|}
 
 
 
=Triton Footpad&Maniac=
 
 
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.
 
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.
  
Line 470: Line 295:
 
|rowspan="8" colspan="3" |[[file:footpad.gif|224px|border|center|link=|]]
 
|rowspan="8" colspan="3" |[[file:footpad.gif|224px|border|center|link=|]]
 
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
 
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
! colspan="12"| Triton Footpad&Maniac
+
! colspan="12"| Footpad & Maniac
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats
! colspan="5" | HP (and armor) and weapons on bodyparts
+
! colspan="6" | HP (and armor) and weapons on bodyparts
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"| Variant
 
! style="height:27px"| Variant
Line 483: Line 308:
 
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]  
 
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]  
 
! style="border-left:solid black 2px" |Head  
 
! style="border-left:solid black 2px" |Head  
! Left Arm
 
 
! Torso
 
! Torso
! Right Arm
+
! Arm (right)
 +
! Arm (left)
 
! Legs (each)
 
! Legs (each)
 +
! Upper Arms (each)
 
|- style="height:27px; text-align:center"|
 
|- style="height:27px; text-align:center"|
 
! style="height:27px"| Footpad
 
! style="height:27px"| Footpad
Line 495: Line 321:
 
| 60
 
| 60
 
| 0
 
| 0
| style="border-left:solid black 2px" | 40 (10)
+
| style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
| 60 (10)  
+
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
| 80 (20)
+
| 60 (10) [[file:1yatarnew.png|27px|link=assault weapons#yat|Yat AR]]
| 60 (10)  
+
| 60 (10)
| 30 (10)
+
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
 +
| 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Footpad Alpha
 
! style="height:27px"|Footpad Alpha
Line 508: Line 335:
 
| 60
 
| 60
 
| 0
 
| 0
| style="border-left:solid black 2px" |60 (20)  
+
| style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]
| 90 (20)  
+
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
| 120 (30)
+
| 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]]
| 30 (10)
+
| 90 (20)
| 30 (10)
+
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
 +
| 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Maniac
 
! style="height:27px"|Maniac
Line 521: Line 349:
 
| 60
 
| 60
 
| 0
 
| 0
| style="border-left:solid black 2px" |60 (20)  
+
| style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]
| 90 (20)
+
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
| 120 (30)
+
| 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]]
| 90 (20)
+
|
| 30 (10)
+
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
 +
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Maniac Alpha
 
! style="height:27px"|Maniac Alpha
Line 534: Line 363:
 
| 60
 
| 60
 
| 0
 
| 0
| style="border-left:solid black 2px" |60 (20)  
+
| style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]
| 90 (20)
+
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]
| 120 (30)
+
| 90 (20) [[file:1piranha.png|27px|link=assault weapons#piranha|Piranha AR-51]]
| 45 (20)
+
| 90 (20)
| 45 (20)
+
| 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]
|-
+
| 75 (20) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
! colspan="15"| Weapons
 
|-
 
! PIC
 
! style="width:80px"|NAME
 
! [[Combat#hps|HP]]
 
! [[Combat#dmg|DMG]]
 
! [[Combat#piercing|PIE]]
 
! colspan ="2"| [[Combat#special|SPECIAL]]
 
! [[Combat#burst|BUR]]
 
! [[Combat#effective range|ER]]
 
! [[Combat#ap cost|APs]]
 
! [[Combat#wpn armor|ARMOR]]
 
! colspan="4"| Mutations and abilities
 
|-
 
! colspan="15"| Footpad
 
|- style="text-align:center"|
 
| [[file:1yatarnew.jpg|75px|link=|Yat AR]]
 
| Yat AR
 
| 105
 
| 30
 
| 0
 
| colspan ="2"|[[damage types#Shred Damage|Shred]] 1
 
| 6
 
| 20
 
| 2
 
| 20
 
| style="text-align:left" rowspan="2" colspan="4" |
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:jump.png]] Jump 1 floor up or down
 
|- style="text-align:center"|
 
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]
 
| Blood Sucking Arm
 
| 50
 
| 50
 
| 0
 
| colspan ="2"|Vampiric
 
| 2
 
| 1
 
| 2
 
| 10
 
|-
 
! colspan="15"| Footpad Alpha
 
|- style="text-align:center"|
 
| [[file:1deimos.jpg|75px|link=|Deimos AR-L]]
 
| Deimos AR-L
 
| ntc
 
| 30
 
| 0
 
| colspan ="2"|[[damage types#Shred Damage|Shred]] 1
 
| 6
 
| 37
 
| 2
 
| ntc
 
| style="text-align:left" rowspan="2" colspan="4" |
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:jump.png]] Jump 1 floor up or down
 
|- style="text-align:center"|
 
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]
 
| Blood Sucking Arm
 
| ntc
 
| 50
 
| 0
 
| colspan ="2"|Vampiric
 
| 2
 
| 1
 
| 2
 
| ntc
 
|-
 
! colspan="15"| Maniac
 
|- style="text-align:center"|
 
| [[file:1bulldog.jpg|75px|link=|Bulldog AR-50]]
 
| Bulldog AR-50
 
| ntc
 
| 40
 
| 0
 
| colspan ="2"|[[damage types#Shred Damage|Shred]] 2
 
| 4
 
| 22
 
| 2
 
| ntc
 
| style="text-align:left" rowspan="2" colspan="4" |
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:jump.png]] Jump 1 floor up or down
 
|- style="text-align:center"|
 
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]
 
| Blood Sucking Arm
 
| ntc
 
| 50
 
| 0
 
| colspan ="2"|Vampiric
 
| 2
 
| 1
 
| 2
 
| ntc
 
|-
 
! colspan="15"| Maniac Alpha
 
|- style="text-align:center"|
 
| [[file:1piranha.jpg|75px|link=|Piranha AR-51]]
 
| Piranha AR-51
 
| ntc
 
| 40
 
| 15
 
| colspan ="2"|-
 
| 4
 
| 22
 
| 2
 
| ntc
 
| style="text-align:left" rowspan="2" colspan="4" |
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:jump.png]] Jump 1 floor up or down
 
|- style="text-align:center"|
 
| [[file:evolved_blood_sucking_arm.png|50px|link=|Evolved Blood Sucking Arm]]
 
| Evolved Blood Sucking Arm
 
| ntc
 
| 70
 
| 0
 
| colspan ="2"|Vampiric
 
| 2
 
| 1
 
| 2
 
| ntc
 
|-
 
 
|}
 
|}
  
=Triton Ghoul&Ghost=
+
=Ghoul & Ghost=
 
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.
 
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.
  
Line 687: Line 378:
 
|rowspan="8" colspan="3" |[[file:ghost.gif|224px|border|center|link=|]]
 
|rowspan="8" colspan="3" |[[file:ghost.gif|224px|border|center|link=|]]
 
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
 
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]]
! colspan="12"| Triton Ghoul&Ghost
+
! colspan="12"| Ghoul & Ghost
 
|- style="height:27px"|
 
|- style="height:27px"|
 
! colspan="6" | Stats
 
! colspan="6" | Stats
! colspan="5" | HP (and armor) and weapons on bodyparts
+
! colspan="6" | HP (and armor) and weapons on bodyparts
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"| Variant
 
! style="height:27px"| Variant
Line 700: Line 391:
 
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]  
 
! [[file:stealth.png|27px|Character Development#stealth|Stealth]]  
 
! style="border-left:solid black 2px" |Head  
 
! style="border-left:solid black 2px" |Head  
! Left Arm
 
 
! Torso
 
! Torso
! Right Arm
+
! Arm (right)
 +
! Arm (left)
 
! Legs (each)
 
! Legs (each)
 +
! Upper Arms (each)
 
|- style="height:27px; text-align:center"|
 
|- style="height:27px; text-align:center"|
 
! style="height:27px"| Ghoul
 
! style="height:27px"| Ghoul
Line 712: Line 404:
 
| 30
 
| 30
 
| 0
 
| 0
| style="border-left:solid black 2px" | 40 (10)
+
| style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
| 60 (10)  
+
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
| 80 (20)
+
| 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]]
| 60 (10)  
+
| 60 (10)
 
| 30 (10)
 
| 30 (10)
 +
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Ghoul Alpha
 
! style="height:27px"|Ghoul Alpha
Line 725: Line 418:
 
| 30
 
| 30
 
| 0
 
| 0
| style="border-left:solid black 2px" |60 (20)  
+
| style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]
| 60 (10)  
+
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
| 80 (20)
+
| 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]]
 
| 60 (10)
 
| 60 (10)
 
| 45 (20)
 
| 45 (20)
 +
| 50(10)  [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Ghost
 
! style="height:27px"|Ghost
Line 738: Line 432:
 
| 60
 
| 60
 
| +40%
 
| +40%
| style="border-left:solid black 2px" |40 (10)  
+
| style="border-left:solid black 2px" |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]
| 40 (10)  
+
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
| 60 (20)
+
| 40 (10) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]]
| 40 (10)
+
| 30 (10)
 
| 50 (10)
 
| 50 (10)
 +
| 30 (10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]]
 
|- style="text-align:center"|
 
|- style="text-align:center"|
 
! style="height:27px"|Ghost Alpha
 
! style="height:27px"|Ghost Alpha
Line 751: Line 446:
 
| 60
 
| 60
 
| +49%
 
| +49%
| style="border-left:solid black 2px" |40 (10)  
+
| style="border-left:solid black 2px" |40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]
| 60 (20)  
+
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]
| 90 (30)
+
| 60 (20) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]]
 
| 60 (20)
 
| 60 (20)
 
| 50 (10)
 
| 50 (10)
 +
| 45 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]]
 
|-
 
|-
! colspan="15"| Weapons
+
|}
 +
 
 +
=Weapons, abilities and mutations=
 +
 
 +
{| class="wikitable"
 +
! colspan="17"| Weapons, abilities and mutations
 
|-  
 
|-  
! PIC
+
! PICTURE
 
! style="width:80px"|NAME
 
! style="width:80px"|NAME
 
! [[Combat#hps|HP]]  
 
! [[Combat#hps|HP]]  
 
! [[Combat#dmg|DMG]]
 
! [[Combat#dmg|DMG]]
 
! [[Combat#piercing|PIE]]
 
! [[Combat#piercing|PIE]]
! colspan ="2"| [[Combat#special|SPECIAL]]
+
! colspan ="2" style="text-align:left"| [[Combat#special|SPECIAL]]
 
! [[Combat#burst|BUR]]
 
! [[Combat#burst|BUR]]
 
! [[Combat#effective range|ER]]  
 
! [[Combat#effective range|ER]]  
 
! [[Combat#ap cost|APs]]
 
! [[Combat#ap cost|APs]]
 
! [[Combat#wpn armor|ARMOR]]
 
! [[Combat#wpn armor|ARMOR]]
 +
! AOE
 +
! AMMO
 
! colspan="4"| Mutations and abilities
 
! colspan="4"| Mutations and abilities
 
|-
 
|-
! colspan="15"| Ghoul
+
! colspan="17"| Head
|- style="text-align:center"|
+
|- style="text-align:center"| <span id="sensor"></span>
| [[file:1redeemer.jpg|75px|link=|Redeemer]]
+
| [[file:double perception head.png|50px|link=|Sensor Head]]
| Redeemer
+
| Sensor head
| ntc
+
| 40
 +
| -
 +
| -
 +
| colspan ="2" style="text-align:left"| -
 +
| -
 +
| -
 +
| -
 +
| 10
 +
| -
 +
| -
 +
| style="text-align:center" rowspan="2" colspan="4" | [[file:double perception.png|50px|link=]] Doubles [[Character Development#perception|perception]] of creature
 +
|- style="text-align:center"| <span id="evolved sensor"></span>
 +
| [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]]
 +
| Evolved Sensor head
 +
| '''60 ''' &uArr;
 +
| -
 +
| -
 +
| colspan ="2" style="text-align:left"| -
 +
| -
 +
| -
 +
| -
 +
| '''20''' &uArr;
 +
| -
 +
| -
 +
|- style="text-align:center"| <span id="echo"></span>
 +
| [[file:silent echo head.png|50px|link=|Silent Echo Head]]
 +
| Silent Echo Head
 +
| 40
 +
| -
 +
| -
 +
| colspan ="2" style="text-align:left"|
 +
| -
 +
| -
 +
| -
 +
| 10
 +
| -
 +
| -
 +
| style="text-align:center" rowspan="2" colspan="4" | [[file:silent echo.png|50px|link=|Silent Echo]] All weapon attacks are silent
 +
|-
 +
|- style="text-align:center"| <span id="evolved echo"></span>
 +
| [[file:evolved silent echo head.png|50px|link=|Evolved Silent Echo Head]]
 +
| Silent Echo Head
 +
| '''60''' &uArr;
 +
| -
 +
| -
 +
| colspan ="2" style="text-align:left"|
 +
| -
 +
| -
 +
| -
 +
| '''20''' &uArr;
 +
| -
 +
| -
 +
|-
 +
! colspan="17"|Torso
 +
|- style="text-align:center"| <span id="pain"></span>
 +
| [[file:pain chameleon torso.png|50px|link=|Pain Chameleon Torso]]
 +
| Pain Chameleon Torso
 +
| 50
 +
| -
 +
| -
 +
| colspan ="2" style="text-align:left"|-
 +
| -
 +
| -
 +
| -
 
| 20
 
| 20
 +
| -
 +
| -
 +
| style="text-align:center" colspan="4" | [[file:pain chamaleon.png|50px|link=]] Become invisible when dealt damage, and hide in a nearby location
 +
|- style="text-align:center"| <span id="regeneration"></span>
 +
| [[file:regeneration torso.png|50px|link=|Regeneration Torso]]
 +
| Regeneration Torso
 +
|
 +
| -
 +
| -
 +
| colspan ="2" style="text-align:left"|-
 +
| -
 +
| -
 +
| -
 +
|
 +
| -
 +
| -
 +
| style="text-align:center" colspan="4" | [[file:regeneration.png|50px|link=|Regeneration]]: Restore 10 [[character Development#hps|HP]] to all body parts each turn.
 +
|-
 +
! colspan="17"|Upper Arms
 +
|- style="text-align:center"| <span id="mist"></span>
 +
| [[file:mist arm.png|50px|link=|Mist Emitter]]
 +
| Mist Emitter
 +
| 40
 +
| -
 +
| -
 +
| colspan ="2"| -
 +
| -
 +
| -
 +
|
 
| 10
 
| 10
| colspan ="2"|[[damage types#Virus_Damage|Viral]] 5
+
| -
| 3
+
| -
| 17
+
| style="text-align:center" colspan="4" | [[file:spawn mist.png|50px|link=|Spawn Mist]] Spawn a cloud of mist around the creature
| 2
+
|- style="text-align:center"| <span id="blood"></span>
| ntc
 
| style="text-align:left" rowspan="2" colspan="4" |  
 
 
 
[[file:silent echo.png]] Attacks are Silent
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:jump.png]] Jump 1 floor up or down
 
|- style="text-align:center"|
 
 
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]
 
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]
 
| Blood Sucking Arm
 
| Blood Sucking Arm
| ntc
+
| 50
 
| 50
 
| 50
 
| 0
 
| 0
Line 800: Line 586:
 
| 1
 
| 1
 
| 2
 
| 2
| ntc
 
|-
 
! colspan="15"| Ghoul Alpha
 
|- style="text-align:center"|
 
| [[file:1redeemer.jpg|75px|link=|Redeemer]]
 
| Redeemer
 
| ntc
 
| 20
 
 
| 10
 
| 10
| colspan ="2"|[[damage types#Virus_Damage|Viral]] 5
+
| -
| 3
+
| -
| 17
+
|  style="text-align:center" rowspan="2"colspan="4" |
| 2
+
|-style="text-align:center"| <span id="evolved blood"></span>
 +
| [[file:evolved_blood_sucking_arm.png|50px|link=|Evolved Blood Sucking Arm]]
 +
| Evolved Blood Sucking Arm
 
| ntc
 
| ntc
| style="text-align:left" rowspan="2" colspan="4" |
+
| 70
 
 
[[file:silent echo.png]] Attacks are Silent
 
 
 
[[file:regeneration.png]] Regeneration 10
 
 
 
[[file:jump.png]] Jump 1 floor up or down
 
|- style="text-align:center"|
 
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]
 
| Blood Sucking Arm
 
| ntc
 
| 50
 
 
| 0
 
| 0
 
| colspan ="2"|Vampiric
 
| colspan ="2"|Vampiric
Line 832: Line 601:
 
| 2
 
| 2
 
| ntc
 
| ntc
|-
+
| -
! colspan="15"| Ghost
+
| -
|- style="text-align:center"|
+
|-style="text-align:center"| <span id="paralyzing"></span>
| [[file:1subjugator.jpg|75px|link=|Subjugator]]
 
| Subjugator
 
| ntc
 
| 50
 
| 20
 
| colspan ="2"|[[damage types#Virus_Damage|Viral]] 10
 
| 1
 
| 51
 
| 3
 
| ntc
 
| style="text-align:left" rowspan="2" colspan="4" |
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:pain chamaleon.png]] Becomes Invisible if Hit
 
|- style="text-align:center"|
 
 
| [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]]
 
| [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]]
 
| Paralyzing Arm
 
| Paralyzing Arm
| ntc
+
| 30
 
| 25
 
| 25
 
| 0
 
| 0
Line 860: Line 613:
 
| 1
 
| 1
 
| 2
 
| 2
| ntc
+
| 10
|-
+
| -
! colspan="15"| Ghost Alpha
+
| -
|- style="text-align:center"|
+
| style="text-align:center" rowspan="2" colspan="4" |  
| [[file:1subjugator.jpg|75px|link=|Subjugator]]
+
|- style="text-align:center"| <span id="evolved paralyzing"></span>
| Subjugator
 
| ntc
 
| 50
 
| 20
 
| colspan ="2"|[[damage types#Virus_Damage|Viral]] 10
 
| 1
 
| 51
 
| 3
 
| ntc
 
| style="text-align:left" rowspan="2" colspan="4" |  
 
 
 
[[file:double perception.png]] Doubled Perception
 
 
 
[[file:pain chamaleon.png]] Becomes Invisible if Hit
 
|- style="text-align:center"|
 
 
| [[file:evolved_paralyzing_arm.png|50px|link=|Evolved Paralyzing Arm]]
 
| [[file:evolved_paralyzing_arm.png|50px|link=|Evolved Paralyzing Arm]]
 
| Evolved Paralyzing Arm
 
| Evolved Paralyzing Arm
Line 890: Line 628:
 
| 2
 
| 2
 
| ntc
 
| ntc
 +
|-
 +
! colspan="17"|Legs
 +
|- style="text-align:center"| <span id="agile"></span>
 +
| [[file:triton agile leg.png|x50px|link=|Agile Legs]]
 +
| Agile Legs
 +
| -
 +
| -
 +
| -
 +
| colspan ="2"|-
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| style="text-align:center" colspan="4" | [[file:jump.png]] Jump 1 floor up or down
 
|-
 
|-
 
|}
 
|}
 
=resources for Tritons=
 
 
[[file:footpad.gif]]
 
 
[[file:ghost.gif]]
 
 
[[file:double perception.png]]
 
 
[[file:jump.png]]
 
 
[[file:pain chamaleon.png]]
 
 
[[file:silent echo.png]]
 
 
[[file:regeneration.png]]
 
 
[[file:spawn mist.png]]
 
 
[[file:blood sucking arm.png]]
 
 
[[file:paralyzing arm.png]]
 

Latest revision as of 05:29, 14 May 2022

Strangler

Arthron
Triton icon.png Strangler
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
180 20 24 +10% 60 0 40 (10) Sensor Head 80 (20) Regeneration Torso 60 (10) 60 (10) 30 (10) 50 (10) Bloodsucking Arm

Wretch

Arthron
Triton icon.png Wretch
Stats HP (and armor) and weapons on bodyparts
HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
190 18 29 0 30 +35% 40 (10) Silent Echo Head 60 (20) Pain Chameleon Torso 30 (10) Udar HG 40 (10) 50 (10) 40 (10) Mist Emitter

Poacher

Poacher.gif
Triton icon.png Poacher
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
Poacher 180 21 29 +10% 60 +15% 40 (10) Sensor Head 60 (20) Pain Chameleon Torso 30 (10) Hera NP-1 40 (10) 30 (10) Agile Legs 30(10) Paralyzing Arm
Poacher Alpha 370 33 26 +15% 60 +29% 60 (20) Evolved Sensor Head 90 (30) Pain Chameleon Torso 60 (20) Athena NS-2 Hera NP-1 45 (20) 45 (20) Agile Legs 60 (20) Evolved Paralyzing Arm

Thug

Thug.gif
Triton icon.png Thug
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
Thug 210 23 18 +10% 60 +20% 40 (10) Sensor Head 80 (20) Regeneration Torso 60 (10) Iconoclast 60 (10) 50 (10) 50 (10) Bloodsucking Arm
Thug Alpha 340 31 24 +10% 60 0 40 (10) Sensor Head 120 (30) Regeneration Torso 90 (20) Harrower 90 (20) 30 (10) Agile Legs 75 (20) Evolved Bloodsucking Arm

Hitman & Marksman

These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.

Hitman.gif
Triton icon.png Hitman & Marksman
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
Hitman 210 23 18 +10% 60 +20% 40 (10) Sensor Head 80 (20) Pain Chameleon Torso 60 (10) Vyara SR 60 (10) 50 (10) 40 (10) Mist Emitter
Hitman Alpha Var1 260 28 27 0 30 +45% 60 (20) Evolved Silent Echo Head 60 (20) Pain Chameleon Torso 40 (10) Cyclops SR7 30 (10) 75 (20) x Mist Emitter
Hitman Alpha Var2 270 28 20 0 30 +50% 60 (20) Evolved Silent Echo Head 60 (20) Pain Chameleon Torso 40 (10) Cyclops SR7 75 (20) x Mist Emitter
Marksman 270 28 20 0 30 +40% 60 (20) Evolved Silent Echo Head 60 (20) Pain Chameleon Torso 40 (10) Pythagoras VII 30 (10) 50 (10) 60 (20) Mist Emitter
Marksman Alpha 410 33 22 0 30 +59% 60 (20) Evolved Silent Echo Head 90 (30) Pain Chameleon Torso 60 (20) Raven SR13 60 (20) 75 (20) 60 (20) Mist Emitter

Footpad & Maniac

Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.

Footpad.gif
Triton icon.png Footpad & Maniac
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
Footpad 190 23 22 +10% 60 0 40 (10) Sensor Head 80 (20) Regeneration Torso 60 (10) Yat AR 60 (10) 30 (10) Agile Legs 50(10) Bloodsucking Arm
Footpad Alpha 300 32 22 +15% 60 0 60 (20) Evolved Sensor Head 120 (30) Regeneration Torso 90 (20) Bulldog AR-50 90 (20) 30 (10) Agile Legs 50(10) Bloodsucking Arm
Maniac 300 32 22 +15% 60 0 60 (20) Evolved Sensor Head 120 (30) Regeneration Torso 90 (20) Bulldog AR-50 30 (10) Agile Legs 50 (10) Bloodsucking Arm
Maniac Alpha 370 35 26 +15% 60 0 60 (20) Evolved Sensor Head 120 (30) Regeneration Torso 90 (20) Piranha AR-51 90 (20) 45 (20) Agile Legs 75 (20) Bloodsucking Arm

Ghoul & Ghost

Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.

Ghost.gif
Triton icon.png Ghoul & Ghost
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Torso Arm (right) Arm (left) Legs (each) Upper Arms (each)
Ghoul 200 26 22 0 30 0 40 (10) Sensor Head 80 (20) Pain Chameleon Torso 60 (10) Redeemer 60 (10) 30 (10) 50 (10) Bloodsucking Arm
Ghoul Alpha 240 33 24 0 30 0 60 (20) Evolved Silent Echo Head 80 (20) Pain Chameleon Torso 60 (10) Redeemer 60 (10) 45 (20) 50(10) Evolved Bloodsucking Arm
Ghost 220 24 18 +10% 60 +40% 40 (10) Sensor Head 60 (20) Pain Chameleon Torso 40 (10) Subjugator 30 (10) 50 (10) 30 (10) Paralyzing Arm
Ghost Alpha 360 29 20 +10% 60 +49% 40 (10) Silent Echo Head 90 (30) Pain Chameleon Torso 60 (20) Subjugator 60 (20) 50 (10) 45 (20) Evolved Paralyzing Arm

Weapons, abilities and mutations

Weapons, abilities and mutations
PICTURE NAME HP DMG PIE SPECIAL BUR ER APs ARMOR AOE AMMO Mutations and abilities
Head
Sensor Head Sensor head 40 - - - - - - 10 - - Double perception.png Doubles perception of creature
Evolved Sensor Head Evolved Sensor head 60 - - - - - - 20 - -
Silent Echo Head Silent Echo Head 40 - - - - - 10 - - Silent Echo All weapon attacks are silent
Evolved Silent Echo Head Silent Echo Head 60 - - - - - 20 - -
Torso
Pain Chameleon Torso Pain Chameleon Torso 50 - - - - - - 20 - - Pain chamaleon.png Become invisible when dealt damage, and hide in a nearby location
Regeneration Torso Regeneration Torso - - - - - - - - Regeneration: Restore 10 HP to all body parts each turn.
Upper Arms
Mist Emitter Mist Emitter 40 - - - - - 10 - - Spawn Mist Spawn a cloud of mist around the creature
Blood Sucking Arm Blood Sucking Arm 50 50 0 Vampiric 2 1 2 10 - -
Evolved Blood Sucking Arm Evolved Blood Sucking Arm ntc 70 0 Vampiric 2 1 2 ntc - -
Paralyzing Arm Paralyzing Arm 30 25 0 Paralysis 4 2 1 2 10 - -
Evolved Paralyzing Arm Evolved Paralyzing Arm ntc 35 0 Paralysis 6 2 1 2 ntc
Legs
Agile Legs Agile Legs - - - - - - - - - - Jump.png Jump 1 floor up or down