Difference between revisions of "Technician"

From wiki.phoenixpoint.com
Jump to navigation Jump to search
Line 51: Line 51:
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:Electric reinforcements.png]]
+
| style="text-align:center;"|[[File:Electric reinforcement.png]]
| style="text-align:center;"|'''Electric reinforcements'''
+
| style="text-align:center;"|'''Electric reinforcement'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
 
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
 
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5

Revision as of 09:02, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Technician training.png Technician training 0 Proficiency with PDWs, robotic arms and turret deployment. passive
2 Fast use.png Fast use 10 The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 1 4
3 Manual control.png Manual control 15 Take manual control of a turret or vehicle weapon and shoot at a target 1 4
4 New class.png New class 50 Choose a secondary class to train in passive
5 Field medic.png Field medic 20 Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored 1 4
6 Remote deployment.png Remote deployment 25 Turrets can be thrown and deployed for 1 action point 2 4
7 Electric reinforcement.png Electric reinforcement 30 All allies gain 20 temporary armor for 1 turn 0 5