Difference between revisions of "Technician"

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(Created page with "{| class="wikitable" ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs |...")
 
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| style="text-align:center;" |[[File:assault training.png]]
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| style="text-align:center;" |[[File:technician training.png]]
| style="text-align:center;" |'''Assault training'''
+
| style="text-align:center;" |'''Technician training'''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with assault rifles and shotguns
+
| style="text-align:center;" |Proficiency with PDWs, robotic arms and turret deployment.
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
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| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:dash.png]]
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| style="text-align:center;"|[[File:Fast use.png]]
| style="text-align:center;"|'''Dash'''
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| style="text-align:center;"|'''Fast use'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|Move to a target position within 75% of normal movement range
+
| style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
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| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:return fire2.png]]
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| style="text-align:center;"|[[File:Manual control.png]]
| style="text-align:center;"|'''Return fire'''
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| style="text-align:center;"|'''Manual control'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
+
| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
| style="text-align:center;" colspan="2" | passive
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| style="text-align:center;"|1
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| style="text-align:center;"|4
 
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| style="text-align:center;"|4
 
| style="text-align:center;"|4
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| style="text-align:center;"|[[File:ready_for_action.png]]
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| style="text-align:center;"|[[File:Field medic.png]]
| style="text-align:center;"|'''Ready for action'''
+
| style="text-align:center;"|'''Field medic'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Reloading and inventory actions do not cost any action points
+
| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored
| style="text-align:center;" colspan="2" | passive
+
| style="text-align:center;"|1
 +
| style="text-align:center;"|4
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:rally the troops.png]]
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| style="text-align:center;"|[[File:Remote deployment.png]]
| style="text-align:center;"|'''Rally the troops'''
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| style="text-align:center;"|'''Remote deployment'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
+
| style="text-align:center;"|Turrets can be thrown and deployed for 1 action point
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
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| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:rapidC.png]]
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| style="text-align:center;"|[[File:Electric reinforcements.png]]
| style="text-align:center;"|'''Rapid clearance'''
+
| style="text-align:center;"|'''Electric reinforcements'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
+
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5

Revision as of 09:02, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Technician training.png Technician training 0 Proficiency with PDWs, robotic arms and turret deployment. passive
2 Fast use.png Fast use 10 The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 1 4
3 Manual control.png Manual control 15 Take manual control of a turret or vehicle weapon and shoot at a target 1 4
4 New class.png New class 50 Choose a secondary class to train in passive
5 Field medic.png Field medic 20 Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored 1 4
6 Remote deployment.png Remote deployment 25 Turrets can be thrown and deployed for 1 action point 2 4
7 File:Electric reinforcements.png Electric reinforcements 30 All allies gain 20 temporary armor for 1 turn 0 5