Difference between revisions of "Technician"
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(Created page with "{| class="wikitable" ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs |...") |
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:technician training.png]] |
| − | | style="text-align:center;" |''' | + | | style="text-align:center;" |'''Technician training''' |
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| − | | style="text-align:center;" |Proficiency with | + | | style="text-align:center;" |Proficiency with PDWs, robotic arms and turret deployment. |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:Fast use.png]] |
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Fast use''' |
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 |
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
|- | |- | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:Manual control.png]] |
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Manual control''' |
| style="text-align:center;"|15 | | style="text-align:center;"|15 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target |
| − | | style="text-align:center;" | + | | style="text-align:center;"|1 |
| + | | style="text-align:center;"|4 | ||
|- | |- | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
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| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:Field medic.png]] |
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Field medic''' |
| style="text-align:center;"|20 | | style="text-align:center;"|20 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored |
| − | | style="text-align:center;" | + | | style="text-align:center;"|1 |
| + | | style="text-align:center;"|4 | ||
|- | |- | ||
| style="text-align:center;"|6 | | style="text-align:center;"|6 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:Remote deployment.png]] |
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Remote deployment''' |
| style="text-align:center;"|25 | | style="text-align:center;"|25 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Turrets can be thrown and deployed for 1 action point |
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
|- | |- | ||
| style="text-align:center;"|7 | | style="text-align:center;"|7 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:Electric reinforcements.png]] |
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Electric reinforcements''' |
| style="text-align:center;"|30 | | style="text-align:center;"|30 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|All allies gain 20 temporary armor for 1 turn |
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
Revision as of 09:02, 26 March 2020
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Technician training | 0 | Proficiency with PDWs, robotic arms and turret deployment. | passive | |||
| 2 |
|
Fast use | 10 | The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 | 1 | 4 | ||
| 3 |
|
Manual control | 15 | Take manual control of a turret or vehicle weapon and shoot at a target | 1 | 4 | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Field medic | 20 | Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored | 1 | 4 | ||
| 6 |
|
Remote deployment | 25 | Turrets can be thrown and deployed for 1 action point | 2 | 4 | ||
| 7 | File:Electric reinforcements.png | Electric reinforcements | 30 | All allies gain 20 temporary armor for 1 turn | 0 | 5 | ||





