Difference between revisions of "Assault"
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| style="text-align:center;"|6 | | style="text-align:center;"|6 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:rallyT.png]] |
| style="text-align:center;"|'''Rally the troops''' | | style="text-align:center;"|'''Rally the troops''' | ||
| style="text-align:center;"|25 | | style="text-align:center;"|25 | ||
Revision as of 08:26, 26 March 2020
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | |||
| 2 |
|
Dash | 10 | Move to a target position within 75% of normal movement range | 1 | 4 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any action points | passive | |||
| 6 | File:RallyT.png | Rally the troops | 25 | Each ally recovers one action point. Limited to one use per turn | 2 | 4 | ||
| 7 | File:Rapid clearance2.png | Rapid clearance | 30 | Recover 2 action points for each enemy killed, until the end of the turn | 0 | 5 | ||




