Difference between revisions of "Technician"

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| style="text-align:center;"|10
 
| style="text-align:center;"|10
 
| style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1
 
| style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1
| style="text-align:center;"|1
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
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| style="text-align:center;"|3
 
| style="text-align:center;"|3
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| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
 
| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
| style="text-align:center;"|4
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| style="text-align:center;"|3
 
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| style="text-align:center;"|4
 
| style="text-align:center;"|4
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| style="text-align:center;"|20
 
| style="text-align:center;"|20
 
| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored
 
| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored
| style="text-align:center;"|1
+
| style="text-align:center;"|2
| style="text-align:center;"|4
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| style="text-align:center;"|2
 
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| style="text-align:center;"|6
 
| style="text-align:center;"|6
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| style="text-align:center;"|25
 
| style="text-align:center;"|25
 
| style="text-align:center;"|Turrets can be thrown and deployed for 1 action point
 
| style="text-align:center;"|Turrets can be thrown and deployed for 1 action point
| style="text-align:center;"|2
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| style="text-align:center;"|1
| style="text-align:center;"|4
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| style="text-align:center;"|7
 
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| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
 
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
| style="text-align:center;"|5
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| style="text-align:center;"|6

Revision as of 07:00, 14 May 2020

An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.

Level Picture Name Learn cost Description Use costs
AP WP
1 Technician training.png Technician training 0 Proficiency with PDWs, robotic arms and turret deployment. passive
2 Fast use.png Fast use 10 The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 passive
3 Manual control.png Manual control 15 Take manual control of a turret or vehicle weapon and shoot at a target 1 3
4 New class.png New class 50 Choose a secondary class to train in passive
5 Field medic.png Field medic 20 Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored 2 2
6 Remote deployment.png Remote deployment 25 Turrets can be thrown and deployed for 1 action point 1
7 Electric reinforcement.png Electric reinforcement 30 All allies gain 20 temporary armor for 1 turn 0 6