Status effects can apply to the entire character or only to a specific body part.
While the status effects of a unit can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen.
The only exception is when the body part is wounded or disabled, then it is indicated on the damage display to the left of the health indicator.
- 1 ACID
- 2 ADRENALINE RUSH
- 3 ALERTED
- 4 BERSERK
- 5 BLEEDING
- 6 BOOM BLAST
- 7 BURNING
- 8 CLOSE QUARTER EVADE
- 9 DAZED
- 10 DISABLED
- 11 DISORIENTED
- 12 ELECTRIC REINFORCEMENT
- 13 ENRAGED
- 14 EXHAUSTED
- 15 FRENZIED
- 16 GOOED
- 17 INFECTED BY VIRUS
- 18 MARK OF THE VOID
- 19 MARK FOR DEATH
- 20 MASS HATCH
- 21 MASTER MARKSMAN
- 22 OVERWATCH
- 23 PANICKED
- 24 PARALYSIS
- 25 PARALYZED
- 26 POISONED
- 27 PREPARING
- 28 PSYCHIC WARD
- 29 REMOTE CONTROL
- 30 SNEAK ATTACK
- 31 STABILITY STANCE
- 32 STEALTH
- 33 TIRED
- 34 TISSUE REGENERATION
- 35 WAR CRY
- 36 WEAK SPOT
Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.
All abilities cost a maximum of 1 Action Point until the end of the turn with 50% accuracy penalty, but you cannot do anything that costs Will Points.
(Enemy only). The enemy is aware of your presence.
(Mutog only) Mutog becomes wild, attacking friend or foe.
Each turn, lose Hit Points equal to bleed value.
The action point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% till the end of the turn.
Fire damage is applied to each body part at the start of the turn, subtracting armor.
Attacks from enemies within 10 tiles deal 25% less damage.
Action Points reduced to 1 and accuracy halved. Dazed characters will have 1 AP for their next turn, and their accuracy will be halved. They will lose their Dazed status at the end of their turn. Dazed status does not stack.
Body part disabled.
Cannot use Will Point abilities for 1 turn.
All allies gain 20 temporary armor for 1 turn.
(Mutog only) Damage dealt and speed is increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.
(caused by entering a battle with 0 Stamina) -2 Action Point each turn.
Speed increased by 50% and immune to panic.
Unable to move until Goo decays or is removed.
At the start of the turn, the virus is subtracted from Will Points, then virus value is reduced by 1.
Apply a mark on an enemy, which damages it, and enemies within 5 tiles, at the start of each turn.
Mark an enemy target. Until the end of the turn, all damage to that target is increased by 50%.
Hatching Sentinel is activating worms and mindfraggers inside eggs in its Area of Effect.
Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles.
Enemies entering the overwatch cone will trigger an attack.
Unable to move for a turn, while recovering Will Points.
Action Points are reduced by the proportion of paralysis value to Strength.
Cannot move or perform any actions.
At the start of the turn, poison is subtracted from Hit Points, then poison value is reduced by 10.
(Pandoran Sentinel, Egg and Umbra Tar Shadow only) Preparing to activate the special ability on the next turn.
Allies within 10 tiles are immune to panic and psychic damage attacks.
Use 1AP and 3WPs to take control of a turret, spider drone or vehicle weapon and shoot at a target.
Damage dealt while not spotted increased by 100%.
Chiron is launching 5 salvos instead of 3
Base line Stealth factor is 25% as long as the character isn't revealed
(caused by entering a battle with low Stamina, between 1 and 10) -1 Action Point each turn.
Restore Hit Points to arms and torso at the end of each turn.
All enemies within 10 tiles have their action points reduced to 2 for the next turn.
Disabling a body part also removes that body part's armor