Difference between revisions of "Vehicles"
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− | All vehicles have 30 [[Attributes#Perception|Perception]], 0% [[Attributes#Stealth|Stealth]], and take 3 slots in the aircraft. Capacity means how many soldiers can be carried inside the vehicle. Vehicles cannot be reloaded during tactical mission. Vehicles can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]]. | + | All vehicles have 30 [[Attributes#Perception|Perception]], 0% [[Attributes#Stealth|Stealth]], and take 3 slots in the aircraft. Capacity means how many soldiers can be carried inside the vehicle. Vehicles cannot be reloaded during a tactical mission. Vehicles can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]]. |
− | You can access the inventory of a | + | You can access the inventory of a vehicle by opening the inventory of an operative inside it. This is very useful on [[Mission Types#Scavenging|scavenging ops]] and [[Mission Types#Raids|raids]], as vehicles have unlimited inventory and carrying capacity. |
− | It doesn't cost any [[# | + | It doesn't cost any [[Combat#Action_Points_.28APs.29|Action Points]] to enter a vehicle, but it costs 2 [[Combat#Action_Points_.28APs.29|Action Points]] to exit it. This is enough for the operative to get out, attack an enemy, and get back into the vehicle. |
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− | [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] do not have | + | [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] do not have vehicles. They have [[File:mutogsicon.png|30px|link=Mutogs]] [[Mutogs]] instead. |
{| class="wikitable" | {| class="wikitable" |
Revision as of 06:48, 30 November 2020
All vehicles have 30 Perception, 0% Stealth, and take 3 slots in the aircraft. Capacity means how many soldiers can be carried inside the vehicle. Vehicles cannot be reloaded during a tactical mission. Vehicles can be repaired in Vehicle Bay facility.
You can access the inventory of a vehicle by opening the inventory of an operative inside it. This is very useful on scavenging ops and raids, as vehicles have unlimited inventory and carrying capacity.
It doesn't cost any Action Points to enter a vehicle, but it costs 2 Action Points to exit it. This is enough for the operative to get out, attack an enemy, and get back into the vehicle.
Disciples of Anu do not have vehicles. They have Mutogs instead.
Name | Description | Research needed | Capacity | Speed | Hit Points | Armor | Gun | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Armadillo | New Jericho Armadillo Ground Vehicle | 4 | 28 | 1250 | 31 | Hailstorm GT | 75 | 600 | 5d 8h | |||
Aspida | Synedrion Ground Support Vehicle | 1 | 32 | 700 | 20 | Tech Arm | 135 | 630 | 6d 9h | |||
PX Scarab | Phoenix Armored FIghting Vehicle | 4 | 24 | 900 | 31 | Gemini V | 60 | 480 | 4d 7h |
Name | Description | Damage | Special | Burst | Effective range | Blast Radius | Action Points | Ammo capacity | Hit Points | Armor | Weight | Ability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hailstorm GT | New Jericho Armadillo Gauss Turret | 40 | Shred 5 | 8 | 13 | 2 | 64 | 180 | 20 | 5 | |||
Tech Arm | Synedrion Aspida Tech Arm | 10 | Piercing 50 Paralysis 20 | 2 | 1 | 2 | 12 | 200 each arm | 0 | 5 | Full restore - Fully heal and repair target | ||
Gemini V | Phoenix Scarab Missile Turret | 80 | Shred 20 | 2 | 40 | 3.5 | 3 | 8 | 180 | 20 | 5 |