Technician
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An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.
Technician class is available for New Jericho and The Pure. Technicians are proficientwith these Technician weapons.
Level | Picture | Name | Learn cost | Description | Use costs | |||
---|---|---|---|---|---|---|---|---|
AP | WP | |||||||
1 | Technician training | 0 | Proficiency with PDWs, robotic arms and turret deployment. | passive | ||||
2 | Fast use | 10 | The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 | passive | ||||
3 | Remote control | 15 | Take manual control of a turret or vehicle weapon and shoot at a target | 2 | 2 | |||
4 | New class | 50 | Choose a secondary class to train in | passive | ||||
5 | Field medic | 20 | Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored |
2 | 2 | |||
6 | Remote deployment | 25 | Turrets can be thrown and deployed for 1 action points | 1 | 0 | |||
7 | Electric reinforcement | 30 | Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack. | 1 | 6 |