Difference between revisions of "TESTING"

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DLC 5 Kaos Engines does not have any trigger and is accessible since the beginning. Kaos Engines DLC starts once you find Kaos Syndicate which is one of the exploration sites close to your starting base. This DLC adds: 4 missions, Kaos Marketplace (where you can buy Kaos Weapons, vehicle upgrades and random faction research), One vehicle (Kaos Buggy), 2 weapons, 2 hulls and 2 engines for all 4 existing vehicles (24 vehicle upgrades in total) and 5 Kaos Weapons.
+
===Handguns===
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]
  
 
+
|- <span id ="torme"></span>
=Walkthrough=
+
| style="text-align:center;" |[[File:Tormentor2.jpg|70px]]
 
+
<b>Tormentor</b>
==Find Kaos Syndicate==
+
| Kaos Hand Cannon
[[file:kaossyndicate.jpg|100px|right|thumb|Kaos Syndicate]]
+
| style="text-align:center;" |buyable from Kaos Marketplace
One of the Exploration sites close to your starting base is Kaos Syndicate. It looks like normal exploration site but once explored it gets special icon and cinematics 1 are played.
+
| style="text-align:center;" |<b>50</b>
 
+
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 10
Cinematics:
+
| style="text-align:center;" |22
 
+
| style="text-align:center;" |1
''So, you are the Phoenix Project, eh? I’ve heard a lot about you. Who am I? Well, The Maker, of course. I run things around here. Welcome to The Marketplace! Here and only here, you will find some very special hardware.
+
| style="text-align:center;" |-
 
+
| style="text-align:center;" |0
''I design, build, and test every piece of equipment here with my own two hands, you see. I will be honest, they tend to explode every now and again, these toys of mine.
+
| style="text-align:center;" |50-125
 
 
''They do make some pretty fireballs, though. Both when they work and when they suddenly stop working.
 
 
 
==Missions==
 
[[file:vehicleobjective.jpg|250px|right|thumb|Objective example]]
 
===How to get missions===
 
 
 
Enter the marketplace (it is accessible from Kaos Syndicate POI) and click accept mission in the bottom right. It adds mission to your Geoscape.
 
 
 
Active mission can be located either from the marketplace of from Geoscape objectives tracker.
 
 
 
When one mission is finished another mission becomes available from the marketplace. There are 4 missions in total.
 
 
 
===Missions gameplay===
 
 
 
There is some vehicle on the map but it cannot be entered or controlled initially. You need to activate some objective first. To do it move your operative to the blue symbol and activate the objective (activating does not have any costs).
 
 
 
Objective is different for every mission and looks different (find the Scarab access codes, release the Armadillo engine locks, remotely boot the Aspida AI and get the keys to the Kaos Buggy) but functionality and markers are the same.
 
 
 
Objective is visible from round 1 and is marked with blue and white symbol (see picture).
 
 
 
Once objective is activated the vehicle can be acquired by moving your operative next to it. Missions have enemy reinforcements. After recovering the vehicle you need to evacuate all operatives.
 
 
 
Finishing the mission does not give you the vehicle. Vehicle is given to the Maker.
 
 
 
===Secure the Scarab===
 
 
 
Mission briefing: Preliminary scouting of the area confirmed that the Scarab is there. However, it seems to be inactive. We must deploy our troops and find a way to get it running before extraction.
 
 
 
Enemies in this mission are Pandorans. You need to find the Scarab access codes.
 
 
 
After mission: Good job, Phoenix! I will be taking that Scarab if you don’t mind. What will I do with it? Improve it, of course! It is so dull and boring right now! It needs a bit more flair. Next time you’re at the Marketplace, keep your eyes open for the improvements.
 
 
 
===Secure the Armadillo===
 
 
 
Mission briefing: Kaos intel says that the Armadillo's engine locks are engaged. We must find a way to override them or it is not going anywhere.
 
 
 
Enemies in this mission are Pandorans and New Jericho. They also fight each other. You need to release the Armadillo engine locks.
 
 
 
After mission: Tobias West sure knows how to make death machines. And once I break this apart, we will know too! Oh, am I going to have fun with this! I will probably have some pretty interesting tech ready next time you visit.
 
 
 
===Secure the Aspida===
 
 
 
Mission briefing: The Aspida on the ground seems to be stuck in some kind of a software loop. Presumably, this is why it was abandoned. If we manage to reboot it successfully, it should be in good enough shape to reach the extraction point.
 
 
 
Enemies in this mission are Pandorans. You need to remotely boot the Aspida AI.
 
 
 
After mission: I have a problem with the Aspida… it is too pacifistic. All this “knock out and heal” business is definitely not in my style. Once I am done with this little thing, it will be much more entertaining to operate. I am definitely thinking lasers would fit it better. Well, off to work, then!
 
 
 
===Secure the Kaos Buggy===
 
 
 
Mission briefing: The Maker said that this is the location of his lost Kaos Buggy. He also warned us that it is crawling with Pandorans. We should try and extract it as quickly and quietly as possible.
 
 
 
Enemies in this mission are Pandorans. You need to get the keys to the Kaos Buggy.
 
 
 
After mission: Yes! Finally, my baby returns to me. Thanks for bringing her home, Phoenix. I have planned many improvements for her. Oh, yes. She will be a devastating machine yet! Go away now and let me work. There might be some new toys to play with next time you come around.
 
 
 
When you return to marketplace cinematics 2 are played:
 
 
 
''Well, well, well… who knew that doing business with you would be that lucrative, eh? You have seriously impressed me, Phoenix Project. Doing so much in such little time.
 
 
 
''So, tell you what. I will talk to the guys at the Marketplace. We will arrange some special discounts, just for you, as a little thank you present for your hard work. So, feel free to look around. I’m sure you will find something of interest.
 
 
 
=Marketplace=
 
Accessible from Kaos Syndicate POI. Marketplace offers change every day at 00:00. After finishing mission offers are refreshed immediately. After finishing mission offers will not refresh on the next midnight but one midnight later.
 
 
 
==Number of offers==
 
The more missions from Kaos Syndicate are finished the more offers will be on the marketplace.
 
 
 
0 missions finished: 4-5 offers
 
 
 
1 mission finished: 6-8 offers
 
 
 
2 missions finished: 9-12 offers
 
 
 
3 missions finished: 12-15 offers
 
 
 
4 missions finished: 16-20 offers
 
 
 
==Price multiplication==
 
The more missions are finished the cheaper the prices are. Each item sold on the marketplace has base price range (this base price range is showed in one of the tables below).
 
 
 
If you finished all 4 missions then base price range is an actual price range of offers.
 
 
 
If you finished less than 4 missions then the base price is multiplied 2 to 10 times.
 
 
 
Exact values are:
 
 
 
0 missions finished: prices are multiplied by 10
 
 
 
1 mission finished: prices are multiplied by 7
 
 
 
2 missions finished: prices are multiplied by 5
 
 
 
3 missions finished: prices are multiplied by 2
 
 
 
4 missions finished: prices are not multiplied (they are multiplied by 1)
 
 
 
==Prices==
 
Each item has given price range. Every item can be offered more than once at the same time for different price (but only inside its price range).
 
 
 
Prices are multiplied based on how many missions did you finish. All the prices are in [[File:materials.png|30px|link=|Materials]] materials
 
 
 
{| class="wikitable"
 
! Name !! min price !! max price
 
|+ Base prices (in materials) on Kaos Marketplace
 
|-
 
!colspan="27"|Available immediately
 
|-
 
| style="text-align:center;" |Kaos Buggy
 
| style="text-align:center;" |350
 
| style="text-align:center;" |550
 
|-
 
| style="text-align:center;" |Subjector (Sniper Rifle)
 
| style="text-align:center;" |125
 
| style="text-align:center;" |225
 
|-
 
| style="text-align:center;" |Obliterator (Assault Rifle)
 
| style="text-align:center;" |75
 
| style="text-align:center;" |150
 
|-
 
| style="text-align:center;" |Tormentor (Handgun)
 
| style="text-align:center;" |50
 
| style="text-align:center;" |125
 
|-
 
| style="text-align:center;" |Redemptor (Shotgun)
 
| style="text-align:center;" |100
 
| style="text-align:center;" |220
 
|-
 
| style="text-align:center;" |Devastator (Heavy Autocannon)
 
| style="text-align:center;" |110
 
| style="text-align:center;" |200
 
|-
 
!colspan="27"|Available after mission 1 (Secure the Scarab)
 
|-
 
| style="text-align:center;" |Advanced Scarab Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Scarab Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |Taurus II
 
| style="text-align:center;" |150
 
| style="text-align:center;" |250
 
|-
 
| style="text-align:center;" |Scorpio VII
 
| style="text-align:center;" |250
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Reinforced Cargo Racks
 
| style="text-align:center;" |150
 
| style="text-align:center;" |250
 
|-
 
| style="text-align:center;" |Carbon Fiber Plating
 
| style="text-align:center;" |250
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Advanced Engine Mapping Module
 
| style="text-align:center;" |200
 
| style="text-align:center;" |350
 
|-
 
| style="text-align:center;" |Reinforced Caterpillar Tracks
 
| style="text-align:center;" |300
 
| style="text-align:center;" |500
 
|-
 
| style="text-align:center;" |Faction Research
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1300
 
|-
 
!colspan="27"|Available after mission 2 (Secure the Armadillo)
 
|-
 
| style="text-align:center;" |Advanced Aramdillo Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |Mephistopheles FT
 
| style="text-align:center;" |220
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Purgatory GL
 
| style="text-align:center;" |300
 
| style="text-align:center;" |500
 
|-
 
| style="text-align:center;" |Reinforced Plating
 
| style="text-align:center;" |200
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Lightweight Alloy Plating
 
| style="text-align:center;" |250
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Armadillo Supercharger Technology
 
| style="text-align:center;" |250
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Bi-Turbo Engine Upgrade
 
| style="text-align:center;" |350
 
| style="text-align:center;" |550
 
|-
 
!colspan="27"|Available after mission 3 (Secure the Aspida)
 
|-
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |Apollo LT
 
| style="text-align:center;" |250
 
| style="text-align:center;" |500
 
|-
 
| style="text-align:center;" |Themis NT
 
| style="text-align:center;" |350
 
| style="text-align:center;" |600
 
|-
 
| style="text-align:center;" |Improved Chassis
 
| style="text-align:center;" |200
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Psychic Jammer
 
| style="text-align:center;" |350
 
| style="text-align:center;" |600
 
|-
 
| style="text-align:center;" |Hybrid Engine Technology
 
| style="text-align:center;" |200
 
| style="text-align:center;" |400
 
|-
 
| style="text-align:center;" |Experimental Thrusters Technology
 
| style="text-align:center;" |350
 
| style="text-align:center;" |600
 
|-
 
!colspan="27"|Available after mission 4 (Secure the Kaos Buggy)
 
|-
 
| style="text-align:center;" |Advanced Kaos Buggy Development
 
| style="text-align:center;" |650
 
| style="text-align:center;" |1100
 
|-
 
| style="text-align:center;" |Experimental Kaos Buggy Technology
 
| style="text-align:center;" |700
 
| style="text-align:center;" |1200
 
|-
 
| style="text-align:center;" |The Screamer
 
| style="text-align:center;" |400
 
| style="text-align:center;" |650
 
|-
 
| style="text-align:center;" |The Fullstop
 
| style="text-align:center;" |500
 
| style="text-align:center;" |750
 
|-
 
| style="text-align:center;" |Revised Armor Plating
 
| style="text-align:center;" |200
 
| style="text-align:center;" |450
 
|-
 
| style="text-align:center;" |Spiked Armor Plating
 
| style="text-align:center;" |400
 
| style="text-align:center;" |650
 
|-
 
| style="text-align:center;" |Experimental Exhaust System
 
| style="text-align:center;" |300
 
| style="text-align:center;" |700
 
|-
 
| style="text-align:center;" |Jet Boosters
 
| style="text-align:center;" |400
 
| style="text-align:center;" |750
 
|-
 
|}
 
 
 
=Research=
 
 
 
==Advanced Scarab Development (0)==
 
[[File:asd.jpg|right|220px]]
 
 
 
The Maker has developed a number of improvements to our vehicle manufacturing process, allowing for multiple alterations to the vehicle. Acquiring this technology will allow us to upgrade every aspect of our Scarabs.
 
 
 
New Item for Manufacturing available: <b>Taurus 2, Reinforced Cargo Racks and Advanced Engine Mapping Module</b>
 
 
 
==Experimental Scarab Technology (0)==
 
[[File:est.jpg|right|220px]]
 
 
 
The Kaos Syndicate has come up with a number of ideas on how we can further improve our Scarabs. Albeit experimental, these technologies show great potential and could prove useful out in the field, if we can acquire them.
 
 
 
New Item for Manufacturing available: <b>Scorpio 7, Carbon Fiber plating and Reinforced Caterpillar Tracks</b>
 
 
 
==Advanced Armadillo Development (0)==
 
[[File:aad.jpg|right|220px]]
 
 
 
By carefully analyzing the recovered Armadillo, The Maker has found multiple ways to build on the New Jericho formula. His work has yielded a number of possible improvements, which we can employ if we decide to build Armadillos of our own.
 
 
 
New Item for Manufacturing available: <b>Mephistopheles FT, Reinforced Plating and Armadillo Supercharger Technology</b>
 
 
 
==Experimental Armadillo Technology (0)==
 
[[File:est.jpg|right|220px]]
 
 
 
Further research into the inner workings of the Armadillo has yielded several interesting experimental improvements. While they have not been field tested yet, The Maker assures us that they are stable and safe to deploy on the field, unlike some of his other work.
 
 
 
New Item for Manufacturing available: <b>Purgatory GL, Lightweight Alloy Plating and Bi-Turbo Engine Upgrade</b>
 
 
 
==Advanced Aspida Development (0)==
 
[[File:aaspidad.jpg|right|220px]]
 
 
 
In stark contrast with the Aspida's default support capabilities, The Maker has a number of improvements for the Synedrion vehicle, focused far more on dealing damage. Acquiring these technology advancements will allow us to build more versatile Aspidas.
 
 
 
New Item for Manufacturing available: <b>Apollo LT, Improved Chasis and Hybrid Engine Technology</b>
 
 
 
==Experimental Aspida Technology (0)==
 
[[File:easpidat.jpg|right|220px]]
 
 
 
The Kaos Syndicate's engineers have combined what they learned from the Aspida we recovered with some of their own ideas. This has led to some unconventional upgrade modules that might prove beneficial for us out in the field.
 
 
 
New Item for Manufacturing available: <b>Themis NT, Psychic Jammer and Experimental Thrusters Technology</b>
 
 
 
==Advanced Kaos Buggy Development (0)==
 
[[File:akbd.jpg|right|220px]]
 
 
 
Thanks to the unit we recovered earlier, The Maker has managed to develop new modules for his Kaos Buggy. He is willing to share those improvements with us, for the right price.
 
 
 
New Item for Manufacturing available: <b>The Screamer, Revised Armor Plating and Experimental Exhaust system</b>
 
 
 
==Experimental Kaos Buggy Technology (0)==
 
[[File:ekbt.jpg|right|220px]]
 
 
 
The Maker has drawn inspiration from some of our common Pandoran enemies and combined that with his own engineering prowess to come up with a brand new set of modules for the Kaos Buggy. These are largely untested, but by the looks of things, we could use them in the field.
 
 
 
New Item for Manufacturing available: <b>The Fullstop, Spiked Armor Plating and Jet Boosters</b>
 
 
 
=Vehicle Equipment=
 
 
 
==Scarab==
 
 
 
===Weapons===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="gemini 5">
 
| style="text-align:center;" |[[File:gemini 5.jpg|70px]]
 
| <b>Gemini V</b>
 
| Phoenix Scarab Missile Turret
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80
 
| style="text-align:center;" |20
 
| style="text-align:center;" |2
 
| style="text-align:center;" |40
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5
 
| style="text-align:center;" |3
 
| style="text-align:center;" |8
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |150
 
| style="text-align:center;" |42
 
|-
 
|- <span id="taurus2">
 
| style="text-align:center;" |[[File:taurus2.jpg|70px]]
 
| <b>Taurus II</b>
 
| Phoenix Scarab Heavy Turret
 
| style="text-align:center;" |Advanced Scarab Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>350
 
| style="text-align:center;" |30
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |17
 
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 350
 
| style="text-align:center;" |3
 
| style="text-align:center;" |4
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |300
 
| style="text-align:center;" |42
 
|-
 
|- <span id="scorpio7">
 
| style="text-align:center;" |[[File:scorpio7.jpg|70px]]
 
| <b>Scorpio VII</b>
 
| Phoenix Scarab Missile Turret
 
| style="text-align:center;" |Experimental Scarab Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 120
 
| style="text-align:center;" |20
 
| style="text-align:center;" |2
 
| style="text-align:center;" |45
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] Radius 5.5
 
| style="text-align:center;" |3
 
| style="text-align:center;" |8
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |350
 
| style="text-align:center;" |63
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Inventory slots !! Armor !! Special !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="rcr">
 
| style="text-align:center;" |[[File:rcr.jpg|70px]]
 
| <b>Reinforced Cargo Racks</b>
 
| Phoenix Scarab Hull Upgrade
 
| style="text-align:center;" |Advanced Scarab Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+6
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |200
+
| style="text-align:center;" colspan="3" |-
| style="text-align:center;" |38
+
| style="text-align:center;" colspan="3" |no ammo
|-
+
|- <span id ="nergal"></span>
|- <span id="cfp">
+
| style="text-align:center;" |[[File:1nergal.png|70px]]
| style="text-align:center;" |[[File:cfp.jpg|70px]]
+
<b>Nergal's Wrath</b>
| <b>Carbon Fiber Plating</b>
+
| Disciples of Anu Hand Cannon
| Phoenix Scarab Hull Upgrade
+
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
| style="text-align:center;" |Experimental Scarab Technology
+
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]
| style="text-align:center;" |
+
| style="text-align:center;" |<b>100</b>
| style="text-align:center;" |
+
| style="text-align:center;" |<b>[[damage_types#Shred_Damage|Shred]] 10</b>
| style="text-align:center;" |<b>20
+
| style="text-align:center;" |14
| style="text-align:center;" |<b>Reduces effect of Acid Damage by half
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |300
 
| style="text-align:center;" |50
 
|-
 
|}
 
 
 
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Speed !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="aemm">
 
| style="text-align:center;" |[[File:aemm.jpg|70px]]
 
| <b>Advanced Engine Mapping Module</b>
 
| Phoenix Scarab Engine Upgrade
 
| style="text-align:center;" |Advanced Scarab Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+6
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |250
 
| style="text-align:center;" |63
 
|-
 
|- <span id="rct">
 
| style="text-align:center;" |[[File:rct.jpg|70px]]
 
| <b>Reinforced Caterpillar Tracks</b>
 
| Phoenix Scarab Engine Upgrade
 
| style="text-align:center;" |Experimental Scarab Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Allows the Scarab to run over Worms, Mindfraggers and Myrmiddons
 
| style="text-align:center;" |<b>-6
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
==Armadillo==
 
 
 
===Weapons===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="hailstorm">
 
| style="text-align:center;" |[[File:hailstorm.jpg|70px]]
 
| <b>Hailstorm GT</b>
 
| New Jericho Armadillo Gauss Turret
 
| style="text-align:center;" |Armadillo development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>40
 
| style="text-align:center;" |5
 
| style="text-align:center;" |8
 
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |64
 
| style="text-align:center;" |5
 
| style="text-align:center;" |
 
 
| style="text-align:center;" |10
 
| style="text-align:center;" |10
| style="text-align:center;" |200
 
| style="text-align:center;" |38
 
|-
 
|- <span id="mephisto">
 
| style="text-align:center;" |[[File:mephisto.jpg|70px]]
 
| <b>Mephistopheles FT</b>
 
| New Jericho Armadillo Flame Thrower
 
| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>80
 
| style="text-align:center;" |
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |12
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3,<b> [[damage_types#Fire_Damage|Fire]] 40
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
 
| style="text-align:center;" |5
 
| style="text-align:center;" |5
| style="text-align:center;" |
+
| style="text-align:center;" |87
 
| style="text-align:center;" |15
 
| style="text-align:center;" |15
| style="text-align:center;" |300
+
| style="text-align:center;" colspan="3" |-
| style="text-align:center;" |63
+
| style="text-align:center;" |[[File:1nergalmag.png|70px]]
|-
+
| style="text-align:center;" |1
|-
+
| style="text-align:center;" |22
|- <span id="purgatory">
+
|- <span id ="iron fury"></span>
| style="text-align:center;" |[[File:purgatory.jpg|70px]]
+
| style="text-align:center;" |[[File:1iron fury.png|70px]]
| <b>Purgatory GL</b>
+
<b>Iron Fury HG</b>
| New Jericho Armadillo Grenade Launcher
+
| New Jericho Handgun
| style="text-align:center;" |Experimental Armadillo Technology
+
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
| style="text-align:center;" |
+
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 20
+
| style="text-align:center;" |<b>60</b>
| style="text-align:center;" |5
+
| style="text-align:center;" |-
| style="text-align:center;" |single shot
+
| style="text-align:center;" |14
| style="text-align:center;" |40
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5, <b>[[damage_types#Fire_Damage|Fire]] 40
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |5
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Inventory slots !! Armor !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="rp">
 
| style="text-align:center;" |[[File:rp.jpg|70px]]
 
| <b>Reinforced Plating</b>
 
| New Jericho Armadillo Hull Upgrade
 
| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Reduces effect of [[damage_types#Pierce value|Piercing Damage]] by half
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |300
 
| style="text-align:center;" |50
 
|-
 
|- <span id="lap">
 
| style="text-align:center;" |[[File:lap.jpg|70px]]
 
| <b>Lightweight Alloy Plating</b>
 
| New Jericho Armadillo Hull Upgrade
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+3
 
| style="text-align:center;" |<b>-10
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |350
 
| style="text-align:center;" |63
 
|-
 
|}
 
 
 
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Speed !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="ast">
 
| style="text-align:center;" |[[File:ast.jpg|70px]]
 
| <b>Armadillo Supercharger Technology</b>
 
| New Jericho Armadillo Engine Upgrade
 
| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+7
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |300
 
| style="text-align:center;" |63
 
|-
 
|- <span id="biturbo">
 
| style="text-align:center;" |[[File:biturbo.jpg|70px]]
 
| <b>Bi-Turbo Engine Upgrade</b>
 
| New Jericho Armadillo Engine Upgrade
 
| style="text-align:center;" |Experimental Armadillo Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+14
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
==Aspida==
 
 
 
===Weapons===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="techarm">
 
| style="text-align:center;" |[[File:techarm.jpg|70px]]
 
| <b>TECH ARM</b>
 
| Synedrion Aspida Tech Arm
 
| style="text-align:center;" |Synedrion Aspida development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |2
 
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 50, [[damage_types#Paralyze_Damage|Paralysis]] 20, Full restore ability
 
| style="text-align:center;" |2
 
 
| style="text-align:center;" |12
 
| style="text-align:center;" |12
| style="text-align:center;" |7
+
| style="text-align:center;" |9
| style="text-align:center;" |
+
| style="text-align:center;" |70
| style="text-align:center;" |10
+
| style="text-align:center;" |14
| style="text-align:center;" |150
+
| style="text-align:center;" colspan="3" |-
| style="text-align:center;" |42
+
| style="text-align:center;" |[[File:1ironfurymag.png|70px]]
|-
+
| style="text-align:center;" |1
|- <span id="apollolt">
+
| style="text-align:center;" |11
| style="text-align:center;" |[[File:apollolt.jpg|70px]]
+
|- <span id ="hephaestus"></span>
| <b>Apollo LT</b>
+
| style="text-align:center;" |[[File:1hephaestus.png|70px]]
| Synedrion Aspida Laser Cannon
+
<b>Hephaestus II</b>
| style="text-align:center;" |Advanced Aspida Development
+
| Synedrion Laser Pistol
| style="text-align:center;" |
+
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
| style="text-align:center;" |<b>120
+
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
| style="text-align:center;" |2
+
| style="text-align:center;" |<b>50</b>
| style="text-align:center;" |82
+
| style="text-align:center;" |-
| style="text-align:center;" |
+
| style="text-align:center;" |27
| style="text-align:center;" |2
+
| style="text-align:center;" |1
| style="text-align:center;" |12
+
| style="text-align:center;" |22
| style="text-align:center;" |7
+
| style="text-align:center;" |24
| style="text-align:center;" |
+
| style="text-align:center;" |48
| style="text-align:center;" |40
 
| style="text-align:center;" |100
 
| style="text-align:center;" |23
 
|-
 
|- <span id="themis">
 
| style="text-align:center;" |[[File:themis.jpg|70px]]
 
| <b>Themis NT</b>
 
| Synedrion Aspida Neural Turret
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |4
 
| style="text-align:center;" |45
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 60, [[damage_types#Paralyze_Damage|Paralysis]] 20
 
| style="text-align:center;" |2
 
| style="text-align:center;" |16
 
| style="text-align:center;" |7
 
| style="text-align:center;" |
 
| style="text-align:center;" |60
 
| style="text-align:center;" |200
 
| style="text-align:center;" |233
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="improvedchassis">
 
| style="text-align:center;" |[[File:improvedchassis.jpg|70px]]
 
| <b>Improved Chassis</b>
 
| Synedrion Aspida Hull Upgrade
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+ 1 Seat
 
| style="text-align:center;" |
 
 
| style="text-align:center;" |15
 
| style="text-align:center;" |15
| style="text-align:center;" |250
+
| style="text-align:center;" colspan="3" |-
| style="text-align:center;" |50
+
| style="text-align:center;" |[[File:1hephmag.png|70px]]
|-
+
| style="text-align:center;" |6
|- <span id="Psychic Jammer">
+
| style="text-align:center;" |11
| style="text-align:center;" |[[File:Psychic Jammer.jpg|70px]]
+
|-<span id ="cypher"></span>
| <b>Psychic Jammer</b>
+
| style="text-align:center;" |[[File:1cypher.png|70px]]
| Synedrion Aspida Hull Upgrade
+
<b>Cypher HG</b>
| style="text-align:center;" |Experimental Aspida Technology
+
| Phoenix Handgun
| style="text-align:center;" |
+
| style="text-align:center;" |-
| style="text-align:center;" |<b>Grants mind control immunity to nearby allies
+
| style="text-align:center;" |<b>50</b>
| style="text-align:center;" |
+
| style="text-align:center;" |-
| style="text-align:center;" |40
+
| style="text-align:center;" |18
| style="text-align:center;" |400
+
| style="text-align:center;" |1
| style="text-align:center;" |63
 
|-
 
|}
 
 
 
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="Hybrid Engine Technology">
 
| style="text-align:center;" |[[File:Hybrid Engine Technology.jpg|70px]]
 
| <b>Hybrid Engine Technology</b>
 
| Synedrion Aspida Engine Upgrade
 
| style="text-align:center;" |Advanced Aspida Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Dash - Move up to half your movement range. Limited to 2 uses per turn.
 
| style="text-align:center;" |
 
| style="text-align:center;" |15
 
| style="text-align:center;" |250
 
| style="text-align:center;" |63
 
|-
 
|- <span id="Experimental Thrusters Technology">
 
| style="text-align:center;" |[[File:Experimental Thrusters Technology.jpg|70px]]
 
| <b>Experimental Thrusters Technology</b>
 
| Synedrion Aspida Engine Upgrade
 
| style="text-align:center;" |Experimental Aspida Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Leap - Leap to target location within 10 tiles
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |450
 
| style="text-align:center;" |75
 
|-
 
|}
 
 
 
==Kaos Buggy==
 
 
 
===Weapons===
 
 
 
Kaos Buggy has two weapons in one. One of these weapons is always minigun that is the same for all three weapons. The other weapons varies. During combat player can choose which weapon he wants to use.
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="The Vishnu Gun">
 
| style="text-align:center;" rowspan="2"|[[File:The Vishnu Gun.jpg|70px]]
 
| <b>The Vishnu Gun (Minigun)</b>
 
|rowspan="2"| Kaos Buggy Combined Turret
 
| style="text-align:center;" rowspan="2" |default weapon
 
|rowspan="2" style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>10
 
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |64
 
| style="text-align:center;" |7
 
| style="text-align:center;" rowspan="2" |
 
| style="text-align:center;" colspan="3" rowspan="2" | cannot be produced
 
|-
 
| <b>The Vishnu Gun</b>
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80
 
| style="text-align:center;" |<b>10
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |40
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5
 
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
| style="text-align:center;" |8
+
| style="text-align:center;" |54
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1cyphermag.png|70px]]
 +
| style="text-align:center;" |0
 
| style="text-align:center;" |7
 
| style="text-align:center;" |7
|-
+
|-<span id ="udar"></span>
|- <span id="screamer">
+
| style="text-align:center;" |[[File:2udar.png|70px]]
| style="text-align:center;" rowspan="2"|[[File:screamer.jpg|70px]]
+
<b>Udar HG</b>
| <b>The Screamer (minigun)</b>
+
| Independent Handgun
|rowspan="2"| Kaos Buggy Sonic Turret
+
| style="text-align:center;" |-
| style="text-align:center;" rowspan="2" |Advanced Kaos Buggy development
+
| style="text-align:center;" |<b>50</b>
|rowspan="2" style="text-align:center;" |
+
| style="text-align:center;" |-
| style="text-align:center;" |<b>50
+
| style="text-align:center;" |17
| style="text-align:center;" |<b>10
+
| style="text-align:center;" |1
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
| style="text-align:center;" |13
 
| style="text-align:center;" |
 
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |64
+
| style="text-align:center;" |43
| style="text-align:center;" |7
+
| style="text-align:center;" |3
| style="text-align:center;" rowspan="2" |
+
| style="text-align:center;" colspan="3" |-
| style="text-align:center;" rowspan="2" |20
+
| style="text-align:center;" |[[File:udarmag.png|70px]]
| style="text-align:center;" rowspan="2" |450
+
| style="text-align:center;" |0
| style="text-align:center;" rowspan="2" |0
+
| style="text-align:center;" |6
|-
+
|-<span id ="hera"></span>
| <b>The Screamer</b>
+
| style="text-align:center;" |[[File:1hera.png|70px]]
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] 80
+
<b>Hera NP-1</b>
| style="text-align:center;" |
+
| Synedrion Neural Pistol
| style="text-align:center;" |single shot
+
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
| style="text-align:center;" |20
+
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast]] Radius 3.5 <b>Sonic 20
+
| style="text-align:center;" |<b>10</b>
| style="text-align:center;" |2
+
| style="text-align:center;" |<b> [[damage_types#Pierce_value|Piercing]] 30 </br> [[damage_types#Paralyze_Damage|Paralysis]] 7</b>
| style="text-align:center;" |4
+
| style="text-align:center;" |17
| style="text-align:center;" |7
+
| style="text-align:center;" |1
|-
 
|- <span id="The Fullstop">
 
| style="text-align:center;" rowspan="2"|[[File:The Fullstop.jpg|70px]]
 
| <b>The Fullstop (minigun)</b>
 
|rowspan="2"| Kaos Buggy Goo Turret
 
| style="text-align:center;" rowspan="2" |Experimental Kaos Buggy development
 
|rowspan="2" style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>10
 
 
| style="text-align:center;" |8
 
| style="text-align:center;" |8
| style="text-align:center;" |13
+
| style="text-align:center;" |37
| style="text-align:center;" |
 
| style="text-align:center;" |2
 
| style="text-align:center;" |64
 
| style="text-align:center;" |7
 
| style="text-align:center;" rowspan="2" |
 
| style="text-align:center;" rowspan="2" |20
 
| style="text-align:center;" rowspan="2" |600
 
| style="text-align:center;" rowspan="2" |0
 
|-
 
| <b>The Fullstop</b>
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |25
 
| style="text-align:center;" |<b>Goo 1
 
| style="text-align:center;" |2
 
| style="text-align:center;" |
 
| style="text-align:center;" |7
 
|-
 
|}
 
 
 
===Hulls===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Armor !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="Revised Armor Plating">
 
| style="text-align:center;" |[[File:Revised Armor Plating.jpg|70px]]
 
| <b>Revised Armor Plating</b>
 
| Kaos Buggy Hull Upgrade
 
| style="text-align:center;" |Advanced Kaos Buggy Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] Resistance - reduces effect of [[damage_types#Blast_Damage|Blast Damage]] by half
 
| style="text-align:center;" |<b>30
 
| style="text-align:center;" |
 
| style="text-align:center;" |10
 
| style="text-align:center;" |300
 
| style="text-align:center;" |63
 
|-
 
|- <span id="Spiked Armor Plating">
 
| style="text-align:center;" |[[File:Spiked Armor Plating.jpg|70px]]
 
| <b>Spiked Armor Plating</b>
 
| Kaos Buggy Hull Upgrade
 
| style="text-align:center;" |Experimental Kaos Buggy Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Spiked Armor - Deals [[damage_types#Pierce value|Piercing Damage]] to the attacker when suffering Melee or Bash attacks
 
| style="text-align:center;" |<b>30
 
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |500
 
 
| style="text-align:center;" |75
 
| style="text-align:center;" |75
|-
+
| style="text-align:center;" |21
|}
+
| style="text-align:center;" colspan="3" |-
 
+
| style="text-align:center;" |[[File:1heranmag.png|70px]]
===Engines===
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! Research needed !! !! Special !! Armor !! Speed !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
|- <span id="Experimental Exhaust Systemy">
 
| style="text-align:center;" |[[File:Experimental Exhaust System.jpg|70px]]
 
| <b>Experimental Exhaust System</b>
 
| Kaos Buggy Engine Upgrade
 
| style="text-align:center;" |Advanced Kaos Buggy Development
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>+5
 
| style="text-align:center;" |
 
| style="text-align:center;" |20
 
| style="text-align:center;" |400
 
| style="text-align:center;" |75
 
|-
 
|- <span id="Jet Boosters">
 
| style="text-align:center;" |[[File:Jet Boosters.jpg|70px]]
 
| <b>Jet Boosters</b>
 
| Kaos Buggy Engine Upgrade
 
| style="text-align:center;" |Experimental Kaos Buggy Technology
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>Ammo capacity 350
 
| style="text-align:center;" |<b>30
 
| style="text-align:center;" |<b>+11
 
| style="text-align:center;" |
 
| style="text-align:center;" |30
 
| style="text-align:center;" |500
 
| style="text-align:center;" |0
 
|-
 
|}
 
 
 
=Kaos Weapons=
 
Kaos Weapons can be bought only from Kaos Marketplace. They cannot be manufactured. Kaos Weapons are stronger than other weapons but can fumble or explode. They do not have ammo.
 
 
 
==Malfunction mechanic==
 
Kaos Weapons have a chance to malfunction upon firing them. All Kaos Weapons start with a base chance to malfunction of 0%. This ensures that the first shot with each weapon will always be successful.
 
 
 
Malfunction usually causes weapon to fumble (Action points are subtracted but weapon does not fire) but when two malfunctions in a row occur the second malfunction will destroy the weapon and cause various effects on the soldier that used the weapon (Acid damage, Blast damage, Poison, etc).
 
 
 
 
 
Every time the weapon is fired, a random number is generated. This is checked against the malfunction chance and there are two possible outcomes:
 
 
 
The weapon does not malfunction: In this case, the weapon is successfully fired and its chance to malfunction is increased by 2% (up to a maximum of 40%).
 
 
 
The weapon malfunctions: In this case, the weapon is not fired. Instead, the following rules are observed:
 
 
 
If the previous use of the weapon in the same Tactical mission was successful, the attack is fumbled and the weapon does not fire.
 
 
 
If the previous use of the weapon in the same Tactical mission was a malfunction (fumble), the weapon explodes. This destroys the weapon and applies the Effect when destroyed from the table below to the soldier holding it.
 
 
 
The chance to malfunction is retained between missions. However, the flag that tracks whether the weapon has malfunctioned on its last shot is reset between missions.
 
 
 
Once a shot was fumbled, an indication is shown to the player in the lower right weapon UI panel that the weapon may malfunction again and explode.
 
 
 
==List of Kaos Weapons==
 
 
 
{| class="wikitable"
 
! Picture !! Name !! Description !! !!  Damage !! Special !! Burst !! Effective Range !! AP !! Hands to use !! Weight !! Effect when destroyed !! !! [[File:materials.png|link=|base price range on Kaos Marketplace in Materials]]
 
|-
 
|- <span id="Devastator">
 
| style="text-align:center;" |[[File:Devastator2.jpg|70px]]
 
| <b>Devastator
 
| Kaos Heavy Autocannon
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>150
 
| style="text-align:center;" |<b>[[damage_types#Shock_Damage|Shock]] 150
 
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 +
| style="text-align:center;" |5
 +
|-<span id ="sanctifier"></span>
 +
| style="text-align:center;" |[[File:1sanctifier.png|70px]]
 +
<b>Sanctifier</b>
 +
| Disciples of Anu Acid Handgun
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]
 +
| style="text-align:center;" |<b>10</b>
 +
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 10 </br> [[Combat#burst|Burst]] 5</b>
 
| style="text-align:center;" |17
 
| style="text-align:center;" |17
| style="text-align:center;" |3
 
| style="text-align:center;" |2
 
| style="text-align:center;" |5
 
| style="text-align:center;" |[[damage_types#Shock_Damage|Shock]] 200
 
| style="text-align:center;" |
 
| style="text-align:center;" |110-220
 
|-
 
|- <span id="Subjector">
 
| style="text-align:center;" |[[File:Subjector2.jpg|70px]]
 
| <b>Subjector
 
| Kaos Sniper Rifle
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>130
 
| style="text-align:center;" |<b>[[damage_types#Poison_Damage|Poison]] 30
 
| style="text-align:center;" |single shot
 
| style="text-align:center;" |51
 
| style="text-align:center;" |3
 
| style="text-align:center;" |2
 
| style="text-align:center;" |4
 
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast damage]] 20, [[damage_types#Poison_Damage|Poison]] 20
 
| style="text-align:center;" |
 
| style="text-align:center;" |125-225
 
|-
 
|- <span id="Tormentor">
 
| style="text-align:center;" |[[File:Tormentor2.jpg|70px]]
 
| <b>Tormentor
 
| Kaos Handgun
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 10
 
| style="text-align:center;" |2
 
| style="text-align:center;" |22
 
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |1
+
| style="text-align:center;" |30
| style="text-align:center;" |2
 
| style="text-align:center;" |[[damage_types#Pierce value|Piercing damage]] 20
 
| style="text-align:center;" |
 
| style="text-align:center;" |50-125
 
|-
 
|- <span id="Redemptor">
 
| style="text-align:center;" |[[File:Redemptor2.jpg|70px]]
 
| <b>Redemptor
 
| Kaos Shotgun
 
| style="text-align:center;" |
 
| style="text-align:center;" |<b>50
 
| style="text-align:center;" |<b>[[damage_types#Acid_Damage|Acid]] 5
 
| style="text-align:center;" |8
 
 
| style="text-align:center;" |19
 
| style="text-align:center;" |19
 +
| style="text-align:center;" |150
 +
| style="text-align:center;" |26
 +
| style="text-align:center;" colspan="3" |-
 +
| style="text-align:center;" |[[File:1sanctmag.png|70px]]
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
| style="text-align:center;" |2
+
| style="text-align:center;" |11
| style="text-align:center;" |4
+
|- <span id ="iron fury"></span>
| style="text-align:center;" |[[damage_types#Blast_Damage|Blast damage]] 10, [[damage_types#Acid_Damage|Acid damage]] 10 on each body part
+
| style="text-align:center;" |[[File:1iron fury.png|70px]]
| style="text-align:center;" |
+
<b>Iron Fury HG</b>
| style="text-align:center;" |100-220
+
| New Jericho Handgun
|-
+
| style="text-align:center;" |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon</br> Cannot be researched
|- <span id="Obliterator">
+
| style="text-align:center;" |<b>60</b>
| style="text-align:center;" |[[File:Obliterator2.jpg|70px]]
+
| style="text-align:center;" |<b>[[damage_types#Pierce_value|Piercing]] 20 </br> [[damage_types#Shred_Damage|Shred]] 5</b>
| <b>Obliterator</b>
+
| style="text-align:center;" |20
| Kaos Assault Rifle
+
| style="text-align:center;" |1
| style="text-align:center;" |
+
| style="text-align:center;" |12
| style="text-align:center;" |<b>40
+
| style="text-align:center;" colspan="6" | cannot be produced
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
+
| style="text-align:center;" |[[File:1ironfurymag.png|70px]]
| style="text-align:center;" |8
 
| style="text-align:center;" |25
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[damage_types#Paralyze Damage|Paralysis]] 5
 
| style="text-align:center;" |
 
| style="text-align:center;" |75-150
 
|-
 
|}
 
 
 
=Kaos Buggy=
 
 
 
Kaos Buggy stats and its comparison to other vehicles. One advantage of Kaos Buggy that is not captured in this table is that it has 2 weapons (other vehicles have one weapon). Kaos Buggy cannot be manufactured, it can be only bought from Kaos Marketplace.
 
 
 
{| class="wikitable"
 
|+Vehicles
 
! !! Name !! Description !! Research needed !! Capacity !! [[Attributes#Speed|Speed]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]
 
|-
 
| style="text-align:center;" |[[File:armadillocrop.png|100px]]
 
| <b>Armadillo</b>
 
| New Jericho Armadillo Ground Vehicle
 
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 
[[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]]
 
| style="text-align:center;" |4
 
| style="text-align:center;" |28
 
| style="text-align:center;" |1250
 
| style="text-align:center;" |31
 
| style="text-align:center;" |
 
| style="text-align:center;" |75
 
| style="text-align:center;" |600
 
| style="text-align:center;" |5d 8h
 
|-
 
| style="text-align:center;" |[[File:aspida.png|100px]]
 
| <b>Aspida</b>
 
| Synedrion Ground Support Vehicle
 
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 
[[Synedrion_Research#Synedrion_Aspida_development_.281200.29|Synedrion Aspida development]]
 
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |32
+
| style="text-align:center;" |11
| style="text-align:center;" |700
 
| style="text-align:center;" |20
 
| style="text-align:center;" |
 
| style="text-align:center;" |135
 
| style="text-align:center;" |630
 
| style="text-align:center;" |6d 9h
 
|-
 
| style="text-align:center;" |[[File:scarab.png|100px]]
 
| <b>PX Scarab</b>
 
| Phoenix Armored FIghting Vehicle
 
| style="text-align:center;" |
 
| style="text-align:center;" |4
 
| style="text-align:center;" |24
 
| style="text-align:center;" |900
 
| style="text-align:center;" |31
 
| style="text-align:center;" |
 
| style="text-align:center;" |60
 
| style="text-align:center;" |480
 
| style="text-align:center;" |4d 7h
 
|-
 
| style="text-align:center;" |[[File:KB.jpg|100px]]
 
| <b>Kaos Buggy</b>
 
| Kaos Ground Combat Vehicle
 
| style="text-align:center;" |purchasable after Secure the Scarab mission
 
| style="text-align:center;" |2
 
| style="text-align:center;" |21
 
| style="text-align:center;" |1540
 
| style="text-align:center;" |28
 
| style="text-align:center;" |
 
| style="text-align:center;" |0
 
| style="text-align:center;" |350-550 base price
 
| style="text-align:center;" |0
 
|-
 
 
|}
 
|}

Revision as of 08:27, 20 April 2022

Handguns

Name Description Research needed Damage Special Effective range Action Points Ammo capacity Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Orichalcum Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Tormentor2.jpg

Tormentor

Kaos Hand Cannon buyable from Kaos Marketplace 50 Piercing 10 22 1 - 0 50-125 0 - no ammo
1nergal.png

Nergal's Wrath

Disciples of Anu Hand Cannon Anu.png

Berserker Class

100 Shred 10 14 2 10 5 87 15 - 1nergalmag.png 1 22
1iron fury.png

Iron Fury HG

New Jericho Handgun NJ.png

Gauss technology

60 - 14 1 12 9 70 14 - 1ironfurymag.png 1 11
1hephaestus.png

Hephaestus II

Synedrion Laser Pistol Synedrion.png

Laser Weapons

50 - 27 1 22 24 48 15 - 1hephmag.png 6 11
1cypher.png

Cypher HG

Phoenix Handgun - 50 - 18 1 8 3 54 10 - 1cyphermag.png 0 7
2udar.png

Udar HG

Independent Handgun - 50 - 17 1 8 2 43 3 - Udarmag.png 0 6
1hera.png

Hera NP-1

Synedrion Neural Pistol Synedrion.png

Neurotoxin Weapons technology

10 Piercing 30
Paralysis 7
17 1 8 37 75 21 - 1heranmag.png 2 5
1sanctifier.png

Sanctifier

Disciples of Anu Acid Handgun Anu.png

Acid Weapons Technology

10 Acid 10
Burst 5
17 1 30 19 150 26 - 1sanctmag.png 2 11
1iron fury.png

Iron Fury HG

New Jericho Handgun Tobias.jpg Tobias West unique weapon
Cannot be researched
60 Piercing 20
Shred 5
20 1 12 cannot be produced 1ironfurymag.png 1 11