Difference between revisions of "TESTING"

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[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.
  
 +
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 1), and require 2 [[Combat#hands|Hands to use]].
 +
 +
<b>Vidar Grenade Launcher</b> considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.
 +
 +
 +
===Assault Rifles===
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
 +
|- <span id="piranha">
 +
| style="text-align:center;" |[[File:1piranha.png|70px]]
 +
<b>Piranha AR-51</b>
 +
| New Jericho Piercing Assault Rifle </span>
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |95
 +
| style="text-align:center;" |23
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1piranhamag.png|70px]]
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |16
 +
|- <span id="bulldog">
 +
| style="text-align:center;" |[[File:1bulldog.png|70px]]
 +
<b>Bulldog AR-50</b>
 +
| New Jericho Gauss Assault Rifle</span>
 +
| style="text-align:center;" |[[File:NJ.png|30px|link=New Jericho]]
 +
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]
 +
| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 2
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |12
 +
| style="text-align:center;" |100
 +
| style="text-align:center;" |18
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1bulldogmag.png|70px]]
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |22
 +
|- <span id="deimos">
 +
| style="text-align:center;" |[[File:1deimos.png|70px]]
 +
<b>Deimos AR-L</b>
 +
| Synedrion Laser Assault Rifle</span>
 +
| style="text-align:center;" |[[File:Synedrion.png|30px|link=Synedrion]]
 +
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |60
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |33
 +
| style="text-align:center;" |65
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1deimosmag.png|70px]]
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |19
 +
|- <span id="danchev">
 +
| style="text-align:center;" |[[File:danchev AR.png|70px]]
 +
<b>Danchev AR</b>
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| Acid Firing Living Assault Rifle
 +
| style="text-align:center;" |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |<b>[[damage_types#acid_damage|Acid]] 5</b>
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |27
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" colspan="5" | cannot be produced
 +
| style="text-align:center;" colspan="3" |no ammo
 +
|- <span id="ares">
 +
| style="text-align:center;" |[[File:1ares.png|70px]]
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<b>Ares AR-1</b>
 +
| Phoenix Assault Rifle</span>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |36
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |86
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1aressmag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |21
 +
|- <span id="yat">
 +
| style="text-align:center;" |[[File:1yatarnew.png|70px]]
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<b>Yat AR</b>
 +
| Independent Assault Rifle</span>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |59
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:yatarmag.png|70px]]
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |15
 +
|}
 +
 +
===Shotguns===
 +
{| class="wikitable sortable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
 +
|- <span id="slamstrike">
 +
| style="text-align:center;" |[[File:slamstrike.png|70px]]
 +
<b>Slamstrike</b>
 +
| Phoenix Shock Shotgun</span>
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| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]
 +
| style="text-align:center;" |<b>120</b>
 +
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 5
 +
[[damage_types#Shock_Damage|Shock]] 140</b>
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |140
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:slamstrikemag.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |13
 +
|- <span id="shard gun">
 +
| style="text-align:center;" |[[File:1shardgun.png|70px]]
 +
<b>Shard Gun</b>
 +
| <span id="shard gun">Ancient tech shotgun</span>
 +
| style="text-align:center;" |[[File:each site.png|37px|link=Legacy of the Ancients]]
 +
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]]
 +
| style="text-align:center;" |<b>25</b>
 +
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |175
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" |<b>50</b>
 +
| style="text-align:center;" colspan="3" | no ammo
 +
|- <span id="harrower">
 +
| style="text-align:center;" |[[File:1harrower.png|70px]]
 +
<b>Harrower</b>
 +
| Disciples of Anu Shredding Shotgun</span>
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 8</b>
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |40
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |160
 +
| style="text-align:center;" |28
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1harowwermag.png|70px]]
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |33
 +
|- <span id="Iconoclast">
 +
| style="text-align:center;" |[[File:1iconoclast.png|70px]]
 +
<b>Iconoclast</b>
 +
| Disciples of Anu Shotgun</span>
 +
| style="text-align:center;" |[[File:Anu.png|30px|link=Disciples of Anu]]
 +
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |50
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |89
 +
| style="text-align:center;" |15
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1iconoclastmag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |32
 +
|- <span id="mercy">
 +
| style="text-align:center;" |[[File:1mercy.png|70px]]
 +
<b>Mercy SG3    </b>
 +
| Phoenix Shotgun</span>
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |-
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |69
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:1mercymag.png|70px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |31
 +
|}
 +
 +
===Grenade Launchers===
 +
{| class="wikitable"
 +
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]
 +
|- <span id="vidar">
 +
| style="text-align:center;" |[[File:vidar.png|70px]]
 +
<b>Vidar Grenade Launcher</b>
 +
| Phoenix Grenade Launcher</span>
 +
| style="text-align:center;" |[[File:1pp.png|30px|link=Phoenix Project]]
 +
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]
 +
| style="text-align:center;" |<b>[[damage_types#Blast_Damage|Blast]] </b> 50
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 10
 +
| style="text-align:center;" |single shot
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |90
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" colspan="2" |-
 +
| style="text-align:center;" |[[File:vidarammo.png|70px]]
 +
| style="text-align:center;" |1
 +
| style="text-align:center;" |12
 +
|}

Revision as of 07:56, 20 April 2022

Assault training.png Assault soldiers are proficient with Assault Rifles and Shotguns. NJ.png New Jericho and Synedrion.png Synedrion Assault soldiers use Assault Rifles. Anu.png Disciples of Anu Assault soldiers use shotguns.

1pp.png Phoenix Project Assault soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 Action points to use except Vidar (AP cost 1), and require 2 Hands to use.

Vidar Grenade Launcher considered as Assault Rfle and works with Trooper.png Trooper personal perk.


Assault Rifles

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
1piranha.png

Piranha AR-51

New Jericho Piercing Assault Rifle NJ.png

Armor piercing technology

40 Piercing 15 4 22 32 3 32 95 23 - 1piranhamag.png 5 16
1bulldog.png

Bulldog AR-50

New Jericho Gauss Assault Rifle NJ.png

Gauss technology

40 Shred 2 4 22 32 3 12 100 18 - 1bulldogmag.png 3 22
1deimos.png

Deimos AR-L

Synedrion Laser Assault Rifle Synedrion.png

Laser Weapons

30 Shred 1 6 32 60 3 33 65 20 - 1deimosmag.png 10 19
Danchev AR.png

Danchev AR

Acid Firing Living Assault Rifle Once more into the Maze mission 30 Acid 5 6 27 - 3 cannot be produced no ammo
1ares.png

Ares AR-1

Phoenix Assault Rifle - 30 Shred 1 6 25 36 3 5 86 15 - 1aressmag.png 1 21
1yatarnew.png

Yat AR

Independent Assault Rifle - 30 Shred 1 6 17 30 3 3 59 3 - Yatarmag.png 0 15

Shotguns

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Slamstrike.png

Slamstrike

Phoenix Shock Shotgun 1pp.png

Shotgun Advancement

120 Shred 5

Shock 140

single shot 19 4 4 13 140 24 - Slamstrikemag.png 1 13
1shardgun.png

Shard Gun

Ancient tech shotgun Each site.png

Shard Gun

25 Piercing 15 15 13 no ammo 4 0 175 30 50 50 no ammo
1harrower.png

Harrower

Disciples of Anu Shredding Shotgun Anu.png

Shredding Technology development

35 Shred 8 8 10 40 4 20 160 28 - 1harowwermag.png 4 33
1iconoclast.png

Iconoclast

Disciples of Anu Shotgun Anu.png

Disciples of Anu Equipment

35 - 10 8 50 3 5 89 15 - 1iconoclastmag.png 2 32
1mercy.png

Mercy SG3

Phoenix Shotgun 1pp.png

Shotgun Technology

35 - 8 10 48 3 4 69 13 - 1mercymag.png 2 31

Grenade Launchers

Name Description Research needed Damage Special Burst Effective range Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost of ammo in Tech Manufacturing cost of ammo in Materials
Vidar.png

Vidar Grenade Launcher

Phoenix Grenade Launcher 1pp.png

Agile Grenade Launcher Development

Blast 50 Shred 10 single shot 20 1 3 8 90 16 - Vidarammo.png 1 12