Difference between revisions of "Sirens"

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Revision as of 12:34, 12 December 2020

Siren.gif
Siren icon.png Siren
Stats HP (and armor) and weapons on bodyparts
Variant HP Will Points Movement Accuracy Perception Stealth Head Torso Tail Arms (each)
Instigator 490 32 22 0 30 0 160 (20) Screaming Head 250 (30) 160 (20) 180 (20) Slasher Arm
Harbinger 470 38 28 0 30 0 160 (30) Buffing Head 150 (20) Acid Torso 160 (20) 180 (20) Slasher Arm
Banshee 530 36 21 0 30 0 160 (30) Buffing Head 150 (20) Acid Torso 160 (20) 150 (20) Injector Arm
Hellion 510 34 24 0 30 0 160 (20) Screaming Head 250 (30) 160 (20) 180 (20) Slasher Arm
Armis 490 40 28 0 30 0 200 (40) Buffing Head 250 (50) Armis Acid Torso 250 (50) 150 (40) Armis Injector Arm
Weapons
PICTURE NAME HP Standard Damage PIE SPECIAL BUR ER APs ARMOR Mutations and abilities
Head
All Sirens (except Instigator) can Mind Control Mind Control as long as head is not disabled
Screaming Head Screaming head 160 - - Psychic 10 - 12 3 20 Costs 4 WPs to cast, removes 10 WPs from all enemies in 12 tile radius
Buffing Head Buffing head 160 - - - - 16 1 20 Can Frenzy instil frenzy on friendly characters increasing their movement by 50% and making them invulnerable to panic; WP cost 5.
Torso
Acid Torso Acid Torso 150 - - Acid 30 1 6 2 20 Ejects Acid in a small cone
Armis Acid Torso Armis Acid Torso 250 - - Acid 40 1 6 2 50
Arms
Slasher Arm Slasher Arms 180 80 - Bleed 20 2 1 2 20 Perform a melee attack that causes bleeding if it deals damage; will use both arms (thus the burst 2) if possible
Injector Arm Injector Arms 150 40 - Viral 3 1 1 2 20
Armis Injector Arm Armis Injector Arms 250 80 - Bleed 20 2 1 2 40 The creature can use both Injector Arms Injector Arms to perform a double slasher strike.