Modules
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All modules has Weight 1. Modules can be equipped in addition to Head, Body and Legs Armors. Each operative has 3 slots for Modules - Helmet, Vest, and Boot.
If a soldier has Bionics or Mutations on some body parts then he cannot use modules on these body parts.
Name | Description | Research needed | Ability | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Helmet modules | |||||||||||||||||||||
Multivisual Sensor Module | Synedrion Multivisual Sensor Helmet Module | Night Vision
No penalty incurred for dark environments |
8 | 15 | 7 | ||||||||||||||||
Motion Detection Module | Synedrion Motion Detection Helmet Unit | Motion Detection
Locate all nearby enemies, even behind obstructions |
10 | 20 | 8 | ||||||||||||||||
Clarity Helmet Module | Phoenix Psychic-neutralising Helmet Module | Psychic resistance
Psychic damage values are halved Does nothing at the moment due to bug |
13 | 25 | 9 | ||||||||||||||||
Repeller Module | Synedrion Mist-repellant Helmet Module | Breathe Mist
Consume all mist within a 3 tile radius. |
8 | 15 | 7 | ||||||||||||||||
Vest modules | |||||||||||||||||||||
Blast-Res Vest Module | Phoenix Blast-resistant Undersuite Module | Blast Resistant
Reduces effects of Blast Damage by half |
5 | 10 | 5 | ||||||||||||||||
Fire-Res Vest Module | New Jericho Fire-resistant Undersuite Module | Fire Resistant
Reduces effects of Fire Damage by half |
4 | 12 | 5 | ||||||||||||||||
Poison-Res Vest Module | Synedrion Poison-resistant Undersuit Module | Poison Resistant
Poison Damage is reduced by half |
5 | 21 | 7 | ||||||||||||||||
Boot modules | |||||||||||||||||||||
Goo Repeller Module - Mark C | Phoenix Goo-repellant Boot Module | Immune to Goo
Goo does not trap or restrict |
8 | 15 | 7 | ||||||||||||||||
Name | Description | Research needed | Ability |