Kaos Engines
DLC 5 Kaos Engines does not have any trigger and is accessible since the beginning. Kaos Engines DLC starts once you find Kaos Syndicate which is one of the exploration sites close to your starting base.
This DLC adds: 4 missions, Kaos Marketplace (where you can buy Kaos Weapons, vehicle upgrades and random faction research), One vehicle (Kaos Buggy), 2 weapons, 2 hulls and 2 engines for all 4 existing vehicles (24 vehicle upgrades in total) and 5 Kaos Weapons.
Walkthrough[edit]
Find Kaos Syndicate[edit]
One of the Exploration sites close to your starting base is Kaos Syndicate. It looks like normal exploration site but once explored it gets special icon and cinematics 1 are played.
Cinematics:
So, you are the Phoenix Project, eh? I’ve heard a lot about you. Who am I? Well, The Maker, of course. I run things around here. Welcome to The Marketplace! Here and only here, you will find some very special hardware.
I design, build, and test every piece of equipment here with my own two hands, you see. I will be honest, they tend to explode every now and again, these toys of mine.
They do make some pretty fireballs, though. Both when they work and when they suddenly stop working.
Missions[edit]
How to get missions[edit]
Enter the marketplace (it is accessible from Kaos Syndicate POI) and click accept mission in the bottom right. It adds mission to your Geoscape.
Active mission can be located either from the marketplace of from Geoscape objectives tracker.
When one mission is finished another mission becomes available from the marketplace. There are 4 missions in total.
Missions gameplay[edit]
There is some vehicle on the map but it cannot be entered or controlled initially. You need to activate some objective first. To do it move your operative to the blue symbol and activate the objective (activating does not have any costs).
Objective is different for every mission and looks different (find the Scarab access codes, release the Armadillo engine locks, remotely boot the Aspida AI and get the keys to the Kaos Buggy) but functionality and markers are the same.
Objective is visible from round 1 and is marked with blue and white symbol (see picture).
Once objective is activated the vehicle can be acquired by moving your operative next to it. Missions have enemy reinforcements. After recovering the vehicle you need to evacuate all operatives.
Finishing the mission does not give you the vehicle. Vehicle is given to the Maker.
Secure the Scarab[edit]
Mission briefing: Preliminary scouting of the area confirmed that the Scarab is there. However, it seems to be inactive. We must deploy our troops and find a way to get it running before extraction.
Enemies in this mission are Pandorans. You need to find the Scarab access codes.
After mission: Good job, Phoenix! I will be taking that Scarab if you don’t mind. What will I do with it? Improve it, of course! It is so dull and boring right now! It needs a bit more flair. Next time you’re at the Marketplace, keep your eyes open for the improvements.
Secure the Armadillo[edit]
Mission briefing: Kaos intel says that the Armadillo's engine locks are engaged. We must find a way to override them or it is not going anywhere.
Enemies in this mission are Pandorans and New Jericho. They also fight each other. You need to release the Armadillo engine locks.
After mission: Tobias West sure knows how to make death machines. And once I break this apart, we will know too! Oh, am I going to have fun with this! I will probably have some pretty interesting tech ready next time you visit.
Secure the Aspida[edit]
Mission briefing: The Aspida on the ground seems to be stuck in some kind of a software loop. Presumably, this is why it was abandoned. If we manage to reboot it successfully, it should be in good enough shape to reach the extraction point.
Enemies in this mission are Pandorans. You need to remotely boot the Aspida AI.
After mission: I have a problem with the Aspida… it is too pacifistic. All this “knock out and heal” business is definitely not in my style. Once I am done with this little thing, it will be much more entertaining to operate. I am definitely thinking lasers would fit it better. Well, off to work, then!
Secure the Kaos Buggy[edit]
Mission briefing: The Maker said that this is the location of his lost Kaos Buggy. He also warned us that it is crawling with Pandorans. We should try and extract it as quickly and quietly as possible.
Enemies in this mission are Pandorans. You need to get the keys to the Kaos Buggy.
After mission: Yes! Finally, my baby returns to me. Thanks for bringing her home, Phoenix. I have planned many improvements for her. Oh, yes. She will be a devastating machine yet! Go away now and let me work. There might be some new toys to play with next time you come around.
When you return to marketplace cinematics 2 are played:
Well, well, well… who knew that doing business with you would be that lucrative, eh? You have seriously impressed me, Phoenix Project. Doing so much in such little time.
So, tell you what. I will talk to the guys at the Marketplace. We will arrange some special discounts, just for you, as a little thank you present for your hard work. So, feel free to look around. I’m sure you will find something of interest.
Marketplace[edit]
Accessible from Kaos Syndicate POI. Marketplace offers change every day at 00:00. After finishing mission offers are refreshed immediately. After finishing mission offers will not refresh on the next midnight but one midnight later.
Number of offers[edit]
The more missions from Kaos Syndicate are finished the more offers will be on the marketplace.
0 missions finished: 4-5 offers
1 mission finished: 6-8 offers
2 missions finished: 9-12 offers
3 missions finished: 12-15 offers
4 missions finished: 16-20 offers
Price multiplication[edit]
The more missions are finished the cheaper the prices are. Each item sold on the marketplace has base price range (this base price range is showed in one of the tables below).
If you finished all 4 missions then base price range is an actual price range of offers.
If you finished less than 4 missions then the base price is multiplied 2 to 10 times.
Exact values are:
0 missions finished: prices are multiplied by 10
1 mission finished: prices are multiplied by 7
2 missions finished: prices are multiplied by 5
3 missions finished: prices are multiplied by 2
4 missions finished: prices are not multiplied (they are multiplied by 1)
Prices[edit]
Each item has given price range. Every item can be offered more than once at the same time for different price (but only inside its price range).
Prices are multiplied based on how many missions did you finish. All the prices are in materials
Name | min price | max price | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Available immediately | ||||||||||||||||||||||||||
Kaos Buggy | 350 | 550 | ||||||||||||||||||||||||
Subjector (Sniper Rifle) | 125 | 225 | ||||||||||||||||||||||||
Obliterator (Assault Rifle) | 75 | 150 | ||||||||||||||||||||||||
Tormentor (Handgun) | 50 | 125 | ||||||||||||||||||||||||
Redemptor (Shotgun) | 100 | 220 | ||||||||||||||||||||||||
Devastator (Heavy Autocannon) | 110 | 200 | ||||||||||||||||||||||||
Available after mission 1 (Secure the Scarab) | ||||||||||||||||||||||||||
Taurus II | 150 | 250 | ||||||||||||||||||||||||
Scorpio VII | 250 | 450 | ||||||||||||||||||||||||
Reinforced Cargo Racks | 150 | 250 | ||||||||||||||||||||||||
Carbon Fiber Plating | 250 | 450 | ||||||||||||||||||||||||
Advanced Engine Mapping Module | 200 | 350 | ||||||||||||||||||||||||
Reinforced Caterpillar Tracks | 300 | 500 | ||||||||||||||||||||||||
Faction Research | 700 | 1300 | ||||||||||||||||||||||||
Available after mission 2 (Secure the Armadillo) | ||||||||||||||||||||||||||
Mephistopheles FT | 220 | 400 | ||||||||||||||||||||||||
Purgatory GL | 300 | 500 | ||||||||||||||||||||||||
Reinforced Plating | 200 | 400 | ||||||||||||||||||||||||
Lightweight Alloy Plating | 250 | 450 | ||||||||||||||||||||||||
Armadillo Supercharger Technology | 250 | 400 | ||||||||||||||||||||||||
Bi-Turbo Engine Upgrade | 350 | 550 | ||||||||||||||||||||||||
Available after mission 3 (Secure the Aspida) | ||||||||||||||||||||||||||
Apollo LT | 250 | 500 | ||||||||||||||||||||||||
Themis NT | 350 | 600 | ||||||||||||||||||||||||
Improved Chassis | 200 | 400 | ||||||||||||||||||||||||
Psychic Jammer | 350 | 600 | ||||||||||||||||||||||||
Hybrid Engine Technology | 200 | 400 | ||||||||||||||||||||||||
Experimental Thrusters Technology | 350 | 600 | ||||||||||||||||||||||||
Available after mission 4 (Secure the Kaos Buggy) | ||||||||||||||||||||||||||
The Screamer | 400 | 650 | ||||||||||||||||||||||||
The Fullstop | 500 | 750 | ||||||||||||||||||||||||
Revised Armor Plating | 200 | 450 | ||||||||||||||||||||||||
Spiked Armor Plating | 400 | 650 | ||||||||||||||||||||||||
Experimental Exhaust System | 300 | 700 | ||||||||||||||||||||||||
Jet Boosters | 400 | 750 |
Vehicle Equipment[edit]
Scarab[edit]
Weapons[edit]
Picture | Name | Description | Damage | Shred | Burst | Effective range | Special | AP | Ammo capacity | Weight | |
---|---|---|---|---|---|---|---|---|---|---|---|
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Gemini V | Phoenix Scarab Missile Turret | Blast 80 | 20 | 2 | 40 | Blast Radius 3.5 | 3 | 8 | 7 | |
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Taurus II | Phoenix Scarab Heavy Turret | 350 | 30 | single shot | 17 | Shock 350 | 3 | 4 | 7 | |
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Scorpio VII | Phoenix Scarab Missile Turret | Blast 120 | 20 | 2 | 45 | Blast Radius 5.5 | 3 | 8 | 7 |
Hulls[edit]
Picture | Name | Description | Inventory slots | Armor | Special | |
---|---|---|---|---|---|---|
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Reinforced Cargo Racks | Phoenix Scarab Hull Upgrade | +6 | |||
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Carbon Fiber Plating | Phoenix Scarab Hull Upgrade | 20 | Reduces effect of Acid Damage by half |
Engines[edit]
Armadillo[edit]
Weapons[edit]
Picture | Name | Description | Damage | Shred | Burst | Effective range | Special | AP | Ammo capacity | Weight | |
---|---|---|---|---|---|---|---|---|---|---|---|
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Hailstorm GT | New Jericho Armadillo Gauss Turret | 40 | 5 | 8 | 13 | 2 | 64 | 5 | ||
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Mephistopheles FT | New Jericho Armadillo Flame Thrower | 80 | single shot | 12 | Blast Radius 3, Fire 40 | 2 | 4 | 5 | ||
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Purgatory GL | New Jericho Armadillo Grenade Launcher | Blast 20 | 5 | single shot | 40 | Blast Radius 3.5, Fire 40 | 2 | 4 | 5 |
Hulls[edit]
Picture | Name | Description | Special | Inventory slots | Armor | |
---|---|---|---|---|---|---|
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Reinforced Plating | New Jericho Armadillo Hull Upgrade | Reduces effect of Piercing Damage by half | |||
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Lightweight Alloy Plating | New Jericho Armadillo Hull Upgrade | +3 | -10 |
Engines[edit]
Picture | Name | Description | Speed | |
---|---|---|---|---|
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Armadillo Supercharger Technology | New Jericho Armadillo Engine Upgrade | +7 | |
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Bi-Turbo Engine Upgrade | New Jericho Armadillo Engine Upgrade | +14 |
Aspida[edit]
Weapons[edit]
Picture | Name | Description | Damage | Burst | Effective range | Special | AP | Ammo capacity | Weight | |
---|---|---|---|---|---|---|---|---|---|---|
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TECH ARM | Synedrion Aspida Tech Arm | 10 | 2 | 1 | Piercing 50, Paralysis 20, Full restore ability | 2 | 12 | 7 | |
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Apollo LT | Synedrion Aspida Laser Cannon | 120 | 2 | 82 | 2 | 12 | 7 | ||
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Themis NT | Synedrion Aspida Neural Turret | 10 | 4 | 45 | Piercing 60, Paralysis 20 | 2 | 16 | 7 |
Hulls[edit]
Picture | Name | Description | Special | |
---|---|---|---|---|
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Improved Chassis | Synedrion Aspida Hull Upgrade | + 1 Seat | |
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Psychic Jammer | Synedrion Aspida Hull Upgrade | Grants mind control immunity to nearby allies |
Engines[edit]
Kaos Buggy[edit]
Weapons[edit]
Kaos Buggy has two weapons in one. One of these weapons is always minigun that is the same for all three weapons. The other weapons varies. During combat player can choose which weapon they want to use.
Picture | Name | Description | Damage | Shred | Burst | Effective range | Special | AP | Ammo capacity | Weight | |
---|---|---|---|---|---|---|---|---|---|---|---|
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The Vishnu Gun (Minigun) | Kaos Buggy Combined Turret | 50 | 10 | 8 | 13 | 2 | 64 | 7 | ||
The Vishnu Gun | Blast 80 | 10 | single shot | 40 | Blast Radius 3.5 | 3 | 8 | 7 | |||
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The Screamer (minigun) | Kaos Buggy Sonic Turret | 50 | 10 | 8 | 13 | 2 | 64 | 7 | ||
The Screamer | Blast 80 | single shot | 20 | Blast Radius 3.5 Sonic 20 | 2 | 4 | 7 | ||||
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The Fullstop (minigun) | Kaos Buggy Goo Turret | 50 | 10 | 8 | 13 | 2 | 64 | 7 | ||
The Fullstop | single shot | 25 | Goo 1 | 2 | 1 | 7 |
Hulls[edit]
Picture | Name | Description | Special | Armor | |
---|---|---|---|---|---|
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Revised Armor Plating | Kaos Buggy Hull Upgrade | Blast Resistance - reduces effect of Blast Damage by half | 30 | |
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Spiked Armor Plating | Kaos Buggy Hull Upgrade | Spiked Armor - Deals Piercing Damage to the attacker when suffering Melee or Bash attacks | 30 |
Engines[edit]
Picture | Name | Description | Special | Armor | Speed | |
---|---|---|---|---|---|---|
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Experimental Exhaust System | Kaos Buggy Engine Upgrade | +5 | |||
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Jet Boosters | Kaos Buggy Engine Upgrade | Ammo capacity 350 | 30 | +11 |
Kaos Weapons[edit]
Kaos Weapons can be bought only from Kaos Marketplace. They cannot be manufactured. Kaos Weapons are stronger than other weapons but can fumble or explode. They do not have ammo.
Malfunction mechanic[edit]
Kaos Weapons have a chance to malfunction upon firing them. All Kaos Weapons start with a base chance to malfunction of 0%. This ensures that the first shot with each weapon will always be successful.
Malfunction usually causes weapon to fumble (Action points are subtracted but weapon does not fire) but when two malfunctions in a row occur the second malfunction will destroy the weapon and cause various effects on the soldier that used the weapon (Acid damage, Blast damage, Poison, etc).
Every time the weapon is fired, a random number is generated. This is checked against the malfunction chance and there are two possible outcomes:
The weapon does not malfunction: In this case, the weapon is successfully fired and its chance to malfunction is increased by 2% (up to a maximum of 40%).
The weapon malfunctions: In this case, the weapon is not fired. Instead, the following rules are observed:
If the previous use of the weapon in the same Tactical mission was successful, the attack is fumbled and the weapon does not fire.
If the previous use of the weapon in the same Tactical mission was a malfunction (fumble), the weapon explodes. This destroys the weapon and applies the Effect when destroyed from the table below to the soldier holding it.
The chance to malfunction is retained between missions. However, the flag that tracks whether the weapon has malfunctioned on its last shot is reset between missions.
Once a shot was fumbled, an indication is shown to the player in the lower right weapon UI panel that the weapon may malfunction again and explode.
List of Kaos Weapons[edit]
Picture | Name | Description | Damage | Special | Burst | Effective Range | AP | Hands to use | Weight | Effect when destroyed | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Devastator | Kaos Heavy Autocannon | 150 | Shock 150 | 2 | 17 | 3 | 2 | 5 | Shock 200 | 110-220 | ||
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Subjector | Kaos Sniper Rifle | 130 | Poison 30 | single shot | 51 | 3 | 2 | 4 | Blast damage 20, Poison 20 | 125-225 | ||
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Tormentor | Kaos Handgun | 50 | Piercing 10 | 2 | 22 | 1 | 1 | 2 | Piercing damage 20 | 50-125 | ||
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Redemptor | Kaos Shotgun | 50 | Acid 5 | 8 | 19 | 2 | 2 | 4 | Blast damage 10, Acid damage 10 on each body part | 100-220 | ||
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Obliterator | Kaos Assault Rifle | 40 | Shred 1 | 8 | 25 | 2 | 2 | 3 | Paralysis 5 | 75-150 |
Kaos Buggy[edit]
Kaos Buggy stats and its comparison to other vehicles. One advantage of Kaos Buggy that is not captured in this table is that it has 2 weapons (other vehicles have one weapon). Kaos Buggy cannot be manufactured, it can be only bought from Kaos Marketplace.
Name | Description | Research needed | Capacity | Speed | Hit Points | Armor | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|---|
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Armadillo | New Jericho Armadillo Ground Vehicle | ![]() |
4 | 28 | 1250 | 31 | 75 | 600 | 5d 8h | |
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Aspida | Synedrion Ground Support Vehicle | ![]() |
1 | 32 | 700 | 20 | 135 | 630 | 6d 9h | |
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PX Scarab | Phoenix Armored FIghting Vehicle | 4 | 24 | 900 | 31 | 60 | 480 | 4d 7h | ||
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Kaos Buggy | Kaos Ground Combat Vehicle | purchasable from Kaos Marketplace | 2 | 21 | 1540 | 28 | 0 | 350-550 base price | 0 |