Difference between revisions of "Heavy"
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+ | [[File:PPheavycrop.jpg|right|500px]] | ||
+ | The champion of the battlefield, capable of dealing and withstanding massive damage. | ||
+ | |||
+ | Heavy class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and its subfaction [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Heavy soldiers are [[combat#proficiency|proficient]] with these [[File:heavy_weapons.png|45px|link=Heavy_weapons]] [[Heavy weapons]]. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ||
|-align=center | |-align=center | ||
− | | <b>AP</b> || <b>WP</b> | + | | <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b> |
|- | |- | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
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| style="text-align:center;" |'''Heavy training ''' | | style="text-align:center;" |'''Heavy training ''' | ||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
− | | style="text-align:center;" |Proficiency with heavy weapons, mounted weapons and jetpacks | + | | style="text-align:center;" |[[combat#proficiency|Proficiency]] with heavy weapons, mounted weapons and jetpacks |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
Line 19: | Line 24: | ||
|- | |- | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
− | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:war_cry.png]] |
− | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''War cry''' |
| style="text-align:center;"|15 | | style="text-align:center;"|15 | ||
− | | style="text-align:center;"| | + | | style="text-align:center;"|All enemies within 10 tiles have their [[Combat#Action_Points_.28APs.29|Action Points]] reduced to 2 for the next turn |
− | | style="text-align:center;" | + | | style="text-align:center;"|1 |
+ | | style="text-align:center;"|3 | ||
|- | |- | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
Line 33: | Line 39: | ||
|- | |- | ||
| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
− | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:boom_blast.png]] |
− | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Boom blast''' |
| style="text-align:center;"|20 | | style="text-align:center;"|20 | ||
− | | style="text-align:center;"| | + | | style="text-align:center;"|The [[Combat#Action_Points_.28APs.29|Action Point]] cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% </br> till the end of the turn |
− | | style="text-align:center;" | + | | style="text-align:center;"|0 |
+ | | style="text-align:center;"|5 | ||
|- | |- | ||
| style="text-align:center;"|6 | | style="text-align:center;"|6 | ||
− | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:inspire.png]] |
− | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Inspire''' |
| style="text-align:center;"|25 | | style="text-align:center;"|25 | ||
− | | style="text-align:center;"| | + | | style="text-align:center;"|Killing an enemy grants allies 1 additional [[Combat#Will_Points_.28WPs.29|Will Point]] |
− | | style="text-align:center;" | + | | style="text-align:center;" colspan="2" | passive |
− | |||
|- | |- | ||
| style="text-align:center;"|7 | | style="text-align:center;"|7 | ||
− | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:rage_burst.png]] |
− | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Rage burst''' |
| style="text-align:center;"|30 | | style="text-align:center;"|30 | ||
− | | style="text-align:center;"| | + | | style="text-align:center;"|Shoot 5 times spread across an arc with direct-fire weapon |
− | | style="text-align:center;"| | + | | style="text-align:center;"|3 |
| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
+ | |} | ||
+ | |||
+ | |||
+ | <b>[[Classes_and_Skills#Heavy|Heavy class and all abilities explained here]]</b> |
Latest revision as of 18:17, 18 December 2020
The champion of the battlefield, capable of dealing and withstanding massive damage.
Heavy class is available for Phoenix Project, New Jericho and its subfaction The Pure. Heavy soldiers are proficient with these Heavy weapons.
Level | Picture | Name | Learn cost | Description | Use costs | |||
---|---|---|---|---|---|---|---|---|
AP | WP | |||||||
1 | Heavy training | 0 | Proficiency with heavy weapons, mounted weapons and jetpacks | passive | ||||
2 | Brawler | 10 | Bash and melee attacks deal 50% more damage | passive | ||||
3 | War cry | 15 | All enemies within 10 tiles have their Action Points reduced to 2 for the next turn | 1 | 3 | |||
4 | New class | 50 | Choose a secondary class to train in | passive | ||||
5 | Boom blast | 20 | The Action Point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% till the end of the turn |
0 | 5 | |||
6 | Inspire | 25 | Killing an enemy grants allies 1 additional Will Point | passive | ||||
7 | Rage burst | 30 | Shoot 5 times spread across an arc with direct-fire weapon | 3 | 5 |