Difference between revisions of "Heavy"

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[[File:PPheavycrop.jpg|right|500px]]
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The champion of the battlefield, capable of dealing and withstanding massive damage.
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Heavy class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and its subfaction [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Heavy soldiers are [[combat#proficiency|proficient]] with these [[File:heavy_weapons.png|45px|link=Heavy_weapons]] [[Heavy weapons]].
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
|-align=center
 
|-align=center
| <b>AP</b> || <b>WP</b>
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| <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b>
 
|-
 
|-
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:assault training.png]]
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| style="text-align:center;" |[[File:heavy_training.png]]
| style="text-align:center;" |'''Assault training'''
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| style="text-align:center;" |'''Heavy training '''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with assault rifles and shotguns
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| style="text-align:center;" |[[combat#proficiency|Proficiency]] with heavy weapons, mounted weapons and jetpacks
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:dash.png]]
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| style="text-align:center;"|[[File:brawler.png]]
| style="text-align:center;"|'''Dash'''
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| style="text-align:center;"|'''Brawler'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|Move to a target position within 75% of normal movement range
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| style="text-align:center;"|Bash and melee attacks deal 50% more damage
| style="text-align:center;"|1
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:return_fire.png]]
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| style="text-align:center;"|[[File:war_cry.png]]
| style="text-align:center;"|'''Return fire'''
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| style="text-align:center;"|'''War cry'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
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| style="text-align:center;"|All enemies within 10 tiles have their [[Combat#Action_Points_.28APs.29|Action Points]] reduced to 2 for the next turn
| style="text-align:center;" colspan="2" | passive
+
| style="text-align:center;"|1
 +
| style="text-align:center;"|3
 
|-
 
|-
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
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|-
 
|-
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
| style="text-align:center;"|[[File:ready_for_action.png]]
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| style="text-align:center;"|[[File:boom_blast.png]]
| style="text-align:center;"|'''Ready for action'''
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| style="text-align:center;"|'''Boom blast'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Reloading and inventory actions do not cost any action points
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| style="text-align:center;"|The [[Combat#Action_Points_.28APs.29|Action Point]] cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% </br> till the end of the turn
| style="text-align:center;" colspan="2" | passive
+
| style="text-align:center;"|0
 +
| style="text-align:center;"|5
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:rally_the_troops.png]]
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| style="text-align:center;"|[[File:inspire.png]]
| style="text-align:center;"|'''Rally the troops'''
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| style="text-align:center;"|'''Inspire'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
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| style="text-align:center;"|Killing an enemy grants allies 1 additional [[Combat#Will_Points_.28WPs.29|Will Point]]
| style="text-align:center;"|2
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:rapid_clearance.png]]
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| style="text-align:center;"|[[File:rage_burst.png]]
| style="text-align:center;"|'''Rapid clearance'''
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| style="text-align:center;"|'''Rage burst'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
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| style="text-align:center;"|Shoot 5 times spread across an arc with direct-fire weapon
| style="text-align:center;"|0
+
| style="text-align:center;"|3
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
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|}
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<b>[[Classes_and_Skills#Heavy|Heavy class and all abilities explained here]]</b>

Latest revision as of 18:17, 18 December 2020

PPheavycrop.jpg

The champion of the battlefield, capable of dealing and withstanding massive damage.

Heavy class is available for 1pp.png Phoenix Project, NJ.png New Jericho and its subfaction Subject24small.jpg The Pure. Heavy soldiers are proficient with these Heavy weapons.png Heavy weapons.

Level Picture Name Learn cost Description Use costs
AP WP
1 Heavy training.png Heavy training 0 Proficiency with heavy weapons, mounted weapons and jetpacks passive
2 Brawler.png Brawler 10 Bash and melee attacks deal 50% more damage passive
3 War cry.png War cry 15 All enemies within 10 tiles have their Action Points reduced to 2 for the next turn 1 3
4 New class.png New class 50 Choose a secondary class to train in passive
5 Boom blast.png Boom blast 20 The Action Point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50%
till the end of the turn
0 5
6 Inspire.png Inspire 25 Killing an enemy grants allies 1 additional Will Point passive
7 Rage burst.png Rage burst 30 Shoot 5 times spread across an arc with direct-fire weapon 3 5


Heavy class and all abilities explained here