Difference between revisions of "Heavy"

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|-
 
|-
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
| style="text-align:center;"|[[File:ready_for_action.png]]
+
| style="text-align:center;"|[[File:boom_blast.png]]
| style="text-align:center;"|'''Ready for action'''
+
| style="text-align:center;"|'''Boom blast'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Reloading and inventory actions do not cost any action points
+
| style="text-align:center;"|The action point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% till the end of the turn
| style="text-align:center;" colspan="2" | passive
+
| style="text-align:center;"|0
 +
| style="text-align:center;"|5
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:rally_the_troops.png]]
+
| style="text-align:center;"|[[File:inspire.png]]
| style="text-align:center;"|'''Rally the troops'''
+
| style="text-align:center;"|'''Inspire'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
+
| style="text-align:center;"|Killing an enemy grants allies 1 additional will point
| style="text-align:center;"|2
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:rapid_clearance.png]]
+
| style="text-align:center;"|[[File:rage_burst.png]]
| style="text-align:center;"|'''Rapid clearance'''
+
| style="text-align:center;"|'''Rage burst'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
+
| style="text-align:center;"|Shoot 5 times with 50% accuraccy using a proficient direct-fire weapon
| style="text-align:center;"|0
+
| style="text-align:center;"|3
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5

Revision as of 07:11, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Heavy training.png Heavy training 0 Proficiency with heavy weapons, mounted weapons and jetpacks passive
2 Brawler.png Brawler 10 Bash and melee attacks deal 50% more damage passive
3 War cry.png War cry 15 All enemies within 10 tiles have their action points reduced to 2 for the next turn 0 3
4 New class.png New class 50 Choose a secondary class to train in passive
5 Boom blast.png Boom blast 20 The action point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% till the end of the turn 0 5
6 Inspire.png Inspire 25 Killing an enemy grants allies 1 additional will point passive
7 Rage burst.png Rage burst 30 Shoot 5 times with 50% accuraccy using a proficient direct-fire weapon 3 5