Difference between revisions of "Heavy"

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| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:return_fire.png]]
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| style="text-align:center;"|[[File:war_cry.png]]
| style="text-align:center;"|'''Return fire'''
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| style="text-align:center;"|'''War cry'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
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| style="text-align:center;"|All enemies within 10 tiles have their action points reduced to 2 for the next turn
| style="text-align:center;" colspan="2" | passive
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| style="text-align:center;"|0
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| style="text-align:center;"|3
 
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| style="text-align:center;"|4
 
| style="text-align:center;"|4

Revision as of 07:10, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Heavy training.png Heavy training 0 Proficiency with heavy weapons, mounted weapons and jetpacks passive
2 Brawler.png Brawler 10 Bash and melee attacks deal 50% more damage passive
3 War cry.png War cry 15 All enemies within 10 tiles have their action points reduced to 2 for the next turn 0 3
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive
6 Rally the troops.png Rally the troops 25 Each ally recovers one action point. Limited to one use per turn 2 4
7 File:Rapid clearance.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5