Difference between revisions of "Heavy"

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| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:dash.png]]
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| style="text-align:center;"|[[File:brawler.png]]
| style="text-align:center;"|'''Dash'''
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| style="text-align:center;"|'''Brawler'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|Move to a target position within 75% of normal movement range
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| style="text-align:center;"|Bash and melee attacks deal 50% more damage
| style="text-align:center;"|1
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| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
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| style="text-align:center;"|3
 
| style="text-align:center;"|3

Revision as of 07:08, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Heavy training.png Heavy training 0 Proficiency with heavy weapons, mounted weapons and jetpacks passive
2 Brawler.png Brawler 10 Bash and melee attacks deal 50% more damage passive
3 Return fire.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive
6 Rally the troops.png Rally the troops 25 Each ally recovers one action point. Limited to one use per turn 2 4
7 File:Rapid clearance.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5