Final Mission

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Getting Started
Geoscape
Combat
Character Development
Classes and Skills
Mission Types
Final Mission (Spoiler!)

Reaching the ending

See the following walkthroughs for requirements on reaching the final mission:

- For 1pp.png, here

- For Anu.png, here

- For NJ.png, here

- For Synedrion.png, here

The mission itself is really the same regardless of faction, except for the Anu.png ending, as you will be accompanied by the Exalted herself.

Preps

You can take up to 9 operatives on the final mission, and of course you should take your best guys & gals on this trip. As always, more or less anything can be made to work, but some things to bear in mind:

  1. Your melee fighters will be useless against the final boss because they can't reach it with their weapons.
  2. You will want to deal a lot of damage in a short period of time, so at least a couple high DPS dealers are a must, something like a heavy with Rage Burst, Deceptor and plenty of ammo.
  3. You might want a Technician for healing and the auto turrets are devastating against the final boss (and everything else in the game).
  4. Priests might be useful in the first stage of the mission for their Mind Control mind control and Mind Crush mind crush, but for the confrontation with the final boss they are absolutely useless.
  5. The final boss has a 75% resistance to Blast Damage blast damage, Fire Damage fire damage and Acid Damage acid damage, so these weapons will be very ineffective against it. However, explosives will be very effective against the initial tightly packed mob, that you will want to first turn strike.
  6. Bring a lot of ammo, and at least one medkit per operative.

Actually assault rifles can be very effective against the final boss

Gatekeepers

You will start on the opposite wall of a great wall that ends to the right. There is a mob of enemies of all shapes and sizes on the other size: 2 Scylla icon.png Scyllas, 4 Chiron icon.png Chirons, 3-4 Siren icon.png Sirens, 4 Triton icon.png Tritons and a dozen or so Arthron icon.png Arthrons.

What you want to do is strike first, strike hard, no mercy.

You can take as long as you want to approach the enemies, they will not notice you until your are past the great wall. That's then you can Cobra Kai them before they can act, doing Area of Effect attacks (using explosives, as they deal Blast Damage blast damage, for example, or Mind Crush mind crush) on the massed Siren icon.png Sirens and Arthron icon.png Arthrons, and then cleaning up with Rapid Clearance. The Chiron icon.png Chirons should panic from all the WP lost. You can probably kill one of the Scylla icon.png Scyllas before she can have her turn, which, if you also take out all the Siren icon.png and Arthron icon.png, should panic the other Scylla. In any case, the second Scylla is too far away to make any considerable mischief on her first turn.

The number of enemies and their deployment make them very easy prey for Terminators, but you can also deal with them without any special combinations.

Past the gate

Once you deal with the Gatekeepers, the Gate will open. However, before crossing it deal with the enemies on the other side:

The Siren icon.png and the Triton icon.png will actually move towards you, so all you have to do is stay back and wait for them to come at you.

The Chiron icon.png will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.

Enemies will appear from these spawning points. There are three of them past the Gate. Unlike usual reinforcements, the enemies coming from this spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against Arthrons

After that, the path to the Yuggothian Entity through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not jet jump- through it.

That's because the only attack of the Yuggothian Entity is the Mark of the Void, which works thusly:

Defeating the Yuggothian Entity

Yuggothian Entity
Ye icon.png Yuggothian Entity
Stats HP on bodyparts
HP Will Points Movement Accuracy Perception Stealth Armor (each) x2 Eye (each) x10 Head Roots Tentacle (each) x6
9600 90 0 0 60 0 500 (40) 100 (0) 3000 (30) 3000 (30) 100 (0)
Abilities
Yuggothian Entity Resistance Resistant to acid, fire and blast damage, -75%
Can apply Mark of the Void Mark of the Void

Mark of the Void

The rules for MoV are explained in the info tab - MoV afflicts the target and friendlies in a 5 tile radius. The YE casts it every turn, on a different operative when possible (the YE can only cast it on operatives that have crossed the Gate).

It’s not physical, and it doesn’t attack whole team. It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 damage per ‘mark’ (sometimes there is a dropoff ant it falls to 20). So if you have 3 soldiers with the mark within 5 tiles of each other they will suffer up to 120 damage per turn. If the YE can’t place the MoV on a different soldier (for example, because only a few soldiers cross the gate), it will place it on the same guy and the marks will stack. So if the same guy has 3 marks, he will receive 120 damage each turn.


What you want is to get to the YE as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more MoVs at the same time. There are always 2 openings from which you can attack YE, that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few Heavies with Deceptors and Rage Burst).

Defeating the YE is easy (last time I finished it on Legend without using a single medkit) provided you move on it fast, keep the 5 tile distance and when you get there have the firepower to deal a lot of damage. You want to go for the eyes (because they cause massive loss of HPs), and the point of the tentacles is to protect the eyes.