Difference between revisions of "Festering Skies"
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+ | Festering Skies is DLC 3. It adds air combat, 2 story missions , one mission type (Infested Havens), 23 pieces of research, 15 aircraft weapons, 12 aircraft modules, one new aircraft (Masked Manticore), 3 flying Pandoran enemies on Geoscape with 6 Pandoran aircraft weapons, one new enemy type on Geoscape (Myrmidon), free aircrafts into Phoenix Bases (0 for Legend difficulty, 1 for Hero, 2 for Veteran and 3 for Rookie), and Air force UI tab on Geoscape where you can manage and rename your aircrafts. | ||
[[File:fsmain.jpg|right|1300px]] | [[File:fsmain.jpg|right|1300px]] | ||
=Walkthrough= | =Walkthrough= | ||
Line 38: | Line 39: | ||
Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial. | Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial. | ||
− | After your complete minigame tutorial your new [[File:Manticore.png|x30px|link= aircrafts|Manticore]] (named 'The Gift') will be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]] base. Also, Citizen Eillen (a [[File:Synedrion.png|30px|link=Synedrion]] [[file:sniper_training.png|30px|link=sniper|Sniper]][[Sniper]]) will join your ranks and if there are no available seats on the [[aircrafts|aircraft]], one of your operatives will be | + | After your complete minigame tutorial your new [[File:Manticore.png|x30px|link= aircrafts|Manticore]] (named 'The Gift') will be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]] base. |
+ | |||
+ | Also, Citizen Eillen (a [[File:Synedrion.png|30px|link=Synedrion]] [[file:sniper_training.png|30px|link=sniper|Sniper]][[Sniper]]) will join your ranks and if there are no available seats on the [[aircrafts|aircraft]], one of your operatives will be teleported to the nearest base. | ||
==Aerial minigame== | ==Aerial minigame== | ||
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[[file:dismeter.jpg|350px|right|thumb|Disruption meter of Behemoth can be seen on top of Geoscape]] | [[file:dismeter.jpg|350px|right|thumb|Disruption meter of Behemoth can be seen on top of Geoscape]] | ||
− | [[file:Behemoth.png| | + | [[file:Behemoth.png|100px|left|thumb|Behemoth on Geoscape]] |
After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission. | After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission. | ||
− | The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys [[geoscape#haven|havens]], infests them, or damages the [[geoscape#districts|districts]] (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright). It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on [[geoscape#haven|havens]] and [[file:1pp.png|30px|link=Phoenix Project]] bases <i>(and sometimes other [[getting Started#poi|Points of Interest (POI)]], for no apparent reason)</i> | + | The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys [[geoscape#haven|havens]], infests them, or damages the [[geoscape#districts|districts]] (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright). |
+ | |||
+ | It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on [[geoscape#haven|havens]] and [[file:1pp.png|30px|link=Phoenix Project]] bases <i>(and sometimes other [[getting Started#poi|Points of Interest (POI)]], for no apparent reason)</i> | ||
===Disrupting the Behemoth=== | ===Disrupting the Behemoth=== | ||
+ | Once enough disruption points are achieved Behemoth will go back to the ocean for some time. Disruption points are achieved for destroying Pandoran flyers and liberating Infested Havens. Destroying Charun (small flyer) gives 1 disruption point, destroying Berith (medium flyer) gives 2 disruption points, destroying Abaddon (big flyer) gives 4 disruption points, liberating Infested Haven gives 5 disruption points. | ||
+ | |||
+ | If flyer attacks faction haven that has armed faction aircraft above it there will be air battle between the flyer and faction aircraft. If faction aircraft wins this battle and destroys the flyer it will count towards the disruption meter. | ||
+ | |||
+ | Even if not enough disruption points are achieved Behemoth will still go back to the ocean after some time automatically. | ||
− | ==Engaging other [[aircrafts| | + | ==Engaging other [[aircrafts|aircrafts]] and Pandoran flyers== |
To engage (initiate the aerial combat minigame) one of your [[aircrafts|aircraft]] must be at the same [[getting Started#poi|POI]] and <span style="color:green">you have to choose the intercept option in the location actions menu.</span> | To engage (initiate the aerial combat minigame) one of your [[aircrafts|aircraft]] must be at the same [[getting Started#poi|POI]] and <span style="color:green">you have to choose the intercept option in the location actions menu.</span> | ||
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==Pandoran flyers missions== | ==Pandoran flyers missions== | ||
− | + | Recon flight: The Behemoth sends small Pandoran flyers to scount nearby havens. | |
− | |||
− | The Behemoth sends small Pandoran flyers to scount nearby havens | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Supply flight: The Behemoth sends flying Pandorans to raid human settlements and harvest their resources. | |
− | + | Raid flight: The flyer will damage [[geoscape#district|districts]] at the [[geoscape#haven|haven]]. | |
− | + | Infestation flight: Pandorans spawned from Behemoth will seed corrupting spores and hatch Mindfraggers inside human settlements. The flyer will [[#Infested havens|infest]] the [[geoscape#haven|haven]]. | |
− | The largest species of Winged Pandorans will target human settlements for sustained bombardement. | + | Bombardment flight: The largest species of Winged Pandorans will target human settlements for sustained bombardement. |
==Infested havens== | ==Infested havens== | ||
Line 100: | Line 100: | ||
==How to destroy the Behemoth== | ==How to destroy the Behemoth== | ||
+ | [[file:deploymarked.jpg|500px|right|thumb|Deploy button location]] | ||
You have to | You have to | ||
Line 370: | Line 371: | ||
===Hibernation Pods (0)=== | ===Hibernation Pods (0)=== | ||
[[File:hiber res.jpg|right|180px]] | [[File:hiber res.jpg|right|180px]] | ||
+ | |||
+ | Prerequisities: [[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]] and [[Synedrion_Research#Nuclear_Fusion_Technology_.28200.29|Nuclear Fusion Technology]] are researched. | ||
Synedrion's advanced hibernation pod technology allows soldiers to effectively rest and recuperate mid-air. | Synedrion's advanced hibernation pod technology allows soldiers to effectively rest and recuperate mid-air. | ||
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|- | |- | ||
|- <span id="masked manti"> | |- <span id="masked manti"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:MaskedManticore transparent uinomipmaps.png|200px]] |
| <b>Masked Manticore</b> | | <b>Masked Manticore</b> | ||
| Phoenix Air Vehicle | | Phoenix Air Vehicle | ||
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| style="text-align:center;" |[[File:charungeo.jpg|100px]] | | style="text-align:center;" |[[File:charungeo.jpg|100px]] | ||
| <b>Charun</b> | | <b>Charun</b> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Enemy ModuleIcon FlyerSmall ui.png |200px]] |
| style="text-align:center;" |500 | | style="text-align:center;" |500 | ||
| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
Line 984: | Line 987: | ||
| style="text-align:center;" |[[File:berithgeo.jpg|100px]] | | style="text-align:center;" |[[File:berithgeo.jpg|100px]] | ||
| <b>Berith</b> | | <b>Berith</b> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Enemy ModuleIcon FlyerMedium ui.png|200px]] |
| style="text-align:center;" |750 | | style="text-align:center;" |750 | ||
| style="text-align:center;" |4 | | style="text-align:center;" |4 | ||
Line 992: | Line 995: | ||
| style="text-align:center;" |[[File:abaddongeo.jpg|100px]] | | style="text-align:center;" |[[File:abaddongeo.jpg|100px]] | ||
| <b>Abaddon</b> | | <b>Abaddon</b> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Enemy ModuleIcon FlyerLarge ui.png|200px]] |
| style="text-align:center;" |1500 | | style="text-align:center;" |1500 | ||
| style="text-align:center;" |6 | | style="text-align:center;" |6 | ||
Line 1,009: | Line 1,012: | ||
|- | |- | ||
|- <span id="acid spit"> | |- <span id="acid spit"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Module ALN Spit ui.png|80px]] |
| <b>Acid Spit</b> | | <b>Acid Spit</b> | ||
| Pandoran air-to-air weapon | | Pandoran air-to-air weapon | ||
Line 1,022: | Line 1,025: | ||
|- | |- | ||
|- <span id="spikes"> | |- <span id="spikes"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Module ALN Spikes ui.png|80px]] |
| <b>Spikes</b> | | <b>Spikes</b> | ||
| Pandoran long range air-to-air weapon | | Pandoran long range air-to-air weapon | ||
Line 1,035: | Line 1,038: | ||
|- | |- | ||
|- <span id="ram"> | |- <span id="ram"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Module ALN Ram ui.png|80px]] |
| <b>Ram</b> | | <b>Ram</b> | ||
| Pandoran air-to-air close quarters weapon | | Pandoran air-to-air close quarters weapon | ||
Line 1,050: | Line 1,053: | ||
|- | |- | ||
|- <span id="napalm breath"> | |- <span id="napalm breath"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Module ALN Napalm Breath ui.png|80px]] |
| <b>Napalm Breath</b> | | <b>Napalm Breath</b> | ||
| Pandoran incendiary air-to-air weapon | | Pandoran incendiary air-to-air weapon | ||
Line 1,065: | Line 1,068: | ||
|- | |- | ||
|- <span id="tick"> | |- <span id="tick"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Module ALN Tick ui.png|80px]] |
| <b>Tick</b> | | <b>Tick</b> | ||
| Pandoran air-to-air bioweapon | | Pandoran air-to-air bioweapon | ||
Line 1,080: | Line 1,083: | ||
|- | |- | ||
|- <span id="void chamber"> | |- <span id="void chamber"> | ||
− | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:Module ALN Void Chamber ui.png|80px]] |
| <b>Void Chamber</b> | | <b>Void Chamber</b> | ||
| Pandoran air-to-air weapon | | Pandoran air-to-air weapon | ||
Line 1,093: | Line 1,096: | ||
|- | |- | ||
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy | ! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy | ||
+ | |} | ||
+ | |||
+ | =Myrmidons= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | | colspan="6"|<span id="poisonworm"></span>[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] | ||
+ | | colspan="6"|<span id="fireworm">[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]</span> | ||
+ | | colspan="6"|<span id="acidworm"></span>[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] | ||
+ | |- style="height:27px"| | ||
+ | | colspan ="2" style="text-align:center"|[[file:worm_icon.png|50px|link=]] | ||
+ | ! colspan="16" | Swarmers | ||
+ | |- style="height:27px"| | ||
+ | ! colspan="6" | Stats | ||
+ | ! colspan="6" | Stats | ||
+ | ! colspan="6" | Stats | ||
+ | |- style="text-align:center"| | ||
+ | ! [[Character Development#hps|HP]] | ||
+ | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
+ | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
+ | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
+ | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
+ | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
+ | ! [[Character Development#hps|HP]] | ||
+ | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
+ | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
+ | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
+ | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
+ | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
+ | ! [[Character Development#hps|HP]] | ||
+ | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
+ | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
+ | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
+ | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
+ | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
+ | |- | ||
+ | | 180 | ||
+ | | 18 | ||
+ | | 20 | ||
+ | | 200 | ||
+ | | 22 | ||
+ | | 0 | ||
+ | | 250 | ||
+ | | 22 | ||
+ | | 24 | ||
+ | | 200 | ||
+ | | 22 | ||
+ | | 0 | ||
+ | | 320 | ||
+ | | 26 | ||
+ | | 28 | ||
+ | | 200 | ||
+ | | 22 | ||
+ | | 0 | ||
+ | |- | ||
+ | | colspan="6"| | ||
+ | [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | ||
+ | | colspan="6"| | ||
+ | [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | ||
+ | | colspan="6"| | ||
+ | [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] | ||
+ | |- | ||
+ | | colspan="6"| | ||
+ | | colspan="6"| | ||
+ | [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 upon death | ||
+ | | colspan="6"| | ||
+ | [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 upon death | ||
|} | |} |
Revision as of 13:29, 2 December 2021
Festering Skies is DLC 3. It adds air combat, 2 story missions , one mission type (Infested Havens), 23 pieces of research, 15 aircraft weapons, 12 aircraft modules, one new aircraft (Masked Manticore), 3 flying Pandoran enemies on Geoscape with 6 Pandoran aircraft weapons, one new enemy type on Geoscape (Myrmidon), free aircrafts into Phoenix Bases (0 for Legend difficulty, 1 for Hero, 2 for Veteran and 3 for Rookie), and Air force UI tab on Geoscape where you can manage and rename your aircrafts.
Contents
- 1 Walkthrough
- 2 Research
- 2.1 Phoenix Project
- 2.1.1 Phoenix Aerial Combat Program (100)
- 2.1.2 Myrmiddon Egg (100)
- 2.1.3 Myrmidon Autopsy (100)
- 2.1.4 Corruption Node Autopsy (300)
- 2.1.5 Masked Manticore (1500)
- 2.1.6 Escape Pods (100)
- 2.1.7 Flares (200)
- 2.1.8 Brokkr AC-3 (250)
- 2.1.9 Fenrir RC-7 (1000)
- 2.1.10 Thunderbolt HC-9 (1000)
- 2.1.11 Hand of Tyr (1000)
- 2.2 Disciples of Anu
- 2.3 New Jericho
- 2.4 Synedrion
- 2.1 Phoenix Project
- 3 Masked Manticore
- 4 Aircraft equipment
- 5 Pandorans
- 6 Myrmidons
Walkthrough
Initiating the DLC and starting conditions
To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected.
It is highly recommended that, at least the first time, you play Festering Skies with the hints and tips on (you can do this in the gameplay options), as these panels are used both to explain essential mechanics and for storytelling purposes.
Special starting conditions:
- There is a number of bases with a free Manticore (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the Manticore icon next to them on the Geoscape. Remember that you have to research The Phoenix Archives to see the bases on the Geoscape.
- There are less haven defense missions.
The DLC starts on January 3rd, with an ominous message from Disciples of Anu. Shortly after (January 5th), the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way.
On January 9th you will receive a message from Synedrion and a mission (the Gift), which you will have 15 days to complete.
The Gift mission
This mission will be generated at the haven nearest to your starting base.
Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen
The mission requires you to reach an evac zone at the other end of the map to escape a haven under Pandoran attack in a fully armed . There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a vehicle.
You can also easily complete the mission with a single Heavy using
Also, as you get the fully armed even if you fail, you can sacrifice a single unarmed LVL1 operative
Some things to note:
- The aircraft you arrive in is destroyed. This will be told in a tutorial panel (it will say "our transport was lost in the sinkhole").
- If you arrive on two or more aircrafts, the last one to arrive and start the mission will be destroyed.
Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.
After your complete minigame tutorial your new (named 'The Gift') will be automatically teleported to the nearest base.
Also, Citizen Eillen (a Sniper) will join your ranks and if there are no available seats on the aircraft, one of your operatives will be teleported to the nearest base.
Aerial minigame
Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human aircraft have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting special module is afterburner, which, while active, makes all visually guided attacks miss the craft).
The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.
If your aircraft is destroyed, the operatives on it will take about 100 HP damage each and be automatically teleported to the nearest base.
The Behemoth
After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be. Behemoth spawns either after completing The Gift mission or when the 15 days you have to do the mission expire without doing the mission.
The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys havens, infests them, or damages the districts (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright).
It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on havens and bases (and sometimes other Points of Interest (POI), for no apparent reason)
Disrupting the Behemoth
Once enough disruption points are achieved Behemoth will go back to the ocean for some time. Disruption points are achieved for destroying Pandoran flyers and liberating Infested Havens. Destroying Charun (small flyer) gives 1 disruption point, destroying Berith (medium flyer) gives 2 disruption points, destroying Abaddon (big flyer) gives 4 disruption points, liberating Infested Haven gives 5 disruption points.
If flyer attacks faction haven that has armed faction aircraft above it there will be air battle between the flyer and faction aircraft. If faction aircraft wins this battle and destroys the flyer it will count towards the disruption meter.
Even if not enough disruption points are achieved Behemoth will still go back to the ocean after some time automatically.
Engaging other aircrafts and Pandoran flyers
To engage (initiate the aerial combat minigame) one of your aircraft must be at the same POI and you have to choose the intercept option in the location actions menu.
Note that you cannot engage or otherwise interact with an aircraft or a Pandoran flyer that's not at a POI.
Destroying Pandoran flyers yields resources in the form of or , positive attitude adjustment with factions.
Pandoran flyers missions
Recon flight: The Behemoth sends small Pandoran flyers to scount nearby havens.
Supply flight: The Behemoth sends flying Pandorans to raid human settlements and harvest their resources.
Raid flight: The flyer will damage districts at the haven.
Infestation flight: Pandorans spawned from Behemoth will seed corrupting spores and hatch Mindfraggers inside human settlements. The flyer will infest the haven.
Bombardment flight: The largest species of Winged Pandorans will target human settlements for sustained bombardement.
Infested havens
Once the Pandorans evolve Berith (a type of flyer) and Corruption Node, havens may become infested by the Behemoth instead of destroyed or damaged, or by a Berith with an infestation mission.
If a haven is infested, the faction aircraft in it will be taken over by Pandorans, and may be engaged in the aerial minigame and may carry out raid missions on other havens.
To liberate the haven you will have to complete a new tactical mission.
How to destroy the Behemoth
You have to
- complete the Virophage weapons research
- carry out Corruption Node Autopsy
- research and build a 'Masked Manticore' (requires completing both previous steps and )
- assault the Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission)
can be acquired by destroying Pandoran flyers or infected aircraft over Disciples of Anu havens, from captured Pandorans, and in lairs or citadels
Research
Phoenix Project
Phoenix Aerial Combat Program (100)
Prerequisities: Atmospheric analysis is researched. Behemoth has spawned. Behemoth spawns either after completing The Gift mission or when the 15 days you have to do the mission expire without doing the mission.
The attacks of the Behemoth and the lesser flying Pandorans require immediate retaliation. We need to mobilize and arm our Manticore squadron and prepare it for aerial combat.
Our researchers have been tirelessly analyzing intelligence reports, footage, and witness testimonials to learn everything they can about the Behemoth, the newly discovered flying species, and the Festering Skies. The Pandorans seem to be organized by a higher form of intelligence and their flight patterns are far from random. Careful observation of air movements reveals the Pandorans complete very specific objectives such as reconnaissance, raids, and in many cases infestation of human settlements.
Our course of action is clear: arm a squadron of Manticores and systematically attack the Pandoran patrols to prevent their rampage. While we intercept the attacks, a dedicated researcher unit will be working around the clock to study the Pandorans' behavior further and make ongoing improvements to our air-to-air arsenal.
New Items for manufacturing available: Afterburner, Nomad AAM, and Orochi HC-1
Myrmiddon Egg (100)
Prerequisities: Myrmiddon Egg was killed
The specimen is a large organic vessel that contains a single Myrmidon. At present, the exact method of how the egg is created and distributed remains unknown.
The specimen’s service has shown resistance to various hostile elements, including acid and poison exposure.
The egg contains strands of insectoid, Pandoran and unknown DNA.
Close observation shows the egg is reactive to approaching humans and even machinery, and the shell serves more like a stasis pod, rather than an incubation or mutation chamber.
Myrmidon Autopsy (100)
Prerequisities: Myrmiddon was killed
Myrmidons are small and nimble Pandorans often used to support attacks on human settlements.
Summary: Myrmidons are relatively simple organisms, but their group tactics and strategic use of terrain suggests they are guided by some sort of hive mind intelligence. Remarkable feature of their bodies are their light wings capable of performing short-distance flights, making them the perfect reconnaissance trooper for the Pandorans. Their nimble legs provide stability and very fast walking speed. Closer inspection of their internal organs shows close resemblance with various Pandoran worm species.
Genetic origins: 12% oecophylla, 11% brachyura, 12% annelida, 65% unknown
Function: This small Pandoran mutation seems to excel in supporting raids by flanking targets and securing strategic zones.
Offensive mutations: Capable of releasing dangerous gas explosions.
Defensive mutations: These creatures move in large numbers but attack in groups of few, strategically reinforcing certain areas.
Mobility: Very nimble and capable of short-distance flight
Weakness: Vulnerable to gunfire
Corruption Node Autopsy (300)
Prerequisities: Corruption Node was killed (Corruption Node appears on every Infested Haven mission).
Specimen: CORRUPTION NODE A species that look utterly alien, even compared to other highly mutated Pandorans. Its unusual anatomy and powerful brain activity, even after its death, need to be carefully studied.
Summary: The first Corruption Node was discovered shortly after the emergence of the Behemoth, and our scientists speculate there is a strong connection between it and the Festering Skies. The shape of the creature is alien and unnatural, and the vast majority of its DNA structure does not resemble anything we've previously observed. Pandoran specialists speculate this creature is the most advanced form of Pandoravirus mutation, something the Disciples of Anu often refer to as "The True Form". It exhibits a very advanced and powerful form of intelligence, though all attempts to communicate with it, or even catch one alive, have been futile. All unarmed humans in contact with a Corruption Node have been telepathically overpowered to the point of complete loss of free will and their settlements overtaken.
Genetic origins: 6% teuthida, 5% octopoda, 2% caudata, 9% human, 78% unknown
Function: Attaches to human facilities to create some sort of symbiotic connection. Its powerful telepathic emission can mind-control humans and even take over human technology, something we haven't seen other Pandoran species attempt.
Offensive mutations: Takes over and controls entire human settlements and technology, including aircraft.
Defensive mutations: Spreads viral agents around it's body to fend off attackers.
Mobility: Once attached, the body remains completely immobile.
Weakness: It seems to have one-sided telepathic connection with its victims. Once the body is dead, all mind-control connection with all entities is broken.
Masked Manticore (1500)
Prerequisities: Virophage weapons and Corruption Node Autopsy are researched.
Using the experimental fusion of alloys and Pandoran DNA will allow us to reach the Festering Skies undetected.
One of our laboratories dedicated to studying the Festering Skies has recently made an exceptional breakthrough - a way to fuse Pandoran DNA with aircraft alloy. Influenced by the Tiamat technology that fuses living flesh with machinery, our team has perfected the method and added one huge advantage - testing proves that Pandorans can't distinguish the material from their own flesh.
This powerful technology now allows us to construct a new kind of masked aircraft and fly it straight to the Festering Skies without being attacked from all sides.
Let's just hope that other factions share our enthusiasm for this genius contraption. If not, we'll have yet another airborne enemy to worry about.
New Item for manufacturing available: Masked Manticore
Escape Pods (100)
Prerequisities: Human population census is researched and Phoenix Aerial Combat Program is researched.
This upgrade will protect all Phoenix operatives even if a Manticore is shot down from the sky.
The PX Manticore aircraft is regarded as one of the safest state-of-the-art flying machines, and for a good reason. In times of crisis, our new escape pod models provide means of timely emergency ejection and safe landing for every onboard operative. Even if the machine is completely destroyed the odds of survival of the crew are practically guaranteed.
New Item for manufacturing available: Escape Pods
Flares (200)
Prerequisities: Phoenix Aerial Combat Program and Myrmidon Autopsy are researched.
We can employ some of our knowledge of Pandoran biochemistry to significantly upgrade our flare fuel.
The Pandoran species known as Myrmidons are a recent discovery, but our scientist are putting it to good use. Using biochemical analysis of their entrails, we were able to synthesize a high-energy flare fuel that bursts with blinding light upon ignition. Using this technology, we designed specialized rockets that can be used not only as a signaling mechanism, but as an effective distraction to airborne enemies.
New Item for manufacturing available: Flares
Brokkr AC-3 (250)
Prerequisities: Phoenix Aerial Combat Program and Pandoran Spawnery are researched.
Standard issue Manticore autocannon.
A perfect compliment to the Nomad air-to-air missiles, the Brokkr Autocannon provides suppressing fire and is often employed to force the enemy to partake in unfavourable maneuvers to avoid the threat.
New Item for manufacturing available: Brokkr AC-3
Fenrir RC-7 (1000)
Prerequisities: Phoenix Aerial Combat Program and Virophage weapons are researched.
A powerful Manticore virophage rotary cannon
Our Aerial Combat Program team of researches has been employing data gathered from recent dogfight engagements in the air to develop a brand new style of weapon. The Fenrir RC-7, named after its characteristic burst of seven virophage-infused projectiles, is sure to increase our effectiveness when fighting airborne Pandorans.
New Item for manufacturing available: Fenrir RC-7
Thunderbolt HC-9 (1000)
Prerequisities: New Jericho Air Force Division and Advanced Laser Technology are researched.
A powerful electrolaser weapon developed by New Jericho experts and based on Synedrion technology.
The "threat from above" has made the Synedrion even more open to information-sharing and cooperation, and this has gotten the attention of New Jericho. The two, together with a team of Phoenix engineers have been hard at work perfecting a Synedrion-patent laser guiding system. Using the core principles of electrolaser guidance in combination with extremely powerful New Jericho generators, our joint team has successfully developed the state-of-the-art Thunderbolt HC-9.
It's rumored that Tobias West himself, who was actively involved in the project, has begun referring to the weapon as "the pinnacle of air-to-air warfare".
New Item for manufacturing available: Thunderbolt HC-9
Hand of Tyr (1000)
Prerequisities: New Jericho Air Force Division and Advanced Shredding Technology are researched.
Through an uncharacteristic sharing of valuable know-how between us, New Jericho, and the Disciples of Anu, our joint team has developed a unique aircraft weapon.
To Synedrion's great disbelief, the Disciples of Anu, New Jericho, and the Phoenix Project have been actively cooperating on the design and construction of a brand new weapon pattern.
Project "Hand of Tyr" is based on hypersonic technology that we successfully developed in conjunction with New Jericho tech experts and invaluable, if at times frustrating, guidance by a clique of innovation-minded priests of Anu.
One particularly excited engineer has jokingly proclaimed she's found the key to uniting two rival factions - a shared love for destruction.
New Item for manufacturing available: Hand of Tyr
Disciples of Anu
Anu Winged aircraft doctrine (100)
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing The Gift mission or when the 15 days you have to do the mission expire without doing the mission.
The Gospel of the Exalted warns of a "great enemy in the sky" and offers clear instructions for waging aerial warfare.
The Disciples of Anu have completed one of their most sacred rituals - the Rite of Winged Warfare.
The Gospel of the Exalted instructs this doctrine should be set in motion only if a great danger must be met high in the air. The rite includes anointments of airships for war and inscriptions of weaponry with oaths of vengeance. Multiple choirs of young children take turns chanting for days on end until the ceremony is complete.
New Items for manufacturing available: Reinforced Bulkheads, Ravager, and Ninurta's Mace
Oracle (1500)
Prerequisities: Anu priest class is researched
A special Disciples of Anu module granting weapons psychic guidance in battle
The pinnacle of Anu innovation is appropriately dubbed the Oracle. Its complicated operation requires the following of specific installation procedures and spiritual attunement only performed by high priests. Once operational, the module allows a priest to telepathically guide air-to-air missiles in battle, rendering conventional countermeasures useless and making Anu a force to be reckoned with in aerial warfare.
New Item for manufacturing available: Oracle
Ishara's Bane (1000)
Prerequisities: Mutog War Beast is researched
Disciples of Anu Mutog catapult
Hardly any other air-to-air contraption has stirred as much discussion among the scientific society as Ishara's Bane. Using live Mutogs as a weapon of aerial conflict has ran the gamut from praise of genius to outrage questioning the practice's humanity and even sanity.
So far, Anu priests have been closely monitoring the ongoing conversation on the subject - mostly for personal amusement, rather than public relations or scientific progress.
New Item for manufacturing available: Ishara's Bane
ECM Jammer (0)
Prerequisities: Advanced Tiamat Development is researched
Electromagnetic jammer module used to disable radar-guided missiles
The successful use of electromagnetic jammer technology is not something the enemies of Anu expect to see in combat, and that's where the genius of the device lies. Usable at short ranges, this special module completely shuts down radar guidance systems, making even the most advanced air-to-air warheads practically unusable.
New Item for manufacturing available: ECM Jammer
New Jericho
New Jericho Air Force Division (100)
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing The Gift mission or when the 15 days you have to do the mission expire without doing the mission.
Tobias West has ordered the formation of the New Jericho Air Force Division tasked with taking on the new airborne threat. It appears the program has been secretly in development for years and only now revealed to the public.
While ground warfare remains New Jericho's preferred method of Pandoran destruction, the faction has invested heavily in an Air Force Division. For the past few years their own innovation team, partnered with a collective of external researchers, has reached great progress in perfecting air-to-air weaponry, extra-light armor plating and arming a large Thunderbird squadron for aerial conflict.
In a publicly broadcast speech, Tobias West has expressed great satisfaction with the developments of the Air Force program and announced a large military parade where he will personally test pilot a brand new Thunderbird pattern aircraft.
New Items for manufacturing available: Marauder AC-4, Gadfly RC-6, and Armor plates
Fuel Tank (250)
Prerequisities: Armadillo development is researched
This efficient module allows the aircraft to travel greater distances, while only negligibly increasing its overall weight
Modern flight technology owes a big part of its development to earlier discoveries made for efficient land travel. One such discovery is efficient fuel consumption. Applying principles first tested on Armadillo armored transports, New Jericho aircraft can now optimize fuel consumption to drastically improve the range of its flying war machines.
New Item for manufacturing available: Fuel Tank
Cruise Control (250)
Prerequisities: Production Robotics is researched
This superior navigation AI system allows aircraft to move faster and find optimal routes across enemy-infested skies.
Even if a machine's construction is flawless, there is always one big weakness in any navigation system - the human factor. Even the most experienced pilots are known to make impulsive decisions in times of crisis. Luckily, New Jericho's improved AI takes the emotion out of the equation and makes sure every route selected is optimized. Using this tech, our aircraft can now reach their destinations faster, taking into account factors such as weather and even the presence of enemies.
New Item for manufacturing available: Cruise Control
Armageddon AAM (1000)
Prerequisities: Project Nemesis is researched
The proudest invention of the New Jericho Air Force wears a name appropriate to its destructive firepower.
New Jericho spares no expense or man-hours when it comes to improving its arsenal. Since the launch of the Air Force program, researchers have been exploring numerous ways of making their most powerful warheads light enough to be carried by aircraft and launched at close targets. By all accounts, they've succeeded.
The Armageddon air-to-air missile is the pinnacle of New Jericho innovation and their ultimate answer to any and all airborne threats to humanity.
New Item for manufacturing available: Armageddon AAM
Synedrion
Synedrion Sky Defense Ops (100)
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing The Gift mission or when the 15 days you have to do the mission expire without doing the mission.
The Synedrion are deeply concerned about the Festering Skies and the unknown dangers they hide. In a rare display of almost unanimous agreement, they've elected a team of highly skilled pilots to form the Sky Defense Operation Corps.
The emergence of the Behemoth and the aerial raids on human settlements immediately became Synedrion's number one concern. Despite their great discomfort in making decisions in haste, an ad hoc council had to be quickly elected, agree on a strategy, and set a course of action. Luckily, petty debates and interpersonal conflicts among council members were kept to a minimum. After a thoughtful and productive conversation, the council agreed that the skies belong to all humans, and protecting them is the only way to ensure prosperity.
Some of the most talented engineers from across the globe were summoned and provided with extensive funding to equip Synedrion aircraft for combat. The Sky Defense Ops amassed popularity in a matter of days and became celebrated as heroes of progress and defenders of humanity.
New Items for manufacturing available: Fire Suppression System, Artemis MK.1 and Prometheus AAM<
Hibernation Pods (0)
Prerequisities: Synedrion Sky Defense Ops and Nuclear Fusion Technology are researched.
Synedrion's advanced hibernation pod technology allows soldiers to effectively rest and recuperate mid-air.
Probably inspired by the advanced Pandoran egg evolutions, Synedrion researchers have been able to recreate the invigorating effect of stasis sleep in the form of hibernation pod chambers. Compact enough to be included in every type of aircraft, this miraculous invention allows personnel to fall in deep slumber for short durations of time while the onboard navigation AI is taking the aircraft to its destination. Some soldiers have been expressing a preference for the pods over standard military beds, affectionately calling the facility "the blanket fort".
New Item for manufacturing available: Hibernation Pods
Medusa AAM (500)
Prerequisities: Advanced Nanotechnology is researched
Synedrion's special EMP air-to-air missile
Based on electromagnetic pulse technology, this weapon is dedicated to seeking and destroying heavy machinery and electronics. While the Synedrion have been known to occasionally share such weapons with allies, the exact construction method and associated documentation are kept in utmost confidentiality. EMP tech is a prize possession that's earned, never granted.
New Item for manufacturing available: Medusa AAM
Security Station (500)
Prerequisities: Medical Nanites is researched
A complex security system protecting aircraft from bioweapon attacks.
Synedrion is very serious about the wellbeing of their people and is especially sensitive to bioweapon attacks, condemning them as war crimes. To prevent incidents, many Helios-pattern aircraft come equipped with a complex line of internal defenses, including modified weathertight doors and automated, motion-sensitive security drones. The network is capable of withstanding and neutralizing various biological weapon attacks, including even the Disciples of Anu's unorthodox use of Mutogs for aerial warfare.
New Item for manufacturing available: Security Station
Masked Manticore
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens.
It can be used to land on Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission).
Name | Description | Research needed | Capacity | Speed | Range | Durability | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Masked Manticore | Phoenix Air Vehicle | 8 | 500 | 2500 | 750 | 68 | 1215 | 500 | 10 days 13 hours |
Aircraft equipment
Aircraft Weapons
Each human aircraft can be equipped with two weapons.
Aircraft Modules
Each human aircraft can be equipped with one module
Pandorans
Pandoran Flyers
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.
Geoscape picture | Name | Icon | Hit Points | Number of weapons | Disruption points awarded |
---|---|---|---|---|---|
Charun | 500 | 2 | 1 | ||
Berith | 750 | 4 | 2 | ||
Abaddon | 1500 | 6 | 4 |
Pandoran Aircraft Weapons
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.
Myrmidons
Swarmers | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stats | Stats | Stats | |||||||||||||||
HP | HP | HP | |||||||||||||||
180 | 18 | 20 | 200 | 22 | 0 | 250 | 22 | 24 | 200 | 22 | 0 | 320 | 26 | 28 | 200 | 22 | 0 |
: fly 20 tiles for 3 AP |
: fly 20 tiles for 3 AP |
: fly 20 tiles for 3 AP | |||||||||||||||