Facilities

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You can build an unlimited number of facilities at the same time. They are all being built simultaneously and do not delay each other. On the other hand, you cannot speed up facility construction in any way.

You can power off or power on facilities manually. You can also demolish facilities and get back 50% of resources.

Some facilities cannot be built until you finish (or gain access via factions diplomacy) some research: 1pp.png Phoenix Project research,Anu.png Disciples of Anu Research, NJ.png New Jericho Research and Synedrion.png Synedrion Research.

Name Description Research needed Manufacturing cost in Materials Manufacturing cost in Tech Time in days Power consumption
Research lab.png Research Lab An AI controlled facility for all research projects 300 200 4 3
Energy generator.png Energy Generator A power generating facility that is required for many facilities to operate 250 50 3 0
Living quarters.png Living Quarters All soldiers at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base 250 10 2 1
Store.png Store A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases 200 0 2 0
Access lift.png Access Lift Deployment point for defense missions, and an escape route if things go badly 200 10 0 0
Fabrication plant.png Fabrication Plant A factory facility that produces weapons, armor, equipment and vehicles 350 100 4 3
Training facility.png Training Facility All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base 250 100 3 1
Medical bay.png Medical Bay All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. 250 100 3 1
Food production.png Food Production A food production facility that generates enough food for 8 soldiers each day. Anu.png

Fungal Food Production

200 40 3 3
Mutation lab.png Mutation Lab Allows soldiers to be mutated and produces mutagens - the raw material for mutation Anu.png

Mutation Technology

250 75 4 2
Cybernetics lab.png Cybernetics Lab Allows soldiers to be augmented with bionic body parts and produces research NJ.png Basic Bionic Technology or

NJ.png Advanced Bionic Technology or

Synedrion.png Restricted Bionics Technology

300 200 4 3
Containment.png Containment Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities.
The facility has 50 containment space
1pp.png

Pandoran Capture and Containment

300 150 4 2
Archlab.jpg Archaeology Lab The Archaeology lab allows the construction of Achaeology Probes.
Aditionally, the number of Archaeology labs controlled determines the rate of Antediluvian artifact recovery and processing,
as well as discounts on ruin excavation and probe costs.
Each site.png

Antediluvian Archaeology

250 50 3 1
Mist repeler.png Mist Repeller Mists will slowly be pushed back around the base location. Synedrion.png

Mist Repeller development

250 80 5 2
Vehicle bay.png Vehicle Bay Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. Cannot be build 1
Name Description Research needed Manufacturing cost in Materials Manufacturing cost in Tech Time in days Power consumption