Difference between revisions of "Equipment"

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| Phoenix Paralyzing Melee Weapon
 
| Phoenix Paralyzing Melee Weapon
 
| style="text-align:center;" |<b>10</b>
 
| style="text-align:center;" |<b>10</b>
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 40</b> <b>[[damage_types#Paralyze damage|Paralysis]] 40</b>
+
| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 40</b> <b>[[damage_types#Paralyze damage|Paralysis]] 8</b>
 
| style="text-align:center;" |single strike
 
| style="text-align:center;" |single strike
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1

Revision as of 06:35, 3 June 2020

Each equipment requires one hand to use.

Name Description Weight Manufacturing cost in Tech Manufacturing cost in Materials Manufacturing cost in Mutagens Time in days and hours with one Fabrication Plant
Medkit.jpg Medkit Restores 120 Hit Points and removes bleeding and poison. 2 5 10 instant
Stimpack.jpg Stimpack A potent stimulant that instils frenzy 2 4 8 10 instant
Virophage kit.jpg Virophage Kit Restores 300 Hit Points and removes virus, bleeding and poison. 1 10 20 instant
Repairkit.jpg Repair Kit Repairs 40 Hit Points (augmented body parts only) 2 60 120 instant


Name Description Damage Special Burst Effective range Action points Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Neurazer.jpeg Neurazer Phoenix Paralyzing Melee Weapon 10 Piercing 40 Paralysis 8 single strike 1 1 2 30 90 25