<?xml version="1.0"?>
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	<id>http://wiki.phoenixpoint.com/index.php?action=history&amp;feed=atom&amp;title=Final_Mission</id>
	<title>Final Mission - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.phoenixpoint.com/index.php?action=history&amp;feed=atom&amp;title=Final_Mission"/>
	<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;action=history"/>
	<updated>2026-09-18T17:38:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=13947&amp;oldid=prev</id>
		<title>MarkDey: /* Defeating the Yuggothian Entity */ Only 1 vulnerable section in the recent edition, not 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=13947&amp;oldid=prev"/>
		<updated>2021-01-28T14:14:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defeating the Yuggothian Entity: &lt;/span&gt; Only 1 vulnerable section in the recent edition, not 2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:14, 28 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot; &gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;always &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 openings &lt;/del&gt;from which you can attack [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few [[file:Heavy_training.png|30px|link=classes and Skills#heavy|Heavy]] [[classes and Skills#heavy|heavies]] with [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]] and [[file:rage_burst.png|30px|link=classes and Skills#rage burst|Rage Burst]] [[classes and Skills#rage burst|rage burst]]), or you can do like Minsk says and go for the eyes: each eye has only 100 HP and no armor, but disabling it reduces max [[character Development#hps|HP]] of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] by 900 [[character Development#hps|HP]]. As the creature has 10 eyes, you can shave off 9000 (off the total 9600) [[character Development#hps|HP]] by causing just 900 damage. However, note that you might also have to disable the tentacles (there is 6 of them, with 100 HP each), as the creature tries to cover its eyes with them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;always &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one opening &lt;/ins&gt;from which you can attack [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few [[file:Heavy_training.png|30px|link=classes and Skills#heavy|Heavy]] [[classes and Skills#heavy|heavies]] with [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]] and [[file:rage_burst.png|30px|link=classes and Skills#rage burst|Rage Burst]] [[classes and Skills#rage burst|rage burst]]), or you can do like Minsk says and go for the eyes: each eye has only 100 HP and no armor, but disabling it reduces max [[character Development#hps|HP]] of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] by 900 [[character Development#hps|HP]]. As the creature has 10 eyes, you can shave off 9000 (off the total 9600) [[character Development#hps|HP]] by causing just 900 damage. However, note that you might also have to disable the tentacles (there is 6 of them, with 100 HP each), as the creature tries to cover its eyes with them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=9129&amp;oldid=prev</id>
		<title>Voland: /* Past the gate */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=9129&amp;oldid=prev"/>
		<updated>2020-12-20T22:21:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Past the gate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:21, 20 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot; &gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the [[file:ye icon.png|20px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump|jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the [[file:ye icon.png|20px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump|jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mob&lt;/del&gt;|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mov&lt;/ins&gt;|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&amp;lt;span id=&amp;quot;ye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Defeating the Yuggothian Entity=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&amp;lt;span id=&amp;quot;ye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Defeating the Yuggothian Entity=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=9128&amp;oldid=prev</id>
		<title>Voland: /* Past the gate */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=9128&amp;oldid=prev"/>
		<updated>2020-12-20T22:20:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Past the gate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:20, 20 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the [[file:ye icon.png|20px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the [[file:ye icon.png|20px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jet jump|&lt;/ins&gt;jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mob|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mob|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8298&amp;oldid=prev</id>
		<title>Voland: /* Defeating the Yuggothian Entity */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8298&amp;oldid=prev"/>
		<updated>2020-11-28T13:07:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defeating the Yuggothian Entity&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:07, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot; &gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. There are always 2 openings from which you can attack [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few Heavies with Deceptors and Rage Burst)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Defeating the &lt;/del&gt;[[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is easy (last time I finished it on Legend without using a single medkit) provided you move on it fast&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep the 5 tile distance and when &lt;/del&gt;you get there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have the &lt;/del&gt;firepower &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to deal &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of damage&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You want to &lt;/del&gt;go for the eyes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(because they cause massive loss &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HPs - &lt;/del&gt;900), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tentacles is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protect the &lt;/del&gt;eyes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are always 2 openings from which you can attack &lt;/ins&gt;[[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that’s why &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;want to &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up close. Once &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can finish it in 3 turns if you got enough &lt;/ins&gt;firepower &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few [[file:Heavy_training.png|30px|link=classes and Skills#heavy|Heavy]] [[classes and Skills#heavy|heavies]] with [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]] and [[file:rage_burst&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png|30px|link=classes and Skills#rage burst|Rage Burst]] [[classes and Skills#rage burst|rage burst]]), or you can do like Minsk says and &lt;/ins&gt;go for the eyes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: each eye has only 100 HP and no armor, but disabling it reduces max [[character Development#hps|HP]] &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] by &lt;/ins&gt;900 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[character Development#hps|HP]]. As the creature has 10 eyes, you can shave off 9000 (off the total 9600&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[character Development#hps|HP]] by causing just 900 damage. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;note that you might also have to disable &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tentacles (there is 6 &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them, with 100 HP each), as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creature tries &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover its &lt;/ins&gt;eyes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8296&amp;oldid=prev</id>
		<title>Voland: /* Past the gate */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8296&amp;oldid=prev"/>
		<updated>2020-11-28T10:27:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Past the gate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:27, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the Yuggothian Entity and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[file:ye icon.png|20px|link=#ye|&lt;/ins&gt;Yuggothian Entity&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[#ye|Yuggothian Entity]] &lt;/ins&gt;and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mob|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mob|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8295&amp;oldid=prev</id>
		<title>Voland: /* Past the gate */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8295&amp;oldid=prev"/>
		<updated>2020-11-28T10:26:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Past the gate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:26, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the Yuggothian Entity and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the Yuggothian Entity and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump]] - through it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mob|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mob|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8294&amp;oldid=prev</id>
		<title>Voland: /* Preps */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8294&amp;oldid=prev"/>
		<updated>2020-11-28T10:26:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Preps&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:26, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mission itself is really the same regardless of [[geoscape#factions|faction]], except for the [[file:Anu.png|30px|link=Disciples of Anu]] ending, as you will be accompanied by the Exalted herself.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mission itself is really the same regardless of [[geoscape#factions|faction]], except for the [[file:Anu.png|30px|link=Disciples of Anu]] ending, as you will be accompanied by the Exalted herself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Preps&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Preparations&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can take up to 9 operatives on the final mission, and of course you should take your best guys &amp;amp; gals on this trip. As always, more or less anything can be made to work, but some things to bear in mind:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can take up to 9 operatives on the final mission, and of course you should take your best guys &amp;amp; gals on this trip. As always, more or less anything can be made to work, but some things to bear in mind:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8293&amp;oldid=prev</id>
		<title>Voland: /* Defeating the Yuggothian Entity */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8293&amp;oldid=prev"/>
		<updated>2020-11-28T10:25:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defeating the Yuggothian Entity&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:25, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot; &gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 'void' damage (ignoring armor and any resistances, including to psychic attacks, such as the one provided by [[file:psychic ward.png|30px|link=classes and Skills#psychic ward|Psychic Ward]]) per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 'void' damage (ignoring armor and any resistances, including to psychic attacks, such as the one provided by [[file:psychic ward.png|30px|link=classes and Skills#psychic ward|Psychic Ward]]) per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8292&amp;oldid=prev</id>
		<title>Voland: /* Defeating the Yuggothian Entity */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8292&amp;oldid=prev"/>
		<updated>2020-11-28T10:24:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defeating the Yuggothian Entity&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:24, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot; &gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 'void' damage (ignoring armor and any resistances, including to psychic attacks, such as the one provided by [[file:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mind &lt;/del&gt;ward.png|30px|link=classes and Skills#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mind &lt;/del&gt;ward|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mind &lt;/del&gt;Ward]]) per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack)&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 'void' damage (ignoring armor and any resistances, including to psychic attacks, such as the one provided by [[file:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;psychic &lt;/ins&gt;ward.png|30px|link=classes and Skills#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;psychic &lt;/ins&gt;ward|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Psychic &lt;/ins&gt;Ward]]) per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack)&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8291&amp;oldid=prev</id>
		<title>Voland: /* Defeating the Yuggothian Entity */</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=8291&amp;oldid=prev"/>
		<updated>2020-11-28T10:22:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defeating the Yuggothian Entity&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:22, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&amp;lt;span id=&amp;quot;ye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Defeating the Yuggothian Entity=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&amp;lt;span id=&amp;quot;ye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Defeating the Yuggothian Entity=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Yuggothian Entity&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; is at the end of the valley, behind a set of interlocking barriers that spring from the ground in different positions at the end of its turn, always conveniently leaving a couple of openings through which the creature can be attacked. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot; &gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;mov&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Mark of the Void&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The barriers protecting the creature appear in random positions each turn, and you may be tempted to stay back and wait for one of the front barriers to come down and then attack with your [[file:sniper training.png|30px|link=classes and Skills#sniper|Sniper]]. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span id=&amp;quot;mov&amp;quot;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, the creature has the &lt;/ins&gt;&amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Mark of the Void&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Apply a mark on an enemy, which damages it, and enemies within 5 tiles, at the start of each turn&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;Apply a mark on an enemy, which damages it, and enemies within 5 tiles, at the start of each turn&amp;lt;/code&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot; &gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s not physical, and it doesn’t attack whole team. &lt;/del&gt;It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 damage per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack)&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'void' &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(ignoring armor and any resistances, including to psychic attacks, such as the one provided by [[file:mind ward.png|30px|link=classes and Skills#mind ward|Mind Ward]]) &lt;/ins&gt;per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack)&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time. There are always 2 openings from which you can attack [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few Heavies with Deceptors and Rage Burst).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time. There are always 2 openings from which you can attack [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few Heavies with Deceptors and Rage Burst).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Defeating the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is easy (last time I finished it on Legend without using a single medkit) provided you move on it fast, keep the 5 tile distance and when you get there have the firepower to deal a lot of damage. You want to go for the eyes (because they cause massive loss of HPs - 900), and the point of the tentacles is to protect the eyes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Defeating the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is easy (last time I finished it on Legend without using a single medkit) provided you move on it fast, keep the 5 tile distance and when you get there have the firepower to deal a lot of damage. You want to go for the eyes (because they cause massive loss of HPs - 900), and the point of the tentacles is to protect the eyes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Voland</name></author>
		
	</entry>
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