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	<id>http://wiki.phoenixpoint.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrBengtGoran</id>
	<title>wiki.phoenixpoint.com - User contributions [en]</title>
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	<updated>2026-07-26T23:48:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Technician&amp;diff=17661</id>
		<title>Technician</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Technician&amp;diff=17661"/>
		<updated>2025-03-20T23:13:23Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Techniciancrop.jpg|right|520px]]&lt;br /&gt;
An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices. &lt;br /&gt;
&lt;br /&gt;
Technician class is available for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Technicians are [[combat#proficiency|proficient]] with these [[File:technician_weapons.png|45px|link=Technician_weapons]] [[Technician weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level !! rowspan=&amp;quot;2&amp;quot; | Picture !! rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Learn cost !! rowspan=&amp;quot;2&amp;quot; | Description !! colspan=&amp;quot;4&amp;quot; | Use costs&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Combat#Action_Points_.28APs.29|AP]]&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;[[Combat#Will_Points_.28WPs.29|WP]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Technician training'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[combat#proficiency|Proficiency]] with PDWs, robotic arms and turret deployment. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Fast use.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Fast use'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|The [[Combat#Action_Points_.28APs.29|action point]] cost of medkits, stimpacks and robotic arm abilities is reduced by 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Manual control.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Remote control'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Take manual control of a turret or vehicle weapon and shoot at a target&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:new_class.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''New class'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Choose a secondary class to train in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Field medic.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Field medic'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Restore 10 hit points and 10 armor to all body parts of the selected target. &amp;lt;/br&amp;gt; Disabled body parts are restored&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Remote deployment.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Remote deployment'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Turrets can be thrown and deployed for 1 [[Combat#Action_Points_.28APs.29|action points]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:Electric reinforcement.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Electric reinforcement'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Classes_and_Skills#Technician|Technician class and abilities explained here]]&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Technician_weapons&amp;diff=17660</id>
		<title>Technician weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Technician_weapons&amp;diff=17660"/>
		<updated>2025-03-20T23:07:38Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms is considered a [[heavy weapons#mounted launchers|mounted weapon]] and [[combat#proficiency|proficiency]] can be gained from [[File:bombardier.png|30px|link=Personal_perks]] [[Personal_perks|Bombardier]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Turrets &amp;lt;span id=&amp;quot;turrets&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Corrupted_Horizons&amp;diff=17639</id>
		<title>Corrupted Horizons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Corrupted_Horizons&amp;diff=17639"/>
		<updated>2024-10-13T02:39:39Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: /* Mutoids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corrupted Horizons is DLC 4. This DLC adds one more soldier class: [[Corrupted_Horizons#Mutoids|Mutoid]], one new mechanic: [[Corrupted_Horizons#Corruption_Mechanic|Corruption]], one new enemy type: Acheron, three new story missions and 5 pieces of research. &lt;br /&gt;
&lt;br /&gt;
[[File:CHmain.jpg|right|1000px]]&lt;br /&gt;
&lt;br /&gt;
Corrupted Horizons DLC starts when [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]] is finished.&lt;br /&gt;
&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Reveal and Destroy Pandoran colony==&lt;br /&gt;
A successful haven defense mission has a chance of revealing the location of the Pandoran base from which the attack was launched. If the Pandoran base is within the scanned area of a PP base or a PP base was attacked, this chance is 100%. If not, it has a 20% chance of being revealed on the first successful defense, 50% on the second, 80% on the third and 100% on the fourth. Note that this is true for attacks coming from the same Pandoran structure.&lt;br /&gt;
&lt;br /&gt;
==Research Pandoran Colonies==&lt;br /&gt;
This research is unlocked when player reveals and destroys one Pandoran Colony (it can be any type of colony). Link to this research: [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]]. &lt;br /&gt;
&lt;br /&gt;
After this research is finished cinematics 1 (CH Corruption Breach) are played: ''Hello? Anyone? This is station sigma-seven-one. We need immediate evacuation. I repeat we need immediate evacuation. The facility has been compromised. The specimen two escaped containment chamber and is roaming throughout the lab! You need to get us out of here and purge the entire facility! The specimen must not be allowed to escape into the open! if it does... Its has released strain variant. I am initiating self-destruct procedure. The strain must not....''&lt;br /&gt;
&lt;br /&gt;
Call for help: We have received an urgent distress call from an unknown location, warning of contagion breach. We had better look into it. Site added to Geoscape: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency]].&lt;br /&gt;
&lt;br /&gt;
==Mission 1: An unexpected emergency==&lt;br /&gt;
&lt;br /&gt;
Mission briefing: According to the distress call, unknown Pandoran specimens are attempting to escape, bringing with them an unknown virus strain. Our goal is to prevent that from happening and secure the lab to prevent the virus from speading.&lt;br /&gt;
&lt;br /&gt;
Mission: On this mission players has to secure the area and reboot security system. Mission is full of turrets. Turrets can be taken under phoenix control one by one by moving soldier next to it or all of them at once by activating security system.&lt;br /&gt;
&lt;br /&gt;
After mission: Cinematics 2 (CH Gene Ethics) are played: ''Phoenix Point, this is research team one. Area secure. No hostiles in sight. We are heading into the facility this creature came from. Stand by for direct feed. No idea who owns this place, but they have some serious tech. We are seeing a lot of bodies, not all of them human. Whatever broke out from here. Looks like gen-research. Whatever they were trying to make didn’t like being kept in here. Holy crap is this ugly! Moving in to further. I’m seeing, more tech here. Looks like… By the maker! Phoenix Point, we’ve found something you might want to see. Get a lab ready, we’re bringing some tech back to base.''&lt;br /&gt;
&lt;br /&gt;
We have successfully secured the lab and killed the abomination. While details concerning its nature remain unknown, cutting edge genetic equipment has been found in the lab. All functioning equipment has been sent to Phoenix Point. While the lab will be purged, there is fear that a few Pandoran specimens have managed to escape along with the infection.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available: [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]]. [[Corrupted_Horizons#Corruption_Mechanic|Corruption mechanic]] comes into play.&lt;br /&gt;
&lt;br /&gt;
==Kill Acheron==&lt;br /&gt;
Acheron will appear for example during [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]].&lt;br /&gt;
&lt;br /&gt;
==Research Acheron Autopsy==&lt;br /&gt;
You need to kill Acheron to unlock this research. This is the research: [[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]] This research will unlock [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] via mutagens.&lt;br /&gt;
&lt;br /&gt;
==Research Pandoran Capture and Containment==&lt;br /&gt;
This is the research: [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]]. It is needed to unlock [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]].&lt;br /&gt;
&lt;br /&gt;
==Research Mutoid Genetics==&lt;br /&gt;
This is needed for [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] to appear. It also enables creating [[Corrupted_Horizons#Mutoids|Mutoids]] and unlocks [[Phoenix_Project_research#Mutagen_Harvesting_.28500.29|Mutagen Harvesting research]] even if you do not fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
==Mission 2: Experiments continue==&lt;br /&gt;
[[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]], [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] and [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]] has to be researched in order for this mission to appear.&lt;br /&gt;
&lt;br /&gt;
Before mission: We have discovered one of the original Acheron specimens, referred to as &amp;quot;Specimen 0&amp;quot;, that escaped from the now destroyed research facility. Capturing it dead or alive is essential if we are to find a cure for the corruption virus. Site added to geoscape: Experiments Continue... &lt;br /&gt;
&lt;br /&gt;
Mission briefing: We have located one of the escaped lab specimens. It is vital to capture this Achron and kill all Pandorans in the area so we can extract it safely. &lt;br /&gt;
&lt;br /&gt;
Mission: Player has to capture Acheron and secure the area. If player kills Acheron instead of capturing it the mission will be failed.&lt;br /&gt;
&lt;br /&gt;
After mission: We have successfully secured the Acheron &amp;quot;Specimen 0&amp;quot; and transported it back to base. Research into the species' inner workings can finally begin.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]]&lt;br /&gt;
&lt;br /&gt;
==Research Specimen 0==&lt;br /&gt;
It is needed for [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] to appear. This is the research: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]]&lt;br /&gt;
&lt;br /&gt;
==Wait for Pandorans to research Citadel==&lt;br /&gt;
They might already have it researched but if they do not you have to wait for it. You can find out that it was researched from Intel reports. There is not set time for them to research it as it depends on your game difficulty and on how well you are doing in your campaign.&lt;br /&gt;
&lt;br /&gt;
==Mission 3: Corrupted Lair==&lt;br /&gt;
[[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] needs to be researched by player and Citadel needs to be researched by Pandorans for this mission to trigger.&lt;br /&gt;
&lt;br /&gt;
Before mission: The final push: We have found a lair which has become the host of the primary Acheron lab specimen. In order to devise a permanent cure against the corruption strain we must infiltrate the Pandoran nest and obtain a sample from the Lair's spawnery - after killing it, of course. Site added to geoscape: Corrupted Lair&lt;br /&gt;
&lt;br /&gt;
Mission briefing: Our scouts have found a lair that has been occupied by an Acheron. Our goal is simple - destroy the corrupted spawnery so we could collect a pure sample of the virus from it. &lt;br /&gt;
SUPPLEMENTARY: Synedrion operatives have been sighted entering the location. They might be of assistance to out mission. &lt;br /&gt;
&lt;br /&gt;
Mission: Player has to destroy the spawnery and evacuate. Lair is under attack by Synedrion which will help the player.&lt;br /&gt;
&lt;br /&gt;
After mission: Cinematics 4 (CH The Cure) are played: ''Finally, it is over. After a fighting our way through the lair, we found the spawnery which the first Acheron had infected and obtained a clean sample of the corruption strain. It wasn’t easy. The processing power of the entire Phoenix project went into analysing a strain to find a cure, but we succeeded. An inoculation process began, first on our troops, then our allies, and finally on anyone who wished to have it. Out aircraft flew over the globe, releasing potent anti-viral solutions over corpses and battlefield, to eradicate every trace of corruption until there was none. Now, long after the first Acheron specimen escaped from an unknown research facility, the horror is over. Humanity won this battle, but the larger war rages on…''&lt;br /&gt;
&lt;br /&gt;
Back to normal: Our mission was a glorious success! Now the final ingredient for devising a permanent cure for the corruption strain is in our hands.&lt;br /&gt;
&lt;br /&gt;
Effect: Your soldiers can no longer become corrupted. Those that are currently corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Acheron Autopsy (300)==&lt;br /&gt;
[[File:Acheron autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Specimen: ACHERON. Acherons are large sized creatures that focus more on affecting living creatures in a specific area than attacking directly. They are the only known Pandoran capable of spreading the new corrupted strain of Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There have been no sightings of this mutation prior to 2045. At present it remains unclear whether the creature evolved naturally or was the result of enhanced genetic experiments. All involved in the lab it broke out of have been found dead, and no research records have been recovered. The creature appears to be infected with an unseen strain of the Pandoravirus, capable of causing nightmares and slowly corrupting a person's sanity. As such a strict quarantine has been imposed while analyses continue.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: DNA of over 112 species has been found at present&lt;br /&gt;
&lt;br /&gt;
Function: intelligence remains undetermined. It's speculated that its goal is to spread the new corrupted pandoravirus strain throughout the world&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: strong dispersal glands located on the creature's husk allow it to disperse biochemical droplets in a large area. Additionally the creature can squirt concentrated liquid through organs in its hands.&lt;br /&gt;
&lt;br /&gt;
Mobility: the creature is fast and has the ability to jump at great distances&lt;br /&gt;
&lt;br /&gt;
Weakness: the creature has been observed to adapt to any type of damage once dealt. it is recommended that attacks of various nature are used on it simultaneously before it can adjust.&lt;br /&gt;
&lt;br /&gt;
Effect: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 250. [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] using [[file:mutagen.png|30px|link=|Mutagens]] Mutagens is available.&lt;br /&gt;
&lt;br /&gt;
==Acheron Vivisection (600)==&lt;br /&gt;
[[File:Acheron vivi.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Called the &amp;quot;plague carrier,&amp;quot; the specimen appears to be the only known pandoran that can adapt itself and others through biochemical elements of highly mutating nature. Due to its ability to spread corruption, its holding containment and research lab are quarantined and must undergo a full purge after use.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There is no doubt that the specimen was artificially created. Analysis suggests that the primary goal of the creature was to spread a new strain of Pandoravirus (referred to as the Corruption). We can assume that the Acheron's ability to adapt to any threat and damage is a side effect of its body resisting the corruption's effects while still being able to spread it. Further tests suggest that unlike other Pandoran specimens this one might have been created in a human lab through the use of pandoran mutagens. The exact reason for this remains unknown.&lt;br /&gt;
&lt;br /&gt;
Language: The specimen appears to have been constructed to mimic Pandoran forms of communication, despite it not being a Pandoran per se. This allows it to enter colonies unharmed and also call Pandorans in vicinity to its location.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: tests have concluded that the Acheron becomes resistant to any type of weapon after receiving damage from it. The good news is that the creature's resistance doesn't improve further after that.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: Damage inflicted on Acherons is increased by 10%.&lt;br /&gt;
&lt;br /&gt;
==Mutoid Genetics (1000)==&lt;br /&gt;
[[File:mutoid gene.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Research materials found in the unknown genetic lab have found to reference a series of projects relating to construction of autonomous genetic entities. Apparently someone was trying to merge human subjects with Pandoran DNA in a more controlled fashion in order to create the ideal soldier.&lt;br /&gt;
&lt;br /&gt;
After research: After significant research, the secrets behind the &amp;quot;Mutoid&amp;quot; project have been uncovered. Despite their lack of ethics, the original scientists have successfully managed to find a way to build artificial human soldiers through the use of cloning technology and Pandoran mutagens. The newly created Mutoid soldiers thus are immune to the corrupted strain of the Pandoravirus and are capable of learning all human skills, and many of the Pandorans' as well (provided DNA samples are available).&lt;br /&gt;
&lt;br /&gt;
Bonus effects: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 500, [[Corrupted_Horizons#Mutoids|Mutoid]] production is available. Mutoids can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids&lt;br /&gt;
&lt;br /&gt;
==Specimen 0 (600)==&lt;br /&gt;
[[File:specimen 0.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: We have finally found one of the original Acheron specimens that escaped the rogue lab facility. Named, Specimen 0, this Acheron is one of the few Pandorans that have an original unmutated version of the corruption virus. Now that we have it in our facility, our efforts to find a cure can begin.&lt;br /&gt;
&lt;br /&gt;
After research: The successful capture of Specimen 0 has led to a number of scientific breakthroughs. Thanks to the Phoenix Initiative's processing power, a solution to treat the Corruption has been found. Testing on living specimens has confirmed that genetically enhanced mutagens could be used to treat anyone infected by this dangerous Pandoravirus strain. While all medical facilities have been equipped with the necessary equipment, the treatment is highly individual and requires a fresh supply of mutagens. Finding a permanent cure would require access to an original sample of the new Pandoravirus strain.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available - [[Corrupted_Horizons#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Vita Grenade (500)==&lt;br /&gt;
[[File:vita grenade.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] research is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Discoveries made during the Acheron autopsy have allowed us to make a theoretical model of a grenade with the ability to heal soldiers at a distance. &lt;br /&gt;
&lt;br /&gt;
Making a prototype of this is a key priority!&lt;br /&gt;
&lt;br /&gt;
After research: After dozens of attempts we have finally discovered a way to make the Acheron spray useful in grenade form. &lt;br /&gt;
&lt;br /&gt;
Compact and efficient, the Vita grenade has the power to close minor wounds of all organic beings in a radius of several meters.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Vita grenade item white1.jpg|50px|link=Grenades#vita grenade]] [[Grenades#vita grenade|Vita Grenade]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Corruption Mechanic=&lt;br /&gt;
A new strain of corruption has appeared. Unlike the Pandoravirus it will infect people suffering physical attacks during battle or by entering CORRUPTED SITES (any site covered by mist). Each point of corruption eats away at the WILL of the infected (One point of corruption lowers Will Points of corrupted soldier by 1 until cured), while also increasing the damage dealt as a side effect. Soldiers gain 2% bonus to their damage dealt for every 1 point of corruption. Recruits gained from corrupted sites will be infected with corruption.&lt;br /&gt;
&lt;br /&gt;
Corruption Mechanic comes into play after [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished. Once [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] is finished your soldiers can no longer become corrupted. Those that are corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
==Corruption treatment==&lt;br /&gt;
[[file:how to cure100.jpg|650px|right|thumb|Where to find button for curing corruption]]&lt;br /&gt;
Now that you have researched a cure for the Corruption strain, you can cure corrupted soldiers from your base. In order to cure a corrupted soldier you need to pay 25 MUTAGENS for every 25% of Corruption that has affected the soldier.&lt;br /&gt;
&lt;br /&gt;
Corruption Treatment is available after [[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]] is researched. Corruption can be cured from Geoscape -&amp;gt; Personnel. There is Cure icon below Edit Unit icon. To treat corruption you need to pay [[file:mutagen.png|30px|link=|Mutagens]] Mutagens&lt;br /&gt;
&lt;br /&gt;
Maximum Will Power of your soldiers is how many Corruption points they can have. [[file:mutagen.png|30px|link=|Mutagens]] Mutagens cost of curing corruption does not depend on how many corruption points soldiers have but on how many % of their Will Power is corrupted. This essentialy makes curing corruption points cheaper for soldiers with high Will Power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! % corrupted !! Mutagens cost&lt;br /&gt;
|+ How many Mutagens does curing corruption costs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-25 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26-50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51-75 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76-100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From the table above you can see that if you want to be efficient and cure corruption cheaply it is best to cure corruption when it reaches 25,50,75 or 100 percent. &lt;br /&gt;
&lt;br /&gt;
It is not very efficient to cure high Will Power soldiers with 1 corruption point because it will cost 25 Mutagens.&lt;br /&gt;
&lt;br /&gt;
==Corruption vaccine==&lt;br /&gt;
After hours of research we have finally found a vaccine that will eliminate the corruption strain for good. As soldiers are being inoculated against the disease, our planes are spreading it over battlefields ensuring that the dead there pose no further threat. Your soldiers can no longer become corrupted. Those that are currently corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
This happens automatically after [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] is finished. Player does not have to do anything apart from finishing that mission.&lt;br /&gt;
&lt;br /&gt;
=Mutoids=&lt;br /&gt;
[[file:mutoid recruit.jpg|450px|right|thumb|Where to create Mutoids]]&lt;br /&gt;
Mutoid soldiers can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids once [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] research is finished. Maximum level for Mutoid soldiers is 5. &lt;br /&gt;
&lt;br /&gt;
Mutoids are created with 14 Strength, 6 Will Power and 14 Speed on all difficulties which are the same stats as for soldiers recruited from base on Legend difficulty. &lt;br /&gt;
&lt;br /&gt;
On every level you can choose one human skill from classes that you have access to and one skill from these 6 Pandoran types after finishing their respective autopsy research: Arthron, Triton, Siren, Chiron, Scylla and Acheron.&lt;br /&gt;
&lt;br /&gt;
After reaching level 2 you can give Mutoids any lvl 2 skill from available classes.&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching level 3 you can give Mutoids any lvl 3 skill from available classes.&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching level 4 you can give Mutoids any lvl 5 skill from available classes. Level 4 skill is New class for all classes and this skill is skipped because Mutoids cannot be dual classed.&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching level 5 you can give Mutoids any lvl 6 skill from available classes. &lt;br /&gt;
&lt;br /&gt;
Learn costs of new skills are the same as for normal soldiers but instead of skill points (SPs) you pay with Mutagens. &lt;br /&gt;
&lt;br /&gt;
Creating Mutoid soldiers costs 50 Mutagens and you need to choose their lvl 1 human skill before creating them. &lt;br /&gt;
&lt;br /&gt;
It costs 771 Mutagens to create and fully max out Mutoid soldiers. &lt;br /&gt;
&lt;br /&gt;
Mutoid soldiers have some advantages and disadvantages in comparison to normal soldiers.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
They are immune to corruption. They can choose one human skill and one Pandoran skill on each level from many available skills. &lt;br /&gt;
&lt;br /&gt;
They can be leveled fast because they do not need any Skill Points (SPs). Instead of skill points they use Mutagens to increase stats and learn skills.&lt;br /&gt;
&lt;br /&gt;
It is easier to reach maximum level. Their maximum level is 5 and they level up in a same way as normal soldiers. Unlike normal soldiers they are already maxed out on lvl 5 and have 10 skills.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages== &lt;br /&gt;
They can be healed only on Geoscape and you need to pay mutagen to heal them.&lt;br /&gt;
&lt;br /&gt;
They do not have any [[Personal perks]]. They do not have any lvl 7 human skill. They cannot be dual classed. &lt;br /&gt;
&lt;br /&gt;
They have genetically constructed Mutoid head that cannot be re-equipped. This head armor has same stats as Odin Helmet (Armor 20, no stat buffs or debuffs). They cannot use [[Mutations]] and [[Bionics]].&lt;br /&gt;
&lt;br /&gt;
==Healing Mutoids==&lt;br /&gt;
[[file:mutoid heal100.jpg|550px|right|thumb|Where to find button for healing Mutoids]]&lt;br /&gt;
Mutoids can be healed only from Geoscape -&amp;gt; Personnel and you have to pay [[file:mutagen.png|30px|link=|Mutagens]] Mutagens. &lt;br /&gt;
&lt;br /&gt;
Healing Mutoids follows the same rules and costs as [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] for normal soldiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! % HP missing !! Mutagens cost&lt;br /&gt;
|+ How many Mutagens does healing Mutoids costs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-25 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26-50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51-75 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76-100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to be efficient and heal Mutoids cheaply it is best to heal them when they are missing 25, 50, 75 or 100 percent of their maximum HP. &lt;br /&gt;
&lt;br /&gt;
It is not very efficient to heal them when they are damaged for few HPs because it will cost 25 Mutagens.&lt;br /&gt;
&lt;br /&gt;
==PhoenixPedia Info==&lt;br /&gt;
&lt;br /&gt;
Mutoids are artificially created humanoids bred using MUTAGENS. Immune to the Corruption they can learn abilities from all researched Soldier Classes, as well as some Pandoran abilities after an autopsy has been performed. While a Mutoid can learn many abilities, it can only select one Soldier ability and one Pandoran ability per level. For this additional Mutagens are required. Mutoids can only be healed at a base using MUTAGENS. &lt;br /&gt;
&lt;br /&gt;
Mutoid Soldiers have only five levels, each allowing them access to 1 Soldier and 1 Pandoran ability per level. While Mutoids gain experience the same way other soldiers do, they require Mutagens in order to learn new abilities. &lt;br /&gt;
Increasing statistics also requires Mutagens and is done in the same way as with other Soldiers.&lt;br /&gt;
&lt;br /&gt;
==Mutoid skills==&lt;br /&gt;
&lt;br /&gt;
All available skills for Mutoids are listed below. To see skill functionality hover your mouse over the skill picture and tooltip will appear. Use cost of abilities is in brackets.&lt;br /&gt;
&lt;br /&gt;
===Human skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Research needed !! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Learn cost&lt;br /&gt;
|&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 50 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 10 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 15 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 20 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 25 Mutagens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png|50px|link=Heavy]] &lt;br /&gt;
[[Heavy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png|50px|link=|Proficiency with heavy weapons, mounted weapons and jetpacks]] &lt;br /&gt;
[[Heavy|Heavy training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brawler.png|50px|link=|Bash and melee attacks deal 50% more damage]] &lt;br /&gt;
[[Heavy|Brawler (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:war_cry.png|50px|link=|All enemies within 10 tiles have their Action Points reduced to 2 for the next turn]]&lt;br /&gt;
[[Heavy|War Cry (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:boom_blast.png|50px|link=|	The Action Point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50%&lt;br /&gt;
till the end of the turn]]&lt;br /&gt;
[[Heavy|Boom blast (5WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:inspire.png|50px|link=|Killing an enemy grants allies 1 additional Will Point]]&lt;br /&gt;
[[Heavy|Inspire (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Assault alt.png|50px|link=Assault]] &lt;br /&gt;
[[Assault]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:assault training.png|50px|link=|Proficiency with assault rifles and shotguns]] &lt;br /&gt;
[[Assault#assault training|Assault training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:dash.png|50px|link=|Move up to half your movement range. Limited to 2 uses per turn.]] &lt;br /&gt;
[[Assault#dash|Dash (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:return fire2.png|50px|link=|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon&lt;br /&gt;
with proficiency, and the enemy is within half perception range.]]&lt;br /&gt;
[[Assault#return fire|Return Fire (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ready_for_action.png|50px|link=|Reloading and inventory actions do not cost any Action Points]]&lt;br /&gt;
[[Assault#ready for action|Ready for action (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rally the troops.png|50px|link=|An ally within 10 tiles recovers 2 Action Points]]&lt;br /&gt;
[[Assault#onslaught|Onslaught (2AP 4WP)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png|50px|link=Sniper]] &lt;br /&gt;
[[Sniper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png|50px|link=|Proficiency with sniper rifles and handguns]] &lt;br /&gt;
[[Sniper|Sniper training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extreme_focus.png|50px|link=|Overwatch cost is reduced by 1 action point]] &lt;br /&gt;
[[Sniper|Extreme focus (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:quick_aim.png|50px|link=|The action point cost of the next shot with proficient weapon is reduced by 1]]&lt;br /&gt;
[[Sniper|Quick Aim (3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:master_marksman2.png|50px|link=|Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles]]&lt;br /&gt;
[[Sniper|Master marksman (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:weak_spot2.png|50px|link=|Disabling a body part also removes that body part's armor]]&lt;br /&gt;
[[Sniper|Weak spot (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berserker training.png|50px|link=Berserker]] &lt;br /&gt;
[[Berserker]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berserker training.png|50px|link=|Proficiency with melee weapons and handguns]] &lt;br /&gt;
[[Berserker|Berserker training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor break.png|50px|link=|The next attack deals 30 additional Shred Damage]] &lt;br /&gt;
[[Berserker|Armor break (3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:close quarters evade.png|50px|link=|Attacks from enemies within 10 tiles deal 25% less damage.]]&lt;br /&gt;
[[Berserker|Close quarters evade (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bloodlust.png|50px|link=|Damage and Speed are increased proportional to the health lost (up to 50%)]]&lt;br /&gt;
[[Berserker|Bloodlust (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ignore pain.png|50px|link=|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.]]&lt;br /&gt;
[[Berserker|Ignore pain (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:priest training.png|50px|link=Priest]] &lt;br /&gt;
[[Priest]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:priest training.png|50px|link=|Proficiency with viral weapons.]] &lt;br /&gt;
[[Priest|Priest training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind_control.png|50px|link=|Gain control of an enemy with WP cost equal to enemy's current WP&lt;br /&gt;
Costs 1-10 WPs per turn to maintain, depending on target type]] &lt;br /&gt;
[[Priest|Mind control (1AP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Induce panic.png|50px|link=|Cause a target to panic if its current will points are less than the Priest's.]]&lt;br /&gt;
[[Priest|Induce panic (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Minds sense.png|50px|link=|All organic enemies within 15 tiles are automatically revealed]]&lt;br /&gt;
[[Priest|Mind Sense (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic ward.png|50px|link=|Allies within 10 tiles are immune to panic and psychic damage attacks.]]&lt;br /&gt;
[[Priest|Psychic Ward (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png|50px|link=Technician]] &lt;br /&gt;
[[Technician]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png|50px|link=|Proficiency with PDWs, robotic arms and turret deployment.]] &lt;br /&gt;
[[Technician|Technician training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Fast use.png|50px|link=|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1.]] &lt;br /&gt;
[[Technician|Fast use (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Manual control.png|50px|link=|Take manual control of a turret or vehicle weapon and shoot at a target.]]&lt;br /&gt;
[[Technician|Remote Control (2AP 2WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Field medic.png|50px|link=|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored]]&lt;br /&gt;
[[Technician|Filed Medic (2AP 2WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Remote deployment.png|50px|link=|Turrets can be thrown and deployed for 1 action points.]]&lt;br /&gt;
[[Technician|Remote deployment (1AP)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:infiltrator training.png|50px|link=Infiltrator]] &lt;br /&gt;
[[Infiltrator]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:infiltrator training.png|50px|link=|Proficiency with Crossbows and Spider Drone deployment. Base line stealth factor is 25% as long as the character isn't revealed]] &lt;br /&gt;
[[Infiltrator|Infiltrator training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:surprise attack.png|50px|link=|Attacks from behind gain shock value equal to 3 times the damage dealt.]] &lt;br /&gt;
[[Infiltrator|Surprise attack (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:deploy decoy.png|50px|link=|Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies.]]&lt;br /&gt;
[[Infiltrator|Deploy decoy (1AP 4WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spider drone pack.png|50px|link=|Deploy 3 Spider Drones with one action.]]&lt;br /&gt;
[[Infiltrator|Spider Drone Pack (2AP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vanish.png|50px|link=|Move within 5 tiles and disappear from view for the next turn (or until spotted).]]&lt;br /&gt;
[[Infiltrator|Vanish (1AP 3WP)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pandoran skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pandoran !! Research needed !! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Learn cost&lt;br /&gt;
|&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 10 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 15 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 20 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 25 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 30 Mutagens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Arthron another red.png|50px|link=Arthrons|Arthron]]&lt;br /&gt;
[[Arthrons|Arthron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Arthron_Autopsy_.28200.29|Arthron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:jump.png|50px|link=|Jump up or down one building level]] &lt;br /&gt;
Jump (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fireresistant.png|50px|link=|Reduces effect of Fire Damage by half]] &lt;br /&gt;
Fire Resistant (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|50px|link=|Poison damage is reduced by half]] &lt;br /&gt;
Poison Resistant (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spit_poison.png|50px|link=|Spit poison at enemy or target]] &lt;br /&gt;
Spit poison (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:virus resistant.png|50px|link=|Reduces effect of Virus Damage by half]] &lt;br /&gt;
Virus Resistant (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Triton icon.png|50px|link=Tritons|Triton]]&lt;br /&gt;
[[Tritons|Triton]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Triton_Autopsy_.28200.29|Triton Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:double perception.png|50px|link=|Character's perception range is doubled]] &lt;br /&gt;
Double Perception (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:silent echo.png|50px|link=|All weapon attacks are silent]] &lt;br /&gt;
Silent Echo (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:syphon attack.jpg|50px|link=|Deal 50 melee damage and restore that many Hit Points]] &lt;br /&gt;
Syphon Attack (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:pain chamaleon.png|50px|link=|Become invisible when dealt damage, and hide in a nearby location]] &lt;br /&gt;
Pain Chameleon (2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration.png|50px|link=|Restore 10 HP to all body parts each turn]] &lt;br /&gt;
Regeneration (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:siren icon.png|50px|link=Sirens|Siren]]&lt;br /&gt;
[[Sirens|Siren]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Siren_Autopsy_.28300.29|Siren Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic Scream.png|50px|link=|Scream, reducing the Will Points of all enemy units in an 8 tile radius]] &lt;br /&gt;
Psychic Scream (1AP 4WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slashing strike.jpg|50px|link=|Perform a melee attack that causes bleeding if it deals damage]] &lt;br /&gt;
Slashing Strike (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:injecting strike.jpg|50px|link=|Inflict Viral Damage, reducing Will Points over multiple turns]] &lt;br /&gt;
Injecting Strike (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spit_poison.png|50px|link=|Spits Acid at short range]] &lt;br /&gt;
Acid Spit (2 AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:frenzied.png|50px|link=|Instils Frenzy in friendly characters within 20 tiles for 2 turns, increasing their speed by 50% and making them immune to panic.]] &lt;br /&gt;
Instil Frenzy (1AP 5WP)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Chiron icon.png|50px|link=Chirons|Chiron]]&lt;br /&gt;
[[Chirons|Chiron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Chiron_Autopsy_.28300.29|Chiron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp attack.png|50px|link=|Perform Shock Attack affecting a 5-tile radius, dazing targets if shock value &amp;gt; target Hit Points. Shock damage falls of with range]] &lt;br /&gt;
Stomp (2AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch a Fireworm at a target area]] &lt;br /&gt;
Launch Fireworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch a Poisonworm at a target area]] &lt;br /&gt;
Launch Poisonworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch an Acidworm at a target area]] &lt;br /&gt;
Launch Acidworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gooed.png|50px|link=|Launch a Goo Bomb at a target area]] &lt;br /&gt;
Launch Goo Bomb (2AP)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:scylla icon.png|50px|link=Scyllas|Scylla]]&lt;br /&gt;
[[Scyllas|Scylla]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Scylla_Autopsy_.28400.29|Scylla Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo2.jpg|50px|link=|Goo does not trap or restrict movement]] &lt;br /&gt;
Immune to Goo (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Goo Spit.jpg|50px|link=|Spits Goo at short range]] &lt;br /&gt;
Goo Spit (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Daze immunity.png|50px|link=|Immune to Daze effects]] &lt;br /&gt;
Daze Immunity (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sonic blast.png|50px|link=|Emit a sonic blast in a cone area that dazes targets if blast value is greater than targets' Will Points]] &lt;br /&gt;
Sonic Blast (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Mind Control Immunity.jpg|50px|link=|Immune to Mind Control]] &lt;br /&gt;
Mind Control Immunity (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:acheron-icon.png|50px|link=Other_Pandorans#Acheron|Acheron]]&lt;br /&gt;
[[Other_Pandorans#Acheron|Acheron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Acheron_Autopsy_.28300.29|Acheron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Paralyze Limb.jpg|50px|link=|Disable target body part for 1 turn]] &lt;br /&gt;
Paralyze Limb (1AP 3WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Pepper Cloud.jpg|50px|link=|Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.]] &lt;br /&gt;
Pepper Cloud (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Confusion Cloud.jpg|50px|link=|Reduce enemy Speed by 75% to all organic enemy targets within 10 tiles for 1 turn.]] &lt;br /&gt;
Confusion Cloud (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Cure Spray.jpg|50px|link=|Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed, and Slowed status effects from target ally and restores 50 Hit Points.]] &lt;br /&gt;
Cure Spray (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Resurrect.jpg|50px|link=|Resurrect a single humanoid target as an Arthron or Triton]] &lt;br /&gt;
Resurrect (2AP 6WP)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Corrupted_Horizons&amp;diff=17638</id>
		<title>Corrupted Horizons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Corrupted_Horizons&amp;diff=17638"/>
		<updated>2024-10-13T02:32:33Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: /* Mutoids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corrupted Horizons is DLC 4. This DLC adds one more soldier class: [[Corrupted_Horizons#Mutoids|Mutoid]], one new mechanic: [[Corrupted_Horizons#Corruption_Mechanic|Corruption]], one new enemy type: Acheron, three new story missions and 5 pieces of research. &lt;br /&gt;
&lt;br /&gt;
[[File:CHmain.jpg|right|1000px]]&lt;br /&gt;
&lt;br /&gt;
Corrupted Horizons DLC starts when [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]] is finished.&lt;br /&gt;
&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Reveal and Destroy Pandoran colony==&lt;br /&gt;
A successful haven defense mission has a chance of revealing the location of the Pandoran base from which the attack was launched. If the Pandoran base is within the scanned area of a PP base or a PP base was attacked, this chance is 100%. If not, it has a 20% chance of being revealed on the first successful defense, 50% on the second, 80% on the third and 100% on the fourth. Note that this is true for attacks coming from the same Pandoran structure.&lt;br /&gt;
&lt;br /&gt;
==Research Pandoran Colonies==&lt;br /&gt;
This research is unlocked when player reveals and destroys one Pandoran Colony (it can be any type of colony). Link to this research: [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]]. &lt;br /&gt;
&lt;br /&gt;
After this research is finished cinematics 1 (CH Corruption Breach) are played: ''Hello? Anyone? This is station sigma-seven-one. We need immediate evacuation. I repeat we need immediate evacuation. The facility has been compromised. The specimen two escaped containment chamber and is roaming throughout the lab! You need to get us out of here and purge the entire facility! The specimen must not be allowed to escape into the open! if it does... Its has released strain variant. I am initiating self-destruct procedure. The strain must not....''&lt;br /&gt;
&lt;br /&gt;
Call for help: We have received an urgent distress call from an unknown location, warning of contagion breach. We had better look into it. Site added to Geoscape: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency]].&lt;br /&gt;
&lt;br /&gt;
==Mission 1: An unexpected emergency==&lt;br /&gt;
&lt;br /&gt;
Mission briefing: According to the distress call, unknown Pandoran specimens are attempting to escape, bringing with them an unknown virus strain. Our goal is to prevent that from happening and secure the lab to prevent the virus from speading.&lt;br /&gt;
&lt;br /&gt;
Mission: On this mission players has to secure the area and reboot security system. Mission is full of turrets. Turrets can be taken under phoenix control one by one by moving soldier next to it or all of them at once by activating security system.&lt;br /&gt;
&lt;br /&gt;
After mission: Cinematics 2 (CH Gene Ethics) are played: ''Phoenix Point, this is research team one. Area secure. No hostiles in sight. We are heading into the facility this creature came from. Stand by for direct feed. No idea who owns this place, but they have some serious tech. We are seeing a lot of bodies, not all of them human. Whatever broke out from here. Looks like gen-research. Whatever they were trying to make didn’t like being kept in here. Holy crap is this ugly! Moving in to further. I’m seeing, more tech here. Looks like… By the maker! Phoenix Point, we’ve found something you might want to see. Get a lab ready, we’re bringing some tech back to base.''&lt;br /&gt;
&lt;br /&gt;
We have successfully secured the lab and killed the abomination. While details concerning its nature remain unknown, cutting edge genetic equipment has been found in the lab. All functioning equipment has been sent to Phoenix Point. While the lab will be purged, there is fear that a few Pandoran specimens have managed to escape along with the infection.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available: [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]]. [[Corrupted_Horizons#Corruption_Mechanic|Corruption mechanic]] comes into play.&lt;br /&gt;
&lt;br /&gt;
==Kill Acheron==&lt;br /&gt;
Acheron will appear for example during [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]].&lt;br /&gt;
&lt;br /&gt;
==Research Acheron Autopsy==&lt;br /&gt;
You need to kill Acheron to unlock this research. This is the research: [[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]] This research will unlock [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] via mutagens.&lt;br /&gt;
&lt;br /&gt;
==Research Pandoran Capture and Containment==&lt;br /&gt;
This is the research: [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]]. It is needed to unlock [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]].&lt;br /&gt;
&lt;br /&gt;
==Research Mutoid Genetics==&lt;br /&gt;
This is needed for [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] to appear. It also enables creating [[Corrupted_Horizons#Mutoids|Mutoids]] and unlocks [[Phoenix_Project_research#Mutagen_Harvesting_.28500.29|Mutagen Harvesting research]] even if you do not fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
==Mission 2: Experiments continue==&lt;br /&gt;
[[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]], [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] and [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]] has to be researched in order for this mission to appear.&lt;br /&gt;
&lt;br /&gt;
Before mission: We have discovered one of the original Acheron specimens, referred to as &amp;quot;Specimen 0&amp;quot;, that escaped from the now destroyed research facility. Capturing it dead or alive is essential if we are to find a cure for the corruption virus. Site added to geoscape: Experiments Continue... &lt;br /&gt;
&lt;br /&gt;
Mission briefing: We have located one of the escaped lab specimens. It is vital to capture this Achron and kill all Pandorans in the area so we can extract it safely. &lt;br /&gt;
&lt;br /&gt;
Mission: Player has to capture Acheron and secure the area. If player kills Acheron instead of capturing it the mission will be failed.&lt;br /&gt;
&lt;br /&gt;
After mission: We have successfully secured the Acheron &amp;quot;Specimen 0&amp;quot; and transported it back to base. Research into the species' inner workings can finally begin.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]]&lt;br /&gt;
&lt;br /&gt;
==Research Specimen 0==&lt;br /&gt;
It is needed for [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] to appear. This is the research: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]]&lt;br /&gt;
&lt;br /&gt;
==Wait for Pandorans to research Citadel==&lt;br /&gt;
They might already have it researched but if they do not you have to wait for it. You can find out that it was researched from Intel reports. There is not set time for them to research it as it depends on your game difficulty and on how well you are doing in your campaign.&lt;br /&gt;
&lt;br /&gt;
==Mission 3: Corrupted Lair==&lt;br /&gt;
[[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] needs to be researched by player and Citadel needs to be researched by Pandorans for this mission to trigger.&lt;br /&gt;
&lt;br /&gt;
Before mission: The final push: We have found a lair which has become the host of the primary Acheron lab specimen. In order to devise a permanent cure against the corruption strain we must infiltrate the Pandoran nest and obtain a sample from the Lair's spawnery - after killing it, of course. Site added to geoscape: Corrupted Lair&lt;br /&gt;
&lt;br /&gt;
Mission briefing: Our scouts have found a lair that has been occupied by an Acheron. Our goal is simple - destroy the corrupted spawnery so we could collect a pure sample of the virus from it. &lt;br /&gt;
SUPPLEMENTARY: Synedrion operatives have been sighted entering the location. They might be of assistance to out mission. &lt;br /&gt;
&lt;br /&gt;
Mission: Player has to destroy the spawnery and evacuate. Lair is under attack by Synedrion which will help the player.&lt;br /&gt;
&lt;br /&gt;
After mission: Cinematics 4 (CH The Cure) are played: ''Finally, it is over. After a fighting our way through the lair, we found the spawnery which the first Acheron had infected and obtained a clean sample of the corruption strain. It wasn’t easy. The processing power of the entire Phoenix project went into analysing a strain to find a cure, but we succeeded. An inoculation process began, first on our troops, then our allies, and finally on anyone who wished to have it. Out aircraft flew over the globe, releasing potent anti-viral solutions over corpses and battlefield, to eradicate every trace of corruption until there was none. Now, long after the first Acheron specimen escaped from an unknown research facility, the horror is over. Humanity won this battle, but the larger war rages on…''&lt;br /&gt;
&lt;br /&gt;
Back to normal: Our mission was a glorious success! Now the final ingredient for devising a permanent cure for the corruption strain is in our hands.&lt;br /&gt;
&lt;br /&gt;
Effect: Your soldiers can no longer become corrupted. Those that are currently corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Acheron Autopsy (300)==&lt;br /&gt;
[[File:Acheron autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Specimen: ACHERON. Acherons are large sized creatures that focus more on affecting living creatures in a specific area than attacking directly. They are the only known Pandoran capable of spreading the new corrupted strain of Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There have been no sightings of this mutation prior to 2045. At present it remains unclear whether the creature evolved naturally or was the result of enhanced genetic experiments. All involved in the lab it broke out of have been found dead, and no research records have been recovered. The creature appears to be infected with an unseen strain of the Pandoravirus, capable of causing nightmares and slowly corrupting a person's sanity. As such a strict quarantine has been imposed while analyses continue.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: DNA of over 112 species has been found at present&lt;br /&gt;
&lt;br /&gt;
Function: intelligence remains undetermined. It's speculated that its goal is to spread the new corrupted pandoravirus strain throughout the world&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: strong dispersal glands located on the creature's husk allow it to disperse biochemical droplets in a large area. Additionally the creature can squirt concentrated liquid through organs in its hands.&lt;br /&gt;
&lt;br /&gt;
Mobility: the creature is fast and has the ability to jump at great distances&lt;br /&gt;
&lt;br /&gt;
Weakness: the creature has been observed to adapt to any type of damage once dealt. it is recommended that attacks of various nature are used on it simultaneously before it can adjust.&lt;br /&gt;
&lt;br /&gt;
Effect: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 250. [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] using [[file:mutagen.png|30px|link=|Mutagens]] Mutagens is available.&lt;br /&gt;
&lt;br /&gt;
==Acheron Vivisection (600)==&lt;br /&gt;
[[File:Acheron vivi.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Called the &amp;quot;plague carrier,&amp;quot; the specimen appears to be the only known pandoran that can adapt itself and others through biochemical elements of highly mutating nature. Due to its ability to spread corruption, its holding containment and research lab are quarantined and must undergo a full purge after use.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There is no doubt that the specimen was artificially created. Analysis suggests that the primary goal of the creature was to spread a new strain of Pandoravirus (referred to as the Corruption). We can assume that the Acheron's ability to adapt to any threat and damage is a side effect of its body resisting the corruption's effects while still being able to spread it. Further tests suggest that unlike other Pandoran specimens this one might have been created in a human lab through the use of pandoran mutagens. The exact reason for this remains unknown.&lt;br /&gt;
&lt;br /&gt;
Language: The specimen appears to have been constructed to mimic Pandoran forms of communication, despite it not being a Pandoran per se. This allows it to enter colonies unharmed and also call Pandorans in vicinity to its location.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: tests have concluded that the Acheron becomes resistant to any type of weapon after receiving damage from it. The good news is that the creature's resistance doesn't improve further after that.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: Damage inflicted on Acherons is increased by 10%.&lt;br /&gt;
&lt;br /&gt;
==Mutoid Genetics (1000)==&lt;br /&gt;
[[File:mutoid gene.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Research materials found in the unknown genetic lab have found to reference a series of projects relating to construction of autonomous genetic entities. Apparently someone was trying to merge human subjects with Pandoran DNA in a more controlled fashion in order to create the ideal soldier.&lt;br /&gt;
&lt;br /&gt;
After research: After significant research, the secrets behind the &amp;quot;Mutoid&amp;quot; project have been uncovered. Despite their lack of ethics, the original scientists have successfully managed to find a way to build artificial human soldiers through the use of cloning technology and Pandoran mutagens. The newly created Mutoid soldiers thus are immune to the corrupted strain of the Pandoravirus and are capable of learning all human skills, and many of the Pandorans' as well (provided DNA samples are available).&lt;br /&gt;
&lt;br /&gt;
Bonus effects: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 500, [[Corrupted_Horizons#Mutoids|Mutoid]] production is available. Mutoids can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids&lt;br /&gt;
&lt;br /&gt;
==Specimen 0 (600)==&lt;br /&gt;
[[File:specimen 0.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: We have finally found one of the original Acheron specimens that escaped the rogue lab facility. Named, Specimen 0, this Acheron is one of the few Pandorans that have an original unmutated version of the corruption virus. Now that we have it in our facility, our efforts to find a cure can begin.&lt;br /&gt;
&lt;br /&gt;
After research: The successful capture of Specimen 0 has led to a number of scientific breakthroughs. Thanks to the Phoenix Initiative's processing power, a solution to treat the Corruption has been found. Testing on living specimens has confirmed that genetically enhanced mutagens could be used to treat anyone infected by this dangerous Pandoravirus strain. While all medical facilities have been equipped with the necessary equipment, the treatment is highly individual and requires a fresh supply of mutagens. Finding a permanent cure would require access to an original sample of the new Pandoravirus strain.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available - [[Corrupted_Horizons#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Vita Grenade (500)==&lt;br /&gt;
[[File:vita grenade.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] research is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Discoveries made during the Acheron autopsy have allowed us to make a theoretical model of a grenade with the ability to heal soldiers at a distance. &lt;br /&gt;
&lt;br /&gt;
Making a prototype of this is a key priority!&lt;br /&gt;
&lt;br /&gt;
After research: After dozens of attempts we have finally discovered a way to make the Acheron spray useful in grenade form. &lt;br /&gt;
&lt;br /&gt;
Compact and efficient, the Vita grenade has the power to close minor wounds of all organic beings in a radius of several meters.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Vita grenade item white1.jpg|50px|link=Grenades#vita grenade]] [[Grenades#vita grenade|Vita Grenade]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Corruption Mechanic=&lt;br /&gt;
A new strain of corruption has appeared. Unlike the Pandoravirus it will infect people suffering physical attacks during battle or by entering CORRUPTED SITES (any site covered by mist). Each point of corruption eats away at the WILL of the infected (One point of corruption lowers Will Points of corrupted soldier by 1 until cured), while also increasing the damage dealt as a side effect. Soldiers gain 2% bonus to their damage dealt for every 1 point of corruption. Recruits gained from corrupted sites will be infected with corruption.&lt;br /&gt;
&lt;br /&gt;
Corruption Mechanic comes into play after [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished. Once [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] is finished your soldiers can no longer become corrupted. Those that are corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
==Corruption treatment==&lt;br /&gt;
[[file:how to cure100.jpg|650px|right|thumb|Where to find button for curing corruption]]&lt;br /&gt;
Now that you have researched a cure for the Corruption strain, you can cure corrupted soldiers from your base. In order to cure a corrupted soldier you need to pay 25 MUTAGENS for every 25% of Corruption that has affected the soldier.&lt;br /&gt;
&lt;br /&gt;
Corruption Treatment is available after [[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]] is researched. Corruption can be cured from Geoscape -&amp;gt; Personnel. There is Cure icon below Edit Unit icon. To treat corruption you need to pay [[file:mutagen.png|30px|link=|Mutagens]] Mutagens&lt;br /&gt;
&lt;br /&gt;
Maximum Will Power of your soldiers is how many Corruption points they can have. [[file:mutagen.png|30px|link=|Mutagens]] Mutagens cost of curing corruption does not depend on how many corruption points soldiers have but on how many % of their Will Power is corrupted. This essentialy makes curing corruption points cheaper for soldiers with high Will Power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! % corrupted !! Mutagens cost&lt;br /&gt;
|+ How many Mutagens does curing corruption costs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-25 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26-50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51-75 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76-100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From the table above you can see that if you want to be efficient and cure corruption cheaply it is best to cure corruption when it reaches 25,50,75 or 100 percent. &lt;br /&gt;
&lt;br /&gt;
It is not very efficient to cure high Will Power soldiers with 1 corruption point because it will cost 25 Mutagens.&lt;br /&gt;
&lt;br /&gt;
==Corruption vaccine==&lt;br /&gt;
After hours of research we have finally found a vaccine that will eliminate the corruption strain for good. As soldiers are being inoculated against the disease, our planes are spreading it over battlefields ensuring that the dead there pose no further threat. Your soldiers can no longer become corrupted. Those that are currently corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
This happens automatically after [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] is finished. Player does not have to do anything apart from finishing that mission.&lt;br /&gt;
&lt;br /&gt;
=Mutoids=&lt;br /&gt;
[[file:mutoid recruit.jpg|450px|right|thumb|Where to create Mutoids]]&lt;br /&gt;
Mutoid soldiers can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids once [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] research is finished. Maximum level for Mutoid soldiers is 5. &lt;br /&gt;
&lt;br /&gt;
Mutoids are created with 14 Strength, 6 Will Power and 14 Speed on all difficulties which are the same stats as for soldiers recruited from base on Legend difficulty. &lt;br /&gt;
&lt;br /&gt;
On every level you can choose one human skill from classes that you have access to and one skill from these 6 Pandoran types after finishing their respective autopsy research: Arthron, Triton, Siren, Chiron, Scylla and Acheron.&lt;br /&gt;
&lt;br /&gt;
After reaching level 2 you can give Mutoids any lvl 2 skill from available classes.&lt;br /&gt;
After reaching level 3 you can give Mutoids any lvl 3 skill from available classes.&lt;br /&gt;
After reaching level 4 you can give Mutoids any lvl 5 skill from available classes. Level 4 skill is New class for all classes and this skill is skipped because Mutoids cannot be dual classed.&lt;br /&gt;
After reaching level 5 you can give Mutoids any lvl 6 skill from available classes. &lt;br /&gt;
&lt;br /&gt;
Learn costs of new skills are the same as for normal soldiers but instead of skill points (SPs) you pay with Mutagens. &lt;br /&gt;
&lt;br /&gt;
Creating Mutoid soldiers costs 50 Mutagens and you need to choose their lvl 1 human skill before creating them. &lt;br /&gt;
&lt;br /&gt;
It costs 771 Mutagens to create and fully max out Mutoid soldiers. &lt;br /&gt;
&lt;br /&gt;
Mutoid soldiers have some advantages and disadvantages in comparison to normal soldiers.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
They are immune to corruption. They can choose one human skill and one Pandoran skill on each level from many available skills. &lt;br /&gt;
&lt;br /&gt;
They can be leveled fast because they do not need any Skill Points (SPs). Instead of skill points they use Mutagens to increase stats and learn skills.&lt;br /&gt;
&lt;br /&gt;
It is easier to reach maximum level. Their maximum level is 5 and they level up in a same way as normal soldiers. Unlike normal soldiers they are already maxed out on lvl 5 and have 10 skills.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages== &lt;br /&gt;
They can be healed only on Geoscape and you need to pay mutagen to heal them.&lt;br /&gt;
&lt;br /&gt;
They do not have any [[Personal perks]]. They do not have any lvl 7 human skill. They cannot be dual classed. &lt;br /&gt;
&lt;br /&gt;
They have genetically constructed Mutoid head that cannot be re-equipped. This head armor has same stats as Odin Helmet (Armor 20, no stat buffs or debuffs). They cannot use [[Mutations]] and [[Bionics]].&lt;br /&gt;
&lt;br /&gt;
==Healing Mutoids==&lt;br /&gt;
[[file:mutoid heal100.jpg|550px|right|thumb|Where to find button for healing Mutoids]]&lt;br /&gt;
Mutoids can be healed only from Geoscape -&amp;gt; Personnel and you have to pay [[file:mutagen.png|30px|link=|Mutagens]] Mutagens. &lt;br /&gt;
&lt;br /&gt;
Healing Mutoids follows the same rules and costs as [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] for normal soldiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! % HP missing !! Mutagens cost&lt;br /&gt;
|+ How many Mutagens does healing Mutoids costs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-25 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26-50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51-75 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76-100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to be efficient and heal Mutoids cheaply it is best to heal them when they are missing 25, 50, 75 or 100 percent of their maximum HP. &lt;br /&gt;
&lt;br /&gt;
It is not very efficient to heal them when they are damaged for few HPs because it will cost 25 Mutagens.&lt;br /&gt;
&lt;br /&gt;
==PhoenixPedia Info==&lt;br /&gt;
&lt;br /&gt;
Mutoids are artificially created humanoids bred using MUTAGENS. Immune to the Corruption they can learn abilities from all researched Soldier Classes, as well as some Pandoran abilities after an autopsy has been performed. While a Mutoid can learn many abilities, it can only select one Soldier ability and one Pandoran ability per level. For this additional Mutagens are required. Mutoids can only be healed at a base using MUTAGENS. &lt;br /&gt;
&lt;br /&gt;
Mutoid Soldiers have only five levels, each allowing them access to 1 Soldier and 1 Pandoran ability per level. While Mutoids gain experience the same way other soldiers do, they require Mutagens in order to learn new abilities. &lt;br /&gt;
Increasing statistics also requires Mutagens and is done in the same way as with other Soldiers.&lt;br /&gt;
&lt;br /&gt;
==Mutoid skills==&lt;br /&gt;
&lt;br /&gt;
All available skills for Mutoids are listed below. To see skill functionality hover your mouse over the skill picture and tooltip will appear. Use cost of abilities is in brackets.&lt;br /&gt;
&lt;br /&gt;
===Human skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Research needed !! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Learn cost&lt;br /&gt;
|&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 50 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 10 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 15 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 20 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 25 Mutagens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png|50px|link=Heavy]] &lt;br /&gt;
[[Heavy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png|50px|link=|Proficiency with heavy weapons, mounted weapons and jetpacks]] &lt;br /&gt;
[[Heavy|Heavy training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brawler.png|50px|link=|Bash and melee attacks deal 50% more damage]] &lt;br /&gt;
[[Heavy|Brawler (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:war_cry.png|50px|link=|All enemies within 10 tiles have their Action Points reduced to 2 for the next turn]]&lt;br /&gt;
[[Heavy|War Cry (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:boom_blast.png|50px|link=|	The Action Point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50%&lt;br /&gt;
till the end of the turn]]&lt;br /&gt;
[[Heavy|Boom blast (5WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:inspire.png|50px|link=|Killing an enemy grants allies 1 additional Will Point]]&lt;br /&gt;
[[Heavy|Inspire (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Assault alt.png|50px|link=Assault]] &lt;br /&gt;
[[Assault]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:assault training.png|50px|link=|Proficiency with assault rifles and shotguns]] &lt;br /&gt;
[[Assault#assault training|Assault training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:dash.png|50px|link=|Move up to half your movement range. Limited to 2 uses per turn.]] &lt;br /&gt;
[[Assault#dash|Dash (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:return fire2.png|50px|link=|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon&lt;br /&gt;
with proficiency, and the enemy is within half perception range.]]&lt;br /&gt;
[[Assault#return fire|Return Fire (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ready_for_action.png|50px|link=|Reloading and inventory actions do not cost any Action Points]]&lt;br /&gt;
[[Assault#ready for action|Ready for action (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rally the troops.png|50px|link=|An ally within 10 tiles recovers 2 Action Points]]&lt;br /&gt;
[[Assault#onslaught|Onslaught (2AP 4WP)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png|50px|link=Sniper]] &lt;br /&gt;
[[Sniper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png|50px|link=|Proficiency with sniper rifles and handguns]] &lt;br /&gt;
[[Sniper|Sniper training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extreme_focus.png|50px|link=|Overwatch cost is reduced by 1 action point]] &lt;br /&gt;
[[Sniper|Extreme focus (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:quick_aim.png|50px|link=|The action point cost of the next shot with proficient weapon is reduced by 1]]&lt;br /&gt;
[[Sniper|Quick Aim (3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:master_marksman2.png|50px|link=|Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles]]&lt;br /&gt;
[[Sniper|Master marksman (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:weak_spot2.png|50px|link=|Disabling a body part also removes that body part's armor]]&lt;br /&gt;
[[Sniper|Weak spot (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berserker training.png|50px|link=Berserker]] &lt;br /&gt;
[[Berserker]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berserker training.png|50px|link=|Proficiency with melee weapons and handguns]] &lt;br /&gt;
[[Berserker|Berserker training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor break.png|50px|link=|The next attack deals 30 additional Shred Damage]] &lt;br /&gt;
[[Berserker|Armor break (3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:close quarters evade.png|50px|link=|Attacks from enemies within 10 tiles deal 25% less damage.]]&lt;br /&gt;
[[Berserker|Close quarters evade (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bloodlust.png|50px|link=|Damage and Speed are increased proportional to the health lost (up to 50%)]]&lt;br /&gt;
[[Berserker|Bloodlust (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ignore pain.png|50px|link=|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.]]&lt;br /&gt;
[[Berserker|Ignore pain (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:priest training.png|50px|link=Priest]] &lt;br /&gt;
[[Priest]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:priest training.png|50px|link=|Proficiency with viral weapons.]] &lt;br /&gt;
[[Priest|Priest training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind_control.png|50px|link=|Gain control of an enemy with WP cost equal to enemy's current WP&lt;br /&gt;
Costs 1-10 WPs per turn to maintain, depending on target type]] &lt;br /&gt;
[[Priest|Mind control (1AP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Induce panic.png|50px|link=|Cause a target to panic if its current will points are less than the Priest's.]]&lt;br /&gt;
[[Priest|Induce panic (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Minds sense.png|50px|link=|All organic enemies within 15 tiles are automatically revealed]]&lt;br /&gt;
[[Priest|Mind Sense (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic ward.png|50px|link=|Allies within 10 tiles are immune to panic and psychic damage attacks.]]&lt;br /&gt;
[[Priest|Psychic Ward (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png|50px|link=Technician]] &lt;br /&gt;
[[Technician]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png|50px|link=|Proficiency with PDWs, robotic arms and turret deployment.]] &lt;br /&gt;
[[Technician|Technician training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Fast use.png|50px|link=|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1.]] &lt;br /&gt;
[[Technician|Fast use (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Manual control.png|50px|link=|Take manual control of a turret or vehicle weapon and shoot at a target.]]&lt;br /&gt;
[[Technician|Remote Control (2AP 2WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Field medic.png|50px|link=|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored]]&lt;br /&gt;
[[Technician|Filed Medic (2AP 2WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Remote deployment.png|50px|link=|Turrets can be thrown and deployed for 1 action points.]]&lt;br /&gt;
[[Technician|Remote deployment (1AP)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:infiltrator training.png|50px|link=Infiltrator]] &lt;br /&gt;
[[Infiltrator]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:infiltrator training.png|50px|link=|Proficiency with Crossbows and Spider Drone deployment. Base line stealth factor is 25% as long as the character isn't revealed]] &lt;br /&gt;
[[Infiltrator|Infiltrator training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:surprise attack.png|50px|link=|Attacks from behind gain shock value equal to 3 times the damage dealt.]] &lt;br /&gt;
[[Infiltrator|Surprise attack (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:deploy decoy.png|50px|link=|Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies.]]&lt;br /&gt;
[[Infiltrator|Deploy decoy (1AP 4WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spider drone pack.png|50px|link=|Deploy 3 Spider Drones with one action.]]&lt;br /&gt;
[[Infiltrator|Spider Drone Pack (2AP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vanish.png|50px|link=|Move within 5 tiles and disappear from view for the next turn (or until spotted).]]&lt;br /&gt;
[[Infiltrator|Vanish (1AP 3WP)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pandoran skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pandoran !! Research needed !! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Learn cost&lt;br /&gt;
|&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 10 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 15 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 20 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 25 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 30 Mutagens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Arthron another red.png|50px|link=Arthrons|Arthron]]&lt;br /&gt;
[[Arthrons|Arthron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Arthron_Autopsy_.28200.29|Arthron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:jump.png|50px|link=|Jump up or down one building level]] &lt;br /&gt;
Jump (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fireresistant.png|50px|link=|Reduces effect of Fire Damage by half]] &lt;br /&gt;
Fire Resistant (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|50px|link=|Poison damage is reduced by half]] &lt;br /&gt;
Poison Resistant (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spit_poison.png|50px|link=|Spit poison at enemy or target]] &lt;br /&gt;
Spit poison (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:virus resistant.png|50px|link=|Reduces effect of Virus Damage by half]] &lt;br /&gt;
Virus Resistant (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Triton icon.png|50px|link=Tritons|Triton]]&lt;br /&gt;
[[Tritons|Triton]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Triton_Autopsy_.28200.29|Triton Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:double perception.png|50px|link=|Character's perception range is doubled]] &lt;br /&gt;
Double Perception (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:silent echo.png|50px|link=|All weapon attacks are silent]] &lt;br /&gt;
Silent Echo (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:syphon attack.jpg|50px|link=|Deal 50 melee damage and restore that many Hit Points]] &lt;br /&gt;
Syphon Attack (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:pain chamaleon.png|50px|link=|Become invisible when dealt damage, and hide in a nearby location]] &lt;br /&gt;
Pain Chameleon (2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration.png|50px|link=|Restore 10 HP to all body parts each turn]] &lt;br /&gt;
Regeneration (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:siren icon.png|50px|link=Sirens|Siren]]&lt;br /&gt;
[[Sirens|Siren]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Siren_Autopsy_.28300.29|Siren Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic Scream.png|50px|link=|Scream, reducing the Will Points of all enemy units in an 8 tile radius]] &lt;br /&gt;
Psychic Scream (1AP 4WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slashing strike.jpg|50px|link=|Perform a melee attack that causes bleeding if it deals damage]] &lt;br /&gt;
Slashing Strike (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:injecting strike.jpg|50px|link=|Inflict Viral Damage, reducing Will Points over multiple turns]] &lt;br /&gt;
Injecting Strike (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spit_poison.png|50px|link=|Spits Acid at short range]] &lt;br /&gt;
Acid Spit (2 AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:frenzied.png|50px|link=|Instils Frenzy in friendly characters within 20 tiles for 2 turns, increasing their speed by 50% and making them immune to panic.]] &lt;br /&gt;
Instil Frenzy (1AP 5WP)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Chiron icon.png|50px|link=Chirons|Chiron]]&lt;br /&gt;
[[Chirons|Chiron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Chiron_Autopsy_.28300.29|Chiron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp attack.png|50px|link=|Perform Shock Attack affecting a 5-tile radius, dazing targets if shock value &amp;gt; target Hit Points. Shock damage falls of with range]] &lt;br /&gt;
Stomp (2AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch a Fireworm at a target area]] &lt;br /&gt;
Launch Fireworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch a Poisonworm at a target area]] &lt;br /&gt;
Launch Poisonworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch an Acidworm at a target area]] &lt;br /&gt;
Launch Acidworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gooed.png|50px|link=|Launch a Goo Bomb at a target area]] &lt;br /&gt;
Launch Goo Bomb (2AP)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:scylla icon.png|50px|link=Scyllas|Scylla]]&lt;br /&gt;
[[Scyllas|Scylla]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Scylla_Autopsy_.28400.29|Scylla Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo2.jpg|50px|link=|Goo does not trap or restrict movement]] &lt;br /&gt;
Immune to Goo (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Goo Spit.jpg|50px|link=|Spits Goo at short range]] &lt;br /&gt;
Goo Spit (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Daze immunity.png|50px|link=|Immune to Daze effects]] &lt;br /&gt;
Daze Immunity (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sonic blast.png|50px|link=|Emit a sonic blast in a cone area that dazes targets if blast value is greater than targets' Will Points]] &lt;br /&gt;
Sonic Blast (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Mind Control Immunity.jpg|50px|link=|Immune to Mind Control]] &lt;br /&gt;
Mind Control Immunity (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:acheron-icon.png|50px|link=Other_Pandorans#Acheron|Acheron]]&lt;br /&gt;
[[Other_Pandorans#Acheron|Acheron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Acheron_Autopsy_.28300.29|Acheron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Paralyze Limb.jpg|50px|link=|Disable target body part for 1 turn]] &lt;br /&gt;
Paralyze Limb (1AP 3WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Pepper Cloud.jpg|50px|link=|Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.]] &lt;br /&gt;
Pepper Cloud (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Confusion Cloud.jpg|50px|link=|Reduce enemy Speed by 75% to all organic enemy targets within 10 tiles for 1 turn.]] &lt;br /&gt;
Confusion Cloud (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Cure Spray.jpg|50px|link=|Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed, and Slowed status effects from target ally and restores 50 Hit Points.]] &lt;br /&gt;
Cure Spray (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Resurrect.jpg|50px|link=|Resurrect a single humanoid target as an Arthron or Triton]] &lt;br /&gt;
Resurrect (2AP 6WP)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17637</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17637"/>
		<updated>2024-10-13T01:58:53Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.&amp;lt;br/&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg.&amp;lt;br /&amp;gt;Damage to egg does not translate to the creature that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Myrmidon Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:myrmidon_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Myrmidon egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Myrmidon.&amp;lt;br /&amp;gt;Damage to egg does not translate to the Myrmidon that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus and can't be mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosive Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:explosive_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explosive egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn violently explodes.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.&amp;lt;br /&amp;gt;[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius&amp;lt;br /&amp;gt;Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons|Corrupted Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Acheron unique abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! PICTURE&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;| DESCRIPTION &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_call_reinforcements.png|50px|link=|Call Reinforcements]]&lt;br /&gt;
| Instantly call a group of reinforcements.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_co-corruption.png|50px|link=|Co-corruption]]&lt;br /&gt;
| All Pandorans in battle gain Corruptive Attack.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_contact_corruption.png|50px|link=|Contact Corruption]]&lt;br /&gt;
| Corrupts attacker when suffering Melee orh Bash attacks.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_attack.png|50px|link=|Corruptive Attack]]&lt;br /&gt;
| Successful attacks spread corruption to organic units.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_dynamic_resistance.png|50px|link=|Dynamic Resistance]]&lt;br /&gt;
| Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Area abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_restore_pandoran_armor.png|50px|link=|Restore Pandoran Armor]]&lt;br /&gt;
| Add 10 armor to all Pandorans within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_resurrect_corpses.png|50px|link=|Resurrect Corpses]]&lt;br /&gt;
| Transform all human sized corpses within 10 tiles into Arthrons or Tritons.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_confusion_cloud.png|50px|link=|Confusion Cloud]]&lt;br /&gt;
| Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corrosive_cloud.png|50px|link=|Corrosive Cloud]]&lt;br /&gt;
| Deal 10 acid damage to all enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_cloud.png|50px|link=|Corruptive Cloud]]&lt;br /&gt;
| Corrupt all organic enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_cloud.png|50px|link=|Cure Cloud]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_pepper_cloud.png|50px|link=|Pepper Cloud]]&lt;br /&gt;
| Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Spray abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_spray.png|50px|link=|Corruptive Spray]]&lt;br /&gt;
| Organic targets will be corrupted in addition to the standard damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_spray.png|50px|link=|Cure Spray]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_goo_spray.png|50px|link=|Goo Spray]]&lt;br /&gt;
| Spray goo at target or enemy. Target will be gooed in addition to damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_neurotoxic_spray.png|50px|link=|Neurotoxic Spray]]&lt;br /&gt;
| Disable target body part for 1 turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap to target location within 10 tiles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Phoenix_Project_research&amp;diff=17636</id>
		<title>Phoenix Project research</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Phoenix_Project_research&amp;diff=17636"/>
		<updated>2024-10-13T01:49:35Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: /* Chiron Vivisection (600) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 [[Facilities#research lab|Research Lab]] generates 4 research points per hour. The cost of research in research points for each research is in brackets. Flowcharts aka Tech Tree is here: [[Sheepy's Tech Tree|Tech Tree]].&lt;br /&gt;
&lt;br /&gt;
In order to get access to faction research you need to improve your diplomacy levels with them. Every finished faction research is available for the player when he reaches [[Diplomacy#Aligned_.28attitude_from_50_to_74.29|aligned diplomacy status]] with the faction. The whole faction tech tree is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] to research after reaching [[Diplomacy#Allied_.28attitude_from_75_to_100.29|allied diplomacy status]]. Faction research is here: [[Disciples of Anu Research]], [[New Jericho Research]] and [[Synedrion Research]].&lt;br /&gt;
&lt;br /&gt;
[[Phoenix_Project_research#Autopsies|Autopsy research]] is unlocked when you kill the specific alien type. &lt;br /&gt;
&lt;br /&gt;
[[Phoenix_Project_research#Vivisections|Vivisection research]] is revealed when you finish [[Phoenix_Project_research#Autopsies|Autopsy research]] for a given enemy type and have [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran capture and containment]] research finished. You need to capture alive these enemy types to unlock vivisection research.&lt;br /&gt;
&lt;br /&gt;
Every weapon and armor in the game can be reverse-engineered. You need one or two of these weapons / armors in order to do it.&lt;br /&gt;
&lt;br /&gt;
=Basic research=&lt;br /&gt;
&lt;br /&gt;
==Atmospheric analysis (50)==&lt;br /&gt;
[[File:Atmospheric analysis.jpg|right|220px]]&lt;br /&gt;
Prerequisites: none&lt;br /&gt;
&lt;br /&gt;
Before research: We have managed to connect to some of the remaining weather satellites. We should use these to assess the extent of the new mist outbreak.&lt;br /&gt;
&lt;br /&gt;
After research: &lt;br /&gt;
Atmospheric Analysis Reprogramming of our satellite systems has revealed the extent of the new mist outbreak. The origin sites are in the coastal sea region, as in the previous two incursions, but the activity level seems higher, posing a serious threat to remaining life on earth. &lt;br /&gt;
&lt;br /&gt;
Havens caught within the mist will be at risk of attack, so we should explore mist-covered regions thoroughly and defend any havens trapped within them. Our geoscape monitoring systems have been updated with current mist coverage.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Global mist monitoring system available&amp;lt;/b&amp;gt; [[Geoscape#The_War_against_the_Pandorans|Mist explained here]]&lt;br /&gt;
&lt;br /&gt;
==Haven recruitment protocols (50)==&lt;br /&gt;
[[File:Haven recruitment protocols.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Atmospheric_analysis_.2850.29|Atmospheric analysis research]]&lt;br /&gt;
&lt;br /&gt;
Before research: The leader of a reconnaissance team has proposed that we attempt to recruit capable people from the Havens. They might not share the technological know-how of Phoenix Project operatives but have been battle-hardened by the horrors of the world.&lt;br /&gt;
&lt;br /&gt;
After research: We have created a set of biometric and psych-eval tests in order to identify potential recruits. We need to locate havens with leaders favorable to our cause and barter any resources they want in order to secure our recruitment choices. &lt;br /&gt;
&lt;br /&gt;
It will probably be cheaper and easier for us to get recruits from havens with higher populations.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;We can now recruit soldiers from Havens&amp;lt;/b&amp;gt; [[Geoscape#Recruiting_from_Havens|Recruiting from Havens explained here]]&lt;br /&gt;
&lt;br /&gt;
==Haven trade protocols (50)==&lt;br /&gt;
[[File:Haven trade protocols.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Haven_recruitment_protocols_.2850.29|Haven recruitment protocols research]] &lt;br /&gt;
&lt;br /&gt;
Before research: Some trade between Havens occurs, but it is a difficult and dangerous process. With our access to transportation, we are in a unique position to assist the different settlements by providing supplies. This might be a perfect opportunity to establish trade relations that would benefit all sides. Bonus effects: We can know trade resources with Havens.&lt;br /&gt;
&lt;br /&gt;
After research: We have established a series of diplomatic protocols for trading with Havens. &lt;br /&gt;
&lt;br /&gt;
While many settlements may have needs that we could meet, the sad truth is that in today's atmosphere of fear and paranoia, we will have to establish good relations with the Haven's leadership and show that we're not potential swindlers or raiders before they will consider engaging in trade with us.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;We can now trade resources with Havens&amp;lt;/b&amp;gt; [[Geoscape#Where_do_resources_come_from.3F|Trading explained here]]&lt;br /&gt;
&lt;br /&gt;
==The Phoenix Archives (100)==&lt;br /&gt;
[[File:The Phoenix Archives.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Atmospheric_analysis_.2850.29|Atmospheric analysis research]]&lt;br /&gt;
&lt;br /&gt;
Before research: We have discovered a batch of encrypted files on the mainframe of the newly-reclaimed Phoenix Base. According to the filenames, these are the Phoenix Archives, or what remains of them.&lt;br /&gt;
&lt;br /&gt;
After research: Randolph Symes III's notes indicate the existence of a private retreat owned by the Symes family, used as a place of meditation and research. It may contain information that could help us understand what Symes was trying to achieve in his final days.&lt;br /&gt;
&lt;br /&gt;
After cinematics: Whatever happened to Dr. Symes? Randolph Symes's notes indicate the existence of a private retreat owned by the Symes family, used as a place of meditation and research. It may contain information that could help us understand what Symes was trying to achieve in his final days. Site added to escape: The Symes Retreat. We should send our operatives to investigate.&lt;br /&gt;
&lt;br /&gt;
Bonus effects: cinematics about Randolph Symes the third. &amp;lt;b&amp;gt;Site added to Geoscape: [[PP_victory#The_Symes_Retreat|The Symes Retreat]]. Phoenix bases are revealed and can be activated.&amp;lt;/b&amp;gt; [[Geoscape#Bases|Base activation explained here]]&lt;br /&gt;
&lt;br /&gt;
==Human population census (50)==&lt;br /&gt;
[[File:hpcres.jpg|right|220px]]&lt;br /&gt;
Prerequisites: [[Phoenix_Project_research#The_Phoenix_Archives_.28100.29|The Phoenix Archives research]].&lt;br /&gt;
&lt;br /&gt;
Before research: By collecting information from all human havens we can evaluate the Pandoran threat to human survival on our planet&lt;br /&gt;
&lt;br /&gt;
After research: The total human population gathered in the safety of havens can now be tracked on a daily basis.&lt;br /&gt;
&lt;br /&gt;
We have also calculated the survival threshold for human reproduction once the Pandoran threat is eliminated. &lt;br /&gt;
&lt;br /&gt;
If the population falls below this threshold, then humanity will not survive in the long term. It is imperative that we do not let this happen.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Human population monitoring available&amp;lt;/b&amp;gt; [[Getting_Started#Understanding_the_goals_of_the_Phoenix_Project_.28PX.29_and_the_Doomsday_Clock_.28aka_Human_Population_Census.2C_or_HPC.29|Human population census explained here]]&lt;br /&gt;
&lt;br /&gt;
==Disciples of Anu (50)==&lt;br /&gt;
[[File:Anures.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Discover [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] haven on Geoscape.&lt;br /&gt;
&lt;br /&gt;
Before research: Said to have been a series of cultist sects before the Third World War, the Disciples of Anu have grown to become one of the greatest powers in what is left of our world. Not much is known about their religion other that they embrace the mutations brought by the Pandoravirus, and are ruled by a leader referred to only as '[[Disciples_of_Anu#The Exalted|The Exalted]]'.&lt;br /&gt;
&lt;br /&gt;
After research: The Disciples of Anu are a syncretic religion formed out of several previous cults (the Children of the Black Tide, the Holy Disciples of the Xenoglossic Doctrine, and the Order of ANU) by the messianic figure known only as [[Disciples_of_Anu#The Exalted|The Exalted]]. She forged the disparate elements of the cults into a unified belief system built around her visions of ANU, the Dead God.&lt;br /&gt;
&lt;br /&gt;
The Disciples of Anu leadership follows a strict hierarchy, and access to [[Disciples_of_Anu#The Exalted|The Exalted]] is reserved only for the most faithful. Should we seek out an alliance with her, we would first have to gain the approval of her servants: the Apostle to the Once-Born, the Keeper of the Threshold, the Voiceless Hierophant, the Blind Legate, the Shadowed Hierarch and finally the Synod of Yearning. The latter said to be a 'compound being' of some kind, effectively runs the day-to-day operations of the Disciples.&lt;br /&gt;
&lt;br /&gt;
Rewards: &amp;lt;b&amp;gt;[[File:food.png|30px|link=|]] FOOD +250 and [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] cinematics are played.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Jericho (50)==&lt;br /&gt;
[[File:NJres.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Discover [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] haven on Geoscape.&lt;br /&gt;
&lt;br /&gt;
Before research: New Jericho is a militaristic organization founded by the enigmatic billionaire [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]].&lt;br /&gt;
&lt;br /&gt;
After research: New Jericho is a militaristic organization founded by [[New_Jericho#Tobias_West|Tobias West]], the enigmatic billionaire founder of Vanadium Inc. Ideologically committed to West’s values of reason and meritocracy, New Jericho valorizes human will as the foundation of freedom and sees the Pandorans as a threat to the very core of human identity. West is said to have developed a long-term military strategy that will succeed where previous campaigns have failed. Some accuse him of having built a cult of personality around himself.&lt;br /&gt;
&lt;br /&gt;
Rewards: &amp;lt;b&amp;gt;[[File:materials.png|30px|link=|]] MATERIALS +315 and [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] cinematics&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synedrion (50)==&lt;br /&gt;
[[File:SYNres.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Discover [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] haven on Geoscape.&lt;br /&gt;
&lt;br /&gt;
Before research: An anarchist organization without leaders, dedicated to new technologies and freedom of thought. Synedrion aims to find a way of co-existing with the new ecosystem.&lt;br /&gt;
&lt;br /&gt;
After research: Synedrion is an amalgamation of several political movements, with roots in social ecology, anarcho-syndicalism, and similar belief systems. Built on a strong opposition to hierarchies, Synedrion is egalitarian and radically democratic, with decisions being made via public assembly. Despite this, certain more prominent individuals do exist, and two streams of thought have begun to crystallize: the Polyphonic Tendency, who believe that the origin of humanity's dysfunctional relationship with the environment lies in hierarchies of dominance, and the Terraformers, who believe in putting humans first and are less opposed to the idea of leadership. The current official goal of Synedrion is finding a way of co-existing with the new ecosystem, but that goal is being challenged from within.&lt;br /&gt;
&lt;br /&gt;
Rewards: &amp;lt;b&amp;gt;[[File:tech.png|30px|link=|]] TECH +190, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] cinematics &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=General research=&lt;br /&gt;
&lt;br /&gt;
==Pandoran Goo (100)==&lt;br /&gt;
[[File:Pandoran Goo.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Pandoran with Goo encountered&lt;br /&gt;
&lt;br /&gt;
Before research: A member of our assault team has brought a sample of the green Pandoran goo from the battlefield. The substance has been isolated in a Biohazard 2 containment laboratory, awaiting further analysis.&lt;br /&gt;
&lt;br /&gt;
After research: An analysis of the substance referred to as “Goo” by our field team and laboratory scientists have found it to be a mutated form of the Caulbacter cresentus bacterium. The bacterium has adhesive properties and thrives in wet spaces, although it does react negatively to oxygen. &lt;br /&gt;
&lt;br /&gt;
Experiments have shown that exposed to air, the substance dies in a matter of moments, rendering the “goo” harmless. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Needed to unlock [[Phoenix_Project_research#Goo_repeller_.28300.29|Goo repeller research]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goo repeller (300)==&lt;br /&gt;
[[File:Goo repeller.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Pandoran_Goo_.28100.29|Pandoran Goo]] research is finished. [[Combat#Capturing_Pandorans|Capture Pandoran]] with Goo ability.&lt;br /&gt;
&lt;br /&gt;
Before research: An analysis of the Pandoran goo has revealed ways in which we can counter its adhesive properties. We can develop substances for use in clothing and equipment manufacture. Making such a breakthrough would increase troop mobility, allowing them to walk through goo infested terrain without slowing down.&lt;br /&gt;
&lt;br /&gt;
After research: Devising Goo Repeller technology has been a difficult task. After sequential testing of more than seventeen thousand materials, both mineral and organic, it became apparent that a new approach was needed. The way in which the caulbacter cresentus bacterium reacts to oxygen presented the solution. Equipped with two oxygen capsules, the Goo Repeller module is attached to the leg of a soldier's combat armor gear and is capable of spraying a high concentration of our oxygenated compound to kill enough bacteria, allowing for movement through goo covered areas.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:goomodule.jpg|30px|link=Modules#goo]] [[Modules#goo|Phoenix Goo-repellant Boot Module (Mark C)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Acherons with goo do not count as a prerequisity for this research.&lt;br /&gt;
&lt;br /&gt;
==Psychic Influences (400)==&lt;br /&gt;
[[File:Psychic Influences.jpg|right|220px]]&lt;br /&gt;
Reveal requirements: [[Phoenix_Project_research#Siren_Autopsy_.28300.29|Siren Autopsy]] and [[Phoenix_Project_research#Terror_Sentinel_.28100.29|Terror sentinel]] researches are finished.&lt;br /&gt;
&lt;br /&gt;
Unlock requirements: [[Combat#Capturing_Pandorans|Capture Pandoran]] with psychic abilities&lt;br /&gt;
&lt;br /&gt;
Before research: It has been confirmed that some Pandorans can inflict visions of terror on our soldiers on the battlefield. We should look to capture a Pandoran with this ability and dissect it to find out more about how this works.&lt;br /&gt;
&lt;br /&gt;
After research: Intense analysis has shown that the Pandoran ability to instill fear in humans is a direct result of an overstimulation of the amygdala through a form of infrasound combine with some kind of psychic influence. Based on current observations, only certain Pandoran species are able to produce the effect, although the exact method through which they do so remains unknown. A dampening module has been developed to negate this type of effect. &lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:clarity.jpg|30px|link=Modules#clarity]] [[Modules#clarity|Phoenix Psychic-neutralising Helmet Module (Clarity Helmet)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Virus Infection (400)==&lt;br /&gt;
[[File:Pandoran Virus Infection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Combat#Capturing_Pandorans|Capture Pandoran]] with viral ability or weapon.&lt;br /&gt;
&lt;br /&gt;
Before research: While treating a soldier affected by a Siren attack, the Phoenix medical team discovered that what they believed to be poison was a new virus strain. Attempts to treat the strain have shown promise, but additional time and resources are needed if any real progress is to be made.&lt;br /&gt;
&lt;br /&gt;
After research: The Styx Virus was discovered after extracting an infected sample from a survivor of a Siren attack. The virus appears to be a simplified, smaller strain of the Pandoravirus. Originally, it was believed that the Styx Virus was a neurotropic pathogen that causes hallucinations, loss of motor control, and death. After further observation, it was found that the Styx virus’ main function is to weaken the mind in order to gain control of it. Death only occurs as an aftereffect.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:virophage kit.png|30px|link=Equipment#virophage kit]] [[Equipment#virophage kit|Virophage Kit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Evolution (600)==&lt;br /&gt;
[[File:Pandoran Evolution.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Evolved Pandoran is killed or captured.&lt;br /&gt;
&lt;br /&gt;
Before research: Field teams have reported seeing mutated versions of Arthrons and Tritons with evolved body parts. While similar in appearance to the original classifications, these new specimens are considerably tougher. We could be witnessing the emergence of several new types of Pandoran.&lt;br /&gt;
&lt;br /&gt;
After research: Field reports are indicating that some Pandorans of the Arthron and Triton types are gradually developing resistances and counters to our weaponry. While this process in some ways resembles traditional evolution, it is clearly a much more directed process. Rather than adapting to evolutionary pressure, the Pandorans are being adapted with a goal in mind - the eradication of humanity.&lt;br /&gt;
&lt;br /&gt;
Rewards: &amp;lt;b&amp;gt;[[File:tech.png|30px|link=|]] TECH +190, [[File:materials.png|30px|link=|]] MATERIALS +375, Needed for [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] research&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Colonies (300)==&lt;br /&gt;
[[File:Pandoran Colonies.jpg|right|220px]]&lt;br /&gt;
Reveal requirements: reveal any Pandoran Base (Nest, Lair, Citadel), Unlock requirements:  destroy any Pandoran Base (Nest, Lair, Citadel). [[Geoscape#The_War_against_the_Pandorans|Revealing Pandoran bases explained here]]&lt;br /&gt;
&lt;br /&gt;
Before research: The underground breeding sites of the Pandorans must form a crucial part of their biology and should be investigated as soon as possible.&lt;br /&gt;
&lt;br /&gt;
After research: Pandoran Colonies are underground tunnel-like structures made of Pandoravirus-produced biomass. Following the ecological transformation of the sea, they appear to be the next step towards the total conquest of the Earth's ecosystems. Each colony produces its own specific mutations, which is why we see certain mutations predominate in different regions. The colonies seem to expand their area of operation over time, attacking any human settlements they find. Based on colony growth patterns, we suspect that there are multiple levels of development. The initial level has been classified as the Pandoran Nest.&lt;br /&gt;
&lt;br /&gt;
Rewards: &amp;lt;b&amp;gt;[[File:tech.png|30px|link=|Tech]] TECH +125, [[File:materials.png|30px|link=|]] MATERIALS +250, [[File:food.png|30px|link=|]] FOOD +375. Unlocks research of [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]], Enables [[Phoenix_Project_research#Pandoran_Lair_.28800.29|Pandoran Lair research]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Capture and Containment (400)==&lt;br /&gt;
[[File:Pandoran Capture and Containment.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]] is finished.&lt;br /&gt;
&lt;br /&gt;
Before research: We are close to being able to create technology capable of capturing and containing live Pandoran subjects. &lt;br /&gt;
&lt;br /&gt;
Achieving this goal would allow research on living Pandorans, further enhancing our understanding of them.&lt;br /&gt;
&lt;br /&gt;
After research: Specialized Pandoran Containment facilities have been designed and successfully tested, allowing us to safely keep Pandorans in a state of constant paralysis. &lt;br /&gt;
&lt;br /&gt;
This represents a step forward in our struggle to understand their biology.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;[[Facilities#containment|Containment facility]] available for construction. [[File:neurazer.png|30px|link=Equipment#neurazer|Neurazer]] [[Equipment#neurazer|Neurazer]] available for manufacturing&amp;lt;/b&amp;gt; [[Combat#Capturing_Pandorans|Capturing Pandorans explained here]]&lt;br /&gt;
&lt;br /&gt;
==Food Harvesting Technology (400)==&lt;br /&gt;
[[File:Food Harvesting Technology.jpg|right|220px]]&lt;br /&gt;
Prerequisities: any Pandoran is captured. [[Combat#Capturing_Pandorans|Capturing Pandorans explained here]]&lt;br /&gt;
&lt;br /&gt;
Before research: A member of the science team has explored the possibility of harvesting Pandoran flesh for food. The idea is dangerous and distasteful on many levels, but considering the circumstances, might be necessary in order for the human race to survive.&lt;br /&gt;
&lt;br /&gt;
After research: After a series of failed experiments, the science team has finally managed to extract edible biomass from Pandoran specimens. While the taste remains terrible, it is a first step in ensuring that the Phoenix Project personnel have the necessary nourishment. As long as live specimens are brought from the field, they can be transformed into rations. &lt;br /&gt;
&lt;br /&gt;
In order not to cause disruption or morale issues, all information regarding Project Cornucopia has been compartmentalised. Only individuals with Harvester Access Clearance are allowed to perform the procedure.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Food can now be produced from captured Pandorans in the [[Facilities#containment|Containment Facility]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Lair (800)==&lt;br /&gt;
[[File:Pandoran Lair.jpg|right|220px]]&lt;br /&gt;
Prerequisities: destroy Pandoran Lair&lt;br /&gt;
&lt;br /&gt;
Before research: Larger in size than Pandoran Nests, Lairs are more abundant in Pandoran creatures and home to more advanced specimens. Further field research and exploration would be of benefit to our understanding.&lt;br /&gt;
&lt;br /&gt;
After research: Lairs represent larger and more complex Pandoran colonies. Based on our observations, when several Pandoran Nests come in contact with each other, a dominant Nest assumes control of the others, entering its second level of development. While Nests are only able to spawn lesser mutated creatures, Lairs produce specialized types known as Sirens and Chirons, as well as all Pandoran subtypes that the Nests within were previously creating.&lt;br /&gt;
It is speculated that Lairs are capable of merging, leading to an even larger and more dangerous structure.&lt;br /&gt;
&lt;br /&gt;
Rewards: &amp;lt;b&amp;gt;[[File:tech.png|30px|link=|]] TECH +190, [[File:materials.png|30px|link=|]] MATERIALS +375, [[File:food.png|30px|link=|]] FOOD +500 and Enables [[Phoenix_Project_research#Pandoran_Citadel_.281500.29|Pandoran Citadel Research]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Spawnery (200)==&lt;br /&gt;
[[File:Pandoran Spawnery.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Pandoran_Lair_.28800.29|Pandoran Lair]] research is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Hungry and immobile, the Spawnery lies at the heart of a Pandoran Lair.&lt;br /&gt;
&lt;br /&gt;
After research: Although the exact method of mutation remains unknown, it has been confirmed that the Spawnery is capable of producing more advance Pandoran creatures. What we have learned is that the specimen determines the exact nature of the batch it breeds, creating the mutations best suited for its needs. At this point, it remains unknown where the Spawnery receives the biomass needed to create such vast amounts of mutations. Analyses of Spawnery samples have revealed the presence of hundreds of strands of DNA, including humans, though not all of them appear to be used in the creation of its progeny.&lt;br /&gt;
ADDITIONAL FINDINGS: Field reports have confirmed that destroying a Spawnery effectively renders the Lair inoperable, causing the structure to be abandoned.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Damage inflicted on Spawneries is increased by 20%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoran Citadel (1500)==&lt;br /&gt;
[[File:Pandoran Citadel.jpg|right|220px]]&lt;br /&gt;
Prerequisities: destroy Citadel&lt;br /&gt;
&lt;br /&gt;
Before research: The largest type of Pandoran structure, a Citadel acts as a huge control complex, directing all Pandoran activity in a vast region. Citadels are home to the largest and most terrifying Pandoran creatures.&lt;br /&gt;
&lt;br /&gt;
After research: Our research shows that when several Pandoran Lairs exist in one overlapping territory, they merge into one single structure. It is noted that this new network is larger than before and no longer has a Spawnery. Instead, the Citadel contains a single controlling Scylla, while all other creatures are created from clusters of biomass in the cave network itself. &lt;br /&gt;
&lt;br /&gt;
Killing the controlling Scylla will cause a cascade reaction that will effectively destroy all biomass in the entire Citadel, including all the creatures created from it. All citadels should be destroyed as soon as they are discovered.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Area scans will now detect Pandoran colonies. needed for [[Phoenix_Project_research#Yuggothian_Receptacle_.282200.29|Yuggothian Receptacle research]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandoravirus (800)==&lt;br /&gt;
[[File:Pandoravirus.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[PP_victory#3_sites|3 sites]] are finished&lt;br /&gt;
&lt;br /&gt;
Before research: We have isolated a sample of the Pandoravirus and prepared it for analysis. This virus is widely considered to be responsible for the mutations and ecosystem changes that have led to the near-collapse of civilization.&lt;br /&gt;
&lt;br /&gt;
After research: Until now, we believed the Pandoravirus to be a nucleocytoplasmic large DNA virus that rapidly mutates any living organism in an unusually directed way, incorporating DNA from multiple species to create the horrors we have witnessed. The suggestion that the Pandoravirus could be extraterrestrial was widely debated by scientists in the 2020s, due to its enormous genome size and the dissimilarity of many of its genes to those of any other lifeform on Earth. Many suspected that its intelligent-seeming behavior could not be fully explained by the usual evolutionary models. &lt;br /&gt;
&lt;br /&gt;
Our analysis, incorporating new data from the cryogenic facility, the Chinese sinkhole, and the Siberian lab, confirms three facts with worrying implications:&lt;br /&gt;
&lt;br /&gt;
1. The Pandoravirus existed on Earth long before the current outbreak.&lt;br /&gt;
&lt;br /&gt;
2. The Pandoravirus is non-terrestrial in origin.&lt;br /&gt;
&lt;br /&gt;
3. The Pandoravirus is the product of design, not evolution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''There had always been rumours that maybe the Pandoravirus wasn't from Earth; that some alien disease had come down from the stars like a plague from heaven. But now that we finally had the evidence we needed, we realized the truth was more terrible than that. The Pandoravirus was alien, yes.''&lt;br /&gt;
&lt;br /&gt;
''But it wasn't a disease. It was a bioweapon. We were not alone. And whatever was out there... wanted us dead. None of this had deterred Randolph Symes. He'd continued his quest, hoping that whatever his great-grandfather had buried in Oglethorpe University's time vault held the answers he needed. We would have to hope that he was right.''&lt;br /&gt;
&lt;br /&gt;
The Shadow of the Past. We need to investigate Oglethorpe University's time vault, where Randolph Symes Sr. buried a collection of files that might shed light on the history of the Pandoravirus. The coordinates have been uploaded to our system.&lt;br /&gt;
&lt;br /&gt;
Our research regarding the nature of the Pandoravirus has caused a great deal of controversy within the factions.&lt;br /&gt;
&lt;br /&gt;
[[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|Tobias West]] sees our research as confirmation of what [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] has always preached: the Pandorans are invaders, a military solution is the only way forward, and anyone who disagrees is helping the enemy. &lt;br /&gt;
&lt;br /&gt;
In [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]], internal debates rage. What are the socio-political rights of creatures created by a bioweapon? Should we even be trying to co-exist? &lt;br /&gt;
&lt;br /&gt;
As for the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]], there is no official statement from the Exalted or the Synod of Yearning, but rumors suggest they are neither surprised nor worried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Outcome: Cinematics are played [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;.&lt;br /&gt;
Site added to Geoscape: [[PP victory#Time Vault|Time Vault]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Antediluvian Protocivilization (900)==&lt;br /&gt;
[[File:Antediluvian Protocivilization.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[PP victory#Time Vault|Time Vault]] mission is finished.&lt;br /&gt;
&lt;br /&gt;
Before research: An encrypted but partially corrupted file has been found in a reactivated Phoenix Base. It is entitled &amp;quot;Antediluvian Protocivilization&amp;quot; and has been marked as extremely important.&lt;br /&gt;
&lt;br /&gt;
After research: The archaeological evidence we have collected points to a startling conclusion: civilization on our planet first arose a much longer time ago than commonly believed - more than two million years ago, in fact. This globe-spanning civilization was created by a race of advanced hominins that preceded Homo sapiens, reaching a significant level of technological development before being destroyed by an unknown force. Small groups of these hominins survived for some time after the fall of their civilization, intermingling with Homo sapiens and passing along elements of their language and history, which formed the basis of the flood myths that are so common in cultures around the world. Could the unknown force that destroyed the Antediluvians have been the Pandoravirus? And if so, how did the rest of the planet survive? We must find out more.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Soldiers gain additional 10% experience from missions and training, 2 Sites added to Geoscape: [[PP_victory#Seeking_Dr.Symes_.281.29|Seeking Dr.Symes (1)]] and [[PP_victory#Seeking_Dr.Symes_.282.29|Seeking Dr.Symes (2)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Phoenix Project Research and Development=&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Shotgun Technology&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shotgun Technology (150)== &lt;br /&gt;
[[file:mercy research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Arthron Autopsy (200)|Arthron Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: The proliferation of Arthron creatures has exposed a weakness in our arsenal. A powerful, short-range combat shotgun might be an effective riposte.&lt;br /&gt;
&lt;br /&gt;
After research: The Mercy SG3 Shotgun adds devastating firepower to our assault class troopers. It is extremely effective at tackling close range targets and is a valuable complement to the standard assault rifle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1mercy.png|30px|link=Assault weapons#mercy|Mercy SG3]] [[Assault weapons#mercy|Phoenix Shotgun (Mercy SG3)]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Combat Shield Technology&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Combat Shield Technology (150)== &lt;br /&gt;
[[file:shield research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Triton Autopsy (200)|Triton Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: The Triton is an cunning creature, which may be capable of wielding human weapons. In order to protect our soldiers against this potential threat, a powerful battle shield would be useful.&lt;br /&gt;
&lt;br /&gt;
After research: The combat shield is based on the latest carbon fiber fabrication techniques, providing a light, extremely tough shield. In situations where cover is sparse or weak, this shield will allow our soldiers to roam across the battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[file:Riotshield.png|30px|link=equipment|Phoenix Combat Shield]] [[equipment|Phoenix Combat Shield]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Improved Medkit Technology&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Improved Medkit Technology (150)==&lt;br /&gt;
[[file:improved medkit research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Poisonworm Autopsy (100)|Poisonworm Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: The various biological threats posed by Pandoran species, such as the Poisonworm, require a significant improvement in our battlefield medical technology.&lt;br /&gt;
&lt;br /&gt;
After research: The new Medkit tech provides a 50% healing power increase compared to the old kits. All Medkits have been equipped with the new technology, greatly improving the survivability of our operatives on the battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All [[File:Medkit.png|30px|link=equipment|Medkit]] [[equipment|Medkits]] heal 50% more [[character Development#hps|Hit Points]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Grenade Launcher Technology&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Grenade Launcher Technology (150)==&lt;br /&gt;
[[file:goliath research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Mindfragger Autopsy (100)|Mindfragger Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: A heavy, long-range clearance weapon would be a useful advancement against the proliferation of small, agile Pandorans such as the Mindfragger.&lt;br /&gt;
&lt;br /&gt;
After research: The Goliath GL-2, based on old Vanadium designs, is wielded by heavy class infantry. Its wide blast radius, great range, and large magazine provides the equivalent of mobile artillery on the battlefield. It is not very accurate, but with this amount of explosive power, it doesn't need to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1goliath.png|30px|link=Heavy weapons#goliath|Goliath GL 2]] [[Heavy weapons#goliath|Phoenix Grenade Launcher (Goliath GL 2)]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Blast Resistance Technology&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Blast Resistance Technology (150)==&lt;br /&gt;
[[file:blast vest research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Hatching Sentinel (100)|Hatching Sentinel]]&lt;br /&gt;
&lt;br /&gt;
Before research: The unusual organic molecular structure of the hatching sentinel's skin has some promising applications in blast resistance technology.&lt;br /&gt;
&lt;br /&gt;
After research: The new blast resistance vest can be fitted under all torso armor sections. It reduces the impact of explosive munitions by roughly half, providing valuable protection against the new Pandoran threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:Blastvest.png|30px|link=modules#blast|Blast-Res Vest]] [[modules#blast|Blast-Res Vest]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Shotgun Advancement&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Shotgun Advancement (400)==&lt;br /&gt;
[[file:slamstrike research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Siren Autopsy (300)|Siren Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: Sirens pose a unique threat - they are tough, agile, and deadly. A new type of light assault weapon with a devastating punch would be a useful development.&lt;br /&gt;
&lt;br /&gt;
After research: The new Slamstrike shotgun design fires a heavy, high-velocity slug capable of dazing targets. Its agility and power make it a useful assault weapon against Sirens and other highly armored Pandorans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[file:slamstrike.png|30px|link=assault weapons#slamstrike|Slamstrike Shotgun]] [[assault weapons#slamstrike|Slamstrike Shotgun]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Heavy Cannon Development&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Heavy Cannon Development (500)==&lt;br /&gt;
[[file:hel research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Chiron Autopsy (300)|Chiron Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: The arrival of huge and very tough Pandoran mutations requires us to reconsider our battlefield strategy. A heavy weapon with substantial power should be developed to support our heavy class soldiers.&lt;br /&gt;
After research: The Hel II Cannon provides soldiers with a significant firepower boost. This weapon has the power to dispatch smaller enemies in a single shot and can destroy cover elements. Its impact force can also stun tougher creatures if it doesn't outright kill them. It is difficult to wield, so its accuracy is low. However, it is ideal against larger targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[file:1hel.png|30px|link=heavy weapons#hel|Hel II Cannon]] [[heavy weapons#hel|Hel II Cannon]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Light Sniper Rifle Technology&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Light Sniper Rifle Technology (250)==&lt;br /&gt;
[[file:hawk research.png|180px|right]]&lt;br /&gt;
Prerequisities: [[#Fireworm Autopsy (100)|Fireworm Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: The appearance of another worm mutation - the Fireworm - has inspired our designers to consider developing a more agile sniper rifle that can deal quickly with small targets at range.&lt;br /&gt;
&lt;br /&gt;
After research: The Hawk-41K Light Sniper Rifle givers our Snipers greater agility in response to multiple Pandoran threats. Whilst it is not as powerful as heavier sniper rifles, its quicker aiming makes up for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[file:hawk.png|30px|link=sniper weapons#hawk|Hawk-41K Light Sniper Rifle]] [[sniper weapons#hawk|Hawk-41K Light Sniper Rifle]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Agile Grenade Launcher Development&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Agile Grenade Launcher Development (300)==&lt;br /&gt;
[[file:agile research.png|180px|right]]&lt;br /&gt;
Prerequisities:[[#Acidworm Autopsy (100)|Acidworm Autopsy]]&lt;br /&gt;
&lt;br /&gt;
Before research: The appearance of a deadly new worm mutation - the Acidworm - has prompted our team to consider a better way to take out these creatures from a safer distance.&lt;br /&gt;
&lt;br /&gt;
After research: The new, lightweight Vidar launcher adds extra capability to our assault class operatives. Its compact rounds, long-range, and quick targeting provide many advantages over the conventional grenade, even though its explosive power is roughly similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[file:vidar.png|30px|link=assault weapons#vidar|Vidar Grenade Launcher]] [[assault weapons#vidar|Vidar Grenade Launcher]] is available for production&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Combining faction tech=&lt;br /&gt;
Researches from this category combine faction researches. You need to get access to some faction researches in order to unlock these researches for yourself. Combining faction tech results into new weapons.&lt;br /&gt;
&lt;br /&gt;
==Advanced melee weapon (500)==&lt;br /&gt;
[[File:Advanced melee weapon.jpg|right|220px]]&lt;br /&gt;
Prerequisities: &lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and shared with Phoenix Project &lt;br /&gt;
&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and shared with Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
Before research: Phoenix operatives have requested a light and efficient non-lethal weapon to use on the battlefield.&lt;br /&gt;
&lt;br /&gt;
After research: The new shock weapon design uses specific voltages and frequency modulation to target the nervous system of any known living organism, including Pandorans. It should prove useful on the battlefield.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1lance.png|30px|link=Berserker weapons#lance]] [[Berserker weapons#lance| Phoenix shock melee weapon (Phoenix Shock Lance)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mutagen Harvesting (500)==&lt;br /&gt;
[[File:mutagen Harvesting.jpg|right|220px]]&lt;br /&gt;
Prerequisities:  [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment research]] is finished. [[File:Anu.png|30px|link=Disciples of Anu]] Disciples of Anu [[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology research]] is finished and shared with the Phoenix Project. This research can also be unlocked by researching [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] if you play with [[Corrupted Horizons]] DLC.&lt;br /&gt;
&lt;br /&gt;
Before research: A method for extracting mutagens from captured Pandorans is being devised. The process is still in its infancy, but should it be successful it would provide us with a virtually endless source of mutagens.&lt;br /&gt;
&lt;br /&gt;
After research: We discovered that certain tissue samples retain the ability to mutate. The discovery was made when a test subject accidentally had a mutated sample injected into them. The error was discovered too late, but scientists observed the results and found that Pandorans have a set of cells, derived from the original Pandroavirus infection, that have unique properties. &lt;br /&gt;
&lt;br /&gt;
We call these mutagens. They were the same cells the Disciples of Anu use in rituals to “evolve closer to [[Disciples_of_Anu#The Exalted|The Exalted]].” Since the discovery, the process has been refined, allowing 70% of a creature’s mutagens to be extracted during a lab procedure. For the harvesting to be successful the specimen needs to be alive during the process.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Mutagens can be harvested from captured Pandorans in the [[Facilities#containment|Containment Facility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Acid Technology (700)==&lt;br /&gt;
[[File:Advanced Acid Technology.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] Disciples of Anu and shared with the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
Before research: The New Jericho research and development group have managed to create a prototype Heavy Cannon capable of effectively firing acid-filled ammo without risking the weapon itself. Investing the time to streamline the production process would make this type of weapon set for mass production.&lt;br /&gt;
&lt;br /&gt;
After research: Following a breakthrough in acid weapon technology, a new development program was initiated to bring these innovations to the battlefield. A method for putting acid pockets in a metal alloy casing, allowing them to disperse on impact, was refined and brought into production. The breakthrough was finding a non-corrosive material capable of storing the acid and enduring high-velocity transfer but shattering on impact to deliver the payload. The resulting Jormungandr Cannon prototype and ammunition are now available for production.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: &amp;lt;b&amp;gt;Acid weapons efficiency increased by 20%.&amp;lt;/b&amp;gt;  New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1jormungandr.png|30px|link=Heavy weapons#jormungandr]] [[Heavy weapons#jormungandr|Phoenix Acid Cannon (Jormungandr Cannon)]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Shredding Technology (1100)==&lt;br /&gt;
[[File:Advanced Shredding Technology.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] Disciples of Anu and shared with Phoenix Project, [[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology research]] is finished by [[File:NJ.png|30px|link=New Jericho]] New Jericho and shared with Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
Before research: Combining New Jericho's explosive tech with the armor-shredding tech developed by the Disciples of Anu could in a new generation of extremely powerful weapons.&lt;br /&gt;
&lt;br /&gt;
After research: After careful analysis and comparison of weapon discoveries made by New Jericho and the Disciples of Anu, the anaerobic bacteria used by the Disciples for enhancing the shredding capability in shotgun cartridges have been put to more efficient use – in missiles and grenades. Field tests have shown that this type of armament is capable of stripping armor plating and Pandoran exoskeletons with ease.&lt;br /&gt;
&lt;br /&gt;
The resulting weapon types have been made available for production in all factories.&lt;br /&gt;
&lt;br /&gt;
New Items for Manufacturing available: &amp;lt;b&amp;gt;[[File:odin grenade.png|30px|link=Grenades#mjolnir]] [[Grenades#mjolnir|Phoenix Shredder Grenade (Mjolnir Grenade)]] and [[File:1ragnarok.png|30px|link=Heavy weapons#ragnarok]] [[Heavy weapons#ragnarok|Phoenix Shredding Missile Launcher (Ragnarok)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Laser Technology (1200)==&lt;br /&gt;
[[File:Advanced Laser Technology.jpg|right|220px]]&lt;br /&gt;
Prerequisities: &lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons research]] is finished by [[File:Synedrion.png|30px|link=Synedrion]] Synedrion and shared with the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]] is finished by [[File:NJ.png|30px|link=New Jericho]] New Jericho and shared with the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
Before research: We could extend our current tech to create mounted laser weapons.&lt;br /&gt;
&lt;br /&gt;
After research: By combining tech that already existed, our scientists and engineers have developed mounted laser weapons. The process was relatively simple but required extensive field testing to make sure the components were properly compatible.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1gorgon.png|30px|link=Technician weapons#gorgon]] [[Technician weapons#gorgon|Phoenix Laser PDW (Gorgon Eye-A)]], [[File:1scorcher.png|30px|link=Technician weapons#scorcher]] [[Technician weapons#scorcher|Phoenix Laser Auto Turret (Scorcher AT)]], and [[File:1destiny3.png|30px|link=Heavy weapons#destiny]] [[Heavy weapons#destiny|Phoenix Laser array (Destiny III)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Critical research=&lt;br /&gt;
&lt;br /&gt;
==Pandoran Telepathic Nodule (1000)==&lt;br /&gt;
[[File:Pandoran Telepathic Nodule.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Siren_Vivisection_.28600.29|Siren Vivisection]] research is finished.&lt;br /&gt;
&lt;br /&gt;
Before research: We have recently identified a small nodule located in the brain of every single Pandoran creature. This anomalous neural cluster may explain some of the Pandorans' inexplicable behaviors and abilities.&lt;br /&gt;
&lt;br /&gt;
After research: Discovered during multiple autopsies but initially dismissed as a tumor, the telepathic nodule or T-cluster is in fact an essential part of how the Pandoravirus controls its victims. Located in the cerebral cortex, this cluster of Pandoravirus-produced neurons can radically alter behavior, completely overriding the victim's sentience. More significantly, we have empirical evidence that the T-cluster is capable of receiving and transmitting signals of some kind over vast distances in a process akin to telepathy.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the size of the cluster depends on the type of Pandoran. Arthrons, Tritons, and Chirons have minuscule almost, unidentifiable nodules, while those of Sirens and Scyllas are much more pronounced.&lt;br /&gt;
&lt;br /&gt;
The real question that must be answered, however, is this: is the T-cluster only used for communication between Pandorans, or are they receiving orders from an outside force?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Unlocks many other researches - [[Phoenix_Project_research#Virophage_Injector_.282000.29|Virophage Injector]], [[Phoenix_Project_research#Pandora_Key_.28800.29|Pandora Key]], [[Synedrion_Research#Project_Domovoy_.281300.29|Project Domovoy]] and [[New_Jericho_Research#Signal_Disruption_Tech_.281800.29|Signal Disruption Tech]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Triggers Control event: Our research has once again caused controversy.&lt;br /&gt;
&lt;br /&gt;
To [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], the existence of the telepathic nodule is unsurprising: they have always seen infection as an attack on human will. But it's made their relationship to the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] deteriorate even further, as they now see the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples_of_Anu|Disciples]] as not only trying to pervert but to enslave humanity.&lt;br /&gt;
&lt;br /&gt;
To [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]], confirmation that the Pandorans are controlled by an external force is deeply shocking. To the Polyphonic Tendency subfaction, it means co-existence is no longer as simple: the Pandoran creatures must be liberated first. But the Terraformers argue that this is naive; the task is to take control of the Earth for humanity, not romanticize the alien invaders.&lt;br /&gt;
&lt;br /&gt;
The [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples_of_Anu|Disciples]], meanwhile, have released a rare official statement from the Exalted: &amp;quot;Behold, our people have drunken deep of the Waters of Life, and yet they are free. Our path leads not to enslavement, but to liberation from the flaws of the old flesh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Outcome: [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pandora Key (800)==&lt;br /&gt;
[[File:Pandora Key.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Pandoran_Telepathic_Nodule_.281000.29|Pandoran Telepathic Nodule]] research is finished, [[Phoenix_Project_research#Pandoravirus_.28800.29|Pandoravirus]] research is finished, and [[Disciples_of_Anu_missions#The_Schism|The Schism]] mission is finished&lt;br /&gt;
&lt;br /&gt;
Before research: With the information gathered by the Temple of Eanna, [[Disciples_of_Anu#The Exalted|The Exalted]] has cracked the encryption used by the Yuggothian Entity in its transmissions. Now [[Disciples_of_Anu#The Exalted|The Exalted]]'s DNA must be modified so that she can hack the signal itself.&lt;br /&gt;
&lt;br /&gt;
After research: [[Disciples_of_Anu#The Exalted|The Exalted]]'s genetic makeup has been altered to include the so-called Pandora Key sequence; she can now directly access the datastream being broadcast to Earth from Yuggoth. &lt;br /&gt;
&lt;br /&gt;
It took some time for her to learn how to use this ability without extreme pain, and one more step will be necessary before she can execute her plan: she needs a vulnerable access point. But she assures us that the Yuggothian Entity will soon provide us with one, in the form of the Yuggothian Receptacle. We must prepare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Unlocks final research for [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] - [[Disciples_of_Anu_Research#Liturgy_of_the_Divine_Flesh_.282600.29|Liturgy of the Divine Flesh]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virophage weapons (1200)==&lt;br /&gt;
[[File:Virophage weapons.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[PP_victory#To_Antarctica|To Antarctica mission]] is finished and [[Phoenix_Project_research#Pandoran_Evolution_.28600.29|Pandoran Evolution]] is researched.&lt;br /&gt;
&lt;br /&gt;
Before research: It would be possible to adapt a weakened, highly-modified form of the Antediluvian Virophage into weapons for our operatives.&lt;br /&gt;
&lt;br /&gt;
After research: We have produced designs and functional prototypes for a new set of virophage-based weapons, which will exclusively damage lifeforms that carry traces of the Pandoravirus. Note that this includes anyone who has undergone controlled mutation, such as the Disciples of Anu. After extensive testing, the weapons are now ready to go into full production. &lt;br /&gt;
&lt;br /&gt;
Working with the Antediluvian Virophage has been challenging; it is almost as dangerous a weapon as the Pandoravirus, and under any other circumstances the only correct response would be to destroy it immediately. Any larger-scale application constitutes a potential extinction event.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available: &amp;lt;b&amp;gt;[[File:1gungnir.png|30px|link=Sniper weapons#gungnir]] [[Sniper weapons#gungnir|Phoenix Virophage Sniper Rifle (Gungnir SR-2)]] and [[File:yggdrasil grenade.png|30px|link=Grenades#yggdrasil]]  [[Grenades#yggdrasil|Phoenix Virophage Grenade (Yggdrasil Grenade)]], needed for [[Phoenix_Project_research#Virophage_Injector_.282000.29|Virophage Injector]] research. &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yuggothian Entity (1200)==&lt;br /&gt;
[[File:Yuggothian Entity.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[PP_victory#To_Antarctica|To Antarctica mission]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: The existence of the telepathic nodule suggests the possibility that whatever created the Pandoravirus is controlling the Pandorans directly. We must find out more about this entity.&lt;br /&gt;
&lt;br /&gt;
After research: Our analysis of the Antediluvian texts, combined with the knowledge gathered by the Phoenix Project over the course of the last century, has forced us to acknowledge a shocking truth: the war against Earth is being waged by an alien entity. This being of unimaginable age and power is located on Yuggoth, the ninth planet of our solar system.&lt;br /&gt;
&lt;br /&gt;
Yuggoth's orbit is highly elliptical, coming close to Earth once every 17.000 years. When it does, Yuggoth expels meteorites carrying various iterations of the Pandoravirus, a bioweapon intended to radically transform the Earth's ecosystem to the advantage of the Yuggothian Entity.&lt;br /&gt;
&lt;br /&gt;
The Entity communicates with its creatures via some form of quasi-telepathic signal. Evidence suggests that some human beings are sensitive to these transmissions, explaining the occurrence of the name &amp;quot;Yuggoth&amp;quot; and variations thereof in the work of artists such as H.P. Lovecraft, Virginia Gutierrez, John Bellairs, Ralph Pabodie, and many others. This presumably represents an earlier, less powerful expression of the phenomenon we have termed Oneiric Delirium.&lt;br /&gt;
&lt;br /&gt;
We have concluded that the ultimate purpose of the Entity is to create the ecological conditions that will allow it to come to Earth, and have hypothesized the existence of the Yuggothian Receptacle, a clone or replica to which the Entity will transfer its consciousness. We believe the Pandorans are already in the process of accumulating biomass and genetic material for this purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Finally, we knew our enemy. The Pandoravirus was only a tool. It was the hand that wielded it that truly mattered. The creature we came to call the Yuggothian Entity. It was old - perhaps older than the Solar System itself. On Yuggoth, the ninth planet, it lay waiting. For thousands of years, it slept in the outer darkness.''&lt;br /&gt;
&lt;br /&gt;
''But when Yuggoth's orbit approached the Earth, it expelled the seeds of our destruction. Its mind reached out, haunting our dreams, infesting our stories. Its ultimate purpose was to transform our world into its own - to recreate whatever long-lost abyss it had come from. Its creatures were already assembling a new body it could inhabit. And when they were done... when the Yuggothian Entity came to Earth... nothing could stand in its way.''&lt;br /&gt;
&lt;br /&gt;
Know Thy Enemy. Finally, we have revealed the true enemy behind the Pandoravirus: the Yuggothian Entity.&lt;br /&gt;
&lt;br /&gt;
For [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], this is excellent news. Finally, a proper war with clear sides - and they know which side they're on. There's no more time for traitors or accommodationists.&lt;br /&gt;
&lt;br /&gt;
For [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]], it's now a question of philosophy - do they want to seize the master's tools and transform the world, or destroy this cosmic hierarchy and let things take their own course? The answer will have to be reached democratically.&lt;br /&gt;
&lt;br /&gt;
The [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have no official statement on any parallels between the Yuggothian Entity and their Dead God. The Liturgy of the Divine Flesh draws close, and they have more important things to focus on than the ravings of those trapped in ideologies of the old world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Outcome:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Needed for [[Phoenix_Project_research#Yuggothian_Receptacle_.282200.29|Yuggothian Receptacle]] research&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Yuggothian Receptacle (2200)==&lt;br /&gt;
[[File:Yuggothian Receptacle.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Yuggothian_Entity_.281200.29|Yuggothian Entity]], [[Phoenix_Project_research#Pandoran_Citadel_.281500.29|Pandoran Citadel]] and [[Phoenix_Project_research#Scylla_Vivisection_.281000.29|Scylla Vivisection]] researches are finished.&lt;br /&gt;
&lt;br /&gt;
Before research: The existence of the telepathic nodule suggests the possibility that whatever created the Pandoravirus is controlling the Pandorans directly. We must find out more about this entity.&lt;br /&gt;
&lt;br /&gt;
After research: As we had feared, the Pandorans are accumulating biomass and genetic material in order to construct what we have termed the Pandoran Receptable - a clone of the Yuggothian Entity, capable of downloading the Entity's mind. The sheer size and power of the Entity mean that an enormous structure is required in which to construct the Receptacle.&lt;br /&gt;
&lt;br /&gt;
This structure, which we are calling the Pandoran Palace, is most likely being built at this very moment. Locating it is one of our highest priorities. Our analyses suggest that should the Yuggothian Entity's plan succeed, humanity's chance of survival drops to 0%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Needed for [[Phoenix_Project_research#Virophage_Injector_.282000.29|Virophage Injector]] research&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Virophage Injector (2000)==&lt;br /&gt;
[[File:Virophage Injector.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Yuggothian_Receptacle_.282200.29| Yuggothian Receptacle]], [[Phoenix_Project_research#Pandoran_Telepathic_Nodule_.281000.29|Pandoran Telepathic Nodule]] and [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] researches are finished.&lt;br /&gt;
&lt;br /&gt;
Before research: If all other alternatives should fail, we could follow in the footsteps of the Antediluvians and use the virophage as a weapon of mass destruction. WARNING: While this would lead to victory, it would also lead to the near-extinction of our own species.&lt;br /&gt;
&lt;br /&gt;
After research: WARNING: This option must only be considered as a last resort.&lt;br /&gt;
&lt;br /&gt;
If we inject sufficient quantities of the Antediluvian Virophage into the Receptacle, we will trigger a chain reaction that will lead to the death of the Palace and, after some time, every single Pandoran on Earth . However, simulations show that a vast proportion of the human population would also be affected, leading our species perilously close to extinction. &lt;br /&gt;
&lt;br /&gt;
Are we willing to take this risk? The factions will certainly turn against us if they realize we are planning such an atrocity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Outcome:&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;Unlocks Phoenix Project ending - Site added to Geoscape: [[PP_victory#The_Last_Resort|The Last Resort]]. Removes all other faction ending options.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-50&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-50&amp;lt;/b&amp;gt;. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-50&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Autopsies=&lt;br /&gt;
You need to encounter and kill the enemy types in order to unlock the researches.&lt;br /&gt;
&lt;br /&gt;
==Mindfragger Autopsy (100)==&lt;br /&gt;
[[File:Mindfragger Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Mindfragger.&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: MINDFRAGGER. These small, agile beasts have one function - Taking control of people.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary:  Mindfraggers are a bio-weapon designed to control and possibly abduct human subjects. The creature's head detaches from the body during an attack becoming permanently linked to its host. Fortunately, killing the attached creature will remove it safely, restoring the victim to a normal state of mind.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 22% Arthropoid, 3% Human, 75% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Mind control. The precise mechanism of control is unknown.&lt;br /&gt;
&lt;br /&gt;
Reproduction: Eggs (from hatcheries in Pandoran Nests)&lt;br /&gt;
&lt;br /&gt;
Mobility: Very fast - but unable to climb or jump high. Take the high ground.&lt;br /&gt;
&lt;br /&gt;
Weakness: Easy to kill - very vulnerable to explosives. Once attached - dispatch with a single shot weapon in order to minimize damage to the victim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +190&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Grenade Launcher Technology|Grenade Launcher Technology]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fireworm Autopsy (100)==&lt;br /&gt;
[[File:Fireworm Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Fireworm.&lt;br /&gt;
&lt;br /&gt;
Before Research: The Fireworm appears to be a mobile incendiary bomb with a singular purpose.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: The fireworm contains multiple chambers of various chemicals, which are mixed on detection of an enemy to cause a large incendiary explosion. The creature kills itself in the process.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 28% Annelid, 72% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: To inflict as much damage through an incendiary explosion. Possibly a defensive mutation for Pandoran nests, but has been see in offensive roles.&lt;br /&gt;
&lt;br /&gt;
Mechanism: The powerful incendiary chemical mixture is combined via several internal chambers.&lt;br /&gt;
&lt;br /&gt;
Mobility: Surprisingly agile, with limited high jump capability.&lt;br /&gt;
&lt;br /&gt;
Strength: Immune to fire&lt;br /&gt;
&lt;br /&gt;
Weakness: Relatively easy to kill - vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +125&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poisonworm Autopsy (100)==&lt;br /&gt;
[[File:Poisonworm Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Poisonworm.&lt;br /&gt;
&lt;br /&gt;
Before Research: These annelid mutations are highly mobile poison bombs.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: The Poisonworm seeks hostile entities and then ruptures itself, emitting a powerful spray of deadly poison. The creature has little sense of self-preservation but will attempt to advance under cover to reach a target.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 28% Annelid, 72% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Sacrifices itself via explosive mechanisms to spread a lethal poison mixture within a limited area.&lt;br /&gt;
&lt;br /&gt;
Mechanism: Gas-containing chambers are pumped with poison fluid until they explode, killing the creature.&lt;br /&gt;
&lt;br /&gt;
Mobility: Surprisingly agile, with limited high jump capability.&lt;br /&gt;
&lt;br /&gt;
Strength: Immune to poison.&lt;br /&gt;
&lt;br /&gt;
Weakness: Relatively easy to kill - vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +125&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Improved Medkit Technology|Improved Medkit Technology]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acidworm Autopsy (100)==&lt;br /&gt;
[[File:Acidworm Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Acidworm.&lt;br /&gt;
&lt;br /&gt;
Before Research: The Acidworm's ability to contain highly corrosive substances within its anatomy makes it a worthwhile subject of study.&lt;br /&gt;
 &lt;br /&gt;
After Research: Key findings: The creature contains a powerful acid of unknown chemical structure. It's only purpose is to move towards a target and explode with the hope of damaging or destroying the target.&lt;br /&gt;
&lt;br /&gt;
Genetic origin: 24% Caecilian, 76% unknown.&lt;br /&gt;
&lt;br /&gt;
Function: Seek and destroy. The corrosive payload can eat through all known armor types and represents a serious threat to vehicles and heavily armored infantry.&lt;br /&gt;
&lt;br /&gt;
Weakness: Relatively easy to kill with automatic weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +125&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Agile Grenade Launcher Development|Agile Grenade Launcher Development]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Terror Sentinel (100)==&lt;br /&gt;
[[File:Terror Sentinel.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill Terror Sentinel.&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: TERROR SENTINEL. The specimen appears to be a semi-sentient plant mutation with three components resembling a human upper torso. We suspect it to be some sort of hyper-aware living turret.&lt;br /&gt;
 &lt;br /&gt;
After Research: Field analysis has shown that the sentinels are in fact an amalgamation of mutated plants and humans merged into a single entity. Attempts to separate the humanoid individuals from the plant stem or each other have resulted in failure causing the death of the respective entity. Whoever these people were before, they ceased to be human long ago. Careful examination of the Sentinel’s heads has revealed enhanced vocal and brain development allowing for the specimen’s shriek. Changes in the cerebellum indicate that the shrieks also affect living creatures on a neurological level.&lt;br /&gt;
&lt;br /&gt;
ADDITIONAL FINDINGS: Terror Sentinels are able to “detect” the presence of living and mechanical entities within six meters. The exact mechanism of detection remains unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Terror Sentinels is increased by 15%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hatching Sentinel (100)==&lt;br /&gt;
[[File:Hatching Sentinel.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill Hatching Sentinel&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: HATCHING SENTINEL. This appears to be the key structure supporting the Pandoran Nest colonies.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: This remarkable structure is a living DNA laboratory, constantly mutating new variants of the Pandoran creature. It produces egg-like structures which are gestated in Pandoran &amp;quot;Nests&amp;quot;. Once hatching sentinels within a Nest structure are destroyed, the nest is neutralized and quickly abandoned by any remaining Pandorans.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: No offensive capability has been detected.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: The hatching sentinel can detect intruders and then induce all eggs within a wide area to hatch immediately.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: On detection, destroy the organism as soon as possible in order to prevent its mass hatching mechanism from taking effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Hatching Sentinels is increased by 15%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Blast Resistance Technology|Blast Resistance Technology]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mist Sentinel (100)==&lt;br /&gt;
[[File:Mist Sentinel.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill Mist Sentinel&lt;br /&gt;
&lt;br /&gt;
Before Research: The specimen appears to be fungal in origin. Although lacking obvious protective elements, it is capable of emitting a viral airborne mist when provoked.&lt;br /&gt;
 &lt;br /&gt;
After Research: The Mist Sentinel is an enigmatic phenomenon, an immobile fungoid structure hosting mutated symbiotes. It produces a complex aerosol with hundreds of different types of microbes, which is basically a concentrated version of the mist coming from the sea. &lt;br /&gt;
&lt;br /&gt;
It seems to have a defensive role, with the proximity of hostile organisms triggering a release of mist in a local area. We see them “growing” across the land, promoting the transformation of flora and fauna, for what purpose we do not know.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Mist Sentinels is increased by 15%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mindfragger Egg (100)==&lt;br /&gt;
[[File:Mindfragger Egg.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill Mindfragger Egg.&lt;br /&gt;
&lt;br /&gt;
Before Research: The specimen is a large organic vessel that contains a single Mindfragger. At present, the exact method of how the egg is created and distributed remains unknown.&lt;br /&gt;
 &lt;br /&gt;
After Research: The specimen’s shell has proven to be considerably durable, able to resist fire, acid, and small arms fire. The egg contains various animal and plant DNA strands. So far it has been determined that the eggs act more like a biological stasis pod which holds Mindfraggers in a state of suspension rather than being a growth/incubation chamber. The exact mechanism by which the specimen appears and grows remains unknown.&lt;br /&gt;
&lt;br /&gt;
ADDITIONAL FINDINGS: Field reports indicate that Mindfragger Eggs react to human and mechanical presence, beginning to hatch when any foreign entity approaches them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +65, [[File:food.png|30px|link=|]] FOOD +500&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worm Egg (100)==&lt;br /&gt;
[[File:Worm Egg .jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill Worm Egg.&lt;br /&gt;
&lt;br /&gt;
Before Research: The specimen is an organic pod covered in a layer of hard chitin. The egg can host all known species of Worms.&lt;br /&gt;
 &lt;br /&gt;
After Research: Virtually identical in nature, the Worm Eggs may contain any of the Pandoran worm sub species. At present three subtypes have been identified, different in only the shell surface and the subtype they contain. In all cases, the outer shell has proven to be highly resistant to damage. In contrast to other alien eggs, the outer layers of the specimen are also highly flexible and capable of containing corrosive, flammable, and toxic substances.&lt;br /&gt;
&lt;br /&gt;
ADDITIONAL FINDINGS: Worm Eggs react to foreign proximity, triggering the hatching process whenever a human or mechanical presence is sensed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +65, [[File:food.png|30px|link=|]] FOOD +500&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arthron Autopsy (200)==&lt;br /&gt;
[[File:Arthron Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Arthron.&lt;br /&gt;
&lt;br /&gt;
Before Research: Arthrons are among the earliest Pandorans encountered, and they are the most numerous. They have multiple mutations to adapt to different combat roles.&lt;br /&gt;
&lt;br /&gt;
After Research: Summary: Early mutations of this creature type are associated with the first mist incursion in 2029. The vast populations that were compelled to walk zombie-like into the sea under the influence of the mist have been merged, somehow, with sea creature DNA to create these Frankenstein monsters. Now we are seeing increasing numbers of Arthrons on land. The hypothesis is that land-based gestation structures are breeding Arthrons under cover of a new mist outbreak. The latest Arthron mutations have little humanity left in them, and they are considerably more dangerous to civilian populations. The longer-term danger is that we can expect their &amp;quot;evolution&amp;quot; to continue at a rapid pace.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 25% Arthropod, 15% Human, 60% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Combat. Sub-human intelligence allows the use of melded weapons.&lt;br /&gt;
&lt;br /&gt;
Reproduction: Cloned and mutated. Ancillary objective - locate nests.&lt;br /&gt;
&lt;br /&gt;
Offensive Mutations: Claw, melded gun, organic grenade launcher, poison spit.&lt;br /&gt;
&lt;br /&gt;
Defensive Mutations: Bony carapace, bony shield.&lt;br /&gt;
&lt;br /&gt;
Mobility: Agile mutations are known to have high jump ability (max 3m)&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Upper arms can easily be disabled. Unable to climb.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Shotgun Technology|Shotgun Technology]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Triton Autopsy (200)==&lt;br /&gt;
[[File:Triton Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Triton.&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: TRITON Humanoid in basic form, Tritons have unusual secondary &amp;quot;arms&amp;quot; and some unusually specialized mutations.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: Early versions of this mutation were identified on video streams in 2027, and seen in greater numbers during the second mist of 2040. The current specimens have evolved to the extent that they are intelligent enough to use human equipment. In addition to human-like arms, they have secondary appendages with varied and specialized functions. Other body parts also reveal extraordinary variations and adaptations. We are seeing increasing numbers of these creatures, often deployed alongside Arthrons. Given their more land-based adaptation we can infer that they are being gestated in land-based structures within the bounds of the new mist outbreak.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 12% myctophids, 8% other deep-sea fish, 22% human, 58% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Sufficient intelligence to use a variety of human weapons in sniper or assault roles, plus various stealth capabilities.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Good night vision and perception. Primary arms - dextrous enough for using rifles or handguns. Secondary arms with close combat capability - paralyzing, piercing.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: Mist emission. Chameleon-like evasion in response to an attack. Rapid regeneration.&lt;br /&gt;
&lt;br /&gt;
Mobility: Agile variant has a high jump capability.&lt;br /&gt;
&lt;br /&gt;
Weakness:  The Triton's thick skin provides less protection than the Arthrons chitin plating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Combat Shield Technology|Combat Shield Technology]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Siren Autopsy (300)==&lt;br /&gt;
[[File:Siren Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Siren.&lt;br /&gt;
&lt;br /&gt;
Before Research: The Siren is a powerful, advanced Pandoran mutation, appearing for the first time with the third mist incursion.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: The Siren is named after its bone-chilling screech, which has psychic as well as sonic components. It incorporates human and myriapoda genetic information, resulting in a particularly gruesome monster. However, its mind control abilities are its most terrifying characteristic. In order to understand more about its mechanisms, it is imperative that we capture and study a live specimen. This could be the key to understanding the whole structure of the Pandoran symbiotic collective.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 9% Arthropod, 8% Myriapoda, 23% Human, 60% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Leadership, abduction, close combat&lt;br /&gt;
&lt;br /&gt;
Mind control: Can directly control an enemy with a low will (especially after attack by a virus or psychic scream).&lt;br /&gt;
&lt;br /&gt;
Offensive Mutations: Acid ejection, slashing blades, viral infection, Psychic scream&lt;br /&gt;
&lt;br /&gt;
Defensive Mutations: Multipedal variant is armored&lt;br /&gt;
&lt;br /&gt;
Mobility: Agile variant can move rapidly&lt;br /&gt;
&lt;br /&gt;
Weakness: Very limited ranged ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:materials.png|30px|link=|]] MATERIALS +190&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Shotgun Advancement|Shotgun Advancement]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chiron Autopsy (300)==&lt;br /&gt;
[[File:Chiron Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Chiron.&lt;br /&gt;
&lt;br /&gt;
Before Research: Chirons were first described as a cross between a beetle and an artillery launcher. Dissecting one would bring more insight into the firing mechanism of their bio-organic weapons.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: Chirons are a newly discovered mutation without any previous precedent. We speculate that they originate from a more advanced structure than those used to gestate Arthrons and Tritons. They fulfill a support role, attacking from great distances, although some mutations also have close-range capabilities.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 20% Arthropod, 15% Coleoptera, 10% Homo sapiens, 55% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Long-range attack - limited close-range capability in some mutations&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Abdominal launchers - explosives, worms, goo. Close range - stunning &amp;quot;&amp;quot;stomper&amp;quot;&amp;quot; legs, front leg melee variant&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: Heavily armored legs&lt;br /&gt;
&lt;br /&gt;
Mobility: Very limited, but agile variant can leap&lt;br /&gt;
&lt;br /&gt;
Weakness: The head is poorly armored - the target for maximum damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:tech.png|30px|link=|]] TECH +65, [[File:materials.png|30px|link=|]] MATERIALS +125, [[File:food.png|30px|link=|]] FOOD +375&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research: [[#Heavy Cannon Development|Heavy Cannon Development]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scylla Autopsy (400)==&lt;br /&gt;
[[File:Scylla Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Scylla.&lt;br /&gt;
&lt;br /&gt;
Before Research: Battlefield reports suggest that the Scylla is the apex alien. It is suspected that in addition to the creature’s destructive capabilities, it’s able to control lesser creatures. A complete autopsy will be able to reveal more.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: The Scylla is something like a Pandoran battleship, with multiple weapons and defence systems, and critical command and control abilities. It is certainly highly intelligent and seems to be responsible for the increasing strength of Pandoran attacks on havens. Many of its mutations seem to be oriented towards the abduction of human populations rather than an outright massacre. It is absolutely essential that we capture a live specimen, even though it will be an extremely dangerous task.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 8% Arthropod, 4% Arachnid, 11% Human, 77% Unknown&lt;br /&gt;
&lt;br /&gt;
Function: Leadership, abduction, mass terror, demolition - some mutations have the ability to instill frenzied attacks by lesser Pandorans&lt;br /&gt;
&lt;br /&gt;
Offensive Mutations: dual “smashers”, dual melded “cannons”, mist launcher, Sonic blast, goo launcher, deployment of Mindfraggers&lt;br /&gt;
&lt;br /&gt;
Defensive Mutations: Reactive mist emission, armored variants&lt;br /&gt;
&lt;br /&gt;
Mobility: Agile variant can leap over short distances&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards: [[File:tech.png|30px|link=|]] TECH +125, [[File:materials.png|30px|link=|]] MATERIALS +250, [[File:food.png|30px|link=|]] FOOD +625&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Vivisections=&lt;br /&gt;
These researches show when you finish Autopsy research for a given enemy type and have Pandoran capture and containment research finished. You need to capture alive these enemy types in order to do vivisection researches.&lt;br /&gt;
&lt;br /&gt;
==Mindfragger Vivisection (200)==&lt;br /&gt;
[[File:Mindfragger Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Mindfragger&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: MINDFRAGGER. A live Mindfragger specimen is required in order to continue with its research. The Mindfragger requires 1 free laboratory space in the Containment Facility. When placed in isolation the specimen has shown to be extremely docile, entirely ignoring all mechanical tools. The research will therefore proceed remotely with no human presence within three meters of the specimen.&lt;br /&gt;
 &lt;br /&gt;
After Research: Key Findings:&lt;br /&gt;
&lt;br /&gt;
Intelligence: Minimal, but an effective hunter.&lt;br /&gt;
&lt;br /&gt;
Mechanisms: Once a Mindfragger attaches to the victim's head, a specific area of the brain is &amp;quot;activated&amp;quot; by injected or inhaled, viral mixtures, and the victim loses conscious control to the Mindfraggers own neural inputs via &amp;quot;needle tendrils&amp;quot; penetrating the brain stem.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: Our behaviour tests on the live specimen have resulted in some advantages for our soldiers in tackling this mutation in the field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Mindfraggers is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fireworm Vivisection (200)==&lt;br /&gt;
[[File:Fireworm Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Fireworm &lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: FIREWORM. A live Fireworm specimen is required in order to continue with its research. The Fireworm requires 1 free laboratory space in the Containment Facility. The specimen is an extremely stupid creature with no self-preservation skills of any type. If it wasn’t prone to exploding it is likely to have made a wonderful low-maintenance pet.&lt;br /&gt;
 &lt;br /&gt;
After Research: The intelligence level of the creature is low. For all intents and purposes, the specimen can be classified as a biological smart bomb than an actual creature. It has no regard of its own safety or anything else as long as it reaches its target. The mechanism through which it homes in on humans remains unknown. The scent, sound, sight, and biological particles have been ruled out, leaving the possibility of some sort of psychic detection.&lt;br /&gt;
&lt;br /&gt;
The live specimen has simple behavioral patterns, but we have learned enough for our soldiers to gain some advantage against them in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Fireworms is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poisonworm Vivisection (200)==&lt;br /&gt;
[[File:Poisonworm Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Poisonworm &lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: POISONWORM. A live Poisonworm specimen is required in order to continue with its research. The Poisonworm requires 1 free laboratory space in the Containment Facility. The specimen has been placed in a Biohazard 2 laboratory after exhibiting signs of poison dispersion. While lacking intelligence, the creature remains capable of spraying small amounts of poison while moving. All lab equipment must be sterilized after the completion of any further research.&lt;br /&gt;
 &lt;br /&gt;
After Research: Classification: SECRET&lt;br /&gt;
An analysis of the subject's behavior has shown it can sense and move towards its intended target with no regard for preservation. Experiments have shown that only fire acts as a deterrent, though there is no full guarantee this will stop the creature. Interestingly enough, the Poison Worm is only able to produce its bioactive substance while alive. Attempts to duplicate the process have been unsuccessful so far, but are still ongoing.&lt;br /&gt;
Our physilogical analysis of the live specimen has given our soldiers some tactical advantages in battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Poisonworms is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acidworm Vivisection (200)==&lt;br /&gt;
[[File:Acidworm Autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Acidworm&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: ACIDWORM. A live Acidworm specimen is required in order to continue with its research. The Acidworm requires 1 free laboratory space in the Containment Facility. Referred to as &amp;quot;the death balloon&amp;quot; by field teams, the specimen appears to have the sole function of reaching its target and exploding. All personnel are forbidden to approach closer than three meters until research has concluded.&lt;br /&gt;
 &lt;br /&gt;
After Research: Classification: SECRET&lt;br /&gt;
After subjecting the specimen to all sorts of stimuli, it has been confirmed that human proximity is the only factor to make render it active. the outer skin of the specimen demonstrates significant resistance to acid as do its internal cavities, allowing it to contain significant amounts of corrosive chemicals while remaining fully functional.&lt;br /&gt;
Tests on the live specimen will allow our soldiers to exploit some weaknesses on the battlefield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Acidworms is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arthron Vivisection (400)==&lt;br /&gt;
[[File:Arthron Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Arthron&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: Arthron. A live Arthron specimen is required in order to continue with its research. The Arthron requires 1 free laboratory space in the Containment Facility. Tests on live Arthrons will give us information about their mental capacities and physiological weaknesses.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: When kept in isolation, the Arthron's behaviour seems to revert to the most basic animal functions. On the battlefield, they clearly rely on intelligent direction from some more intelligent Pandoran mutations. From what we can decipher, their language relates mostly to combat and killing but mixed in with some strange references to an &amp;quot;all-seeing&amp;quot; entity. They are not independent beings but are created by some kind of cloning process that constantly mutates in a similar manner to the RNA &amp;quot;editing&amp;quot; process first discovered in coleoid cephalopods.&lt;br /&gt;
&lt;br /&gt;
Language: Rudimentary, vocabulary estimated at 450 words.&lt;br /&gt;
&lt;br /&gt;
Interrogation: AI reproduction of language was not able to elicit any useful information - except the reference to a superior being.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: Behavioural and physiological analysis will give our operatives an advantage in combating Arthrons in the field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Arthrons is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Triton Vivisection (400)==&lt;br /&gt;
[[File:Triton Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Triton&lt;br /&gt;
&lt;br /&gt;
Before Research: Specimen: TRITON. A live Triton specimen is required in order to continue with its research. The Triton requires 1 free laboratory space in the Containment Facility. Initial analyses of the Triton’s upper set of arms have shown them to be a recent development. It is notable that once removed these limbs have the capability of re-attaching themselves to the host.&lt;br /&gt;
 &lt;br /&gt;
After Research: There is evidence that the specimen used to be human, but was subjected to violent mutation. The creature appears to have been engineered with the goal of acting as an infiltrator, combining speed and camouflage capabilities taken from marine and land species. The specimen has proven devious in its attempts to escape, suggesting it has retained a significant part of its human intelligence, yet all attempts to communicate with it have failed. Attempts to restore the creature’s mind process to its human state have also proven unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Tritons is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Siren Vivisection (600)==&lt;br /&gt;
[[File:Siren Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Siren&lt;br /&gt;
&lt;br /&gt;
Before Research: A live Siren specimen is required in order to continue research. The Siren study will require 1 free laboratory space in the containment facility.&lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: We have detected powerful, unusual wave-forms from the Siren's brain which can influence human thought, especially if the mind is in a weakened and receptive state. Complementary mutations, such as viral injection or psychic scream are simply designed to make the victim's mind more vulnerable to total mind control. Lesser Pandoran mutations are effectively directed and controlled by Sirens by the same mechanism. The next step is to isolate and analyze the part of the creature's brain responsible for this extraordinary ability.&lt;br /&gt;
&lt;br /&gt;
Language: None. Directs other Pandorans through telepathic transmissions. Lesser Pandorans can receive, but not transmit.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: Physiological tests have resulted in enhanced capability against Sirens in the field, but, as yet - no countermeasures for their mental powers. Extreme caution must be taken when encountering these creatures in the battlefield.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Sirens is increased by 10%, needed for [[Phoenix_Project_research#Pandoran_Telepathic_Nodule_.281000.29|Pandoran Telepathic nodule research]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chiron Vivisection (600)==&lt;br /&gt;
[[File:Chiron Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Chiron&lt;br /&gt;
&lt;br /&gt;
Before Research: A live Chiron specimen is required in order to continue with its research. Due to the Chiron's size, nine laboratory spaces are required in the containment facility. The Chiron is a huge, powerful creature used to support large scale Pandoran attacks on human settlements. &lt;br /&gt;
 &lt;br /&gt;
After Research: Summary: The capabilities and behaviour of this creature are so narrowly focussed we can only assume that some extraordinary intelligence is co-ordinating the mutation process. The Chiron originates from larger, more sophisticated gestation structures than those of the human-sized Pandoran mutations. Our speculation is that a very large, probably immobile, organism sits at the heart of such structures.&lt;br /&gt;
&lt;br /&gt;
Language: Very little - we suspect it responds to some kind of signaling from more intelligent Pandorans.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: Multiple weapons tests on live specimen has given our operatives greater effectiveness against these mutants in the field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Chirons is increased by 10%&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scylla Vivisection (1000)==&lt;br /&gt;
[[File:Scylla Vivisection.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Scylla&lt;br /&gt;
&lt;br /&gt;
Before Research: A live Scylla specimen is required in order to continue with its research. The Scylla requires 25 free laboratory spaces in the Containment Facility. The Scylla must be kept in a constant state of sedation. All sanctioned research sessions must be supervised by armed personnel at all times.&lt;br /&gt;
 &lt;br /&gt;
After Research: No doubt the Scylla is the apex Pandoran mutant and serves as a command hub for the largest Pandoran colonies. Its extraordinary intelligence allows it to understand human languages. From the specimen, we have managed to &amp;quot;interrogate&amp;quot; we understand that it receives commands from some higher entity via some multiple wave frequencies, but we could not understand the origin of these commands as &amp;quot;explained&amp;quot; by the Scylla. Vivisection has revealed a highly developed sensory nodule near the brain stem which we believe is the receptor for these signals. Other information the creature has provided will allow us to discern the purpose and function of the largest Pandoran colonies and give some clearer idea of what the Pandorans are trying to build.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Damage inflicted on Scyllas is increased by 10%, needed for [[Phoenix_Project_research#Yuggothian_Receptacle_.282200.29|Yuggothian Receptacle research]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After researching Scylla Vivisection, Victory by Understanding event triggers:&lt;br /&gt;
&lt;br /&gt;
[[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|Tobias West]]: Congratulations on capturing a live specimen of such a fearsome predator. It can't have been easy, and I admire your dedication to understanding the enemy. Thank you.&lt;br /&gt;
&lt;br /&gt;
Some of my people think killing the Pandorans is enough, but if that were true, why did all the armies of the world fail to stop them? To win a war, you need to know when and where to strike. Maybe we're a step closer now.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Legacy of the ancients DLC=&lt;br /&gt;
Available only if you play with DLC 2 Legacy of the Ancients. This research path enables the manufacturing of ancient weapons. [[Legacy of the Ancients|Legacy of the Ancients content explained here]]&lt;br /&gt;
&lt;br /&gt;
==Project Glory (50)==&lt;br /&gt;
[[File:Project Glory.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[PP_victory#Rise_by_sin.2C_by_virtue_fall|Rise by sin, by virtue fall]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Investigation hints at a past connection between Randolph Symes and [[New_Jericho#Tobias_West|Tobias West]], specifically common endeavor codenamed Project Glory.&lt;br /&gt;
&lt;br /&gt;
After research: Project Glory was a secretive attempt to study the nature of enigmatic ruins that predate Homo Sapiens. Funded by the Phoenix Project and Vanadium Inc., it was led by the visionary archaeologist Dr. Helena Lewandowski. As often happens the Phoenix Project and Vanadium Inc. had a fallout. It appears [[New_Jericho#Tobias_West|Tobias West]] used force to apprehend Helena Lewandowski.&lt;br /&gt;
&lt;br /&gt;
Dr. Helena Lewandowski was considered to be the world's foremost scientist of pre-historic archaeology. We recently located her whereabouts at a secretive New Jericho Facility, and we have reasons to believe she is held there against her will. Perhaps she will join us when free.&lt;br /&gt;
&lt;br /&gt;
Cinematics are played &amp;lt;b&amp;gt;Site added to Geoscape: [[Legacy_of_the_Ancients#Saving_Helena_mission|Saving Helena]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Antediluvian Archaeology (75)==&lt;br /&gt;
[[File:Antediluvian Archaeology.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Saving Helena mission is finished&lt;br /&gt;
&lt;br /&gt;
Before research: The scientific field of Antediluvian Archaeology studies the evidence left behind by pre-human civilization. For centuries detractors doubted the existence of such a civilization, but eventually, the scientific community had to accept the mounting evidence. Extreme global warming caused by the spread of the Pandoravirus throughout the world's oceans revealed many sites of interest. With this, we are prepared to get back on track and discover the secrets of the Ancients once and for all.  &lt;br /&gt;
&lt;br /&gt;
After research: To achieve a breakthrough in Antediluvian Archaeology, we have to provide our scientists with a constant stream of precursor artifacts. To accomplish this, the rapid discovery of ancient sites is essential. Our scientists have devised a scanner probe which can be produced in the Archeology Facility. When launched from a Manticore, it can detect Antediluvian sites. Then, the hazardous process of excavating can begin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus effect: Unlocks new facility: [[Facilities#archlab|Archaeology Lab]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are not the first to seek the secrets of Antediluvian Civilization. Throughout history, great collectors have prized surviving texts and schemata of Antediluvian origin. Today, some of these collections lie forgotten in the ruins of our own pre-Pandoravirus cities. Others are in the hands of Disciples of Anu, New Jericho, and Synedrion. We need them if we are to succeed against the Pandoran threat.&lt;br /&gt;
&lt;br /&gt;
Our research indicates one such collection, which describes a weapon of staggering simplicity and effectiveness, is located in a city not far from our base Further investigation is a priority.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Site added to Geoscape: [[Legacy_of_the_Ancients#The_Mattock_mission|The Mattock]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprints==&lt;br /&gt;
In order to unlock enable ancient weapons research, you need to do a blueprint mission. One blueprint mission gives you one blueprint and unlocks the next blueprint mission.&lt;br /&gt;
&lt;br /&gt;
===Mattock of the Ancients (100)===&lt;br /&gt;
[[File:Mattock of the Ancients .jpg|right|140px]]&lt;br /&gt;
&lt;br /&gt;
Before research: The collection of Antediluvian schemata we obtained can be studied to develop a new type of melee weapon.&lt;br /&gt;
&lt;br /&gt;
After research: The Mattock of the Ancients is a melee weapon of pure Orichalcum - a mysterious metal alloy of Antediluvian origin that exhibits properties contradicting our understanding of quantum physics.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1mattock.png|50px|link=Berserker weapons#mattock]] [[Berserker weapons#mattock|Ancient tech one-handed melee weapon (Mattock of the Ancients)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shard Gun (150)===&lt;br /&gt;
[[File:Shard Gun.jpg|right|140px]]&lt;br /&gt;
&lt;br /&gt;
Before research: The collection of Antediluvian schemata we obtained can be studied to develop a new type of shotgun weapon.&lt;br /&gt;
&lt;br /&gt;
After research: The alloys the Ancients used allow the production of flechettes, or shards, that make devastating, close-range projectiles. Using an Antediluvian power source, the Shard Gun Eclipses and shotgun-class weapon in existence.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1shardgun.png|50px|link=Assault weapons#shard gun]] [[Assault weapons#shard gun|Ancient tech shotgun (Shard Gun)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rebuke (150)===&lt;br /&gt;
[[File:Rebuke.jpg|right|140px]]&lt;br /&gt;
&lt;br /&gt;
Before research: The collection of Antediluvian schemata we obtained can be studied to develop a new type of high-explosive weapon.&lt;br /&gt;
&lt;br /&gt;
After research: The Rebuke Grenade Launcher is the logical next step in utilizing the favorite power sources of the Ancients: a non-Newtonian fluid known as Protean Mutane Gas.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1rebuke.png|50px|link=Heavy weapons#rebuke]] [[Heavy weapons#rebuke|Ancient tech grenade launcher (Rebuke)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scorpion (200)===&lt;br /&gt;
[[File:Scorpion.jpg|right|140px]]&lt;br /&gt;
&lt;br /&gt;
Before research: The collection of Antediluvian schemata we obtained can be studied to develop a new type of sniper rifle.&lt;br /&gt;
&lt;br /&gt;
After research: The Scorpion sniper is the pinnacle of our Antediluvian research so far. It combines all three of the exotic Antediluvian materials.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1scorpion.png|50px|link=Sniper weapons#scorpion]] [[Sniper weapons#scorpion|Ancient tech Sniper Rifle (Scorpion)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystal Crossbow (200)===&lt;br /&gt;
[[File:Crystal crossbow.jpg|right|140px]]&lt;br /&gt;
&lt;br /&gt;
Before research: The collection of Antediluvian schemata we obtained can be studied to develop a new type of crossbow weapon.&lt;br /&gt;
&lt;br /&gt;
After research: Using bolts of Living Crystal, this silent weapon, dubbed the Crystal Crossbow by our tactical operatives, exceeds the capabilities of any competitor.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1crystalcrosbow.png|50px|link=Infiltrator weapons#crystal]] [[Infiltrator weapons#crystal|Ancient tech silent crossbow (Crystal Crossbow)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scyther (300)===&lt;br /&gt;
[[File:Scyther.jpg|right|140px]]&lt;br /&gt;
&lt;br /&gt;
Before research: The collection of Antediluvian schemata we obtained can be studied to develop a new type of weapon.&lt;br /&gt;
&lt;br /&gt;
After research: It is difficult to describe how the Scyther weapons work. It is best observed in a practical situation. Caution: Do not point towards friendlies.&lt;br /&gt;
&lt;br /&gt;
New Item for Manufacturing available: &amp;lt;b&amp;gt;[[File:1scyther.png|50px|link=Berserker weapons#scyther]] [[Berserker weapons#scyther|Ancient tech two-handed melee weapon (Scyther)]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Festering Skies DLC=&lt;br /&gt;
&lt;br /&gt;
==Phoenix Aerial Combat Program (100)==&lt;br /&gt;
[[File:px air res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Atmospheric_analysis_.2850.29|Atmospheric analysis]] is researched. Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The attacks of the Behemoth and the lesser flying Pandorans require immediate retaliation. We need to mobilize and arm our Manticore squadron and prepare it for aerial combat.&lt;br /&gt;
&lt;br /&gt;
Our researchers have been tirelessly analyzing intelligence reports, footage, and witness testimonials to learn everything they can about the Behemoth, the newly discovered flying species, and the Festering Skies. The Pandorans seem to be organized by a higher form of intelligence and their flight patterns are far from random. Careful observation of air movements reveals the Pandorans complete very specific objectives such as reconnaissance, raids, and in many cases infestation of human settlements. &lt;br /&gt;
&lt;br /&gt;
Our course of action is clear: arm a squadron of Manticores and systematically attack the Pandoran patrols to prevent their rampage. While we intercept the attacks, a dedicated researcher unit will be working around the clock to study the Pandorans' behavior further and make ongoing improvements to our air-to-air arsenal.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:afterburner.jpg|50px|link=aircrafts#afterburner]] [[aircrafts#afterburner|Afterburner]], [[File:nomad.jpg|50px|link=aircrafts#nomad]] [[aircrafts#nomad|Nomad AAM]], and [[File:orochi.jpg|50px|link=aircrafts#orochi]] [[aircrafts#orochi|Orochi HC-1]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Myrmiddon Egg (100)==&lt;br /&gt;
[[File:myrmi egg res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon Egg was killed&lt;br /&gt;
&lt;br /&gt;
The specimen is a large organic vessel that contains a single Myrmidon. At present, the exact method of how the egg is created and distributed remains unknown.&lt;br /&gt;
&lt;br /&gt;
The specimen’s service has shown resistance to various hostile elements, including acid and poison exposure. &lt;br /&gt;
&lt;br /&gt;
The egg contains strands of insectoid, Pandoran and unknown DNA. &lt;br /&gt;
&lt;br /&gt;
Close observation shows the egg is reactive to approaching humans and even machinery, and the shell serves more like a stasis pod, rather than an incubation or mutation chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Myrmidon Autopsy (100)==&lt;br /&gt;
[[File:myrmi auto res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon was killed&lt;br /&gt;
&lt;br /&gt;
Myrmidons are small and nimble Pandorans often used to support attacks on human settlements.&lt;br /&gt;
&lt;br /&gt;
Summary: Myrmidons are relatively simple organisms, but their group tactics and strategic use of terrain suggests they are guided by some sort of hive mind intelligence. Remarkable feature of their bodies are their light wings capable of performing short-distance flights, making them the perfect reconnaissance trooper for the Pandorans. Their nimble legs provide stability and very fast walking speed. Closer inspection of their internal organs shows close resemblance with various Pandoran worm species.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 12% oecophylla, 11% brachyura, 12% annelida, 65% unknown&lt;br /&gt;
&lt;br /&gt;
Function: This small Pandoran mutation seems to excel in supporting raids by flanking targets and securing strategic zones.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Capable of releasing dangerous gas explosions.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: These creatures move in large numbers but attack in groups of few, strategically reinforcing certain areas.&lt;br /&gt;
&lt;br /&gt;
Mobility: Very nimble and capable of short-distance flight&lt;br /&gt;
&lt;br /&gt;
Weakness: Vulnerable to gunfire&lt;br /&gt;
&lt;br /&gt;
==Corruption Node Autopsy (300)==&lt;br /&gt;
[[File:node res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Corruption Node was killed (Corruption Node appears on every [[Festering_Skies#Infested_havens|Infested Haven mission]]).&lt;br /&gt;
&lt;br /&gt;
Specimen: CORRUPTION NODE&lt;br /&gt;
A species that look utterly alien, even compared to other highly mutated Pandorans. Its unusual anatomy and powerful brain activity, even after its death, need to be carefully studied.&lt;br /&gt;
&lt;br /&gt;
Summary: The first Corruption Node was discovered shortly after the emergence of the Behemoth, and our scientists speculate there is a strong connection between it and the Festering Skies. The shape of the creature is alien and unnatural, and the vast majority of its DNA structure does not resemble anything we've previously observed. Pandoran specialists speculate this creature is the most advanced form of Pandoravirus mutation, something the Disciples of Anu often refer to as &amp;quot;The True Form&amp;quot;. It exhibits a very advanced and powerful form of intelligence, though all attempts to communicate with it, or even catch one alive, have been futile. All unarmed humans in contact with a Corruption Node have been telepathically overpowered to the point of complete loss of free will and their settlements overtaken.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 6% teuthida, 5% octopoda, 2% caudata, 9% human, 78% unknown&lt;br /&gt;
&lt;br /&gt;
Function: Attaches to human facilities to create some sort of symbiotic connection. Its powerful telepathic emission can mind-control humans and even take over human technology, something we haven't seen other Pandoran species attempt.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Takes over and controls entire human settlements and technology, including aircraft.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: Spreads viral agents around it's body to fend off attackers.&lt;br /&gt;
&lt;br /&gt;
Mobility: Once attached, the body remains completely immobile.&lt;br /&gt;
&lt;br /&gt;
Weakness:  It seems to have one-sided telepathic connection with its victims. Once the body is dead, all mind-control connection with all entities is broken.&lt;br /&gt;
&lt;br /&gt;
==Masked Manticore (1500)==&lt;br /&gt;
[[File:masked res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] and [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
Using the experimental fusion of alloys and Pandoran DNA will allow us to reach the Festering Skies undetected.&lt;br /&gt;
&lt;br /&gt;
One of our laboratories dedicated to studying the Festering Skies has recently made an exceptional breakthrough - a way to fuse Pandoran DNA with aircraft alloy. Influenced by the Tiamat technology that fuses living flesh with machinery, our team has perfected the method and added one huge advantage - testing proves that Pandorans can't distinguish the material from their own flesh. &lt;br /&gt;
&lt;br /&gt;
This powerful technology now allows us to construct a new kind of masked aircraft and fly it straight to the Festering Skies without being attacked from all sides.  &lt;br /&gt;
&lt;br /&gt;
Let's just hope that other factions share our enthusiasm for this genius contraption. If not, we'll have yet another airborne enemy to worry about.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Masked manti.jpeg|80px|link=aircrafts#masked manti]] [[aircrafts#masked manti|Masked Manticore]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aircraft modules==&lt;br /&gt;
&lt;br /&gt;
===Escape Pods (100)===&lt;br /&gt;
[[File:pods res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Human_population_census_.2850.29|Human population census]] is researched and [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] is researched.&lt;br /&gt;
&lt;br /&gt;
This upgrade will protect all Phoenix operatives even if a Manticore is shot down from the sky.&lt;br /&gt;
&lt;br /&gt;
The PX Manticore aircraft is regarded as one of the safest state-of-the-art flying machines, and for a good reason. In times of crisis, our new escape pod models provide means of timely emergency ejection and safe landing for every onboard operative. Even if the machine is completely destroyed the odds of survival of the crew are practically guaranteed.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:escape pods.jpg|50px|link=aircrafts#escape pods]] [[aircrafts#escape pods|Escape Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares (200)===&lt;br /&gt;
[[File:flares res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
We can employ some of our knowledge of Pandoran biochemistry to significantly upgrade our flare fuel.&lt;br /&gt;
&lt;br /&gt;
The Pandoran species known as Myrmidons are a recent discovery, but our scientist are putting it to good use. Using biochemical analysis of their entrails, we were able to synthesize a high-energy flare fuel that bursts with blinding light upon ignition. Using this technology, we designed specialized rockets that can be used not only as a signaling mechanism, but as an effective distraction to airborne enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:flares.jpg|50px|link=aircrafts#flares]] [[aircrafts#flares|Flares]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aircraft weapons==&lt;br /&gt;
&lt;br /&gt;
===Brokkr AC-3 (250)===&lt;br /&gt;
[[File:brokkr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Pandoran_Spawnery_.28200.29|Pandoran Spawnery]] are researched.&lt;br /&gt;
&lt;br /&gt;
Standard issue Manticore autocannon.&lt;br /&gt;
&lt;br /&gt;
A perfect compliment to the Nomad air-to-air missiles, the Brokkr Autocannon provides suppressing fire and is often employed to force the enemy to partake in unfavourable maneuvers to avoid the threat.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:brokr.jpg|50px|link=aircrafts#brokr]] [[aircrafts#brokr|Brokkr AC-3]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fenrir RC-7 (1000)===&lt;br /&gt;
[[File:fenrir res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful Manticore virophage rotary cannon&lt;br /&gt;
&lt;br /&gt;
Our Aerial Combat Program team of researches has been employing data gathered from recent dogfight engagements in the air to develop a brand new style of weapon. The Fenrir RC-7, named after its characteristic burst of seven virophage-infused projectiles, is sure to increase our effectiveness when fighting airborne Pandorans.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fenrir.jpg|50px|link=aircrafts#fenrir]] [[aircrafts#fenrir|Fenrir RC-7]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thunderbolt HC-9 (1000)===&lt;br /&gt;
[[File:thunder res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful electrolaser weapon developed by New Jericho experts and based on Synedrion technology.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;threat from above&amp;quot; has made the Synedrion even more open to information-sharing and cooperation, and this has gotten the attention of New Jericho. The two, together with a team of Phoenix engineers have been hard at work perfecting a Synedrion-patent laser guiding system. Using the core principles of electrolaser guidance in combination with extremely powerful New Jericho generators, our joint team has successfully developed the state-of-the-art Thunderbolt HC-9. &lt;br /&gt;
&lt;br /&gt;
It's rumored that Tobias West himself, who was actively involved in the project, has begun referring to the weapon as &amp;quot;the pinnacle of air-to-air warfare&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:thunderbolt.jpg|50px|link=aircrafts#thunderbolt]] [[aircrafts#thunderbolt|Thunderbolt HC-9]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand of Tyr (1000)===&lt;br /&gt;
[[File:tyr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Through an uncharacteristic sharing of valuable know-how between us, New Jericho, and the Disciples of Anu, our joint team has developed a unique aircraft weapon.&lt;br /&gt;
&lt;br /&gt;
To Synedrion's great disbelief, the Disciples of Anu, New Jericho, and the Phoenix Project have been actively cooperating on the design and construction of a brand new weapon pattern. &lt;br /&gt;
&lt;br /&gt;
Project &amp;quot;Hand of Tyr&amp;quot; is based on hypersonic technology that we successfully developed in conjunction with New Jericho tech experts and invaluable, if at times frustrating, guidance by a clique of innovation-minded priests of Anu.&lt;br /&gt;
&lt;br /&gt;
One particularly excited engineer has jokingly proclaimed she's found the key to uniting two rival factions - a shared love for destruction.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:tyr.jpg|50px|link=aircrafts#tyr]] [[aircrafts#tyr|Hand of Tyr]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons DLC=&lt;br /&gt;
&lt;br /&gt;
==Acheron Autopsy (300)==&lt;br /&gt;
[[File:Acheron autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Specimen: ACHERON. Acherons are large sized creatures that focus more on affecting living creatures in a specific area than attacking directly. They are the only known Pandoran capable of spreading the new corrupted strain of Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There have been no sightings of this mutation prior to 2045. At present it remains unclear whether the creature evolved naturally or was the result of enhanced genetic experiments. All involved in the lab it broke out of have been found dead, and no research records have been recovered. The creature appears to be infected with an unseen strain of the Pandoravirus, capable of causing nightmares and slowly corrupting a person's sanity. As such a strict quarantine has been imposed while analyses continue.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: DNA of over 112 species has been found at present&lt;br /&gt;
&lt;br /&gt;
Function: intelligence remains undetermined. It's speculated that its goal is to spread the new corrupted pandoravirus strain throughout the world&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: strong dispersal glands located on the creature's husk allow it to disperse biochemical droplets in a large area. Additionally the creature can squirt concentrated liquid through organs in its hands.&lt;br /&gt;
&lt;br /&gt;
Mobility: the creature is fast and has the ability to jump at great distances&lt;br /&gt;
&lt;br /&gt;
Weakness: the creature has been observed to adapt to any type of damage once dealt. it is recommended that attacks of various nature are used on it simultaneously before it can adjust.&lt;br /&gt;
&lt;br /&gt;
Effect: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 250. [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] using [[file:mutagen.png|30px|link=|Mutagens]] Mutagens is available.&lt;br /&gt;
&lt;br /&gt;
==Acheron Vivisection (600)==&lt;br /&gt;
[[File:Acheron vivi.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Called the &amp;quot;plague carrier,&amp;quot; the specimen appears to be the only known pandoran that can adapt itself and others through biochemical elements of highly mutating nature. Due to its ability to spread corruption, its holding containment and research lab are quarantined and must undergo a full purge after use.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There is no doubt that the specimen was artificially created. Analysis suggests that the primary goal of the creature was to spread a new strain of Pandoravirus (referred to as the Corruption). We can assume that the Acheron's ability to adapt to any threat and damage is a side effect of its body resisting the corruption's effects while still being able to spread it. Further tests suggest that unlike other Pandoran specimens this one might have been created in a human lab through the use of pandoran mutagens. The exact reason for this remains unknown.&lt;br /&gt;
&lt;br /&gt;
Language: The specimen appears to have been constructed to mimic Pandoran forms of communication, despite it not being a Pandoran per se. This allows it to enter colonies unharmed and also call Pandorans in vicinity to its location.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: tests have concluded that the Acheron becomes resistant to any type of weapon after receiving damage from it. The good news is that the creature's resistance doesn't improve further after that.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: Damage inflicted on Acherons is increased by 10%.&lt;br /&gt;
&lt;br /&gt;
==Mutoid Genetics (1000)==&lt;br /&gt;
[[File:mutoid gene.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Research materials found in the unknown genetic lab have found to reference a series of projects relating to construction of autonomous genetic entities. Apparently someone was trying to merge human subjects with Pandoran DNA in a more controlled fashion in order to create the ideal soldier.&lt;br /&gt;
&lt;br /&gt;
After research: After significant research, the secrets behind the &amp;quot;Mutoid&amp;quot; project have been uncovered. Despite their lack of ethics, the original scientists have successfully managed to find a way to build artificial human soldiers through the use of cloning technology and Pandoran mutagens. The newly created Mutoid soldiers thus are immune to the corrupted strain of the Pandoravirus and are capable of learning all human skills, and many of the Pandorans' as well (provided DNA samples are available).&lt;br /&gt;
&lt;br /&gt;
Bonus effects: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 500, [[Corrupted_Horizons#Mutoids|Mutoid]] production is available. Mutoids can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids&lt;br /&gt;
&lt;br /&gt;
==Specimen 0 (600)==&lt;br /&gt;
[[File:specimen 0.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: We have finally found one of the original Acheron specimens that escaped the rogue lab facility. Named, Specimen 0, this Acheron is one of the few Pandorans that have an original unmutated version of the corruption virus. Now that we have it in our facility, our efforts to find a cure can begin.&lt;br /&gt;
&lt;br /&gt;
After research: The successful capture of Specimen 0 has led to a number of scientific breakthroughs. Thanks to the Phoenix Initiative's processing power, a solution to treat the Corruption has been found. Testing on living specimens has confirmed that genetically enhanced mutagens could be used to treat anyone infected by this dangerous Pandoravirus strain. While all medical facilities have been equipped with the necessary equipment, the treatment is highly individual and requires a fresh supply of mutagens. Finding a permanent cure would require access to an original sample of the new Pandoravirus strain.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available - [[Corrupted_Horizons#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Vita Grenade (500)==&lt;br /&gt;
[[File:vita grenade.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] research is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Discoveries made during the Acheron autopsy have allowed us to make a theoretical model of a grenade with the ability to heal soldiers at a distance. &lt;br /&gt;
&lt;br /&gt;
Making a prototype of this is a key priority!&lt;br /&gt;
&lt;br /&gt;
After research: After dozens of attempts we have finally discovered a way to make the Acheron spray useful in grenade form. &lt;br /&gt;
&lt;br /&gt;
Compact and efficient, the Vita grenade has the power to close minor wounds of all organic beings in a radius of several meters.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Vita grenade item white1.jpg|50px|link=Grenades#vita grenade]] [[Grenades#vita grenade|Vita Grenade]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Reverse engineering=&lt;br /&gt;
Every weapon and armor in the game can be reverse-engineered. You need one or two of these weapons / armors in order to do it.&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=All_Events&amp;diff=17600</id>
		<title>All Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=All_Events&amp;diff=17600"/>
		<updated>2024-02-12T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: Added clarification for the w-value related to the event &amp;quot;It Is Coming&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is [[File:Unexplored POI.png|30px|link=Exploration Events]] [[Exploration Events]], [[Anu Haven Events]], [[New Jericho Haven events]] and [[Synedrion Haven events]] combined on one page. All the text events that can trigger after exploring POI or visiting faction Haven for a first time.&lt;br /&gt;
&lt;br /&gt;
[[Research reactions]] that trigger on Geoscape after some specific research is finished either by Phoenix Project or factions are also added here.&lt;br /&gt;
&lt;br /&gt;
If you are using CTRL+F to see the outcomes before making choice you can do it here and search all of them on one page instead of searching through 5 Wiki pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Exploration events with choices=&lt;br /&gt;
&lt;br /&gt;
==A Handful of Dust==&lt;br /&gt;
The [AircraftName] has discovered the ruins of New Babylon, a city-state founded by a schismatic sect that broke off from the Disciples of Anu two years ago. Unlike the Disciples, who see the Pandoravirus as a challenge that must be overcome via evolution, the schismatics believed that all mutations were secretly beneficial and humanity must embrace them without question. When they left their old havens, they took many sacred relics that the Disciples would like to have returned.&lt;br /&gt;
&lt;br /&gt;
These relics largely consist of mutated human remains: the bones of Anu martyrs, who died in the struggle for a more evolved humanity. But New Jericho takes a different view: these relics are actually dangerous bioweapons and potential sources of infection, and ought to be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Return the relics===&lt;br /&gt;
The Disciples are deeply grateful for the return of their sacred artifacts, reminders of the long journey they have been on. &amp;quot;Perfection cannot be reached in a day,&amp;quot; as a popular Anu saying goes, &amp;quot;but those who have hope can glimpse it beyond the sunset.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
To express their thankfulness, they send us a shipment of valuable supplies.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +40, [[File:materials.png|30px|link=|Materials]] MATERIALS +75, [[file:food.png|30px|link=|Food]] FOOD +275, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Burn the ruins and the relics with them===&lt;br /&gt;
New Babylon burns. The so-called relics will be reduced to ashes, as they should be. These people were not martyrs, they were mutants. Maybe the flames will bring some kind of purity back to this place.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A Luxurious Apocalypse==&lt;br /&gt;
Our operatives have discovered what can only be described as a luxury shelter: an underground facility so extravagant it beggars belief. It has multiple swimming pools, a gym, a sauna, a cinema, even a dedicated VR room. The only thing it doesn't have is people.&lt;br /&gt;
&lt;br /&gt;
===Dismantle the lighter equipment and install it in our facilities===&lt;br /&gt;
Entertainment is rare in this dark and miserable world, but nothing could be more necessary. Faced with the relentless horror of the Pandoravirus, our operatives often struggle to maintain their sanity, and having access to films and games helps them forget about what they've seen, if only for a little while.&lt;br /&gt;
&lt;br /&gt;
===These decadent luxuries are symbols of the old world. Destroy them===&lt;br /&gt;
An obsession with superficial luxuries at the expense of meaningful growth was how the world ended up such a mess in the first place. It's not a coincidence that this shelter is empty. Better to destroy it and focus on true self-improvement.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Donate the equipment to New Jericho===&lt;br /&gt;
A representative of New Jericho thanks us for our donation, which will be used to improve their training facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Donate the equipment to Synedrion===&lt;br /&gt;
A representative of Synedrion thanks us for our donation, which will be used to improve their entertainment centers. They are particularly grateful for a copy of the Complete Tarkovsky Filmography found in the shelter.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Our operatives have discovered an unsettling sight: on a hill near the ruins of a burned-down haven, eight New Jericho soldiers have been beheaded. Their heads, still wearing their helmets, have been placed on spikes. It's impossible to know what happened here, but it can't have been good.&lt;br /&gt;
&lt;br /&gt;
===Inform New Jericho of our discovery===&lt;br /&gt;
A message from New Jericho thanks us for the information and asks us to bury the soldiers' remains. There is no comment as to what the soldiers may have been doing.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hey, free helmets!===&lt;br /&gt;
Whatever happened here, it's all over now. The dead soldiers won't mind their helmets being reused.&lt;br /&gt;
&lt;br /&gt;
3 [[File:1anvil2 helmet.png|30px]] [[New Jericho]] Heavy Helmets received&lt;br /&gt;
&lt;br /&gt;
===Inform the other factions of our discovery, suggesting New Jericho committed an atrocity here===&lt;br /&gt;
An official statement from New Jericho disavows any responsibility for the actions of these soldiers, who are said to have gone AWOL weeks ago, and blames the Phoenix Project for deliberately inflaming tensions.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-7&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-7&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-7&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==At Peace==&lt;br /&gt;
The [AircraftName] has encountered a large group of Anu pilgrims following the Path to the Hesychastic Ziggurat, a nearby sacred site said to bring peace and oneness with the Dead God. Despite the extreme danger of such travel, they are only lightly armed.&lt;br /&gt;
&lt;br /&gt;
===Accompany them===&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] must be higher than &amp;lt;b&amp;gt;-25&amp;lt;/b&amp;gt; for this option.&lt;br /&gt;
&lt;br /&gt;
The pilgrims are a merry lot, and at our offer of assistance, they spontaneously break into song. Making so much noise seems quite foolish, but by the time they've arrived at the Hesychastic Ziggurat, it's hard not to admit that they understand this world and know how to move within it. We might actually be able to learn a lot just by watching them.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Player receives 30 Skill Points.&lt;br /&gt;
&lt;br /&gt;
===Let them go===&lt;br /&gt;
The pilgrims seem unconcerned by our lack of assistance. They're at ease with their surroundings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behind the Walls==&lt;br /&gt;
The [AircraftName] has landed in the remains of a gated community. Judging from the design, this place was built in the early days of the Second Mist, when the upper classes abandoned the cities. The place seems to be in relatively good shape, if somewhat overgrown. Perhaps there are survivors?&lt;br /&gt;
&lt;br /&gt;
===Investigate===&lt;br /&gt;
The more our operatives investigate, the stranger the situation gets. It's not entirely clear, but evidence seems to suggest that the inhabitants of the gated community actually killed each other following a dispute about an inheritance. The turrets, meant to defend the compound's walls, are turned towards the inside, and the lush gardens are full of shattered skeletons. The only thing really worth scavenging is the VR entertainment system.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +165&lt;br /&gt;
&lt;br /&gt;
===Ignore===&lt;br /&gt;
There is not likely to be anything of interest here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buried Treasure==&lt;br /&gt;
Our operatives have discovered something of a treasure trove: an old underground lab full of functional tech. Unfortunately, the structural integrity of the facility is severely compromised. Deep cracks in the walls suggest collapse is imminent.&lt;br /&gt;
&lt;br /&gt;
It would be possible to reinforce the facility to buy us enough time to retrieve all the tech, but it would be costly.&lt;br /&gt;
&lt;br /&gt;
===It's worth it. Retrieve the tech (-50 Materials)===&lt;br /&gt;
Costs 50 [[File:materials.png|30px|link=|Materials]] MATERIALS. The operation proves exactly as complicated as expected, but also just as lucrative. Our operatives managed to retrieve so much tech from the old lab that it barely fits in the [AircraftName].&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +190&lt;br /&gt;
&lt;br /&gt;
===Tempting, but a waste of resources===&lt;br /&gt;
Not every treasure is worth pursuing, and greed can be dangerous. We'll have to get our tech elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cetus (coastal site)==&lt;br /&gt;
While following an odd trail, our operatives have discovered a huge but non-hostile mutant. The creature, once a bowhead whale, is slowly, painfully pulling itself along on enlarged but fragile centipede-like legs growing along the sides of its body. It appears to be in some distress.&lt;br /&gt;
&lt;br /&gt;
===Put the creature out of its misery===&lt;br /&gt;
The creature's thick skin makes it hard to kill, but after a few shots to the head, it finally stops moving. Whether this was an act of mercy or not is hard to tell, but as one last, heavy breath escapes the creature's broken body it is difficult not to feel sorry for it.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Transport it to the sea (-10 Tech)===&lt;br /&gt;
Transporting the whale-thing back to the sea is a major logistical challenge, and dangerous to boot. It's not even certain whether the creature can survive in the water. But all doubts are laid to rest when it finally, triumphantly bursts up from beneath the waves. The oceans may no longer belong to us, but it would appear that not every link is severed... at least not yet.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Leave the creature where it is===&lt;br /&gt;
The whale-thing continues to crawl, oblivious to the moral dilemmas of the tiny apes that surround it.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dead Town==&lt;br /&gt;
An abandoned town, a remnant of the old world. The kind of place where children grew up, went to school, got jobs and grew old. A search of the buildings is like picking over the dead, but needs must. We might find some things we can use. &lt;br /&gt;
&lt;br /&gt;
===Search the area===&lt;br /&gt;
A small cache of resources has been found.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +200, [[file:food.png|30px|link=|Food]] FOOD +75&lt;br /&gt;
&lt;br /&gt;
===Leave the place undisturbed===&lt;br /&gt;
Leaving the dead where they are is all very well, but sometimes a sacrifice has to be made. We can only hope we won't regret this decision later when we're in need of food and supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Death Is A Highway==&lt;br /&gt;
Our operatives have set down beside a ruined highway. There are hundreds of burned-out cars and trucks lying all over the place. Nature is busy reclaiming the concrete and tarmac. It looks like people were trying to live here for a while. We should look around. There might be some stuff left over that we can use.&lt;br /&gt;
&lt;br /&gt;
===Search the area===&lt;br /&gt;
Our operatives have discovered a small cache of resources in a makeshift shelter between two trucks.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +500, [[file:food.png|30px|link=|Food]] FOOD +80&lt;br /&gt;
&lt;br /&gt;
===Leave the place undisturbed===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Do No Harm==&lt;br /&gt;
Our operatives have located an abandoned field hospital. This is an unremittingly depressing place where lives were lost in unimaginable agony during the days of the Second Mist. It probably contains useful supplies, but entering it will take a toll on our people.&lt;br /&gt;
&lt;br /&gt;
===Search the site===&lt;br /&gt;
Our operatives return with the resources they could scavenge. None of them wishes to discuss what they've seen.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +25, [[File:materials.png|30px|link=|Materials]] MATERIALS +190, [[file:food.png|30px|link=|Food]] FOOD +225, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Let's stay away===&lt;br /&gt;
Our operatives see enough horrifying things already, they don't need more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dulce et Decorum est==&lt;br /&gt;
An eerie sight awaits our operatives at this location: hundreds of tanks stand abandoned on a crumbling road. No battle was ever fought here; the weapons of the past were designed to kill fellow human beings, not to withstand a shapeless, relentless alien mist.&lt;br /&gt;
&lt;br /&gt;
To New Jericho, the soldiers who fought here were heroes worth remembering, even though they were let down by corrupt, foolish governments. To Synedrion, they were victims of a decaying political system that could only resolve its problems with violence. To the Disciples of Anu, they are an embodiment of the abominations of the old world. The question is: what are they to us?&lt;br /&gt;
&lt;br /&gt;
===Build a memorial that portrays them as heroes (-50 Materials)===&lt;br /&gt;
The memorial to the fallen is inscribed with the words of the poet Joseph Morland: &amp;quot;War is truly noble / Death is finally glorious / Failure is assuredly honorable / Only when the cause is our humanity.&amp;quot; Perhaps it will give people hope, and inspire them to keep fighting.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Build a memorial that portrays them as victims (-20 Materials)===&lt;br /&gt;
The memorial to the fallen is inscribed with the words of the poet Nadia Kammerer: &amp;quot;Ask not the blind giant / Why he crushes the people / Ask why we pay tribute / To a blind, fallen god.&amp;quot; Perhaps it will inspire people to approach the struggle against the Pandoravirus in a more complex way.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Build a memorial that portrays them as fools===&lt;br /&gt;
The memorial to the fallen is inscribed with a quote from the Gospel of the Exalted, Chapter 3: &amp;quot;Here were written the names of all of Man's cities, and all his nations; and all were dust and memories. No glory could last, no empire endure, for within Man was the seed of destruction, and all his creations were imperfect.&amp;quot; Perhaps it will make people understand that they must change themselves before they can change the world.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Let these machines of death rot===&lt;br /&gt;
There is no need to obsess over the failures of the past. If they couldn't defeat the Pandoravirus then, how can they help us defeat it now?&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Embalmed==&lt;br /&gt;
In what appears to have once been a textile factory, our operatives have discovered hundreds of mummified bodies covered in a thin film of mucus. It is unclear whether this mucus was deposited on the bodies by an external source or whether it was excreted during the process of mummification.&lt;br /&gt;
&lt;br /&gt;
Representatives of the Disciples of Anu demand that the bodies of the &amp;quot;martyrs&amp;quot; be turned over to them for study, while New Jericho demands that the bodies be destroyed to prevent infection.&lt;br /&gt;
&lt;br /&gt;
===Allow the Disciples to study the bodies===&lt;br /&gt;
The Disciples thank us for protecting the bodies of the martyrs from the heathens at New Jericho and reward us for our good deed.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +375, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demolish the building, burying the bodies===&lt;br /&gt;
We receive a message of thanks from New Jericho. They're glad that we have the sanity to look at a bunch of mummified bodies and see a health risk, not objects to be worshipped, and they're not averse to expressing their thankfulness in material terms.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +400, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Fighting Fire with Fire==&lt;br /&gt;
Good work!  The progress we've made with your help has been tremendous.  This is really encouraging.  I do wonder sometimes, though... do you think a weapons-based approach is the right solution?  I had thought the Phoenix Project was looking for something more subtle.  Do you ever worry that a military solution to the Pandoran plague will leave us living on a dead planet?&lt;br /&gt;
&lt;br /&gt;
===West knows what he's doing.===&lt;br /&gt;
Well, I hope you're right.  ANd I do think West knows what he's doing.  Sometimes it's hard, I guess, not knowing what the plan is.  West talks a lot about reason, but sometimes we also need faith.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +125&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +690&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +250&lt;br /&gt;
&lt;br /&gt;
===The Phoenix Project isn't interested in mutually assured destruction.===&lt;br /&gt;
Indeed.  Humanity needs to survive, but to do that we have to put everything on the line.  I don't envy West, or you... the responsibility must be crushing.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +500&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +250&lt;br /&gt;
&lt;br /&gt;
==Flowers for the Dead==&lt;br /&gt;
Our operatives have set down on the edge of a town abandoned and picked clean long ago. The nearest building appears to be a crematorium. The backroom is piled up with bodies as if people brought their dead to the place and just left them here. Pink, meaty flowers are growing from the mummified corpses, swaying even though there's no wind.&lt;br /&gt;
&lt;br /&gt;
===Search the crematorium===&lt;br /&gt;
Looks like this is the only place that didn't get ransacked, probably because of the nauseating smell given off by the flowers, which is so intense it actually makes our operatives retch.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +115, [[file:food.png|30px|link=|Food]] FOOD +115, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Leave===&lt;br /&gt;
The smell of the flowers is too nauseating. Better to stay away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fun Games and Killer Clowns==&lt;br /&gt;
Our operatives have set down near an old amusement park. The rides are rusted and overgrown with weeds and brush. The landing zone is pretty small and it will take quite an effort to explore the location around the aircraft. With no sightlines, it could be pretty dangerous, too.&lt;br /&gt;
&lt;br /&gt;
Additionally, as one of our operatives points out, this is precisely the sort of place best avoided in horror movies.&lt;br /&gt;
&lt;br /&gt;
===Take off and leave the location undisturbed===&lt;br /&gt;
Some might think this was a cowardly choice, but who needs mutated killer clowns in a post-apocalyptic amusement park?&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-1&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Clear a path and search the fun fair===&lt;br /&gt;
It turns out that there are no Pandoran killer clowns in the amusement park, but there are plenty of broken railings and unstable roofs. Recovering the useful bits of machinery is quite hazardous.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +190, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
==Fungus Humongous==&lt;br /&gt;
Our operatives have encountered a New Jericho scientific expedition. The expedition has discovered a unique mutation of Pilobolus crystallinus in an abandoned commune's composting facility. The individual fungi are almost twenty times as large as the unmutated variety; when expelling spores, they do so with enough force to penetrate armor. &lt;br /&gt;
&lt;br /&gt;
The expedition has begun preparations for burning the facility.&lt;br /&gt;
&lt;br /&gt;
===Petition to study the fungi first (-15 Tech)===&lt;br /&gt;
While New Jericho disapproves of allowing the fungi to continue existing, even for a limited time period, they accede to our demands. The data collected by our operatives proves to be highly interesting and potentially useful in our own R&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125&lt;br /&gt;
&lt;br /&gt;
===Help them burn the facility===&lt;br /&gt;
The world doesn't need more dangerous mutations. The facility goes up in flames.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Steal samples and donate them to the Disciples of Anu===&lt;br /&gt;
Our actions have angered New Jericho, but the Disciples are grateful for the donation, which may help them better understand the transformation the world is undergoing, and how to make use of it for human ends.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Let them burn the facility===&lt;br /&gt;
Another threat to humanity has been eliminated, thanks to New Jericho.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ghost Ship (coastal site)==&lt;br /&gt;
Our operatives have located the wreck of a beached ship. The Mortzestus was a cargo vessel registered in San Francisco which mysteriously disappeared in the Sargasso Sea in 2026. How it ended up here is anyone's guess; the captain's log is nothing but mad scrawls, and the ship's interior is covered in a sticky, translucent membrane. The wind echoes weirdly down its corridors, distorted into an eerie moaning by the membrane. The cargo appears to be intact.&lt;br /&gt;
&lt;br /&gt;
===Retrieve the cargo===&lt;br /&gt;
The cargo is indeed intact, but some of it is quite badly stuck in the membrane. Getting it out is exhausting, and once it's done, our operatives get out of there as quickly as possible. There's something unsettling about this ship.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +90, [[File:materials.png|30px|link=|Materials]] MATERIALS +150&lt;br /&gt;
&lt;br /&gt;
===Get out of here===&lt;br /&gt;
The Phoenix Project is a science organization, not a ghost-busting outfit. Not that ghosts exist. It's just that our operatives would rather be doing something else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Growth Spurt==&lt;br /&gt;
At the site of what used to be a lake, our operatives discover an unsettling sight: the entire surface of the water is overgrown with a thick layer of what appears to be dry, flaky skin. In the middle of the lake is a large orifice which pumps out a sticky, greenish liquid that has formed a small river.&lt;br /&gt;
&lt;br /&gt;
A Synedrion science team led by Dr. Amanda Barlow has set up camp nearby. &amp;quot;I've never seen anything like it,&amp;quot; she says. &amp;quot;And while I'm all in favour of life and science and all that, my personal inclination is to nuke the site from orbit. If only we had nukes and spaceships.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Dynamite the site (-5 Tech and -35 Materials)===&lt;br /&gt;
Explosions rip the skin to shreds, exposing the viscous liquid underneath. Our team takes several samples, as does Dr. Barlow's, but for the moment it remains unclear whether or not any of this has been helpful. Perhaps we have killed whatever this organism was, but it's just as possible that the skin will just grow back.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contribute to Dr. Barlow's research (-20 Tech)===&lt;br /&gt;
I guess we'll keep studying this... whatever this is,&amp;quot; Dr. Barlow says with a resigned shrug. &amp;quot;Maybe we'll figure out what it does, maybe not. Maybe it doesn't do anything and the Pandoravirus is just insane. Who knows? Anyway, I'll make sure all the data we retrieve is shared with the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +95, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===Do nothing===&lt;br /&gt;
&amp;quot;I don't blame you,&amp;quot; Dr. Barlow says with a weary shrug. &amp;quot;We live in a messed-up world and nothing makes sense anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard Justice==&lt;br /&gt;
Our operatives land near a cluster of burned-out vehicles. There's been a fight here, recently by any guess, perhaps in the last week or so. On the ground, there are corpses that were tied up and left. These people were survivors, but on the losing side. They were left to die of starvation, lying in the dirt.&lt;br /&gt;
&lt;br /&gt;
===Search the wreckage and the corpses===&lt;br /&gt;
It's grizzly work at times, but resources mean survival.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +20, [[File:materials.png|30px|link=|Materials]] MATERIALS +315.&lt;br /&gt;
&lt;br /&gt;
===Search everything, but take time to bury the dead===&lt;br /&gt;
Burying the dead may only be of symbolic value, but we need to cling to any shreds of decency we have left as a species.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +20, [[File:materials.png|30px|link=|Materials]] MATERIALS +315, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads Up, A Head Ahead==&lt;br /&gt;
Our operatives have discovered a large, screaming head which appears to have grown on top of an old warehouse. The head is only vaguely human, and in some ways resembles a very large pumpkin. Its eyes bulge and drip with a viscous, pus-like fluid. Stalks resembling antennae grow from its balding pate.&lt;br /&gt;
&lt;br /&gt;
It appears to be screaming the same word over and over, something like &amp;quot;yooglog&amp;quot; or &amp;quot;noo-kot&amp;quot; in a variety of intonations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Destroy the head and search the warehouse (-10 Tech)===&lt;br /&gt;
Destroying the head proves more difficult than anticipated. Its thick skin is almost impervious to gunfire, and it takes a strong explosive shoved into its mouth to do the trick. Everyone is relieved but also disgusted as pieces of head-pumpkin rain down onto the [AircraftName]. The warehouse has not been looted and contains some useful resources.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Just search the warehouse===&lt;br /&gt;
The warehouse has not been looted and contains some useful resources, but the head's incessant screaming is very disturbing. After a while, its effect is almost hypnotic.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +75, [[file:food.png|30px|link=|Food]] FOOD +150, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Contact the Disciples of Anu===&lt;br /&gt;
The Disciples send a team to investigate and promise to share any interesting findings. They are thankful for being alerted to the existence of this cephalic novum, whether it turns out to be sacred or just an aberration.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:1sheep.png|30px|link=|Research points]] Research +65.&lt;br /&gt;
&lt;br /&gt;
===We should head off===&lt;br /&gt;
Whatever this thing is, we don't want to be near it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Horror from the Deep (coastal site)==&lt;br /&gt;
Our operatives have located the wreck of a beached ship. It's eerily familiar... because it's the Mortzestus, the ship that disappeared in the Sargasso Sea in 2026 and was rediscovered by our operatives not so long ago! How could it possibly have gotten here?&lt;br /&gt;
&lt;br /&gt;
===Investigate===&lt;br /&gt;
As our operatives start climbing on board, the entire ship begins to violently shake, and they are thrown off. With a horrifying howl, the ship begins to glide back into the sea, leaving a trail of luminescent mucus behind it.&lt;br /&gt;
&lt;br /&gt;
Soldiers lose 30 HP.&lt;br /&gt;
&lt;br /&gt;
===Get the hell out of here===&lt;br /&gt;
Thanks but no thanks. Our operatives are brave, not stupid. As far as they're concerned, the creepy ghost ship can quite literally get in the sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hot Stuff==&lt;br /&gt;
The [AircraftName] has landed less than a kilometer away from a huge fire. It looks like an entire abandoned village is burning. A few buildings at the edge of the blaze could still be searched, although it's risky.&lt;br /&gt;
&lt;br /&gt;
===Brave the flames===&lt;br /&gt;
The buildings are overgrown with some kind of mutated lichen that smells intensely of sulfur; it reacts explosively to fire. Our operatives retrieve as many resources as possible before the fire gets too close.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175, Soldiers lose 30 HP.&lt;br /&gt;
&lt;br /&gt;
===Leave===&lt;br /&gt;
This risk is not worth taking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How Do You Like Them Apples==&lt;br /&gt;
The [AircraftName] has landed in an open field next to rows and rows of apple trees. The buildings nearby have been abandoned and the whole place has been neglected for quite a while.&lt;br /&gt;
&lt;br /&gt;
Initial testing on the apples indicates that they are unfit for human consumption, as they have been affected by the Pandoravirus. While they look normal on the outside, on the inside they contain internal organs closely resembling those of a crab.&lt;br /&gt;
&lt;br /&gt;
===Forget the apples and search the area===&lt;br /&gt;
A nearby abandoned farmhouse contains a few things we could use.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +190, [[file:food.png|30px|link=|Food]] FOOD +65.&lt;br /&gt;
&lt;br /&gt;
===Inform the Disciples of Anu===&lt;br /&gt;
The Disciples send someone to investigate the potential of these literal crabapples. They might open up entirely new culinary possibilities! After all, how can humanity adapt to the new ecosystem without finding ways to enjoy it?&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Disgusting. Burn the place down===&lt;br /&gt;
These abominations should not be allowed to keep infesting our planet. Every last one of these trees will be burned.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==It Is Coming (needs value w higher than 3)==&lt;br /&gt;
Our operatives have discovered a massive growth that seems to feature several elements that had previously been observed growing separately: a web of human hearts, connected to a series of tubes that resemble stitched-together pigs, which lead to purple, pulsating lakes covered in flaky skin, topped off with long, quivering spinal columns that reach into the sky.&lt;br /&gt;
&lt;br /&gt;
It's almost as if the Pandoravirus was running tests before, and this is the next step - or maybe the final result?&lt;br /&gt;
&lt;br /&gt;
===Study the growth (-20 Tech)===&lt;br /&gt;
The growth is almost like a mechanism of some kind. It could even be compared to a haven - after all, it has a power source, a command centre, and even communications equipment. But it seems to be malfunctioning, and despite being unfinished in some places, it is no longer growing. &lt;br /&gt;
&lt;br /&gt;
Perhaps the experiment has failed. Or succeeded somewhere else.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +190&lt;br /&gt;
&lt;br /&gt;
===Destroy it (-5 Tech, -20 Materials)===&lt;br /&gt;
Whatever this is, it's clearly part of a greater plan, and disrupting that plan is our primary concern. So let's raze this abomination to the ground before it can get any bigger.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inform the Disciples===&lt;br /&gt;
The Disciples do not declare this place a holy site; instead, a group led by an Anagnostes and a Skeuophylax arrives and immediately demolishes the whole thing on orders of the Exalted. They don't explain why, because they don't know, and don't need to. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Understanding is not required,&amp;quot; one of them says, quoting an ancient holy text, &amp;quot;only obedience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lad Land==&lt;br /&gt;
Our operatives have discovered a theme park dedicated to the Lucrative Lads, a novelty boy band made up of young hedge fund managers, who enjoyed enormous success with their single &amp;quot;Golden Gecko&amp;quot; before crashing spectacularly when their second album failed to sell more than a hundred copies. The park, like the band itself, was initially thought to be intended ironically. It is unusually well-preserved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rupert &amp;quot;Classy Lad&amp;quot; Caine, formerly of the band, now works as an analyst for New Jericho. In an urgent message, he pleads for us to destroy the park and not let anyone know about it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mr West does not know about my history with the band,&amp;quot; he says, &amp;quot;and I don't know what he would do if he found out I was part of something so... frivolous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Set the park on fire===&lt;br /&gt;
Given how much of this place is made of plywood, it's kind of a miracle that it hasn't burned down already. A bit of gasoline easily does the trick, and soon this abomination of the old world is finally gone.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Share this information with New Jericho===&lt;br /&gt;
While there is no official comment from New Jericho, Rupert Caine's position appears to have been suddenly vacated.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Dismantle the park for material===&lt;br /&gt;
Half the park appears to be made of plywood, but there's at least a few bits and pieces we can repurpose.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +375.&lt;br /&gt;
&lt;br /&gt;
==Lake Placid==&lt;br /&gt;
Our operatives have encountered a Synedrion scientific expedition. Its purpose is to analyze a small lake that has turned an odd shade of purple and seems to be pulsating with some inner force. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can't tell whether this is a single organism or some kind of colony,&amp;quot; Dr. Grigorovich, one of the expedition's scientists, tells our operatives. &amp;quot;Of course, that distinction might not really apply to something created by the Pandoravirus. In any case, we could use some help from the experts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help Dr. Grigorovich analyze the lake===&lt;br /&gt;
The lake is actually a colloid hydrogel consisting of unknown multicellular organisms (the source of the light) and water. Small animals get trapped in it and are then digested by the organisms. The hydrogel has many interesting applications in our scientific projects.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===Cover the damn thing in concrete===&lt;br /&gt;
Whatever it is, the world doesn't need more of it, so let's concrete the damn thing over and make sure no one else has to deal with it. Dr. Grigorovich may be disappointed, but safety is more important than curiosity.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Inform the Disciples of this potential holy site (needs rep higher than 0 with Anu)===&lt;br /&gt;
We are informed that an Anagnostes has been dispatched to determine the nature of the lake and whether it bears the marks of the Dead God. Dr. Grigorovich's team has been asked to leave the area as a matter of religious tolerance.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===This is Synedrion business===&lt;br /&gt;
Dr. Grigorovich will have to continue his analysis himself. The lake seems too trivial an issue for the Phoenix Project to get involved with right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lay of the Land==&lt;br /&gt;
&lt;br /&gt;
The AircraftName has encountered a New Jericho scouting expedition. They're producing detailed maps of the region. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We gotta think big,&amp;quot; Commander McGrath explains. &amp;quot;Can't just sit around in our havens and hope this'll blow over. We need to know the lay of the land. It's our damn planet, after all. And you know what they say: the devil's in the details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ask them to share their data===&lt;br /&gt;
&amp;quot;Sure, no problem,&amp;quot; McGrath nods. &amp;quot;The more eyes we get on this, the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sites added to Geoscape: 4 Exploration. Site added to Geoscape: An Idle King (leads to Independent Haven mission &amp;quot;Thunder and Sunshine).&lt;br /&gt;
&lt;br /&gt;
===Pay for the data (-15 Tech, -30 Food)===&lt;br /&gt;
&amp;quot;Alright,&amp;quot; says McGrath, &amp;quot;that's a fair trade. Sending you everything we got so far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4 sites revealed on Geoscape. One exploration, one independent haven and two scavenging sites.&lt;br /&gt;
&lt;br /&gt;
===We have our own scouts===&lt;br /&gt;
McGrath wishes us good luck and goes back to his mapping interface.&lt;br /&gt;
&lt;br /&gt;
==Let's Go To The Mall==&lt;br /&gt;
The [AircraftName] has landed on the outskirts of an abandoned town. There is a huge shopping complex here, built out of concrete and glass. The doors have been smashed, but most of the shops and goods are intact.&lt;br /&gt;
&lt;br /&gt;
===Search the mall===&lt;br /&gt;
Wandering around is like going back in time twenty years or more. There's so much wealth here, it's hard to understand why so many people in the old world were poor.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +625&lt;br /&gt;
&lt;br /&gt;
===This symbol of the old world should be destroyed===&lt;br /&gt;
This mall gives form to the worst of all sins: greed. The people of the old world lost themselves in these places, never noticing what was happening around them. We should destroy it.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limpet Surge==&lt;br /&gt;
Our operatives have discovered a military depot that could hold highly valuable supplies for our cause. However, the building is overgrown with enormous, mutated purple limpets, and they appear to be multiplying exponentially. The facility will soon be covered in so many layers of limpets that drilling through their shells will be nigh on impossible.&lt;br /&gt;
&lt;br /&gt;
===Let's do this while we can (-20 tech and -30 materials)===&lt;br /&gt;
The process is boring and cumbersome, but eventually, our operatives manage to break through and recover the military equipment. Humanity 1, Limpets 0.&lt;br /&gt;
&lt;br /&gt;
[[File:exhausted.png|30px|link=|Stamina]] Stamina -10, Player obtains 3 Incendiary Grenades, 1 Gauss Assault Rifle, 1 Gauss Sniper Rifle and 1 Gauss Machine Gun.&lt;br /&gt;
&lt;br /&gt;
===This isn't worth the effort===&lt;br /&gt;
The limpets keep growing. How strange and alien this world has become.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Listen Up==&lt;br /&gt;
Our operatives have discovered a New Jericho listening post, used to spy on Synedrion and the Disciples of Anu. The facility is fully automated.&lt;br /&gt;
&lt;br /&gt;
===Demolish the listening post (-10 Tech and -25 Materials)===&lt;br /&gt;
The facility is easily demolished, but our action has been observed and noted.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Covertly sabotage the facility (-5 Tech and -25 Materials)===&lt;br /&gt;
Destroying the listening post without being noticed is slightly more complicated, but this way our hand remains hidden.&lt;br /&gt;
&lt;br /&gt;
===Do nothing===&lt;br /&gt;
The continued activity of the listening post will doubtlessly intensify the conflict between the factions as valuable information is intercepted and taken advantage of.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-7&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Long Pig==&lt;br /&gt;
Our operatives are disturbed to report the discovery of what they describe as a &amp;quot;pig pipeline&amp;quot; - a bizarre growth resembling the stitched-together bodies of pigs, several miles long. It is unclear to what end the Pandoravirus created this organism, or why it recombined pig DNA to achieve its purpose. Perhaps the entire thing is an aberration.&lt;br /&gt;
&lt;br /&gt;
===Investigate it (-5 Tech)===&lt;br /&gt;
At some point, it disappears into the ground. Readings suggest it may continue for several more miles in this fashion. Our operatives attach a number of sensors and take several samples. Perhaps some of the data thus collected will prove useful in our research.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===Burn it (-15 Materials)===&lt;br /&gt;
It would be impossibly costly to burn the entire thing, so our operatives only set a section of it on fire. It writhes like a snake as it burns, and a dark brown liquid emerges with an awful gurgling sound. It smells of bacon.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Let it be. It's probably an error===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lost Expedition==&lt;br /&gt;
Our operatives have discovered the broken remains of an experimental Synedrion mobile lab. Apparently, the vehicle suffered a containment failure; there are no signs of the crew, but some of the equipment could be salvaged.&lt;br /&gt;
&lt;br /&gt;
===Salvage the equipment without informing Synedrion===&lt;br /&gt;
The research itself is sadly lost, but there are some useful parts that can be extracted from the lab.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +375&lt;br /&gt;
&lt;br /&gt;
===Inform Synedrion regarding our discovery and give them the equipment===&lt;br /&gt;
Dr. Hussein Habinek, a Synedrion scientist who helped design the lab, sends us a message of thanks. He had argued against deploying it so early but was outvoted. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is little pleasure to be had in being proven right about something so terrible,&amp;quot; he says, &amp;quot;but at least we know what happened, and can learn from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Take everything useful, then inform Synedrion===&lt;br /&gt;
Dr. Hussein Habinek, a Synedrion scientist who helped design the lab, sends us a message of thanks. He had argued against deploying it so early but was outvoted.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is little pleasure to be had in being proven right about something so terrible,&amp;quot; he says. &amp;quot;I wish I knew what happened. I suppose it will always haunt me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +220, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matters of the Heart==&lt;br /&gt;
Our operatives report that stretching across an entire valley is a field of human hearts, interconnected by thin strands of connective tissue and slimy, pulsating veins. The effect is deeply hypnotic, and looking at it for too long causes a strange feeling of one's own heart becoming synchronized to the beat.&lt;br /&gt;
&lt;br /&gt;
===Set up a monitoring station and collect data (-15 Tech and -50 Materials)===&lt;br /&gt;
There seems to be a connection between the speed at which the hearts beat and the movements of nearby Pandoravirus creatures, but the hearts don't seem to be controlling the creatures. Is it possible that we're monitoring a monitoring station? Does this bizarre network represent some sort of analytical organ? &lt;br /&gt;
&lt;br /&gt;
As usual, we are left with more questions than answers, but every clue counts.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +190, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===Try to sabotage the organism (-20 Tech)===&lt;br /&gt;
Unfortunately, the organism is so enormous, and grows back so fast, that any attempt to destroy it seems doomed to fail. But perhaps we can gain some useful insights by observing its regeneration.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:1sheep.png|30px|link=|Research points]] Research +100, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===Let it be===&lt;br /&gt;
While unsettling, the organism poses no immediate threat. Better to focus our efforts elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Memories==&lt;br /&gt;
While exploring a seemingly unremarkable ruin, our operatives stumble across a book half-hidden in a pile of rubble: an old copy of Olaf Stapledon's visionary novel Star Maker. It is unusually well-preserved.&lt;br /&gt;
&lt;br /&gt;
Further investigation reveals what appears to be a collapsed library. Sealed off under the rubble, the books have remained almost completely undamaged. While not useful in our war against the Pandoravirus, these books represent a vital part of humanity's history. Would digging them out be worth it?&lt;br /&gt;
&lt;br /&gt;
===Yes, this is part of who we are (-10 Tech, -15 Food and -25 Materials===&lt;br /&gt;
Digging out the books takes a surprisingly long time, but the bounty is rich, including the Complete Works of Doris Lessing, Robert Byron's The Road to Oxiana, and a worn copy of Arkady and Boris Strugatsky's The Final Circle of Paradise, long thought lost.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===No, humanity must embrace new ways===&lt;br /&gt;
Perhaps in this new era, the past should be left alone.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===This choice should be left to a future generation if we survive the war===&lt;br /&gt;
Perhaps the best way of preserving these texts is to let them stay exactly where they are, safely underground, until one day this war is over and there is time for books once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mushrooming==&lt;br /&gt;
The [AircraftName] has encountered a Synedrion scientific expedition. Led by Dr.  Robert Laudan, its purpose is to investigate a large field of mushroom-like growths that release a cloud of spores upon contact. It's unclear whether this represents a new vector for infection or something more harmless, but Synedrion would like to know.&lt;br /&gt;
&lt;br /&gt;
===Assist Dr. Laudan's investigation (-50 Tech)===&lt;br /&gt;
After gathering more data with the help of our operatives, Dr. Laudan comes to the conclusion that the spores do not contain any traces of the Pandoravirus. They are, however, highly poisonous, and could render areas uninhabitable with alarming speed. As such, the only logical conclusion is to destroy all the growths and hope they're the only specimen.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +150&lt;br /&gt;
&lt;br /&gt;
===Do not get involved===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Not a Barnacle==&lt;br /&gt;
Clinging to the ruins of an old library, our operatives have discovered a half-mad creature that resembles a barnacle with a human face. The creature, apparently the former head librarian, is still human enough to give them directions to its hidden treasure. They're rambling and confusing, but somehow quite interesting.&lt;br /&gt;
&lt;br /&gt;
===Follow the creature's directions===&lt;br /&gt;
It's not easy to make sense of the creature's directions, but eventually, after a lot of effort, our operatives manage to find the stash where the librarian hid his favorite book - The Complete Works of James Joyce. A valuable find for humanity, and for those of our operatives who are into this sort of thing.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, 25 Skill Points.&lt;br /&gt;
&lt;br /&gt;
===Better not, this could be a trap===&lt;br /&gt;
Safety is more important than the dream-quests of unknown barnacles.&lt;br /&gt;
&lt;br /&gt;
===Shoot the creature===&lt;br /&gt;
Our operatives put the poor creature out of its misery. How addled its mind must have been by the Pandoravirus! A terrible fate for anyone, to live for so long in so inhuman a shape.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===This creature is an oracle! Ask the Disciples to set down its wisdom===&lt;br /&gt;
&amp;quot;Riverrun, past Eve and Adam’s, from swerve of shore to bend of bay, brings us by a commodious vicus of recirculation back to Howth Castle and Environs,&amp;quot; begins the prophecy which is to become the sacred Book of the Barnacle, one of the most mysterious texts circulated amongst the Disciples of Anu.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Piece of Mind==&lt;br /&gt;
The [AircraftName] has landed at an unmarked and abandoned research base. Looks like this location was established in the last decade or so. The security fences are wrecked and the living areas have been picked clean, but there is a laboratory that appears to have been left alone.&lt;br /&gt;
&lt;br /&gt;
Inside, in addition to the regular equipment one might expect in a lab, there is an extremely large nitrogen freezer containing a complete Arthron, its head neatly cut open.&lt;br /&gt;
&lt;br /&gt;
The brain has been removed and hooked up to a makeshift device that resembles the offspring of a microwave oven and a satellite dish. It looks damaged.&lt;br /&gt;
&lt;br /&gt;
===Fix the device and retrieve the research data (-25 Tech)===&lt;br /&gt;
Our operatives have fixed the device... probably. It's still not entirely clear what it does. Whoever built it was either a genius or a lunatic. Possibly both.&lt;br /&gt;
&lt;br /&gt;
We now have access to many terabytes of fascinatingly incomprehensible data. [[File:1sheep.png|30px|link=|Research points]] Research +65&lt;br /&gt;
&lt;br /&gt;
===Dismantle the lab===&lt;br /&gt;
We have no need for mad science, but we do need this equipment. Whatever these scientists were trying to accomplish with this strange setup, it's less important than what the Phoenix Project is doing now.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +200, [[File:materials.png|30px|link=|Materials]] MATERIALS +100.&lt;br /&gt;
&lt;br /&gt;
==Sabotage!==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven has a factory.&lt;br /&gt;
&lt;br /&gt;
When our operatives arrive at [HavenName], the local Skeuophylax is busy trying to repair the haven's production facilities, which were recently damaged by what she suspects was an act of sabotage.&lt;br /&gt;
&lt;br /&gt;
===Offer assistance (-25 Tech, -35 Materials)===&lt;br /&gt;
As it turns out, the problem wasn't sabotage, but squirrels. Yellowish-purple glowing squirrels with strange frills, possibly incorporating nudibranch DNA. They've gnawed away at a lot of the machinery, but once located, they are easy enough to remove.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20.&lt;br /&gt;
&lt;br /&gt;
===Wish her well===&lt;br /&gt;
The Skeuophylax shrugs and gets back to work. Despite her fancy title, she is an engineer at heart.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5, Factory is 25% damaged.&lt;br /&gt;
&lt;br /&gt;
===Sabotage the facilities even more===&lt;br /&gt;
While the Skeuophylax is distracted, our operatives strategically disable some of the most important industrial machinery in [HavenName]. There will be suspicions, but no proof it was us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Santa Claus Is Dead==&lt;br /&gt;
The [AircraftName] has landed near an abandoned convoy of six trucks. Our operatives have searched the cargo containers and discovered that they were all carrying toys and games for children.&lt;br /&gt;
&lt;br /&gt;
===Disassemble the toys for parts===&lt;br /&gt;
Quite a few of these toys contain elaborate mechanical parts. To think that such complicated tech used to be available to children! It really was a different world back then.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175.&lt;br /&gt;
&lt;br /&gt;
===Distribute the toys to havens===&lt;br /&gt;
Growing up in this broken world can't be easy; it's our duty to do what we can to make life easier for our children.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scripture==&lt;br /&gt;
Our operatives have set down in the middle of an abandoned town, right next to the local library. All of the buildings look empty.&lt;br /&gt;
&lt;br /&gt;
===Search the neighborhood===&lt;br /&gt;
The library basement contains several crates full of useful resources. However, our operatives find that almost every book in the library itself has been ripped apart, the pages torn into fragments. The phrase &amp;quot;in his house, the dead god waits dreaming&amp;quot; has been scrawled all over the walls.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175.&lt;br /&gt;
&lt;br /&gt;
===???===&lt;br /&gt;
The library appears to have been set on fire, but the damage from the blaze is minimal. However, inside, our operatives find that almost every book has been ripped apart, the pages torn into fragments and the phrase &amp;quot;in his house, the dead god waits dreaming.&amp;quot; written over and over again. With limited time available, our operatives are forced to return empty-handed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slimetown==&lt;br /&gt;
Our operatives have discovered a warehouse full of useful resources. However, the warehouse, along with the town it stands in, is covered in a slimy, slippery algae-like growth that makes doing anything here tedious and exhausting.&lt;br /&gt;
&lt;br /&gt;
===Get the resources anyway===&lt;br /&gt;
It's hard work and when it's over everyone's going to need a good shower, but the effort is worth it.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +625, [[file:food.png|30px|link=|Food]] FOOD +100, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Just get whatever is easy to transport===&lt;br /&gt;
Our operatives grab what they can and head back to the [AircraftName].&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +50, [[file:food.png|30px|link=|Food]] FOOD +25.&lt;br /&gt;
&lt;br /&gt;
===Leave===&lt;br /&gt;
Protecting our operatives is more important than acquiring more resources.&lt;br /&gt;
&lt;br /&gt;
==Smells Like Survival==&lt;br /&gt;
The [AircraftName] has set down outside an abandoned sewage treatment facility. Our operatives report that the smell is &amp;quot;so disgusting, we might have to invent a new scale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Search the site===&lt;br /&gt;
Scavenging up resources from a site like this is pretty awful work, but we need whatever we can get.&lt;br /&gt;
&lt;br /&gt;
Our operatives have recovered all the resources they could find. They were attacked by a mutated flukeworm, but in the ends, the fumes were more dangerous than the mutant.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +35, [[File:materials.png|30px|link=|Materials]] MATERIALS +315, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, -30 Hit Points.&lt;br /&gt;
&lt;br /&gt;
===Leave===&lt;br /&gt;
There are limits to what a Phoenix Project operative should have to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sometimes You Get Lucky==&lt;br /&gt;
Approaching the burned-out husks of a New Jericho convoy, our operatives are suddenly startled by a shout. From a rudimentary shelter dug out under one of the burned vehicles emerges a battered New Jericho technician, waving his arms and laughing.&lt;br /&gt;
&lt;br /&gt;
Exhausted by the ordeal yet deeply grateful, the survivor offers to join the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
===Recruit him. We can always use more people===&lt;br /&gt;
&amp;quot;This month has not turned out the way I'd expected it,&amp;quot; he comments as he sits down in the [AircraftName], wiping the dirt from his face.&lt;br /&gt;
&lt;br /&gt;
The player obtains one New Jericho [[File:technician_training.png|30px]] technician soldier.&lt;br /&gt;
&lt;br /&gt;
===Send him back to New Jericho===&lt;br /&gt;
The survivor is too relieved to be alive to really care about being rejected. We receive a message of thanks from New Jericho for returning their man.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Execute him===&lt;br /&gt;
This is most likely an attempt to infiltrate our ranks. We will not fall for it.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steel==&lt;br /&gt;
Our operatives have discovered an abandoned scrapyard which appears to have once been used as a refuge by a group of steelworkers. The workers heroically defended this location for years until hunger finally forced them to abandon it. Remarkably, they recorded their history by engraving it onto the large metallic plates they used to keep out the enemy.&lt;br /&gt;
&lt;br /&gt;
These plates would be extremely useful as construction material, but representatives of Synedrion have asked us to preserve them as a source of inspiration for future generations.&lt;br /&gt;
&lt;br /&gt;
===Resources are resources. Recycle it all===&lt;br /&gt;
We cannot afford to be sentimental about such things. Metal is metal, and images won't win this war.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +325, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===We must remember our history. Preserve them===&lt;br /&gt;
&lt;br /&gt;
If we remember those who fought, if their struggle inspires our own, then their deaths were not in vain. In this way, these works of art may help us win the war for humankind.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Beacon==&lt;br /&gt;
The [AircraftName] has flown over a flashing beacon. After landing, our operatives have approached the source of the signal. It's an old emergency searchlight, all that's left of some kind of camp out here in the middle of nowhere. There are blackened bones and bodies everywhere. This happened years ago, but it looks like there was one hell of a fight.&lt;br /&gt;
&lt;br /&gt;
===Search the area===&lt;br /&gt;
A cache of resources has been found. [[File:materials.png|30px|link=|Materials]] MATERIALS +75, [[file:food.png|30px|link=|Food]] FOOD +150.&lt;br /&gt;
&lt;br /&gt;
===Leave the place undisturbed===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Beautiful Game==&lt;br /&gt;
The [AircraftName] sets down on an old soccer pitch in the middle of an abandoned stadium. Long ago, people played sports here, before the world went to ruin.&lt;br /&gt;
&lt;br /&gt;
===Forget about scavenging and play soccer in the stadium===&lt;br /&gt;
Sometimes it is good to remember what we're fighting for - not just to survive, but to live again. To have fun and enjoy life. A few snatched moments in this old monument to a forgotten game played by thousands and watched by millions are ones to remember. &lt;br /&gt;
&lt;br /&gt;
25 Skill points received.&lt;br /&gt;
&lt;br /&gt;
===Search the stadium===&lt;br /&gt;
Dismantling the few functional parts of the stadium feels strangely destructive, but at least our operatives will be bringing home a few things that we can use. &lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +200.&lt;br /&gt;
&lt;br /&gt;
==The Fields of Annonaria==&lt;br /&gt;
The [AircraftName] has landed at the abandoned haven of Camp Annonaria. It looks like the place was evacuated in an orderly fashion. The haven's fields are covered in immense jelly-like growths that seem to feed on small insects.&lt;br /&gt;
&lt;br /&gt;
===Destroy the growths (-5 Materials)===&lt;br /&gt;
Whatever these vile things are, the world is better off without them. Entombing them in concrete should keep them contained for the time being.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Gift the growths to the Disciples of Anu===&lt;br /&gt;
The Disciples of Anu are grateful for this unexpected contribution. By studying the way in which these organisms absorb nutrients, they can learn to improve their own farming techniques. This is another small step towards building a civilization that can survive on this rapidly-changing planet.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +625, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Study the growths===&lt;br /&gt;
These organisms appear to attract insects by exuding a translucent, nectar-like substance. When the insects land on them, they get stuck and are slowly absorbed into the gelatinous material. DNA analysis suggests that although they share no phenotypical characteristics with flowers, these jelly-like growths are ultimately just highly-modified Earth plants.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==The Forgotten==&lt;br /&gt;
Our operatives have discovered the location of an abandoned lab. The doors appear to have remained sealed for at least twenty years. Unfortunately, it is impossible to ascertain the lab's purpose from the outside.&lt;br /&gt;
&lt;br /&gt;
===Break in (-35 Materials)===&lt;br /&gt;
&amp;quot;The scientists who once worked in this lab are nothing but skeletons, starved to death long ago. It would seem they kept working to the end, trying to find a cure to the Pandoravirus. &lt;br /&gt;
&lt;br /&gt;
As our operatives strip the base, they find a note left by the scientists. It's a short, simple message: &amp;quot;Make it all mean something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +150, [[File:1sheep.png|30px|link=|Research points]] Research +190, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10&lt;br /&gt;
&lt;br /&gt;
===Let it be===&lt;br /&gt;
Perhaps it's best not to know what is in there. Our operatives will bury the lab, leaving its mysteries for another generation, should one ever come to pass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Games We Used To Play==&lt;br /&gt;
What at first appears to be a bunker that might hide survivors turns out to be more of an archive: at some point before the collapse, someone used this facility to save an extensive collection of computer games for the long-defunct operating system DOS. Word of this discovery causes an unusual wave of nostalgia and excitement, culminating in requests from New Jericho and Synedrion for the material to be shared.&lt;br /&gt;
&lt;br /&gt;
===Share it with New Jericho===&lt;br /&gt;
The enthusiasts of New Jericho are thankful for this precious artefact of old-world culture, which those anarchist hippies at Synedrion wouldn't know how to appreciate. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They probably don't even know how to set up a sound card,&amp;quot; the message from New Jericho notes.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Share it with Synedrion===&lt;br /&gt;
The enthusiasts of Synedrion are grateful for this precious artefact of human ingenuity, which the crude militarists of New Jericho wouldn't be able to appreciate. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most likely they don't even know how to recreate the proper CRT look,&amp;quot; the message from Synedrion notes.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Share it with everyone===&lt;br /&gt;
Everyone is very pleased, and just for a moment, it seems like we could all get along.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Herald of Woe==&lt;br /&gt;
Our operatives set down near an abandoned industrial complex. As the [AircraftName] lands, a man comes out of the building and starts waving at our operatives. He introduces himself as Doctor Peter Keen. He looks half-starved and feverish, staring at anyone who comes near with wide eyes. &amp;quot;I need you to take it! Take all of it! I need to shed the bonds of the past, the mortal concerns of machines! Take everything, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Accept his offer===&lt;br /&gt;
&amp;quot;Why are you wasting time? I'm not telling you anything about my past! The past is irrelevant! Only the future matters and I can't get there whilst I'm weighed down with all this mortality! The guilt is everywhere! Take it! Take it away!&amp;quot; Our operatives accede to Doctor Keen's wishes and retrieve his gathered inventory of resources.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +125.&lt;br /&gt;
&lt;br /&gt;
===Apprehend Doctor Keen for treatment===&lt;br /&gt;
Apprehending Doctor Keen is not easy. The man is unarmed but quickly turns feral, biting and scratching at anyone who gets near. Eventually, he runs away.&lt;br /&gt;
&lt;br /&gt;
Our operatives enter the building he was in and find a cache of resources.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +690, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Reject his offer===&lt;br /&gt;
This seems like some sort of trap. Our operatives politely refuse.&lt;br /&gt;
&lt;br /&gt;
As they depart, Doctor Keen remains on the ground below, waving at them and urging them to return. Eventually, he's just a little dot on the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Heretic==&lt;br /&gt;
The [AircraftName] has landed near a small river and what looks to be an old fishing village. The village is abandoned, but suddenly a woman approaches our operatives. Her clothes are ragged and she is bleeding from the eyes, but she doesn't seem to notice. &amp;quot;You must leave an offering to the New God,&amp;quot; she tells our operatives.&lt;br /&gt;
&lt;br /&gt;
===Ignore the woman and evacuate immediately===&lt;br /&gt;
Better safe than sorry.&lt;br /&gt;
&lt;br /&gt;
===Make an offering (-10 Materials)===&lt;br /&gt;
&amp;quot;Believers!&amp;quot; the woman shouts and grabs the hands of our operatives, raising them up. &amp;quot;I am your witness! These souls will be delivered into your bounty when the world ends!&amp;quot; She turns to each of the team. &amp;quot;Your time will come soon. The Great Worm devours the Earth and only the New God can save us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then she runs away from them, leaping into the river and swimming to the far side. Our operatives, somewhat confused, search the rest of the village and retrieve what resources they can.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +75, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Ignore the woman and search the site===&lt;br /&gt;
A search of the site reveals some useful resources, but the woman continues to get in their way, babbling about making an offering to &amp;quot;the New God.&amp;quot; It seems that she is the last surviving member of a cult that split away from the Disciples of Anu a few years ago, claiming that the Exalted is a false prophet.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +45, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
==The Last Sacrament==&lt;br /&gt;
Our operatives have set down outside a large abandoned building. It appears to have been a temple or church of some kind. Inside, there are dead bodies, still sitting in chairs and on the floor. There is a decayed corpse at the front dressed in battered robes - some sort of priest to these people.&lt;br /&gt;
&lt;br /&gt;
===Search the site===&lt;br /&gt;
This is unpleasant work. The place still smells of death, and there is a sense of violation, of our presence disturbing the peace of the dead.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +225, [[file:food.png|30px|link=|Food]] FOOD +40, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Let the dead rest===&lt;br /&gt;
These people came here to escape the horrors of the world. Maybe we should not disturb them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Mines==&lt;br /&gt;
Our operatives have set down near an abandoned mining complex. The machinery has been left to rust and no sign of anyone, alive or dead. The place has been picked clean.&lt;br /&gt;
&lt;br /&gt;
Searching the mine itself might yield better results, but after years of abandonment, it may no longer be stable.&lt;br /&gt;
&lt;br /&gt;
===Search the mining complex===&lt;br /&gt;
There wasn't much to find, but we've recovered what we could. [[File:materials.png|30px|link=|Materials]] MATERIALS +40&lt;br /&gt;
&lt;br /&gt;
===Search the mineshaft===&lt;br /&gt;
We have recovered useful resources from the mineshaft, but there was a small accident.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +190, 30 Hit Points lost.&lt;br /&gt;
&lt;br /&gt;
===Search the mines and the complex===&lt;br /&gt;
The search was exhausting and there was a small accident in the mineshaft, but we have recovered several caches of useful resources. &lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +120, [[File:materials.png|30px|link=|Materials]] MATERIALS +150, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, 30 Hit Points lost.&lt;br /&gt;
&lt;br /&gt;
===Leave the place alone===&lt;br /&gt;
Our operatives have returned to the [AircraftName] and are ready to leave.&lt;br /&gt;
&lt;br /&gt;
==The Renegade==&lt;br /&gt;
Our operatives land near a cluster of vehicles. There's a group of refugees here, perhaps twenty or more. Their leader, a woman called Amma Erin, is cautious at first but greets our team with respect. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you people with Isaiah Thompson? He came through here a few days back. Showed up at just the right time to help all these people. Said he'd send us someone to repair our vehicles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Repair the vehicles (-15 Tech)===&lt;br /&gt;
&amp;quot;Are you sure he didn't send you?&amp;quot; Erin asks. &amp;quot;Well, then we just got extra lucky, I suppose. Life is funny sometimes. One moment everything's going wrong, the next you run in several heroes on the same day. Here, you can have some of our supplies. Thompson left us more than we need.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +90&lt;br /&gt;
&lt;br /&gt;
===Leave===&lt;br /&gt;
&amp;quot;Don't worry about us,&amp;quot; Erin says. &amp;quot;We've already got a big damn hero on our side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Reshaping of Animals==&lt;br /&gt;
The [AircraftName] has encountered what at first appears to be an Anu religious procession but is in fact a scientific expedition. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have come to seek understanding of the divine principles that guide the reshaping of animals,&amp;quot; the Anagnostes leading the expedition tells our operatives. &amp;quot;To understand why claw replaces hand, why eye becomes stalk. It is only one step in a long road, of course, but how else will we reach enlightenment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Assist the expedition===&lt;br /&gt;
The Anagnostes is grateful for our assistance. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Exalted has taught us that we cannot achieve anything that truly matters without cooperation,&amp;quot; he says. &amp;quot;We need each other to survive, and all our understanding is built on the accomplishments of others. There is no other path to enlightenment. Therefore let us share in this knowledge together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +65, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Sabotage the expedition===&lt;br /&gt;
Any expedition to the world outside the havens is dangerous enough already. Making this one fall apart is as easy as damaging a few key instruments. No readings, no expedition.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Let them proceed===&lt;br /&gt;
The expedition continues with its work. In the end, just like us, all they want is to make sense of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Signal==&lt;br /&gt;
Our operatives report seeing a strange, spindly, quivering line on the horizon. When the [AircraftName] gets closer, they discover a gargantuan spinal column extending hundreds of meters into the sky. Rising up from a pool of mucus, it holds itself in place with an array of thin, near-transparent tentacles. It seems to emit a low hum.&lt;br /&gt;
&lt;br /&gt;
===Dynamite it===&lt;br /&gt;
The explosion shatters the vertebrae and the entire column collapses, almost hitting the [AircraftName]. The tentacles ship madly for a while before the whole thing seems to finally die.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Study it===&lt;br /&gt;
It almost seems like the whole thing is some kind of emitter. An organic communications array, perhaps? But to what end? Our operatives retrieve as much data as they can, but answers remain elusive.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, value w+1 (trigger for [[All_Events#It_Is_Coming_.28needs_value_w_higher_than_3.29|It Is Coming]])&lt;br /&gt;
&lt;br /&gt;
===Let the Disciples know about this===&lt;br /&gt;
The Disciples are very grateful for the tip. This could be a holy site of great significance, or at least an opportunity to learn more about the ways of the new world.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Swarms==&lt;br /&gt;
Our operatives have set down near an abandoned farm. A quick search of the house and the grounds reveals that the place has been picked clean. There's a lot of flies around, some of them bigger than a human thumb. Our team is taking precautions. &lt;br /&gt;
&lt;br /&gt;
There's a large barn around 200 meters from the main buildings on the property. It might be worth investigating.&lt;br /&gt;
&lt;br /&gt;
===Leave the barn undisturbed===&lt;br /&gt;
This seems like an unnecessary risk. Our operatives depart.&lt;br /&gt;
&lt;br /&gt;
===Search the barn===&lt;br /&gt;
The closer our operatives get to the barn, the more agitated the flies become, swarming in spiral patterns and throwing themselves against our operatives. It's not dangerous at present, but it is exhausting.&lt;br /&gt;
&lt;br /&gt;
The barn contains a makeshift lab. One wall is covered by an enormous pulsating organism that seems to somehow control or affect the flies. Our operatives recover as much of the lab equipment as they can before getting out of there.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +200, [[File:materials.png|30px|link=|Materials]] MATERIALS +100, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
==The Temple==&lt;br /&gt;
The [AircraftName] has detected an abandoned structure. On landing, our operatives have been able to identify it. Someone has constructed a huge metal spire, welding together hundreds of pieces of abandoned junk into this strange object that, at 20-30 meters in height, towers over the landscape around it. &lt;br /&gt;
&lt;br /&gt;
===Take off and leave the location undisturbed===&lt;br /&gt;
Perhaps this is some sort of holy site. It seems wrong to destroy it. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ransack the structure for materials===&lt;br /&gt;
With blood, sweat and heavy-duty cutting equipment our team manage to hack apart the structure. No one will ever know what it was for.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +565, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==They Were Always Here==&lt;br /&gt;
Our operatives have discovered an abandoned Phoenix Project microfiche archive. The building is almost entirely overgrown with pulsating yellow vines that are oddly reminiscent of long, headless moray eels. Trying to enter may result in injuries.&lt;br /&gt;
&lt;br /&gt;
===Search the site===&lt;br /&gt;
Most of the microfiches are part of an archive documenting unsolved mysteries, created on the orders of Administrator Irina Semionova. Semionova was forced to quit her job after an intense conflict with the KGB in 1968, and the archive was never completed. The site languished until it was shut down by Administrator Fred Halleck in 1991.&lt;br /&gt;
&lt;br /&gt;
The mysteries documented here may well represent older, isolated outbreaks of the Pandoravirus, and as such are invaluable to our scientists&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +100, [[File:materials.png|30px|link=|Materials]] MATERIALS +225, [[file:food.png|30px|link=|Food]] FOOD +125, [[File:1sheep.png|30px|link=|Research points]] Research +95, 30 HP lost.&lt;br /&gt;
&lt;br /&gt;
===Better stay away===&lt;br /&gt;
Those yellow growths look dangerous. Perhaps this information can be recovered after the Pandoravirus has been defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Titan's Grasp==&lt;br /&gt;
This site is the location of The Titan's Grasp, an unsettling surrealist sculpture created by the artist Victoria Gutierrez. Hewn into a steep cliff and decorated with swirling patterns of onyx and lapis lazuli, it was the artist's masterpiece, and also her downfall. Claiming that the voices she heard were real, Gutierrez killed herself after completing her work, her suicide note consisting only of a single word scribbled over and over: YUKKOT.&lt;br /&gt;
&lt;br /&gt;
===This is obscene. Destroy it===&lt;br /&gt;
This kind of mental corruption should not be encouraged. This sculpture is not an expression of the artist's beliefs but a manifestation of what killed her. To value it would be like valuing the Pandoravirus itself.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Study the artwork. Perhaps Gutierrez had some kind of insight===&lt;br /&gt;
While many critics dismissed Gutierrez as merely mad, there is far too much method to her madness for such a simplistic diagnosis. Unsettlingly, the shapes she depicted in such minute, swirling detail seem to be a close match for the behavior of the mist.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125&lt;br /&gt;
&lt;br /&gt;
===Turn this into a place of worship (-25 Materials)===&lt;br /&gt;
There is a great deal to be learned from the visions of Victoria Gutierrez: not only because of what she saw but because of how it affected her. We must learn to see as much as she did, or more, without letting it destroy us.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Twisted Twister==&lt;br /&gt;
The [AircraftName] has encountered a weather anomaly. On an otherwise clear day, a tornado that appears to consist of some kind of greenish gas is raging across the countryside. Such anomalous phenomena are the result of the planet's gradual change into an alien environment and would be worth studying, but there is a definite risk to our craft.&lt;br /&gt;
&lt;br /&gt;
===Study the anomaly===&lt;br /&gt;
It's been a rough ride for our operatives on the [AircraftName], but the data they've collected is invaluable. Our planet is changing and we need to understand how.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125. 40 HP damage to aircraft.&lt;br /&gt;
&lt;br /&gt;
===Stay away===&lt;br /&gt;
This is just not worth the risk.&lt;br /&gt;
&lt;br /&gt;
==Union==&lt;br /&gt;
Speaking entirely for myself, an alliance between the Phoenix Project and New Jericho would bring together everything I've ever believed in.  Please think about it.&lt;br /&gt;
&lt;br /&gt;
===New Jericho is the way forward.===&lt;br /&gt;
Then I'm sure you will accept this little contribution, from a former operative.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +150&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +190&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===We're still skeptical.===&lt;br /&gt;
You've come this far.  You can see that Tobias has a plan.  Please don't lose faith now.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome to Hell==&lt;br /&gt;
Our operatives have set down outside an old prison facility. The whole place is still locked up tight, but using some heavy cutting equipment our people have been able to get inside.&lt;br /&gt;
&lt;br /&gt;
There are hundreds of corpses in here, all in various states of decomposition. The smell is terrible, but what's truly horrifying is to think that all these people were just left to die, not even given a chance to fight for their lives.&lt;br /&gt;
&lt;br /&gt;
===Take off and leave the location undisturbed===&lt;br /&gt;
Our operatives experience enough horror on a daily basis already.&lt;br /&gt;
&lt;br /&gt;
===Search the prison===&lt;br /&gt;
Our operatives brave the awful conditions and manage to gather up all the resources they can find. The worst find of all is that there was food in the storage rooms while people starved in their cells.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +115, [[file:food.png|30px|link=|Food]] FOOD +115, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10&lt;br /&gt;
&lt;br /&gt;
==What Was Happening==&lt;br /&gt;
A heavily-fortified building explored by our operatives has turned out to be an abandoned &amp;quot;server farm&amp;quot; for the social media platform Plapper, which collapsed in the mid-2020s. Millions of short messages are archived here, documenting in detail the lives of the pre-war middle classes. &lt;br /&gt;
&lt;br /&gt;
Is this information worth preserving, or should we just take all the spare parts we need?&lt;br /&gt;
&lt;br /&gt;
===Take what we need===&lt;br /&gt;
Pre-apocalyptic hot takes are not exactly a valuable commodity. Our operatives take all the parts we need, the past be damned.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +160&lt;br /&gt;
&lt;br /&gt;
===Preserve the information===&lt;br /&gt;
Perhaps one day we can figure out why people thought snarky comments were going to prevent the apocalypse.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Just smash it all===&lt;br /&gt;
This vile idiocy does not deserve to be remembered. Better to smash every single drivel-filled drive before such foolishness can infect us all again.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Exploration events without choices=&lt;br /&gt;
&lt;br /&gt;
==A Good Haul==&lt;br /&gt;
Our operatives have set down at an abandoned industrial complex. This looks promising. Search the area. Nothing weird, just lots of useful resources.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75 [[File:materials.png|30px|link=|Materials]] MATERIALS +625&lt;br /&gt;
&lt;br /&gt;
==A Voice in the Wilderness==&lt;br /&gt;
Our operatives have discovered an abandoned Phoenix Project site. What appears to be no more than a small, nondescript shack in fact leads to a heavily-fortified underground nuclear bunker built in the 1940s. Here the Project stored much of its older archival materials, in addition to various oddities collected by its eccentric first Administrator, Randolph Symes. Search the bunker.&lt;br /&gt;
&lt;br /&gt;
Sadly, a significant part of this archive seems to have been destroyed by mold. However, a number of highly valuable documents have survived, including several compilations of the Proceedings of the Phoenix Working Group, one of the Phoenix Project's predecessor organizations. These accounts of investigations conducted more than a century ago can give us new insights into how we approach our work today.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +115, [[File:materials.png|30px|link=|Materials]] MATERIALS +175, [[file:food.png|30px|link=|Food]] FOOD +100, [[File:1sheep.png|30px|link=|Research points]] Research +125&lt;br /&gt;
&lt;br /&gt;
==Abandoned Haven (1)==&lt;br /&gt;
No hostile forces have been detected, but there are probably some resources we can find here. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:materials.png|30px|link=|Materials]] MATERIALS +40&lt;br /&gt;
&lt;br /&gt;
==Abandoned Haven (2)==&lt;br /&gt;
No hostile forces have been detected, but there are probably some resources we can find here. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[file:food.png|30px|link=|Food]] FOOD +90&lt;br /&gt;
&lt;br /&gt;
==Abandoned Haven (3)==&lt;br /&gt;
No hostile forces have been detected, but there are probably some resources we can find here. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:materials.png|30px|link=|Materials]] MATERIALS +75, [[file:food.png|30px|link=|Food]] FOOD +150.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Haven (4)==&lt;br /&gt;
No hostile forces have been detected, but there are probably some resources we can find here. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:materials.png|30px|link=|Materials]] MATERIALS +175, [[file:food.png|30px|link=|Food]] FOOD +75.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Haven (5)==&lt;br /&gt;
No hostile forces have been detected, but there are probably some resources we can find here. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:materials.png|30px|link=|Materials]] MATERIALS +625, [[file:food.png|30px|link=|Food]] FOOD +100.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Military Base (1)==&lt;br /&gt;
No hostile forces have been sighted as our transport flew over, but we should be cautious all the same. There are probably resources and supplies we can find here and use. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Military Base (2)==&lt;br /&gt;
No hostile forces have been sighted as our transport flew over, but we should be cautious all the same. There are probably resources and supplies we can find here and use. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:tech.png|30px|link=|Tech]] TECH +200, [[File:materials.png|30px|link=|Materials]] MATERIALS +100.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Military Base (3)==&lt;br /&gt;
No hostile forces have been sighted as our transport flew over, but we should be cautious all the same. There are probably resources and supplies we can find here and use. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:tech.png|30px|link=|Tech]] TECH +15, [[File:materials.png|30px|link=|Materials]] MATERIALS +375.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Military Base (4)==&lt;br /&gt;
No hostile forces have been sighted as our transport flew over, but we should be cautious all the same. There are probably resources and supplies we can find here and use. Search the area.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[File:tech.png|30px|link=|Tech]] TECH +25, [[File:materials.png|30px|link=|Materials]] MATERIALS +450.&lt;br /&gt;
&lt;br /&gt;
==Abandoned Military Base (5)==&lt;br /&gt;
No hostile forces have been sighted as our transport flew over, but we should be cautious all the same. There are probably resources and supplies we can find here and use. Search the area.&lt;br /&gt;
&lt;br /&gt;
A cache of resources has been found. [[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +675.&lt;br /&gt;
&lt;br /&gt;
==An Injury to All==&lt;br /&gt;
Our operatives have located an abandoned mining camp. The miners appear to have been killed not by Pandorans, but by entirely human security forces, most likely during one of the major strikes that occurred in the course of World War III. A number of banners detailing the miners' demands are still fluttering in the breeze, the writing bleached by the sun. Search the site. &lt;br /&gt;
&lt;br /&gt;
Our operatives have recovered all the resources they could find. It looks like after the miners were killed, no-one ever came back here. A typically meaningless tragedy of the kind human history is full of.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +50, [[File:materials.png|30px|link=|Materials]] MATERIALS +625&lt;br /&gt;
&lt;br /&gt;
==Cold Dead Hands==&lt;br /&gt;
[AircraftName] has flown over an abandoned village. Our operatives have set down near an old church. The graves have been disturbed. It's almost as if someone dug up all the bodies, or they came alive and ripped their way out of the ground. But that doesn't happen... does it? Search the village.&lt;br /&gt;
&lt;br /&gt;
On further investigation, it turns out the bodies were dug up as part of some forgotten experiment. One of the houses in the village has been converted into a lab, and is full of human body parts fitted with cybernetic enhancements, preserved in some kind of embalming fluid. At least we know that the Pandoravirus hasn't started animating the dead.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +200, [[file:food.png|30px|link=|Food]] FOOD +75&lt;br /&gt;
&lt;br /&gt;
==Echoes of the Fall==&lt;br /&gt;
Our operatives have discovered an abandoned Phoenix Project facility. The facility was part of the Phoenix Project's short-lived astronautics program, which ended with the disastrous Phoenix-2 mission to the Moon. The site was converted into a storage bunker in 1992 and appears to have remained untouched since some point in the early 2000s. Search the site.&lt;br /&gt;
&lt;br /&gt;
All available resources have been recovered. Despite its history, this place really is little more than a warehouse now.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +140, [[File:materials.png|30px|link=|Materials]] MATERIALS +240, [[file:food.png|30px|link=|Food]] FOOD +215.&lt;br /&gt;
&lt;br /&gt;
==Family Gathering==&lt;br /&gt;
Our operatives have set down beside an old house, miles away from any other buildings. The whole place looks pristine. The lawn has been mown, the hedges trimmed, the fences painted a bright white, but there is no answer to our calls.&lt;br /&gt;
&lt;br /&gt;
Our operatives break down the door of the home to find a family sitting in wooden chairs in the dining room. They are all dead. It looks like they expired only hours before our people got here. There's not a mark on any of them. &lt;br /&gt;
&lt;br /&gt;
Search the house for anything we can use. There is an enormous larder with the food we can use.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +90&lt;br /&gt;
&lt;br /&gt;
==Flash Bang==&lt;br /&gt;
Our operatives report that there's some kind of firefight going on in an old factory, with lots of small rocket ordnance going off. Investigate.&lt;br /&gt;
&lt;br /&gt;
As it turns out, there is no firefight. This is an old fireworks factory. Something has disturbed the warehouse and all the stock is exploding. After waiting for the show to end, our operatives move in and salvage what's left.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175,&lt;br /&gt;
&lt;br /&gt;
==Forgotten Saviors==&lt;br /&gt;
The [AircraftName] has landed at an abandoned military base. This site is not on the old maps and databases. It looks like it was used to train and develop some sort of special operations unit dedicated to fighting the invaders. There is a lot of equipment here was can use. Search the site.&lt;br /&gt;
&lt;br /&gt;
It's strange to wander about this place - they could have been us, or we could have been them.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +50, [[File:materials.png|30px|link=|Materials]] MATERIALS +375,&lt;br /&gt;
&lt;br /&gt;
==Gone==&lt;br /&gt;
Our operatives have located a broken-down military convoy. There are no survivors - or at least no bodies. There are no signs of a fight, either, but one of the vehicles is standing at a totally different angle than the rest. Search the vehicles.&lt;br /&gt;
&lt;br /&gt;
All available resources have been recovered. As for what happened here, the truth is that we'll probably never know.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +120, [[File:materials.png|30px|link=|Materials]] MATERIALS +515, [[file:food.png|30px|link=|Food]] FOOD +160&lt;br /&gt;
&lt;br /&gt;
==Halleck's Legacy==&lt;br /&gt;
Our operatives have discovered an abandoned Phoenix Project facility. This is not a proper base, but only a small laboratory that was used to quickly analyze samples. It was shut down in 1989 on the orders of Fred Halleck, a bureaucrat who seemed intent on dismantling the Phoenix Project. Search the site.&lt;br /&gt;
&lt;br /&gt;
There's not a lot left, but there are a few resources we could use. &lt;br /&gt;
&lt;br /&gt;
Stuck to a broken-down refrigerator is a caricature of Halleck with the words &amp;quot;Dirty Fred's Dastardly Designs&amp;quot; underneath, presaging the scandal that ended Halleck's career. Some of the notes in the lab seem to hint at the possibility that Halleck's fall was engineered by Phoenix Project operatives.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +115, [[File:materials.png|30px|link=|Materials]] MATERIALS +500, [[file:food.png|30px|link=|Food]] FOOD +100.&lt;br /&gt;
&lt;br /&gt;
==Holed Up==&lt;br /&gt;
Our operatives have set down outside an abandoned supermarket. There might be supplies here that we can use. Search the site.&lt;br /&gt;
&lt;br /&gt;
Our team found the remains of a camp inside the supermarket warehouse. It looks like people tried to live here for a while. However, there's no one left alive and very little we can use.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +40&lt;br /&gt;
&lt;br /&gt;
==Home Improvement==&lt;br /&gt;
Our operatives have set down outside an abandoned shopping complex. It looks like the main building here used to be a hardware store. There's bound to be some items and materials that we can use. Search the site.&lt;br /&gt;
&lt;br /&gt;
Other people had the same idea long before us, but luckily this was a big store and there's still a lot left.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175&lt;br /&gt;
&lt;br /&gt;
==In the Ruins==&lt;br /&gt;
Passing over a destroyed town, our operatives detected a weak light shining from the top of a building. It's possible that one or more survivors have turned the top floor into a shelter. Investigate.&lt;br /&gt;
&lt;br /&gt;
Our operatives have found a survivor. Exhausted but otherwise hale, the individual in question escaped the destruction of a nearby independent haven some time ago and holed up here, waiting for the creatures to move on. An experienced fighter, they would like to join the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
One assault [[file:assault_training.png|30px|link=]] soldier joins the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
==Jonlan's Rest==&lt;br /&gt;
Our operatives have set down outside what looks like a private estate. The perimeter fence has been forced and the security system destroyed. This place has been abandoned for years. Search the house.&lt;br /&gt;
&lt;br /&gt;
Whoever lived here was making preparations for an apocalypse. There's a concrete bunker underneath the main part of the house. Inside, our operatives discover plenty of useful equipment and supplies.&lt;br /&gt;
&lt;br /&gt;
At the back behind the house, there is a grave. The inscription reads &amp;quot;Here lies General Jonathan Jonlan, warrior and hero to the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +200, [[File:materials.png|30px|link=|Materials]] MATERIALS +100.&lt;br /&gt;
&lt;br /&gt;
==Juicy!==&lt;br /&gt;
Our operatives have discovered a former Phoenix Project site. An advanced genetics lab, intended to replace some of the Phoenix Project's ageing research infrastructure, it was shut down in 2019 and sold to a startup that produced 5G-compatible automated juice presses. Search the site.&lt;br /&gt;
&lt;br /&gt;
There's nothing left of the Phoenix Project equipment that was sold along with the lab, but the half-finished Executive Relaxation Area that was being built in 2030, when the company's stock crashed, is easy to dismantle. There are also crates full of unsold juice packets, which oddly enough seem not to have expired.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +50, [[File:materials.png|30px|link=|Materials]] MATERIALS +500, [[file:food.png|30px|link=|Food]] FOOD +100.&lt;br /&gt;
&lt;br /&gt;
==Just Too Late==&lt;br /&gt;
Our operatives have set down in what appears to be a destroyed haven. There was a fight here, and it wasn't pretty. It looks like the people in the haven turned on each other. There are bodies everywhere. &lt;br /&gt;
&lt;br /&gt;
No-one survived, or if they did, they are long gone. Search the haven.&lt;br /&gt;
&lt;br /&gt;
Our operatives have recovered some resources, but found no indication of what caused the conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +75, [[file:food.png|30px|link=|Food]] FOOD +150.&lt;br /&gt;
&lt;br /&gt;
==Lost Lifetimes==&lt;br /&gt;
Our operatives have set down near an abandoned village. Half of the houses appear to have slipped into a huge crack in the ground. Clearly, there's been an earthquake here in recent times. Search the village.&lt;br /&gt;
&lt;br /&gt;
Our operatives report rotten food still on tables, dead people sleeping in their beds, and others who seem to have just collapsed in the street. There's no good explanation for what happened here. People just died. Perhaps this was the result of a limnic eruption or a similar phenomenon, but there's no time to find out. Our team managed to scavenge up some resources.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +90.&lt;br /&gt;
&lt;br /&gt;
==Maps of the World==&lt;br /&gt;
The [AircraftName] has discovered an old factory that seems to have been temporarily used as the headquarters of a military recon unit of some kind. What's happened to them is unclear, but they've left behind a wealth of information. Recover geographical data. This information should come in handy.&lt;br /&gt;
&lt;br /&gt;
2 Scavenging sites revealed. 1 Independent Haven revealed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mmm, Botulism!==&lt;br /&gt;
Our operatives have set down outside an abandoned supermarket. There might be supplies here that we can use. Search the site.&lt;br /&gt;
&lt;br /&gt;
Most of the fresh and frozen food rotted years ago, but there are still shelves full of canned goods. Some of these may still be edible. Our operatives have gathered up whatever they can.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +90.&lt;br /&gt;
&lt;br /&gt;
==Only A Model==&lt;br /&gt;
Our operatives in the [AircraftName] have discovered what looks like an abandoned town. But it actually isn't a town at all. The roads are too perfect, the houses too empty. According to the archives, this is a test site for automated vehicles. &lt;br /&gt;
&lt;br /&gt;
Search the site. There are some spare parts here that we could use.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +200, [[File:materials.png|30px|link=|Materials]] MATERIALS +100&lt;br /&gt;
&lt;br /&gt;
==Nature's Triumph==&lt;br /&gt;
Our operatives have discovered the Grand Temple of the Pan-Cosmic Ostara, a compound belonging to a Nature-worshipping cult that arose in the late 2010s. It's hard to tell whether the compound is occupied, as the cultists rejected electricity as unnatural and refused to perform any repairs on buildings they owned.&lt;br /&gt;
&lt;br /&gt;
The compound houses over one hundred beds, and there is a decayed corpse in every one of them, each with a plastic bag wrapped around its head to symbolize ecological disaster. It seems the Ostarans followed through on their belief that humanity was a virus by committing mass suicide. There is nothing of any value here. Leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remains==&lt;br /&gt;
Our operatives have located an abandoned military outpost. It is unclear which nation's military it belonged to since this region's government fractured heavily during World War III. ''Search the site.''&lt;br /&gt;
&lt;br /&gt;
All available resources have been recovered. No additional information regarding the site itself has come to light.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +375, [[file:food.png|30px|link=|Food]] FOOD +225.&lt;br /&gt;
&lt;br /&gt;
==Run Aground (coastal site)==&lt;br /&gt;
[AircraftName] has flown over an abandoned cargo tanker. It appears to have ended up beached inland. Set down and investigate. Our operatives have managed to ransack the ship for parts and equipment we can use.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +175&lt;br /&gt;
&lt;br /&gt;
==Tent City==&lt;br /&gt;
The [AircraftName] circles a huge gathering of tents and other temporary shelters. Our operatives set down to find this massive camp totally abandoned. It looks like it was once some kind of aid base administered by the Red Cross, the Red Crescent or the United Nations. There is no one left alive. Search the encampment&lt;br /&gt;
&lt;br /&gt;
Hours of trawling through ruined tent after ruined tent take their toll on our operatives. It is hard to scavenge through the remains of people's lives, a grim reminder of all that we lost.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +200, [[file:food.png|30px|link=|Food]] FOOD +75, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
==The Basement of Brilliant Ideas==&lt;br /&gt;
Our operatives set down in a small town far from other population centers. A house-to-house search reveals one place with a trapdoor in the floor. There is an entire bunker under the house. Looks like someone was preparing for an apocalypse. Search the bunker.&lt;br /&gt;
&lt;br /&gt;
The bunker is fully functional and well-stocked, but its single occupant seems to have perished from the effects of regularly ingesting bleach. Our best guess is that this was part of some kind of religious ritual.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +225, [[file:food.png|30px|link=|Food]] FOOD +50.&lt;br /&gt;
&lt;br /&gt;
==The Bridge==&lt;br /&gt;
Our operatives have set down on a bridge in the middle of nowhere. It looks like a group of people tried to start up a haven here, building out from underneath the bridge. But the construction has been left unfinished; either these people were killed, or they decided to move on. Search the site.&lt;br /&gt;
&lt;br /&gt;
There's not much left, but something is better than nothing. &lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +50, [[file:food.png|30px|link=|Food]] FOOD +75.&lt;br /&gt;
&lt;br /&gt;
==The Doomed Kingdom==&lt;br /&gt;
Our operatives have set down in what looks like an abandoned compound. The concrete walls have been breached and there are old bloodstains all over the grey cement. Search the site.&lt;br /&gt;
&lt;br /&gt;
An old journal found by one of our operatives suggests this was an independence movement. By all accounts, the people who lived here declared themselves a country and tried to fight off the government forces who came to arrest them. Looks like it didn't work.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +200, [[File:materials.png|30px|link=|Materials]] MATERIALS +100.&lt;br /&gt;
&lt;br /&gt;
==The Factory==&lt;br /&gt;
Our operatives have set down outside an abandoned factory. There's a lot of old and wrecked machinery here. Perhaps we can use some of it? Search the site.&lt;br /&gt;
&lt;br /&gt;
There's a surprising amount of functional tech here. Good that we found this place. [[File:tech.png|30px|link=|Tech]] TECH +175, [[File:materials.png|30px|link=|Materials]] MATERIALS +100.&lt;br /&gt;
&lt;br /&gt;
==The Golden Age==&lt;br /&gt;
Our operatives have discovered an abandoned Phoenix Project site. This isn't a base, but an archive of old blueprints and other planning material, compiled haphazardly in 2011 when an older archival facility was demolished to make space for a bypass. Search the site.&lt;br /&gt;
&lt;br /&gt;
There are various useful resources here, but the most interesting find is also the least useful: the official Phoenix Project Investment and Development Plan from 1970, setting out Newton Sumrall and Irina Semionova's ambitious plan for the 1970s: exploring the far side of the Moon, retrieving samples from the deepest points of the ocean, even building a new research station in Antarctica. To think of all that could have been!&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +100, [[File:materials.png|30px|link=|Materials]] MATERIALS +315, [[file:food.png|30px|link=|Food]] FOOD +150.&lt;br /&gt;
&lt;br /&gt;
==The Instruments of Freedom==&lt;br /&gt;
Our operatives have set down on the edge of an abandoned town. Most of the buildings have been burned out, but there's a bank right in the center that's been broken into. Inside there's old paper bank notes left lying all over the floor. Before the Pandoravirus, they would have been worth millions. Search the bank.&lt;br /&gt;
&lt;br /&gt;
Most of the contents of this building, once worth killing for, are useless now. Luckily, our operatives have found a few things that can be dismantled and re-used.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +20, [[File:materials.png|30px|link=|Materials]] MATERIALS +315.&lt;br /&gt;
&lt;br /&gt;
==The Junkyard==&lt;br /&gt;
The [AircraftName] has landed outside an abandoned junkyard. There are hundreds of rusting vehicles and automotive parts here. Hopefully, we can find something useful. Search the site.&lt;br /&gt;
&lt;br /&gt;
Other scavengers have been here before us, but there are still some parts we can use. &lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +215.&lt;br /&gt;
&lt;br /&gt;
==The Orrery==&lt;br /&gt;
The [AircraftName] has landed outside a wealthy estate. The whole place looks abandoned and is completely overgrown. The security fence has been smashed down by a truck. Search the grounds.&lt;br /&gt;
&lt;br /&gt;
Our operatives struggle through the undergrowth until they find a huge, rusted model of the solar system - an orrery, built right here in someone's garden. Our operatives take several pictures for study. The planets and moons are to scale, but there seems to be several unidentified objects on this model. According to whoever built this, there are at least twelve planets in our solar system, with several objects on huge orbits far beyond Pluto and Neptune.&lt;br /&gt;
&lt;br /&gt;
The estate has been looted, but it looks like the looters were mainly after food. There are still a few things we can take.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +20, [[File:materials.png|30px|link=|Materials]] MATERIALS +375.&lt;br /&gt;
&lt;br /&gt;
==The Towering Incompetence==&lt;br /&gt;
Our operatives have discovered a highly-fortified skyscraper. The site appears to be abandoned. Our findings indicate that this location was fortified by the owners of a hedge fund, who intended to outlast the end of days here. Although the structure is beginning to crumble, it would have been a good place to survive the early years of the apocalypse.&lt;br /&gt;
&lt;br /&gt;
This tragedy is something of a puzzle: despite the availability of tremendous technical resources and enough supplies to last a century, the owners of this structure apparently died from voluntarily drinking unfiltered water.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +500, [[file:food.png|30px|link=|Food]] FOOD +100.&lt;br /&gt;
&lt;br /&gt;
==The Truck==&lt;br /&gt;
The [AircraftName] has flown over a burned-out truck. The engine and cab appear to have caught fire, but the container section looks to be intact. Set down and investigate.&lt;br /&gt;
&lt;br /&gt;
A small cache of resources has been found. [[file:food.png|30px|link=|Food]] FOOD +90.&lt;br /&gt;
&lt;br /&gt;
==This Place is Death==&lt;br /&gt;
Our operatives have located an abandoned camp previously used by a local paramilitary organization. During the waning days of World War III, dozens of &amp;quot;socially undesirable&amp;quot; people were executed here. It appears to have briefly been used as a shelter, but the doors to the main building have been ripped off their hinges and skeletons litter the corridors. Search the site.&lt;br /&gt;
&lt;br /&gt;
All available resources have been recovered. This place deserves no further attention.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +365, [[file:food.png|30px|link=|Food]] FOOD +90.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
This valley was the location of a major battle of the Third World War. The ground is poisoned and thousands of skeletons, now overgrown by mutated moss, litter the countryside. There is absolutely nothing of value here. ''Leave.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What's Left Behind==&lt;br /&gt;
Our operatives have landed near an old school. The buildings nearby are all abandoned and cars block the streets. The school is overgrown with mutated vegetation. Search the school.&lt;br /&gt;
&lt;br /&gt;
These jobs are never fun. Exploring the ruins means rooting through people's lives, coldly evaluating the remains of who they were to see what's useful and what's not. You have to forget that children played here, before the virus came. We've acquired some resources.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +75, [[file:food.png|30px|link=|Food]] FOOD +150.&lt;br /&gt;
&lt;br /&gt;
==Wheels==&lt;br /&gt;
Our operatives have set down in a small town. Most of the buildings have been destroyed in some sort of battle. However, one building remains intact. It looks like it's a museum. Search the museum.&lt;br /&gt;
&lt;br /&gt;
It turns out this was an automotive museum, displaying some of the oldest cars and trucks that were invented at the start of the 20th century. After breaking in, our operatives have been through the galleries evaluating what we can take and use. In a way, it feels wrong. But if humanity is going to have a future, we need to make use of anything that we can.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +150.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Anu Haven Events=&lt;br /&gt;
&lt;br /&gt;
==A Good Day==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven leader is female and haven is not starving.&lt;br /&gt;
&lt;br /&gt;
Exarch [HavenLeaderSurname] of [HavenName] is offering a trade: building materials in exchange for food. The haven isn't starving, but there's a big festival coming up and supplies are inadequate for what she's imagining. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, if I may be honest for a second,&amp;quot; she says. &amp;quot;Call me [HavenLeaderForename], by the way. So, look, this isn't really about religion. We just need a good day, you know? Just one really good day to give everyone hope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Agree to the trade (-120 Food)===&lt;br /&gt;
&amp;quot;Thank you! Thank you very much!&amp;quot; [HavenLeaderForename] says with a big smile. &amp;quot;Thanks to the Phoenix Project, the people of [HavenName] will have a feast to remember! And if I'm right, that will give them enough strength to keep going for a while longer. Not forever, but... maybe until we win this war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +625, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12&lt;br /&gt;
&lt;br /&gt;
===Donate the food (-85 Food)===&lt;br /&gt;
&amp;quot;Thank you! Thank you so very much! Your generosity is astounding,&amp;quot; [HavenLeaderForename] says with a big smile. &amp;quot;Thanks to the Phoenix Project, the people of [HavenName] will have a feast to remember! And if I'm right, that will give them enough strength to keep going for a while longer. Not forever, but... maybe until we win this war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +18&lt;br /&gt;
&lt;br /&gt;
===Refuse the trade===&lt;br /&gt;
&amp;quot;That's all right,&amp;quot; the Exarch says. &amp;quot;I understand that the Phoenix Project has its own priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
==Careful Now==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Things at [HavenName] are a little unsettled; a recent visit from the Shadowed Hierarch resulted in the previous Exarch disappearing overnight. Our operatives are greeted formally, with great attention paid to each necessary ritual.&lt;br /&gt;
&lt;br /&gt;
After the rituals are concluded, the inhabitants present our operatives with gifts.&lt;br /&gt;
&lt;br /&gt;
===Accept the gifts===&lt;br /&gt;
&amp;quot;These things were captured on the battlefield. We hope they shall be of use to you,&amp;quot; the Skeuophylax says as a crate is delivered to our vehicle.&lt;br /&gt;
&lt;br /&gt;
Player receives 2 New Jericho Assault Rifles (+3 ammo) and 1 New Jericho Machine Guns (+2 ammo).&lt;br /&gt;
&lt;br /&gt;
===Decline the gifts===&lt;br /&gt;
We have gravely offended the people of [HavenName]. The Shadowed Hierarch shall hear of this.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6.&lt;br /&gt;
&lt;br /&gt;
==Convictions==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
One of the Anu soldiers at [HavenName] is asking to join the Phoenix Project. He's been an admirer of our organization ever since hearing about it when he was a child, and now that it's more than just a legend, he wants to do his best to contribute to our cause.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've been training ever since I heard the Phoenix Project was back,&amp;quot; he says. &amp;quot;You know, I never believed all the lies they told about you. If the governments of the old world had supported you when it mattered... well, I guess it is what it is. But I want to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Recruit him===&lt;br /&gt;
The soldier grins. &amp;quot;I... I get to join the Phoenix Project? Wow. The Exalted must have blessed me in my sleep. I can't believe this is happening!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Player receives one Berserker soldier.&lt;br /&gt;
&lt;br /&gt;
===Tell him his haven needs him===&lt;br /&gt;
It's hard for him to accept, but probably true. The haven needs every good soldier it can get, especially with how things have been going lately.&lt;br /&gt;
&lt;br /&gt;
Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8&lt;br /&gt;
&lt;br /&gt;
===Reject him as a filthy mutant===&lt;br /&gt;
The soldier is crushed not only by the rejection, but by the realization that the Phoenix Project could harbor such prejudice. He spits on the ground before heading back into the haven.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -25.&lt;br /&gt;
&lt;br /&gt;
==Cut Off==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven leader is male.&lt;br /&gt;
&lt;br /&gt;
The inhabitants of [HavenName] welcome our operatives with smiles and questions about the outside world. It appears their long-range communications equipment has been malfunctioning for some time, and they know very little about what's been going on recently.&lt;br /&gt;
&lt;br /&gt;
===Inform them about the current situation===&lt;br /&gt;
Exarch [HavenLeaderSurname] is pleased that we have chosen to share our information but saddened that things have not gotten better. To thank us, he offers some of the haven's food supply.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +300, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
===Help them fix their communications systems (-20 Tech)===&lt;br /&gt;
Exarch [HavenLeaderSurname] is extremely pleased. He commends us to the Dead God and his true prophet, the Exalted. There are many here who have family in other havens, he says, and they will finally be able to speak to their loved ones again, all thanks to the Phoenix Project. He asks his people to reward us generously.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +300, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===Convince them things are even worse than they think===&lt;br /&gt;
Horrified by our exaggarated tales, the people of [HavenName] retreat to their homes to pray to the god who seems to have abandoned them.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
==Epic Poetry==&lt;br /&gt;
At [HavenName], a young poet is making a name for himself. Inspired by the teachings of the Exalted, he has written an epic in verse that is the part spiritual vision of the future, part guide to letting go of the old world. Despite the heavy subject matter, it's easy to read and entertaining, even humorous. Humankind's flaws are explained in ways that get loud laughs from audiences, and there is an overall feeling of hope.&lt;br /&gt;
&lt;br /&gt;
The poet would like to produce a beautiful printed edition of the work as a present for the Exalted, but the haven leadership is less than enthusiastic, insisting that the only thing really worth reading is the Gospel of the Exalted, so he has turned to us for help.&lt;br /&gt;
&lt;br /&gt;
===Let's get it printed (Tech -10 and Materials -15)===&lt;br /&gt;
The end product of our efforts may not match the truly great editions of the past, but given present circumstances, it's a huge success. The young poet thanks our operatives with tears in his eyes; he never thought he would get to create something so beautiful. The Exalted will be pleased.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Tell him to ask his people for support===&lt;br /&gt;
The Phoenix Project shouldn't be getting involved in this issue, but if the people of [HavenName] really love his poetry so much, they should force their leadership to change its ways. That is the spirit of democracy.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6.&lt;br /&gt;
&lt;br /&gt;
===Condemn this sick filth===&lt;br /&gt;
This isn't poetry, it's religious propaganda disguised as art. The Phoenix Project will not support the spread of dogmatic beliefs that ultimately benefit the Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
===Don't get involved===&lt;br /&gt;
Not getting involved is exactly what the [HavenName] leadership expected of us.&lt;br /&gt;
&lt;br /&gt;
Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
==Exposure==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is lower than -25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], an engineer approaches our operatives, begging them for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need to get out of here as quickly as possible,&amp;quot; he says. &amp;quot;Please! They're going to expose me to the damn virus, I know it. I thought... I guess I thought they knew what they were doing. Adapting to the new world, you know? But they treat people like cattle. Doesn't matter what happens to individuals so long as it's part of the Exalted's grand plan. It's terrifying. I have tech I can share if you help me get as far away as possible from these lunatics.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help him join Synedrion===&lt;br /&gt;
The priests at [HavenName] will be furious that a potential future Skeuophylax has escaped them, but it's clear that we've done the right thing for this person.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +40, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Help him join New Jericho===&lt;br /&gt;
The priests at [HavenName] will be furious that a potential future Skeuophylax has escaped them, but it's clear that we've done the right thing for this person.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +50, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt; and Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Don't help him===&lt;br /&gt;
The Phoenix Project is a science organization, not a taxi service.&lt;br /&gt;
&lt;br /&gt;
==Faith in Transformation==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 50.&lt;br /&gt;
&lt;br /&gt;
Exarch [HavenLeaderSurname] greets our operatives in the name of the Exalted and the Dead God, wishing them long life and the achievement of biological perfection. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is fortunate that you have chosen to follow the path of the Disciples,&amp;quot; he says. &amp;quot;I believe your choice was a turning point for our faith, a moment that will be remembered and celebrated by generations to come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To help us achieve our common goals, he orders the citizens of the haven to contribute to our cause. ''Accept''&lt;br /&gt;
&lt;br /&gt;
The citizens gladly gather all they can spare. To them, the Phoenix Project is as much part of the Exalted's vision as Taxiarch Nergal or the Blind Legate. It would seem that we have become figures of legend.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +150, [[file:food.png|30px|link=|Food]] FOOD +190.&lt;br /&gt;
&lt;br /&gt;
==Faithless==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is less than -25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are approached by an apostatical Anagnostes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've been living a lie for too long,&amp;quot; she says. &amp;quot;I have little faith in the Exalted and none at all in the Synod of Yearning. That triple-faced freak is nothing more than a monster in a fancy robe, and I'm tired. If you help me get out of here, I'm willing to sell you all the research data I've been working on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help the Anagnostes (-15 Tech)===&lt;br /&gt;
The Anagnostes feels no guilt handing over information that is supposed to be part of the Sacred Mysteries; as far as she's concerned, they're neither sacred nor particularly mysterious.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +100, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6.&lt;br /&gt;
&lt;br /&gt;
===Do not help===&lt;br /&gt;
The Phoenix Project is a science organization, not a taxi service.&lt;br /&gt;
&lt;br /&gt;
==Feed the Hungry==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven has a Food production facility.&lt;br /&gt;
&lt;br /&gt;
Lately, the inhabitants of [HavenName] have been struggling to produce enough food for the entire population; despite their best efforts, the Field of Transubstantiation is not growing properly. Their Anagnostes, who would normally find the source of such a problem, is unfortunately away on a pilgrimage. They plead for our help.&lt;br /&gt;
&lt;br /&gt;
===Investigate the problem (-10 Tech, -30 Food)===&lt;br /&gt;
After a few experiments, our operatives determine that the problem lies with an unknown microorganism that has infested the haven. Its metabolic waste includes several derivatives of cinnamic acid, which inhibit growth in the fungi the Disciples grow for food.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===Refuse the request===&lt;br /&gt;
Exarch [HavenLeader] expresses sadness at our choice, but promises to pray for us to the Dead God.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader's attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6, Food production facility is damaged.&lt;br /&gt;
&lt;br /&gt;
==Folk Heroes==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] must be between 25 and 50.&lt;br /&gt;
&lt;br /&gt;
The inhabitants of [HavenName] are pleased to see our operatives. They believe that the Phoenix Project could help humanity achieve its next evolutionary step and so withstand the Pandoravirus. They're glad that we have joined their cause and gained the blessing of the Keeper of the Threshold. Even greater things await us, they assure our operatives.&lt;br /&gt;
&lt;br /&gt;
To make sure we don't go hungry while saving the world, they share some of their food with us. ''Thank them''&lt;br /&gt;
&amp;quot;You will always be welcome in [HavenName],&amp;quot; an old woman tells our operatives. &amp;quot;Not just because the hierarchy supports you, but because ordinary people believe in you. They even tell stories about you! You will help realize the vision of the Exalted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +450&lt;br /&gt;
&lt;br /&gt;
==From the Shadows==&lt;br /&gt;
Conditions:[[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be higher than &amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are surprised to find a package waiting for them. It contains highly valuable electronic parts and a note from the Shadowed Hierarch: &amp;quot;Thought these might come in handy with some of the issues you've been having recently. Remember: the Exalted has a plan, and that's more than can be said about anyone else.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
According to the locals, the Hierarch passed through weeks ago, so it's unclear how he knew our operatives would come here.&lt;br /&gt;
&lt;br /&gt;
===Accept the gift===&lt;br /&gt;
Resources are resources, and we need all the help we can get. Even if there's something unsettling about the Shadowed Hierarch and all the things he seems to know.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +200&lt;br /&gt;
&lt;br /&gt;
===Reject it===&lt;br /&gt;
We don't need gifts from unpredictable shadow figures. This feels too much like being manipulated.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6&lt;br /&gt;
&lt;br /&gt;
==Haunted==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] must be between 0 and 75.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], the atmosphere is subdued. A massive caravan of refugees from the fallen haven of Balarama Bridge has just arrived, and many of them are still shaken by the disaster that claimed hundreds of lives. The priests are busy tending to the injured, but they are afraid that many will die in the next few days. &amp;quot;The human body is imperfect,&amp;quot; one of the priests sighs. &amp;quot;But it's not only external injuries that claim lives. Memories, too, can kill, when kindness is in short supply.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Contribute resources to help the refugees (-40 Materials, -50 Food)===&lt;br /&gt;
With our help, the refugees can start rebuilding their lives under the protection of the Disciples. They are still deeply traumatized by what they went through, but the teachings of the Exalted give them hope, and they express their gratitude to the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12, Population +&amp;lt;b&amp;gt;637&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Offer thoughts and prayers===&lt;br /&gt;
A passing Hiereus quotes the Gospel of the Exalted, chapter four: &amp;quot;Here were written all the names of all the faiths that had misled Man, promising salvation in the future world, yet offering nothing in the world of flesh. Yet Man knew in his heart that it was the flesh that was corrupt, and it was there that the healing must begin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Population +&amp;lt;b&amp;gt;1405&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Offer resources in exchange for guarantees that the refugees will be granted religious freedom (-40 Materials, -30 Food)===&lt;br /&gt;
&amp;quot;None shall be brought to the Dead God by force,&amp;quot; a priest assures our operatives. &amp;quot;But those who do not follow the path of the Exalted, who refuse the wisdom of the Synod of Yearning, cannot receive the divine blessings, and will never attain perfection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, Population +&amp;lt;b&amp;gt;1544&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Ask Synedrion for assistance===&lt;br /&gt;
A representative from Synedrion agrees that it would be appropriate to forget about whatever differences exist between Synedrion and the Disciples in order to help these refugees. Our common humanity is all we have, after all, even if we can't quite agree on what to do about it.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Havens population was changed by 550.&lt;br /&gt;
&lt;br /&gt;
==Idols==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
[HavenName] claims to be the birthplace of the Apostle to the Once-Born, the missionary-like figure sent to bring foreign havens into the Anu fold. Although there is no real proof of this in any of the canonical texts, Exarch [HavenLeaderSurname] has decided to build a massive statue to honour the Apostle. All that's lacking is the right materials to build it with. Exarch [HavenLeaderSurname] is prepared to offer us a really good deal if we can help him. This is a one-time offer.&lt;br /&gt;
&lt;br /&gt;
===Trade materials for food (-35 Materials)===&lt;br /&gt;
Exarch [HavenLeaderSurname] is highly pleased by the deal we have struck, promising that the Phoenix Project will be credited on the plaque that will be attached to the statue's pedestal.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +500, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +16&lt;br /&gt;
&lt;br /&gt;
===Trade materials for tech (-45 Materials)===&lt;br /&gt;
Exarch [HavenLeaderSurname] is highly pleased by the deal we have struck, promising that the Phoenix Project will be credited on the plaque that will be attached to the statue's pedestal.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +115, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +17.&lt;br /&gt;
&lt;br /&gt;
===Donate materials (-25 Materials)===&lt;br /&gt;
When he hears of our generous donation, Exarch [HavenLeaderSurname] is overcome with emotion, promising that the Phoenix Project will be credited on the plaque that will be attached to the statue's pedestal.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +17.&lt;br /&gt;
&lt;br /&gt;
===Reject deal===&lt;br /&gt;
Exarch [HavenLeaderSurname] is disappointed by our lack of appreciation for the Apostle to the Once-Born and all that he or she has done for the world.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6.&lt;br /&gt;
&lt;br /&gt;
==Inner Workings==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] must be higher than &amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Anagnostes of [HavenName] would like to ask our operatives some questions about their experiences in the field. In exchange for this information, she is willing to share a copy of the Book of the Inner Workings, a compilation of scientific insights produced under the guidance of the Shadowed Hierarch.&lt;br /&gt;
&lt;br /&gt;
===Agree===&lt;br /&gt;
The list of questions is surprisingly long, delving into a huge variety of minute details, from types of mushrooms observed in ruined buildings to when and where rations are consumed. None of it's classified information, and not much of it seems that useful, but the Anagnostes is satisfied and gives our operatives a copy of the promised book.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +95, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9.&lt;br /&gt;
&lt;br /&gt;
===Refuse===&lt;br /&gt;
We don't have time for this. The Anagnostes will have to find her information somewhere else.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
==Maps of the Earth==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
The Anagnostes of [HavenName], formerly a professor of geography at a major university of the old world, is highly interested in the Phoenix Project and proposes an information exchange.&lt;br /&gt;
&lt;br /&gt;
===Exchange information===&lt;br /&gt;
The world is changing rapidly, the Anagnostes says, and understanding the new shape it is taking on will be essential to the survival and evolution of humanity.&lt;br /&gt;
&lt;br /&gt;
2 Scavenging sites revealed.&lt;br /&gt;
&lt;br /&gt;
===Politely decline===&lt;br /&gt;
The Anagnostes shrugs. &amp;quot;I'm sure you have your reasons,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
==Not Dead Yet==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] must be between 0 and 25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], Exarch [HavenLeaderSurname] is greatly pleased to see our operatives. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We had heard rumours that the Phoenix Project had been destroyed,&amp;quot; she says. &amp;quot;That would have been a shame. There was not much about the old world that was good, but at least the Phoenix Project had the right intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Together,&amp;quot; Exarch [HavenLeaderSurname] continues, &amp;quot;we may have a chance of building a future worth living in. And to that end, allow us to share some Anu's blessings with you.&amp;quot; ''Accept''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May the Exalted show you the way to perfection,&amp;quot; Exarch [HavenLeaderSurname] says with a smile. &amp;quot;As she did to me. Haven't gotten there yet, of course, but I'm working on it. That's what really matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75&lt;br /&gt;
&lt;br /&gt;
==Number One Fan==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] must be less than 25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are received warmly. It would appear that the local Skeuophylax, or Keeper of the Vessels, is a great admirer of the Phoenix Project. &amp;quot;I used to read all the conspiracy sites when there was an internet,&amp;quot; he says. &amp;quot;Everyone else thought the Phoenix Project was evil or just a myth, but I always hoped it was real because an international science organization that fights aliens would just be so, so awesome. I mean, uh, such a thing would be like a blessing from the Dead God!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although he is not allowed to show our operatives the Hallowed Machines themselves, he takes the opportunity to share his insights and some of the devices he has built. ''Thank him''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, it's nothing,&amp;quot; he says. &amp;quot;I hope one day the Phoenix Project and the Disciples will be as one. Then we can work on all this cool stuff together. Oh, excuse me. I mean, we shall work on the Hallowed Machines in unison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +35, [[File:1sheep.png|30px|link=|Research points]] Research +125&lt;br /&gt;
&lt;br /&gt;
==Pernicious Precipitation==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven has these 3 zones: production, residential and training&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toxic rain, a side-effect of the planet's climatic transformation, has been falling on [HavenName] at unpredictable intervals, causing widespread damage and even ruining the last Rite of Hope. The haven urgently needs to add new insulation to its housing, no matter how rough, but there's so much that needs to be taken care of and so few resources.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've tried explaining this to the higher-ups, but I only have access to the Voiceless Hierophant and, well, I guess they don't call him that for nothing,&amp;quot; the Exarch explains. &amp;quot;Perhaps... the Phoenix Project could lend a hand? There would be payment involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Provide the basic materials necessary (-45 Materials)===&lt;br /&gt;
It's a stopgap solution, but better than none. Hopefully, soon humans will evolve to the point where they can deal with such problems more easily. A few skin mutations should do, although that won't prevent the damage the rain is doing to buildings and statues. &amp;quot;And they thought acid rain was bad,&amp;quot; one of the haven's citizens murmurs.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[file:food.png|30px|link=|Food]] FOOD +350, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9.&lt;br /&gt;
&lt;br /&gt;
===Reach out to the Anu leadership. They need to take this seriously===&lt;br /&gt;
[[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be higher than 50.&lt;br /&gt;
&lt;br /&gt;
We receive a message from the Blind Legate, assuring us that the matter will be taken care of immediately and that other havens will also begin taking precautions against toxic rain. Exarch [HavenLeaderSurname] is very thankful.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +100, [[file:food.png|30px|link=|Food]] FOOD +500, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
===This is an internal matter===&lt;br /&gt;
The Phoenix Project is a scientific organization, not an architectural firm.&lt;br /&gt;
&lt;br /&gt;
All 3 zones: production, residential, and training are damaged.&lt;br /&gt;
&lt;br /&gt;
==Rite of Giving==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 5. [[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be more than 5.&lt;br /&gt;
&lt;br /&gt;
Our operatives are welcomed to [HavenName] with open arms. Today is the day of the Rite of Giving when the Disciples of Anu share food with friends and allies. After the appropriate rituals have been performed, fungi are gathered from the Field of Transubstantiation and processed so they may be donated to our cause.&lt;br /&gt;
&lt;br /&gt;
===Accept the gift===&lt;br /&gt;
These fungi may be an unusual source of nutrition, but these are desperate times, and humanity needs to adapt.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +400&lt;br /&gt;
&lt;br /&gt;
===Decline the gift===&lt;br /&gt;
Declining such a gift is taken as offensive, but not exceedingly so. &amp;quot;The Rite of Giving also reminds us to be kind. There are many who are afraid of the fungi because they grow on the bodies of the dead,&amp;quot; a hiereus sighs. &amp;quot;Superstition is a burden to humanity. I hope you will overcome it one day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5&lt;br /&gt;
&lt;br /&gt;
==Rite of Hope==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
[AircraftName] arrives at [HavenName] during the Rite of Hope, which reminds the faithful to look beyond the problems of the present and believe in a bright future. The citizens march through the haven chanting &amp;quot;Perfection is possible&amp;quot; and praising the Exalted, the first human being to approach said perfection.&lt;br /&gt;
&lt;br /&gt;
After the ceremony, there is a feast, and the priests share some of their provisions with our operatives. ''Thank them''&lt;br /&gt;
&lt;br /&gt;
After the feast, with a few beers in them, the priests are quite jolly. They share funny and sometimes graphic stories about how they used to believe the world was doomed and all the foolish things they did in their despair, but how they ultimately found hope in the Exalted.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +375, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10&lt;br /&gt;
&lt;br /&gt;
==Rite of the Black Star==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. [[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be higher than 10.&lt;br /&gt;
&lt;br /&gt;
Today the people of [HavenName] are performing the Rite of the Black Star, one of the darker, more unsettling rituals of the Disciples of Anu. Its purpose is to remind the faithful of the greed that once ruled the world, perverting all of humankind's efforts, and how nothing could break the grip of that greed - not politics, not technology, not even religion. Only the Great Flood, the apocalypse brought on by the Pandoravirus, gave our species a second chance.&lt;br /&gt;
&lt;br /&gt;
===Participate===&lt;br /&gt;
Exarch [HavenLeaderSurname] makes sure to explain the Exalted's teachings correctly: the Pandoravirus is not in itself a good thing, and the Great Flood is not to be celebrated. What is to be celebrated is how this tragedy broke the old systems and the old faiths, giving humanity a chance to reconsider, to pick a new path.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6.&lt;br /&gt;
&lt;br /&gt;
===Condemn the misanthropy of this ritual===&lt;br /&gt;
Assuming that only a catastrophe could allow humanity to change course is a deeply misanthropic belief that rejects not only human ingenuity but all human agency. Such a belief is contradicted by the entirety of human history, in which human beings frequently overthrew old systems because they believed in something better, and the world did gradually improve.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
===Do not participate===&lt;br /&gt;
It would be better to stay out of this. Let the people of [HavenName] celebrate their ritual without strangers getting involved.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
==Rite of the Clear Sky==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25. [[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be more than 25.&lt;br /&gt;
&lt;br /&gt;
The Rite of the Clear Sky, performed today at [HavenName], is an act of imagination: each participant must meditate and imagine themselves looking up into a clear sky, and from there to the stars, and to the universe beyond. While doing this, they must seek to understand what it would take to reach out to those stars and to compare their current, limited bodies with the bodies that would be required to ascend into the sky.&lt;br /&gt;
&lt;br /&gt;
It's an exhausting process, both mentally and physically, but participating would show that we take the teachings of the Exalted seriously.&lt;br /&gt;
&lt;br /&gt;
===Participate===&lt;br /&gt;
Our operatives report feeling humbled and uplifted by the experience, and have gained insights that may benefit our entire organization.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, 30 Skill Points received.&lt;br /&gt;
&lt;br /&gt;
===Do not participate===&lt;br /&gt;
Perhaps another time. For now we must focus on the world in front of us, not the stars.&lt;br /&gt;
&lt;br /&gt;
==Rite of the Crimson Moon==&lt;br /&gt;
Conditions:[[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be more than 0.&lt;br /&gt;
&lt;br /&gt;
The Rite of the Crimson Moon is about to be performed at [HavenName]. This rite is dedicated to teaching the faithful the value of physical struggle in support of spiritual goals. Invented by former decathlete Anagnostes Ninshubur, who is personally present today, and blessed by the Exalted herself, the Rite of the Crimson Moon is a brutal challenge that should not be undertaken lightly.&lt;br /&gt;
&lt;br /&gt;
Anagnostes Ninshubur extends an invitation to participate to our operatives. She would love to see whether the Phoenix Project can handle such a physical trial.&lt;br /&gt;
&lt;br /&gt;
===Participate===&lt;br /&gt;
Anagnostes Ninshubur is impressed by our operatives. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clearly the Phoenix Project teaches its people some useful skills!&amp;quot; she laughs. &amp;quot;Although you do look a little worse for wear. As a reward for your bravery, I will teach you some of my personal training methods. Help you get a little bit closer to that physical perfection we must all strive for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, 30 HP lost, 60 Skill points received, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Decline===&lt;br /&gt;
&amp;quot;Cowards!&amp;quot; Anagnostes Ninshubur barks, but then she laughs. &amp;quot;We can't expect people to participate in this kind of event unprepared. We are not offended by your rejection.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rite of the Luminous Deep==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 50.&lt;br /&gt;
&lt;br /&gt;
The people of [HavenName] are undertaking the rare and sacred Rite of the Luminous Deep, which celebrates the tale of how Taxiarch Nergal came to serve the Exalted. But more than just a religious ritual, the Rite also involves learning techniques of self-control, of pushing oneself to the limits in the service of the greater good. &lt;br /&gt;
&lt;br /&gt;
Our operatives are welcome to participate in the Rite and to share this knowledge with their peers.&lt;br /&gt;
&lt;br /&gt;
===Participate===&lt;br /&gt;
The Rite of the Luminous Deep is far more punishing than its poetic name would suggest, but the techniques of mental and physical focus taught by the priests of Anu can definitely be applied to how we train our operatives.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9, 25 Skill points received, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10.&lt;br /&gt;
&lt;br /&gt;
===Decline===&lt;br /&gt;
It was an honour to be invited to participate, so our lack of interest is not received well.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
==Rite of Trust==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. [[Disciples of Anu]]'s attitude to [[Phoenix Project]] is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have been asked to participate in the Rite of Trust. Performed today at [HavenName], this ritual involves stories and riddles that seek to recontextualize the faith of the Disciples in the Exalted: to teach that it's not a matter of blindly following someone, as the false prophets of the past demanded, but of trusting her as you trust a friend, knowing her intent is good even if you don't always understand her actions.&lt;br /&gt;
&lt;br /&gt;
===Participate===&lt;br /&gt;
The ritual begins with a short reading from the Gospel of the Exalted, Chapter IV: &amp;quot;Here were written all the names of all the faiths that had misled Man, promising salvation in the future world, yet offering nothing in the world of flesh. Yet Man knew in his heart that it was the flesh that was corrupt, and it was there that the healing must begin.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This segues into an odd, almost koan-like parable about how easily people are misled, and how the purpose of the Exalted is different than that of the false prophets.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8.&lt;br /&gt;
&lt;br /&gt;
===Openly reject the ritual===&lt;br /&gt;
The Exalted is clever: her fake religion has an element of self-awareness, trying to quench criticisms before they arise. But the trust she asks for is no different from blind faith.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Politely decline===&lt;br /&gt;
&amp;quot;Not everyone is ready for the Rite of Trust,&amp;quot; says a local priest. &amp;quot;After all, you need to learn to trust us first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -4&lt;br /&gt;
&lt;br /&gt;
==Sabotage!==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven has a factory.&lt;br /&gt;
&lt;br /&gt;
When our operatives arrive at [HavenName], the local Skeuophylax is busy trying to repair the haven's production facilities, which were recently damaged by what she suspects was an act of sabotage.&lt;br /&gt;
&lt;br /&gt;
===Offer assistance (-25 Tech, -35 Materials)===&lt;br /&gt;
As it turns out, the problem wasn't sabotage, but squirrels. Yellowish-purple glowing squirrels with strange frills, possibly incorporating nudibranch DNA. They've gnawed away at a lot of the machinery, but once located, they are easy enough to remove.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20.&lt;br /&gt;
&lt;br /&gt;
===Wish her well===&lt;br /&gt;
The Skeuophylax shrugs and gets back to work. Despite her fancy title, she is an engineer at heart.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5, Factory is 25% damaged.&lt;br /&gt;
&lt;br /&gt;
===Sabotage the facilities even more===&lt;br /&gt;
While the Skeuophylax is distracted, our operatives strategically disable some of the most important industrial machinery in [HavenName]. There will be suspicions, but no proof it was us.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10. Factory is 50% damaged.&lt;br /&gt;
&lt;br /&gt;
==Safe Haven==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.[[Disciples of Anu]]'s attitude to [[Phoenix Project]] is less than 75.&lt;br /&gt;
&lt;br /&gt;
Our operatives have become entangled in a potentially messy diplomatic affair at [HavenName]. It would appear that a defector from New Jericho is asking the Disciples of Anu for asylum, and plans to join the religion if his request is granted. New Jericho demands their soldier be returned, claiming he has been brainwashed.&lt;br /&gt;
&lt;br /&gt;
The influence of the Phoenix Project could be the deciding factor, but our choices will have political consequences.&lt;br /&gt;
&lt;br /&gt;
===Push for asylum to be granted===&lt;br /&gt;
The soldier is allowed to join the Disciples of Anu and be initiated into the Waters of Life. Tobias West is said to be furious at our intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +=15&lt;br /&gt;
&lt;br /&gt;
===Insist that asylum isn't an option===&lt;br /&gt;
The soldier is returned to New Jericho, there to face trial for treason. The Synod of Yearning is reportedly furious at our intervention, and Synedrion expresses concern at our anti-asylum stance.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
===Recruit the soldier===&lt;br /&gt;
There is no other solution that won't cause problems down the line, and the Phoenix Project can always use more recruits. Neither New Jericho nor the Disciples of Anu are particularly pleased, but neither can they really take offence.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;. One New Jericho Assault soldier join Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
==The Exarch Blues==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Exarch [HavenLeaderSurname] of [HavenName] is desperate: a lot of her haven's ordinary machinery is breaking down, but the haven's Anagnostes has taken all the spare parts for his Hallowed Machines. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's a funny thing, being an Exarch,&amp;quot; she tells our operatives. &amp;quot;In theory, you're in charge of the haven, but there are a lot of other forces at play, and sometimes you end up having no authority at all. Right now all I can do is hope you're willing to trade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help out in exchange for resources (-15 Tech)===&lt;br /&gt;
Exarch [HavenLeaderSurname] is relieved. &amp;quot;Let me tell you, in some ways, things were a lot easier before we joined the Disciples. Well, not easier. Less complicated. But it's never been easy. And at least the Exalted has a vision for the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +115, [[file:food.png|30px|link=|Food]] FOOD +100, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +14&lt;br /&gt;
&lt;br /&gt;
===Help out for free (-15 Tech)===&lt;br /&gt;
Exarch [HavenLeaderSurname] is relieved and deeply grateful. &amp;quot;Let me tell you, in some ways, things were a lot easier before we joined the Disciples. Well, not easier. Less complicated. But it's never been easy. And at least the Exalted has a vision for the future. I hope the Phoenix Project will be part of that vision.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20&lt;br /&gt;
&lt;br /&gt;
===Appeal to the Blind Legate===&lt;br /&gt;
The Blind Legate judges situations based not on hierarchy, but the truth. And the truth is that the Anagnostes has prioritized his personal needs over those of the haven, and must do penance. Exarch [HavenLeaderSurname] thanks us for our assistance, praising the Phoenix Project for being a unique force for good within the Disciples.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +165, [[file:food.png|30px|link=|Food]] FOOD +515, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===Reject deal===&lt;br /&gt;
Exarch [HavenLeaderSurname] sighs. &amp;quot;I guess I'll have to try trading with Synedrion then,&amp;quot; she says. &amp;quot;But by the time they're done arguing about what to do half our haven will have fallen apart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The factory is 50% damaged. The energy generator is 25% damaged.&lt;br /&gt;
&lt;br /&gt;
==The Old World==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
In one of the public squares in [HavenName], a loud debate between a supporter of Synedrion and a local priestess has drawn a lot of attention. The debate itself is actually friendly, as the two women have known each other for a long time, but there is an unusual intensity in the crowd as arguments fly back and forth. People are deeply invested.&lt;br /&gt;
&lt;br /&gt;
The Synedrion supporter argues that there is a lot that we can learn from the old world. That not everything was bad, just the way it was organized, and that we could build a civilization that had many of the same features, but without the systemic flaws. &lt;br /&gt;
&lt;br /&gt;
The priestess disagrees: she thinks the old world was fundamentally broken, and that without a change in human nature, we would just repeat all the same mistakes again.&lt;br /&gt;
&lt;br /&gt;
===Side with the priestess===&lt;br /&gt;
What makes us human is the best thing about us, but also the worst. We're greedy and violent, not because of our spiritual nature, but because our bodies evolved to be this way. The good news is we can change those bodies and allow ourselves to become better people in the process.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Side with the Synedrion supporter===&lt;br /&gt;
There is far too much to be admired about the old world to just dismiss it as sinful or broken. The system that dominated the world was incapable of correctly distributing resources and couldn't respond to planetary-scale crises, but that doesn't mean everything about that time was bad. It's not about human nature; human nature isn't really a steady concept, but something that changes based on material conditions, and it's those conditions we have to take control of.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Stay out of it===&lt;br /&gt;
It's better to let this argument play out on its own. We don't need to impose our opinion on public debates of this kind.&lt;br /&gt;
&lt;br /&gt;
==The Waters of Life==&lt;br /&gt;
At [HavenName], our operatives are approached by a young woman. She is uninfected, but has been selected to be taken to the Chamber of Baptism and anointed with the Waters of Life - that is, deliberately exposed to the Pandoravirus. The effects of the Pandoravirus will then be disrupted by the secret methods of the Disciples, allowing her body to transform but keeping her mind free.&lt;br /&gt;
&lt;br /&gt;
The young woman is the daughter of a high-ranking New Jericho officer. He has sent several messages demanding the conversion be stopped and his daughter returned to him. She has no intention of returning, however, having abandoned New Jericho to seek out the teachings of the Exalted. Still, she is nervous and asks for advice.&lt;br /&gt;
&lt;br /&gt;
===Encourage her to convert===&lt;br /&gt;
&amp;quot;The young woman is relieved to know that others think this is a good idea, too. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to be better,&amp;quot; she says. &amp;quot;I really think we can evolve, as a species. It's the only way to survive on this planet. This crazy idea my dad has that one day everything will go back to normal... I know he misses my mom, but the old world isn't coming back, and neither is she. And, I guess... neither am I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +14.&lt;br /&gt;
&lt;br /&gt;
===Encourage her to go back home===&lt;br /&gt;
She thinks about it, but ultimately decides to stay. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Changing myself scares me,&amp;quot; she admits. &amp;quot;But I really think we can evolve, as a species. It's the only way to survive on this planet. This crazy idea my dad has that one day everything will go back to normal... I know he misses my mom, but the old world isn't coming back, and neither is she. And, I guess... neither am I.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -9&lt;br /&gt;
&lt;br /&gt;
===Kidnap her and return her to her father===&lt;br /&gt;
In the chaos of the slums, someone disappearing can easily go unnoticed. A drop-off point is arranged and the young woman's father shows up in person to collect her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tobias West personally gave me this vehicle so I could get here as quickly as possible,&amp;quot; he tells our operatives. &amp;quot;He understands how important it is to save every single person we can from this cult. Thank you. Thank you for saving my daughter. She won't understand right now, but hopefully one day, she will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
===This is a matter of religious freedom. We can't get involved===&lt;br /&gt;
What people choose to do with their lives based on their beliefs is none of our business. Whether we agree or disagree, having the freedom to believe what you want is a human right. What are we fighting for if not that?&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
==Unto Him That Is Ready to Perish==&lt;br /&gt;
Conditions: [[Disciples of Anu]]'s attitude to [[Phoenix Project]] must be more than 25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], the members of a local monastic order known as the Shrouded Smile are proudly announcing the creation of a new type of beer, which they are calling Exalted Ale. It is intended to help one get in touch with one's inner spiritual perfection by eroding some of the biological barriers that inhibit the human body - such as sobriety. &lt;br /&gt;
&lt;br /&gt;
Exarch [HavenLeaderSurname], however, seems less than pleased. She feels that drinking is a sin and only leads to regression.&lt;br /&gt;
&lt;br /&gt;
The monks have invited our operatives to participate in the first public tasting of Exalted Ale. Should they attend?&lt;br /&gt;
&lt;br /&gt;
===Of course===&lt;br /&gt;
The ale is a great success: dark and rich, it leads to long, passionate conversations and the invention of entirely new forms of dance. &lt;br /&gt;
&lt;br /&gt;
Exarch [HavenLeaderSurname] is disappointed by our support for the Shrounded Smile, but the rest of the Anu hierarchy doesn't seem to care.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -4.&lt;br /&gt;
&lt;br /&gt;
===Better not===&lt;br /&gt;
The Exarch thanks us for respecting her beliefs and offers a little thank-you.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +125, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
==What's Ahead==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
The Skeuophylax of [HavenName] has been processing the information recently gathered by the haven's scouts and offers to share some of it with us in exchange for parts for the Hallowed Machines she is tasked with maintaining.&lt;br /&gt;
&lt;br /&gt;
===Agree to the exchange (-10 Tech)===&lt;br /&gt;
She uploads the data to our system.&lt;br /&gt;
&lt;br /&gt;
3 Scavenging sites revealed.&lt;br /&gt;
&lt;br /&gt;
===Decline===&lt;br /&gt;
&amp;quot;I understand your reluctance. Good spare parts are rare to come by,&amp;quot; the Skeuophylax says. &amp;quot;I hope the Exalted will guide us to the world where the beauty of machines is better understood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=New Jericho Haven Events=&lt;br /&gt;
&lt;br /&gt;
==And Taking Names==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 50. [[New Jericho]]'s attitude to [[Phoenix Project]] is more than 50.&lt;br /&gt;
&lt;br /&gt;
Our operatives have arrived at [HavenName], a haven controlled by New Jericho. Commander [HavenLeader] welcomes them in person and orders her soldiers to immediately start loading several crates of supplies onto the [AircraftName]. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing's too good for our friends!&amp;quot; she says, patting one of our operatives on the back hard enough to send them staggering.&lt;br /&gt;
&lt;br /&gt;
===Accept the contribution===&lt;br /&gt;
&amp;quot;Hah! Excellent! The stronger the Phoenix Project gets, the stronger we all get,&amp;quot; Commander [HavenLeaderSurname] grins. &amp;quot;Keep kicking Pandoran ass and we'll get along just fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +450, [[file:food.png|30px|link=|Food]] FOOD +225, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +7.&lt;br /&gt;
&lt;br /&gt;
===Reject the contribution===&lt;br /&gt;
Commander [HavenLeaderSurname] orders her soldiers to stop. With a cold stare and a shrug, she leaves the landing area.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -12.&lt;br /&gt;
&lt;br /&gt;
==Anywhere But Here==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is less than -25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are contacted by a scientist who needs their help to escape the haven.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have to get out of here,&amp;quot; she says. &amp;quot;I don't feel safe anymore. I opened my big mouth a few times too many, questioned Harlson's methods too openly... does Tobias West even know what goes on in his organization? I don't know and I don't care anymore. I just need to go somewhere else. Anywhere's fine by me. Please. I'll pay you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help her join Synedrion===&lt;br /&gt;
Our operatives have successfully helped the woman escape [HavenName]. She'll be joining Synedrion, which won't exactly please New Jericho, but how could we abandon a person under such circumstances?&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Help her join the Disciples of Anu===&lt;br /&gt;
Our operatives have successfully helped the woman escape [HavenName]. She'll be joining the Disciples of Anu, which won't exactly please New Jericho, but how could we abandon a person under such circumstances?&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +50, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
===Don't help her===&lt;br /&gt;
The Phoenix Project is a science organization, not a taxi service.&lt;br /&gt;
&lt;br /&gt;
==Big Damn Heroes==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 75.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are greeted with great warmth and affection. The stories of our accomplishments have spread, and everyone here knows about the battles we have fought to help Tobias West realize his visions. &amp;quot;As far as we're concerned, you're genuine heroes,&amp;quot; one the citizens says. &amp;quot;And heroes deserve a heroes' welcome!&amp;quot; ''Thank them''&lt;br /&gt;
&lt;br /&gt;
The citizens start loading crates of supplies into the [AircraftName]. &amp;quot;Friendship should always go both ways,&amp;quot; our operatives are told. &amp;quot;You've done so much for us. Time for us to do something for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +140, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +7.&lt;br /&gt;
&lt;br /&gt;
==Chicken Broth for the Apocalypse==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 10.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives witness the lighter side of life in a New Jericho haven when they are invited to judge a local cooking contest. Cooking in the post-apocalypse is a difficult task, especially if you want the result to actually be tasty, but this just brings out people's innate creativity. Human beings like a challenge.&lt;br /&gt;
&lt;br /&gt;
===Judge the competition===&lt;br /&gt;
The winner is, without a doubt, Fred Ujarak's recreation of the German specialty known as Currywurst, somehow accomplished without sausages or curry.  But that's not really the point of the contest. The point is that everyone feels better, more human, for a little while.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9.&lt;br /&gt;
&lt;br /&gt;
===Instead of judging, participate (-15 Food)===&lt;br /&gt;
Participating in the contest, our operatives get to know the people of New Jericho, at least here in [HavenName], in a new way. As it turns out, they're just ordinary human beings trying to live meaningful lives in an increasingly alien world. The winner of the contest, Fred Ujarak, sums it up best: &amp;quot;We just want things to go back to normal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
===Refuse===&lt;br /&gt;
The Phoenix Project is a science organization, not an association of food critics.&lt;br /&gt;
&lt;br /&gt;
==Common Cause==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 50, [[New Jericho]]'s attitude to [[Phoenix Project]] is more than 50.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with [HavenName], a New Jericho haven. Its leader, Commander [HavenLeaderSurname], is an enthusiastic supporter of the Phoenix Project. She immediately offers to share information and resources. ''Accept''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm glad Tobias West put his trust in you,&amp;quot; Commander [HavenLeaderSurname] says. &amp;quot;I always thought the Phoenix Project and New Jericho were natural allies. I'm sure you can make an official alliance happen if you keep up the amazing work you've been doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +140, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8.&lt;br /&gt;
&lt;br /&gt;
==Curiosity==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[New Jericho]]'s attitude to [[Phoenix Project]] is between 0 and 25.&lt;br /&gt;
&lt;br /&gt;
Our operatives have landed at a New Jericho-affiliated haven called [HavenName]. Commander [HavenLeaderSurname], a former engineer, is very interested in our work. She asks many questions about the Phoenix Project, including detailed specifications of our equipment. &amp;quot;I'm just a geek about this stuff,&amp;quot; she says.&lt;br /&gt;
&lt;br /&gt;
Sharing this kind of information with New Jericho may be perceived as the beginning of an alliance by the other factions.&lt;br /&gt;
&lt;br /&gt;
===Provide detailed specifications===&lt;br /&gt;
Commander [HavenLeaderSurname] is impressed, offering the full support of [HavenName] to our cause. She has ordered one of her finest soldiers to join our team.&lt;br /&gt;
&lt;br /&gt;
Player receives one assault soldier.&lt;br /&gt;
&lt;br /&gt;
===Politely evade the questions===&lt;br /&gt;
Commander [HavenLeaderSurname] is not offended, but comments on the sad lack of trust between our organizations. &amp;quot;We really need to work on that,&amp;quot; she says.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
==Ex Aqua==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven has a food facility. Haven is starving.&lt;br /&gt;
&lt;br /&gt;
[HavenName] is in crisis. There has been ongoing starvation for some time now, and to top it all off, the haven's overstrained food production facilities are breaking down. It looks like something may have gotten into the water, but the haven lacks a better filtration system. Could the Phoenix Project use some of its advanced tech to help track down the exact nature of the problem?&lt;br /&gt;
&lt;br /&gt;
===Help for free===&lt;br /&gt;
The damage to the haven's crops is being caused by a previously unknown strain of phytoplasma. Normally transmission requires an insect vector, but this strain seems to be transmittable via water, and very hard to kill. Luckily for the people of [HavenName], our scientists are very good at killing bacteria. &lt;br /&gt;
&lt;br /&gt;
The results of the study should also prove useful for our own projects.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:1sheep.png|30px|link=|Research points]] Research +25, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +13.&lt;br /&gt;
&lt;br /&gt;
===Help for a price===&lt;br /&gt;
The damage to the haven's crops is being caused by a previously unknown strain of phytoplasma. Normally transmission requires an insect vector, but this strain seems to be transmittable via water, and very hard to kill. Luckily for the people of [HavenName], our scientists are very good at killing bacteria. &lt;br /&gt;
&lt;br /&gt;
The results of the study should also prove useful for our own projects.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +375, [[File:1sheep.png|30px|link=|Research points]] Research +125, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
===Appeal to the New Jericho leadership===&lt;br /&gt;
If it spreads, any kind of pathogen that evades the usual safety precautions and does damage to crops could become a serious problem for humankind as a whole. New Jericho will dedicate extra resources to eliminating the threat at [HavenName] before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===Do not help===&lt;br /&gt;
New Jericho will have to solve this problem itself. If they're all about purity, it shouldn't be so hard.&lt;br /&gt;
&lt;br /&gt;
Food zone is damaged.&lt;br /&gt;
&lt;br /&gt;
==Fire from the Sky==&lt;br /&gt;
A sudden fire is threatening to engulf [HavenName]'s training facilities. Commander [HavenLeaderSurname] already has her best people trying to put it out, but the blaze is unusually powerful.&lt;br /&gt;
&lt;br /&gt;
===Help out===&lt;br /&gt;
With the help of our operatives, the fire is eventually put out. An investigation reveals its cause: a strange, balloon-like creature that drifted down out of the sky. A guard shot it and it exploded into a substance similar to napalm.&lt;br /&gt;
&lt;br /&gt;
Commander [HavenLeaderSurname] shakes her head. &amp;quot;What kind of world has this become? Everything is hostile. Everything is... disgusting.&amp;quot; By way of thanks, she shares some data the haven has been collecting.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +25, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, 30 HP lost, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8. Food production is slightly damaged.&lt;br /&gt;
&lt;br /&gt;
===Let it burn===&lt;br /&gt;
The fire does significant damage to the haven's facilities before it can be stopped.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8. Food production and training zone is damaged.&lt;br /&gt;
&lt;br /&gt;
==Flight of the Sinister Ducks==&lt;br /&gt;
Commander [HavenLeaderSurname] is close to losing her mind. Her haven, [HavenName], has been dealing with a plague of exploding ducks. The bloated, misshapen creatures seem to contain some kind of highly combustible gas, and entire flocks of them are throwing themselves at the haven, day after day. They come from a floating &amp;quot;duck hive&amp;quot; suspended nearly a mile off the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've got to do something or I swear we'll go crazy,&amp;quot; Commander [HavenLeaderSurname] says. &amp;quot;Ducks! Of all the godforsaken things in this universe. The Pandoravirus really turns everything into an abomination. I've had to tell grieving mothers that their sons were killed by ducks. I've had to scrape torn-apart duck flesh from my roof. We need a solution. Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Use the [AircraftName] to get close enough to the hive to destroy it===&lt;br /&gt;
This is without a doubt the strangest mission the [AircraftName] has ever undertaken. The ducks fly erratically, and bursting birds shake the vehicle. Finally, a well-aimed rocket shatters the hive in a massive explosion, as whatever gas kept it afloat catches on fire. The sight is disgusting, but the smell makes our operatives miss Chinese food.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20, Airacraft is damaged (-40 HP). &lt;br /&gt;
&lt;br /&gt;
===Look for a scientific solution===&lt;br /&gt;
Experiments show that these duck-like beings respond strongly to magnetic fields and that the reason they are divebombing the haven is not Pandoravirus aggression but the presence of a powerful industrial magnet. Once that is removed, the ducks are relatively harmless.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +65,[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
===Mock the people of [HavenName] for being unable to live in the new world===&lt;br /&gt;
Commander [HavenLeaderSurname] does not think her situation is funny. &amp;quot;Real lives are being lost!&amp;quot; she screams. But that's the cost of trying to return to the past instead of adapting to the present. The Disciples of Anu would've turned the ducks into a source of pre-cooked food.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -20.&lt;br /&gt;
&lt;br /&gt;
===Do nothing===&lt;br /&gt;
Let's get the duck out of here.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5&lt;br /&gt;
&lt;br /&gt;
==Full House==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25. [[New Jericho]]'s attitude to [[Phoenix Project]] is more than 25.&lt;br /&gt;
&lt;br /&gt;
The officers of [HavenName], led by Commander [HavenLeaderSurname], have a bold new project they'd like our operatives to participate in: a poker tournament. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Folks, we need some goddamned R&amp;amp;R,&amp;quot; Commander [HavenLeaderSurname] says. &amp;quot;If we keep going like this, we're gonna forget what makes us human. And humans need to play. So how about it? You in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Participate (-15 Food)===&lt;br /&gt;
The tournament is a huge success, raising morale and even spreading to other havens. Even something as simple as poker gives people something worth living for. Commander [HavenLeaderSurname] is pleased, doubly so because she won the tournament. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thanks for helping me make this happen. Having the Phoenix Project participate made it seem a lot less like a crazy idea. Heck, even Tobias West himself sent me a message. Said he doesn't play poker, but he appreciates the spirit of intelligent competition it fosters. How about that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, value poker=1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Refuse to participate, but contribute to the prize pool (-15 Food)===&lt;br /&gt;
The tournament is a huge success, raising morale and even spreading to other havens. Even something as simple as poker gives people something worth living for. Commander [HavenLeaderSurname] is pleased, doubly so because she won the tournament. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not sure why Phoenix Project folks can't have any fun, but we sure appreciated the donation,&amp;quot; she says with a grin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, value poker=1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Don't get involved===&lt;br /&gt;
&amp;quot;What are you, allergic to fun?&amp;quot; Commander [HavenLeaderSurname] complains.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7&lt;br /&gt;
&lt;br /&gt;
==Further Developments==&lt;br /&gt;
Conditions: Value Nayar is 1.&lt;br /&gt;
&lt;br /&gt;
Dr. Madhuri Nayar, with whom we had previously collaborated on her study of the effects of solar storms on the Pandoravirus, has been reassgined to [HavenName], where Commander [HavenLeaderSurname] properly appreciates and supports her work. &lt;br /&gt;
&lt;br /&gt;
There's one issue she would like our input on, however: should she focus her research on figuring out the biochemical functions of the Pandoravirus, or on how the information she's gathered could be used in the field?&lt;br /&gt;
&lt;br /&gt;
===Focus on general research===&lt;br /&gt;
Dr. Nayar thanks us for the input, and shares some of her preliminary findings. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm glad the Phoenix Project had my back when I needed it,&amp;quot; she tells our operatives. &amp;quot;Without that, I think I would've given up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +75&lt;br /&gt;
&lt;br /&gt;
===Focus on what will help our soldiers in battle===&lt;br /&gt;
Dr. Nayar thanks us for the input, and shares some of her preliminary findings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm glad the Phoenix Project had my back when I needed it,&amp;quot; she tells our operatives. &amp;quot;Without that, I think I would've given up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
30 Skill points gained&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our team has landed at a place called [HavenName]. The people here are sick. Our operatives believe that the locals have contracted a new strain of influenza, but panic is brewing as rumours about Pandoravirus infections are spreading.&lt;br /&gt;
&lt;br /&gt;
We've made contact with Commander [HavenLeaderSurname], who runs this haven on behalf of New Jericho. She is asking for our assistance, in the form of medical supplies and expertise.&lt;br /&gt;
&lt;br /&gt;
===Provide medical assistance to [HavenName] (-15 Tech)===&lt;br /&gt;
[HavenLeader] is extremely grateful for the medical assistance that our operatives have provided. Our team believes that in a week or two, the population will recover from the outbreak and everything will be back to normal.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9.&lt;br /&gt;
&lt;br /&gt;
===Refuse aid to [HavenName]'s sick people===&lt;br /&gt;
The security forces at [HavenName] have been severely depleted by the illness. If the haven is attacked, they may not be able to defend themselves.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -12, Training facility is damaged.&lt;br /&gt;
&lt;br /&gt;
==Just Deserts==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is less than -25.&lt;br /&gt;
&lt;br /&gt;
Our operatives have been approached by a New Jericho deserter from [HavenName].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All I want is a way out,&amp;quot; he says, &amp;quot;and a little something to help me start a new life somewhere else - with the Disciples, maybe. I can pay you with some research data that... accidentally found its way to my system. I'm sure you'll find it very interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help the dissenter (-15 Tech)===&lt;br /&gt;
The deserter gladly hands over the stolen data as soon as he's out of [HavenName]. The moment he's out of the haven he seems lighter, happier, like a man feeling free for the very first time.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +100, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
===Do not help===&lt;br /&gt;
The Phoenix Project is a science organization, not a taxi service.&lt;br /&gt;
&lt;br /&gt;
==Loyalty==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[New Jericho]]'s attitude to [[Phoenix Project]] is between -25 and +25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], a Tobias West speech is being broadcast. West is explaining New Jericho's concept of loyalty: &amp;quot;Our loyalty is to the Earth. The Earth that was, the true Earth, with its systems of competition and evolution, and the apex of those processes - Homo sapiens, the rational animal that thrives in freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To stand against the invaders, against the corruption of that system, is what brings us together. It is an idea rooted in history and biology, giving birth to a voluntary community under a leader whose sole purpose is to build a future where all that is strong and good will flourish, and all that is weak and corrupt will wither, the way it has always been on this Earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Argue that West is wrong to think humanity has reached its apex===&lt;br /&gt;
&amp;quot;And what do you think the real apex is? Growing a tentacle out of your butt? No thanks,&amp;quot; one of the locals retorts. Nevertheless, some people here seem to think that maybe humanity has further to go, even if they're afraid to say so openly.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
===Argue that West is wrong for thinking a voluntary community needs a leader===&lt;br /&gt;
This idea seems disturbing in a way the locals can't quite articulate, and our operatives are told to be quiet.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6.&lt;br /&gt;
&lt;br /&gt;
===Praise the speech===&lt;br /&gt;
Everyone nods - this is indeed one of West's best speeches. &lt;br /&gt;
&lt;br /&gt;
West concludes with the following words: &amp;quot;As long as we are driven by that loyalty, a loyalty born of the Ego, of that unalienable core that makes each of us unique, not even the most powerful abomination will be able to stand in our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;,[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8.&lt;br /&gt;
&lt;br /&gt;
===Respectfully allow the speech to conclude===&lt;br /&gt;
&amp;quot;As long as we are driven by that loyalty,&amp;quot; West continues, &amp;quot;a loyalty born of the Ego, of that unalienable core that makes each of us unique, not even the most powerful abomination will be able to stand in our way.&amp;quot; There is an explosion of cheers.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5&lt;br /&gt;
&lt;br /&gt;
==Misty Days==&lt;br /&gt;
Conditions: Haven is in Mist.&lt;br /&gt;
&lt;br /&gt;
[HavenName] is surrounded by a white, cloudy sea, and people are terrified. Everyone living here has lost someone they loved to the Pandoravirus, and they all have vivid memories of what happened last time the Mist rolled across the land. Defenses are holding, but an undercurrent of panic is beginning to spread.&lt;br /&gt;
&lt;br /&gt;
===Share stories of Phoenix Project victories===&lt;br /&gt;
It's almost like sharing stories around a fire at night - a communal experience that somehow gives everyone strength. Knowing that the Phoenix Project has succeeded before is reassuring, and the people of [HavenName] are reminded that being New Jericho is all about fighting back.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20.&lt;br /&gt;
&lt;br /&gt;
===Tell people to have faith in Tobias West===&lt;br /&gt;
The legend of Tobias West - the founder, the visionary - always gives people hope. But he is very far away, more an idea than a reality, and the Mist is right here.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +7.&lt;br /&gt;
&lt;br /&gt;
===Tell them only the Exalted can save them===&lt;br /&gt;
To most people in [HavenName], the Exalted is a monster, something like a dragon from a fairy-tale. The idea that she could help them seems crazy. But there are those who, faced with the reality of the Mist, see the point of trying to adapt.&lt;br /&gt;
&lt;br /&gt;
One assault soldier joins the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
===Tell them only Synedrion has the kind of technology that could beat back the Mist===&lt;br /&gt;
It's not what any of them wanted to hear, but the truth few are willing to admit is that it sounds believable. After all, what can New Jericho really do about the Mist? Shoot at it?&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6, Haven Leader’s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] +8.&lt;br /&gt;
&lt;br /&gt;
==Pandoran Realism==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25.&lt;br /&gt;
&lt;br /&gt;
There's a melancholy mood at [HavenName] that nothing seems able to lift. Too many lives have been lost, too much has changed about the planet. People feel uprooted, lost in a nightmare that simply won't end. Or maybe it's just too hard to believe that things can ever get better. &lt;br /&gt;
&lt;br /&gt;
Commander [HavenLeaderSurname] understands how essential morale is, but he is at his wits' end. He's willing to try anything at this point.&lt;br /&gt;
&lt;br /&gt;
===Help him throw a big party (-50 Food)===&lt;br /&gt;
The party itself is only a minor event that can't permanently affect morale; once the booze wears off, everything will feel just like it did before. But the reason to throw a party anyway is the personal connection between citizens that it creates. The people of [HavenName] need to have something to live for that exists in the present, not the past, and the only thing we really have is each other.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===These people need Tobias West's wisdom===&lt;br /&gt;
There's a reason New Jericho has managed to survive when so many other organizations didn't: its leader, Tobias West. It's his clarity of vision that has inspired people, and it's his words that the demoralized people of [HavenName] urgently need. Thanks to our connections, we can arrange that, and West is willing to take enough time out of his busy schedule to talk to dozens of citizens.&lt;br /&gt;
&lt;br /&gt;
Commander [HavenLeaderSurname] is grateful and seems newly inspired himself.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20.&lt;br /&gt;
&lt;br /&gt;
===Tell him the Exalted is the only path to happiness===&lt;br /&gt;
Commander [HavenLeaderSurname] is less than pleased by this advice. He has no intention of surrendering to the Pandoravirus and worshipping a false god just because people are feeling depressed.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -15.&lt;br /&gt;
&lt;br /&gt;
===Don't get involved===&lt;br /&gt;
The Phoenix Project is a science organization, not a psychotherapy service.&lt;br /&gt;
&lt;br /&gt;
==Reciprocity==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[New Jericho]]'s attitude to [[Phoenix Project]] is between 0 and 50.&lt;br /&gt;
&lt;br /&gt;
Commander [HavenLeaderSurname] is willing to contribute substantially to our cause, on the understanding that we will help defend [HavenName] whenever we can, and in the hope that we will not make enemies of New Jericho.&lt;br /&gt;
&lt;br /&gt;
===Accept===&lt;br /&gt;
It seems everyone here is quite confident that the Phoenix Project has a real chance of saving the Earth. Commander [HavenLeaderSurname] would like to be part of that, but she also has to be careful. Her ultimate loyalty is to the people of her haven.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +100, [[file:food.png|30px|link=|Food]] FOOD +375, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
===Assure her we will protect her haven, but make no ideological commitments===&lt;br /&gt;
&amp;quot;Fair enough,&amp;quot; Commander [HavenLeaderSurname] says. &amp;quot;I appreciate that, and I hope we won't find each other on opposing sides one day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
===Refuse any such commitment===&lt;br /&gt;
Commander [HavenLeaderSurname] seems frustrated. She seemed to have high hopes for the Phoenix Project, but now she's not sure we can be trusted.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -9.&lt;br /&gt;
&lt;br /&gt;
==Royal Flush==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25. Poker value is 1.&lt;br /&gt;
&lt;br /&gt;
The new tradition of New Jericho poker tournaments, which we had a small hand in starting, has really taken off. It's a distraction from the horrors of the world, but also a kind of defiance: no matter what happens, we're human beings and we still get to have fun. At [HavenName], the tournaments attract massive crowds, and successful players are almost like celebrities.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A group of players have pooled their resources to make a donation to the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, if there's one thing New Jericho always needed, it was to lighten up a little,&amp;quot; says one of them. &amp;quot;And when even a serious organization like the Phoenix Project agrees, that helps change people's minds. Makes it acceptable, you know? So thank you.&amp;quot; ''Accept the donation''&lt;br /&gt;
&lt;br /&gt;
It's strange to think how good the occasional bit of play can be for the human soul. But what are we fighting for, if not a world in which people get to play games again?&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +150, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6.&lt;br /&gt;
&lt;br /&gt;
==Shadows==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[New Jericho]]'s attitude to [[Synedrion]] is less than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have arrived at a New Jericho haven called [HavenName]. It looks like the people here are in mourning after a recent conflict with another human faction left many dead. Commander [HavenLeaderSurname] blames Synedrion, but it's not entirely clear what actually happened.&lt;br /&gt;
&lt;br /&gt;
Apparently, there was a firefight near one of the gates in the middle of the night, and figures who seemed to be wearing Synedrion armor stole several crates of supplies. Several New Jericho soldiers died in the raid, including the Commander's nephew.&lt;br /&gt;
&lt;br /&gt;
===Provide aid to [HavenName] (-40 Food)===&lt;br /&gt;
The unexpected help reminds the people of [HavenName] that not everyone out there is an enemy. It doesn't take away the pain, but they seem less pessimistic now. One of them, an old geographer, points out some sites that might be of interest to us.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12. One exploration and one scavenging site revealed.&lt;br /&gt;
&lt;br /&gt;
===Stay out of this===&lt;br /&gt;
The people of [HavenName] go back to their lives, waiting for the next terrible thing to happen, while Commander [HavenLeaderSurname] plans his revenge.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6.&lt;br /&gt;
&lt;br /&gt;
===Rile people up against Synedrion===&lt;br /&gt;
It doesn't matter whether Synedrion really is responsible for this particular tragedy. What matters is that the people of [HavenName] need an enemy, and Synedrion's ideology is incompatible with New Jericho's anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12, Haven Leader’s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] -10.&lt;br /&gt;
&lt;br /&gt;
===Contact Synedrion about this===&lt;br /&gt;
Synedrion representatives assure us that they had nothing to do with what happened. The culprits may have been raiders with Synedrion equipment; a shipment of armor was hijacked recently. &lt;br /&gt;
&lt;br /&gt;
This information seems to change Commander [HavenLeaderSurname]'s mind, at least to the point where he's no longer certain.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, Haven Leader’s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] +6.&lt;br /&gt;
&lt;br /&gt;
==Sic Transit Vanadium==&lt;br /&gt;
Conditions: [[New Jericho]]'s attitude to [[Phoenix Project]] is more than 25.&lt;br /&gt;
&lt;br /&gt;
The people of [HavenName] have discovered an old Vanadium Inc. ambulance. Vanadium was the company owned by Tobias West which eventually transformed into New Jericho, so technically speaking it's their property anyway, but the important thing is that the ambulance may contain highly valuable medical supplies. Unfortunately, the ambulance is half-buried in mud in a swampy area prone to sudden gas explosions.&lt;br /&gt;
&lt;br /&gt;
===Salvage the ambulance at any cost===&lt;br /&gt;
This is going to be a day people tell stories about for years to come. Heroic rescues, dramatic explosions, and the sight of an ambulance being pulled across a swamp! Our operatives have just participated in a New Jericho legend in the making. &lt;br /&gt;
&lt;br /&gt;
The supplies in the ambulance are valuable, as is the reward for our assistance, but perhaps the most significant accomplishment of the day is the moment of triumph shared by the Phoenix Project and New Jericho.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20, Aircraft is damaged (-40 HP).&lt;br /&gt;
&lt;br /&gt;
===Tell the people [HavenName] to let go of the old world===&lt;br /&gt;
Our argument is received surprisingly well. Vanadium is no more, and the dangers inherent in trying to recover the ambulance are just not worth it. Maybe it is time to start thinking about the future, not the past.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, Haven Leader’s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] +10.&lt;br /&gt;
&lt;br /&gt;
===Don't get involved===&lt;br /&gt;
The Phoenix Project is a science organization, not an automobile club.&lt;br /&gt;
&lt;br /&gt;
==Starvation==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven is starving.&lt;br /&gt;
&lt;br /&gt;
Our operatives have discovered a New Jericho haven. However, there is a disturbance going on. The New Jericho soldiers are trapped in a central building while the people outside are protesting. Apparently, there is a food shortage. The leader of the haven, Commander [HavenLeaderSurname], has made contact by radio and is asking us for supplies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not asking for help fixing the problem permanently,&amp;quot; Commander [HavenLeaderSurname] says. &amp;quot;That's my responsibility. But with your help, we could get through this without anyone having to die. These people aren't evil, they're not even rebels, they're just hungry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Provide food to [HavenName] to support the Commander (-35 Food)===&lt;br /&gt;
The food drop causes chaos, but gradually the crowds disperse and our aircraft is able to land. Commander [HavenLeaderSurname] is very grateful and offers us resources in return.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +65, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
===Do not intervene===&lt;br /&gt;
Commander [HavenLeaderSurname] curses the Phoenix Project. The last thing audible in his transmission are the sounds of fighting as he orders his people to open fire on the protesters.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -15, Haven lost 150 population.&lt;br /&gt;
&lt;br /&gt;
===Provide food, but support the protesters (-45 Food)===&lt;br /&gt;
Our operatives supply the protesters with food, but suggest they keep up the pressure on the Commander. Ordinary people should not have to pay for their leaders' failures.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -30.&lt;br /&gt;
&lt;br /&gt;
==Symes and Portents==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
[HavenName] is home to Dr. Ramon P. Jacobi, leader of the New Jericho Taxonomy Project. In addition to being a brilliant scientist, Dr. Jacobi also claims to have invented the term &amp;quot;Pandoran&amp;quot; as a descriptor for the creatures that threaten our world. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before that, people just called them monsters or mutants, or even aliens!&amp;quot; he says. &amp;quot;But that's really rather missing the point, isn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway,&amp;quot; Dr. Jacobi continues, &amp;quot;that's not what I wanted to talk to you about. Actually, I want to make you an offer. You see, I have something. A book - but not just any book. A notebook. Written by Randolph Symes, one of the founders of the Phoenix Project. A great man, ahead of his time. I'm sure it would be invaluable to you. And I'm willing to trade for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Agree to the trade (-20 Tech)===&lt;br /&gt;
The notebook appears to be authentic, although the notes are written in the idiosyncratic shorthand Symes had developed for his personal diaries. Still, his unique perspective on the history and early findings of the Phoenix Project is always illuminating.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125&lt;br /&gt;
&lt;br /&gt;
===Reject the trade===&lt;br /&gt;
We don't need to buy old books from scientists of questionable trustworthiness to do our jobs. Randolph Symes can stay in the past.&lt;br /&gt;
&lt;br /&gt;
===Steal the book===&lt;br /&gt;
Dr. Jacobi is not the most attentive individual, and in many ways, the notebook was our property to begin with. The valuable research it contains was performed by one of the founders of the Phoenix Project, after all.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
==The Bright Future==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[New Jericho]]'s attitude to [[Phoenix Project]] is between 0 and 25, [[Disciples of Anu]] and [[Synedrion]]'s attitude to [[Phoenix Project]] is less than 25.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with the New Jericho haven of [HavenName]. They are warmly received by Commander [HavenLeader], who sees the Phoenix Project as an excellent potential ally in the fight against the Pandoravirus. He mentions that Tobias West always opposed the funding cuts that almost broke the Phoenix Project's back in the days before the war and the Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
To show that New Jericho is on our side, the commander orders that resources be made available to our cause. &amp;quot;You can always use more guns, right?&amp;quot; he laughs.&lt;br /&gt;
&lt;br /&gt;
===Accept the contribution===&lt;br /&gt;
Commander [HavenLeaderSurname] brings out a cask of ice-cold beer he's been saving for a good day. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's to a bright future!&amp;quot; he says, raising a glass. &amp;quot;One where we finally make decent beer again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8, 1 [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] assault rifle, machine gun and sniper rifle received.&lt;br /&gt;
&lt;br /&gt;
===Reject the contribution===&lt;br /&gt;
Commander [HavenLeader] seems less offended than simply baffled by the rejection.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
==The Cause==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[New Jericho]]'s attitude to [[Phoenix Project]] is less than 25.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with the New Jericho haven of [HavenName], where a crowd has gathered in the main square to listen to a speech given by Tobias West on a large viewscreen. Commander [HavenLeaderSurname] invites our operatives to participate.&lt;br /&gt;
&lt;br /&gt;
In his speech, West denounces all other human factions as 'traitors to the cause of human will made manifest through individual action' to cheers from the crowd. He does caution, however, that some have embraced this treason by mistake, and may yet be swayed by reason.&lt;br /&gt;
&lt;br /&gt;
===Criticize the speech for its dogmatism===&lt;br /&gt;
Commander [HavenLeaderSurname] is unhappy with our interference in the business of [HavenName]. Further discussions do not go well.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10.&lt;br /&gt;
&lt;br /&gt;
===Make no mention of the speech===&lt;br /&gt;
Inspired by West's speech, Commander [HavenLeaderSurname] decides to share some resources with us. He believes that we understand and respect West's cause and that we can help it triumph over the dangerous ideologies promoted by Synedrion and the Disciples of Anu.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:materials.png|30px|link=|Materials]] MATERIALS +700, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
===Praise the speech===&lt;br /&gt;
&amp;quot;He is a great speaker, isn't he?&amp;quot; Commander [HavenLeaderSurname] grins. &amp;quot;He actually has a philosophy, not just slogans. That's why people love him. He knows what he believes and he can explain it in a way that makes you really understand it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +10, [[File:materials.png|30px|link=|Materials]] MATERIALS +240, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;. Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +16.&lt;br /&gt;
&lt;br /&gt;
==The Helios Event==&lt;br /&gt;
At [HavenName], Dr. Madhuri Nayar is preparing to study the effects of an upcoming coronal mass ejection on the Pandorans. Unfortunately, Commander [HavenLeaderSurname] thinks her research is nonsense and is refusing to provide sufficient resources. We could help, but Commander [HavenLeaderSurname] seems like the kind of person who holds a grudge.&lt;br /&gt;
&lt;br /&gt;
===Help Dr. Nayar with her experiment (-20 Tech)===&lt;br /&gt;
&amp;quot;Fascinating,&amp;quot; Dr. Nayar says as the data comes in. &amp;quot;There's a noticeable disruption of the Pandoran movement patterns. Even the Mist seems to behave differently. But the eruption barely touched the Earth - this was no Carrington event! I guess I'll need to keep studying these results.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +65, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10, value nayar = 1.&lt;br /&gt;
&lt;br /&gt;
===It's Commander [HavenLeaderSurname]'s right to make this decision===&lt;br /&gt;
Dr. Nayar is a good scientist, but Commander [HavenLeaderSurname] has to think about the needs of the entire haven. If she can't allocate resources to Dr. Nayar's project, so be it.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
==The Lost==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Haven population is less than 2000. Haven has a residential zone.&lt;br /&gt;
&lt;br /&gt;
Our operatives have arrived at a New Jericho haven called [HavenName]. Parts of the settlement are almost entirely abandoned, and very little is being properly maintained. According to the haven leader, Commander [HavenLeaderSurname], Pandoran attacks and a short but disastrous epidemic have brought the haven to its knees. &lt;br /&gt;
&lt;br /&gt;
There are scattered refugees still living in the vicinity, but he lacks the resources and manpower to bring them home.&lt;br /&gt;
&lt;br /&gt;
===Help the refugees return to [HavenName] (-70 Food)===&lt;br /&gt;
Commander [HavenLeaderSurname] and his people are very grateful for the support. Thanks to us, [HavenName] may flourish once more... or at least keep going for a while.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, Haven gains 1000 population.&lt;br /&gt;
&lt;br /&gt;
===We have no resources available to share with [HavenName]===&lt;br /&gt;
&amp;quot;Then perhaps this is the end,&amp;quot; Commander [HavenLeaderSurname] sighs. &amp;quot;Or perhaps New Jericho will still send help. I guess we'll have to wait and see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -4, Residential zone is damaged&lt;br /&gt;
&lt;br /&gt;
===Reach out to the New Jericho leadership===&lt;br /&gt;
Not everything filters through to Tobias West; he's a busy man, and sometimes his assistants fail to inform him of certain situations. Once he hears about the situation in [HavenName], he immediately takes action, not only sending teams to find the refugees but sending new settlers to revitalize the haven.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, Haven gains 3000 population.&lt;br /&gt;
&lt;br /&gt;
==The Truth Is In There==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], a nurse alerts our operatives to the presence of Colonel Budahas, whose investigation into the secrets of the US government we had funded. He's in the infirmary. Dehydrated and delirious, he clutches a black bulletproof briefcase and refuses to give it to anyone except a Phoenix Project operative.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't know what I had to do to get my hands on this,&amp;quot; he says, his whole body shaking. &amp;quot;The things I've seen... my mind... I'll never be the same again. But it's here. It's right here. The truth. You just have to open it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Open the briefcase''&lt;br /&gt;
&lt;br /&gt;
The briefcase contains documents that prove conclusively that the CIA, a pre-war intelligence organization, had a division dedicated not only to investigating unusual phenomena but to actively sabotaging the Phoenix Project. The files, compiled by an individual known only as Operative 11, show that General Newton Sumrall was deliberately undermined by this group. The briefcase also contains the true results of Phoenix Project studies that were deliberately distorted by a double agent.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +75, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==The Truth Is Out There==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are approached by Colonel Budahas, who is pursuing leads to a mystery that has eaten away at him since before the First Mist: did the US government know about the Pandoravirus? He believes that there were parts of the state apparatus that distrusted the Phoenix Project for its internationalism and created an agency to investigate unusual phenomena on its own.&lt;br /&gt;
&lt;br /&gt;
That elusive agency's trail has led him all around the world - with the support of Tobias West, of course. But lately, West has been getting impatient and would prefer to invest his resources elsewhere. Maybe the Phoenix Project could help?&lt;br /&gt;
&lt;br /&gt;
===Finance the investigation (-10 Tech and -25 Food)===&lt;br /&gt;
Colonel Budahas nods gravely. &amp;quot;I will not disappoint you, my friends,&amp;quot; he says. &amp;quot;I will contact you as soon as I know more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, value Budahas=1.&lt;br /&gt;
&lt;br /&gt;
===Refuse===&lt;br /&gt;
Colonel Budahas sighs heavily. &amp;quot;Ah, I should probably give up. Been chasing this mystery for so long, I lost sight of the things that really matter. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Treason==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with a New Jericho haven, where an execution appears to be in progress. Three individuals are marched out of the main building and placed in front of a firing squad. A volley of bullets ends their lives in an instant.&lt;br /&gt;
&lt;br /&gt;
After the execution is over, people cheer. Apparently the dead were well-known traitors who had only just been captured. &lt;br /&gt;
&lt;br /&gt;
With this unpleasant business over, Commander [HavenLeaderSurname] greets our operatives warmly.&lt;br /&gt;
&lt;br /&gt;
===Condemn the execution on principle===&lt;br /&gt;
Commander [HavenLeaderSurname] is unhappy with our interference in the business of [HavenName]. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have no idea what kind of crazy ideas these lunatics were peddling, and what they were willing to do to get people to believe them,&amp;quot;&amp;quot; he says angrily. &amp;quot;&amp;quot;I'm never going to apologize for protecting my haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10.&lt;br /&gt;
&lt;br /&gt;
===Make no mention of the executions===&lt;br /&gt;
Commander [HavenLeaderSurname] is in a good mood. Executions may be terrible, but [HavenName] is much safer without these criminals and their delusional ideas. He's happy to share some of the haven's resources with us.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +190, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12&lt;br /&gt;
&lt;br /&gt;
===Carefully inquire as to what crime the prisoners had committed===&lt;br /&gt;
Commander [HavenLeaderSurname] sighs heavily. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They joined one of these cults that keep springing up. Preached that the Pandorans are here to heal the planet or some such garbage. That's bad enough, but they sabotaged our security facilities to show that we've actually been safe all along. Thirty people died because of them, and still, they kept believing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6&lt;br /&gt;
&lt;br /&gt;
==True Grit==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Training zone is present&lt;br /&gt;
&lt;br /&gt;
Our operatives have arrived at [HavenName], a New Jericho haven. The base defences show signs of having been breached at some point, and Commander [HavenLeaderSurname] is clearly limping, even though he is trying to hide it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We didn't let them get through,&amp;quot; he says. &amp;quot;But one of those giant bastards with the many legs took down a chunk of the wall. I was standing on top of that chunk. Let me tell ya, it wasn't fun. Anyway, if you've got any good building materials to spare, we've got some holes that need plugging. We'll pay, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Provide aid to [HavenName] (-50 Materials)===&lt;br /&gt;
&amp;quot;Thanks, that should get us started turning [HavenName] back into an actual fort. And here's your payment. Ain't no such thing as a free meal, right?&amp;quot; Commander [HavenLeaderSurname] laughs, winces, and gets back to work.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +125, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8.&lt;br /&gt;
&lt;br /&gt;
===We are currently unable to help===&lt;br /&gt;
&amp;quot;Huh. Well, that's a shame,&amp;quot; Commander [HavenLeaderSurname] says with a shrug. &amp;quot;But I guess we'll manage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5, Training zone is damaged.&lt;br /&gt;
&lt;br /&gt;
===Tell them New Jericho's ideology cannot protect them===&lt;br /&gt;
&amp;quot;Commander [HavenLeaderSurname] sighs heavily. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They joined one of these cults that keep springing up. Preached that the Pandorans are here to heal the planet or some such garbage. That's bad enough, but they sabotaged our security facilities to show that we've actually been safe all along. Thirty people died because of them, and still, they kept believing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -15, Training zone is severely damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Soldiers==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than -25.&lt;br /&gt;
&lt;br /&gt;
At the New Jericho haven of [HavenName], our operatives are treated cautiously. Commander [HavenLeader] mentions previous dealings with the Phoenix Project. Upon further inquiry, he reveals that two Phoenix Project scientists were detained here due to being infected. Unfortunately, both are deceased.&lt;br /&gt;
&lt;br /&gt;
Apparently, these scientists, who never managed to make contact with Phoenix Point and may have been unaware that the Phoenix Project even still existed, were conducting research in the area when they were infected. Commander [HavenLeaderSurname] insists that their research belongs to [HavenName].&lt;br /&gt;
&lt;br /&gt;
===Demand that the research be shared with the Phoenix Project===&lt;br /&gt;
Reluctantly, Commander [HavenLeader] agrees to release the cartographical portion of the research.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8, 2 Exploration site revealed.&lt;br /&gt;
&lt;br /&gt;
===Accept Commander [HavenLeaderSurname]'s position===&lt;br /&gt;
Commander [HavenLeaderSurname] seems pleased that we agree.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===Go up the chain of command===&lt;br /&gt;
The problem is swiftly resolved; of course, the Phoenix Project deserves access to the work of its own scientists, even if they weren't officially activated. Trust, after all, is the basis of friendship, and the Phoenix Project is a friend.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, 2 Exploration site revealed.&lt;br /&gt;
&lt;br /&gt;
===Ask Tobias West for the research directly===&lt;br /&gt;
West is deeply irritated with Commander [HavenLeaderSurname] and his interference with such a highly-valued ally. He strongly suggests that another mistake of this magnitude would be fatal.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, 2 Exploration sites revealed (and already explored)&lt;br /&gt;
&lt;br /&gt;
==Wounded==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have arrived at a New Jericho settlement called [HavenName]. There are signs of a recent battle, and many of the inhabitants are injured. According to their leader, Commander [HavenLeaderSurname], they were recently attacked by another group of humans.&lt;br /&gt;
&lt;br /&gt;
Commander [HavenLeaderSurname] believes the attackers were sent by the Disciples of Anu. He's furious but currently needs to focus on rebuilding his haven.&lt;br /&gt;
&lt;br /&gt;
===Provide food aid to [HavenName] (-50 Food)===&lt;br /&gt;
Commander [HavenLeaderSurname] and the people of [HavenName] are very grateful for the support. Next time they're attacked, they'll be ready. In return for our generosity, they share some resources they have no use for, but which we might be able to do something with.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +20.&lt;br /&gt;
&lt;br /&gt;
===Do not provide aid===&lt;br /&gt;
It's clear that Commander [HavenLeaderSurname] was hoping for help, but he is not too offended at our lack of assistance.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +-4, Training zone is damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Synedrion Haven Events=&lt;br /&gt;
&lt;br /&gt;
==A Scanner Brightly==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
When our operatives arrive at [HavenName], the citizens are busy setting up a new, experimental long-range scanner, developed by the eccentric Dr. Jefferson Nkrumah. Some consider Dr. Nkrumah's methods to be odd, but he insists that it's necessary to look at the world without preconceptions. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Think of my approach as Shklovskian defamiliarization, or as the scientific equivalent of the Brechtian Verfremdungseffekt,&amp;quot; he says. &amp;quot;But without proper resources and at the end of the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Contribute resources to the experiment (-10 Tech, -25 Materials)===&lt;br /&gt;
The scanner works, producing an entirely new method of analyzing the world's post-Pandoravirus geography... for a little while, before exploding in a shower of sparks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some data is better than no data,&amp;quot; Dr. Jefferson Nkrumah is heard to murmur. He hands our operatives a copy of the information he collected, along with an explanation of his methodology.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +100, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +7, 2 Scavenging sites revealed, value Nkrumah=1.&lt;br /&gt;
&lt;br /&gt;
===Stay out of it===&lt;br /&gt;
Dr. Nkrumah may be talented, but the Phoenix Project needs to focus on legitimate research.&lt;br /&gt;
&lt;br /&gt;
==A Time of Tragedies==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[Synedrion]]'s attitude to [[Phoenix Project]] is between 0 and 25.&lt;br /&gt;
&lt;br /&gt;
The citizens of [HavenName] are greatly relieved to see our operatives. The last few months have been terrible for them, one tragedy after another; they are glad to see the Phoenix Project trying to figure out the Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
===Promise that things will get better===&lt;br /&gt;
A belief in a better future, everyone agrees, is necessary for humanity to keep going.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +7.&lt;br /&gt;
&lt;br /&gt;
===Contribute resources to help them recover (-50 Food)===&lt;br /&gt;
The people of the haven are thankful for our support.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +16.&lt;br /&gt;
&lt;br /&gt;
==An Oral History of the Pandoravirus==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are approached by Leyla Shupak, a writer working on an oral history of the Pandoravirus. She would like to interview them about their experiences in the field. She's also interviewed people from New Jericho and various other havens; the intent is to create a complex, multi-layered document that captures something of what it was like to be a human being in this age of the world. Assuming, of course, that there's going to be someone left to read it.&lt;br /&gt;
&lt;br /&gt;
The Disciples of Anu disapprove of her work, as they believe that too much of it legitimizes the idea that the fall of the old world was tragic rather than necessary. They believe that accounts of the fall must focus on humanity's ability to adapt and grow, on the changes we have to make and the opportunities that surround us, instead of nostalgia and self-pity.&lt;br /&gt;
&lt;br /&gt;
===Accept===&lt;br /&gt;
The interview session proves emotionally exhausting, as old wounds are easily reopened, but it also provides our operatives with a rare feeling of recognition. It's always good to remember that human lives have a context, that we're in this mess together.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9, [[File:exhausted.png|30px|link=|Stamina]] Stamina -10, 50 Skill points received.&lt;br /&gt;
&lt;br /&gt;
===Decline===&lt;br /&gt;
The story of the Pandoravirus will have to wait to be told until the Pandoravirus has actually been defeated. Until then, this kind of thing is just a distraction.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bacchanalia==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25. &lt;br /&gt;
&lt;br /&gt;
We have made contact with [HavenName], a Synedrion haven. A citizens' assembly is supposed to vote on contributing resources to our cause, but a significant chunk of the population appears to be busy enjoying some kind of orgy. Our operatives are invited to participate, should they be interested.&lt;br /&gt;
&lt;br /&gt;
===Politely decline and wait for the orgy to end===&lt;br /&gt;
Perhaps because many of the citizens seem hungry and/or sleepy, the haven votes to donate a significant amount of food to the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +450&lt;br /&gt;
&lt;br /&gt;
===Make polite excuses and attempt to leave===&lt;br /&gt;
The citizens of [HavenName] express some disappointment at the prissy attitude of the Phoenix Project, but quickly arrange a vote, as they do wish to contribute.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +90, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
===Allow our operatives to participate===&lt;br /&gt;
As per regulation 17.4b, the details of this event are to remain private; there is to be no log of which operatives choose to participate. Later on, the assembly votes to generously support the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +190, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
==Broken Dreams==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
The atmosphere at [HavenName] is subdued. An attack some months ago resulted in two hundred deaths, reminding the citizens that their little utopia is surrounded by an apocalypse that will not simply go away when they stop paying attention. They've never felt quite right since.&lt;br /&gt;
&lt;br /&gt;
===Offer our condolences===&lt;br /&gt;
There is little that can be done for the dead, but perhaps we can help prevent such tragedies in the future.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +4.&lt;br /&gt;
&lt;br /&gt;
===Castigate them for not taking the enemy seriously enough===&lt;br /&gt;
Our message is received with expressions of outrage and disappointment, and our operatives are pointedly told to stay away from grieving family members. Still: if Synedrion does not start understanding the threat of the Pandoravirus, tragedies like this one will only multiply.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -12.&lt;br /&gt;
&lt;br /&gt;
===Fund a memorial to the deceased (-25 Materials)===&lt;br /&gt;
A memorial can't change what happened, but it can remind us that we don't just accept the deaths of our loved ones. We remember them and we use our pain and our rage at the injustice of the universe as a source of strength in the fight to build a better world for the next generation.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6.&lt;br /&gt;
&lt;br /&gt;
==Building Democracy==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with [HavenName], a haven that only joined Synedrion relatively recently. The citizens of [HavenName] are currently in the process of converting their old council hall into a facility better suited for a full democratic assembly. They could use some building materials and are willing to exchange them for excess equipment.&lt;br /&gt;
&lt;br /&gt;
===Agree to the trade (-75 Materials)===&lt;br /&gt;
The citizens are thankful for the Phoenix Project's support for the political system they have chosen. Finally they will be able to make decisions for themselves - at least as much as anyone can in this world.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6, 1 Synedrion Assault rifle, 1 Synedrion Sniper rifle and 4 Sonic grenades received.&lt;br /&gt;
&lt;br /&gt;
===Offer building materials for free (-75 Materials)===&lt;br /&gt;
There is cheering all throughout [HavenName]. &amp;quot;So the Phoenix Project really does stand for freedom and democracy,&amp;quot; one of the citizens says to our operatives. &amp;quot;That is very, very encouraging. Didn't know people still tried to do the right thing on this broken planet. Maybe there's hope after all. At least a little sliver of it. But you can go a long way on a little hope, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +17.&lt;br /&gt;
&lt;br /&gt;
===Tell them they're idiots for joining Synedrion===&lt;br /&gt;
Our input is not deemed helpful.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10.&lt;br /&gt;
&lt;br /&gt;
===Reject the offer===&lt;br /&gt;
The haven's representatives are disappointed, but they shrug and go back to their work. There's a lot to prepare before the first official assembly.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5&lt;br /&gt;
&lt;br /&gt;
==Cerebral Accelerationism==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
[HavenName] is home to Dr. Lexa Kennedy, a charmingly sinister neurobiologist who believes in pushing the boundaries of human cognitive experience. She has been working on a new method for transferring information into the human brain, hoping it can be used to accelerate learning processes. Unfortunately for her project, the people of [HavenName] find the value of her work questionable, particularly as they are worried it could be used to secretly indoctrinate people.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That and the incident where I turned Larry into Barry,&amp;quot; Dr. Kennedy admits. &amp;quot;But look, I'm working with limited resources here. The world is literally ending and we need every advantage we can get, right? So, if any of you... operatives is the term, yes? If any of you operatives would be interested in helping me run some tests... on your brains...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Allow our operatives to participate===&lt;br /&gt;
After minor brain surgery, some mild electric shocks, and a limited amount of shrieking, the experiments are finally successful. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've managed to download War and Peace into your brains!&amp;quot; Dr. Kennedy beams. &amp;quot;Although I think it's in Ancient Cappadocian. Sorry. Wrong file.&amp;quot; Further experimentation shows that technology has a lot of limitations, but it will allow our soldiers to improve some of their skills.&lt;br /&gt;
&lt;br /&gt;
[[File:exhausted.png|30px|link=|Stamina]] Stamina -10, 30 Hit points lost, 10 Skill points received, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -3&lt;br /&gt;
&lt;br /&gt;
===This sounds like a terrible idea===&lt;br /&gt;
Dr. Kennedy sighs. &amp;quot;I guess I should give up on this project. There's probably a good reason everyone's against it. Well, maybe I can try making that mist-driven ship prototype work after all...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6&lt;br /&gt;
&lt;br /&gt;
==Extraction==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is less than -25.&lt;br /&gt;
&lt;br /&gt;
Our operatives have been approached by a Synedrion dissident. The individual in question is willing to exchange valuable information in exchange for a way out of [HavenName] and a modest payment.&lt;br /&gt;
&lt;br /&gt;
===Help the dissenter (-15 Tech)===&lt;br /&gt;
The dissenter hands our operatives a small portable drive full of research data. Clearly, people are starting to doubt Synedrion's vision of the future.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +25, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
===Do not help===&lt;br /&gt;
The Phoenix Project is a science organization, not a taxi service.&lt;br /&gt;
&lt;br /&gt;
==Fungal Crisis==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is less than 0, Food zone is present&lt;br /&gt;
&lt;br /&gt;
When the [AircraftName] arrives at [HavenName], our operatives encounter a crisis situation: an unknown fungus has been found growing inside the haven. The local scientists are extremely alarmed and everyone is doing their best to figure out how bad the situation is.&lt;br /&gt;
&lt;br /&gt;
===Offer scientific assistance (-20 Tech)===&lt;br /&gt;
After a great deal of hard work, the growth is isolated and removed. It turns out to be a highly mutated strain of Eremothecium gossypii, which could have caused severe damage to the haven's crops. How it infiltrated the haven remains unknown, but the inhabitants are deeply thankful for our help.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +9.&lt;br /&gt;
&lt;br /&gt;
===Stay out of the way===&lt;br /&gt;
Many of the haven's fruit trees are drying up and dying, and some of the grain also seems to be affected, despite the genetic resistance to fungi engineered by Synedrion's scientists.&lt;br /&gt;
&lt;br /&gt;
Food zone is damaged.&lt;br /&gt;
&lt;br /&gt;
==Fury==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is less than 0, Factory zone is present&lt;br /&gt;
&lt;br /&gt;
[HavenName] recently suffered a breach. Small tick-like parasites invaded the haven, causing extreme rage and confusion in anyone they attached themselves to. Synedrion doctors have already found a cure, but there is still a lot to repair. The exhausted and still somewhat shaky citizens are happy to see our operatives.&lt;br /&gt;
&lt;br /&gt;
===Offer assistance with the repairs (-40 Materials)===&lt;br /&gt;
Citizen Soyinka thanks our operatives on behalf of the community. This will make a real difference.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10.&lt;br /&gt;
&lt;br /&gt;
===Offer condolences===&lt;br /&gt;
A representative thanks the Phoenix Project on behalf of the community.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +4, Factory is damaged.&lt;br /&gt;
&lt;br /&gt;
===Argue that this shows coexistence with the new ecosystem is impossible===&lt;br /&gt;
Perhaps a reasonable argument to make, but not one the people of [HavenName] are particularly interested in hearing right now.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10.&lt;br /&gt;
&lt;br /&gt;
===Argue that this shows human beings need to adapt on a biological level===&lt;br /&gt;
Perhaps a reasonable argument to make, but not one the people of [HavenName] are particularly interested in hearing right now.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -15.&lt;br /&gt;
&lt;br /&gt;
==Matters of Faith==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
At the Synedrion haven of [HavenName], an unusual situation is unfolding: a significant minority of the population has joined a new religion, the Cult of the Distant Voice. Members of the Cult believe that through meditation, a person can make contact with a divine being called Yurgon, and thus receive enlightenment. Furthermore, they believe that the enlightened are immune to the Pandoravirus. This latter belief is causing a security problem.&lt;br /&gt;
&lt;br /&gt;
Synedrion is predicated on full religious freedom, but it is also a society built on principles of scientific rationality. To suppress the Cult would be an assault on freedom, but the Cult's belief put the community in active danger of infection. Frustrated, worried, and unable to find a solution via debate, the people of [HavenName] have turned to us for input.&lt;br /&gt;
&lt;br /&gt;
===Cultists should be forced to obey security protocols or be expelled===&lt;br /&gt;
The followers of the Cult of the Distant Voice are not pleased, and the rest of the population is deeply uncomfortable, but at some point irrational beliefs can no longer be tolerated, particularly when lives are at risk. Some of the cultists decide to leave, risking the long journey across the wasteland to stay true to their visions.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, Population is decreased by 96. Adds towards terraformers allegiance.&lt;br /&gt;
&lt;br /&gt;
===Cultists deserve full freedom, even if their beliefs are dangerous===&lt;br /&gt;
Without true tolerance, Synedrion can never build a society that is genuinely free of hierarchies. Figuring out how to coexist with the Cult of the Distant Voice will be a challenge for [HavenName], but it's a challenge worth accepting.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, Adds towards polyphonic tendency allegiance.&lt;br /&gt;
&lt;br /&gt;
===We can't get involved===&lt;br /&gt;
This is not a Phoenix Project matter, and we won't get involved.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
==Nature's Dominion==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
The Synedrion haven of [HavenName] is in uproar - over a book. &amp;quot;Nature's Dominion&amp;quot; is a new philosophical novel by Yevgenia Liu which depicts humanity's struggle against hierarchies, concluding with the idea that Nature itself is the ultimate hierarchy that must be defeated to guarantee humankind's freedom. Some critics accuse the book of advocating human supremacy, an idea the author herself doesn't find problematic in the slightest, gladly calling herself a human supremacist.&lt;br /&gt;
&lt;br /&gt;
In a democratic society such as Synedrion, such debates can have a real effect on future policy, especially in the current situation. Is the ultimate goal harmony with Nature, or liberation from Nature? The answer to this question determines not only what Synedrion should do about the Pandoravirus, but also what should be done if humanity ever finds itself in control of this planet again. &lt;br /&gt;
&lt;br /&gt;
For now, of course, it's just a discussion about a book, but the citizens of [HavenName] are curious: where does the Phoenix Project stand?&lt;br /&gt;
&lt;br /&gt;
===Liberation from Nature is the essence of civilization===&lt;br /&gt;
Glorifying Nature has always been reactionary. The civilization the Phoenix Project was founded to defend is precisely the opposite of Nature: human beings breaking the natural patterns of conflict and competition, choosing to think for themselves, to cooperate, to transform, to build. Recognizing the essential brutality and stupidity of the natural world, civilization is the project of setting out to create something better for all of us.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +13, Adds towards terraformers allegiance.&lt;br /&gt;
&lt;br /&gt;
===A healthy civilization would have a balanced relationship with natural systems===&lt;br /&gt;
The Phoenix Project understands that humanity's conflict with and destruction of the natural world isn't a matter of original sin, but a consequence of the hierarchies that have skewed human development. When these are dissolved, when people are truly equal, they will be able to coexist with Nature in a way that is healthier and more sustainable.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, Adds towards polyphonic tendency allegiance.&lt;br /&gt;
&lt;br /&gt;
===The only solution is changing humanity itself===&lt;br /&gt;
The Phoenix Project believes that the question of humanity's relationship to Nature is too simplistic if we understand &amp;quot;humanity&amp;quot; to mean a static concept of Homo sapiens in this current stage of development. If we take humanity to be a more fluid concept, then we can understand that the question is not really about Nature, but about ourselves. It is we who have stopped evolving, we who have to start moving again.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -4.&lt;br /&gt;
&lt;br /&gt;
===No comment===&lt;br /&gt;
The Phoenix Project does not engage in literary criticism or philosophical speculation.&lt;br /&gt;
&lt;br /&gt;
==Our Past and Future==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25.&lt;br /&gt;
&lt;br /&gt;
Representatives of [HavenName] speak warmly of the importance of the Phoenix Project and the potential advantages of our organizations pursuing a common vision based on science and humanism. An assembly is called to determine the haven's contribution to the Phoenix cause. ''Wait for the assembly''&lt;br /&gt;
&lt;br /&gt;
After much debate, including a critical analysis of the Phoenix Project's origin in state structures and how that might affect its methods, a contribution is decided upon.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +115&lt;br /&gt;
&lt;br /&gt;
==Outvoted==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], a Synedrion scientist by the name of Dr. Aini reaches out to our operatives. He has been working on technology intended to help terraform the planet, but he needs more resources to continue his experiments. Unfortunately, the latest assembly voted against providing his project with further resources, as many in the community feel that terraforming is too aggressive and imperialistic an approach to the planet's ecological crisis.&lt;br /&gt;
&lt;br /&gt;
Dr. Aini would greatly appreciate the support of the Phoenix Project in this matter. The haven may have voted against supporting his work, but that doesn't mean he is forbidden from finding resources elsewhere. As a Synedrion citizen, he is entitled to pursue his interests freely and without state intervention. In return he would be willing to share some of the insights he has already attained.&lt;br /&gt;
&lt;br /&gt;
===Support Dr. Aini's research (-10 Tech)===&lt;br /&gt;
Dr. Aini is thankful for our support, although it does seem to cause some negative reactions with the rest of the population. Synedrion may be democratic to the core, but such situations do cause a lot of friction. Thankfully, the data that Dr. Aini shares with our scientists is quite valuable.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +250, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5, Adds towards terraformers allegiance.&lt;br /&gt;
&lt;br /&gt;
===Decline===&lt;br /&gt;
Perhaps it is better for the Phoenix Project not to get involved in the inner proceedings of [HavenName] at this time. Dr. Aini will have to continue his research on his own.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6&lt;br /&gt;
&lt;br /&gt;
==People's Front of Synedrion==&lt;br /&gt;
Conditions: [[Synedrion]]'s attitude to [[Phoenix Project]] is less than -25.&lt;br /&gt;
&lt;br /&gt;
At the Synedrion haven of [HavenName], a citizen desperately wants out. He's offering to pay our operatives for taking him along.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, I just can't stand it anymore,&amp;quot; he says. &amp;quot;I joined Synedrion because they seemed like they really wanted to build a better world, but do you know what they do all day? Argue! Argue about every damn thing, over and over and over. They're just incapable of getting anything done at all. I'd rather join New Jericho and play soldier, or even be one of the Disciples of Anu and grow an arm out of my spleen or something - anything's better than this endless bloody whining.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Help him join the Disciples of Anu===&lt;br /&gt;
The local citizens aren't happy - they were certain they could have convinced the man to stay. Presumably by talking to him some more.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +75, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -9.&lt;br /&gt;
&lt;br /&gt;
===Help him join New Jericho===&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Don't help him===&lt;br /&gt;
&amp;quot;Oh God,&amp;quot; the man says with genuine horror in his voice. &amp;quot;It's time for another assembly. Let's see who's going to be a pedantic bore this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Phoenix Project: The Game==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 25.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], a group of young people are developing a holographic game based on the history of the Phoenix Project. People need something fun to do when they're not fighting to survive, and even in this dark time, games are still valued. The game is set in the 1960s and 70s and follows the Phoenix Project's operatives as they solve mysteries around the world. Players have to survive tactical missions to various locations while also keeping track of their diplomatic relationships with the nations that provide funding.&lt;br /&gt;
&lt;br /&gt;
The main problem the young developers face, apart from the eternal lack of resources and time, is access to historical information about the Phoenix Project, much of which remained classified even after its existence was revealed to the public. Should we share some of our archive data with them? &lt;br /&gt;
&lt;br /&gt;
It's possible that the other factions will see this as an act of propaganda.&lt;br /&gt;
&lt;br /&gt;
===Yes, our history is worth sharing===&lt;br /&gt;
The developers are amazed. From the struggle between Director of Operations Newton Sumrall and the American government to Administrator Irina Semionova's conflict with the KGB, from the eccentric ideas of  Randolph Symes to the tragic story of the Phoenix-2 mission to the Moon, there is a vast wealth of material for them to draw on. Hopefully their game will help spread awareness of how long and how hard the Phoenix Project has fought for Earth.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;,[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +16.&lt;br /&gt;
&lt;br /&gt;
===No, they'll have to rely on their imaginations===&lt;br /&gt;
The developers are disappointed, but understanding. &amp;quot;There's probably all sorts of stuff that's really secret,&amp;quot; one of them says. &amp;quot;And if anyone knew about it, it would be a really big problem. Better to keep it all hush-hush until the planet is saved. Hey, maybe we can use it in the sequel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Demand they stop developing the game===&lt;br /&gt;
The developers are deeply disappointed by our attitude. They promise to rename the game to &amp;quot;A-FIG: Alien Fighters&amp;quot; and remove all references to the Phoenix Project, even though copyright is no longer a concept, at least not in Synedrion havens.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
==Reconstruction==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
At the Synedrion haven of [HavenName], our operatives run into a recently-returned scientific expedition helmed by Professor Maathai, which had set out to explore a complex of limestone caverns in which the Pandoravirus seems to have produced a completely unique category of bioluminescent fungal hybrids. Unfortunately, some kind of large burrowing creature caused a collapse that buried half the team and damaged much of the equipment.&lt;br /&gt;
&lt;br /&gt;
Some of our advanced Phoenix tech might be able to recover the highly valuable data the scientists died collecting. With the equipment in the state that it's in, however, It would be a very expensive and complicated process.&lt;br /&gt;
&lt;br /&gt;
===Retrieve the data (-30 Tech)===&lt;br /&gt;
It takes effort, ingenuity, and a lot of spare parts, but eventually, our operatives manage to retrieve most of the data. Professor Maathai is pleased, although nothing can really make up for the people she lost. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least we can hope that what we did will help in some small way,&amp;quot; she says with a tired smile.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +190, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +25.&lt;br /&gt;
&lt;br /&gt;
===We can't spare the resources for this project===&lt;br /&gt;
Professor Maathai is disappointed, but not angry. &amp;quot;The Phoenix Project clearly has enough to contend with without having to run tech support for Synedrion,&amp;quot; she says with a tired smile.&lt;br /&gt;
&lt;br /&gt;
===Ask other Synedrion havens to pitch in (-20 Tech)===&lt;br /&gt;
Why should [HavenName] have to handle this alone? If the Phoenix Project provides some of the rarer tech, and a few other havens help out, we can solve the problem collectively. And so that's what happens: the other havens have to vote on it first, of course, but they trust us. &lt;br /&gt;
&lt;br /&gt;
Professor Maathai is glad. It may be impossible to bring back the people she lost, but at least their deaths will have meant something.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===Ask New Jericho for help===&lt;br /&gt;
In a rare moment of genuine cooperation, New Jericho shares an old Vanadium prototype data-retrieval device designed for its internal investigations unit. The device works perfectly and the data is saved. Professor Maathai is speechless. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only things could always work out this way,&amp;quot; she says eventually. &amp;quot;Everyone working together to make the deaths of our friends and loved ones mean something...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +50, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] +4, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] +4.&lt;br /&gt;
&lt;br /&gt;
==Reshaping the World==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with a Synedrion haven called [HavenName]. The citizens are currently engaged in a scheduled debate regarding the ethical dimensions of terraforming, in which an extended presentation by a member of the Polyphonic Tendency faction has caused a minor controversy. ''Wait for the debate to end''&lt;br /&gt;
&lt;br /&gt;
At the end of the day, the argument remains frustratingly unresolved and is set aside for the time being so the citizens can vote on the issue of the Phoenix Project. The overall result is positive, and [HavenName] shares some of its resources with us.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +400&lt;br /&gt;
&lt;br /&gt;
==Sharing Knowledge==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[Synedrion]]'s attitude to [[Phoenix Project]] is more than 25.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with [HavenName], a Synedrion haven. Representatives of the citizenry say they have valuable information to share with us, but of course, this has to be voted upon first. ''Wait for the assembly''&lt;br /&gt;
&lt;br /&gt;
Citizen Selvon, part of the haven's Exploration and Cartography team, hopes that we will find this information regarding the locations of other havens useful. &amp;quot;The world's such a mess these days, it's good to know where things are,&amp;quot; he says. &amp;quot;Even if they might be gone soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One New Jericho, one Anu and one Synedrion haven are revealed on Geoscape.&lt;br /&gt;
&lt;br /&gt;
==Shepherding Evolution==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Scientists at [HavenName] are struggling with a philosophical dilemma. They have discovered one of the few entirely harmless creatures produced by the Pandoravirus: a herd of scaly sheep. The mutation is so simple, in fact, that it could be easily reversed using basic gene-editing technology, recreating the original sheep species, currently most likely extinct. &lt;br /&gt;
&lt;br /&gt;
The question is - should this be done? Normal sheep will be more useful to human beings, but scaly sheep can survive in the new ecosystem without harming us.&lt;br /&gt;
&lt;br /&gt;
===It should be done because it's useful for human beings===&lt;br /&gt;
It's sentience and intelligence that ultimately matter most - the foundations of civilization, of the cosmos becoming self-aware. Human needs are considerably more important than those of animals, and we should be unafraid to alter the environment to our benefit.&lt;br /&gt;
&lt;br /&gt;
Adds towards terraformer allegiance.&lt;br /&gt;
&lt;br /&gt;
===It should be done to restore purity===&lt;br /&gt;
The world has become a sick parody of itself. Anything we can do to take back some of our genetic purity is worth doing.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Every possibility of coexistence with the new ecosystem is worth supporting===&lt;br /&gt;
We can't always try and place ourselves at the top of creation. We must learn to be part of the ecosystem, not its masters. In this case, we have a chance to coexist peacefully with something the Pandoravirus has made. Even if the Pandoravirus is our enemy, this is a tiny step towards coexistence with the world it has made.&lt;br /&gt;
&lt;br /&gt;
Adds towards polyphonic tendency allegiance.&lt;br /&gt;
&lt;br /&gt;
===The scaly sheep are sacred===&lt;br /&gt;
The scaly sheep are better than normal sheep: sleeker, stronger, better able to defend themselves. They have adapted; they have grown. And they have done so without their minds being enslaved by the Pandoravirus. This is what the Exalted calls holiness, and it must be valued and preserved.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skin Off My Back==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
There are dozens of seriously injured people at [HavenName], all of them missing long stretches of skin. &amp;quot;We were drilling,&amp;quot; an injured engineer tells our operatives. &amp;quot;We'd detected a confined aquifer down there. Good chance of finding uncontaminated water. Seemed safe enough. But something... something came out. Weird pink tendrils, whipping around... slashing. Like getting whipped with bloody sandpaper. Took your skin right off. The collapse saved us, funnily enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature that caused this is confined, but the local doctors are having trouble producing enough synthetic skin grafts to cover the damage. &lt;br /&gt;
&lt;br /&gt;
===Donate a lot of medical equipment (-45 Tech)===&lt;br /&gt;
The doctors are overwhelmed; one of them actually hugs one of our operatives. With this additional equipment, it will be possible to heal everyone. Having heard about our generosity, the injured engineer our operatives had talked to insists on gifting them some explosives. &amp;quot;Time to blow some skin off THEIR ugly backsides!&amp;quot; he laughs. The doctors give him a sedative, shrugging as if to say: engineers!&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +25, One spider drone pistol received and one pack of ammo.&lt;br /&gt;
&lt;br /&gt;
===Donate some medical equipment (-20 Tech)===&lt;br /&gt;
The doctors are thankful for our donation. It's not enough to solve all of their problems, but it might be enough to tide them over until help from another Synedrion haven arrives.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, 12 Population lost.&lt;br /&gt;
&lt;br /&gt;
===We can't afford to help===&lt;br /&gt;
The doctors go back to their work, trying to save as many people as they can.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -6, 163 population lost.&lt;br /&gt;
&lt;br /&gt;
==Tentaclisticle==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, Coastal site, Training zone present.&lt;br /&gt;
&lt;br /&gt;
The inhabitants of [HavenName] are dealing with a particularly unusual situation. An enormous sea anemone has grown right in the middle of their haven. Two stories high and nearly indestructible, it is thankfully entirely sessile. The problem is not so much the presence of the organism itself, but the fact that at its very top, there is an oversized human mouth, and that mouth, in the words of one citizen, &amp;quot;simply will not shut up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Incessantly, the mouth babbles absurd sentences in a booming, distorted voice. &amp;quot;TOP TEN CUCUMBERS IN THE EPITAPH. NUMBER FIVE  WILL SURPRISE YOU,&amp;quot; it moans. &amp;quot;THE SECRET TO SKIN LESIONS REVEALED. WHAT YOU NEVER KNEW ABOUT BLEEDING HORSES.&amp;quot;&amp;quot; The citizens are desperate; they haven't had a good night's sleep in weeks. &amp;quot;THIS NEW SOLIPSISM COULD CHANGE EVERYTHING. CHECK TO SEE IF YOU ARE BEING SHREDDED.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The running theory is that the organism is part sea anemone, part copy editor. But although the situation is morbidly funny, the exhaustion it is causing could cost lives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Attempt to pull the organism into the sea using the [AircraftName]===&lt;br /&gt;
After a great deal of planning, our operatives use the [AircraftName] to dislodge the organism and drag it into the sea. &amp;quot;FIVE CELEBRITY BACHELORS WHO PREFIGURE HEMATOCHROMIA!&amp;quot; it screams, lashing out with its tentacles. The [AircraftName] takes some damage but keeps going until the organism starts to sink. &amp;quot;TWELVE REASONS WHY YOUR BEST FRIEND COULD BE-&amp;quot; it gurgles before finally vanishing beneath the waves. &lt;br /&gt;
&lt;br /&gt;
The people of [HavenName] cheer and shower our operatives with gifts.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +125, [[File:materials.png|30px|link=|Materials]] MATERIALS +190, [[file:food.png|30px|link=|Food]] FOOD +250, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, 40 HP damage to aircraft.&lt;br /&gt;
&lt;br /&gt;
===Dynamite it (-25 Tech and -25 Materials)===&lt;br /&gt;
The first few blasts don't do anything; the organism really is surprisingly solid. &amp;quot;THIRTY-SEVEN VICTIMS WHO LOOK LIKE BLOOD LEECHES&amp;quot; it bellows. Finally, a massive bomb thrown directly into its mouth manages to silence it. &amp;quot;TWENTY-FIVES WAYS TO TELL IF YOU'RE A-&amp;quot; it howls before finally exploding into a shower of pulsating parts. &lt;br /&gt;
&lt;br /&gt;
The people of [HavenName] cheer even though their haven is now covered in Pandoran gore.&lt;br /&gt;
&lt;br /&gt;
[[file:food.png|30px|link=|Food]] FOOD +500, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10, Training zone is damaged.&lt;br /&gt;
&lt;br /&gt;
===Don't destroy the organism. Instead, study it===&lt;br /&gt;
The people of [HavenName] are not enthusiastic about this plan, but it's better than nothing. &amp;quot;ARE THESE THE BEST ANEURISMS IN LOUNGE COUNTRY?&amp;quot; the organism groans. &amp;quot;TEN FIENDS WHO LOOK LIKE LEPIDOPTERISTS! DO YOU KNOW NUMBER SIX?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The investigation shows that the organism contains a series of embedded organic structures that strongly resemble a human brain, adding another puzzle piece to our understanding of the Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +125, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7. Training zone is severely damaged.&lt;br /&gt;
&lt;br /&gt;
===Let them figure it out themselves===&lt;br /&gt;
&amp;quot;TOP TEN EPIC FAILS IN MOLECULAR DECAY,&amp;quot; the organism growls in idiotic triumph. &amp;quot;CAN YOU SMOTHER THE SUBLIME FISH?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The people of [HavenName] go back to their lives, hoping that one day the problem will be solved - but not by the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -9, Training zone is severely damaged.&lt;br /&gt;
&lt;br /&gt;
==The A Word==&lt;br /&gt;
Conditions: [[Disciples of Anu]]'s attitude to [[Phoenix Project]] is less than 75.&lt;br /&gt;
&lt;br /&gt;
A Synedrion satirist in [HavenName] has been causing diplomatic problems by writing a series of increasingly popular songs about the &amp;quot;Disciples of Anus.&amp;quot; The Disciples demand an end to these insults, while Synedrion cite their unwavering dedication to freedom of speech.&lt;br /&gt;
&lt;br /&gt;
===Side with the Disciples of Anu; it is their right not to be mocked===&lt;br /&gt;
After several heated meetings, the satirist agrees to stop performing and distributing new songs, although the previous ones will remain available. While opinion is divided, most Synedrion citizens see this development as deeply troubling.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] -8.&lt;br /&gt;
&lt;br /&gt;
===Side with Synedrion; without freedom of speech, humanity cannot flourish===&lt;br /&gt;
After several petitions, we receive word that the Synod of Yearning has ruled it a sin to become overly emotional over such a small issue - but at the same time, they have proclaimed the songs blasphemous, and our role in &amp;quot;promoting&amp;quot; them highly questionable.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] -8.&lt;br /&gt;
&lt;br /&gt;
==The Accused==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
[HavenName] has recently voted to grant asylum to a high-ranking New Jericho officer who is accused of having killed one of his own men. New Jericho demands he be extradited to face murder charges, but his defenders claim that the charges are merely a pretext to silence a dissenter. The officer has appealed to the Phoenix Project for support.&lt;br /&gt;
&lt;br /&gt;
===Demand that he be extradited===&lt;br /&gt;
The people of [HavenName] are not interested in what the Phoenix Project has to say about this. As far as they are concerned, the sanctity of asylum is a foundational democratic principle and anyone who disregards it is stained for life. New Jericho appreciates our gesture, however.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -7.&lt;br /&gt;
&lt;br /&gt;
===Support his right to asylum===&lt;br /&gt;
The people of [HavenName] are pleased to hear that the Phoenix Project supports the foundational democratic value that is the inviolability of asylum. New Jericho will just have to deal with not getting their pound of flesh.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +13.&lt;br /&gt;
&lt;br /&gt;
===Call in a favor with New Jericho to resolve the situation===&lt;br /&gt;
The last thing this world needs is more conflict between human beings. Our contacts in New Jericho are willing to make this all go away, so long as the people of [HavenName] promise not to use the officer for propaganda purposes. An assembly is called to vote on this proposal, and a clear majority votes yes.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +25.&lt;br /&gt;
&lt;br /&gt;
===Recruit him for the Phoenix Project===&lt;br /&gt;
The officer says he'd be happy to join, especially if it defuses the situation a little. He is grateful to the people of [HavenName] and doesn't want to cause more trouble.&lt;br /&gt;
&lt;br /&gt;
One Sniper soldier received.&lt;br /&gt;
&lt;br /&gt;
==The Light of the Phoenix==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 50.&lt;br /&gt;
&lt;br /&gt;
[HavenName] welcomes all Phoenix Project operatives as incarnations of the best parts of the spirit of the Enlightenment. By our actions, we have shown that the Phoenix Project is everything it claimed to be: a force dedicated to protecting humankind as a species, with science as its biggest weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Phoenix Project dares to ask the difficult questions and to pursue answers even when there is a cost,&amp;quot; one citizen says. &amp;quot;This dedication to scientific truth combined with universal values is what the world was missing for so long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To back their praise up with material help, the people of [HavenName] decide to contribute directly to our cause. ''Wait for the assembly''&lt;br /&gt;
&lt;br /&gt;
An assembly is called to discuss how high the contribution should be. The discussion is quick, as there is almost no disagreement as to the value of the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +150, [[File:materials.png|30px|link=|Materials]] MATERIALS +550.&lt;br /&gt;
&lt;br /&gt;
==The Measure of a Crab==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
Our operatives have made contact with a Synedrion haven called [HavenName]. Unfortunately, the citizens are currently engaged in a scheduled debate entitled Crabmen: Human or Humanoid, which has overrun significantly as various philosophical factions passionately make their points. ''Wait for the debate to end''&lt;br /&gt;
&lt;br /&gt;
It is generally agreed that the faction known as the Terraformers performed best in this debate. Its supporters, buoyed by success, vote to support the Phoenix Project with a contribution to our Tech.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +100&lt;br /&gt;
&lt;br /&gt;
==Waiting Game==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0. Value Nkrumah is 1.&lt;br /&gt;
&lt;br /&gt;
When our operatives arrive at [HavenName], they receive an urgent message from Dr. Jefferson Nkrumah. Apparently he left a long-term experiment running in his old lab here in [HavenName], and he'd like our operatives to report the results. A recent assembly voted to quarantine his lab, but he assures our operatives that the experiment is only mildly explosive.&lt;br /&gt;
&lt;br /&gt;
===Do as he asks===&lt;br /&gt;
After a mild explosion that mildly tears the lab in two, our operatives can tell Dr. Nkrumah that he has indeed found a way of making Pandorans explode. The process may take several months to work, but in principle it does function as intended. &lt;br /&gt;
&lt;br /&gt;
Dr. Nkrumah is satisfied, and gladly allows us to access his data.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +100, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8, Soldiers lose 30 HP. &lt;br /&gt;
&lt;br /&gt;
===Refuse Dr. Nkrumah's request===&lt;br /&gt;
The lab was quarantined for a reason, and we don't want to offend the good people of [HavenName], who have undoubtedly suffered at the hands of this mad genius.&lt;br /&gt;
&lt;br /&gt;
Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
==Warm Welcome==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 50.&lt;br /&gt;
&lt;br /&gt;
At [HavenName], our operatives are greeted with genuine warmth. The Phoenix Project is very welcome here. An assembly is quickly called to decide on a contribution to our cause, which is seen as almost synonymous with Synedrion's. ''Wait for the assembly''&lt;br /&gt;
&lt;br /&gt;
After a long and surprisingly detailed presentation from one Dr. Valerie Kwan, including top-secret information about the scientific activities of the Phoenix Project in the 1960s, the assembly votes on a considerable contribution.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +425, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +6&lt;br /&gt;
&lt;br /&gt;
==What Could Have Been==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, [[Synedrion]]'s attitude to [[Phoenix Project]] is between 0 and 25, [[New Jericho]]'s attitude to [[Phoenix Project]] is less than 25, [[Disciples of Anu]]'s attitude to [[Phoenix Project]] is less than 25.&lt;br /&gt;
&lt;br /&gt;
The inhabitants of [HavenName] are greatly pleased to see the Phoenix Project back in action after such a long absence. The world, they agree, could have used our help. Who knows how this whole war against the Pandoravirus might have gone if the Phoenix Project had been able to fight back from day one. An international scientific response was exactly what the governments and corporations of the day prevented from happening.&lt;br /&gt;
&lt;br /&gt;
But they don't blame us - as underfunded and understaffed as we were, how were we supposed to deal with a global crisis? It's a miracle any vestige of the Phoenix Project has survived at all. To make up a little bit for just how much we were neglected by the world, they offer to share some of their resources. ''Accept''&lt;br /&gt;
&lt;br /&gt;
An assembly is called and the precise amount of resources to be shared is debated. This takes some time, as some individuals insist on analyzing every single projected statistic first, but in the end, an agreement is reached.&lt;br /&gt;
&lt;br /&gt;
[[File:materials.png|30px|link=|Materials]] MATERIALS +450, [[file:food.png|30px|link=|Food]] FOOD +65.&lt;br /&gt;
&lt;br /&gt;
==Who We Were==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0.&lt;br /&gt;
&lt;br /&gt;
The people of [HavenName] largely seem positively inclined towards us, but one individual insists that there's a philosophical question which must be debated before any diplomatic relations can proceed: was the Phoenix Project an arm of the pre-war bourgeoisie?&lt;br /&gt;
&lt;br /&gt;
===It was not===&lt;br /&gt;
The Phoenix Project was an international organization dedicated to science and protecting humanity. As such, it represented a step beyond the concerns of the rich people of this or that country, or even of countries in general. It was a promise of a better world that sadly never materialized.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +12.&lt;br /&gt;
&lt;br /&gt;
===It was, but it doesn't matter===&lt;br /&gt;
Any government-created institution of the pre-war world was technically speaking an arm of bourgeoisie, but so what? Isn't the point of Synedrion's ideology that there were many good things about the old world, and that those good things ought to be seized? Otherwise this accusation sounds suspiciously like being accused of sinfulness.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15.&lt;br /&gt;
&lt;br /&gt;
===It was, and we're proud of that===&lt;br /&gt;
There was a lot wrong with the old order, but that doesn't mean that the Phoenix Project is some kind of utopian project that hates the past. Yes, the Phoenix Project was created by the governments of that time, and it served the interests of those governments - including, at one time, the USSR. There's no shame in that.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -15.&lt;br /&gt;
&lt;br /&gt;
===The old world was nothing but sin===&lt;br /&gt;
It doesn't matter what the Phoenix Project was in the old days. Everything was corrupt then. What matters is what the Phoenix Project is now.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -9.&lt;br /&gt;
&lt;br /&gt;
==Winds of Change==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, Residential zone is present.&lt;br /&gt;
&lt;br /&gt;
The Synedrion haven of [HavenName] is troubled by a strange growth not far from its borders. The growth appears to be a colony of pink protuberances that emit a fetid gas at regular intervals; the locals have named it the Clusterbutt. The gas is largely methane, and while not dangerous at this distance and in these amounts, the stench is stultifying. Every single attempt to destroy the growth has failed, as it always grows back within a few days.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm afraid that whatever is producing the Clusterbutt is deep underground, like a mushroom, and what we're seeing is just the equivalent of the fruiting body,&amp;quot; says a local scientist, Dr. Hendrik. &amp;quot;It may be impossible to eliminate under current conditions. I hope I'm wrong, because this.. well, it stinks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Keep the growth intact and study it===&lt;br /&gt;
The growth's name and appearance may be amusing, but its effect on the atmosphere is not: it is slowly terraforming our planet by pumping out large quantities of greenhouse gas. By itself, it's relatively harmless, but a large number of such growths could dramatically speed up the extreme climatic changes we are already experiencing. If the Pandoravirus is not stopped, Earth may become uninhabitable.&lt;br /&gt;
&lt;br /&gt;
[[File:1sheep.png|30px|link=|Research points]] Research +65, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10, Residential zone is severely damaged.&lt;br /&gt;
&lt;br /&gt;
===Blow it up, then pour concrete over the hole (-5 Tech, -15 Materials)===&lt;br /&gt;
The Clusterbutt goes up in a big explosion followed by a rain of small pink blobs. But even with a thick layer of concrete poured over the crater, the problem is most likely not going to be solved permanently. Still, at least the good people of [HavenName] will get a few weeks of clean air. As thanks, Dr. Hendrik shares some of the data collected by the haven's scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, One scavenging site revealed.&lt;br /&gt;
&lt;br /&gt;
===Inject a biotoxin into the area below the growth (-20 Tech)===&lt;br /&gt;
It's not clear whether this will work in the long term, but it's the best idea anyone's come up with so far, and the people of [HavenName] are deeply grateful for the Phoenix Project's assistance. Funny as it all may seem, the truth is that the planet is changing in ways that do not bode well for humanity's future. To help us keep up the good fight, Dr. Hendrik shares some of the data collected by the haven's scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +25, One scavenging site revealed.&lt;br /&gt;
&lt;br /&gt;
===Cruelly mock the inhabitants of [HavenName]===&lt;br /&gt;
Dr. Hendrik is not amused by the puns our operatives come up with.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -25. Residential zone is damaged.&lt;br /&gt;
&lt;br /&gt;
==Yearning to Breathe Free==&lt;br /&gt;
Conditions: Haven Leader's attitude to the Phoenix Project is more than 0, Haven is in Mist, Factory zone is present.&lt;br /&gt;
&lt;br /&gt;
A large group of refugees is trying to get to [HavenName], desperate and malnourished. Most of the area is covered in Mist and it's clear that without help, many of them will not make it. The haven has already voted to take them in, but this kind of rescue operation is not easy. &lt;br /&gt;
&lt;br /&gt;
Could the Phoenix Project help?&lt;br /&gt;
&lt;br /&gt;
===Yes, it's our duty to help (-75 Food)===&lt;br /&gt;
The rescue operation is a success, and very few people are lost to the Mist. However, while everyone is busy saving the refugees, some kind of acid-spewing slug invades the haven, damaging important machinery. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's a low enough price for saving so many lives,&amp;quot; one of the citizens says to our operatives. &lt;br /&gt;
&lt;br /&gt;
For the help we provided, [HavenName] rewards us with spare parts from an old EnyoSec laboratory they recently dismantled.&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +250, [[File:materials.png|30px|link=|Materials]] MATERIALS +375, [[file:food.png|30px|link=|Food]] FOOD +500, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +15, 40 Damage to aircraft.&lt;br /&gt;
&lt;br /&gt;
===Contact the Disciples of Anu for help===&lt;br /&gt;
The Disciples immediately send a team to help and offer to take in some of the refugees, thus also easing the burden on [HavenName]. Not everyone is comfortable with this solution, but it's better than letting people die.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +7, [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;, 562 population change(?),&lt;br /&gt;
&lt;br /&gt;
===It's better not to take any risks when the Mist is so close===&lt;br /&gt;
The people of [HavenName] do not appreciate our philosophical position on this matter, but during the rescue, the haven is nearly infested with acid-spitting slugs, and it's only thanks to our operatives that disaster is averted. Who knows how many people could have died if no-one was paying attention?&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;, Haven Leader’s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +8, 203 population change(?).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Research reactions with choices=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Brain Power==&lt;br /&gt;
&lt;br /&gt;
Triggers when [[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
 &lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[File:stas2.png|30px]] [[Synedrion#Stas|Citizen Stas]]: This New Jericho neural tech we've been hearing about... it sounds like a pretty cool technology, really, but has anyone thought about how easily it could be abused by, uh, I don't know, an autocratic leader with delusions of grandeur?&lt;br /&gt;
&lt;br /&gt;
===It is a worrying possibility===&lt;br /&gt;
It is, isn't it? Sometimes I miss the days when such questions were just science fiction.  But I guess sooner or later, the future arrives, and then you have to deal with it.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude towards [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude towards [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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===This is just a weak attempt to fix a deeper problem with human biology===&lt;br /&gt;
That seems like the sort of thing the Exalted would say.  But I don't see the problem with the technology itself.  Why is a technological fix worse than a biological one?&lt;br /&gt;
&lt;br /&gt;
Hmm, because the biological fix is permanent.  I guess I actually kind of see your point... but still, the real problem here is how the technology will be used in the long run.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude towards [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude towards [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-1&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
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===New Jericho is a society of laws and principles. There will be no abuse===&lt;br /&gt;
You think so? Because to me it seems like these principles never find structural expression and are thrown aside all too easily when it's convenient.  But maybe I'm wrong.  Maybe New Jericho is all you believe it to be.  I hope so.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude towards [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude towards [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
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===No comment===&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude towards [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude towards [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Old Ways==&lt;br /&gt;
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Triggers when [[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Disciples_of_Anu#Taxiarch_Nergal|Taxiarch Nergal]]: My sources tell me New Jericho has developed a new type of APC. I hope they intend to use it to fight the Pandorans, not their fellow human beings. But the real question is - how can you win a war if you don't understand the battlefield?  Al the vehicles in the world won't help you if you cling to the delusions of the old world.  I should know.  I remember the wars of the old world better than anyone.&lt;br /&gt;
&lt;br /&gt;
===A military victory is possible. Tobias West has a plan===&lt;br /&gt;
An interesting display of faith.  But all the great leaders of the old world thought they had plans, and where are they now?&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;&lt;br /&gt;
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===New Jericho is the last spasm of a dying order===&lt;br /&gt;
Couldn't have said it better myself.&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
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===Humanity needs all the tech it can get===&lt;br /&gt;
Well... fair enough, actually.  But we do have to be careful.&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Legend of Fort Bacon==&lt;br /&gt;
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Triggers when [[Phoenix Project research#Food Harvesting Technology (400)|Food Harvesting Technology research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] [[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|Tobias West]]: Are you aware of the Legend of Fort Bacon?  It's a tall tale, a myth of the post-apocalypse, that circulates among our soldiers.  It tells of a haven where people have found a way to safely eat the Pandorans... which, if reports are to be believed, actually taste of bacon.  It's a very human response, I suppose, not unlike the utopias dreamed up by medieval peasants.&lt;br /&gt;
&lt;br /&gt;
But despite what Synedrion may tell us, there is no land of plenty, no secret have ruled by Prester John.  The reality of this world is constant struggle against infection. And I wonder: has the Phoenix Project forgotten that?  Have you decided to set up your own little Cockaigne, where the corpses of our enemies are a source of health and happiness?&lt;br /&gt;
&lt;br /&gt;
===Harvesting nutrients from Pandorans is a pragmatic choice guided by reason===&lt;br /&gt;
A logical argument, at least on the surface.  But I remember how many irrational policies were justified by an appeal to pragmatism, even as the Pandoravirus was destroying the world we knew.  I would advise avoiding short-term thinking, and considering the long-term risks inherent in this technology you have developed.  The pandorans are the problem, not the solution.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;&lt;br /&gt;
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===The process is entirely safe.  Oposing it because of mysophobia is absurd===&lt;br /&gt;
To recognize the nature of the war we are fighting is not a type of phobia.  I do not ascibe quasi-magical abilities to the pandorans; I merely understand that reasonable precautions are essential.  How many innocents died in shelters that were supposed to be safe?  How many armies were wiped out by nothing more than clouds of mist?  We should never underestimate the Pandoravirus.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
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===Partaking of the flesh of the enemy is a step towards learning to exist in the new world===&lt;br /&gt;
It saddens me to hear such foolishness coming from the Phoenix Project.  This isn't science, it's superstition.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Pandoran Stain==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Mutagen_Harvesting_.28500.29|Mutagen Harvesting research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] [[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|Tobias West]]: Do you really think the answers we need as a species lie in Pandoran biology, in plundering the invaders for their mutagens?  The Disciples believe that humans need to evolve, to mutate - but don't you see the inherent misanthropy of this philosophy, blaming humanity for what was done to it by an alien aggressor?  The very premise is profoundly unethical.  If we start telling ourselves that we need the Pandorans in order to improve ourselves... how are we any better than the collaborator who tells himself the enemy will make things better in the long run?&lt;br /&gt;
&lt;br /&gt;
===We do what we much to survive===&lt;br /&gt;
Perhaps... but at what cost?  One could argue that the Pandorans themselves are a form of survival; they are part human, and they are alive, so there is biological continuity between us and them.  But do they contain any of what is worthwhile about humanity?&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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===Recognizing humanity's biological flaws is not misanthropy===&lt;br /&gt;
Not only is it misanthropy, it is also a denial of human agency, of our ability to make choices.  At best, it's a way of distracting from failures of the will; at worse, it's outright treason against our species.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
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===This is none of New Jericho's business===&lt;br /&gt;
Unfortunately, since our mission is defending humanity from all biological threats, it is our business.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The New Jericho Position on Missionaries==&lt;br /&gt;
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Triggers when [[Disciples_of_Anu_Research#Missionary_Center_Technology_.281100.29|Missionary Center Technology research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]]: Word has reached me that the Disciples of Anu have begun training missionaries in an effort to convert more people before the Liturgy of the Divine Flesh. While New Jericho supports religious freedom, we hold that religion is a private matter. When religion becomes a tool of the state, dogma becomes a weapon, and grasping for the minds of our people becomes an act of war.&lt;br /&gt;
&lt;br /&gt;
===The Phoenix Project condemns proselytisation on principle===&lt;br /&gt;
&lt;br /&gt;
That is good to hear. We must employ reason to understand the nature of the threat we face, and act accordingly.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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===The Disciples have the right to spread their beliefs===&lt;br /&gt;
&lt;br /&gt;
I understand the urge to look for easy answers, whether they are in politics or religion, but that is an approach we can no longer afford. Instead, we must employ reason to understand the nature of the threat we face, and act accordingly.&lt;br /&gt;
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[[File:Anu.png|30px]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-10&amp;lt;/b&amp;gt;&lt;br /&gt;
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===The cult of the Exalted is dangerous and should not be allowed to spread===&lt;br /&gt;
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Exactly! I understand the urge to look for easy answers, whether they are in politics or religion, but that is an urge we must reject. Instead, we must employ reason to understand the nature of the threat we face, and act accordingly.&lt;br /&gt;
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[[File:Anu.png|30px]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-10&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-10&amp;lt;/b&amp;gt;&lt;br /&gt;
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===The truth of the Exalted must be spread at any cost===&lt;br /&gt;
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Truth? Unsubstantiated claims and appeals to authority are not truth, they are surrender to the darkest, most primitive human instincts. Blind faith is what got us here in the first place.&lt;br /&gt;
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[[File:Anu.png|30px]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-10&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-12&amp;lt;/b&amp;gt;&lt;br /&gt;
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==I, Crabman==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Arthron_Vivisection_.28400.29|Arthron Vivisection research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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[[File:zhara2.png|30px]] [[Synedrion#Zhara|Zhara]]: Have you ever thought about the ethics of our relationship with the Arthrons? We all say we're fighting to save humanity - but aren't they human, at least in part? They can speak, they can think...&lt;br /&gt;
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===If there was a way to save them, we would do it===&lt;br /&gt;
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So would I. After all, in a way they are part of us - our friends, our families, all those who were taken from us. I would take them back... if I could.&lt;br /&gt;
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===There isn't enough humanity left in them to matter===&lt;br /&gt;
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That's what Nikolai argues. But think of how often we've declared others subhuman in our history, and what the consequences have been.&lt;br /&gt;
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=Research reactions without choices=&lt;br /&gt;
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==The Weapon==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Pandoravirus_.28800.29)|Pandoravirus research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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Our research regarding the nature of the Pandoravirus has caused a great deal of controversy within the factions.&lt;br /&gt;
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Tobias West sees our research as confirmation of what New Jericho has always preached: the Pandorans are invaders, a military solution is the only way forward, and anyone who disagrees is helping the enemy. In Synedrion, internal debates rage. What are the socio-political rights of creatures created by a bioweapon? Should we even be trying to co-exist?&lt;br /&gt;
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As for the Disciples of Anu, there is no official statement from the Exalted or the Synod of Yearning, but rumors suggest they are neither surprised nor worried.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Victory by Understanding==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Scylla_Vivisection_.281000.29|Scylla Vivisection]] research is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]]: Congratulations on capturing a live specimen of such a fearsome predator. It can't have been easy, and I admire your dedication to understanding the enemy.&lt;br /&gt;
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Player reply: Thank you.&lt;br /&gt;
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Some of my people think killing the Pandorans is enough, but if that were true, why did all the armies of the world fail to stop them? To win a war, you need to know when and where to strike. Maybe we're a step closer now.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Control==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Pandoran_Telepathic_Nodule_.281000.29|Pandoran Telepathic Nodule research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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Our research has once again caused controversy.&lt;br /&gt;
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To New Jericho, the existence of the telepathic nodule is unsurprising: they have always seen infection as an attack on human will. But it's made their relationship to the Disciples of Anu deteriorate even further, as they now see the Disciples as not only trying to pervert, but to enslave humanity.&lt;br /&gt;
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To Synedrion, confirmation that the Pandorans are controlled by an external force is deeply shocking. To the Polyphonic Tendency subfaction, it means co-existence is no longer as simple: the Pandoran creatures must be liberated first. But the Terraformers argue that this is naive; the task is to take control of the Earth for humanity, not romanticize the alien invaders.&lt;br /&gt;
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The Disciples, meanwhile, have released a rare official statement from the Exalted: &amp;quot;Behold, our people have drunken deep of the Waters of Life, and yet they are free. Our path leads not to enslavement, but to liberation from the flaws of the old flesh.&amp;quot;&lt;br /&gt;
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[[File:Anu.png|30px]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Know Thy Enemy==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Yuggothian_Entity_.281200.29|Yuggothian Entity research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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Finally, we have revealed the true enemy behind the Pandoravirus: the Yuggothian Entity.&lt;br /&gt;
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For [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], this is excellent news. Finally, a proper war with clear sides - and they know which side they're on. There's no more time for traitors or accommodationists.&lt;br /&gt;
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For [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]], it's now a question of philosophy - do they want to seize the master's tools and transform the world, or destroy this cosmic hierarchy and let things take their own course? The answer will have to be reached democratically.&lt;br /&gt;
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The [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have no official statement on any parallels between the Yuggothian Entity and their Dead God. The Liturgy of the Divine Flesh draws close, and they have more important things to focus on than the ravings of those trapped in ideologies of the old world.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt; &lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-5&amp;lt;/b&amp;gt; &lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;.&lt;br /&gt;
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==By our hand==&lt;br /&gt;
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Triggers when [[Phoenix_Project_research#Virophage_Injector_.282000.29|Virophage Injector research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
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Despite our enhanced security protocols, information regarding the Virophage injector has leaked out. As a result, all factions have ceased diplomatic relations with us. At this point, war is inevitable.&lt;br /&gt;
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There's only one way forward now. Either we take the ultimate risk, or humanity falls.&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-50&amp;lt;/b&amp;gt; &lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-50&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-50&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Beyond the human==&lt;br /&gt;
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Triggers when [[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]]: The more the Disciples of Anu invest into this mutation tech, the further away they will move from what New Jericho considers humanity. This is not a threat, but a statement.&lt;br /&gt;
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There is still time to look to reason, not superstition, for solutions. To seek answers in human will, instead of submission to the alien. But that time is running out.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Hound of Anu==&lt;br /&gt;
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Triggers when [[Disciples_of_Anu_Research#Mutog_War_Beast_.282000.29|Mutog War Beast research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] [[File:abongameli.jpg|30px]] [[New_Jericho#Abongameli_Smith|Abongameli Smith]]: This &amp;quot;Mutog&amp;quot; research the Disciples are engaging in is deeply troubling. Fooling around with mutation is dangerous enough to begin with, but to not even have a proper way of controlling the creature you've created?&lt;br /&gt;
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How long before one of these creatures goes berserk? How long before there are unexpected consequences to their genetic composition? How long before a few of them get free and start breeding? Is the Exalted trying to fight the Pandorans, or strengthen them?&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;&lt;br /&gt;
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==It's a Bird... It's a Plane...==&lt;br /&gt;
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Triggers when [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development research]] is finished by [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]&lt;br /&gt;
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There are reports of a new generation of Disciples of Anu airships. Like the older models, these are semi-organic: part living organism, part machine. None of the other factions have made any official announcements, but both Synedrion and New Jericho have started beefing up their own air capabilities.&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Marching On==&lt;br /&gt;
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Triggers when [[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[File:athena2.jpg|30px]] [[Synedrion#Athena|Athena]]: So New Jericho continues to expand its military capabilities, this time with a new class of soldier. The Technician! Robotic arms! Cranial input hubs! It all sounds very impressive, and we are not exactly opposed to this development, but we do wonder: when is New Jericho going to invest in anything other than war?&lt;br /&gt;
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Yes, we need to achieve some kind of peace, and we in Synedrion aren't unwilling to fight. But winning is more than just building the biggest army. To win, we need a functional infrastructure. We need people who can plan. We need a system that works.&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-4&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Walls of Jericho==&lt;br /&gt;
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Triggers when [[New_Jericho_Research#Walls_of_Jericho_Project_.282000.29|Walls of Jericho Project research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Disciples_of_Anu#Synod_of_Yearning|Synod of Yearning]]: New Jericho, hiding their havens behind walls. So frightened of infection. Frightened of change. Clinging to the old world, to everything that is already lost. Yes.&lt;br /&gt;
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The Walls of Jericho will fall. Yes. As they fell before, yes, yes. You cannot keep change out with walls. A flood comes. Water eats away at stone. You cannot build fast enough. Yes.&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-10&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Limits==&lt;br /&gt;
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Triggers when [[New_Jericho_Research#Project_Vulture_.282200.29|Project Vulture research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[File:stas2.png|30px]] [[Synedrion#Stas|Stas]]: It seems New Jericho has given up any pretense of ethics in its research. This is deeply disappointing - I always thought they at least had some basic humanistic principles.&lt;br /&gt;
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At this point, what's the difference between New Jericho and the Pandorans? They certainly share the same contempt for human life.&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-12&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-10&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Philosopher-King==&lt;br /&gt;
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Triggers when [[New_Jericho_Research#Command_Fortress_.281800.29|Command Fortress research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[File:zhara2.png|30px]] [[Synedrion#Zhara|Zhara]]: According to the sheer deluge of New Jericho spam we've received over our comms, Tobias West has finished building his new and impressive Command Fortress. Now, it may not be Synedrion's habit to comment on other people's architectural choices... but we strongly urge everyone who supports West to think about what kind of society he is building.&lt;br /&gt;
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West claims to value freedom above all else, but can there ever be genuine freedom in a society dominated by hierarchies, watched over by the philosopher-king inside his invincible fortress? He may offer the promise of victory over the Pandorans... but then what? What kind of world do you want to build for your children?&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-15&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Liberty==&lt;br /&gt;
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Triggers when [[New_Jericho_Research#Centralized_AI_.283000.29|Centralized AI research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[File:zhara2.png|30px]] [[Synedrion#Zhara|Zhara]]: It's just come to our attention that New Jericho has created an enslaved artificial intelligence, presumably to help West run his little military empire. We do not object to people choosing of their own free will to subscribe to West's dogma, even if we believe New Jericho is reactionary to the core. But to force a newly-created sentience into service like that?&lt;br /&gt;
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West keeps saying that New Jericho is about liberty. If it is, why wasn't this artificial intelligence given the right to join New Jericho voluntarily? Let it use its tremendous intelligence to determine whether New Jericho really does have the answers. Or is that too frightening?&lt;br /&gt;
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[[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]'s attitude to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
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==The Book of Lies==&lt;br /&gt;
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Triggers when [[Synedrion_Research#Project_Domovoy_.281300.29|Project Domovoy research]] is finished by [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Disciples_of_Anu#Synod_of_Yearning|Synod of Yearning]]: The Nature of Synedrion revealed. Yes. Witness their fear. Hiding in &amp;quot;safe zones&amp;quot; like children, trying to keep out the world. Apostates from reality, escaping to shallow dreams of comfort. Afraid to dream the deeper dreams. Afraid to plunge into the deep black sky and swim. Yes. Yes.&lt;br /&gt;
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Their bodies are too weak for this world. Yes. Soft and weak and broken. Hide in their gardens, pretend the world will change. But we know the truth. Yes. Change is already here. We must adapt. We must learn. Yes. Become greater. This is the only hope. Everything else is delusion. Yes.&lt;br /&gt;
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[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-15&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
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==Far from the Flood==&lt;br /&gt;
&lt;br /&gt;
Triggers when [[Synedrion_Research#Mist_Repeller_development_.283000.29|Mist Repeller development]] is finished by [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Disciples_of_Anu#Blind_Legate|Blind Legate]]: Synedrion, we are told, are working on ways to repel the mist. This by itself is not a sin; we do not condemn it, for the mist is a flood, and brings life and death alike. They seek safety for their people, as do we.&lt;br /&gt;
&lt;br /&gt;
But if you push the flood away too far, you will die of stagnation. Synedrion has forgotten how to look beyond the flood at the wide sea, at the future. Instead they look inward, lost in a maze of reflections. What they offer is not salvation, but a trap.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] &amp;lt;b&amp;gt;-15&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Foundation of Freedom==&lt;br /&gt;
&lt;br /&gt;
Triggers when [[Phoenix_Project_research#Mindfragger_Autopsy_.28100.29|Mindfragger Autopsy]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]&lt;br /&gt;
&lt;br /&gt;
[[File:abongameli.jpg|30px]] [[New_Jericho#Abongameli_Smith|Abongameli Smith]]: Mindfraggers. Funny how that crude name our soldiers came up with stuck. Appropriate, I suppose. These vile creatures personify everything that makes the Pandorans so despicable: they are designed to rob us of our will, of our humanity.&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Assault_weapons&amp;diff=17482</id>
		<title>Assault weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Assault_weapons&amp;diff=17482"/>
		<updated>2023-08-16T09:21:58Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 1), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; is considered an Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; is considered an explosive and cost 0 AP to fire after activating [[File:boom_blast.png|30px|link=Heavy]] [[Heavy|Boom Blast]] Heavy perk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Infiltrator_weapons&amp;diff=17481</id>
		<title>Infiltrator weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Infiltrator_weapons&amp;diff=17481"/>
		<updated>2023-08-16T09:07:59Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[File:deployspider.png|30px]] Deploy spider drone&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;[[damage_types#Blast_Damage|Blast]] 70 [[damage_types#Shred_Damage|Shred]] 10 radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Vehicles&amp;diff=17480</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Vehicles&amp;diff=17480"/>
		<updated>2023-08-16T01:23:24Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Base Game=&lt;br /&gt;
&lt;br /&gt;
All vehicles have 30 [[Attributes#Perception|Perception]], 0% [[Attributes#Stealth|Stealth]], and take 3 slots in the aircraft. Capacity means how many soldiers can be carried inside the vehicle. Vehicles cannot be reloaded during a tactical mission. Vehicles can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]].&lt;br /&gt;
&lt;br /&gt;
You can access the inventory of a vehicle by opening the inventory of an operative inside it. This is very useful on [[Mission Types#Scavenging|scavenging ops]] and [[Mission Types#Raids|raids]], as vehicles have unlimited inventory and carrying capacity. &lt;br /&gt;
&lt;br /&gt;
It doesn't cost any [[Combat#Action_Points_.28APs.29|Action Points]] to enter a vehicle, but it costs 2 [[Combat#Action_Points_.28APs.29|Action Points]] to exit it. This is enough for the operative to get out, attack an enemy, and get back into the vehicle. &lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] do not have vehicles. They have [[File:mutogsicon.png|30px|link=Mutogs]] [[Mutogs]] instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Vehicles&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! [[Attributes#Speed|Speed]] !! Hit Points !! [[Combat#armor|Armor]] !! Gun !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillocrop.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Ground Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|[[File:gemini.png|60px|link=]] Hailstorm GT&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5d 8h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aspida.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Aspida&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Ground Support Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aspida_development_.281200.29|Synedrion Aspida development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|[[File:aspidagun.png|60px|link=]] Tech Arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |630&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6d 9h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:scarab.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;PX Scarab&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Armored FIghting Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|[[File:gemini.png|60px|link=]] Gemini V&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |480&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4d 7h&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Vehicle guns&lt;br /&gt;
! !! Name !! Description !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] Radius !! [[Combat#Action_Points_.28APs.29|Action Points]] !! Ammo capacity !! Hit Points !! [[Combat#armor|Armor]] !! [[Combat#weight|Weight]] !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gemini.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hailstorm GT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Gauss Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aspidagun.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tech Arm&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Tech Arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 50&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralysis]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200 each arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Full restore - Fully heal and repair target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gemini.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gemini V&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Missile Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kaos Engines DLC=&lt;br /&gt;
&lt;br /&gt;
Full info about this DLC is here: [[Kaos Engines]]&lt;br /&gt;
&lt;br /&gt;
==Kaos Buggy==&lt;br /&gt;
&lt;br /&gt;
Kaos Buggy stats and its comparison to other vehicles. One advantage of Kaos Buggy that is not captured in this table is that it has 2 weapons (other vehicles have one weapon). Kaos Buggy cannot be manufactured, it can be only bought from [[Kaos_Engines#Marketplace|Kaos Marketplace]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Vehicles&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! [[Attributes#Speed|Speed]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillocrop.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Ground Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5d 8h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aspida.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Aspida&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Ground Support Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aspida_development_.281200.29|Synedrion Aspida development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |630&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6d 9h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:scarab.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;PX Scarab&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Armored FIghting Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |480&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4d 7h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:KB.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kaos Buggy&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Ground Combat Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |purchasable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1540&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350-550 base price&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicle Equipment==&lt;br /&gt;
&lt;br /&gt;
===Scarab Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gemini 5&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gemini 5.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gemini V&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Missile Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;taurus2&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:taurus2.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Taurus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Heavy Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorpio7&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:scorpio7.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorpio VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Missile Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] Radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scarab Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Inventory slots !! Armor !! Special&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rcr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rcr.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Cargo Racks&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cfp&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cfp.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Carbon Fiber Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Reduces effect of Acid Damage by half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scarab Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Speed&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;aemm&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aemm.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced Engine Mapping Module&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+6&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rct&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rct.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Caterpillar Tracks&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Allows the Scarab to run over Worms, Mindfraggers and Myrmiddons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;-6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Running over Worms and Myrmidons activate their respective explosion type.&lt;br /&gt;
&lt;br /&gt;
===Armadillo Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hailstorm&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hailstorm.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hailstorm GT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Gauss Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mephisto&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mephisto.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mephistopheles FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Flame Thrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3,&amp;lt;b&amp;gt; [[damage_types#Fire_Damage|Fire]] 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purgatory&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purgatory.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purgatory GL&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5, &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armadillo Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Inventory slots !! Armor&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rp&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rp.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Reduces effect of [[damage_types#Pierce value|Piercing Damage]] by half&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lap&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:lap.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Lightweight Alloy Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;-10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armadillo Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Speed&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ast.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Supercharger Technology&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;biturbo&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:biturbo.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Bi-Turbo Engine Upgrade&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspida Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;techarm&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:techarm.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;TECH ARM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Tech Arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 50, [[damage_types#Paralyze_Damage|Paralysis]] 20, Full restore ability&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;apollolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:apollolt.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Apollo LT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Laser Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;themis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:themis.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Themis NT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Neural Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 60, [[damage_types#Paralyze_Damage|Paralysis]] 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspida Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;improvedchassis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:improvedchassis.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Improved Chassis&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+ 1 Seat&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Psychic Jammer&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic Jammer.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psychic Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Grants mind control immunity to nearby allies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspida Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Hybrid Engine Technology&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Hybrid Engine Technology.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hybrid Engine Technology&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Dash - Move up to half your movement range. Limited to 2 uses per turn.&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Experimental Thrusters Technology&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Experimental Thrusters Technology.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Experimental Thrusters Technology&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Leap - Leap to target location within 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaos Buggy Weapons===&lt;br /&gt;
&lt;br /&gt;
Kaos Buggy has two weapons in one. One of these weapons is always minigun that is the same for all three weapons. The other weapons varies. During combat player can choose which weapon he wants to use. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;The Vishnu Gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|[[File:The Vishnu Gun.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;The Vishnu Gun (Minigun)&amp;lt;/b&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Kaos Buggy Combined Turret&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The Vishnu Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;screamer&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|[[File:screamer.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;The Screamer (minigun)&amp;lt;/b&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Kaos Buggy Sonic Turret&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The Screamer&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5 &amp;lt;b&amp;gt;Sonic 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;The Fullstop&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|[[File:The Fullstop.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;The Fullstop (minigun)&amp;lt;/b&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Kaos Buggy Goo Turret&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The Fullstop&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Goo 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaos Buggy Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Armor&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Revised Armor Plating&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Revised Armor Plating.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Revised Armor Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] Resistance - reduces effect of [[damage_types#Blast_Damage|Blast Damage]] by half&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Spiked Armor Plating&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Spiked Armor Plating.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spiked Armor Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Spiked Armor - Deals [[damage_types#Pierce value|Piercing Damage]] to the attacker when suffering Melee or Bash attacks&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaos Buggy Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Armor !! Speed&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Experimental Exhaust Systemy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Experimental Exhaust System.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Experimental Exhaust System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+5&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Jet Boosters&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Jet Boosters.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Jet Boosters&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Ammo capacity 350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Grenades&amp;diff=17479</id>
		<title>Grenades</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Grenades&amp;diff=17479"/>
		<updated>2023-08-15T23:34:42Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
Vita Grenades can be used on both humans and pandorans. This can help prevent a paralyzed pandoran from dying before the mission is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Damage_types&amp;diff=17478</id>
		<title>Damage types</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Damage_types&amp;diff=17478"/>
		<updated>2023-08-15T23:22:11Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[File:acid.png|50px]] Acid Damage==&lt;br /&gt;
A weapon with Acid Damage will add the damage value to the acid level of the hit body part. Acid can accumulate on body parts if they are hit multiple times with acid damage.&lt;br /&gt;
&lt;br /&gt;
At the start of a character's turn, the acid will eat away at the body part. First, the body part's armor is effected and reduced by 10. If there is no armor left on the body part then 10 damage is applied to Body Part Hit Points and to General Hit Points.&lt;br /&gt;
&lt;br /&gt;
After all acid damage is resolved, the acid value on each body part will reduce by 10.&lt;br /&gt;
&lt;br /&gt;
==[[File:1blast.png|50px]] Blast Damage==&lt;br /&gt;
Explosive munitions with blast damage apply their damage value to each body part caught within the explosive radius of the blast. The highest damage suffered by any individual body part is then applied to the general Hit Points of the target.&lt;br /&gt;
&lt;br /&gt;
Explosives can be particularly devastating due to the fact they can damage multiple body parts in one attack. Explosives will normally have some shredding effect, reducing the armor value of every body part hit by the blast.&lt;br /&gt;
&lt;br /&gt;
==[[File:disabled.png|50px]] EMP Damage==&lt;br /&gt;
Explanation from user Architectus on Snapshot forums (https://forums.snapshotgames.com/t/whats-does-emp-damage-do/10791):&lt;br /&gt;
&lt;br /&gt;
When EMP grenades are used on the Pure cyborgs, New Jericho cyborgs, Synedrion cyborgs, your own cyborgs, Technician turrets or vehicles, the EMP field damages all exposed bionic limbs, turrets and vehicle parts up to the EMP rating of the grenade minus armor, and disables their use for one turn.&lt;br /&gt;
The Zeus EMP grenade has an EMP rating of 60, so against say a bionic limb like an NJ propeller leg with armour 20, the EMP grenade will do 40 damage to that body part.&lt;br /&gt;
EMP effected bionic limbs, turrets and vehicle parts will also be disabled for one turn, removing all attacks, abilities and stat bonuses associated with them for one turn as if they were temporarily crippled.&lt;br /&gt;
Disabling bionic torsos and heads on enemies can cause them to lose will points as well.&lt;br /&gt;
&lt;br /&gt;
However, if you are fighting Pure that already have shields up and you throw an EMP grenade at them, the shields will still be active, but it can still disable their Juggernaut arms and torsos.&lt;br /&gt;
So if they retract their shields at the beginning of their next turn, they won’t be able to activate their shields again for one turn, or shoot back for one turn.&lt;br /&gt;
&lt;br /&gt;
If you throw an EMP grenade at a cyborg and disable just one of it’s bionic arms, it will prevent that cyborg from using two-handed weapons in its next turn. If you throw an EMP grenade at a cyborg and manage to disable both its left and right bionic arms, it will also prevent that cyborg from using one-handed weapons and equipment as well, such as pistols, hand grenades, medkits or repair kits.&lt;br /&gt;
&lt;br /&gt;
If you throw an EMP grenade at a vulnerable enemy, you can click on them afterwards and select that enemy’s Info page to see which bionic limbs and parts the EMP grenade has disabled. They will have stop signs displayed on them.&lt;br /&gt;
&lt;br /&gt;
Fully organic units are not effected by EMP grenades at all.&lt;br /&gt;
&lt;br /&gt;
Throwing multiple EMP grenades at a vulnerable single target within the same turn does not seem to cause the disabling effect to last longer than one turn, but throw enough EMP grenades at a vulnerable target and it can still do enough damage to permanently cripple its bionic limbs or parts, or eliminate the target.&lt;br /&gt;
&lt;br /&gt;
So, overall, EMP grenades are best used to temporarily disable enemy vehicle turrets, technician turrets and the left and right bionic arms of cyborgs, so they can’t shoot at you in their next turn.&lt;br /&gt;
&lt;br /&gt;
==[[File:burning.png|50px]] Fire Damage==&lt;br /&gt;
Setting an enemy on fire with flamethrower&lt;br /&gt;
&lt;br /&gt;
First : Flat Damage is applied to one body part minus the set body part armor (Base flamethrower flat damage is 80)&lt;br /&gt;
&lt;br /&gt;
Formula: BodyPartHP - (FlatDamage - BodyPartArmor) = ImpactDamage(Damage applied on body part from flat damage only).&lt;br /&gt;
&lt;br /&gt;
Second: burning damage from the ground(40dmg) is instantly applied on each body part minus the armor.&lt;br /&gt;
&lt;br /&gt;
Formula: CurrentLitTileDmg - BodyPartHP = GroundBurnDmgOnEachPart&lt;br /&gt;
&lt;br /&gt;
To get the damage that will be applied to the HP from the burning ground we add all GroundBurnDmgOnEachPart from each body part and subtract it from the number of body parts.&lt;br /&gt;
&lt;br /&gt;
Formula: Y = Number of body parts (GroundBurnDmgOnEachPart1 + GroundBurnDmgOnEachPart2 + …) / Y = DmgGroundBurnOnHP&lt;br /&gt;
&lt;br /&gt;
Third : We add ImpactDamage + DmgGroundBurnOnHP which will give us the exact damage applied to the unit HP.&lt;br /&gt;
&lt;br /&gt;
Formula: CurrentHP - (ImpactDamage + DmgGroundBurnOnHP) = TotalDmgApplied&lt;br /&gt;
&lt;br /&gt;
Burning Status and when it is applied:&lt;br /&gt;
If you lit an enemy on fire the burning status will be applied on enemy’s next turn.&lt;br /&gt;
&lt;br /&gt;
If after the damage is applied the enemy is not on burning tile the Burning Status is removed.&lt;br /&gt;
&lt;br /&gt;
If the enemy is on a burning tile the Burning will be re-applied and the damage will be done on next enemy turn again.&lt;br /&gt;
&lt;br /&gt;
How a burning tiles work:&lt;br /&gt;
Burning tile applies 40 Burning Status when the tile is freshly lit and someone steps in it.&lt;br /&gt;
&lt;br /&gt;
Each burning tile reduces its damage with 10 each turn for the faction that lit the fire.&lt;br /&gt;
&lt;br /&gt;
Burning ground damage is applied to the solider that steps on it based on the DmgGroundBurnOnHP formula.&lt;br /&gt;
&lt;br /&gt;
==[[File:paralyzed.png|50px]] Paralyze Damage==&lt;br /&gt;
If a weapon inflicts at least some Standard Damage, then the Paralyze Damage value of the weapon is added to the target's Paralysis value. The Paralysis value can accumulate in a target from multiple attacks.&lt;br /&gt;
&lt;br /&gt;
The target will lose Action Points based on the proportion of paralysis to the character's strength. For example, if the character has a Paralysis value of 10 and a Strength of 20, it will lose half its Action Points, leaving 2 APs per turn. If the paralysis value exceeds the victim's Strength, then it will be completely paralyzed and unable to do anything.&lt;br /&gt;
&lt;br /&gt;
The Paralysis value decreases by 1 per turn, and victims will slowly recover their Action Points.&lt;br /&gt;
&lt;br /&gt;
You will need to paralyze Pandorans in order to capture them for live research.&lt;br /&gt;
&lt;br /&gt;
==[[File:1piercing.png|50px]] Pierce value==&lt;br /&gt;
A weapon with a Pierce value will ignore armor up to the Pierce value before applying standard damage. For example, a gun with damage 50 against a target with armor 30 would normally do 20 damage. &lt;br /&gt;
&lt;br /&gt;
If it had a Pierce value of 20 then the armor's effectiveness would be reduced to 10, and the target would suffer 40 damage. Pierce has no effect against targets with no armor value.&lt;br /&gt;
&lt;br /&gt;
== [[File:poisoned.png|50px]] Poison Damage==&lt;br /&gt;
If a weapon inflicts at least some Standard Damage, then the Poison Damage value of the weapon is added to the target's current poison level.&lt;br /&gt;
&lt;br /&gt;
Poison can accumulate from multiple attacks. At the start of the affected character's turn, its poison value is subtracted from General Hit Points. &lt;br /&gt;
&lt;br /&gt;
Then the poison level reduces by 10. Over multiple turns, the poison level will fall to zero, but the victim may die if Hit Points reaches zero first.&lt;br /&gt;
&lt;br /&gt;
Medkits will remove all poison from a character that is healed.&lt;br /&gt;
&lt;br /&gt;
==[[File:psychic scream.png|50px]] Psychic Damage==&lt;br /&gt;
A psychic damage attack is usually an area effect attack that directly reduces the Will Points of targets according to the Psychic Damage value. This can cause characters to panic.&lt;br /&gt;
&lt;br /&gt;
==[[File:1shock.png|50px]] Shock Damage==&lt;br /&gt;
Weapons that inflict shock damage can cause a target to become Dazed. The armor of the hit body part is subtracted from the Shock Damage value, and if this is higher than the target's current General Hit Points, then the target is Dazed.&lt;br /&gt;
&lt;br /&gt;
Dazed characters will have 1 AP for their next turn, and their accuracy will be halved. They will lose their Dazed status at the end of their turn. Dazed status does not stack, so Shock Damage on an already Dazed character has no further effect.&lt;br /&gt;
&lt;br /&gt;
==[[File:1shred.png|50px]] Shred Damage==&lt;br /&gt;
A weapon with Shred Damage will deduct the Shred value from the hit body part's armor. Shred Damage is applied for each projectile that hits. &lt;br /&gt;
&lt;br /&gt;
Blast weapons with Shred Damage will shred every body part affected by the blast. Shred Damage has no effect on body parts without armor.&lt;br /&gt;
&lt;br /&gt;
==[[File:dazed.png|50px]] Sonic Damage==&lt;br /&gt;
Dazes the target if the target's Will Points are less than the amount of Sonic damage.&lt;br /&gt;
&lt;br /&gt;
==[[File:standarddmg.png|50px]] Standard Damage==&lt;br /&gt;
When an individual round or weapon strike hits a target it applies a Damage value.&lt;br /&gt;
&lt;br /&gt;
The armor value of the body part hit is subtracted from the Damage value. The resultant damage is then applied to both the Body Part Hit Points and the character's General Hit Points.&lt;br /&gt;
&lt;br /&gt;
If the General Hit Points are reduced to zero, the target dies. If the Body Part Hit Points are reduced to zero, the body part is disabled and any Strength, Speed, Willpower or abilities given by that body part are lost. &lt;br /&gt;
&lt;br /&gt;
Additionally, a Bleed value may be applied to the character base on the body part's bleed value.&lt;br /&gt;
&lt;br /&gt;
Special damage values - from poison, virus, paralysis - are only applied to the target if at least some standard damage is inflicted.&lt;br /&gt;
&lt;br /&gt;
==[[File:icons_virophage_damage.png|50px]] Virophage Damage==&lt;br /&gt;
Damages exclusively lifeforms that carry traces of the Pandoravirus. This includes anyone who undergone controlled mutation, such as the [[Disciples of Anu]].&lt;br /&gt;
&lt;br /&gt;
==[[File:virused.png|50px]] Virus Damage==&lt;br /&gt;
If a weapon inflicts at least some Standard Damage, then the Virus Damage value of the weapon is added to the target's Virus value.&lt;br /&gt;
&lt;br /&gt;
Virus damage can accumulate from multiple attacks. At the start of the affected character's turn, its virus value is subtracted from Will Points. Then the virus level reduces by 1. &lt;br /&gt;
&lt;br /&gt;
Over multiple turns, the virus level will fall to zero, but the victim will panic if his Will Points fall to zero.&lt;br /&gt;
&lt;br /&gt;
Standard Medkits have no effect on Virus damage.&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icons_virophage_damage.png&amp;diff=17477</id>
		<title>File:Icons virophage damage.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icons_virophage_damage.png&amp;diff=17477"/>
		<updated>2023-08-15T23:21:17Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17476</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17476"/>
		<updated>2023-08-15T22:52:19Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.&amp;lt;br/&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg.&amp;lt;br /&amp;gt;Damage to egg does not translate to the creature that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Myrmidon Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:myrmidon_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Myrmidon egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Myrmidon.&amp;lt;br /&amp;gt;Damage to egg does not translate to the Myrmidon that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus and can't be mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosive Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:explosive_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explosive egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn violently explodes.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.&amp;lt;br /&amp;gt;[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius&amp;lt;br /&amp;gt;Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Acheron unique abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! PICTURE&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;| DESCRIPTION &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_call_reinforcements.png|50px|link=|Call Reinforcements]]&lt;br /&gt;
| Instantly call a group of reinforcements.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_co-corruption.png|50px|link=|Co-corruption]]&lt;br /&gt;
| All Pandorans in battle gain Corruptive Attack.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_contact_corruption.png|50px|link=|Contact Corruption]]&lt;br /&gt;
| Corrupts attacker when suffering Melee orh Bash attacks.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_attack.png|50px|link=|Corruptive Attack]]&lt;br /&gt;
| Successful attacks spread corruption to organic units.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_dynamic_resistance.png|50px|link=|Dynamic Resistance]]&lt;br /&gt;
| Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Area abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_restore_pandoran_armor.png|50px|link=|Restore Pandoran Armor]]&lt;br /&gt;
| Add 10 armor to all Pandorans within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_resurrect_corpses.png|50px|link=|Resurrect Corpses]]&lt;br /&gt;
| Transform all human sized corpses within 10 tiles into Arthrons or Tritons.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_confusion_cloud.png|50px|link=|Confusion Cloud]]&lt;br /&gt;
| Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corrosive_cloud.png|50px|link=|Corrosive Cloud]]&lt;br /&gt;
| Deal 10 acid damage to all enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_cloud.png|50px|link=|Corruptive Cloud]]&lt;br /&gt;
| Corrupt all organic enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_cloud.png|50px|link=|Cure Cloud]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_pepper_cloud.png|50px|link=|Pepper Cloud]]&lt;br /&gt;
| Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Spray abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_spray.png|50px|link=|Corruptive Spray]]&lt;br /&gt;
| Organic targets will be corrupted in addition to the standard damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_spray.png|50px|link=|Cure Spray]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_goo_spray.png|50px|link=|Goo Spray]]&lt;br /&gt;
| Spray goo at target or enemy. Target will be gooed in addition to damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_neurotoxic_spray.png|50px|link=|Neurotoxic Spray]]&lt;br /&gt;
| Disable target body part for 1 turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap to target location within 10 tiles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Grenades&amp;diff=17475</id>
		<title>Grenades</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Grenades&amp;diff=17475"/>
		<updated>2023-08-15T22:51:04Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&amp;lt;br/&amp;gt;&lt;br /&gt;
Vita Grenades can be used on both humans and pandorans. This can help prevent a paralyzed enemy from dying before the mission is completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17474</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17474"/>
		<updated>2023-08-15T22:27:07Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.&amp;lt;br/&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg.&amp;lt;br /&amp;gt;Damage to egg does not translate to the creature that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:myrmidon_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Myrmidon egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Myrmidon.&amp;lt;br /&amp;gt;Damage to egg does not translate to the Myrmidon that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus and can't be mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosive Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:explosive_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explosive egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn violently explodes.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.&amp;lt;br /&amp;gt;[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius&amp;lt;br /&amp;gt;Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Acheron unique abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! PICTURE&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;| DESCRIPTION &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_call_reinforcements.png|50px|link=|Call Reinforcements]]&lt;br /&gt;
| Instantly call a group of reinforcements.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_co-corruption.png|50px|link=|Co-corruption]]&lt;br /&gt;
| All Pandorans in battle gain Corruptive Attack.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_contact_corruption.png|50px|link=|Contact Corruption]]&lt;br /&gt;
| Corrupts attacker when suffering Melee orh Bash attacks.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_attack.png|50px|link=|Corruptive Attack]]&lt;br /&gt;
| Successful attacks spread corruption to organic units.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_dynamic_resistance.png|50px|link=|Dynamic Resistance]]&lt;br /&gt;
| Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Area abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_restore_pandoran_armor.png|50px|link=|Restore Pandoran Armor]]&lt;br /&gt;
| Add 10 armor to all Pandorans within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_resurrect_corpses.png|50px|link=|Resurrect Corpses]]&lt;br /&gt;
| Transform all human sized corpses within 10 tiles into Arthrons or Tritons.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_confusion_cloud.png|50px|link=|Confusion Cloud]]&lt;br /&gt;
| Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corrosive_cloud.png|50px|link=|Corrosive Cloud]]&lt;br /&gt;
| Deal 10 acid damage to all enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_cloud.png|50px|link=|Corruptive Cloud]]&lt;br /&gt;
| Corrupt all organic enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_cloud.png|50px|link=|Cure Cloud]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_pepper_cloud.png|50px|link=|Pepper Cloud]]&lt;br /&gt;
| Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Spray abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_spray.png|50px|link=|Corruptive Spray]]&lt;br /&gt;
| Organic targets will be corrupted in addition to the standard damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_spray.png|50px|link=|Cure Spray]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_goo_spray.png|50px|link=|Goo Spray]]&lt;br /&gt;
| Spray goo at target or enemy. Target will be gooed in addition to damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_neurotoxic_spray.png|50px|link=|Neurotoxic Spray]]&lt;br /&gt;
| Disable target body part for 1 turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap to target location within 10 tiles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17473</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17473"/>
		<updated>2023-08-15T22:23:43Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.&amp;lt;br/&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg.&amp;lt;br /&amp;gt;Damage to egg does not translate to the creature that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:myrmidon_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Myrmidon egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Myrmidon.&amp;lt;br /&amp;gt;Damage to egg does not translate to the Myrmidon that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus and can't be mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosive Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:explosive_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explosive egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn violently explodes.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.&amp;lt;br /&amp;gt;[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius&amp;lt;br /&amp;gt;Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Acheron unique abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! PICTURE&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;| DESCRIPTION &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_call_reinforcements.png|50px|link=|Call Reinforcements]]&lt;br /&gt;
| Instantly call a group of reinforcements.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_co-corruption.png|50px|link=|Co-corruption]]&lt;br /&gt;
| All Pandorans in battle gain Corruptive Attack.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_contact_corruption.png|50px|link=|Contact Corruption]]&lt;br /&gt;
| Corrupts attacker when suffering Melee orh Bash attacks.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_attack.png|50px|link=|Corruptive Attack]]&lt;br /&gt;
| Successful attacks spread corruption to organic units.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_dynamic_resistance.png|50px|link=|Dynamic Resistance]]&lt;br /&gt;
| Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_restore_pandoran_armor.png|50px|link=|Restore Pandoran Armor]]&lt;br /&gt;
| Add 10 armor to all Pandorans within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_resurrect_corpses.png|50px|link=|Resurrect Corpses]]&lt;br /&gt;
| Transform all human sized corpses within 10 tiles into Arthrons or Tritons.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_confusion_cloud.png|50px|link=|Confusion Cloud]]&lt;br /&gt;
| Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corrosive_cloud.png|50px|link=|Corrosive Cloud]]&lt;br /&gt;
| Deal 10 acid damage to all enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_cloud.png|50px|link=|Corruptive Cloud]]&lt;br /&gt;
| Corrupt all organic enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_cloud.png|50px|link=|Cure Cloud]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_pepper_cloud.png|50px|link=|Pepper Cloud]]&lt;br /&gt;
| Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_spray.png|50px|link=|Corruptive Spray]]&lt;br /&gt;
| Organic targets will be corrupted in addition to the standard damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_spray.png|50px|link=|Cure Spray]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_goo_spray.png|50px|link=|Goo Spray]]&lt;br /&gt;
| Spray goo at target or enemy. Target will be gooed in addition to damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_neurotoxic_spray.png|50px|link=|Neurotoxic Spray]]&lt;br /&gt;
| Disable target body part for 1 turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap to target location within 10 tiles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Priest_weapons&amp;diff=17472</id>
		<title>Priest weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Priest_weapons&amp;diff=17472"/>
		<updated>2023-08-15T20:57:41Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite their descriptions as rifle and sniper rifle, proficiency with assault rifles or sniper rifles does not give proficiency with the Redeemer or the Subjugator.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Helmets&amp;diff=17471</id>
		<title>Helmets</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Helmets&amp;diff=17471"/>
		<updated>2023-08-15T00:32:26Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Biotech Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Catacombs_of_Despair_mission|Catacombs of Despair mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;judgement&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1judgement_head_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| [[Mutations#judgement|Disciples of Anu Judgement Priestly Head Mutation]]&amp;lt;br /&amp;gt; This item gives the [[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|Instil Frenzy]]&amp;lt;/b&amp;gt; ability&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Skins#Activation|Use promotional skins]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Corrupted_Horizons&amp;diff=17470</id>
		<title>Corrupted Horizons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Corrupted_Horizons&amp;diff=17470"/>
		<updated>2023-08-14T23:48:11Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corrupted Horizons is DLC 4. This DLC adds one more soldier class: [[Corrupted_Horizons#Mutoids|Mutoid]], one new mechanic: [[Corrupted_Horizons#Corruption_Mechanic|Corruption]], one new enemy type: Acheron, three new story missions and 5 pieces of research. &lt;br /&gt;
&lt;br /&gt;
[[File:CHmain.jpg|right|1000px]]&lt;br /&gt;
&lt;br /&gt;
Corrupted Horizons DLC starts when [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]] is finished.&lt;br /&gt;
&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Reveal and Destroy Pandoran colony==&lt;br /&gt;
A successful haven defense mission has a chance of revealing the location of the Pandoran base from which the attack was launched. If the Pandoran base is within the scanned area of a PP base or a PP base was attacked, this chance is 100%. If not, it has a 20% chance of being revealed on the first successful defense, 50% on the second, 80% on the third and 100% on the fourth. Note that this is true for attacks coming from the same Pandoran structure.&lt;br /&gt;
&lt;br /&gt;
==Research Pandoran Colonies==&lt;br /&gt;
This research is unlocked when player reveals and destroys one Pandoran Colony (it can be any type of colony). Link to this research: [[Phoenix_Project_research#Pandoran_Colonies_.28300.29|Pandoran Colonies research]]. &lt;br /&gt;
&lt;br /&gt;
After this research is finished cinematics 1 (CH Corruption Breach) are played: ''Hello? Anyone? This is station sigma-seven-one. We need immediate evacuation. I repeat we need immediate evacuation. The facility has been compromised. The specimen two escaped containment chamber and is roaming throughout the lab! You need to get us out of here and purge the entire facility! The specimen must not be allowed to escape into the open! if it does... Its has released strain variant. I am initiating self-destruct procedure. The strain must not....''&lt;br /&gt;
&lt;br /&gt;
Call for help: We have received an urgent distress call from an unknown location, warning of contagion breach. We had better look into it. Site added to Geoscape: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency]].&lt;br /&gt;
&lt;br /&gt;
==Mission 1: An unexpected emergency==&lt;br /&gt;
&lt;br /&gt;
Mission briefing: According to the distress call, unknown Pandoran specimens are attempting to escape, bringing with them an unknown virus strain. Our goal is to prevent that from happening and secure the lab to prevent the virus from speading.&lt;br /&gt;
&lt;br /&gt;
Mission: On this mission players has to secure the area and reboot security system. Mission is full of turrets. Turrets can be taken under phoenix control one by one by moving soldier next to it or all of them at once by activating security system.&lt;br /&gt;
&lt;br /&gt;
After mission: Cinematics 2 (CH Gene Ethics) are played: ''Phoenix Point, this is research team one. Area secure. No hostiles in sight. We are heading into the facility this creature came from. Stand by for direct feed. No idea who owns this place, but they have some serious tech. We are seeing a lot of bodies, not all of them human. Whatever broke out from here. Looks like gen-research. Whatever they were trying to make didn’t like being kept in here. Holy crap is this ugly! Moving in to further. I’m seeing, more tech here. Looks like… By the maker! Phoenix Point, we’ve found something you might want to see. Get a lab ready, we’re bringing some tech back to base.''&lt;br /&gt;
&lt;br /&gt;
We have successfully secured the lab and killed the abomination. While details concerning its nature remain unknown, cutting edge genetic equipment has been found in the lab. All functioning equipment has been sent to Phoenix Point. While the lab will be purged, there is fear that a few Pandoran specimens have managed to escape along with the infection.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available: [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]]. [[Corrupted_Horizons#Corruption_Mechanic|Corruption mechanic]] comes into play.&lt;br /&gt;
&lt;br /&gt;
==Kill Acheron==&lt;br /&gt;
Acheron will appear for example during [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]].&lt;br /&gt;
&lt;br /&gt;
==Research Acheron Autopsy==&lt;br /&gt;
You need to kill Acheron to unlock this research. This is the research: [[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]] This research will unlock [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] via mutagens.&lt;br /&gt;
&lt;br /&gt;
==Research Pandoran Capture and Containment==&lt;br /&gt;
This is the research: [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]]. It is needed to unlock [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]].&lt;br /&gt;
&lt;br /&gt;
==Research Mutoid Genetics==&lt;br /&gt;
This is needed for [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] to appear. It also enables creating [[Corrupted_Horizons#Mutoids|Mutoids]] and unlocks [[Phoenix_Project_research#Mutagen_Harvesting_.28500.29|Mutagen Harvesting research]] even if you do not fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
==Mission 2: Experiments continue==&lt;br /&gt;
[[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]], [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] and [[Phoenix_Project_research#Pandoran_Capture_and_Containment_.28400.29|Pandoran Capture and Containment]] has to be researched in order for this mission to appear.&lt;br /&gt;
&lt;br /&gt;
Before mission: We have discovered one of the original Acheron specimens, referred to as &amp;quot;Specimen 0&amp;quot;, that escaped from the now destroyed research facility. Capturing it dead or alive is essential if we are to find a cure for the corruption virus. Site added to geoscape: Experiments Continue... &lt;br /&gt;
&lt;br /&gt;
Mission briefing: We have located one of the escaped lab specimens. It is vital to capture this Achron and kill all Pandorans in the area so we can extract it safely. &lt;br /&gt;
&lt;br /&gt;
Mission: Player has to capture Acheron and secure the area. If player kills Acheron instead of capturing it the mission will be failed.&lt;br /&gt;
&lt;br /&gt;
After mission: We have successfully secured the Acheron &amp;quot;Specimen 0&amp;quot; and transported it back to base. Research into the species' inner workings can finally begin.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]]&lt;br /&gt;
&lt;br /&gt;
==Research Specimen 0==&lt;br /&gt;
It is needed for [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] to appear. This is the research: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]]&lt;br /&gt;
&lt;br /&gt;
==Wait for Pandorans to research Citadel==&lt;br /&gt;
They might already have it researched but if they do not you have to wait for it. You can find out that it was researched from Intel reports. There is not set time for them to research it as it depends on your game difficulty and on how well you are doing in your campaign.&lt;br /&gt;
&lt;br /&gt;
==Mission 3: Corrupted Lair==&lt;br /&gt;
[[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] needs to be researched by player and Citadel needs to be researched by Pandorans for this mission to trigger.&lt;br /&gt;
&lt;br /&gt;
Before mission: The final push: We have found a lair which has become the host of the primary Acheron lab specimen. In order to devise a permanent cure against the corruption strain we must infiltrate the Pandoran nest and obtain a sample from the Lair's spawnery - after killing it, of course. Site added to geoscape: Corrupted Lair&lt;br /&gt;
&lt;br /&gt;
Mission briefing: Our scouts have found a lair that has been occupied by an Acheron. Our goal is simple - destroy the corrupted spawnery so we could collect a pure sample of the virus from it. &lt;br /&gt;
SUPPLEMENTARY: Synedrion operatives have been sighted entering the location. They might be of assistance to out mission. &lt;br /&gt;
&lt;br /&gt;
Mission: Player has to destroy the spawnery and evacuate. Lair is under attack by Synedrion which will help the player.&lt;br /&gt;
&lt;br /&gt;
After mission: Cinematics 4 (CH The Cure) are played: ''Finally, it is over. After a fighting our way through the lair, we found the spawnery which the first Acheron had infected and obtained a clean sample of the corruption strain. It wasn’t easy. The processing power of the entire Phoenix project went into analysing a strain to find a cure, but we succeeded. An inoculation process began, first on our troops, then our allies, and finally on anyone who wished to have it. Out aircraft flew over the globe, releasing potent anti-viral solutions over corpses and battlefield, to eradicate every trace of corruption until there was none. Now, long after the first Acheron specimen escaped from an unknown research facility, the horror is over. Humanity won this battle, but the larger war rages on…''&lt;br /&gt;
&lt;br /&gt;
Back to normal: Our mission was a glorious success! Now the final ingredient for devising a permanent cure for the corruption strain is in our hands.&lt;br /&gt;
&lt;br /&gt;
Effect: Your soldiers can no longer become corrupted. Those that are currently corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Acheron Autopsy (300)==&lt;br /&gt;
[[File:Acheron autopsy.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Kill or capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Specimen: ACHERON. Acherons are large sized creatures that focus more on affecting living creatures in a specific area than attacking directly. They are the only known Pandoran capable of spreading the new corrupted strain of Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There have been no sightings of this mutation prior to 2045. At present it remains unclear whether the creature evolved naturally or was the result of enhanced genetic experiments. All involved in the lab it broke out of have been found dead, and no research records have been recovered. The creature appears to be infected with an unseen strain of the Pandoravirus, capable of causing nightmares and slowly corrupting a person's sanity. As such a strict quarantine has been imposed while analyses continue.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: DNA of over 112 species has been found at present&lt;br /&gt;
&lt;br /&gt;
Function: intelligence remains undetermined. It's speculated that its goal is to spread the new corrupted pandoravirus strain throughout the world&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: strong dispersal glands located on the creature's husk allow it to disperse biochemical droplets in a large area. Additionally the creature can squirt concentrated liquid through organs in its hands.&lt;br /&gt;
&lt;br /&gt;
Mobility: the creature is fast and has the ability to jump at great distances&lt;br /&gt;
&lt;br /&gt;
Weakness: the creature has been observed to adapt to any type of damage once dealt. it is recommended that attacks of various nature are used on it simultaneously before it can adjust.&lt;br /&gt;
&lt;br /&gt;
Effect: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 250. [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] using [[file:mutagen.png|30px|link=|Mutagens]] Mutagens is available.&lt;br /&gt;
&lt;br /&gt;
==Acheron Vivisection (600)==&lt;br /&gt;
[[File:Acheron vivi.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Capture Acheron&lt;br /&gt;
&lt;br /&gt;
Before research: Called the &amp;quot;plague carrier,&amp;quot; the specimen appears to be the only known pandoran that can adapt itself and others through biochemical elements of highly mutating nature. Due to its ability to spread corruption, its holding containment and research lab are quarantined and must undergo a full purge after use.&lt;br /&gt;
&lt;br /&gt;
After research: Summary: There is no doubt that the specimen was artificially created. Analysis suggests that the primary goal of the creature was to spread a new strain of Pandoravirus (referred to as the Corruption). We can assume that the Acheron's ability to adapt to any threat and damage is a side effect of its body resisting the corruption's effects while still being able to spread it. Further tests suggest that unlike other Pandoran specimens this one might have been created in a human lab through the use of pandoran mutagens. The exact reason for this remains unknown.&lt;br /&gt;
&lt;br /&gt;
Language: The specimen appears to have been constructed to mimic Pandoran forms of communication, despite it not being a Pandoran per se. This allows it to enter colonies unharmed and also call Pandorans in vicinity to its location.&lt;br /&gt;
&lt;br /&gt;
Countermeasures: tests have concluded that the Acheron becomes resistant to any type of weapon after receiving damage from it. The good news is that the creature's resistance doesn't improve further after that.&lt;br /&gt;
&lt;br /&gt;
Bonus effect: Damage inflicted on Acherons is increased by 10%.&lt;br /&gt;
&lt;br /&gt;
==Mutoid Genetics (1000)==&lt;br /&gt;
[[File:mutoid gene.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Research materials found in the unknown genetic lab have found to reference a series of projects relating to construction of autonomous genetic entities. Apparently someone was trying to merge human subjects with Pandoran DNA in a more controlled fashion in order to create the ideal soldier.&lt;br /&gt;
&lt;br /&gt;
After research: After significant research, the secrets behind the &amp;quot;Mutoid&amp;quot; project have been uncovered. Despite their lack of ethics, the original scientists have successfully managed to find a way to build artificial human soldiers through the use of cloning technology and Pandoran mutagens. The newly created Mutoid soldiers thus are immune to the corrupted strain of the Pandoravirus and are capable of learning all human skills, and many of the Pandorans' as well (provided DNA samples are available).&lt;br /&gt;
&lt;br /&gt;
Bonus effects: [[file:mutagen.png|30px|link=|Mutagens]] Mutagens + 500, [[Corrupted_Horizons#Mutoids|Mutoid]] production is available. Mutoids can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids&lt;br /&gt;
&lt;br /&gt;
==Specimen 0 (600)==&lt;br /&gt;
[[File:specimen 0.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Mission_2:_Experiments_continue|Mission 2: Experiments continue]] is finished&lt;br /&gt;
&lt;br /&gt;
Before research: We have finally found one of the original Acheron specimens that escaped the rogue lab facility. Named, Specimen 0, this Acheron is one of the few Pandorans that have an original unmutated version of the corruption virus. Now that we have it in our facility, our efforts to find a cure can begin.&lt;br /&gt;
&lt;br /&gt;
After research: The successful capture of Specimen 0 has led to a number of scientific breakthroughs. Thanks to the Phoenix Initiative's processing power, a solution to treat the Corruption has been found. Testing on living specimens has confirmed that genetically enhanced mutagens could be used to treat anyone infected by this dangerous Pandoravirus strain. While all medical facilities have been equipped with the necessary equipment, the treatment is highly individual and requires a fresh supply of mutagens. Finding a permanent cure would require access to an original sample of the new Pandoravirus strain.&lt;br /&gt;
&lt;br /&gt;
Effect: New research available - [[Corrupted_Horizons#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Vita Grenade (500)==&lt;br /&gt;
[[File:vita grenade.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Corrupted_Horizons#Specimen_0_.28600.29|Specimen 0]] research is finished&lt;br /&gt;
&lt;br /&gt;
Before research: Discoveries made during the Acheron autopsy have allowed us to make a theoretical model of a grenade with the ability to heal soldiers at a distance. &lt;br /&gt;
&lt;br /&gt;
Making a prototype of this is a key priority!&lt;br /&gt;
&lt;br /&gt;
After research: After dozens of attempts we have finally discovered a way to make the Acheron spray useful in grenade form. &lt;br /&gt;
&lt;br /&gt;
Compact and efficient, the Vita grenade has the power to close minor wounds of all organic beings in a radius of several meters.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Vita grenade item white1.jpg|50px|link=Grenades#vita grenade]] [[Grenades#vita grenade|Vita Grenade]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Corruption Mechanic=&lt;br /&gt;
A new strain of corruption has appeared. Unlike the Pandoravirus it will infect people suffering physical attacks during battle or by entering CORRUPTED SITES (any site covered by mist). Each point of corruption eats away at the WILL of the infected (One point of corruption lowers Will Points of corrupted soldier by 1 until cured), while also increasing the damage dealt as a side effect. Soldiers gain 2% bonus to their damage dealt for every 1 point of corruption. Recruits gained from corrupted sites will be infected with corruption.&lt;br /&gt;
&lt;br /&gt;
Corruption Mechanic comes into play after [[Corrupted_Horizons#Mission_1:_An_unexpected_emergency|An unexpected emergency mission]] is finished. Once [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] is finished your soldiers can no longer become corrupted. Those that are corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
==Corruption treatment==&lt;br /&gt;
[[file:how to cure100.jpg|650px|right|thumb|Where to find button for curing corruption]]&lt;br /&gt;
Now that you have researched a cure for the Corruption strain, you can cure corrupted soldiers from your base. In order to cure a corrupted soldier you need to pay 25 MUTAGENS for every 25% of Corruption that has affected the soldier.&lt;br /&gt;
&lt;br /&gt;
Corruption Treatment is available after [[Corrupted_Horizons#Acheron_Autopsy_.28300.29|Acheron Autopsy]] is researched. Corruption can be cured from Geoscape -&amp;gt; Personnel. There is Cure icon below Edit Unit icon. To treat corruption you need to pay [[file:mutagen.png|30px|link=|Mutagens]] Mutagens&lt;br /&gt;
&lt;br /&gt;
Maximum Will Power of your soldiers is how many Corruption points they can have. [[file:mutagen.png|30px|link=|Mutagens]] Mutagens cost of curing corruption does not depend on how many corruption points soldiers have but on how many % of their Will Power is corrupted. This essentialy makes curing corruption points cheaper for soldiers with high Will Power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! % corrupted !! Mutagens cost&lt;br /&gt;
|+ How many Mutagens does curing corruption costs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-25 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26-50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51-75 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76-100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From the table above you can see that if you want to be efficient and cure corruption cheaply it is best to cure corruption when it reaches 25,50,75 or 100 percent. &lt;br /&gt;
&lt;br /&gt;
It is not very efficient to cure high Will Power soldiers with 1 corruption point because it will cost 25 Mutagens.&lt;br /&gt;
&lt;br /&gt;
==Corruption vaccine==&lt;br /&gt;
After hours of research we have finally found a vaccine that will eliminate the corruption strain for good. As soldiers are being inoculated against the disease, our planes are spreading it over battlefields ensuring that the dead there pose no further threat. Your soldiers can no longer become corrupted. Those that are currently corrupted still need treatment, though.&lt;br /&gt;
&lt;br /&gt;
This happens automatically after [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] is finished. Player does not have to do anything apart from finishing that mission.&lt;br /&gt;
&lt;br /&gt;
=Mutoids=&lt;br /&gt;
[[file:mutoid recruit.jpg|450px|right|thumb|Where to create Mutoids]]&lt;br /&gt;
Mutoid soldiers can be created from Geoscape -&amp;gt; Personnel -&amp;gt; Mutoids once [[Corrupted_Horizons#Mutoid_Genetics_.281000.29|Mutoid Genetics]] research is finished. Maximum level for Mutoid soldiers is 5. &lt;br /&gt;
&lt;br /&gt;
Mutoids are created with 14 Strength, 6 Will Power and 14 Speed on all difficulties which are the same stats as for soldiers recruited from base on Legend difficulty. &lt;br /&gt;
&lt;br /&gt;
On every level you can choose one human skill from classes that you have access to and one skill from these 6 Pandoran types: Arthron, Triton, Siren, Chiron, Scylla and Acheron if you finished their Autopsy research. &lt;br /&gt;
&lt;br /&gt;
After reaching level 2 you can give Mutoids any lvl 2 skill from available human classes. After reaching level 3 you can give Mutoids any lvl 3 skill from available classes. After reaching level 4 you can give Mutoids any lvl 5 skill from available classes. Level 4 skill is New class for all classes and this skill is skipped because Mutoids cannot be dual classed. After reaching level 5 you can give Mutoids any lvl 6 skill from available classes. &lt;br /&gt;
&lt;br /&gt;
Learn costs of new skills are the same as for normal soldiers but instead of skill points (SPs) you pay with Mutagens. &lt;br /&gt;
&lt;br /&gt;
Creating Mutoid soldiers costs 50 Mutagens and you need to choose their lvl 1 human skill before creating them. &lt;br /&gt;
&lt;br /&gt;
It costs 771 Mutagens to create and fully max out Mutoid soldiers. &lt;br /&gt;
&lt;br /&gt;
Mutoid soldiers have some advantages and disadvantages in comparison to normal soldiers.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
They are immune to corruption. They can choose one human skill and one Pandoran skill on each level from many available skills. &lt;br /&gt;
&lt;br /&gt;
They can be leveled fast because they do not need any Skill Points (SPs). Instead of skill points they use Mutagens to increase stats and learn skills.&lt;br /&gt;
&lt;br /&gt;
It is easier to reach maximum level. Their maximum level is 5 and they level up in a same way as normal soldiers. Unlike normal soldiers they are already maxed out on lvl 5 and have 10 skills.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages== &lt;br /&gt;
They can be healed only on Geoscape and you need to pay mutagen to heal them.&lt;br /&gt;
&lt;br /&gt;
They do not have any [[Personal perks]]. They do not have any lvl 7 human skill. They cannot be dual classed. &lt;br /&gt;
&lt;br /&gt;
They have genetically constructed Mutoid head that cannot be re-equipped. This head armor has same stats as Odin Helmet (Armor 20, no stat buffs or debuffs). They cannot use [[Mutations]] and [[Bionics]].&lt;br /&gt;
&lt;br /&gt;
==Healing Mutoids==&lt;br /&gt;
[[file:mutoid heal100.jpg|550px|right|thumb|Where to find button for healing Mutoids]]&lt;br /&gt;
Mutoids can be healed only from Geoscape -&amp;gt; Personnel and you have to pay [[file:mutagen.png|30px|link=|Mutagens]] Mutagens. &lt;br /&gt;
&lt;br /&gt;
Healing Mutoids follows the same rules and costs as [[Corrupted_Horizons#Corruption_treatment|Corruption treatment]] for normal soldiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! % HP missing !! Mutagens cost&lt;br /&gt;
|+ How many Mutagens does healing Mutoids costs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1-25 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26-50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51-75 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76-100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 [[file:mutagen.png|30px|link=|Mutagens]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to be efficient and heal Mutoids cheaply it is best to heal them when they are missing 25, 50, 75 or 100 percent of their maximum HP. &lt;br /&gt;
&lt;br /&gt;
It is not very efficient to heal them when they are damaged for few HPs because it will cost 25 Mutagens.&lt;br /&gt;
&lt;br /&gt;
==PhoenixPedia Info==&lt;br /&gt;
&lt;br /&gt;
Mutoids are artificially created humanoids bred using MUTAGENS. Immune to the Corruption they can learn abilities from all researched Soldier Classes, as well as some Pandoran abilities after an autopsy has been performed. While a Mutoid can learn many abilities, it can only select one Soldier ability and one Pandoran ability per level. For this additional Mutagens are required. Mutoids can only be healed at a base using MUTAGENS. &lt;br /&gt;
&lt;br /&gt;
Mutoid Soldiers have only five levels, each allowing them access to 1 Soldier and 1 Pandoran ability per level. While Mutoids gain experience the same way other soldiers do, they require Mutagens in order to learn new abilities. &lt;br /&gt;
Increasing statistics also requires Mutagens and is done in the same way as with other Soldiers.&lt;br /&gt;
&lt;br /&gt;
==Mutoid skills==&lt;br /&gt;
&lt;br /&gt;
All available skills for Mutoids are listed below. To see skill functionality hover your mouse over the skill picture and tooltip will appear. Use cost of abilities is in brackets.&lt;br /&gt;
&lt;br /&gt;
===Human skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Research needed !! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Learn cost&lt;br /&gt;
|&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 50 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 10 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 15 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 20 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 25 Mutagens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png|50px|link=Heavy]] &lt;br /&gt;
[[Heavy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png|50px|link=|Proficiency with heavy weapons, mounted weapons and jetpacks]] &lt;br /&gt;
[[Heavy|Heavy training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brawler.png|50px|link=|Bash and melee attacks deal 50% more damage]] &lt;br /&gt;
[[Heavy|Brawler (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:war_cry.png|50px|link=|All enemies within 10 tiles have their Action Points reduced to 2 for the next turn]]&lt;br /&gt;
[[Heavy|War Cry (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:boom_blast.png|50px|link=|	The Action Point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50%&lt;br /&gt;
till the end of the turn]]&lt;br /&gt;
[[Heavy|Boom blast (5WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:inspire.png|50px|link=|Killing an enemy grants allies 1 additional Will Point]]&lt;br /&gt;
[[Heavy|Inspire (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Assault alt.png|50px|link=Assault]] &lt;br /&gt;
[[Assault]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:assault training.png|50px|link=|Proficiency with assault rifles and shotguns]] &lt;br /&gt;
[[Assault#assault training|Assault training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:dash.png|50px|link=|Move up to half your movement range. Limited to 2 uses per turn.]] &lt;br /&gt;
[[Assault#dash|Dash (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:return fire2.png|50px|link=|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon&lt;br /&gt;
with proficiency, and the enemy is within half perception range.]]&lt;br /&gt;
[[Assault#return fire|Return Fire (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ready_for_action.png|50px|link=|Reloading and inventory actions do not cost any Action Points]]&lt;br /&gt;
[[Assault#ready for action|Ready for action (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rally the troops.png|50px|link=|An ally within 10 tiles recovers 2 Action Points]]&lt;br /&gt;
[[Assault#onslaught|Onslaught (2AP 4WP)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png|50px|link=Sniper]] &lt;br /&gt;
[[Sniper]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png|50px|link=|Proficiency with sniper rifles and handguns]] &lt;br /&gt;
[[Sniper|Sniper training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extreme_focus.png|50px|link=|Overwatch cost is reduced by 1 action point]] &lt;br /&gt;
[[Sniper|Extreme focus (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:quick_aim.png|50px|link=|The action point cost of the next shot with proficient weapon is reduced by 1]]&lt;br /&gt;
[[Sniper|Quick Aim (3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:master_marksman2.png|50px|link=|Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles]]&lt;br /&gt;
[[Sniper|Master marksman (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:weak_spot2.png|50px|link=|Disabling a body part also removes that body part's armor]]&lt;br /&gt;
[[Sniper|Weak spot (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berserker training.png|50px|link=Berserker]] &lt;br /&gt;
[[Berserker]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berserker training.png|50px|link=|Proficiency with melee weapons and handguns]] &lt;br /&gt;
[[Berserker|Berserker training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor break.png|50px|link=|The next attack deals 30 additional Shred Damage]] &lt;br /&gt;
[[Berserker|Armor break (3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:close quarters evade.png|50px|link=|Attacks from enemies within 10 tiles deal 25% less damage.]]&lt;br /&gt;
[[Berserker|Close quarters evade (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bloodlust.png|50px|link=|Damage and Speed are increased proportional to the health lost (up to 50%)]]&lt;br /&gt;
[[Berserker|Bloodlust (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ignore pain.png|50px|link=|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.]]&lt;br /&gt;
[[Berserker|Ignore pain (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:priest training.png|50px|link=Priest]] &lt;br /&gt;
[[Priest]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:priest training.png|50px|link=|Proficiency with viral weapons.]] &lt;br /&gt;
[[Priest|Priest training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind_control.png|50px|link=|Gain control of an enemy with WP cost equal to enemy's current WP&lt;br /&gt;
Costs 1-10 WPs per turn to maintain, depending on target type]] &lt;br /&gt;
[[Priest|Mind control (1AP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Induce panic.png|50px|link=|Cause a target to panic if its current will points are less than the Priest's.]]&lt;br /&gt;
[[Priest|Induce panic (1AP 3WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Minds sense.png|50px|link=|All organic enemies within 15 tiles are automatically revealed]]&lt;br /&gt;
[[Priest|Mind Sense (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic ward.png|50px|link=|Allies within 10 tiles are immune to panic and psychic damage attacks.]]&lt;br /&gt;
[[Priest|Psychic Ward (passive)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png|50px|link=Technician]] &lt;br /&gt;
[[Technician]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:technician training.png|50px|link=|Proficiency with PDWs, robotic arms and turret deployment.]] &lt;br /&gt;
[[Technician|Technician training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Fast use.png|50px|link=|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1.]] &lt;br /&gt;
[[Technician|Fast use (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Manual control.png|50px|link=|Take manual control of a turret or vehicle weapon and shoot at a target.]]&lt;br /&gt;
[[Technician|Remote Control (2AP 2WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Field medic.png|50px|link=|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored]]&lt;br /&gt;
[[Technician|Filed Medic (2AP 2WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Remote deployment.png|50px|link=|Turrets can be thrown and deployed for 1 action points.]]&lt;br /&gt;
[[Technician|Remote deployment (1AP)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:infiltrator training.png|50px|link=Infiltrator]] &lt;br /&gt;
[[Infiltrator]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:infiltrator training.png|50px|link=|Proficiency with Crossbows and Spider Drone deployment. Base line stealth factor is 25% as long as the character isn't revealed]] &lt;br /&gt;
[[Infiltrator|Infiltrator training (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:surprise attack.png|50px|link=|Attacks from behind gain shock value equal to 3 times the damage dealt.]] &lt;br /&gt;
[[Infiltrator|Surprise attack (passive)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:deploy decoy.png|50px|link=|Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies.]]&lt;br /&gt;
[[Infiltrator|Deploy decoy (1AP 4WP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spider drone pack.png|50px|link=|Deploy 3 Spider Drones with one action.]]&lt;br /&gt;
[[Infiltrator|Spider Drone Pack (2AP)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vanish.png|50px|link=|Move within 5 tiles and disappear from view for the next turn (or until spotted).]]&lt;br /&gt;
[[Infiltrator|Vanish (1AP 3WP)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pandoran skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pandoran !! Research needed !! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Learn cost&lt;br /&gt;
|&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 10 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 15 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 20 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 25 Mutagens&lt;br /&gt;
|[[file:mutagen.png|30px|link=|Mutagens]] 30 Mutagens&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Arthron another red.png|50px|link=Arthrons|Arthron]]&lt;br /&gt;
[[Arthrons|Arthron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Arthron_Autopsy_.28200.29|Arthron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:jump.png|50px|link=|Jump up or down one building level]] &lt;br /&gt;
Jump (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fireresistant.png|50px|link=|Reduces effect of Fire Damage by half]] &lt;br /&gt;
Fire Resistant (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|50px|link=|Poison damage is reduced by half]] &lt;br /&gt;
Poison Resistant (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spit_poison.png|50px|link=|Spit poison at enemy or target]] &lt;br /&gt;
Spit poison (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:virus resistant.png|50px|link=|Reduces effect of Virus Damage by half]] &lt;br /&gt;
Virus Resistant (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Triton icon.png|50px|link=Tritons|Triton]]&lt;br /&gt;
[[Tritons|Triton]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Triton_Autopsy_.28200.29|Triton Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:double perception.png|50px|link=|Character's perception range is doubled]] &lt;br /&gt;
Double Perception (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:silent echo.png|50px|link=|All weapon attacks are silent]] &lt;br /&gt;
Silent Echo (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:syphon attack.jpg|50px|link=|Deal 50 melee damage and restore that many Hit Points]] &lt;br /&gt;
Syphon Attack (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:pain chamaleon.png|50px|link=|Become invisible when dealt damage, and hide in a nearby location]] &lt;br /&gt;
Pain Chameleon (2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration.png|50px|link=|Restore 10 HP to all body parts each turn]] &lt;br /&gt;
Regeneration (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:siren icon.png|50px|link=Sirens|Siren]]&lt;br /&gt;
[[Sirens|Siren]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Siren_Autopsy_.28300.29|Siren Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic Scream.png|50px|link=|Scream, reducing the Will Points of all enemy units in an 8 tile radius]] &lt;br /&gt;
Psychic Scream (1AP 4WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slashing strike.jpg|50px|link=|Perform a melee attack that causes bleeding if it deals damage]] &lt;br /&gt;
Slashing Strike (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:injecting strike.jpg|50px|link=|Inflict Viral Damage, reducing Will Points over multiple turns]] &lt;br /&gt;
Injecting Strike (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:spit_poison.png|50px|link=|Spits Acid at short range]] &lt;br /&gt;
Acid Spit (2 AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:frenzied.png|50px|link=|Instils Frenzy in friendly characters within 20 tiles for 2 turns, increasing their speed by 50% and making them immune to panic.]] &lt;br /&gt;
Instil Frenzy (1AP 5WP)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:Chiron icon.png|50px|link=Chirons|Chiron]]&lt;br /&gt;
[[Chirons|Chiron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Chiron_Autopsy_.28300.29|Chiron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp attack.png|50px|link=|Perform Shock Attack affecting a 5-tile radius, dazing targets if shock value &amp;gt; target Hit Points. Shock damage falls of with range]] &lt;br /&gt;
Stomp (2AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch a Fireworm at a target area]] &lt;br /&gt;
Launch Fireworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch a Poisonworm at a target area]] &lt;br /&gt;
Launch Poisonworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:launch worms.jpg|50px|link=|Launch an Acidworm at a target area]] &lt;br /&gt;
Launch Acidworm (2AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gooed.png|50px|link=|Launch a Goo Bomb at a target area]] &lt;br /&gt;
Launch Goo Bomb (2AP)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:scylla icon.png|50px|link=Scyllas|Scylla]]&lt;br /&gt;
[[Scyllas|Scylla]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Scylla_Autopsy_.28400.29|Scylla Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo2.jpg|50px|link=|Goo does not trap or restrict movement]] &lt;br /&gt;
Immune to Goo (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Goo Spit.jpg|50px|link=|Spits Goo at short range]] &lt;br /&gt;
Goo Spit (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Daze immunity.png|50px|link=|Immune to Daze effects]] &lt;br /&gt;
Daze Immunity (passive)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sonic blast.png|50px|link=|Emit a sonic blast in a cone area that dazes targets if blast value is greater than targets' Will Points]] &lt;br /&gt;
Sonic Blast (1AP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Mind Control Immunity.jpg|50px|link=|Immune to Mind Control]] &lt;br /&gt;
Mind Control Immunity (passive)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[file:acheron-icon.png|50px|link=Other_Pandorans#Acheron|Acheron]]&lt;br /&gt;
[[Other_Pandorans#Acheron|Acheron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Acheron_Autopsy_.28300.29|Acheron Autopsy]]&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Paralyze Limb.jpg|50px|link=|Disable target body part for 1 turn]] &lt;br /&gt;
Paralyze Limb (1AP 3WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Pepper Cloud.jpg|50px|link=|Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.]] &lt;br /&gt;
Pepper Cloud (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Confusion Cloud.jpg|50px|link=|Reduce enemy Speed by 75% to all organic enemy targets within 10 tiles for 1 turn.]] &lt;br /&gt;
Confusion Cloud (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Cure Spray.jpg|50px|link=|Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed, and Slowed status effects from target ally and restores 50 Hit Points.]] &lt;br /&gt;
Cure Spray (1AP 2WP)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Resurrect.jpg|50px|link=|Resurrect a single humanoid target as an Arthron or Triton]] &lt;br /&gt;
Resurrect (2AP 6WP)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Classes_and_Skills&amp;diff=17469</id>
		<title>Classes and Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Classes_and_Skills&amp;diff=17469"/>
		<updated>2023-08-14T23:14:37Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id =&amp;quot;class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Human (and [[the Forsaken]] and [[the Pure]]) characters belong to one of seven different &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Classes&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
#[[file:assault_training.png|30px|link=#assault|Assault]] [[#Assault|Assault]]&lt;br /&gt;
#[[file:Heavy_training.png|30px|link=#Heavy]] [[#Heavy|Heavy]]&lt;br /&gt;
#[[file:sniper_training.png|30px|link=#Sniper]][[#Sniper|Sniper]]&lt;br /&gt;
#[[file:Berserker_training.png|30px|link=#Berserker]] [[#Berserker|Berserker]]&lt;br /&gt;
#[[File:infiltrator_training.png|30px|link=#Infiltrator]] [[#Infiltrator|Infiltrator]]&lt;br /&gt;
#[[file:Technician_training.png|30px|link=#Technician]] [[#Technician|Technician]]&lt;br /&gt;
#[[file:Priest_training.png|30px|link=#Priest]] [[#Priest|Priest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id =&amp;quot;skill&amp;quot;&amp;gt;Each class has seven [[character Development#level|levels]], each of them corresponding to a '''&amp;lt;u&amp;gt;Skill&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, including a starting skill that defines the character as belonging to that particular [[#class|class]], and a 4th level skill that enables dual classing ''(so there really are 5 unique skills to acquire in each class)''. For a complete description and commentary on the class skills, see below.&lt;br /&gt;
&lt;br /&gt;
Each operative can also unlock 3 random [[personal perks]] (often called third-row skills, because of their location on the character sheet). &lt;br /&gt;
&lt;br /&gt;
''In Polaris (the free update with the Year One Edition) most of the [[personal perks]] providing buffs to damage have been modified; some now provide a lower buff: [[file:bombardier.png|30px|link=personal_perks#bombardier|Bombardier]],[[file:trooper.png|30px|link=personal_perks#trooper|Trooper]], [[file:reckless.png|30px|link=personal_perks#reckless|Reckless]] and [[file:self_defense_specialist.png|30px|link=personal_perks#sds|Self Defense Specialist]], while others no longer provide any damage buff: [[file:strongman_old.png|30px|link=personal_perks#strongman|Strongman]] and [[file:close_quarters_specialist.png|30px|link=personal_perks#cqs|Close Quarters Specialist]] (for [[assault weapons#shotguns|shotguns]] the damage buff has been removed, the damage buff to melee weapons is the same)''&lt;br /&gt;
&lt;br /&gt;
=[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Assault weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
As with all classes in ''Phoenix Point'', the role of the [[file:assault_training.png|30px|link=]] operative depends on how you build it. Some of the skills are compatible with a support role ([[File:Ready_for_action.png|30px|link=#ready for action|Ready for Action]], [[File:rally_the_troops.png|30px|link=#onslaught|Onslaught]]), others are better suited for the offense ([[File:Return_fire.png|30px|link=#return fire|Return Fire]], [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]]), and [[File:Dash.png|30px|link=#dash|Dash]] is something that you wish all your operatives had regardless of their role or class.  &lt;br /&gt;
&lt;br /&gt;
It is very common to multiclass other classes into [[file:assault_training.png|30px|link=]] to take advantage of [[File:Dash.png|30px|link=#dash|Dash]] and [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]].  &lt;br /&gt;
&lt;br /&gt;
==[[File:Dash.png|40px|link=|Dash]] Dash &amp;lt;span id=&amp;quot;dash&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Move up to 1/2 of the [[character Development#movement|movement]] of the character (3[[character Development#wps|WP]] and 1[[Combat#aps|AP]]; limited to 2 uses per turn)&amp;lt;/code&amp;gt; (e.g. with a [[character Development#movement|movement stat]] of 20, a soldier can move 10 tiles casting [[File:Dash.png|30px|link=|Dash]])&lt;br /&gt;
&lt;br /&gt;
Useful whenever you want to move 2 [[Combat#aps|AP]] at the cost of one and you are willing to pay 3[[character Development#wps|WP]] for it, which happens very often ''(in fact, too much, as you can be tempted to cast it multiple times, e.g. to attack a faraway enemy, neglecting good positioning, exposing your soldier to retaliation and unnecessarily depleting its [[character Development#wps|WP]])''. &lt;br /&gt;
&lt;br /&gt;
Often used to get close to an enemy, attack it, and get back to safety.  &lt;br /&gt;
&lt;br /&gt;
Also useful in conjunction with [[File:rally_the_troops.png|30px|link=#onslaught|Onslaught]] to assist another operative. &lt;br /&gt;
&lt;br /&gt;
How to achieve &amp;lt;span id=&amp;quot;extreme mobility&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Extreme Mobility&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and kinda break the game):&lt;br /&gt;
&lt;br /&gt;
''The max [[Character Development#movement|movement]] that can be derived from the [[Character Development#attributes|speed attribute]] is 20. Some [[combat#armor|armors]] and augmentations provide a bonus to [[Character Development#movement|movement]]; a combination of the [[File:1aksu_body_armor.png|30px|link=Body_Armor#aksu|Aksu Body Armor]] [[Body_Armor#aksu|Aksu Body Armor]] and [[Mutations|Agile Legs]] mutation provides a bonus of +6. The [[File:Quarterback.png|30px|Link=Personal_perks|Quarterback]] [[Personal perks|Quarterback]] perk adds 2 to [[Character Development#movement|movement]] and [[File:thief.png|30px|Link=Personal_perks#thief|Thief]] [[Personal perks#thief|Thief]] another +1. Casting [[File:Instil_frenzy.png|30px|link=Mutations]] [[Mutations|Frenzy]] (using the [[Mutations|Judgement Head]] Priest mutation) provides a +50%. [[file:bloodlust.png|30px|link=#bloodlust|Bloodlust]] [[#bloodlust|bloodlust]] (LVL5 Berserker passive skill, increases the damage and [[Character Development#movement|movement]] up to 50% in proportion to damage suffered) can provide an additional +50%.'' &lt;br /&gt;
&lt;br /&gt;
''Thus, a soldier’s [[Character Development#movement|movement]] can be increased to 58, while most maps in ''Phoenix Point'' are 48 tiles in length, a single [[File:Dash.png|30px|link=#dash|Dash]] (29 tiles) allowing the soldier to move half the map at the cost of 1 [[Combat#aps|AP]] and 3 [[character Development#wps|WP]].''&lt;br /&gt;
&lt;br /&gt;
==[[File:Return_fire2.png|40px|link=|Return Fire]] &amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Return Fire== &lt;br /&gt;
&amp;lt;code&amp;gt;Shoot back at an enemy when it attacks, provided that character is using a direct-fire projectile weapon with [[Combat#proficiency|proficiency]], and the enemy is within half [[Character Development#perception|perception]] range (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All [[file:arthron icon.png|30px|link=Arthrons]] wielding [[file:arthron mg.png|x30px|link=arthrons#mg|Machine Gun]] [[arthrons#mg|MG]] have [[File:return fire2.png|30px|link=|Return Fire]]&lt;br /&gt;
&lt;br /&gt;
Does not activate in the following circumstances:&lt;br /&gt;
 &lt;br /&gt;
# On [[combat#melee|melee]] attacks&lt;br /&gt;
# If the character is on [[combat#overwatch|overwatch]], unless the [[combat#overwatch|overwatch]] is activated immediately before the attack (for example, if an enemy runs into the [[combat#overwatch|overwatch]] cone, setting it off, and then the same enemy or a different one attacks the character)&lt;br /&gt;
# Does not activate if the character  is [[File:dazed.png|30px|link=Status_effects#DAZED]] [[Status effects#DAZED|dazed]] or [[file:panicked.png|30px|link=combat#panic|Panic]] [[combat#panic|panicked]]&lt;br /&gt;
&lt;br /&gt;
For purposes of calculating the [[Character Development#perception|perception]] range, the [[Character Development#stealth|stealth]] stat of the attacker is taken into account. So if the attacking enemy has a [[Character Development#stealth|stealth]] of 50%, and the character has a [[Character Development#perception|perception]] of 35, [[File:return fire2.png|30px|link=|Return Fire]] will not activate unless the enemy is within 8 tiles of the operative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Since Behemoth update (YOE 1.1, released on May 25, 2021), hovering the pointer over an enemy with [[File:return fire2.png|30px|link=|Return Fire]] will show range (red sphere) at which the ability will be activated if attacked by the currently selected operative&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action==&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 [[Combat#aps|AP]] (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving [[grenades]] from the backpack to the quick inventory slots. With high [[Character Development#strength|strength]], [[file:Boom_blast.png|30px|link=#Boom Blast|Boom Blast]] [[#boom blast|Boom Blast]] and [[file:Quarterback.png|30px|link=Personal_perks#quarterback|Quarterback]] [[Personal perks#quarterback|Quarterback]] trait the operative can throw up to 4 [[grenades]] in a single turn (without taking into account [[Combat#aps|AP]] refund [[#skill|skills]], [[file:Rally_the_troops.png|30px|link=#onslaught]] and [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]]) at a range of &amp;lt;code&amp;gt;[[character Development#strength|strength]] x 0.6 x 1.75 tiles &amp;lt;/code&amp;gt; (to a maximum of 44 tiles), essentially acting like ultra-precise artillery.&lt;br /&gt;
&lt;br /&gt;
''It can also be used for equipment sharing in the field: by positioning the operative with [[File:Ready_for_action.png|30px|link=#ready for action|Ready for Action]] in the middle of a group of soldiers, it is possible to move items between them and to reload their weapons for free. This is useful when, for example, [[combat#Capturing Pandorans|attempting to paralyze a large Pandoran]] when you only have a single [[File:1hera.png|30px|link=sniper_weapons#hera|Hera]] [[Sniper weapons#hera|Hera]] (and plenty of ammo for it)''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught==&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2[[Combat#aps|AP]] to another operative within 10 tiles, can only be used once per turn by the same soldier (cost 4[[character Development#wps|WP]] and 2[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although no [[Combat#aps|AP]] are generated, but merely transferred from one operative to another, this is a very useful [[#skill|skill]] as very often an operative low on [[Combat#aps|AP]] can make a better use of them than the [[file:assault_training.png|30px|link=#Assault|Assault]]. For example, this can be used to allow a [[file:heavy_training.png|30px|link=#Heavy|Heavy]] to get into position using the  [[file:jet_jump.png|30px||link=#jet jump|Jet Jump]] [[#jet jump|jet jump]] and then fire the main weapon.&lt;br /&gt;
&lt;br /&gt;
''Can be used several times by different operatives on the same soldier (this is known as 'Cheerleading'), for example to maximise the utility of [[file:Boom_blast.png|30px|link=#boom blast|Boom Blast]] [[#boom blast|Boom Blast]], [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]] or [[file:Adrenaline_rush.png|30px|link=#adrenaline rush|Adrenaline Rush]] [[#adrenaline rush|Adrenaline Rush]], or run around the map taking advantage of [[#extreme mobility|extreme mobility]].''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Get back 2 [[Combat#aps|AP]] for each  kill until the end of the turn (cost 5[[character Development#wps|WP]]) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the most abused [[#skill|skills]] in ''Phoenix Point'' and the most common ingredient in the &amp;lt;span id =&amp;quot;tb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;'&amp;lt;u&amp;gt;Terminator Builds&amp;lt;/u&amp;gt;'&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If, once activated, the operative can consistently kill for 2 [[Combat#aps|AP]] or less, he can clear large chunks, or entire maps of enemies on the first turn before they even had a chance to move. &lt;br /&gt;
&lt;br /&gt;
Several things have to come together for this, but it's very easy for it to happen if you keep stacking buffs as the game encourages you to:&lt;br /&gt;
&lt;br /&gt;
1) you need to maximize damage, which in the game you can currently do up to +&amp;gt;200%: &lt;br /&gt;
&lt;br /&gt;
+50% from [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]], &lt;br /&gt;
&lt;br /&gt;
+50% from [[file:bloodlust.png|30px|link=#bloodlust|Bloodlust]] [[#bloodlust|bloodlust]] (maximum)&lt;br /&gt;
&lt;br /&gt;
+10%-25% from one of the [[Personal perks|weapon proficiency personal perks]] ([[file:bombardier.png|30px|link=personal_perks#bombardier|Bombardier]], [[file:close_quarters_specialist.png|30px|link=personal_perks#close quarters specialist|Close Quarters Specialist]], [[file:self_defense_specialist.png|30px|link=personal_perks#self defense specialist|Self Defense Specialist]], [[file:sniperist.png|30px|link=personal_perks#sniperist|Sniperist]], [[file:strongman_old.png|30px|link=personal_perks#strongman|Strongman]] or [[file:trooper.png|30px|link=personal_perks#trooper|Trooper]]), +10% from [[file:reckless.png|30px|link=personal_perks#reckless]] [[personal perks|reckless]]&lt;br /&gt;
&lt;br /&gt;
+50% from [[file:brawler.png|30px|link=#brawler]] [[#brawler|brawler]] if attacking with a [[Combat#melee|melee weapon]]  &lt;br /&gt;
&lt;br /&gt;
+10-15% from [[Phoenix Project research#Vivisection|vivisection research]]&lt;br /&gt;
&lt;br /&gt;
+10% from [[Synedrion Research#Moon Data analysis (1000)|spoiler - near endgame Synedrion research]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Note that the last two damage buffs from researches are multiplicative, while the rest are additive, i.e. For the latter all the percentages are added and then damage is increased by them, while for the former damage is increased by each percentage in turn &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 damage per attack from [[file:mark_for_death.png|30px|link=#marked for death|Marked for Death]] [[#marked for death|Marked for Death]]&lt;br /&gt;
&lt;br /&gt;
2) you might need to reduce the [[Combat#aps|AP]] cost of firing the weapon, which you can do with&lt;br /&gt;
[[file:Quick_aim.png|30px|link=#quick aim|Quick Aim]] [[#quick aim|quick aim]], [[file:Boom_blast.png|30px|link=#boom blast|Boom Blast]] [[#boom blast|Boom Blast]] or [[file:Adrenaline_rush.png|30px|link=#adrenaline rush|Adrenaline Rush]] [[#adrenaline rush|Adrenaline Rush]]. &lt;br /&gt;
&lt;br /&gt;
3) you need to deliver the [[combat#Standard Damage|damage]] to your helpless victims ... errh, I mean the awful, terrible, dangerous, and scary Pandorans! This can be easily done using a fraction of the [[#extreme mobility|extreme mobility]] that you can currently achieve in the game.&lt;br /&gt;
&lt;br /&gt;
And you can have up to 8 soldiers on most missions so they can soften enemies for each other and cast [[File:rally_the_troops.png|30px|link=#onslaught|Onslaught]] [[#onslaught|onslaught]] to keep the [[file:RapidC.png|30px|link=|Rapid Clearance]] killer loops going. &lt;br /&gt;
&lt;br /&gt;
The most effective and well-known abuse of [[file:RapidC.png|30px|link=|Rapid Clearance]] is casting it by a [[file:berserker_training.png|30px|link=#berserker|Berserker]] / [[file:assault_training.png|30px|link=#assault|Assault]] with [[file:strongman_old.png|30px|link=Personal_perks#strongman|Strongman]] [[personal_perks#strongman|strongman]] equipped with a [[file:1deceptor.png|30px|link=heavy_weapons#deceptor||Deceptor MG]] [[heavy_weapons#deceptor|Deceptor MG]] benefitting from [[#extreme mobility|extreme mobility]] and casting [[file:Adrenaline_rush.png|30px|link=#adrenaline rush|Adrenaline Rush]] [[#adrenaline rush|Adrenaline Rush]] afterward. &lt;br /&gt;
&lt;br /&gt;
However, even something as basic as an [[file:assault_training.png|30px|link=#assault|Assault]] with the [[file:Self_defense_specialist.png|30px|link=Personal_perks#self defense specialist|Self Defense Specialist]] [[Personal_perks#self defense specialist|self defense specialist]] perk (and a [[file:1gorgon.png|30px|link=technician_weapons#gorgon|Gorgon Eye-A]] [[technician_weapons|Gorgon Eye-A]]) can do ''obscene'' amounts of [[combat#Standard Damage|damage]] and keep recovering [[Combat#aps|AP]] with each kill. ''Needs to be verified now that the [[file:Self_defense_specialist.png|30px|link=Personal_perks#self defense specialist|Self Defense Specialist]] [[Personal_perks#self defense specialist|self defense specialist]] perk gives only +10% to damage''&lt;br /&gt;
&lt;br /&gt;
=[[file:Heavy_training.png|60px|link=Heavy]] [[Heavy]] &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with machine guns, cannons and grenade launchers (see complete list [[heavy weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
As always, remember that in ''Phoenix Point'' ''classes'' don't dictate ''roles''. This can be a fast, lightly armored, hard hitting melee fighter, a tank, a dedicated shooter, a crowd controller, a long range artillery piece, etc.: a [[file:Heavy_training.png|30px|link=#heavy|Heavy]] will be what ''you'' build it to be.   &lt;br /&gt;
&lt;br /&gt;
Some things to bear in mind before we look at the [[#skill|skills]]:&lt;br /&gt;
&lt;br /&gt;
- They are notoriously inaccurate when fully clad in heavy armor (that inflicts a 16% penalty on their accuracy), wielding a [[file:1hel.png|30px|link=heavy_weaopons#hel|Hel II Cannon]][[heavy weapons#hel|Hel II Cannon]] or a [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]] (which have short [[combat#effective range|effective range]]) and targeting small or medium sized enemies at anything more than 5-10 tiles.  &lt;br /&gt;
&lt;br /&gt;
''However, the advantage of [[heavy weapons]] is that they pack such a punch that it doesn't matter ''where'' they hit their targets, which means that often they can engage them at the same range as [[file:assault_training.png|30px|link=#assault|Assault]] with their assault rifles, which do have to target specific body parts when dealing with armored enemies.''  &lt;br /&gt;
&lt;br /&gt;
- If you invest enough in [[Character Development#strength|strength]], they can easily one-bash kill most [[file:arthron icon.png|30px|link=Arthrons]] [[Arthrons]] and [[file:triton icon.png|30px|link=Tritons]] [[Tritons]], or at least [[file:dazed.png|30px|link=status effects#DAZED]] [[status effects#DAZED|daze]] them (see [[Combat#Melee|melee]]; in summary, bashing scales with [[Character Development#strength|strength]] of the character and weight of the weapon &amp;lt;b&amp;gt; needs adjustment as damage from bash has been reduced &amp;lt;/b&amp;gt;, so a [[file:Heavy_training.png|30px|link=|Heavy]] with, e.g. 20 [[Character Development#strength|strength]], wielding a [[file:1hel.png|30px|link=heavy_weaopons#hel|Hel II Cannon]][[heavy weapons#hel|Hel II Cannon]] will do 20*5 = 100 [[combat#Standard Damage|damage]], with [[file:Brawler.png|30px|link=#brawler|Brawler]] +50%, so 150 [[combat#Standard Damage|damage]]; with 30 [[Character Development#strength|strength]] it goes up to 225). &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span id = &amp;quot;jet jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; With the [[file:jet_jump.png|30px|link=]] '''&amp;lt;u&amp;gt;Jet Jump&amp;lt;/u&amp;gt;''' [[combat#abilities|ability]], they can move 20 tiles for 3 [[Combat#aps|AP]] and 2 [[character Development#wps|WP]]. Therefore they can neglect speed and willpower  [[Character Development#attributes|attributes]] in favor of strength, which gives them more [[character Development#hps|HPs]] and increases their throwing distance and the [[combat#Standard Damage|damage]] they do with bash.&lt;br /&gt;
&lt;br /&gt;
''They are the only operatives capable of using the [[file:jet_jump.png|30px|link=#jet jump|Jet Jump]] [[#jet jump|jet jump ability]] of the [[body Armor|heavy body armors]] without a chance to [[combat#fumble|fumble]]''&lt;br /&gt;
&lt;br /&gt;
- The mounted weapons proficiency allows them to use [[file:1destiny3.png|30px|link=heavy_weapons#destiny|Destiny III]] [[heavy weapons|Destiny III]], which has an effective range of 999 (i.e. it's 100% accurate at any distance) and shoots 3 projectiles that do 80  [[combat#Standard Damage|damage]] each for only 1 [[Combat#aps|AP]], easily outperforming any [[sniper weapons|sniper rifle]] &amp;lt;i&amp;gt; Actually, because [[file:1destiny3.png|30px|link=heavy_weapons#destiny|Destiny III]] is so accurate, it doesn't matter if the operative wielding it has the mounted weapons profiency or not. However, you can only equip [[file:1destiny3.png|30px|link=heavy_weapons#destiny|Destiny III]] on [[body Armor|heavy body armors]] or [[Bionics#neural|neural torso]] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;brawler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:brawler.png|40px|link=|Brawler]] Brawler==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[combat#Melee|Bash and melee attacks]] deal 50% more damage (passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a must have [[#skill|skill]] for a [[combat#Melee|melee]] oriented [[file:Heavy_training.png|30px|link=|Heavy]], very effective in combination with [[file:jet_jump.png|30px|link=#jet jump|Jet Jump]] [[#jet jump|jet jump]]. &lt;br /&gt;
&lt;br /&gt;
It can also be used in a multiclass build with an [[file:assault_training.png|30px|link=#assault|Assault]] with the [[bionics|vengeance torso]] to create a [[combat#Melee|melee]] [[#terminator build|'Terminator']].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;war cry&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;[[file:war_cry.png|40px|link=|War Cry]] War Cry==&lt;br /&gt;
&amp;lt;code&amp;gt;Limits the [[Combat#aps|AP]] of all enemies within 10 tiles to 2 (3[[character Development#wps|WP]] 1[[Combat#aps|AP]]) &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In practice what this does is prevent most of the enemies affected by [[file:war_cry.png|30px|link=|War Cry]] from attacking you on their turn. This is because usually they want to move before shooting, and with just 2 [[Combat#aps|AP]] they cannot do that. Some enemies will never attack at all because they need 3[[Combat#aps|AP]] for that ([[file:chiron icon.png|30px|link=Chirons]] [[Chirons]] indirect fire, for example).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span = &amp;quot;boom blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=|Boom Blast]] Boom Blast==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduces the cost of using explosives by 1 [[Combat#aps|AP]] and increases their range by 50% until the end of the turn (5[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''Also works with [[file:1destiny3.png|30px|link=heavy_weapons#destiny|Destiny III]] [[heavy weapons#destiny|Destiny III]] and [[File:1archangel.png|30px|link=heavy_weapons#archangel|Archangel RL1]] [[heavy weapons|Archangel RL1]]''&lt;br /&gt;
&lt;br /&gt;
This skill allows launching 2 [[grenades]] from the [[file:1goliath.png|30px|link=heavy_weapons#goliath|Goliath GL 2]] [[heavy weapons#goliath|Goliath GL2]] ''and'' a [[heavy weapons#launchers|mounted rocket]] ''(or four [[grenades]] and a [[heavy weapons#launchers|rocket]] using [[file:ready_for_action.png|30px|link=#ready for action|Ready for Action]] [[#ready for action|ready for action]]'' &lt;br /&gt;
&lt;br /&gt;
There are [[personal perks]] that make these attacks even more effective ([[file:Strongman_old.png|30px|link=personal_perks]] [[personal perks|Strongman]] for a [[heavy weapons#launchers|grenade launcher]], [[file:bombardier.png|30px|link=personal_perks#bombardier|Bombardier]] [[personal perks|bombardier]] for [[heavy weapons#launchers|rockets]], and [[file:reckless.png|30px|link=personal_perks#reckless|Reckless]] [[personal perks|reckless]] for both)&lt;br /&gt;
&lt;br /&gt;
''And you can cross a [[file:Heavy_training.png|30px|link=|Heavy]] and an [[file:infiltrator_training.png|30px|link=#infiltrator|Infiltrator]] [[#infiltrator|Infiltrator]] and top the whole thing off with another +50% to [[combat#Standard Damage|damage]] from [[file:sneak_attack.png|30px|link=#sneak_attack|Sneak Attack]] [[#sneak attack|sneak attack]]''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id =&amp;quot;inspire&amp;gt;&amp;lt;/span&amp;gt;[[file:inspire.png|40px|link=|Inspire]] Inspire==&lt;br /&gt;
: &amp;lt;code&amp;gt;Killing an enemy grants allies 1 additional [[character Development#wps|WP]] (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is very useful to replenish [[character Development#wps|WP]] of the other operatives in the squad by killing small enemies such as [[file:worm icon.png|30px|link=Other Pandorans#Worms]] [[Other Pandorans#worms|worms]], [[file:egg icon.png|30px|link=Other Pandorans#Eggs]] [[Other Pandorans#eggs|eggs]] and [[file:mindfragger icon.png|30px|link=Other Pandorans#Mindfraggers]] [[Other Pandorans#Mindfraggers|Mindfraggers]], especially when using area of effect attacks against them.   &lt;br /&gt;
&lt;br /&gt;
''Note that it doesn't grant the additional [[character Development#wps|WP]] to the [[file:Heavy_training.png|30px|link=|Heavy]] himself''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;rage burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst==&lt;br /&gt;
&amp;lt;code&amp;gt; Fire the weapon 5 times in an arc, limited to one use per turn by the same soldier (5[[character Development#wps|WP]] + standard [[Combat#aps|AP]] cost of firing the weapon)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this [[#skill|skill]] offers is shooting the target multiple times for the same [[Combat#aps|AP]] cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, &amp;lt;span style=”color:green”&amp;gt;you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter)&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
It doesn't work against multiple targets unless they are &amp;lt;b&amp;gt;very&amp;lt;/b&amp;gt; closely packed together. &lt;br /&gt;
&lt;br /&gt;
It works best against very large targets (such as [[file:Scylla_icon.png|30px|link=Scyllas|Scylla]] [[Scyllas|Scylla]]), and using burst weapons (such as the [[File:1deceptor.png|30px|link=heavy weapons#deceptor|Deceptor MG]] [[Heavy weapons|Deceptor MG]] or any [[assault weapons|assault rifle]] or [[technician weapons|personal defense weapon]]). &lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
=[[file:sniper_training.png|60px|link=sniper|Sniper]][[Sniper]]=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with sniper rifles and pistols (see complete list [[sniper weapons|here]]).&lt;br /&gt;
&lt;br /&gt;
Everyone likes [[sniper weapons|sniper rifles]] because of their long [[combat#effective range|effective range]] and high [[combat#Standard Damage|damage]] per shot. It's an easy package for reliably overcoming armor at long distances. &lt;br /&gt;
&lt;br /&gt;
[[file:sniper_training.png|30px|link=|Sniper]] [[#skill|skills]] make it even better with cheaper [[combat#overwatch|overwatch]] ([[file:extreme_focus.png|40px|link=#extreme focus|Extreme Focus]]) and cheaper fire with [[combat#proficiency|proficient]] weapon ([[file:quick_aim.png|30px|link=#quick aim|Quick Aim]]), even higher accuracy when there are no enemies nearby ([[file:master_marksman2.png|40px|link=#master marksman|Master Marksman]]), removal of armor from the body part that gets disabled ([[file:Weak_spot2.png|40px|link=#weakspot|Weakspot]]) and a damage multiplier spell ([[file:mark_for_death.png|40px|link=#marked for death|Marked for Death]]). &lt;br /&gt;
&lt;br /&gt;
However, [[sniper weapons|sniper rifles]] have the lowest [[combat#dps|Damage per Second/Damage per AP]] of all types of weapons and they don't do shred damage. However, the [[file:sniper_training.png|30px|link=|Sniper]] [[#skill|skills]] are useful with other weapons, whether through multiclassing or [[personal perks|third-row weapon proficiency]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;extreme_focus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:extreme_focus.png|40px|link=]] Extreme Focus&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Combat#overwatch|Overwatch]] cost is reduced by 1 [[Combat#aps|action point]](passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It can reduce the cost of [[Combat#overwatch|overwatch]] to 0 [[Combat#aps|AP]] if the weapon only costs 1 [[Combat#aps|AP]] to shoot, so it is very common to use this skill to setup a free [[Combat#overwatch|overwatch]] with a [[sniper weapons#pistols|handgun]]. Alternatively, it can be used to set up [[Combat#overwatch|overwatch]] with a [[sniper weapons#sniper rifles|sniper rifle]] after making a shot with it using [[file:quick_aim.png|30px|link=#quick aim|Quick Aim]] &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; The [[Combat#aps|AP]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1 (3[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common use of this skill is to shoot a [[sniper weapons#sniper rifles|sniper rifle]] twice in a single turn, but of course it offers interesting combinations for other weapons as well ([[File:Dash.png|30px|link=#dash|Dash]] + [[file:quick_aim.png|30px|link=|Quick Aim]] to land a shotgun blast being a favorite). Even more interesting effects happen when this is used with weapons that cost only 1 [[Combat#aps|AP]] to use, such as most [[sniper weapons#pistols|handguns]] and all [[technician weapons|PDWs]], especially in combination with [[file:RapidC.png|40px|link=#rapid clearance|Rapid Clearance]], as it nets 2 [[Combat#aps|APs]] per kill. So a broken rapid clearance chain can be resurrected with a pistol kill, perhaps with an assist from a buddy.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;marksman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:master_marksman2.png|40px|link=|Master Marksman]] Master Marksman==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Combat#Accuracy|Accuracy]] with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles (passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Currently the bonus to [[Combat#Accuracy|accuracy]] is not shown in the info panel, but it still applies as long as the conditions are met. &lt;br /&gt;
&lt;br /&gt;
This skill is particularly useful as part of kitting out an operative for 'extreme' [[Combat#Accuracy|accuracy]], in combination with other [[#acc buffs|buffs to accuracy]], and not necessarily used with [[sniper weapons]]. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Weakspot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Weak_spot2.png|40px|link=|Weak Spot]] Weak Spot== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disabling a body part also remove that body part's armor (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is best used in combination with another operative to make a heavily armored target extremely vulnerable. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;marked for death&amp;gt;&amp;lt;/span&amp;gt;[[file:mark_for_death.png|40px|link=|Marked for Death]] Marked for Death==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Increases damage suffered by the target by 10 from each hit until the end of the turn (4[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This skill is very effective in multiplying damage to a target from burst weapons, especially [[assault weapons#shotguns|shotguns]] and the [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]]. The longer the burst (and the more bursts the target will receive) the more utility can be obtained from this skill. &lt;br /&gt;
&lt;br /&gt;
However, it is not worth it to use it to increase the damage from single shot weapons, like [[sniper weapons|sniper rifles]].&lt;br /&gt;
&lt;br /&gt;
=[[file:Berserker_training.png|60px|link=Berserker]] [[Berserker]]=&lt;br /&gt;
&lt;br /&gt;
Essentially a meta-class. There is no reason at all to use [[file:Berserker_training.png|40px|link=|Berserker]] as melee fighters. It's probably the one thing they are actually bad at, and this is neatly reflected by their skill set. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;armor break&amp;quot; &amp;gt;&amp;lt;/span&amp;gt;[[file:armor_break.png|40px|link=|Armor Break]] Armor Break==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Next attack will shred an additional 30 armor (4[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Using this with a melee weapon is a very poor choice indeed: &lt;br /&gt;
&lt;br /&gt;
First, the one advantage of melee weapons is that they have the highest damage per hit of any type of weapon, so they naturally overcome armor; if you are close enough to someone to hit them with a hammer, just club them to death and forget about the armor. &lt;br /&gt;
&lt;br /&gt;
Second, even if for some reason you want to strip armor from the target while standing right next to it, don't do it with a melee weapon, because you have no idea what part you are going to hit and if it needs removing armor or not (remember, it is not possible to target body parts with a melee attack).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;close quarters evade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:close_quarters_evade.png|40px|link=|Close Quarters Evade]] Close Quarters Evade==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Attacks from enemies within 10 tiles deal 25% less damage (passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It's nice, being a passive skill, but it's not a game-changer by any stretch. Also, it doesn't encourage the use of melee weapons. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;bloodlust&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Bloodlust.png|40px|link=|Bloodlust]] Bloodlust==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[combat#Standard Damage|Damage]] and [[Character Development#movement|movement]] are increased proportionally to the health lost (up to double) (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It doesn't matter how, or when the health was lost, so friendly fire and denial of health care are fair (meta) game. &lt;br /&gt;
&lt;br /&gt;
If anything, this encourages to keep [[file:Berserker_training.png|30px|link=Berserker]] away from the action, indulging in the [[file:Bloodlust.png|30px|link=|Bloodlust]] high from a safe distance with, say, a [[sniper weapons|sniper rifle]]. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;ignore pain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:ignore_pain.png|40px|link=|Ignore Pain]] Ignore pain==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disabled body parts remain functional. Cannot Panic or be Mind Controlled (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This makes [[file:Berserker_training.png|30px|link=Berserker]] particularly useful for dealing with Sirens and Terror Sentinels in Lairs but doesn't really encourage using them as melee fighters. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;adrenaline rush&amp;quot; &amp;gt;&amp;lt;/span&amp;gt;[[file:Adrenaline_rush.png|40px|link=|Adrenaline Rush]] Adrenaline Rush== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; All abilities cost 1 [[Combat#aps|AP]] until the end of the turn, can't use any [[#skill|skills]] or [[Combat#abilities|abilities]] that cost [[character Development#wps|WP]] after casting it, [[Combat#Accuracy|Accuracy]] reduced by 50% and you are [[file:dazed.png|30px|link=status effects#DAZED|Dazed]] [[status effects#DAZED|dazed]] the next turn (5[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bear in mind that you can:&lt;br /&gt;
&lt;br /&gt;
#use [[#skill|skills]] that cost [[character Development#wps|WP]] &amp;lt;b&amp;gt;before&amp;lt;/b&amp;gt; casting [[file:Adrenaline_rush.png|30px|link=|Adrenaline Rush]]... Like [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]], for example. &lt;br /&gt;
#avoid getting [[file:dazed.png|30px|link=status effects#DAZED|Dazed]] [[status effects#DAZED|dazed]] by giving the [[file:Berserker_training.png|30px|link=Berserker]] the [[File:Armored head.jpg|x30px|link=Mutations#armored|Armored Head]] [[Mutations#armored|armored head mutation]]. &lt;br /&gt;
#use weapons that cost 3 [[Combat#aps|AP]] at the cost of 1[[Combat#aps|AP]], particularly [[heavy weapons]] (including the [[file:1goliath.png|30px|link=heavy_weapons#goliath|Goliath GL 2]] [[heavy weapons#goliath|Goliath GL2]]) and [[sniper weapons|sniper rifles]]. &lt;br /&gt;
#negate the penalty to [[Combat#Accuracy|accuracy]] through [[combat#armor|armor]]/[[bionics]]/[[mutations]], or by [[#extreme mobility|extreme mobility]]. &lt;br /&gt;
&lt;br /&gt;
This is what the number one [[#tb|’Terminator Build’]] amounts to: [[file:Berserker_training.png|30px|link=Berserker]]/[[file:assault_training.png|30px|link=#assault|Assault]] with the [[file:strongman_old.png|30px|link=personal_perks#strongman]] [[personal_perks#strongman|Strongman]] and top [[Character Development#movement|movement]], wielding a [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]]. It can clear maps in one turn all by itself. ''(Yes, that's an 'it', because it's clearly not human)''&lt;br /&gt;
&lt;br /&gt;
=[[File:infiltrator_training.png|60px|link=Infiltrator]][[Infiltrator]]=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with crossbows and spider drones (see complete list [[infiltrator weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
- Gain +25% to [[Character Development#stealth|stealth]] while undetected &lt;br /&gt;
&lt;br /&gt;
Infiltrators are very versatile, their skill set allowing them to fulfill very different roles even without multiclassing. &lt;br /&gt;
&lt;br /&gt;
To use infiltrators properly it's important to understand how [[Combat#Detection|detection]] works.&lt;br /&gt;
&lt;br /&gt;
Unlike with other operatives, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you always know when the infiltrator is undetected because of the blue hue and the crossed-out eye on top of the screen when you select him (this icon [[file:undetected icon.png|30px|link=]])&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Though infiltrators are stealthy because of their training (as long as they are undetected, they get a +25% boost to [[Character Development#stealth|stealth]]) and their class-specific'' 'styx' ''armor ([[file:1styx_helmet.png|30px|link=helmets]],[[file:1styx_body_armor.png|30px|link=body_armor]] and [[file:1styx_leg_armor.png|30px|link=leg_armor]]), you can choose not to take advantage of it until they achieve a higher level, because their [[combat#armor|armor]] makes them squishy and they don't get a buff to their damage for attacking from stealth until they are LVL7 with the [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]] skill. &lt;br /&gt;
&lt;br /&gt;
Their starting [[file:1eros.png|30px|link =infiltrator_weapons]] [[infiltrator_weapons|Eros CRB III]] crossbow is not a bad weapon - it does the damage and has the [[Combat#aps|AP]] cost of the NJ pistol [[file:1iron_fury.png|30px|link=sniper weapons]] [[sniper weapons|Iron Fury]] but has nearly three times the precision (effective range of 34 vs 14) and is also silent. The biggest drawback is the clip size (only 3 bolts).&lt;br /&gt;
&lt;br /&gt;
''The way I approach them, infiltrators have two defensive skills, [[file:deploy_decoy.png|30px|link=#deploy decoy]] [[#deploy decoy|Deploy Decoy]] and [[file:spider_drone_pack.png|30px|link=#spider drone pack]] [[#spider drone pack|Spider Drone Pack]], and two offensive skills, [[file:vanish.png|30px|link=#vanish|Vanish]] [[#vanish|Vanish]] and [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]], while their'' 'styx' ''armor is only really meaningful if they are used as scouts''&lt;br /&gt;
&lt;br /&gt;
==[[File:Surprise attack.png|40px|link=|Surprise Attack]] &amp;lt;span id=&amp;quot;surprise attack&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;Surprise Attack== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Attacks from behind gain [[Damage types#Shock Damage|shock damage]] equal to 3 times the [[Combat#Damage|damage]] dealt (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Though the description refers to damage &amp;lt;i&amp;gt;dealt&amp;lt;/i&amp;gt; it is the max damage the weapon &amp;lt;i&amp;gt;can deal&amp;lt;/i&amp;gt;, not taking into account how the damage is reduced by armor or certain special effects (like Orichalcum buff in the [[Legacy of the Ancients]] DLC). For example, a character hit on a body part with 20 armor for 60 [[Combat#Damage|standard damage]] will receive 180 [[file:1shock.png|30px|link=Damage types#Shock Damage|shock damage]] [[Damage types#Shock Damage|shock damage]], and not 120 [[file:1shock.png|30px|link=Damage types#Shock Damage|shock damage]].&lt;br /&gt;
&lt;br /&gt;
The difficulty of taking advantage of [[File:Surprise attack.png|30px|link=|Surprise Attack]] is that directional positioning in ''Phoenix Point'' is more accidental than intentional. However, it can be quite useful situationally, because it is one of the few ways of inflicting [[file:1shock.png|30px|link=Damage types#Shock Damage|shock damage]] [[Damage types#Shock Damage|shock damage]] at a distance and [[file:dazed.png|30px|link=status effects#DAZED|Dazed]] [[status effects#DAZED|dazing]] an enemy can be a life-saver (for example, to break [[status effects#MIND CONTROLLED|mind control]] of a [[file:Siren icon.png|30px|link=Sirens|Siren]] [[Sirens|Siren]] over an operative). &lt;br /&gt;
&lt;br /&gt;
As the [[file:1eros.png|30px|link =infiltrator_weapons]] [[infiltrator_weapons|Eros CRB III]] has limited damage potential (it does 60 [[Combat#Damage|standard damage]], thus 180 shock damage with [[File:Surprise attack.png|30px|link=|Surprise Attack]]) it might require softening the target before it is effective, or use a weapon with a high damage per projectile (such as a [[sniper weapons|sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Deploy decoy.png|40px|link=|Deploy Decoy]] &amp;lt;span id=&amp;quot;deploy decoy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Deploy Decoy== &lt;br /&gt;
&amp;lt;code&amp;gt;Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies (4[[character Development#wps|WP]] 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be a bit of a hit or miss because of enemy AI that can react to the decoy in unpredictable ways, sometimes ignoring it altogether. However, as a rule, if you place the decoy in a convenient spot ''and'' there are no more convenient targets for the AI, it will go after it. &lt;br /&gt;
&lt;br /&gt;
==[[File:Spider drone pack.png|40px|link=|Spider Drone Pack]] &amp;lt;span id=&amp;quot;spider drone pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Spider Drone Pack== &lt;br /&gt;
&amp;lt;code&amp;gt;Deploy 3 [[infiltrator weapons|spider drones]] with one action (2[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great way to distract enemies by presenting them with three convenient targets. Though [[infiltrator weapons|spider drones]] can also be used offensively, without the [[file:Technician_training.png|30px|link=#Technician]] [[#Technician|Technician's]] [[File:Manual control.png|30px|link=#manual control|Manual Control]] [[#manual control|manual control]] to control them directly, you can't use them on the same turn that you deploy them, and have to wait until next turn (as long as you have an active [[File:infiltrator_training.png|30px|link=|Infiltrator]], you can manually control the [[infiltrator weapons|spider drones]], but if he dies, [[combat#panic|panics]] or [[Mission Types #evac|evacs]] the AI will take over controlling them). &lt;br /&gt;
&lt;br /&gt;
You can also use them for scouting, but beware of using them in [[File:Lair icon.png|30px|link=mission Types#Lairs|Lairs]] [[mission Types#Lairs|lairs]] and [[File:Citadel icon.png|30px|link=mission Types#Citadel|Citadels]] [[mission Types#Citadel|citadels]] as they can easily activate [[File:terror sentinel icon.png|30px|link=other Pandorans#terror|Terror Sentinels]] [[other Pandorans#terror|Terror Sentinels]], and their [[file:psychic scream.png|30px|link=other Pandorans#terror|Psychic Scream]] [[other Pandorans#terror|Psychic Scream]] affects every operative in a 24 tile radius. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;vanish&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:Vanish.png|40px|link=]]Vanish==  &lt;br /&gt;
&amp;lt;code&amp;gt;Move within 5 tiles and disappear from view until the end of turn or is revealed by contact with [[geoscape#Mist|mist]] (3[[character Development#wps|WP]] 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combined with [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]], it is one of the easiest and most reliable ways of doing extreme damage. &lt;br /&gt;
&lt;br /&gt;
To benefit from the [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] buff [[File:infiltrator_training.png|30px|link=|Infiltrator]] must remain undetected at the time of the [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]], and the best way to achieve this is by casting [[file:vanish.png|30px|link=#vanish|Vanish]]. It's the only way to achieve it if you want the infiltrator to use [[Combat#melee|melee]] weapons, because no matter his [[Character Development#stealth|stealth]] he will be [[Combat#detected|detected]] when getting close to enemies (at a distance of 5 tiles, to be precise).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;sneak attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:Sneak attack.png|40px|link=|Sneak Attack]]Sneak Attack==&lt;br /&gt;
&amp;lt;code&amp;gt;Damage dealt while not spotted is increased by 50% (passive)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This applies to any [[Combat#Damage|damage]] dealt by the operative with any attack but not to [[Combat#dot|Damage over Time (DoT)]] effects. So, for example, the [[File:1psyche.png|30px|link=infiltrator weapons#psyche|Psyche CRB IV]] [[infiltrator weapons#psyche|Psyche CRB IV]] will deal [[File:damage.png|30px|link=combat#standarddamage|Standard Damage]] 75 (because 50 increased by 50%), but will continue to inflict [[File:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 40, not 60. However, all other [[Combat#Special Damage|special damages]] besides [[Combat#dot|DoT]] will be increased by 50%. So, for example, [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] [[damage types#Blast Damage|Blast Damage]], or the [[file:mind crush.png|30px|link=#mind crush|Mind Crush]] [[#mind crush|mind crush]] attack, will be increased by 50%.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span id=&amp;quot;technician&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Technician_training.png|60px|link=Technician]] [[Technician]]=&lt;br /&gt;
PENDING REVIEW&lt;br /&gt;
- [[combat#proficiency|Proficient]] with PDWs, Auto Turrets and Exo-Arms (see complete list [[technician weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
''One interesting multiclass is infiltrator/technician, clad in stealth armor (so no exo-arms). He can scout ahead, remaining undetected, and leave a turret, or two, closer to the enemies than to your team'' &lt;br /&gt;
&lt;br /&gt;
Turrets (as well spider drones and turret vehicles) can be controlled several times by different soldiers and the 600 pts of damage that the laser turret can deliver per attack at the cost of 1[[Combat#aps|AP]] and 3[[character Development#wps|WP]] is *a lot*.&lt;br /&gt;
&lt;br /&gt;
==[[File:Fast use.png|40px|link=]] &amp;lt;span id=&amp;quot;fast use&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fast Use== &lt;br /&gt;
&amp;lt;code&amp;gt;The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1(passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is mostly for dedicated healers.&lt;br /&gt;
&lt;br /&gt;
==[[File:Manual control.png|40px|link=]] &amp;lt;span id=&amp;quot;manual control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Remote Control==&lt;br /&gt;
&amp;lt;code&amp;gt;Take manual control of a turret or vehicle weapon and shoot at a target (2[[character Development#wps|WP]] 2[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Devastating when used with any auto turret. &lt;br /&gt;
&lt;br /&gt;
Can also be used with [[infiltrator weapons|spider drones]] to quickly explore the map during the first turn and/or a precision explosive. &lt;br /&gt;
&lt;br /&gt;
[[file:Technician_training.png|30px|link=]] does not receive any benefits or rewards from the killing down by the spider drones, vehicle or auto turrets, such as [[character Development#wps|WPs]], [[Combat#aps|APs]] (if multiclassed and using rapid clearance) or [[#xps|XPs]]. &lt;br /&gt;
&lt;br /&gt;
Can't be used to make [[File:scarab.png|x30px|link=Vehicles#scarab|Scarab]] [[Vehicles#scarab|Scarab]] shoot more than once per turn. ''All rocket weapons are hard-coded to be used only once per turn''&lt;br /&gt;
&lt;br /&gt;
==[[File:Field medic.png|40px|link=]] &amp;lt;span id=&amp;quot;field medic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Field Medic==&lt;br /&gt;
&amp;lt;code&amp;gt;Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored (2[[character Development#wps|WP]] 2[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Requires [[file:1vva2.png|30px|link=technician weapons#vva2|VVA-2 Exo Arms]] [[technician weapons#vva2|VVA-2 Exo Arms]] and costs one charge (ammo). &lt;br /&gt;
&lt;br /&gt;
One of two only ways for the player to restore disabled non-augmented limbs in combat ''(the other is [[File:Aspida.png|x30px|link=vehicles#Aspida|Aspida]] [[vehicles#Aspida|Aspida]])''&lt;br /&gt;
&lt;br /&gt;
==[[File:Remote deployment.png|40px|link=]]&amp;lt;span id=&amp;quot;remote deployment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Remote deployment== &lt;br /&gt;
&amp;lt;code&amp;gt;Turrets can be thrown in a radius of 10(?) tiles and deployed for 1 [[combat#aps|AP]] (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==[[File:Electric reinforcement.png|40px|link=]]&amp;lt;span id=&amp;quot;electric reinforcement&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electric reinforcement== &lt;br /&gt;
&amp;lt;code&amp;gt;Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack (6[[character Development#wps|WP]] 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[file:Priest_training.png|60px|link=priest|Priest]] [[Priest]]=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with weapons that deal [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]] [[damage types#Virus Damage|virus damage]] (that is, [[file:1redeemer.png|30px|link=priest weapons|Redeemer]] [[Priest weapons|Redeemer]] and [[file:1subjugator.png|30px|link=priest weapons|Subjugator]] [[Priest weapons|Subjugator]])  &lt;br /&gt;
&lt;br /&gt;
- Can use special [[Mutations#heads|head mutations]], which give them [[#additional abilities|additional abilities]]&lt;br /&gt;
&lt;br /&gt;
[[file:Priest_training.png|30px|link=|Priest]] focus on decreasing enemy [[character Development#wps|WP]] (using weapons that deal [[file:virused.png|30px|link=damage types#Viral Damage|Viral Damage]] [[damage types#Viral Damage|viral damage]] and [[file:Psychic scream.png|30px|link=#priest scream|Psychic Scream]] [[#priest scream|psychic scream]]) and taking advantage of it (with [[file:Mind control.png|30px|link=#mind control|Mind Control]] [[#mind control|mind control]] and [[file:induce panic.png|30px|link=#induce panic|Induce Panic]] [[#induce panic|induce panic]]).&lt;br /&gt;
&lt;br /&gt;
Because [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]] [[damage types#Virus Damage|virus damage]] does [[combat#dot|Damage over Time]], you have to wait until the enemies turn for it to take effect. This means that you can't use [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]]  to reduce the [[character Development#wps|WP]] of an enemy to lower the cost of [[file:Mind control.png|30px|link=#mind control|Mind Control]]  or to [[file:induce panic.png|30px|link=#induce panic|Induce Panic]] on the same turn. &lt;br /&gt;
 &lt;br /&gt;
[[file:Priest_training.png|30px|link=|Priest]] also have an area of effect attack that can be 'metaed' into something wicked ([[file:Mind crush.png|30px|link=#mind crush|Mind Crush]]), and what can be best described as a combined haste &amp;amp; bravery spell ([[file:frenzied.png|30px|link=status effects#FRENZIED|Frenzy]] [[status effects#FRENZIED|frenzy]]).&lt;br /&gt;
&lt;br /&gt;
There is a defensive-support side to the [[file:Priest_training.png|30px|link=|Priest]], with [[file:psychic ward.png|30px|link=#psychic ward|Psychic Ward]] [[#psychic ward|psychic ward]] that offers some protection to friendlies, and with [[File:minds_sense.png|40px|link=#mind sense|Mind Sense]] [[#mind sense|Mind Sense]] that shows as red blips all enemies within 15 tiles, but in ''Phoenix Point'' (usually) you don't need to be a psychic to spot most enemies much further away &amp;lt;s&amp;gt;and the skill does not seem to be working at the moment anyway&amp;lt;/s&amp;gt;(&amp;lt;i&amp;gt;seems to be working now as described&amp;lt;/i&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;additional abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Additional [[file:Priest_training.png|30px|link=priest]] abilities acquired from [[mutations#head|head mutations]]==&lt;br /&gt;
&lt;br /&gt;
A particularity of [[file:Priest_training.png|30px|link=|Priest]] is that they have access to a unique set of [[Mutations#heads|head mutations]], each of them adding another [[Combat#abilities|ability]] (or 'spell') to their repertoire: &lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span id=&amp;quot;priest frenzy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:judgement head.jpg|x30px|link=mutations#judgement|Judgement Head]] [[mutations#judgement|Judgement Head]]: &amp;lt;code&amp;gt;Instil [[file:frenzied.png|30px|link=status effects#FRENZIED|Frenzy]] [[status effects#FRENZIED|frenzy]] in friendly characters within 20 tiles for 2 turns, increasing their [[Character Development#movement|movement]] by 50% and making them immune to [[Combat#panic|panic]] (1[[combat#aps|AP]], 4[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
#&amp;lt;span id=&amp;quot;priest scream&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Screaming head.jpg|x30px|link=mutations#screaming|Screaming Head]] [[mutations#screaming|Screaming Head]]: &amp;lt;code&amp;gt;Cast [[file:Psychic scream.png|30px|link=|Psychic Scream]] psychic scream, reducing [[character Development#wps|WP]] of all enemy units in an 8 tile radius by NTC (1[[combat#aps|AP]], 4[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
#[[file:synod head.jpg|x30px|link=mutations#synod|Synod Head]] [[mutations#synod|Synod Head]]: &amp;lt;code&amp;gt;Living allied units within 7 tiles recover 2 [[character Development#wps|WP]] at the start of the turn (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''However, [[file:judgement head.jpg|x30px|link=mutations#judgement|Judgement Head]] and [[file:frenzied.png|30px|link=status effects#FRENZIED|Frenzy]] that comes with it are the best choices by far in most circumstances. A 50% increase in [[Character Development#movement|movement]] ''and'' immunity to [[combat#panic|panic]] for 2 turns? Any of these effects would have been enough to make it a worthwhile investment, but together it's a no-brainer''&lt;br /&gt;
&lt;br /&gt;
==[[File:mind_control.png|40px|link=|Mind Control]] &amp;lt;span id=&amp;quot;mind control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mind Control== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Gain control of an enemy in range and with line of sight ([[character Development#wps|WP]] cost equal to enemy's current [[character Development#wps|WP]], 1[[Combat#aps|AP]]; costs 1-10 [[character Development#wps|WP]] per turn to maintain, depending on target type)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How to use it effectively:&lt;br /&gt;
&lt;br /&gt;
The cost in [[character Development#wps|WP]] of initiating [[File:mind_control.png|30px|link=|Mind Control]] of an enemy is its current [[character Development#wps|WP]] and the cost of maintaining it on each subsequent turn varies on the type of character (1[[character Development#wps|WP]] for  [[file:worm icon.png|30px|link=other Pandorans#worms|Worms]], 2[[character Development#wps|WP]] for [[file:arthron icon.png|30px|link=Arthrons]] and humans, 3[[character Development#wps|WP]] for [[file:triton icon.png|30px|link=Tritons]], 5[[character Development#wps|WP]] for [[file:siren icon.png|30px|link=Sirens]]Sirens and [[file:chiron icon.png|30px|link=Chirons]], and 10[[character Development#wps|WP]] for [[file:scylla icon.png|30px|link=Scyllas]]). &lt;br /&gt;
&lt;br /&gt;
Beware that&lt;br /&gt;
&lt;br /&gt;
#if casting [[File:mind_control.png|30px|link=|Mind Control]] will lower your [[character Development#wps|WP]] to 0, you will lose the [[character Development#wps|WP]] and fail to [[File:mind_control.png|30px|link=|Mind Control]] the enemy;&lt;br /&gt;
#if the enemy is [[combat#panic|panicked]], you can [[File:mind_control.png|30px|link=|Mind Control]] them but they can't do anything;&lt;br /&gt;
#while under [[File:mind_control.png|30px|link=|Mind Control]] the enemy is for all intents and purposes on your team, which means that it will gain [[character Development#wps|WP]] from [[file:inspire.png|30px|link=#inspire|Inspire]] and from killing enemies. &lt;br /&gt;
&lt;br /&gt;
So what you want to do is reduce the [[character Development#wps|WP]] of your target before casting [[File:mind_control.png|30px|link=|Mind Control]], and you want to start by reducing its max [[character Development#wps|WP]] by disabling its head. You will probably want to bring the [[character Development#wps|WP]] even lower by, for example, casting [[file:Psychic scream.png|30px|link=#priest scream|Priest Psychic Scream]] [[#priest scream|priest psychic scream]], or killing some of its mates to bring down the morale. You don't want to reverse the order because if you first kill some enemies, or cast [[file:Psychic scream.png|30px|link=#priest scream|Priest Psychic Scream]], ''and then'' disable the target's head, the reduction in max [[character Development#wps|WP]] will absorb those initial losses and you will not lower the cost to [[File:mind_control.png|30px|link=|Mind Control]]. &lt;br /&gt;
&lt;br /&gt;
Finally, don't forget that you can release the critter from [[File:mind_control.png|30px|link=|Mind Control]] if it is convenient for any reason (for example, to avoid paying the cost of maintaining [[File:mind_control.png|30px|link=|Mind Control]] next turn, or because you want its water... I mean, [[character Development#wps|WP]] for dispatching it).  &lt;br /&gt;
&lt;br /&gt;
''So with [[File:mind_control.png|30px|link=|Mind Control]] you want to carefully plan ahead and do some math before you pick a victim''&lt;br /&gt;
&lt;br /&gt;
==[[File:induce_panic.png|40px|link=]] &amp;lt;span id=&amp;quot;induce_panic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Induce Panic== &lt;br /&gt;
&amp;lt;code&amp;gt;Cause a target to [[combat#panic|panic]] if its current [[character Development#wps|WP]] are less than the [[file:Priest_training.png|30px|link=|Priest]] (3[[character Development#wps|WP]], 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==[[File:minds_sense.png|40px|link=]] &amp;lt;span id=&amp;quot;mind sense&amp;quot; &amp;gt;&amp;lt;/span&amp;gt;Mind Sense== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;All organic enemies within 15 tiles are automatically revealed (passive)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'Revealed' meaning shown as red blips.&lt;br /&gt;
&lt;br /&gt;
Currently doesn't work for detecting dormant [[Ancients]] ([[Legacy of the Ancients]])&lt;br /&gt;
&lt;br /&gt;
==[[File:psychic_ward.png|40px|link=]] &amp;lt;span id=&amp;quot;psychic ward&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;Psychic Ward== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Allies within 10 tiles are immune to panic and psychic damage attacks (passive)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Currently only prevents characters from [[Combat#panic|panicking]], &amp;lt;b&amp;gt;does not reduce psychic damage&amp;lt;/b&amp;gt;&amp;lt;/s&amp;gt; Fixed in 1.10 Orryx&lt;br /&gt;
&lt;br /&gt;
==[[File:mind_crush.png|40px|link=|Mind Crush]] &amp;lt;span id=&amp;quot;mind crush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mind Crush== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Deal 100 damage to all enemy entities within 10 tiles (6[[character Development#wps|WP]], 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The damage dealt by [[File:mind_crush.png|30px|link=|Mind Crush]] ignores [[combat#armor|armor]] '''need to check''' if triggers [[File:return fire2.png|30px|link=#return fire|Return Fire]]&lt;br /&gt;
&lt;br /&gt;
Devastating when used against mobs, as it can be cast multiple times. &lt;br /&gt;
&lt;br /&gt;
'Tuning' the [[File:mind_crush.png|30px|link=|Mind Crush]]:&lt;br /&gt;
 &lt;br /&gt;
The 100 damage is enough to kill [[file:worm icon.png|30px|link=other Pandorans#Worms|Worms]] [[other Pandorans#Worms|worms]] (though not [[file:mindfragger icon.png|30px|link=other Pandorans#Mindfragger|Mindfraggers]] [[other Pandorans#Mindfragger|Mindfraggers]]), and do considerable damage to humans, [[file:arthron icon.png|30px|link=Arthrons]] [[Arthrons]] and [[file:triton icon.png|30px|link=Tritons]] [[Tritons]], but you can stack it with [[file:reckless.png|30px|link=personal_perks#reckless|Reckless]] [[personal perks#reckless|Reckless]] or [[File:Sneak attack.png|40px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]] to give it a more murderous touch. Or you can cross the [[file:Priest_training.png|30px|link=|Priest]] with a [[file:Heavy_training.png|30px|link=#heavy|Heavy]] for the ultimate crowd control experience. Or with [[file:assault_training.png|30px|link=#assault|Assault]] to gain [[file:RapidC.png|40px|link=#rapid clearance|Rapid Clearance]] [[#rapid clearance|rapid clearance]].&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Blood_and_Titanium&amp;diff=17468</id>
		<title>Blood and Titanium</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Blood_and_Titanium&amp;diff=17468"/>
		<updated>2023-08-14T04:11:11Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood and Titanium is DLC 1. It adds one sub-faction The Pure, three story missions, three pieces of research and Bionics. DLC 1 content start when [[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] (4th day of the game).&lt;br /&gt;
&lt;br /&gt;
[[File:BnTmain.jpg|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=The Pure=&lt;br /&gt;
[[File:puresoldier50.jpg|380px|right]] &lt;br /&gt;
The renegade faction known as The Pure appeared in 2045 after a group of experimental subjects escaped from a [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] cybernetics program. &lt;br /&gt;
&lt;br /&gt;
The program was being shut down at the time, and its apparent failure covered up. &lt;br /&gt;
&lt;br /&gt;
Acting as a nomad paramilitary organisation, The Pure are cyborgs - as close to a machine as a human can get. &lt;br /&gt;
&lt;br /&gt;
They share the belief that anyone that has exposed flesh could be infected, and is thus “impure”. &lt;br /&gt;
&lt;br /&gt;
While there are many instances of them attacking scavenging sites or convoys worldwide, none of their strongholds has been located so far.&lt;br /&gt;
&lt;br /&gt;
According to the individual known as [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]], they are the result of advanced cybernetic [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] experiments that somehow went wrong. &lt;br /&gt;
&lt;br /&gt;
In particular, the mental state of subjects in the program suffered from the transition they had to endure to become cyborgs.&lt;br /&gt;
&lt;br /&gt;
==Subject 24==&lt;br /&gt;
[[File:subject24new.jpg|180px|right]] &lt;br /&gt;
Little is known about the individual calling himself  Subject 24. According to his own words he was involved in [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]’s cybernetic program &amp;quot;Project Purity&amp;quot;, and later became the leader of The Pure faction. &lt;br /&gt;
&lt;br /&gt;
Classified records confirm the existence of a Major Zachery Richards who indeed worked for [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]], although he was marked as having died in a work accident. &lt;br /&gt;
&lt;br /&gt;
Any further information has been redacted and unavailable.&lt;br /&gt;
&lt;br /&gt;
Supplementary: a behaviour analysis has received with 89% certainty that Subject 24 is as resentful of the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] as he is of [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]. &lt;br /&gt;
&lt;br /&gt;
There is a possibility for him to have been involved with the organisation at some point in the past.&lt;br /&gt;
&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Attempting Contact==&lt;br /&gt;
Triggers when [[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] (4th day of the game).&lt;br /&gt;
&lt;br /&gt;
We’re receiving a transmission from an unidentified source. The transmission is from someone identifying himself as &amp;quot;Subject 24&amp;quot;. While details are lacking, [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] claims to be contacting us with a warning and a promise of mutual benefits. &lt;br /&gt;
All attempts to pinpoint the location of the transmission’s origin have been unsuccessful. Phoenix Point receiving... Cinematics 1 are played:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Phoenix - if you are receiving this message, then respond on the secure channel I have provided. It is essential that the information I am about to give you is kept confidential. My name is not important now - but I am known among the Pure as [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] - the 24th volunteer in a program set up by [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] that gave us hope. We had a solution, a secret program that would fix the world. And in the final moment, he backed down. Nothing prepared me for his treachery - his selfish, cowardice - but his attempts to erase us have failed.''&lt;br /&gt;
&lt;br /&gt;
''It was known as Project Purity - one man's dream of replacing every inch of human flesh with neurally controlled prosthetics. When I volunteered for the project I had nothing left. My entire family had succumbed to the Pandoravirus. I watched my wife through the bulletproof glass as she slowly turned into an abomination. I had nothing left to lose. Along with many other brave men and women, I put myself forwards. A lot was sacrificed. He pushed us to the limit. Dozens of us died or were left crippled… and we came close to success.''&lt;br /&gt;
&lt;br /&gt;
''The Juggernaut warrior was the final design. More than a soldier. More than a human - with titanium skin impervious to infection - perfectly pure... PURE! Pure as a smile in winter... as a human should be. There were problems - total encapsulation created some ... mental instability ... hallucinations ... dreams. Not everybody could take it, but there was no shortage of volunteers to take the program forwards. And then [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] - the coward, THE TRAITOR, the small-minded charlatan - pulled the plug.''&lt;br /&gt;
&lt;br /&gt;
''Terrified of what he couldn’t understand, the “great leader” ordered everyone involved with the project killed …. KILLED! Maybe he thought that if he buried us, he’d bury the truth of his shame along with us. HIS SHAME! But we fought back. I and several others managed to escape. For years we remained silent, hiding, running, waiting for the right moment … the right moment. And that moment has come - HAS COME!''&lt;br /&gt;
&lt;br /&gt;
''Facing a losing battle against the Pandoravirus, the weak-minded [[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|West]] has reactivated the old Project Purity facilities, and that makes him vulnerable. Phoenix - I am offering you an exchange. I know the location of the facility, and how to get in. You have the firepower. THE POWER! Hailstorms of fire and acid! Raid the lab, and share the tech with us. All this time in hiding has left us damaged and in need of urgent repairs. If you succeed we will both gain - humanity will gain. We are the Pure. THE PURE! We are the future. Help us Phoenix. Help our species.''&lt;br /&gt;
&lt;br /&gt;
==A Humble Request==&lt;br /&gt;
Triggers after [[Blood_and_Titanium#Attempting_Contact|Attempting Contact]]. [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] has requested that we perform the raid on a [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] facility. Should we agree, he will send us specific details, including the exact location of the facility and potentially its security defences. &lt;br /&gt;
&lt;br /&gt;
Such an action, however, is likely to worsen our relations with [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]].&lt;br /&gt;
&lt;br /&gt;
===Agree to help Subject 24===&lt;br /&gt;
&amp;lt;b&amp;gt;Site added to Geoscape [[Blood_and_Titanium#Undefendable|Undefendable]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refuse to help Subject 24===&lt;br /&gt;
When I contacted you I thought I was dealing with intelligent people, aware of the stakes. Instead, I found spineless cowards whose convictions are as hollow as the module in [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]]’s head! &lt;br /&gt;
&lt;br /&gt;
We'll find a way to obtain the research data, but the chance of alliance between the Pure and the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] is gone forever.&lt;br /&gt;
&lt;br /&gt;
==Undefendable==&lt;br /&gt;
The player must agree to help [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] in [[Blood_and_Titanium#A_Humble_Request|A Humble Request]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] has provided us with the location of the [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] research facility conducting experiments in human augmentation. Due to the secret nature of the facility, security is likely to be light. &lt;br /&gt;
&lt;br /&gt;
The goal is to get the research data located within the facility. There is no need to eliminate all the defending security personnel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Hoste Doceri. Fas est ab hoste doceri. It is right to be taught even by an enemy - even if they are cowards and traitors. The research we obtained is more than a set of upgrades, it is the first step in reclaiming the planet. &lt;br /&gt;
&lt;br /&gt;
Humanity will be born again and this time the Pure will show the path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research available: [[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Warning==&lt;br /&gt;
Triggers when [[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]].&lt;br /&gt;
&lt;br /&gt;
This is a transmission to the world. We are The Pure and our time hiding in the shadows is over! &lt;br /&gt;
&lt;br /&gt;
Squads of our chosen warriors are already combing the world in search of resources and technology that will help us defeat the Pandoran threat. &lt;br /&gt;
&lt;br /&gt;
A word of warning: don’t get in our way! We will show no mercy, we will allow no bargaining. We are The Pure!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effect&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pure start to appear on Tactical missions.&lt;br /&gt;
&lt;br /&gt;
==Cast Off All Weakness==&lt;br /&gt;
Triggers when [[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology research]] is finished by [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]].&lt;br /&gt;
&lt;br /&gt;
This is a transmission to the world. &lt;br /&gt;
&lt;br /&gt;
The rising tide of salvation has begun. While you all cower in your own filth and deviancy, the Pure have started the cleansing wave to rid the world of all impurities. &lt;br /&gt;
&lt;br /&gt;
No haven is safe, whatever treacherous leader or hopeless beliefs they follow. You have only two choices: cast off your flesh or have it stripped for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effect&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pure start to attack Havens&lt;br /&gt;
&lt;br /&gt;
==Whispers==&lt;br /&gt;
If you agreed to help Subject 24 in [[Blood_and_Titanium#A_Humble_Request|A Humble Request]] then it triggers when [[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]. &lt;br /&gt;
&lt;br /&gt;
If you refused to help Subject 24 in [[Blood_and_Titanium#A_Humble_Request|A Humble Request]] then it triggers when [[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology research]] is finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]. You get access to it via [[The_Forsaken#Overrun|Overrun mission]].&lt;br /&gt;
&lt;br /&gt;
A rogue [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] mercenary has approached us with an interesting offer. He claims to have a recording of secret communication between [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] and leaders of the Malthusian faction and is willing to sell it to us for a price.&lt;br /&gt;
&lt;br /&gt;
===Accept (-250 Materials)===&lt;br /&gt;
&amp;lt;b&amp;gt;Site added to Geoscape: [[Blood_and_Titanium#Guided_By_Whispers|Guided By Whispers]] &amp;lt;/b&amp;gt;. Cinematics 3 are played:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Smart move, Mikhail. Your betrayal of [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] will bring benefits to both of us. The Malthusian faction never belonging with those deluded... DELUDED... idealists anyway. Like the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], they cannot understand the true horrors... THE HORRORS... of the world, because they’ve never seen it. The misguided dreams they surround themselves with are dangerous - leading humanity to a dead end. For the sake of the future, they must be exterminated. EXTERMINATED! Again and again and again! You, though, have shown us that you have what it takes to begin anew.''&lt;br /&gt;
&lt;br /&gt;
''It’s almost impressive how well [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] scientists have adapted [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]’s technology. In a few months, they’ve achieved more than [[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|West]] could in decades. And still, those that lead them to suffer from the same fallacy as he did ... as he did! They are not prepared for total conversion - abandoning flesh to embrace the machine.''&lt;br /&gt;
&lt;br /&gt;
''You have twenty-four hours to remove your conspirators from the research area. When we attack, all will be gunned down. GUNNED DOWN! After that, the second renaissance will begin. Beginning and end. Alpha and Omega. You’ll have your chance to break from [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]], and [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] and the other cowards will be purged away.''&lt;br /&gt;
&lt;br /&gt;
''Just don’t try to cross us, Mikhail! If this turns out to be a trap... TRAP... we’ll still get the technology… and the Malthusians will be added to the extinction list!''&lt;br /&gt;
&lt;br /&gt;
===Reject===&lt;br /&gt;
Disappointed by our response the mercenary ended all communication saying he could get a better deal elsewhere. Any subsequent attempts to reestablish contact or find the person have ended in failure.&lt;br /&gt;
&lt;br /&gt;
==Guided By Whispers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's clear that The Pure intend to attack a [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] research facility in order to further enhance the capabilities of their bionic soldiers. Should they succeed the threat of the Pure will increase significantly.&lt;br /&gt;
&lt;br /&gt;
We should attack the facility as soon as possible and take the tech for ourselves. We may need to engage both [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] forces and The Pure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Another Secret Obtained. The successful recovery of the research data has slowed down the Pure’s advancement but has also strained relations between the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, we’ve received official communications from [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]], suggesting it’s in our interest to share the recently obtained knowledge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;New Research available: [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Good Move==&lt;br /&gt;
Triggers when all 3 Bionics pieces of research [[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]], [[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]] and [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]] are finished by [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]].&lt;br /&gt;
&lt;br /&gt;
[[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]]: Good move, [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]. You think you can beat us at our own game? [[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] thought the same way and look at him now: trembling behind his walls and adjutants, terrified of every sound in the dark.&lt;br /&gt;
&lt;br /&gt;
You’ll be like that soon, and you’ll never know when that sound turns out to be us.&lt;br /&gt;
&lt;br /&gt;
==Triangulated==&lt;br /&gt;
Triggers when [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology research]] is finished by the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]].&lt;br /&gt;
&lt;br /&gt;
We have received a message from [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] via an encrypted channel. Satellite triangulation has discovered an electromagnetic anomaly at the source. It appears to be a man-made structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Site added to Geoscape: [[Blood_and_Titanium#The_Bionic_Fortress|The Bionic Fortress]]. &amp;lt;/b&amp;gt; Cinematics 4 are played:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This is a message for the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]. I thought you had what it takes. A Phoenix rising from the ashes. THE ASHES. Ashes to ashes. Nothing but a myth. You have struggled with stupidity at every turn, suffered betrayals - BETRAYALS -  that brought humanity to the brink of extinction, yet you can't see the obvious: humanity cannot be saved without total transformation - WITHOUT - TOTAL - TRANSFORMATION -  without becoming pure …  Pure ... PURE!''&lt;br /&gt;
&lt;br /&gt;
''Who do you think the saviour should be? [[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|WEST]]?! The coward [[File:tobias.jpg|30px]] [[New_Jericho#Tobias_West|West]] hiding behind his walls? The abominations that spread the disease? Or the idiots who think we should embrace the infected and live with them as pets? PESTS?!''&lt;br /&gt;
&lt;br /&gt;
''No! The PURE will cleanse the world and all flesh that opposes us will melt away! The festering pits of rot and decay will be forgotten and a new order forged from blood... BLOOD... and titanium will rise! If the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] thinks it has the strength to stop us, that’s your foolish fantasy. You know where we are. Come if you dare.''&lt;br /&gt;
&lt;br /&gt;
==The Bionic Fortress==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The location of the transmission appears to be the Pure’s central base. Initial analysis suggests the presence of multiple fully bionic soldiers, as well as [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] himself. &lt;br /&gt;
&lt;br /&gt;
Should we succeed in killing him, there’s a high likelihood that the rest of the Pure will fall in disarray.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Triumph Of The Flesh.[[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] is no more. What remained of the Pure’s stronghold has been completely destroyed and its technology stripped. Our teams managed to retrieve a large amount of archived drives containing terabytes of data. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the advanced encryption proved impossible to crack. What secrets [[File:subject24new.jpg|30px|link=Blood_and_Titanium#Subject_24]] [[Blood_and_Titanium#Subject_24|Subject 24]] had, he has taken them to the grave with him. We can only rest knowing that the threat of the Pure is no more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cinematics 5 are played. The Pure sub-faction does not exist anymore. +100 Skill Points.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Basic Bionic Technology (700)==&lt;br /&gt;
[[File:Basic Bionic Technology.jpg|right|150px]]&lt;br /&gt;
Based on an abandoned New Jericho cybernetics project, bionics technology would allow enhance human capabilities with cutting edge cybernetics implants and prosthetics transforming them into walking tanks on the battlefield. Vastly improved from the first New Jericho attempts, the technology no longer leaves the subjects dead or crippled. A new set of bio-implants have successfully been developed thanks to advancements in neural co-processors and light metal alloy development. The new implants allow personnel to withstand heavy amounts of damage, land safely from great heights and even run through walls if needed.&lt;br /&gt;
&lt;br /&gt;
Bonus Effect: &amp;lt;b&amp;gt;[[Facilities#cybernetics lab|Cybernetics Lab facility]] and additional designs&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Items for Manufacturing available: &amp;lt;b&amp;gt;[[File:bionics.png|30px|link=Bionics]] [[Bionics]] - [[Bionics#clarity|Clarity Head]], [[Bionics#armadillo|Armadillo Legs]], [[Bionics#juggernaut|Juggernaut Torso]] and [[File:repairkit.png|30px|link=Equipment#repair kit]] [[Equipment#repair kit|Repair Kit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Bionic Technology (700)==&lt;br /&gt;
[[File:Advanced Bionic Technology.jpg|right|150px]]&lt;br /&gt;
Further advances in Bionics would provide soldiers with enhanced capabilities, as well as the ability to integrate their bodies with existing neural technology. A new series of equipment and procedures now allow test subjects to have parts of their bodies replaced with more sophisticated mechanical components increasing their efficiency in battle. Thanks to the development of bio-alloys implant rejection rates are less than 0.02%, allowing nearly seamless incorporation of the original nervous system and other connecting tissue. As of yet bionic self-reparation has proven unsuccessful. requiring complete replacement should a malfunction occur. All new implants can now be produced in the Bionics lab.&lt;br /&gt;
&lt;br /&gt;
Bonus Effect: &amp;lt;b&amp;gt;[[Facilities#cybernetics lab|Cybernetics Lab facility]] and additional designs&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Items for Manufacturing available: &amp;lt;b&amp;gt;[[File:bionics.png|30px|link=Bionics]] [[Bionics]] - [[Bionics#disruptor|Disruptor Head]], [[Bionics#propeller|Propeller Legs]], [[Bionics#neural|Neural Torso]] and [[File:repairkit.png|30px|link=Equipment#repair kit]] [[Equipment#repair kit|Repair Kit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Restricted Bionics Technology (700)==&lt;br /&gt;
[[File:Restricted Bionics Technology.jpg|right|150px]]&lt;br /&gt;
After successfully integrating Synedrion nanite development with current bionic production, implants with improved agility and improved color-blending properties have been constructed. &lt;br /&gt;
&lt;br /&gt;
The implants allow a much greater range of action as well as a &amp;quot;chameleon&amp;quot; effect, making people difficult to spot on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Bonus Effect: &amp;lt;b&amp;gt;[[Facilities#cybernetics lab|Cybernetics Lab facility]] and additional designs&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Items for Manufacturing available: &amp;lt;b&amp;gt;[[File:bionics.png|30px|link=Bionics]] [[Bionics]] - [[Bionics#echo|Echo Head]], [[Bionics#vengeance|Vengeance Torso]], [[Bionics#mirage|Mirage Legs]],  [[File:repairkit.png|30px|link=Equipment#repair kit]] [[Equipment#repair kit|Repair Kit]] and [[File:zeus grenade.png|30px|link=Grenades#zeus]] [[Grenades#zeus|Zeus Grenade]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bionics=&lt;br /&gt;
&lt;br /&gt;
All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&amp;lt;/br&amp;gt; [[File:silent echo.png|30px|link=]] &amp;lt;b&amp;gt;Silent Echo&amp;lt;/b&amp;gt; - All weapon attacks are silent.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&amp;lt;br /&amp;gt;Prevents use of [[Modules|Body Modules]] (hidden modifier).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Matrix&amp;lt;/b&amp;gt; - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Bionics&amp;diff=17467</id>
		<title>Bionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Bionics&amp;diff=17467"/>
		<updated>2023-08-14T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&amp;lt;/br&amp;gt; [[File:silent echo.png|30px|link=]] &amp;lt;b&amp;gt;Silent Echo&amp;lt;/b&amp;gt; - All weapon attacks are silent.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&amp;lt;br /&amp;gt;Prevents use of [[Modules|Body Modules]] (hidden modifier).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Matrix&amp;lt;/b&amp;gt; - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Vehicles&amp;diff=17466</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Vehicles&amp;diff=17466"/>
		<updated>2023-08-14T03:11:03Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Base Game=&lt;br /&gt;
&lt;br /&gt;
All vehicles have 30 [[Attributes#Perception|Perception]], 0% [[Attributes#Stealth|Stealth]], and take 3 slots in the aircraft. Capacity means how many soldiers can be carried inside the vehicle. Vehicles cannot be reloaded during a tactical mission. Vehicles can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]].&lt;br /&gt;
&lt;br /&gt;
You can access the inventory of a vehicle by opening the inventory of an operative inside it. This is very useful on [[Mission Types#Scavenging|scavenging ops]] and [[Mission Types#Raids|raids]], as vehicles have unlimited inventory and carrying capacity. &lt;br /&gt;
&lt;br /&gt;
It doesn't cost any [[Combat#Action_Points_.28APs.29|Action Points]] to enter a vehicle, but it costs 2 [[Combat#Action_Points_.28APs.29|Action Points]] to exit it. This is enough for the operative to get out, attack an enemy, and get back into the vehicle. &lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] do not have vehicles. They have [[File:mutogsicon.png|30px|link=Mutogs]] [[Mutogs]] instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Vehicles&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! [[Attributes#Speed|Speed]] !! Hit Points !! [[Combat#armor|Armor]] !! Gun !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillocrop.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Ground Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|[[File:gemini.png|60px|link=]] Hailstorm GT&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5d 8h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aspida.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Aspida&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Ground Support Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aspida_development_.281200.29|Synedrion Aspida development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|[[File:aspidagun.png|60px|link=]] Tech Arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |630&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6d 9h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:scarab.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;PX Scarab&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Armored FIghting Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|[[File:gemini.png|60px|link=]] Gemini V&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |480&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4d 7h&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Vehicle guns&lt;br /&gt;
! !! Name !! Description !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] Radius !! [[Combat#Action_Points_.28APs.29|Action Points]] !! Ammo capacity !! Hit Points !! [[Combat#armor|Armor]] !! [[Combat#weight|Weight]] !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gemini.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hailstorm GT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Gauss Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aspidagun.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tech Arm&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Tech Arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 50&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralysis]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200 each arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Full restore - Fully heal and repair target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gemini.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gemini V&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Missile Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Kaos Engines DLC=&lt;br /&gt;
&lt;br /&gt;
Full info about this DLC is here: [[Kaos Engines]]&lt;br /&gt;
&lt;br /&gt;
==Kaos Buggy==&lt;br /&gt;
&lt;br /&gt;
Kaos Buggy stats and its comparison to other vehicles. One advantage of Kaos Buggy that is not captured in this table is that it has 2 weapons (other vehicles have one weapon). Kaos Buggy cannot be manufactured, it can be only bought from [[Kaos_Engines#Marketplace|Kaos Marketplace]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Vehicles&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! [[Attributes#Speed|Speed]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillocrop.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Ground Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5d 8h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aspida.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Aspida&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Ground Support Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aspida_development_.281200.29|Synedrion Aspida development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |630&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6d 9h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:scarab.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;PX Scarab&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Armored FIghting Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |480&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4d 7h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:KB.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kaos Buggy&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Ground Combat Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |purchasable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1540&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350-550 base price&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicle Equipment==&lt;br /&gt;
&lt;br /&gt;
===Scarab Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gemini 5&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gemini 5.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gemini V&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Missile Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;taurus2&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:taurus2.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Taurus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Heavy Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorpio7&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:scorpio7.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorpio VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Missile Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] Radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scarab Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Inventory slots !! Armor !! Special&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rcr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rcr.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Cargo Racks&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cfp&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cfp.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Carbon Fiber Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Reduces effect of Acid Damage by half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scarab Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Speed&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;aemm&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:aemm.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced Engine Mapping Module&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+6&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rct&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rct.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Caterpillar Tracks&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Scarab Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Allows the Scarab to run over Worms, Mindfraggers and Myrmiddons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;-6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armadillo Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hailstorm&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hailstorm.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hailstorm GT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Gauss Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mephisto&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mephisto.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mephistopheles FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Flame Thrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3,&amp;lt;b&amp;gt; [[damage_types#Fire_Damage|Fire]] 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purgatory&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purgatory.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purgatory GL&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5, &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armadillo Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Inventory slots !! Armor&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rp&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rp.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Reduces effect of [[damage_types#Pierce value|Piercing Damage]] by half&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lap&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:lap.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Lightweight Alloy Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;-10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armadillo Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Speed&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ast.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Supercharger Technology&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;biturbo&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:biturbo.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Bi-Turbo Engine Upgrade&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Armadillo Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspida Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;techarm&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:techarm.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;TECH ARM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Tech Arm&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 50, [[damage_types#Paralyze_Damage|Paralysis]] 20, Full restore ability&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;apollolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:apollolt.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Apollo LT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Laser Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;themis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:themis.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Themis NT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Neural Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 60, [[damage_types#Paralyze_Damage|Paralysis]] 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspida Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;improvedchassis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:improvedchassis.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Improved Chassis&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+ 1 Seat&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Psychic Jammer&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Psychic Jammer.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psychic Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Grants mind control immunity to nearby allies&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspida Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Hybrid Engine Technology&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Hybrid Engine Technology.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hybrid Engine Technology&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Dash - Move up to half your movement range. Limited to 2 uses per turn.&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Experimental Thrusters Technology&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Experimental Thrusters Technology.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Experimental Thrusters Technology&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aspida Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Leap - Leap to target location within 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaos Buggy Weapons===&lt;br /&gt;
&lt;br /&gt;
Kaos Buggy has two weapons in one. One of these weapons is always minigun that is the same for all three weapons. The other weapons varies. During combat player can choose which weapon he wants to use. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Damage !! Shred !! Burst !! Effective range !! Special !! AP !! Ammo capacity !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;The Vishnu Gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|[[File:The Vishnu Gun.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;The Vishnu Gun (Minigun)&amp;lt;/b&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Kaos Buggy Combined Turret&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The Vishnu Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;screamer&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|[[File:screamer.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;The Screamer (minigun)&amp;lt;/b&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Kaos Buggy Sonic Turret&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The Screamer&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] Radius 3.5 &amp;lt;b&amp;gt;Sonic 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;The Fullstop&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|[[File:The Fullstop.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;The Fullstop (minigun)&amp;lt;/b&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Kaos Buggy Goo Turret&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;The Fullstop&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Goo 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaos Buggy Hulls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Armor&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Revised Armor Plating&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Revised Armor Plating.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Revised Armor Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] Resistance - reduces effect of [[damage_types#Blast_Damage|Blast Damage]] by half&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Spiked Armor Plating&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Spiked Armor Plating.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spiked Armor Plating&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Hull Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Spiked Armor - Deals [[damage_types#Pierce value|Piercing Damage]] to the attacker when suffering Melee or Bash attacks&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kaos Buggy Engines===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Picture !! Name !! Description !! !! Special !! Armor !! Speed&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Experimental Exhaust Systemy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Experimental Exhaust System.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Experimental Exhaust System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+5&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Jet Boosters&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Jet Boosters.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Jet Boosters&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Buggy Engine Upgrade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Ammo capacity 350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;+11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17465</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17465"/>
		<updated>2023-08-14T02:51:05Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: Added Myrmidon Egg and Explosive Egg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.&amp;lt;br/&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisionworm, a Fireworm or an Acidworm, depending on the type of egg.&amp;lt;br /&amp;gt;Damage to egg does not translate to the creature that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:myrmidon_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Myrmidon egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Myrmidon.&amp;lt;br /&amp;gt;Damage to egg does not translate to the Myrmidon that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus and can't be mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosive Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:explosive_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explosive egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn violently explodes.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.&amp;lt;br /&amp;gt;[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius&amp;lt;br /&amp;gt;Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Explosive_egg.png&amp;diff=17464</id>
		<title>File:Explosive egg.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Explosive_egg.png&amp;diff=17464"/>
		<updated>2023-08-14T02:28:42Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Myrmidon_egg.png&amp;diff=17463</id>
		<title>File:Myrmidon egg.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Myrmidon_egg.png&amp;diff=17463"/>
		<updated>2023-08-14T02:05:40Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Explosive_egg_icon.png&amp;diff=17462</id>
		<title>File:Explosive egg icon.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Explosive_egg_icon.png&amp;diff=17462"/>
		<updated>2023-08-14T01:45:06Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Myrmidon_egg_icon.png&amp;diff=17461</id>
		<title>File:Myrmidon egg icon.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Myrmidon_egg_icon.png&amp;diff=17461"/>
		<updated>2023-08-14T01:44:54Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17460</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17460"/>
		<updated>2023-08-13T08:05:37Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a poision worm, fire worm or acid worm, depending on the type of egg.&lt;br /&gt;
''Damage to egg does not translate to the creature that is spawned''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&amp;lt;br /&amp;gt;and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&amp;lt;br /&amp;gt;and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| when disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus or mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17459</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17459"/>
		<updated>2023-08-13T02:20:00Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a poision worm, fire worm or acid worm, depending on the type of egg.&lt;br /&gt;
''Damage to egg does not translate to the creature that is spawned''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus or mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Corruption_node_big.png&amp;diff=17458</id>
		<title>File:Corruption node big.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Corruption_node_big.png&amp;diff=17458"/>
		<updated>2023-08-13T02:16:23Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17457</id>
		<title>Other Pandorans</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17457"/>
		<updated>2023-08-12T23:10:36Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a poision worm, fire worm or acid worm, depending on the type of egg.&lt;br /&gt;
''Damage to egg does not translate to the creature that is spawned''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:Corruption node.PNG|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus or mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=TESTING&amp;diff=17456</id>
		<title>TESTING</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=TESTING&amp;diff=17456"/>
		<updated>2023-08-12T22:56:12Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=TESTING&amp;diff=17455</id>
		<title>TESTING</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=TESTING&amp;diff=17455"/>
		<updated>2023-08-12T01:56:03Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All acherons, with the exception och Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities not tied to a weapon or body part.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap 10 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_co-corruption.png&amp;diff=17454</id>
		<title>File:Icon co-corruption.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_co-corruption.png&amp;diff=17454"/>
		<updated>2023-08-12T01:51:02Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_dynamic_resistance.png&amp;diff=17453</id>
		<title>File:Icon dynamic resistance.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_dynamic_resistance.png&amp;diff=17453"/>
		<updated>2023-08-12T01:48:20Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_contact_corruption.png&amp;diff=17452</id>
		<title>File:Icon contact corruption.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_contact_corruption.png&amp;diff=17452"/>
		<updated>2023-08-12T01:48:02Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_corruptive_attack.png&amp;diff=17451</id>
		<title>File:Icon corruptive attack.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_corruptive_attack.png&amp;diff=17451"/>
		<updated>2023-08-12T01:47:44Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_resurrect_corpses.png&amp;diff=17450</id>
		<title>File:Icon resurrect corpses.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_resurrect_corpses.png&amp;diff=17450"/>
		<updated>2023-08-12T01:25:52Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_restore_pandoran_armor.png&amp;diff=17449</id>
		<title>File:Icon restore pandoran armor.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_restore_pandoran_armor.png&amp;diff=17449"/>
		<updated>2023-08-12T01:25:43Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_pepper_cloud.png&amp;diff=17448</id>
		<title>File:Icon pepper cloud.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_pepper_cloud.png&amp;diff=17448"/>
		<updated>2023-08-12T01:25:34Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_neurotoxic_spray.png&amp;diff=17447</id>
		<title>File:Icon neurotoxic spray.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_neurotoxic_spray.png&amp;diff=17447"/>
		<updated>2023-08-12T01:25:26Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_goo_spray.png&amp;diff=17446</id>
		<title>File:Icon goo spray.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_goo_spray.png&amp;diff=17446"/>
		<updated>2023-08-12T01:25:18Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_cure_spray.png&amp;diff=17445</id>
		<title>File:Icon cure spray.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_cure_spray.png&amp;diff=17445"/>
		<updated>2023-08-12T01:25:11Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_cure_cloud.png&amp;diff=17444</id>
		<title>File:Icon cure cloud.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_cure_cloud.png&amp;diff=17444"/>
		<updated>2023-08-12T01:25:03Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_corruptive_spray.png&amp;diff=17443</id>
		<title>File:Icon corruptive spray.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_corruptive_spray.png&amp;diff=17443"/>
		<updated>2023-08-12T01:24:50Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_corruptive_cloud.png&amp;diff=17442</id>
		<title>File:Icon corruptive cloud.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_corruptive_cloud.png&amp;diff=17442"/>
		<updated>2023-08-12T01:24:31Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_corrosive_cloud.png&amp;diff=17441</id>
		<title>File:Icon corrosive cloud.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_corrosive_cloud.png&amp;diff=17441"/>
		<updated>2023-08-12T01:24:20Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icon_confusion_cloud.png&amp;diff=17440</id>
		<title>File:Icon confusion cloud.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icon_confusion_cloud.png&amp;diff=17440"/>
		<updated>2023-08-12T01:24:13Z</updated>

		<summary type="html">&lt;p&gt;MrBengtGoran: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MrBengtGoran</name></author>
		
	</entry>
</feed>