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	<title>wiki.phoenixpoint.com - User contributions [en]</title>
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	<updated>2026-07-27T00:56:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=14005</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=14005"/>
		<updated>2021-02-02T16:53:16Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Marked for Death has been fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player.  The best way to report a bug is to press F12 (F10 on Steam) to use the reporting tool built into the game.&lt;br /&gt;
&lt;br /&gt;
There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;br /&gt;
&lt;br /&gt;
=== Base Defense ===&lt;br /&gt;
&lt;br /&gt;
* When two missions happen at the same time, and one of them is a base defense, the base defense may automatically fail or automatically succeed instead of being able to fight both battles in succession&lt;br /&gt;
* Some rooms in a base may not always have a walkable path to connect to the rest of the facility. Having a unit that can jump in your team can mitigate this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* All turrets are named Scorcher AT even though they have different images and stats&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=13947</id>
		<title>Final Mission</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Final_Mission&amp;diff=13947"/>
		<updated>2021-01-28T14:14:00Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: /* Defeating the Yuggothian Entity */ Only 1 vulnerable section in the recent edition, not 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
=Reaching the ending=&lt;br /&gt;
&lt;br /&gt;
See the following walkthroughs for requirements on reaching the final mission:&lt;br /&gt;
&lt;br /&gt;
- For [[file:1pp.png|30px|link=phoenix Project]], [[PP victory#The Last Resort|here]] &lt;br /&gt;
&lt;br /&gt;
- For [[file:Anu.png|30px|link=Disciples of Anu]], [[Disciples of Anu missions#Hack The Planet|here]] &lt;br /&gt;
&lt;br /&gt;
- For [[file:NJ.png|30px|link=New Jericho]], [[New Jericho missions#The Plan|here]] &lt;br /&gt;
&lt;br /&gt;
- For [[file:Synedrion.png|30px|link=Synedrion]], [[Synedrion missions#Final mission|here]] &lt;br /&gt;
&lt;br /&gt;
The mission itself is really the same regardless of [[geoscape#factions|faction]], except for the [[file:Anu.png|30px|link=Disciples of Anu]] ending, as you will be accompanied by the Exalted herself.&lt;br /&gt;
&lt;br /&gt;
=Preparations=&lt;br /&gt;
&lt;br /&gt;
You can take up to 9 operatives on the final mission, and of course you should take your best guys &amp;amp; gals on this trip. As always, more or less anything can be made to work, but some things to bear in mind:&lt;br /&gt;
&lt;br /&gt;
#Your melee fighters will be useless against the final boss because they can't reach it with their weapons. &lt;br /&gt;
#You will want to deal a lot of damage in a short period of time, so at least a couple high [[Combat#dps|DPS]] dealers are a must, something like a heavy with Rage Burst, Deceptor and plenty of ammo.&lt;br /&gt;
#You might want a Technician for healing and the auto turrets are devastating against the final boss (and everything else in the game). &lt;br /&gt;
#Priests might be useful in the first stage of the mission for their [[File:mind_control.png|30px|link=classes and Skills#mind control|Mind Control]] [[classes and Skills#mind control|mind control]] and [[File:mind_crush.png|30px|link=classes and Skills#mind crush|Mind Crush]] [[classes and Skills#mind crush|mind crush]], but for the confrontation with the final boss they are absolutely useless. &lt;br /&gt;
#The final boss has a 75% resistance to [[File:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] [[damage types#Blast Damage|blast damage]], [[File:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|fire damage]] and [[File:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|acid damage]], so these weapons will be very ineffective against it. However, explosives will be very effective against the initial tightly packed mob, that you will want to first turn strike. &lt;br /&gt;
#Bring a lot of ammo, and at least one medkit per operative.&lt;br /&gt;
&lt;br /&gt;
''Actually [[Assault weapons|assault rifles]] can be very effective against the [[#ye|final boss]]''&lt;br /&gt;
&lt;br /&gt;
=Gatekeepers=&lt;br /&gt;
&lt;br /&gt;
You will start on the opposite side of a great wall that ends to the right. There is a mob of enemies of all shapes and sizes on the other size: 2 [[file:scylla icon.png|30px|link=Scyllas]] [[Scyllas]], 4 [[file:chiron icon.png|30px|link=Chirons]] [[Chirons]], 3-4 [[file:siren icon.png|30px|link=Sirens]] [[Sirens]], 4 [[file:Triton icon.png|30px|link=Tritons]] [[Tritons]] and a dozen or so [[file:arthron icon.png|30px|link=Arthrons]] [[Arthrons]]. &lt;br /&gt;
&lt;br /&gt;
What you want to do is strike first, strike hard, no mercy. &lt;br /&gt;
&lt;br /&gt;
You can take as long as you want to approach the enemies, they will not notice you until your are past the great wall. So you should take 2-3 turns getting into position from where you can Cobra Kai them before they can act, doing Area of Effect attacks (using explosives, as they deal [[File:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] [[damage types#Blast Damage|blast damage]], for example, or [[File:mind_crush.png|30px|link=classes and Skills#mind crush|Mind Crush]] [[classes and Skills#mind crush|mind crush]]) on the massed [[file:siren icon.png|30px|link=Sirens]] [[Sirens]] and [[file:arthron icon.png|30px|link=Arthrons]] [[Arthrons]], and then cleaning up with [[file:RapidC.png|30px|link=classes and Skills#rapid clearance|Rapid Clearance]]. The [[file:chiron icon.png|30px|link=Chirons]] [[Chirons]] should [[combat#panic|panic]] from all the [[character Development#wps|WP]] lost. You can probably kill one of the [[file:scylla icon.png|30px|link=Scyllas]] [[Scyllas]] before she can have her turn, which, if you also take out all the [[file:siren icon.png|30px|link=Sirens]] and [[file:arthron icon.png|30px|link=Arthrons]], should [[combat#panic|panic]] the other [[file:scylla icon.png|30px|link=Scyllas|Scylla]]. In any case, the second [[file:scylla icon.png|30px|link=Scyllas|Scylla]] is too far away to make any considerable mischief on her first turn. &lt;br /&gt;
&lt;br /&gt;
The number of enemies and their deployment make them very easy prey for [[classes and Skills#tb|Terminators]], but you can also deal with them without any special combinations.&lt;br /&gt;
&lt;br /&gt;
=Past the gate=&lt;br /&gt;
&lt;br /&gt;
Once you deal with the Gatekeepers, the Gate will open. However, before crossing it, deal with the enemies on the other side:&lt;br /&gt;
&lt;br /&gt;
*2 special [[file:siren icon.png|30px|link=Sirens]] [[Sirens]]&lt;br /&gt;
*2 special sniper [[file:triton icon.png|30px|link=Tritons]] [[Tritons]] and &lt;br /&gt;
*3 [[file:chiron icon.png|30px|link=Chirons]] [[Chirons]]&lt;br /&gt;
&lt;br /&gt;
The [[file:siren icon.png|30px|link=Sirens]] and the [[file:triton icon.png|30px|link=Tritons]] will actually move towards you, so all you have to do is stay back and wait for them to come at you. &lt;br /&gt;
&lt;br /&gt;
The [[file:chiron icon.png|30px|link=Chirons]] will stay where they are doing nothing, unless you cross the gate so you can snipe them at your leisure from a safe distance. &lt;br /&gt;
&lt;br /&gt;
[[file:final mission spawning points.jpg|frame|link=|Enemies will appear from these spawning points. There are four of them past the Gate. One on the left side near the Gate, another to the right, and then one on the left of the [[file:ye icon.png|20px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] and another to the right (that's the one in the picture). Unlike usual reinforcements, the enemies coming from these spawning points can move and attack on the same turn that they appear. Blocking these entrances with fire can be very effective, at least against [[file:Arthron icon.png|20px|link=Arthrons]]]] After that, the path to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] through the valley - of darkness - will open. Now, what you want is to get across it as far as possible, so thou shall not walk, but run - if not [[file:jet jump.png|30px|link=classes and Skills#jet jump]] [[classes and Skills#jet jump|jet jump]] - through it. &lt;br /&gt;
&lt;br /&gt;
That's because the only attack of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] is the [[#mov|Mark of the Void]] and the way it works makes it very advisable to move as fast as possible.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span id=&amp;quot;ye&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Defeating the Yuggothian Entity=&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Yuggothian Entity&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; is at the end of the valley, behind a set of interlocking barriers that spring from the ground in different positions at the end of its turn, always conveniently leaving a couple of openings through which the creature can be attacked. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:final_boss.png|link=|Yuggothian Entity|center]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[File:ye icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Yuggothian Entity&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Armor (each) x2 &lt;br /&gt;
! Eye (each) x10&lt;br /&gt;
! Head&lt;br /&gt;
! Roots&lt;br /&gt;
! Tentacle (each) x6&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 9600&lt;br /&gt;
| 90&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 500 (40)&lt;br /&gt;
| 100 (0)  &lt;br /&gt;
| 3000 (30)&lt;br /&gt;
| 3000 (30)&lt;br /&gt;
| 100 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;12&amp;quot;| Abilities&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| [[File:ye immunity.png|30px|link=|Yuggothian Entity Resistance]] Resistant to acid, fire and blast damage, -75% &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| Can apply [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The barriers protecting the creature appear in random positions each turn, and you may be tempted to stay back and wait for one of the front barriers to come down and then attack with your [[file:sniper training.png|30px|link=classes and Skills#sniper|Sniper]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;mov&amp;quot;&amp;gt;However, the creature has the &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Mark of the Void&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; ability:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Apply a mark on an enemy, which damages it, and enemies within 5 tiles, at the start of each turn&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] afflicts the target and friendlies in a 5 tile radius. The [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] casts it every turn, on a different operative when possible (the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can only cast it on operatives that have crossed the Gate).&lt;br /&gt;
&lt;br /&gt;
It places a ‘mark’ on one soldier every turn. That soldier and any friendly within 5 tiles will suffer 40 'void' damage (ignoring armor and any resistances, including to psychic attacks, such as the one provided by [[file:psychic ward.png|30px|link=classes and Skills#psychic ward|Psychic Ward]]) per ‘mark’ (sometimes there is a dropoff and it falls to 20). So if you have 3 soldiers with the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] within 5 tiles of each other they will suffer up to 120 damage per turn. If the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] can’t place the [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] on a different soldier (for example, because only a few soldiers cross the Gate), it will place it on the same guy and the marks will stack &amp;lt;b&amp;gt;although the info tab will not display the size of the stack&amp;lt;/b&amp;gt;. So if the same guy has 3 [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]], he will receive 120 damage each turn.&lt;br /&gt;
&lt;br /&gt;
So if you cross the Gate (actually, just a little bit past it), you can't wait for the front barriers to go down to attack the creature, because it can take any number of turns, while your operatives will be receiving void damage and accumulating more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] markers. You could in theory stay behind the Gate and attempt to snipe the creature from there once the right front barrier is down, but given the amount of [[character Development#hps|HP]] a more tedious exercise I cannot imagine. &lt;br /&gt;
&lt;br /&gt;
What you want is to get to the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] as fast as possible with your whole team, but keeping some distance between them so that they don’t get the damage from two or more [[file:markvoid.png|30px|link=status effects#MARK OF THE VOID|Mark of the Void]] [[status effects#MARK OF THE VOID|Mark of the Void]] at the same time. &lt;br /&gt;
&lt;br /&gt;
There is always one opening from which you can attack [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]], that’s why you want to get up close. Once there you can finish it in 3 turns if you got enough firepower (like a few [[file:Heavy_training.png|30px|link=classes and Skills#heavy|Heavy]] [[classes and Skills#heavy|heavies]] with [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]] and [[file:rage_burst.png|30px|link=classes and Skills#rage burst|Rage Burst]] [[classes and Skills#rage burst|rage burst]]), or you can do like Minsk says and go for the eyes: each eye has only 100 HP and no armor, but disabling it reduces max [[character Development#hps|HP]] of the [[file:ye icon.png|30px|link=#ye|Yuggothian Entity]] [[#ye|Yuggothian Entity]] by 900 [[character Development#hps|HP]]. As the creature has 10 eyes, you can shave off 9000 (off the total 9600) [[character Development#hps|HP]] by causing just 900 damage. However, note that you might also have to disable the tentacles (there is 6 of them, with 100 HP each), as the creature tries to cover its eyes with them.&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Phoenix_Point_Wiki&amp;diff=13932</id>
		<title>Phoenix Point Wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Phoenix_Point_Wiki&amp;diff=13932"/>
		<updated>2021-01-26T19:58:48Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Added a link to Known Issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;vertical-align:middle; text-align:center; border-collapse:collapse&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border: solid 1px; background:black&amp;quot; | [[file:art ingame.png|link=]]&lt;br /&gt;
|- style=&amp;quot;border:solid 1px&amp;quot;|&lt;br /&gt;
! style=&amp;quot;background: #bbb; width:130px&amp;quot; | &amp;lt;u&amp;gt;Guide&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #bbb; width:220px&amp;quot; | &amp;lt;u&amp;gt;Factions&amp;lt;/u&amp;gt;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #bbb; width:90px&amp;quot; | &amp;lt;u&amp;gt;Classes and Weapons&amp;lt;/u&amp;gt;&lt;br /&gt;
! style=&amp;quot;background: #bbb; width:90px&amp;quot; | &amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;  &lt;br /&gt;
! style=&amp;quot;background: #bbb; width:90px&amp;quot; | &amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt; &lt;br /&gt;
! style=&amp;quot;background: #bbb; width:90px&amp;quot; | &amp;lt;u&amp;gt;Pandorans&amp;lt;/u&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left; vertical-align:top;border-top:solid 1px;border-left:solid 1px&amp;quot; | [[file:alt Mentaculus 6.png|center|link=]] &lt;br /&gt;
:&amp;lt;b&amp;gt;[[Getting Started]]&amp;lt;/b&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:&amp;lt;b&amp;gt;[[Geoscape]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;[[Combat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;[[Character Development]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;[[Classes and Skills]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;[[Mission Types]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;[[Final Mission| Final Mission (Spoiler!)]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px;border-left:solid 1px;border-right:solid 1px &amp;quot;| [[File:1pp.png|50px|link=Phoenix_Project|center]]&lt;br /&gt;
[[Phoenix Project]]&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px;border-bottom:none;border-left:none;border-right:none&amp;quot;|  [[File:Assault alt.png|50px|link=Assault]] &lt;br /&gt;
[[Assault]] &amp;amp;rArr;&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px;border-bottom:none;border-left:none&amp;quot;|  [[File:assault_weapons.png|75px|link=Assault_weapons]]&lt;br /&gt;
[[Assault_weapons|Weapons]] &lt;br /&gt;
|style= &amp;quot;border-top:solid 1px;border-bottom:none;border-left:solid 1px;border-right:none&amp;quot;| [[File:helmets.png|75px|link=Helmets]]&lt;br /&gt;
&lt;br /&gt;
[[Helmets|Head]] &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-top:solid 1px;border-bottom:none 1px; border-left:solid 1px&amp;quot;|[[File:Grenades.png|75px|link=Grenades]] &lt;br /&gt;
&lt;br /&gt;
[[Grenades]]&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px; border-right:solid 1px;border-left:solid 1px; border-bottom:none 1px &amp;quot;|&lt;br /&gt;
[[file:Arthron another red.png|50px|link=Arthrons|Arthrons]]&lt;br /&gt;
 &lt;br /&gt;
[[Arthrons]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left:30px;border-bottom:solid 1px; border-left:solid 1px;border-right:solid 1px; text-align:left; vertical-align:top&amp;quot;| &lt;br /&gt;
[[Phoenix Project research|Research]]&lt;br /&gt;
&lt;br /&gt;
[[PP victory|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
[[Facilities]]&lt;br /&gt;
&lt;br /&gt;
[[file:attributes perks.png|30px|link=personal perks]] [[Personal perks]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unexplored POI.png|30px|link=Exploration Events]] [[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
[[File:Independent_haven_site.png|30px|link=Independent_Haven_missions]] [[Independent Haven missions|Independent Havens]]&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px;border-bottom:none;border-left:none;border-right:none&amp;quot;|[[File:Heavy_alt.png|50px|link=Heavy]] &lt;br /&gt;
[[Heavy]] &amp;amp;rArr;&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px;border-bottom:none;border-left:none;border-right:none&amp;quot;| [[File:heavy_weapons.png|75px|link=Heavy_weapons]]&lt;br /&gt;
[[Heavy weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;border-top:none;border-bottom:none;border-left:solid 1px;border-right:none&amp;quot;| [[File:body_armors.png|75px|link=Body_Armor]] &lt;br /&gt;
&lt;br /&gt;
[[Body Armor|Body]]  &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left:solid 1px&amp;quot; |[[File:Equipment.png|75px|link=Equipment]] &lt;br /&gt;
&lt;br /&gt;
[[Equipment]] &lt;br /&gt;
| style=&amp;quot;border-right:solid 1px;border-left:solid 1px; border-bottom:none; border-top:none&amp;quot;| [[file:Triton icon.png|50px|link=Tritons|Tritons]] &lt;br /&gt;
&lt;br /&gt;
[[Tritons]] &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border-top:solid 1px;border-bottom:solid 1px;border-left:solid 1px;border-right:none&amp;quot;|  [[File:Sniper_alt.png|50px|link=Sniper]] &lt;br /&gt;
[[Sniper]] &amp;amp;rArr;&lt;br /&gt;
|style=&amp;quot;border-top:solid 1px;border-bottom:solid 1px;border-left:none;border-right:none&amp;quot; |[[File:Sniper_weapons.png|75px|link=Sniper_weapons]]&lt;br /&gt;
[[sniper weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;border-top:none;border-bottom:solid 1px;border-left:solid 1px;border-right:none&amp;quot;| [[File:leg_armors.png|75px|link=Leg_Armor]] &lt;br /&gt;
&lt;br /&gt;
[[Leg Armor|Legs]] &lt;br /&gt;
|style=&amp;quot;border-left:solid 1px; border-right:solid 1px; border-top:solid 1px; border-bottom: none 1px&amp;quot;|&amp;lt;u&amp;gt;Vehicles&amp;lt;/u&amp;gt; &lt;br /&gt;
[[File:Aircrafts.png|50px|link=Aircrafts]] &lt;br /&gt;
&lt;br /&gt;
[[Aircrafts]] &lt;br /&gt;
| style=&amp;quot;border-right:solid 1px;border-left:solid 1px; border-bottom: none 1px; border-top: none 1px&amp;quot;| [[file:siren icon.png|50px|link=Sirens|Sirens]]&lt;br /&gt;
&lt;br /&gt;
[[Sirens]] &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-top:solid 1px;border-left:solid 1px&amp;quot;|  [[File:1sheep.png|30px|link=Sheepy's_Tech_Tree]] [[Sheepy's Tech Tree|Tech Tree]]&lt;br /&gt;
&lt;br /&gt;
[[file:Geosc peek icon.png|30px|link=Geosca-Peek]]&lt;br /&gt;
[[Geosca-Peek]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#dd99ff; border-top:solid 1px;border-left:solid 1px; border-bottom:solid 1px&amp;quot; | [[File:Anu.png|50px|link=Disciples_of_Anu|center]] &lt;br /&gt;
 &lt;br /&gt;
[[Disciples of Anu]]&lt;br /&gt;
&lt;br /&gt;
[[Disciples of Anu Research|Research]] | [[Disciples of Anu missions|Walkthrough]] | [[Anu Haven Events|Events]] &lt;br /&gt;
| style=&amp;quot;background:#dd99ff; border-bottom: none; border-left: solid  1px; border-right:none&amp;quot; |[[File:Berserker_alt.png|50px|link=Berserker]] &lt;br /&gt;
[[Berserker]] &amp;amp;rArr; &lt;br /&gt;
| style=&amp;quot;background:#dd99ff; border-bottom: none; border-left:none&amp;quot;| [[File:berserker_weapons.png|75px|link=Berserker_weapons]]&lt;br /&gt;
[[berserker weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;border:solid 1px&amp;quot;|[[File:Modules.png|75px|link=Modules]]&lt;br /&gt;
&lt;br /&gt;
[[Modules]]&lt;br /&gt;
|style=&amp;quot;border-top:none 1px; border-bottom:none 1px; border-left:solid 1px&amp;quot;| [[File:Vehicles.png|50px|link=Vehicles]] &lt;br /&gt;
&lt;br /&gt;
[[Vehicles|Land Vehicles]]&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px;border-left:solid 1px; border-bottom: none; border-top: none&amp;quot;| [[file:Chiron icon.png|50px|link=Chirons|Chirons]] &lt;br /&gt;
&lt;br /&gt;
[[Chirons]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:solid 1px; border-left:solid 1px&amp;quot;| [[File:each site.png|50px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy of the Ancients]]&lt;br /&gt;
| style=&amp;quot;background:#dd99ff; border-bottom:solid 1px; border-top: solid 1px; border-left: solid 1px; border-right:none&amp;quot; | [[File:Priest_alt.png|50px|link=Priest]]&lt;br /&gt;
[[Priest]] &amp;amp;rArr; &lt;br /&gt;
| style=&amp;quot;background:#dd99ff; border-bottom:solid 1px; border-right: none; border-left: none; border-top: solid 1px; &amp;quot;|[[File:priest_weapons.png|75px|link=Priest weapons]] &lt;br /&gt;
[[priest weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#dd99ff;border-top:solid 1px; border-bottom:none 1px; border-right: none; border-left: solid 1px&amp;quot;| [[File:mutations.png|50px|link=Mutations]]&lt;br /&gt;
 &lt;br /&gt;
[[Mutations]] &lt;br /&gt;
|style=&amp;quot;background:#dd99ff;border-bottom:solid 1px; border-top:none 1px; border-right:solid 1px; border-left:solid 1px&amp;quot;|[[File:mutogsicon.png|50px|link=Mutogs]] &lt;br /&gt;
&lt;br /&gt;
[[Mutogs]]&lt;br /&gt;
| style=&amp;quot;border-right:solid 1px;border-left:solid 1px; border-bottom: none 1px; border-top: none 1px&amp;quot;| [[file:scylla icon.png|50px|link=Scyllas|Scyllas]]&lt;br /&gt;
&lt;br /&gt;
[[Scyllas]]  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;text-align:left; border-top:solid 1px; border-left:solid 1px; border-right:solid 1px&amp;quot;|&lt;br /&gt;
[[file:Phoenixpedia.png|center|link=Phoenixpedia]]&lt;br /&gt;
&lt;br /&gt;
:[[Attributes]]&lt;br /&gt;
&lt;br /&gt;
:[[Diplomacy]]&lt;br /&gt;
&lt;br /&gt;
:[[Damage types]]&lt;br /&gt;
&lt;br /&gt;
:[[Status effects]]&lt;br /&gt;
&lt;br /&gt;
:[[Loading screen  tips|Loading  tips]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Known Issues]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#99b3ff; border-right:none&amp;quot;|[[File:NJ.png|50px|link=New_Jericho|center]] &lt;br /&gt;
&lt;br /&gt;
[[New Jericho]]&lt;br /&gt;
&lt;br /&gt;
[[New Jericho Research|Research]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[New Jericho missions|Walkthrough]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[New Jericho Haven events|Events]]&lt;br /&gt;
| style=&amp;quot;background:#99b3ff; border-top:solid 1px; border-bottom:solid 1px; border-right: none; border-left:solid 1px&amp;quot; | [[File:Technician alt.png|50px|link=Technician]] &lt;br /&gt;
[[Technician]]&amp;amp;rArr;&lt;br /&gt;
| style=&amp;quot;background:#99b3ff; border-top:solid 1px; border-bottom:solid 1px; border-right:none; border-none: solid 1px&amp;quot; | [[File:technician_weapons.png|75px|link=Technician_weapons]]&lt;br /&gt;
[[technician weapons|Weapons]]&lt;br /&gt;
|style=&amp;quot;background:#99b3ff; border-top:none 1px; border-right:solid 1px; border-bottom:solid 1px; border-left:solid 1px&amp;quot;|[[File:bionics.png|50px|link=Bionics]] &lt;br /&gt;
&lt;br /&gt;
[[Bionics]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border-left:solid 1px; border-right:solid 1px; border-top:solid 1px; border-bottom: none 1px&amp;quot;|&amp;lt;u&amp;gt;Subfactions&amp;lt;/u&amp;gt; &lt;br /&gt;
[[File:1pure.jpg|50px|link=The_Pure]] &lt;br /&gt;
&lt;br /&gt;
[[The Pure]] &lt;br /&gt;
| style=&amp;quot; border-right:solid 1px; border-bottom:none 1px; border-top:none; border-left:none 1px&amp;quot;| [[file:other pandorans icon.png|x75px|link=Other Pandorans|Other Pandorans]] &lt;br /&gt;
[[Other Pandorans|Other]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#99ff99; border-left:solid 1px;border-top:solid 1px;border-bottom:solid 1px; border-right: none&amp;quot; |  [[File:Synedrion.png|50px|link=Synedrion|center]]&lt;br /&gt;
&lt;br /&gt;
[[Synedrion]]&lt;br /&gt;
&lt;br /&gt;
[[Synedrion Research|Research]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[Synedrion missions|Walkthrough]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[Synedrion Haven events|Events]]&lt;br /&gt;
| style=&amp;quot;background:#99ff99; border-top:solid 1px green;border-bottom:solid 1px; border-right:none; border-left: solid 1px &amp;quot; | [[File:Infiltrator_alt.png|50px|link=Infiltrator]] &lt;br /&gt;
[[Infiltrator]]&amp;amp;rArr;&lt;br /&gt;
| style=&amp;quot;background:#99ff99;border-top:solid 1px;border-bottom:solid 1px;border-right:solid 1px; border-left:none&amp;quot; | [[File:infiltrator_weapons.png|75px|link=Infiltrator weapons]]&lt;br /&gt;
[[infiltrator weapons|Weapons]]&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;border-left:solid 1px; border-bottom:solid 1px;border-right:solid 1px; border-top:none&amp;quot;|[[File:1forsaken.jpg|50px|link=The_Forsaken]] &lt;br /&gt;
&lt;br /&gt;
[[The Forsaken]]&lt;br /&gt;
| style=&amp;quot; border-right:solid 1px; border-bottom:none 1px; border-top:none; border-left:none 1px&amp;quot;| [[file:Ancients icon.png|x75px|link=Ancients]] &lt;br /&gt;
[[Ancients]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; border-top:solid 1px; border-bottom:none; border-left:solid 1px; border-right:solid 1px;background:black&amp;quot; | [[file:lota 843.png|center|link=]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Classes_and_Skills&amp;diff=13931</id>
		<title>Classes and Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Classes_and_Skills&amp;diff=13931"/>
		<updated>2021-01-26T19:55:39Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: /* 40px|link=|Mind Control Mind Control */ Added note indicating that you must have line of sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id =&amp;quot;class&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Human (and [[the Forsaken]] and [[the Pure]]) characters belong to one of seven different &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Classes&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
#[[file:assault_training.png|30px|link=#assault|Assault]] [[#Assault|Assault]]&lt;br /&gt;
#[[file:Heavy_training.png|30px|link=#Heavy]] [[#Heavy|Heavy]]&lt;br /&gt;
#[[file:sniper_training.png|30px|link=#Sniper]][[#Sniper|Sniper]]&lt;br /&gt;
#[[file:Berserker_training.png|30px|link=#Berserker]] [[#Berserker|Berserker]]&lt;br /&gt;
#[[File:infiltrator_training.png|30px|link=#Infiltrator]] [[#Infiltrator|Infiltrator]]&lt;br /&gt;
#[[file:Technician_training.png|30px|link=#Technician]] [[#Technician|Technician]]&lt;br /&gt;
#[[file:Priest_training.png|30px|link=#Priest]] [[#Priest|Priest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id =&amp;quot;skill&amp;quot;&amp;gt;Each class has seven [[character Development#level|levels]], each of them corresponding to a '''&amp;lt;u&amp;gt;Skill&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, including a starting skill that defines the character as belonging to that particular [[#class|class]], and a 4th level skill that enables dual classing ''(so there really are 5 unique skills to acquire in each class)''. For a complete description and commentary on the class skills, see below.&lt;br /&gt;
&lt;br /&gt;
Each operative can also unlock 3 random [[personal perks]] (often called third-row skills, because of their location on the character sheet). &lt;br /&gt;
&lt;br /&gt;
''In Polaris (the free update with the Year One Edition) most of the [[personal perks]] providing buffs to damage have been modified; some now provide a lower buff: [[file:bombardier.png|30px|link=personal_perks#bombardier|Bombardier]],[[file:trooper.png|30px|link=personal_perks#trooper|Trooper]], [[file:reckless.png|30px|link=personal_perks#reckless|Reckless]] and [[file:self_defense_specialist.png|30px|link=personal_perks#sds|Self Defense Specialist]], while others no longer provide any damage buff: [[file:strongman_old.png|30px|link=personal_perks#strongman|Strongman]] and [[file:close_quarters_specialist.png|30px|link=personal_perks#cqs|Close Quarters Specialist]] (for [[assault weapons#shotguns|shotguns]] the damage buff has been removed, the damage buff to melee weapons is the same)''&lt;br /&gt;
&lt;br /&gt;
=[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Assault weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
As with all classes in ''Phoenix Point'', the role of the [[file:assault_training.png|30px|link=]] operative depends on how you build it. Some of the skills are compatible with a support role ([[File:Ready_for_action.png|30px|link=#ready for action|Ready for Action]], [[File:rally_the_troops.png|30px|link=#onslaught|Onslaught]]), others are better suited for the offense ([[File:Return_fire.png|30px|link=#return fire|Return Fire]], [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]]), and [[File:Dash.png|30px|link=#dash|Dash]] is something that you wish all your operatives had regardless of their role or class.  &lt;br /&gt;
&lt;br /&gt;
It is very common to multiclass other classes into [[file:assault_training.png|30px|link=]] to take advantage of [[File:Dash.png|30px|link=#dash|Dash]] and [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]].  &lt;br /&gt;
&lt;br /&gt;
==[[File:Dash.png|40px|link=|Dash]] Dash &amp;lt;span id=&amp;quot;dash&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Move up to 1/2 of the [[character Development#movement|movement]] of the character (3[[character Development#wps|WP]] and 1[[Combat#aps|AP]]; limited to 2 uses per turn)&amp;lt;/code&amp;gt; (e.g. with a [[character Development#movement|movement stat]] of 20, a soldier can move 10 tiles casting [[File:Dash.png|30px|link=|Dash]])&lt;br /&gt;
&lt;br /&gt;
Useful whenever you want to move 2 [[Combat#aps|AP]] at the cost of one and you are willing to pay 3[[character Development#wps|WP]] for it, which happens very often ''(in fact, too much, as you can be tempted to cast it multiple times, e.g. to attack a faraway enemy, neglecting good positioning, exposing your soldier to retaliation and unnecessarily depleting its [[character Development#wps|WP]])''. &lt;br /&gt;
&lt;br /&gt;
Often used to get close to an enemy, attack it, and get back to safety.  &lt;br /&gt;
&lt;br /&gt;
Also useful in conjunction with [[File:rally_the_troops.png|30px|link=#onslaught|Onslaught]] to assist another operative. &lt;br /&gt;
&lt;br /&gt;
How to achieve &amp;lt;span id=&amp;quot;extreme mobility&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Extreme Mobility&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and kinda break the game):&lt;br /&gt;
&lt;br /&gt;
''The max [[Character Development#movement]] that can be derived from the [[Character Development#attributes|speed attribute]] is 20. Some [[combat#armor|armors]] and augmentations provide a bonus to [[Character Development#movement|movement]]; a combination of the [[File:1aksu_body_armor.png|30px|link=Body_Armor#aksu|Aksu Body Armor]] [[Body_Armor#aksu|Aksu Body Armor]] and [[Mutations|Agile Legs]] mutation provides a bonus of +6. The [[File:Quarterback.png|30px|Link=Personal_perks|Quarterback]] [[Personal perks|Quarterback]] perk adds 2 to [[Character Development#movement|movement]] and [[File:thief.png|30px|Link=Personal_perks#thief|Thief]] [[Personal perks#thief|Thief]] another +1. Casting [[File:Instil_frenzy.png|30px|link=Mutations]] [[Mutations|Frenzy]] (using the [[Mutations|Judgement Head]] Priest mutation) provides a +50%. [[file:bloodlust.png|30px|link=#bloodlust|Bloodlust]] [[#bloodlust|bloodlust]] (LVL5 Berserker passive skill, increases the damage and [[Character Development#movement|movement]] up to 50% in proportion to damage suffered) can provide an additional +50%.'' &lt;br /&gt;
&lt;br /&gt;
''Thus, a soldier’s [[Character Development#movement|movement]] can be increased to 58, while most maps in ''Phoenix Point'' are 48 tiles in length, a single [[File:Dash.png|30px|link=#dash|Dash]] (29 tiles) allowing the soldier to move half the map at the cost of 1 [[Combat#aps|AP]] and 3 [[character Development#wps|WP]].''&lt;br /&gt;
&lt;br /&gt;
==[[File:Return_fire2.png|40px|link=|Return Fire]] &amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Return Fire== &lt;br /&gt;
&amp;lt;code&amp;gt;Shoot back at an enemy when it attacks, provided that character is using a direct-fire projectile weapon with [[Combat#proficiency|proficiency]], and the enemy is within half [[Character Development#perception|perception]] range (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All [[file:arthron icon.png|30px|link=Arthrons]] wielding [[file:arthron mg.png|x30px|link=arthrons#mg|Machine Gun]] [[arthrons#mg|MG]] have [[File:return fire2.png|30px|link=|Return Fire]]&lt;br /&gt;
&lt;br /&gt;
Does not activate in the following circumstances:&lt;br /&gt;
 &lt;br /&gt;
# On [[combat#melee|melee]] attacks&lt;br /&gt;
# If the character is on [[combat#overwatch|overwatch]], unless the [[combat#overwatch|overwatch]] is activated immediately before the attack (for example, if an enemy runs into the [[combat#overwatch|overwatch]] cone, setting it off, and then the same enemy or a different one attacks the character)&lt;br /&gt;
# Does not activate if the character  is [[File:dazed.png|30px|link=Status_effects#DAZED]] [[Status effects#DAZED|dazed]] or [[file:panicked.png|30px|link=combat#panic|Panic]] [[combat#panic|panicked]]&lt;br /&gt;
&lt;br /&gt;
For purposes of calculating the [[Character Development#perception|perception]] range, the [[Character Development#stealth|stealth]] stat of the attacker is taken into account. So if the attacking enemy has a [[Character Development#stealth|stealth]] of 50%, and the character has a [[Character Development#perception|perception]] of 35, [[File:return fire2.png|30px|link=|Return Fire]] will not activate unless the enemy is within 8 tiles of the operative.&lt;br /&gt;
&lt;br /&gt;
==[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action==&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 [[Combat#aps|AP]] (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving [[grenades]] from the backpack to the quick inventory slots. With high [[Character Development#strength|strength]], [[file:Boom_blast.png|30px|link=#Boom Blast|Boom Blast]] [[#boom blast|Boom Blast]] and [[file:Quarterback.png|30px|link=Personal_perks#quarterback|Quarterback]] [[Personal perks#quarterback|Quarterback]] trait the operative can throw up to 4 [[grenades]] in a single turn (without taking into account [[Combat#aps|AP]] refund [[#skill|skills]], [[file:Rally_the_troops.png|30px|link=#onslaught]] and [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]]) at a range of &amp;lt;code&amp;gt;[[character Development#strength|strength]] x 0.6 x 1.75 tiles &amp;lt;/code&amp;gt; (to a maximum of 39 tiles), essentially acting like ultra-precise artillery.&lt;br /&gt;
&lt;br /&gt;
''It can also be used for equipment sharing in the field: by positioning the operative with [[File:Ready_for_action.png|30px|link=#ready for action|Ready for Action]] in the middle of a group of soldiers, it is possible to move items between them and to reload their weapons for free. This is useful when, for example, [[combat#Capturing Pandorans|attempting to paralyze a large Pandoran]] when you only have a single [[File:1hera.png|30px|link=sniper_weapons#hera|Hera]] [[Sniper weapons#hera|Hera]] (and plenty of ammo for it)''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught==&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2[[Combat#aps|AP]] to another operative within 12 tiles, can only be used once per turn by the same soldier (cost 4[[character Development#wps|WP]] and 2[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although no [[Combat#aps|AP]] are generated, but merely transferred from one operative to another, this is a very useful [[#skill|skill]] as very often an operative low on [[Combat#aps|AP]] can make a better use of them than the [[file:assault_training.png|30px|link=#Assault|Assault]]. For example, this can be used to allow a [[file:heavy_training.png|30px|link=#Heavy|Heavy]] to get into position using the  [[file:jet_jump.png|30px||link=#jet jump|Jet Jump]] [[#jet jump|jet jump]] and then fire the main weapon.&lt;br /&gt;
&lt;br /&gt;
''Can be used several times by different operatives on the same soldier (this is known as 'Cheerleading'), for example to maximise the utility of [[file:Boom_blast.png|30px|link=#boom blast|Boom Blast]] [[#boom blast|Boom Blast]], [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]] or [[file:Adrenaline_rush.png|30px|link=#adrenaline rush|Adrenaline Rush]] [[#adrenaline rush|Adrenaline Rush]], or run around the map taking advantage of [[#extreme mobility|extreme mobility]].''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Get back 2 [[Combat#aps|AP]] for each  kill until the end of the turn (cost 5[[character Development#wps|WP]]) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the most abused [[#skill|skills]] in ''Phoenix Point'' and the most common ingredient in the &amp;lt;span id =&amp;quot;tb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;'&amp;lt;u&amp;gt;Terminator Builds&amp;lt;/u&amp;gt;'&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If, once activated, the operative can consistently kill for 2 [[Combat#aps|AP]] or less, he can clear large chunks, or entire maps of enemies on the first turn before they even had a chance to move. &lt;br /&gt;
&lt;br /&gt;
Several things have to come together for this, but it's very easy for it to happen if you keep stacking buffs as the game encourages you to:&lt;br /&gt;
&lt;br /&gt;
1) you need to maximize damage, which in the game you can currently do up to +&amp;gt;200%: &lt;br /&gt;
&lt;br /&gt;
+100% from [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]], &lt;br /&gt;
&lt;br /&gt;
+50% from [[file:bloodlust.png|30px|link=#bloodlust|Bloodlust]] [[#bloodlust|bloodlust]] (maximum)&lt;br /&gt;
&lt;br /&gt;
+10%-25% from one of the [[Personal perks|weapon proficiency personal perks]] ([[file:bombardier.png|30px|link=personal_perks#bombardier|Bombardier]], [[file:close_quarters_specialist.png|30px|link=personal_perks#close quarters specialist|Close Quarters Specialist]], [[file:self_defense_specialist.png|30px|link=personal_perks#self defense specialist|Self Defense Specialist]], [[file:sniperist.png|30px|link=personal_perks#sniperist|Sniperist]], [[file:strongman_old.png|30px|link=personal_perks#strongman|Strongman]] or [[file:trooper.png|30px|link=personal_perks#trooper|Trooper]]), +10% from [[file:reckless.png|30px|link=personal_perks#reckless]] [[personal perks|reckless]]&lt;br /&gt;
&lt;br /&gt;
''Note that most of the above [[personal perks]] have been modified in the Polaris/Year One Edition, reducing the damage buff. It will take some experimentation to see how much of an impact it has on the 'Terminator Builds' ''&lt;br /&gt;
&lt;br /&gt;
+10-15% from [[Phoenix Project research#Vivisection|vivisection research]]&lt;br /&gt;
&lt;br /&gt;
+50% damage per attack after armor [[file:mark_for_death.png|30px|link=#mark for death|Mark for Death]] [[#mark for death|mark for death]]&lt;br /&gt;
&lt;br /&gt;
+50% from [[file:brawler.png|30px|link=#brawler]] [[#brawler|brawler]] if attacking with a [[Combat#melee|melee weapon]] &lt;br /&gt;
&lt;br /&gt;
2) you might need to reduce the [[Combat#aps|AP]] cost of firing the weapon, which you can do with&lt;br /&gt;
[[file:Quick_aim.png|30px|link=#quick aim|Quick Aim]] [[#quick aim|quick aim]], [[file:Boom_blast.png|30px|link=#boom blast|Boom Blast]] [[#boom blast|Boom Blast]] or [[file:Adrenaline_rush.png|30px|link=#adrenaline rush|Adrenaline Rush]] [[#adrenaline rush|Adrenaline Rush]]. &lt;br /&gt;
&lt;br /&gt;
3) you need to deliver the [[combat#Standard Damage|damage]] to your helpless victims ... errh, I mean the awful, terrible, dangerous, and scary Pandorans! This can be easily done using a fraction of the [[#extreme mobility|extreme mobility]] that you can currently achieve in the game.&lt;br /&gt;
&lt;br /&gt;
And you can have up to 8 soldiers on most missions so they can soften enemies for each other and cast [[File:rally_the_troops.png|30px|link=#onslaught|Onslaught]] [[#onslaught|onslaught]] to keep the [[file:RapidC.png|30px|link=|Rapid Clearance]] killer loops going. &lt;br /&gt;
&lt;br /&gt;
The most effective and well-known abuse of [[file:RapidC.png|30px|link=|Rapid Clearance]] is casting it by a [[file:berserker_training.png|30px|link=#berserker|Berserker]] / [[file:assault_training.png|30px|link=#assault|Assault]] with [[file:strongman_old.png|30px|link=Personal_perks#strongman|Strongman]] [[personal_perks#strongman|strongman]] equipped with a [[file:1deceptor.png|30px|link=heavy_weapons#deceptor||Deceptor MG]] [[heavy_weapons#deceptor|Deceptor MG]] benefitting from [[#extreme mobility|extreme mobility]] and casting [[file:Adrenaline_rush.png|30px|link=#adrenaline rush|Adrenaline Rush]] [[#adrenaline rush|Adrenaline Rush]] afterward. &lt;br /&gt;
&lt;br /&gt;
However, even something as basic as an [[file:assault_training.png|30px|link=#assault|Assault]] with the [[file:Self_defense_specialist.png|30px|link=Personal_perks#self defense specialist|Self Defense Specialist]] [[Personal_perks#self defense specialist|self defense specialist]] perk (and a [[file:1gorgon.png|30px|link=technician_weapons#gorgon|Gorgon Eye-A]] [[technician_weapons|Gorgon Eye-A]]) can do ''obscene'' amounts of [[combat#Standard Damage|damage]] and keep recovering [[Combat#aps|AP]] with each kill. ''Needs to be verified now that the [[file:Self_defense_specialist.png|30px|link=Personal_perks#self defense specialist|Self Defense Specialist]] [[Personal_perks#self defense specialist|self defense specialist]] perk gives only +10% to damage''&lt;br /&gt;
&lt;br /&gt;
=[[file:Heavy_training.png|60px|link=Heavy]] [[Heavy]] &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with machine guns, cannons and grenade launchers (see complete list [[heavy weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
As always, remember that in ''Phoenix Point'' ''classes'' don't dictate ''roles''. This can be a fast, lightly armored, hard hitting melee fighter, a tank, a dedicated shooter, a crowd controller, a long range artillery piece, etc.: a [[file:Heavy_training.png|30px|link=#heavy|Heavy]] will be what ''you'' build it to be.   &lt;br /&gt;
&lt;br /&gt;
Some things to bear in mind before we look at the [[#skill|skills]]:&lt;br /&gt;
&lt;br /&gt;
- They are notoriously inaccurate when fully clad in heavy armor (that inflicts a 16% penalty on their accuracy), wielding a [[file:1hel.png|30px|link=heavy_weaopons#hel|Hel II Cannon]][[heavy weapons#hel|Hel II Cannon]] or a [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]] (which have short [[combat#effective range|effective range]]) and targeting small or medium sized enemies at anything more than 5-10 tiles.  &lt;br /&gt;
&lt;br /&gt;
''However, the advantage of [[heavy weapons]] is that they pack such a punch that it doesn't matter ''where'' they hit their targets, which means that often they can engage them at the same range as [[file:assault_training.png|30px|link=#assault|Assault]] with their assault rifles, which do have to target specific body parts when dealing with armored enemies.''  &lt;br /&gt;
&lt;br /&gt;
- If you invest enough in [[Character Development#strength|strength]], they can easily one-bash kill most [[file:arthron icon.png|30px|link=Arthrons]] [[Arthrons]] and [[file:triton icon.png|30px|link=Tritons]] [[Tritons]], or at least [[file:dazed.png|30px|link=status effects#DAZED]] [[status effects#DAZED|daze]] them (see [[Combat#Melee|melee]]; in summary, bashing scales with [[Character Development#strength|strength]] of the character and weight of the weapon, so a [[file:Heavy_training.png|30px|link=|Heavy]] with, e.g. 20 [[Character Development#strength|strength]], wielding a [[file:1hel.png|30px|link=heavy_weaopons#hel|Hel II Cannon]][[heavy weapons#hel|Hel II Cannon]] will do 20*5 = 100 [[combat#Standard Damage|damage]], with [[file:Brawler.png|30px|link=#brawler|Brawler]] +50%, so 150 [[combat#Standard Damage|damage]]; with 30 [[Character Development#strength|strength]] it goes up to 225). &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span id = &amp;quot;jet jump&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; With the [[file:jet_jump.png|30px|link=]] '''&amp;lt;u&amp;gt;Jet Jump&amp;lt;/u&amp;gt;''' [[combat#abilities|ability]], they can move 20 tiles for 3 [[Combat#aps|AP]] and 2 [[character Development#wps|WP]]. Therefore they can neglect speed and willpower  [[Character Development#attributes|attributes]] in favor of strength, which gives them more [[character Development#hps|HPs]] and increases their throwing distance and the [[combat#Standard Damage|damage]] they do with bash.&lt;br /&gt;
&lt;br /&gt;
''They are the only operatives capable of using the [[file:jet_jump.png|30px|link=#jet jump|Jet Jump]] [[#jet jump|jet jump ability]] of the [[body Armor|heavy body armors]] without a chance to [[combat#fumble|fumble]]''&lt;br /&gt;
&lt;br /&gt;
- The mounted weapons proficiency allows them to use [[file:1destiny3.png|30px|link=heavy_weapons#destiny|Destiny III]] [[heavy weapons|Destiny III]], which has an effective range of 999 (i.e. it's 100% accurate at any distance) and shoots 3 projectiles that do 80  [[combat#Standard Damage|damage]] each for only 1 [[Combat#aps|AP]], easily outperforming any [[sniper weapons|sniper rifle]].     &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;brawler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:brawler.png|40px|link=|Brawler]] Brawler==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[combat#Melee|Bash and melee attacks]] deal 50% more damage (passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a must have [[#skill|skill]] for a [[combat#Melee|melee]] oriented [[file:Heavy_training.png|30px|link=|Heavy]], very effective in combination with [[file:jet_jump.png|30px|link=#jet jump|Jet Jump]] [[#jet jump|jet jump]]. &lt;br /&gt;
&lt;br /&gt;
It can also be used in a multiclass build with an [[file:assault_training.png|30px|link=#assault|Assault]] with the [[bionics|vengeance torso]] to create a [[combat#Melee|melee]] [[#terminator build|'Terminator']].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;war cry&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;[[file:war_cry.png|40px|link=|War Cry]] War Cry==&lt;br /&gt;
&amp;lt;code&amp;gt;Limits the [[Combat#aps|AP]] of all enemies within 10 tiles to 2 (3[[character Development#wps|WP]] 1[[Combat#aps|AP]]) &amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In practice what this does is prevent most of the enemies affected by [[file:war_cry.png|30px|link=|War Cry]] from attacking you on their turn. This is because usually they want to move before shooting, and with just 2 [[Combat#aps|AP]] they cannot do that. Some enemies will never attack at all because they need 3[[Combat#aps|AP]] for that ([[file:chiron icon.png|30px|link=Chirons]] [[Chirons]] indirect fire, for example).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span = &amp;quot;boom blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=|Boom Blast]] Boom Blast==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduces the cost of using explosives by 1 [[Combat#aps|AP]] and increases their range by 50% until the end of the turn (5[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''Also works with [[file:1destiny3.png|30px|link=heavy_weapons#destiny|Destiny III]] [[heavy weapons#destiny|Destiny III]] and [[File:1archangel.png|30px|link=heavy_weapons#archangel|Archangel RL1]] [[heavy weapons|Archangel RL1]]''&lt;br /&gt;
&lt;br /&gt;
This skill allows launching 2 [[grenades]] from the [[file:1goliath.png|30px|link=heavy_weapons#goliath|Goliath GL 2]] [[heavy weapons#goliath|Goliath GL2]] ''and'' a [[heavy weapons#launchers|mounted rocket]] ''(or four [[grenades]] and a [[heavy weapons#launchers|rocket]] using [[file:ready_for_action.png|30px|link=#ready for action|Ready for Action]] [[#ready for action|ready for action]]'' &lt;br /&gt;
&lt;br /&gt;
There are [[personal perks]] that make these attacks even more effective ([[file:Strongman_old.png|30px|link=personal_perks]] [[personal perks|Strongman]] for a [[heavy weapons#launchers|grenade launcher]], [[file:bombardier.png|30px|link=personal_perks#bombardier|Bombardier]] [[personal perks|bombardier]] for [[heavy weapons#launchers|rockets]], and [[file:reckless.png|30px|link=personal_perks#reckless|Reckless]] [[personal perks|reckless]] for both)&lt;br /&gt;
&lt;br /&gt;
''And you can cross a [[file:Heavy_training.png|30px|link=|Heavy]] and an [[file:infiltrator_training.png|30px|link=#infiltrator|Infiltrator]] [[#infiltrator|Infiltrator]] and top the whole thing off with another +100% to [[combat#Standard Damage|damage]] from [[file:sneak_attack.png|30px|link=#sneak_attack|Sneak Attack]] [[#sneak attack|sneak attack]]''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id =&amp;quot;inspire&amp;gt;&amp;lt;/span&amp;gt;[[file:inspire.png|40px|link=|Inspire]] Inspire==&lt;br /&gt;
: &amp;lt;code&amp;gt;Killing an enemy grants allies 1 additional [[character Development#wps|WP]] (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is very useful to replenish [[character Development#wps|WP]] of the other operatives in the squad by killing small enemies such as [[file:worm icon.png|30px|link=Other Pandorans#Worms]] [[Other Pandorans#worms]], [[file:egg icon.png|30px|link=Other Pandorans#Eggs]] [[Other Pandorans#eggs]] and [[file:mindfragger icon.png|30px|link=Other Pandorans#Mindfraggers]] [[Other Pandorans#Mindfraggers]], especially when using area of effect attacks against them.   &lt;br /&gt;
&lt;br /&gt;
''Note that it doesn't grant the additional [[character Development#wps|WP]] to the [[file:Heavy_training.png|30px|link=|Heavy]] himself''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;rage burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst==&lt;br /&gt;
&amp;lt;code&amp;gt; Fire the weapon 5 times in an arc, limited to one use per turn by the same soldier (5[[character Development#wps|WP]] + standard [[Combat#aps|AP]] cost of firing the weapon)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this [[#skill|skill]] offers is shooting the target multiple times for the same [[Combat#aps|AP]] cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, &amp;lt;span style=”color:green”&amp;gt;you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter)&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
It doesn't work against multiple targets unless they are &amp;lt;b&amp;gt;very&amp;lt;/b&amp;gt; closely packed together. &lt;br /&gt;
&lt;br /&gt;
It works best against very large targets (such as [[file:Scylla_icon.png|30px|link=Scyllas|Scylla]] [[Scyllas|Scylla]]), and using burst weapons (such as the [[File:1deceptor.png|30px|link=heavy weapons#deceptor|Deceptor MG]] [[Heavy weapons|Deceptor MG]] or any [[assault weapons|assault rifle]] or [[technician weapons|personal defense weapon]]). &lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
=[[file:sniper_training.png|60px|link=sniper|Sniper]][[Sniper]]=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with sniper rifles and pistols (see complete list [[sniper weapons|here]]).&lt;br /&gt;
&lt;br /&gt;
Everyone likes [[sniper weapons|sniper rifles]] because of their long [[combat#effective range|effective range]] and high [[combat#Standard Damage|damage]] per shot. It's an easy package for reliably overcoming armor at long distances. &lt;br /&gt;
&lt;br /&gt;
[[file:sniper_training.png|30px|link=|Sniper]] [[#skill|skills]] make it even better with cheaper [[combat#overwatch|overwatch]] ([[file:extreme_focus.png|40px|link=#extreme focus|Extreme Focus]]) and cheaper fire with [[combat#proficiency|proficient]] weapon ([[file:quick_aim.png|30px|link=#quick aim|Quick Aim]]), even higher accuracy when there are no enemies nearby ([[file:master_marksman2.png|40px|link=#master marksman|Master Marksman]]), removal of armor from the body part that gets disabled ([[file:Weak_spot2.png|40px|link=#weakspot|Weakspot]]) and a damage multiplier spell ([[file:mark_for_death.png|40px|link=#mark for death|Mark for Death]]). &lt;br /&gt;
&lt;br /&gt;
However, [[sniper weapons|sniper rifles]] have the lowest [[combat#dps|Damage per Second/Damage per AP]] of all types of weapons and they don't do shred damage. However, the [[file:sniper_training.png|30px|link=|Sniper]] [[#skill|skills]] are useful with other weapons, whether through multiclassing or [[personal perks|third-row weapon proficiency]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;extreme_focus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:extreme_focus.png|40px|link=]] Extreme Focus&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Combat#overwatch|Overwatch]] cost is reduced by 1 [[Combat#aps|action point]](passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It can reduce the cost of [[Combat#overwatch|overwatch]] to 0 [[Combat#aps|AP]] if the weapon only costs 1 [[Combat#aps|AP]] to shoot, so it is very common to use this skill to setup a free [[Combat#overwatch|overwatch]] with a [[sniper weapons#pistols|handgun]]. Alternatively, it can be used to set up [[Combat#overwatch|overwatch]] with a [[sniper weapons#sniper rifles|sniper rifle]] after making a shot with it using [[file:quick_aim.png|30px|link=#quick aim|Quick Aim]] &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; The [[Combat#aps|AP]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1 (3[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most common use of this skill is to shoot a [[sniper weapons#sniper rifles|sniper rifle]] twice in a single turn, but of course it offers interesting combinations for other weapons as well ([[File:Dash.png|30px|link=#dash|Dash]] + [[file:quick_aim.png|30px|link=|Quick Aim]] to land a shotgun blast being a favorite). Even more interesting effects happen when this is used with weapons that cost only 1 [[Combat#aps|AP]] to use, such as most [[sniper weapons#pistols|handguns]] and all [[technician weapons|PDWs]], especially in combination with [[file:RapidC.png|40px|link=#rapid clearance|Rapid Clearance]], as it nets 2 [[Combat#aps|APs]] per kill. So a broken rapid clearance chain can be resurrected with a pistol kill, perhaps with an assist from a buddy.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;marksman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:master_marksman2.png|40px|link=|Master Marksman]] Master Marksman==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[Combat#Accuracy|Accuracy]] with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles (passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Currently the bonus to [[Combat#Accuracy|accuracy]] is not shown in the info panel, but it still applies as long as the conditions are met. &lt;br /&gt;
&lt;br /&gt;
This skill is particularly useful as part of kitting out an operative for 'extreme' [[Combat#Accuracy|accuracy]], in combination with other [[#acc buffs|buffs to accuracy]], and not necessarily used with [[sniper weapons]]. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;Weakspot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Weak_spot2.png|40px|link=|Weak Spot]] Weak Spot== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disabling a body part also remove that body part's armor (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is best used in combination with another operative to make a heavily armored target extremely vulnerable. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mark for death&amp;gt;&amp;lt;/span&amp;gt;[[file:mark_for_death.png|40px|link=|Mark for Death]] Mark for Death==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Increases damage suffered by the target &amp;lt;s&amp;gt;by 10&amp;lt;/s&amp;gt; from each hit &amp;lt;u&amp;gt;after armor&amp;lt;/u&amp;gt; until the end of the turn &amp;lt;u&amp;gt;by 50%&amp;lt;/u&amp;gt; (4[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &amp;lt;i&amp;gt;The functionality of the skill was changed in YOE/Polaris, but the in-game description was not updated&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;This skill is very effective in multiplying damage to a target from burst weapons, especially [[assault weapons#shotguns|shotguns]] and the [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]]. The longer the burst (and the more bursts the target will receive) the more utility can be obtained from this skill. &lt;br /&gt;
&lt;br /&gt;
However, it is not worth it to use it to increase the damage from single shot weapons, like [[sniper weapons|sniper rifles]].&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example to understand how the skill works: a target with 50 armor is afflicted with [[file:mark_for_death.png|30px|link=|Mark for Death]] and receives an attack from a [[File:1firebird.png|30px|link=sniper weapons#firebird|Firebird SR]] [[sniper weapons#firebird|Firebird SR]] that does 110 [[combat#Standard Damage|damage]]. The [[character Development#hps|HP]] of the target will be reduced by 1.5(110-50)=90.&lt;br /&gt;
&lt;br /&gt;
=[[file:Berserker_training.png|60px|link=Berserker]] [[Berserker]]=&lt;br /&gt;
&lt;br /&gt;
Essentially a meta-class. There is no reason at all to use [[file:Berserker_training.png|40px|link=|Berserker]] as melee fighters. It's probably the one thing they are actually bad at, and this is neatly reflected by their skill set. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;armor break&amp;quot; &amp;gt;&amp;lt;/span&amp;gt;[[file:armor_break.png|40px|link=|Armor Break]] Armor Break==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Next attack will shred an additional 30 armor (4[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Using this with a melee weapon is a very poor choice indeed: &lt;br /&gt;
&lt;br /&gt;
First, the one advantage of melee weapons is that they have the highest damage per hit of any type of weapon, so they naturally overcome armor; if you are close enough to someone to hit them with a hammer, just club them to death and forget about the armor. &lt;br /&gt;
&lt;br /&gt;
Second, even if for some reason you want to strip armor from the target while standing right next to it, don't do it with a melee weapon, because you have no idea what part you are going to hit and if it needs removing armor or not (remember, it is not possible to target body parts with a melee attack).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;close quarters evade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:close_quarters_evade.png|40px|link=|Close Quarters Evade]] Close Quarters Evade==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Attacks from enemies within 10 tiles deal 25% less damage (passive skill)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It's nice, being a passive skill, but it's not a game-changer by any stretch. Also, it doesn't encourage the use of melee weapons. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;bloodlust&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Bloodlust.png|40px|link=|Bloodlust]] Bloodlust==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[[combat#Standard Damage|Damage]] and [[Character Development#movement|movement]] are increased proportionally to the health lost (up to double) (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It doesn't matter how, or when the health was lost, so friendly fire and denial of health care are fair (meta) game. &lt;br /&gt;
&lt;br /&gt;
If anything, this encourages to keep [[file:Berserker_training.png|30px|link=Berserker]] away from the action, indulging in the [[file:Bloodlust.png|30px|link=|Bloodlust]] high from a safe distance with, say, a [[sniper weapons|sniper rifle]]. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;ignore pain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:ignore_pain.png|40px|link=|Ignore Pain]] Ignore pain==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Disabled body parts remain functional. Cannot Panic or be Mind Controlled (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This makes [[file:Berserker_training.png|30px|link=Berserker]] particularly useful for dealing with Sirens and Terror Sentinels in Lairs but doesn't really encourage using them as melee fighters. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;adrenaline rush&amp;quot; &amp;gt;&amp;lt;/span&amp;gt;[[file:Adrenaline_rush.png|40px|link=|Adrenaline Rush]] Adrenaline Rush== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; All abilities cost 1 [[Combat#aps|AP]] until the end of the turn, can't use any [[#skill|skills]] or [[Combat#abilities|abilities]] that cost [[character Development#wps|WP]] after casting it, [[Combat#Accuracy|Accuracy]] reduced by 50% and you are [[file:dazed.png|30px|link=status effects#DAZED|Dazed]] [[status effects#DAZED|dazed]] the next turn (5[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bear in mind that you can:&lt;br /&gt;
&lt;br /&gt;
#use [[#skill|skills]] that cost [[character Development#wps|WP]] &amp;lt;b&amp;gt;before&amp;lt;/b&amp;gt; casting [[file:Adrenaline_rush.png|30px|link=|Adrenaline Rush]]... Like [[file:RapidC.png|30px|link=#rapid clearance|Rapid Clearance]], for example. &lt;br /&gt;
#avoid getting [[file:dazed.png|30px|link=status effects#DAZED|Dazed]] [[status effects#DAZED|dazed]] by giving the [[file:Berserker_training.png|30px|link=Berserker]] the [[File:Armored head.jpg|x30px|link=Mutations#armored|Armored Head]] [[Mutations#armored|armored head mutation]]. &lt;br /&gt;
#use weapons that cost 3 [[Combat#aps|AP]] at the cost of 1[[Combat#aps|AP]], particularly [[heavy weapons]] (including the [[file:1goliath.png|30px|link=heavy_weapons#goliath|Goliath GL 2]] [[heavy weapons#goliath|Goliath GL2]]) and [[sniper weapons|sniper rifles]]. &lt;br /&gt;
#negate the penalty to [[Combat#Accuracy|accuracy]] through [[combat#armor|armor]]/[[bionics]]/[[mutations]], or by [[#extreme mobility|extreme mobility]]. &lt;br /&gt;
&lt;br /&gt;
This is what the number one [[#tb|’Terminator Build’]] amounts to: [[file:Berserker_training.png|30px|link=Berserker]]/[[file:assault_training.png|30px|link=#assault|Assault]] with the [[file:strongman_old.png|30px|link=personal_perks#strongman]] [[personal_perks#strongman|Strongman]] and top [[Character Development#movement|movement]], wielding a [[file:1deceptor.png|30px|link=heavy_weapons#deceptor|Deceptor MG]][[heavy weapons#deceptor|Deceptor MG]]. It can clear maps in one turn all by itself. ''(Yes, that's an 'it', because it's clearly not human)''&lt;br /&gt;
&lt;br /&gt;
=[[File:infiltrator_training.png|60px|link=Infiltrator]][[Infiltrator]]=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with crossbows and spider drones (see complete list [[infiltrator weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
- Gain +25% to [[Character Development#stealth|stealth]] while undetected &lt;br /&gt;
&lt;br /&gt;
Infiltrators are very versatile, their skill set allowing them to fulfill very different roles even without multiclassing. &lt;br /&gt;
&lt;br /&gt;
To use infiltrators properly it's important to understand how [[Combat#Detection|detection]] works.&lt;br /&gt;
&lt;br /&gt;
Unlike with other operatives, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you always know when the infiltrator is undetected because of the blue hue and the crossed-out eye on top of the screen when you select him (this icon [[file:undetected icon.png|30px|link=]])&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Though infiltrators are stealthy because of their training (as long as they are undetected, they get a +25% boost to [[Character Development#stealth|stealth]]) and their class-specific'' 'styx' ''armor ([[file:1styx_helmet.png|30px|link=helmets]],[[file:1styx_body_armor.png|30px|link=body_armor]] and [[file:1styx_leg_armor.png|30px|link=leg_armor]]), you can choose not to take advantage of it until they achieve a higher level, because their [[combat#armor|armor]] makes them squishy and they don't get a buff to their damage for attacking from stealth until they are LVL7 with the [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]] skill. &lt;br /&gt;
&lt;br /&gt;
Their starting [[file:1eros.png|30px|link =infiltrator_weapons]] [[infiltrator_weapons|Eros CRB III]] crossbow is not a bad weapon - it does the damage and has the [[Combat#aps|AP]] cost of the NJ pistol [[file:1iron_fury.png|30px|link=sniper weapons]] [[sniper weapons|Iron Fury]] but has nearly three times the precision (effective range of 34 vs 14) and is also silent. The biggest drawback is the clip size (only 3 bolts).&lt;br /&gt;
&lt;br /&gt;
''The way I approach them, infiltrators have two defensive skills, [[file:deploy_decoy.png|30px|link=#deploy decoy]] [[#deploy decoy|Deploy Decoy]] and [[file:spider_drone_pack.png|30px|link=#spider drone pack]] [[#spider drone pack|Spider Drone Pack]], and two offensive skills, [[file:vanish.png|30px|link=#vanish|Vanish]] [[#vanish|Vanish]] and [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]], while their'' 'styx' ''armor is only really meaningful if they are used as scouts''&lt;br /&gt;
&lt;br /&gt;
==[[File:Surprise attack.png|40px|link=|Surprise Attack]] &amp;lt;span id=&amp;quot;surprise attack&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;Surprise Attack== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Attacks from behind gain [[Damage types#Shock Damage|shock damage]] equal to 3 times the [[Combat#Damage|damage]] dealt (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The difficulty of taking advantage of [[File:Surprise attack.png|30px|link=|Surprise Attack]] is that directional positioning in ''Phoenix Point'' is more accidental than intentional. However, it can be quite useful situationally, because it is one of the few ways of inflicting [[file:1shock.png|30px|link=Damage types#Shock Damage|shock damage]] [[Damage types#Shock Damage|shock damage]] at a distance and [[file:dazed.png|30px|link=status effects#DAZED|Dazed]] [[status effects#DAZED|dazing]] an enemy can be a life-saver (for example, to break [[status effects#MIND CONTROLLED|mind control]] of a [[file:Siren icon.png|30px|link=Sirens|Siren]] [[Sirens|Siren]] over an operative). &lt;br /&gt;
&lt;br /&gt;
As the [[file:1eros.png|30px|link =infiltrator_weapons]] [[infiltrator_weapons|Eros CRB III]] has limited damage potential (it does 60 [[Combat#Damage|standard damage]], thus 180 shock damage with [[File:Surprise attack.png|30px|link=|Surprise Attack]]) it might require softening the target before it is effective, or use a weapon with a high damage per projectile (such as a [[sniper weapons|sniper rifle]]. &lt;br /&gt;
&lt;br /&gt;
==[[File:Deploy decoy.png|40px|link=|Deploy Decoy]] &amp;lt;span id=&amp;quot;deploy decoy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Deploy Decoy== &lt;br /&gt;
&amp;lt;code&amp;gt;Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies (4[[character Development#wps|WP]] 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can be a bit of a hit or miss because of enemy AI that can react to the decoy in unpredictable ways, sometimes ignoring it altogether. However, as a rule, if you place the decoy in a convenient spot ''and'' there are no more convenient targets for the AI, it will go after it. &lt;br /&gt;
&lt;br /&gt;
==[[File:Spider drone pack.png|40px|link=|Spider Drone Pack]] &amp;lt;span id=&amp;quot;spider drone pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; Spider Drone Pack== &lt;br /&gt;
&amp;lt;code&amp;gt;Deploy 3 [[infiltrator weapons|spider drones]] with one action (2[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great way to distract enemies by presenting them with three convenient targets. Though [[infiltrator weapons|spider drones]] can also be used offensively, without the [[file:Technician_training.png|30px|link=#Technician]] [[#Technician|Technician's]] [[File:Manual control.png|30px|link=#manual control|Manual Control]] [[#manual control|manual control]] to control them directly, you can't use them on the same turn that you deploy them, and have to wait until next turn (as long as you have an active [[File:infiltrator_training.png|30px|link=|Infiltrator]], you can manually control the [[infiltrator weapons|spider drones]], but if he dies, [[combat#panic|panics]] or [[Mission Types #evac|evacs]] the AI will take over controlling them). &lt;br /&gt;
&lt;br /&gt;
You can also use them for scouting, but beware of using them in [[File:Lair icon.png|30px|link=mission Types#Lairs|Lairs]] [[mission Types#Lairs|lairs]] and [[File:Citadel icon.png|30px|link=mission Types#Citadel|Citadels]] [[mission Types#Citadel|citadels]] as they can easily activate [[File:terror sentinel icon.png|30px|link=other Pandorans#terror|Terror Sentinels]] [[other Pandorans#terror|Terror Sentinels]], and their [[file:psychic scream.png|30px|link=other Pandorans#terror|Psychic Scream]] [[other Pandorans#terror|Psychic Scream]] affects every operative in a 24 tile radius. &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;vanish&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:Vanish.png|40px|link=]]Vanish==  &lt;br /&gt;
&amp;lt;code&amp;gt;Move within 5 tiles and disappear from view for the next turn (4[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combined with [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]], it is one of the easiest and most reliable ways of doing extreme damage. &lt;br /&gt;
&lt;br /&gt;
To benefit from the [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]] buff [[File:infiltrator_training.png|30px|link=|Infiltrator]] must remain undetected at the time of the [[file:sneak_attack.png|30px|link=#sneak attack|Sneak Attack]], and the best way to achieve this is by casting [[file:vanish.png|30px|link=#vanish|Vanish]]. It's the only way to achieve it if you want the infiltrator to use [[Combat#melee|melee]] weapons, because no matter his [[Character Development#stealth|stealth]] he will be [[Combat#detected|detected]] when getting close to enemies (at a distance of 5 tiles, to be precise). &lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;sneak attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:Sneak attack.png|40px|link=|Sneak Attack]]Sneak Attack==&lt;br /&gt;
&amp;lt;code&amp;gt;Damage dealt while not spotted is increased by 100% (passive)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This applies to any [[Combat#Damage|damage]] dealt by the operative with any attack but not to [[Combat#dot|Damage over Time (DoT)]] effects. So, for example, the [[File:1psyche.png|30px|link=infiltrator weapons#psyche|Psyche CRB IV]] [[infiltrator weapons#psyche|Psyche CRB IV]] will deal [[File:damage.png|30px|link=combat#standarddamage|Standard Damage]] 100 (because 50 increased by 100%), but will continue to inflict [[File:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 40, not 80. However, all other [[Combat#Special Damage|special damages]] besides [[Combat#dot|DoT]] will be increased by 100%. So, for example, [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] [[damage types#Blast Damage|Blast Damage]], or the [[file:mind crush.png|30px|link=#mind crush|Mind Crush]] [[#mind crush|mind crush]] attack, will be increased by 100%.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span id=&amp;quot;technician&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Technician_training.png|60px|link=Technician]] [[Technician]]=&lt;br /&gt;
PENDING REVIEW&lt;br /&gt;
- [[combat#proficiency|Proficient]] with PDWs, Auto Turrets and Exo-Arms (see complete list [[technician weapons|here]]) &lt;br /&gt;
&lt;br /&gt;
''One interesting multiclass is infiltrator/technician, clad in stealth armor (so no exo-arms). He can scout ahead, remaining undetected, and leave a turret, or two, closer to the enemies than to your team'' &lt;br /&gt;
&lt;br /&gt;
Turrets (as well spider drones and turret vehicles) can be controlled several times by different soldiers and the 600 pts of damage that the laser turret can deliver per attack at the cost of 1[[Combat#aps|AP]] and 3[[character Development#wps|WP]] is *a lot*.&lt;br /&gt;
&lt;br /&gt;
==[[File:Fast use.png|40px|link=]] &amp;lt;span id=&amp;quot;fast use&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Fast Use== &lt;br /&gt;
&amp;lt;code&amp;gt;The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1(passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is mostly for dedicated healers.&lt;br /&gt;
&lt;br /&gt;
==[[File:Manual control.png|40px|link=]] &amp;lt;span id=&amp;quot;manual control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manual Control==&lt;br /&gt;
&amp;lt;code&amp;gt;Take manual control of a turret or vehicle weapon and shoot at a target (3[[character Development#wps|WP]] 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Devastating when used with any auto turret, particularly a [[file:1scorcher.png|30px|link=technician weapons#scorcher|Scorcher AT]] [[technician weapons#scorcher|Scorcher AT]], as it has an unmatched [[Combat#dps|DPS]] of 600 per a single [[Combat#aps|AP]]. &lt;br /&gt;
&lt;br /&gt;
Can also be used with [[infiltrator weapons|spider drones]] to quickly explore the map during the first turn and/or a precision explosive. &lt;br /&gt;
&lt;br /&gt;
[[file:Technician_training.png|30px|link=]] does not receive any benefits or rewards from the killing down by the spider drones, vehicle or auto turrets, such as [[#wps|[[character Development#wps|WP]]]], [[Combat#aps|APs]] (if multiclassed and using rapid clearance) or [[#xps|XPs]]. &lt;br /&gt;
&lt;br /&gt;
Can't be used to make [[File:scarab.png|x30px|link=Vehicles#scarab|Scarab]] [[Vehicles#scarab|Scarab]] shoot more than once per turn. ''All rocket weapons are hard-coded to be used only once per turn''&lt;br /&gt;
&lt;br /&gt;
==[[File:Field medic.png|40px|link=]] &amp;lt;span id=&amp;quot;field medic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Field Medic==&lt;br /&gt;
&amp;lt;code&amp;gt;Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored (2[[character Development#wps|WP]] 2[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Requires [[file:1vva2.png|30px|link=technician weapons#vva2|VVA-2 Exo Arms]] [[technician weapons#vva2|VVA-2 Exo Arms]] and costs one charge (ammo). &lt;br /&gt;
&lt;br /&gt;
One of two only ways for the player to restore disabled non-augmented limbs in combat ''(the other is [[File:Aspida.png|x30px|link=vehicles#Aspida|Aspida]] [[vehicles#Aspida|Aspida]])''&lt;br /&gt;
&lt;br /&gt;
==[[File:Remote deployment.png|40px|link=]]&amp;lt;span id=&amp;quot;remote deployment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Remote deployment== &lt;br /&gt;
&amp;lt;code&amp;gt;Turrets can be thrown in a radius of 10(?) tiles and deployed for 1 [[combat#aps|AP]] (passive)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==[[File:Electric reinforcement.png|40px|link=]]&amp;lt;span id=&amp;quot;electric reinforcement&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electric reinforcement== &lt;br /&gt;
&amp;lt;code&amp;gt;Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack (6[[character Development#wps|WP]] 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[file:Priest_training.png|60px|link=priest|Priest]] [[Priest]]=&lt;br /&gt;
&lt;br /&gt;
- [[combat#proficiency|Proficient]] with weapons that deal [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]] [[damage types#Virus Damage|virus damage]] (that is, [[file:1redeemer.png|30px|link=priest weapons|Redeemer]] [[Priest weapons|Redeemer]] and [[file:1subjugator.png|30px|link=priest weapons|Subjugator]] [[Priest weapons|Subjugator]])  &lt;br /&gt;
&lt;br /&gt;
- Can use special [[Mutations#heads|head mutations]], which give them [[#additional abilities|additional abilities]]&lt;br /&gt;
&lt;br /&gt;
[[file:Priest_training.png|30px|link=|Priest]] focus on decreasing enemy [[character Development#wps|WP]] (using weapons that deal [[file:virused.png|30px|link=damage types#Viral Damage|Viral Damage]] [[damage types#Viral Damage|viral damage]] and [[file:Psychic scream.png|30px|link=#priest scream|Psychic Scream]] [[#priest scream|psychic scream]]) and taking advantage of it (with [[file:Mind control.png|30px|link=#mind control|Mind Control]] [[#mind control|mind control]] and [[file:induce panic.png|30px|link=#induce panic|Induce Panic]] [[#induce panic|induce panic]]).&lt;br /&gt;
&lt;br /&gt;
Because [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]] [[damage types#Virus Damage|virus damage]] does [[combat#dot|Damage over Time]], you have to wait until the enemies turn for it to take effect. This means that you can't use [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]]  to reduce the [[character Development#wps|WP]] of an enemy to lower the cost of [[file:Mind control.png|30px|link=#mind control|Mind Control]]  or to [[file:induce panic.png|30px|link=#induce panic|Induce Panic]] on the same turn. &lt;br /&gt;
 &lt;br /&gt;
[[file:Priest_training.png|30px|link=|Priest]] also have an area of effect attack that can be 'metaed' into something wicked ([[file:Mind crush.png|30px|link=#mind crush|Mind Crush]]), and what can be best described as a combined haste &amp;amp; bravery spell ([[file:frenzied.png|30px|link=status effects#FRENZIED|Frenzy]] [[status effects#FRENZIED|frenzy]]).&lt;br /&gt;
&lt;br /&gt;
There is a defensive-support side to the [[file:Priest_training.png|30px|link=|Priest]], with [[file:psychic ward.png|30px|link=#psychic ward|Psychic Ward]] [[#psychic ward|psychic ward]] that offers some protection to friendlies, and with [[File:minds_sense.png|40px|link=#mind sense|Mind Sense]] [[#mind sense|Mind Sense]] that shows as red blips all enemies within 15 tiles, but in ''Phoenix Point'' (usually) you don't need to be a psychic to spot most enemies much further away &amp;lt;s&amp;gt;and the skill does not seem to be working at the moment anyway&amp;lt;/s&amp;gt;(&amp;lt;i&amp;gt;seems to be working now as described&amp;lt;/i&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;additional abilities&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Additional [[file:Priest_training.png|30px|link=priest]] abilities acquired from [[mutations#head|head mutations]]==&lt;br /&gt;
&lt;br /&gt;
A particularity of [[file:Priest_training.png|30px|link=|Priest]] is that they have access to a unique set of [[Mutations#heads|head mutations]], each of them adding another [[Combat#abilities|ability]] (or 'spell') to their repertoire: &lt;br /&gt;
&lt;br /&gt;
#&amp;lt;span id=&amp;quot;priest frenzy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:judgement head.jpg|x30px|link=mutations#judgement|Judgement Head]] [[mutations#judgement|Judgement Head]]: &amp;lt;code&amp;gt;Instil [[file:frenzied.png|30px|link=status effects#FRENZIED|Frenzy]] [[status effects#FRENZIED|frenzy]] in friendly characters within 20 tiles for 2 turns, increasing their [[Character Development#movement|movement]] by 50% and making them immune to [[Combat#panic|panic]] (1[[combat#aps|AP]], 4[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
#&amp;lt;span id=&amp;quot;priest scream&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Screaming head.jpg|x30px|link=mutations#screaming|Screaming Head]] [[mutations#screaming|Screaming Head]]: &amp;lt;code&amp;gt;Cast [[file:Psychic scream.png|30px|link=|Psychic Scream]] psychic scream, reducing [[character Development#wps|WP]] of all enemy units in an 8 tile radius by NTC (3[[combat#aps|AP]], 4[[character Development#wps|WP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
#[[file:synod head.jpg|x30px|link=mutations#synod|Synod Head]] [[mutations#synod|Synod Head]]: &amp;lt;code&amp;gt;Living allied units within 7 tiles recover 2 [[character Development#wps|WP]] at the start of the turn (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''However, [[file:judgement head.jpg|x30px|link=mutations#judgement|Judgement Head]] and [[file:frenzied.png|30px|link=status effects#FRENZIED|Frenzy]] that comes with it are the best choices by far in most circumstances. A 50% increase in [[Character Development#movement|movement]] ''and'' immunity to [[combat#panic|panic]] for 2 turns? Any of these effects would have been enough to make it a worthwhile investment, but together it's a no-brainer''&lt;br /&gt;
&lt;br /&gt;
==[[File:mind_control.png|40px|link=|Mind Control]] &amp;lt;span id=&amp;quot;mind control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mind Control== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Gain control of an enemy in range and with line of sight ([[character Development#wps|WP]] cost equal to enemy's current [[character Development#wps|WP]], 1[[Combat#aps|AP]]; costs 1-10 [[character Development#wps|WP]] per turn to maintain, depending on target type)&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How to use it effectively:&lt;br /&gt;
&lt;br /&gt;
The cost in [[character Development#wps|WP]] of initiating [[File:mind_control.png|30px|link=|Mind Control]] of an enemy is its current [[character Development#wps|WP]] and the cost of maintaining it on each subsequent turn varies on the type of character (1[[character Development#wps|WP]] for  [[file:worm icon.png|30px|link=other Pandorans#worms|Worms]], 2[[character Development#wps|WP]] for [[file:arthron icon.png|30px|link=Arthrons]] and humans, 3[[character Development#wps|WP]] for [[file:triton icon.png|30px|link=Tritons]], 5[[character Development#wps|WP]] for [[file:siren icon.png|30px|link=Sirens]]Sirens and [[file:chiron icon.png|30px|link=Chirons]], and 10[[character Development#wps|WP]] for [[file:scylla icon.png|30px|link=Scyllas]]). &lt;br /&gt;
&lt;br /&gt;
Beware that&lt;br /&gt;
&lt;br /&gt;
#if casting [[File:mind_control.png|30px|link=|Mind Control]] will lower your [[character Development#wps|WP]] to 0, you will lose the [[character Development#wps|WP]] and fail to [[File:mind_control.png|30px|link=|Mind Control]] the enemy;&lt;br /&gt;
#if the enemy is [[combat#panic|panicked]], you can [[File:mind_control.png|30px|link=|Mind Control]] them but they can't do anything;&lt;br /&gt;
#while under [[File:mind_control.png|30px|link=|Mind Control]] the enemy is for all intents and purposes on your team, which means that it will gain [[character Development#wps|WP]] from [[file:inspire.png|30px|link=#inspire|Inspire]] and from killing enemies. &lt;br /&gt;
&lt;br /&gt;
So what you want to do is reduce the [[character Development#wps|WP]] of your target before casting [[File:mind_control.png|30px|link=|Mind Control]], and you want to start by reducing its max [[character Development#wps|WP]] by disabling its head. You will probably want to bring the [[character Development#wps|WP]] even lower by, for example, casting [[file:Psychic scream.png|30px|link=#priest scream|Priest Psychic Scream]] [[#priest scream|priest psychic scream]], or killing some of its mates to bring down the morale. You don't want to reverse the order because if you first kill some enemies, or cast [[file:Psychic scream.png|30px|link=#priest scream|Priest Psychic Scream]], ''and then'' disable the target's head, the reduction in max [[character Development#wps|WP]] will absorb those initial losses and you will not lower the cost to [[File:mind_control.png|30px|link=|Mind Control]]. &lt;br /&gt;
&lt;br /&gt;
Finally, don't forget that you can release the critter from [[File:mind_control.png|30px|link=|Mind Control]] if it is convenient for any reason (for example, to avoid paying the cost of maintaining [[File:mind_control.png|30px|link=|Mind Control]] next turn, or because you want its water... I mean, [[character Development#wps|WP]] for dispatching it).  &lt;br /&gt;
&lt;br /&gt;
''So with [[File:mind_control.png|30px|link=|Mind Control]] you want to carefully plan ahead and do some math before you pick a victim''&lt;br /&gt;
&lt;br /&gt;
==[[File:induce_panic.png|40px|link=]] &amp;lt;span id=&amp;quot;induce_panic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Induce Panic== &lt;br /&gt;
&amp;lt;code&amp;gt;Cause a target to [[combat#panic|panic]] if its current [[character Development#wps|WP]] are less than the [[file:Priest_training.png|30px|link=|Priest]] (3[[character Development#wps|WP]], 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==[[File:minds_sense.png|40px|link=]] &amp;lt;span id=&amp;quot;mind sense&amp;quot; &amp;gt;&amp;lt;/span&amp;gt;Mind Sense== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;All organic enemies within 15 tiles are automatically revealed (passive)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'Revealed' meaning shown as red blips.&lt;br /&gt;
&lt;br /&gt;
Currently doesn't work for detecting dormant [[Ancients]] ([[Legacy of the Ancients]])&lt;br /&gt;
&lt;br /&gt;
==[[File:psychic_ward.png|40px|link=]] &amp;lt;span id=&amp;quot;psychic ward&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;Psychic Ward== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Allies within 10 tiles are immune to panic and psychic damage attacks (passive)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently only prevents characters from [[Combat#panic|panicking]], &amp;lt;b&amp;gt;does not reduce psychic damage&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==[[File:mind_crush.png|40px|link=|Mind Crush]] &amp;lt;span id=&amp;quot;mind crush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mind Crush== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Deal 100 damage to all enemy entities within 10 tiles (6[[character Development#wps|WP]], 1[[Combat#aps|AP]])&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The damage dealt by [[File:mind_crush.png|30px|link=|Mind Crush]] ignores [[combat#armor|armor]] '''need to check''' if triggers [[File:return fire2.png|30px|link=#return fire|Return Fire]]&lt;br /&gt;
&lt;br /&gt;
Devastating when used against mobs, as it can be cast multiple times. &lt;br /&gt;
&lt;br /&gt;
'Tuning' the [[File:mind_crush.png|30px|link=|Mind Crush]]:&lt;br /&gt;
 &lt;br /&gt;
The 100 damage is enough to kill [[file:worm icon.png|30px|link=other Pandorans#Worms|Worms]] [[other Pandorans#Worms|worms]] (though not [[file:mindfragger icon.png|30px|link=other Pandorans#Mindfragger|Mindfraggers]] [[other Pandorans#Mindfragger|Mindfraggers]]), and do considerable damage to humans, [[file:arthron icon.png|30px|link=Arthrons]] [[Arthrons]] and [[file:triton icon.png|30px|link=Tritons]] [[Tritons]], but you can stack it with [[file:reckless.png|30px|link=personal_perks#reckless|Reckless]] [[personal perks#reckless|Reckless]] or [[File:Sneak attack.png|40px|link=#sneak attack|Sneak Attack]] [[#sneak attack|sneak attack]] to give it a more murderous touch. Or you can cross the [[file:Priest_training.png|30px|link=|Priest]] with a [[file:Heavy_training.png|30px|link=#heavy|Heavy]] for the ultimate crowd control experience. Or with [[file:assault_training.png|30px|link=#assault|Assault]] to gain [[file:RapidC.png|40px|link=#rapid clearance|Rapid Clearance]] [[#rapid clearance|rapid clearance]].&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13930</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13930"/>
		<updated>2021-01-26T19:51:40Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player.  The best way to report a bug is to press F12 (F10 on Steam) to use the reporting tool built into the game.&lt;br /&gt;
&lt;br /&gt;
There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;br /&gt;
&lt;br /&gt;
=== Base Defense ===&lt;br /&gt;
&lt;br /&gt;
* When two missions happen at the same time, and one of them is a base defense, the base defense may automatically fail or automatically succeed instead of being able to fight both battles in succession&lt;br /&gt;
* Some rooms in a base may not always have a walkable path to connect to the rest of the facility. Having a unit that can jump in your team can mitigate this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* All turrets are named Scorcher AT even though they have different images and stats&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13929</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13929"/>
		<updated>2021-01-26T19:50:10Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player. There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;br /&gt;
&lt;br /&gt;
=== Base Defense ===&lt;br /&gt;
&lt;br /&gt;
* When two missions happen at the same time, and one of them is a base defense, the base defense may automatically fail or automatically succeed instead of being able to fight both battles in succession&lt;br /&gt;
* Some rooms in a base may not always have a walkable path to connect to the rest of the facility. Having a unit that can jump in your team can mitigate this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* All turrets are named Scorcher AT even though they have different images and stats&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13928</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13928"/>
		<updated>2021-01-26T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player. There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;br /&gt;
&lt;br /&gt;
=== Base Defense ===&lt;br /&gt;
&lt;br /&gt;
* When two missions happen at the same time, and one of them is a base defense, the base defense may automatically fail or automatically succeed instead of being able to fight both battles in succession&lt;br /&gt;
* Some rooms in a base may not always have a walkable path to connect to the rest of the facility. Having a unit that can jump in your team can mitigate this.&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13927</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13927"/>
		<updated>2021-01-26T19:44:26Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player. There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;br /&gt;
&lt;br /&gt;
=== Base Defense ===&lt;br /&gt;
&lt;br /&gt;
* When two base defense missions happen at the same time, one of them may automatically fail instead of being able to fight both battles in succession&lt;br /&gt;
* Some rooms in a base may not always have a walkable path to connect to the rest of the facility. Having a unit that can jump in your team can mitigate this.&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13926</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13926"/>
		<updated>2021-01-26T19:42:35Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player. There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;br /&gt;
&lt;br /&gt;
=== Base Defense ===&lt;br /&gt;
&lt;br /&gt;
* When two base defense missions happen at the same time, one of them may automatically fail instead of being able to fight both battles in succession&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13925</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13925"/>
		<updated>2021-01-26T19:39:52Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player. There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
&lt;br /&gt;
* The Synedrion Moonshot launch site takes much longer to finish construction than the game display indicates&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13924</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Known_Issues&amp;diff=13924"/>
		<updated>2021-01-26T19:38:05Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
All of the items on this page have been reported by more than one player. There is no timeframe for when these issues will be fixed, or even if they will be fixed. This list is only provided as a notice to players that they may encounter some issues.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Some achievements are not always being properly awarded:&lt;br /&gt;
&lt;br /&gt;
* I Can Do Everything (Use every character skill across all games)&lt;br /&gt;
* Master Manufacturer (Manufacture an item of each type across all games)&lt;br /&gt;
* All the Live Ones (Capture each type of Pandoran)&lt;br /&gt;
* All Possibilities (Complete all different game endings)&lt;br /&gt;
* Master Scientist (Complete all research projects)&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
* Marked for Death has an inaccurate tooltip, and it can be applied to a target multiple times&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Bionics&amp;diff=13863</id>
		<title>Bionics</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Bionics&amp;diff=13863"/>
		<updated>2021-01-13T16:07:39Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Clearly state that the Neural Torso can use mounted weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&amp;lt;/br&amp;gt; [[File:silent echo.png|30px|link=]] &amp;lt;b&amp;gt;Silent Echo&amp;lt;/b&amp;gt; - All weapon attacks are silent.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Matrix&amp;lt;/b&amp;gt; - Melee attacks cost 1 [[Combat#Action_Points_.28APs.29|AP]] less (to a minimum of 1 [[Combat#Action_Points_.28APs.29|AP]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use [[Heavy weapons|Mounted Launchers]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; - Leap to target location&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Heavy_weapons&amp;diff=13862</id>
		<title>Heavy weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Heavy_weapons&amp;diff=13862"/>
		<updated>2021-01-13T16:06:09Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Clearly state which armors can use mounted weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cannons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Cannons&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid Damage]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;machine guns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Machine Guns&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;launchers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Launchers&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |190&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Flamethrower&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Body_Armor&amp;diff=13861</id>
		<title>Body Armor</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Body_Armor&amp;diff=13861"/>
		<updated>2021-01-13T16:03:52Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Clearly state which armors can use mounted weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=User:MarkDey&amp;diff=13860</id>
		<title>User:MarkDey</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=User:MarkDey&amp;diff=13860"/>
		<updated>2021-01-13T15:53:26Z</updated>

		<summary type="html">&lt;p&gt;MarkDey: Initial Profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fan of Phoenix Point who waited for the Steam release and likes to have accurate and useful documentation&amp;lt;br&amp;gt;&lt;br /&gt;
Also enjoys BattleTech by HBS&lt;/div&gt;</summary>
		<author><name>MarkDey</name></author>
		
	</entry>
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