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	<id>http://wiki.phoenixpoint.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ikobot</id>
	<title>wiki.phoenixpoint.com - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.phoenixpoint.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ikobot"/>
	<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/Special:Contributions/Ikobot"/>
	<updated>2026-07-27T00:31:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17690</id>
		<title>Unused Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17690"/>
		<updated>2026-03-04T17:29:33Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for unused abilities for mod-makers and other archeologists. &lt;br /&gt;
&lt;br /&gt;
During research/sharing process page will be filled by useful data.&lt;br /&gt;
&lt;br /&gt;
When finished it will be cleaned and reorganised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Unused Persinal perks&lt;br /&gt;
!Picture &lt;br /&gt;
!Name in game&lt;br /&gt;
!Name in files&lt;br /&gt;
!Description&lt;br /&gt;
!Sidenote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:trooper.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Assault Rifle Proficiency'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |''AssaultRiflesTalent_AbilityDef''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Giving [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]] instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:SG_Talent.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Shotgun Proficiency'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |''ShotgunTalent_AbilityDef''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Gain [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Silenced.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Silenced Weapon Proficiency'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |''SilencedWeaponTalent_AbilityDef''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Gain silenced weapon [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Within unmodded game there is no weapon or item (including unused ones) with ''SilencedWeapon_TagDef''&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Silenced.png&amp;diff=17689</id>
		<title>File:Silenced.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Silenced.png&amp;diff=17689"/>
		<updated>2026-03-04T17:18:10Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17688</id>
		<title>Unused Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17688"/>
		<updated>2026-03-04T17:11:47Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for unused abilities for mod-makers and other archeologists. &lt;br /&gt;
&lt;br /&gt;
During research/sharing process page will be filled by useful data.&lt;br /&gt;
&lt;br /&gt;
When finished it will be cleaned and reorganised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Unused Persinal perks&lt;br /&gt;
!Picture &lt;br /&gt;
!Name in game&lt;br /&gt;
!Name in files&lt;br /&gt;
!Description&lt;br /&gt;
!Sidenote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:trooper.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Assault Rifle Proficiency'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |''AssaultRiflesTalent_AbilityDef''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Giving [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]] instead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:SG_Talent.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Shotgun Proficiency'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |''ShotgunTalent_AbilityDef''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Gain [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:SG_Talent.png&amp;diff=17687</id>
		<title>File:SG Talent.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:SG_Talent.png&amp;diff=17687"/>
		<updated>2026-03-04T17:10:33Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17686</id>
		<title>Unused Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17686"/>
		<updated>2026-03-04T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for unused abilities for mod-makers and other archeologists. &lt;br /&gt;
&lt;br /&gt;
During research/sharing process page will be filled by useful data.&lt;br /&gt;
&lt;br /&gt;
When finished it will be cleaned and reorganised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Unused Persinal perks&lt;br /&gt;
!Picture &lt;br /&gt;
!Name in game&lt;br /&gt;
!Name in files&lt;br /&gt;
!Description&lt;br /&gt;
!Sidenote&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:trooper.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Assault Rifle Proficiency'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |''AssaultRiflesTalent_AbilityDef''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Giving [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +10% [[character Development#accuracy|accuracy]] instead&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17685</id>
		<title>Unused Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17685"/>
		<updated>2026-02-26T14:37:18Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: Protected &amp;quot;Unused Content&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for unused abilities for mod-makers and other archeologists. &lt;br /&gt;
&lt;br /&gt;
During research/sharing process page will be filled by useful data.&lt;br /&gt;
&lt;br /&gt;
When finished it will be cleaned and reorganised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Default String&lt;br /&gt;
!Picture &lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Used by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:HeavyWexpert.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Expert Heavy Weapons'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Additional +20% [[combat#Standard Damage|Damage]] when using [[heavy weapons|Heavy weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Abdon Tusk from [[Synedrion_missions#The_Man_Who_Would_Be_Pirate_King|The Man Who Would Be Pirate King]] special misson&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17684</id>
		<title>Unused Content</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Unused_Content&amp;diff=17684"/>
		<updated>2026-02-26T14:36:13Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: Created page with &amp;quot;Placeholder for unused abilities for mod-makers and other archeologists.   During research/sharing process page will be filled by useful data.  When finished it will be cleane...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder for unused abilities for mod-makers and other archeologists. &lt;br /&gt;
&lt;br /&gt;
During research/sharing process page will be filled by useful data.&lt;br /&gt;
&lt;br /&gt;
When finished it will be cleaned and reorganised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Default String&lt;br /&gt;
!Picture &lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Used by&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:HeavyWexpert.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Expert Heavy Weapons'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Additional +20% [[combat#Standard Damage|Damage]] when using [[heavy weapons|Heavy weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Abdon Tusk from [[Synedrion_missions#The_Man_Who_Would_Be_Pirate_King|The Man Who Would Be Pirate King]] special misson&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17676</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17676"/>
		<updated>2025-08-27T13:51:39Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Stealth buffs and debuffs */ Colour correction for better readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Phoenix Point uses a 'sandbox' approach to character creation and development, where the [[classes and Skills#class|class]] of the character does not determine the role ''(a [[file:sniper training.png|30px|link=#Sniper]] [[#Sniper|sniper]] does not have to be a long-range marksman, she can be a close quarters fighter, an [[file:assault training.png|30px|link=#Assault]] [[#Assault|assault]] does not have to be frontline fighter, he can be support, etc.)'' &lt;br /&gt;
&lt;br /&gt;
This is implemented through a limited number of choices: in Phoenix Point characters have just 3 [[#attributes|attributes]], and there are only 5 unique [[#skills|skills]] to acquire in each [[#class|class]] (with the possibility to dual class, for a total of 10), and 3 [[personal perks|random personal perks]] from a pool of 14. However, all [[#attributes|attributes]] and all [[#skills|skills]] can be useful for all [[#classes|classes]], so though you have few things to choose from they can be combined in many different ways.   &lt;br /&gt;
&lt;br /&gt;
What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them; how you spend their [[#skill points|skill points]] and what equipment you give them ''(and what [[personal perks]] you roll).''&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&amp;lt;span id = &amp;quot;attributes&amp;quot;&amp;gt; &lt;br /&gt;
All characters have 3 primary or core &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Willpower&amp;lt;/b&amp;gt;, and '''Speed''', and 3 secondary or support attributes, '''Accuracy''', '''Perception''', and '''Stealth'''&amp;lt;/span&amp;gt;. If they are human, [[the Forsaken]] or [[the Pure]] they can also wear [[combat#armor|armor]] or have augmentations ([[mutations]] or [[bionics]]), and possess [[#skills|skills]] and [[personal perks]]. &lt;br /&gt;
&lt;br /&gt;
All [[file:1pp.png|30px|link=phoenix project]] operatives start with the same [[#attributes|attributes]] ([[Getting Started#Acquisition of recruits and rate at which they improve|determined by difficulty level]]) [[Geoscape#Recruiting|depending on where they are recruited from]]. They can wear any armor, or be augmented with [[mutations]] or [[bionics]] regardless of [[#classes|class]] ''(the only exception are 3 special [[mutations#head|mutated heads]] only available to the [[file:priest training.png|30px|link=#priest|Priest]] [[#Priest|Priests]])'', and you are free to mix and match pieces from different armors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with [[combat#armor|armor]], [[mutations]], [[bionics]], and [[personal perks]], even though the character sheet will not reflect all the buffs&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#attributes|primary and secondary attributes]], the [[combat#armor|armor]], the [[mutations]], the [[bionics]], the [[#skills|skills]] and [[personal perks]] all serve to determine or modify the following &amp;lt;span id=&amp;quot;stats&amp;quot; &amp;gt;'''&amp;lt;u&amp;gt;Stats&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt; of the character:&lt;br /&gt;
&amp;lt;span id =&amp;quot;accuracy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]).&amp;lt;/code&amp;gt; See [[#acc buffs|all the things that increase or decrease Accuracy]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, average of armor on all the body parts (for humans derives from [[combat#armor|armor]], [[mutations]] or [[bionics]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;carrying capacity&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Carrying capacity'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, in weight units, determines how much a character can carry without suffering a penalty to [[#movement|Movement]] (derived from [[#strength|strength]], 1 pt in [[#strength|strength]] = 1 additional weight unit carrying capacity).&amp;lt;/code&amp;gt; Note that the [[personal perks#Resourceful|personal perk Resourceful]] adds +2 to [[#strength|strength]] and increases the carrying capacity by 25%, but the +2 [[#strength|strength]] from the [[personal perks|perk]] doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. The [[bionics#neural torso|neural torso bionic]] doubles carrying capacity. &lt;br /&gt;
&amp;lt;span id=&amp;quot;hps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Hit Points&amp;lt;/u&amp;gt; (HPs)'''&amp;lt;/span&amp;gt;, when this goes to 0 the character dies (derives from [[#strength|strength]], 1 pt in [[#strength|strength]] = 10 HPs)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id =&amp;quot;movement&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per [[Combat#aps|AP]]) (derives from the speed attribute, 1 pt in speed = 1 tile; can be modified by [[combat#armor|armor]], [[mutations]], [[bionics]], or [[personal perks]]. &amp;lt;/code&amp;gt; See [[#mov buffs|all the things that increase or decrease movement]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;perception&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Perception&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#per buffs|all the things that increase or decrease perception]]; at night reduced by 50%, unless character equipped with [[modules|Multivisual Sensor Module]] or [[bionics#echo|Echo Head bionic]] &lt;br /&gt;
&amp;lt;span id = &amp;quot;stealth&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Stealth&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, a %, reduces the range at which a character can be detected by enemies, i.e. their [[#perception|perception]] (for humans stealth starts at 0%, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#stealth buffs|here all the things that increase or decrease Stealth]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt;''', derived from strength attribute, determines [[#hps|hit points]]; also determines [[#carrying capacity|carrying capacity]], [[grenades|grenade]] throwing distance (range equals strength * 0.6) and resistance to [[Damage types#Paralyze Damage|paralyze damage]]. Can be increased by [[personal perks#resourceful|Resourceful]] (+2) and [[personal perks#strongman|Strongman]] (+2), and [[New Jericho Research#Project Vulture (2200)|Project Vulture]] (+3 to all [[file:1pp.png|30px|link=Phoenix Project]] operatives).&amp;lt;/code&amp;gt; ''The strength of a character is reduced when its body parts are disabled by the amount of max [[#hps|HPs]] lost divided by 10, so a character that due to a disabled limb loses 10 max [[#hps|HPs]] also loses 1 point in strength''&lt;br /&gt;
&amp;lt;span id=&amp;quot;wps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Willpower Points&amp;lt;/u&amp;gt; (WPs)'''&amp;lt;/span&amp;gt;, fuel the use of skills, cost of mind-controlling the unit to the enemy, if below 0 the character [[Combat#panic|panics]] (derives from willpower attribute, 1 pt in willpower = 1 WP; [[File:Farsighted.png|30px|link=personal perks#farsighted]] [[personal perks#farsighted|farsighted]] and [[File:healer.png|30px|link=personal perks#healer]] [[personal perks#healer|healer]] [[personal perks]] each increase Willpower by 2, and [[File:sniperist.png|30px|link=personal perks#sniperist]] [[personal perks#sniperist|sniperist]] reduces it by 4; [[mutations#judgement|Judgement Head]] [[mutations|mutation]] increases Willpower by 5 and [[mutations#resistor|Resistor Head]] by 2).&amp;lt;/code&amp;gt; ''For explanation on how WPs are spent and recovered, see [[Combat#wps|WPs in the combat section]].''  &lt;br /&gt;
&lt;br /&gt;
''Characters can also have resistances or immunities against certain kinds of damage''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;acc buffs&amp;quot;&amp;gt;Accuracy buffs and debuffs &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[Character Development#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Proficiency&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:venom torso.jpg|87px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:stomper legs.jpg|87px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:bombardier.png|50px|link=personal_perks#bombardier|Bombardier]] [[file:trooper.png|50px|link=personal_perks#trooper|Trooper]] [[file:strongman_old.png|50px|link=personal_perks#strongman|Strongman]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:Cautious.png|50px|link=personal perks#cautious|Cautious]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Master_marksman2.png|50px|link=character_Development#Master marksman|Master Marksman]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:neural torso.png|87px|link=Bionics#neural|Neural Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]] [[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] [[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:self_defense_specialist.png|50px|link=personal_perks#sds|Self Defense Specialist]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+9% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|TechOps7 Leg Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;6&amp;quot; style = &amp;quot;width:400px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| &lt;br /&gt;
*Operatives with the [[file:venom torso.jpg|67px|link=Mutations#venom|Venom Torso]] mutation cannot wield two-handed weapons, so to benefit from the accuracy buff you have to use handguns&lt;br /&gt;
&lt;br /&gt;
*Only [[file:Priest_training.png|30px|link=Character Development#priest]] [[Character Development#priest|Priests]] can have the [[file:judgement head.jpg|67px|link=Mutations#jugdement|Judgement Head]] mutation&lt;br /&gt;
&lt;br /&gt;
*An operative cannot have more than two augmentations (whether [[bionics]] or [[mutations]]) &lt;br /&gt;
&lt;br /&gt;
*[[file:Cautious.png|30px|link=personal perks#cautious|Cautious]] reduces damage by 10%, which makes it inadvisable for operatives who use [[combat#About weapons|low damage per attack weapons]]&lt;br /&gt;
&lt;br /&gt;
*To benefit from the [[File:Master_marksman2.png|30px|link=character_Development#Master marksman|Master Marksman]] accuracy buff there must not be any detected enemies within 10 tiles of the operative. Note that the +30% buff is '''not''' added to the accuracy stat in the info panel during tactical battles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3%  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:judgement head.jpg|87px|link=Mutations#jugdement|Judgement Head]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7%    &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]] [[file:1phlegethon_body_armor.png|50px|link=body Armor#phlegethon|Phlegethon Body Armor]] [[file:swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:1phlegethon_leg_armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]]  [[file:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swamp Cat Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+2% &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[file:1phlegethon_helmet.png|50px|link=helmets#phlegethon|Phlegethon Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|   [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+1% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:1swampcat_helmet.png|50px|link=helmets#swampcat|Swamp Cat Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:clarity head.png|87px|link=Bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]  &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
|[[File:1anvil2 helmet.png|50px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
| [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Regeneration torso.jpg|87px|link=mutations#regeneration|Regeneration Torso]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:reckless.png|50px|link=personal_perks#reckless|Reckless]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:adrenaline rush.png|50px|link=#adrenaline rush|Adrenaline Rush]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mov buffs&amp;quot;&amp;gt;Movement buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2 &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:Agile legsnew.png|87px|link=mutations#agile|Agile Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Quarterback.png|50px|link=personal perks#quarterback|Quarterback]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:bloodlust.png|50px|link=#bloodlust|Bloodlust]]&lt;br /&gt;
| up to &amp;lt;span style =&amp;quot;color:blue&amp;gt;+50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1acolyte body armor.png|50px|link=body Armor#acolyte|Acolyte Body Armor]] [[File:1phlegethon body armor.png|50px|link=body Armor#ophlegethon|Phlegethon Body Armor]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Propeller legs.png|87px|link=bionics#propeller|Propeller Legs]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:thief.png|50px|link=personal perks|Thief]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:1acolyte leg armor.png|50px|link=leg Armor#acolyte|Acolyte Leg Armor]] [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| A [[file:Priest training.png|30px|link=#Priest|Priest]] with [[file:judgement head.jpg|67px|link=Mutations#judgdement|Judgement Head]] can further buff the movement of all characters within 20 tiles by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; with [[file:instil frenzy.png|30px|link=Mutations#judgdement|Judgement Head]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[file:1odin leg armor.png|50px|link=leg Armor#odin|Odin Leg Armor]] [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[file:1phlegethon leg armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]] [[file:1praetorian leg.png|50px|link=leg Armor#Praetorian|Praetorian Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | [[File:Juggernaut torso.png|87px|link=bionics#juggernaut|Juggernaut Torso]] &lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1techops7 body armor.png|50px|link=body Armor#techops|Techops7 Body Armor]] [[File:Swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
[[File:Armadillo legs.png|87px|link=bionics#armadillo|Armadillo Legs]] [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|Techops7 Leg Armor]] &lt;br /&gt;
[[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] &lt;br /&gt;
[[File:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swampcat Leg Armor]] &lt;br /&gt;
|style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black&amp;quot;| Over-encumbrance factor calculated by formula: max speed * (Max carry weight / current carry weight). On UI result rounded up, actual movement range calculates correctly.&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Stomper legs.jpg|87px|link=mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;stealth buffs&amp;quot;&amp;gt;Stealth buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Stealth &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|[[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]] [[File:Echo head.png|87px|link=bionics#echo|Echo Head]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1styx body armor.png|50px|link=body Armor#styx|Styx Body Armor]] [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Shadow legs.jpg|87px|link=mutations#shadow|Shadow Legs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:thief.png|50px|link=personal perks#thief|Thief]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:infiltrator training.png|50px|link=#infiltrator|Infiltrator]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| |[[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[File:1styx leg armor.png|50px|link=body Armor#styx|Styx Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
|[[File:1praetorian helmet.png|50px|link=helmets#praetorian|Praetorian Helmet]] [[File:1wardog helmet.png|50px|link=helmets#wardog|Wardog Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]] [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]]  &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt; -5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;| &lt;br /&gt;
| [[File:Guardianxa helmet.png|45px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|45px|link=helmets#golem|Golem-B Helmet]] [[file:Screaming head.jpg|77px|link=Mutations#screaming|Screaming Head]] [[file:synod head.jpg|77px|link=Mutations#synod|Synod Head]] [[file:judgement head.jpg|77px|link=Mutations#judgdement|Judgement Head]] [[File:Clarity head.png|77px|link=bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-10% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog body armor.png|45px|link=body Armor#wardog|Wardog Body Armor]] [[File:1praetorian.png|45px|link=body Armor#praetorian|Praetorian Body Armor]] [[File:Regeneration torso.jpg|77px|link=mutations#regeneration|Regeneration Torso]] [[File:Tentacle torso.jpg|77px|link=mutations#tentacle|Tentacle Torso]] [[file:venom torso.jpg|77px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog leg armor.png|45px|link=leg Armor#wardog|Wardog Leg Armor]] [[File:1techops7 leg armor.png|45px|link=leg Armor#techops|TechOps7 Leg Armor]] [[File:1golemb leg armor.png|45px|link=leg Armor#golem|Golem Leg Armor]] [[File:1praetorian leg.png|45px|link=leg Armor#praetorian|Praetorian Leg Armor]] [[File:Propeller legs.png|77px|link=bionics#propeller|Propeller Legs]] [[file:stomper legs.jpg|77px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]]  [[File:Neural torso.png|87px|link=bionics#neural|Neural Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-15% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt; -20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;per buffs&amp;quot;&amp;gt;Perception buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Farsighted.png|50px|link=personal perks#farsighted|Farsighted]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1aksu helmet.png|50px|link=helmets#aksu|Aksu Helmet]] [[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Tentacle torso.jpg|87px|link=mutations#tentacle|Tentacle Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7 &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acolyte helmet.png|50px|link=helmets#acolyte|Acolyte Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
|[[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
| [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:strongman old.png|50px|link=personal perks#strongman|Strongman]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt; -15 &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leveling up=&lt;br /&gt;
&lt;br /&gt;
Operatives improve as they gain [[#Experience Points|Experience Points]] to level up (unlocking new [[#skills|skills]] of their [[#class|class]]) and [[#Skill Points|Skill Points]] that can be spent on acquiring unlocked [[#skills|skills]] and [[personal perks]] and to raise [[#attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&lt;br /&gt;
The operatives acquire Experience Points (XPs) from completing missions. You will also get XPs for accomplishing some missions objectives, even if you fail the mission (for example, in a [[Mission Types #Steal Aircraft|steal aircraft mission]], if the [[aircrafts|aircraft]] is destroyed you will still get 'general mission experience' and 'secure access to the aircraft' XPs). &amp;lt;span id = &amp;quot;xp distribution&amp;quot;&amp;gt;The total amount of XPs depends on the type of mission and performance of the squad as a whole, &amp;lt;/span&amp;gt;while their distribution among the team members depends on individual performance (mostly enemies killed, but also damage dealt, HPs healed and some other factors), which means that you don’t get more XPs for slaying more enemies.&lt;br /&gt;
&lt;br /&gt;
How are the XPs distributed exactly among the members of the squad? [https://forums.snapshotgames.com/t/soldier-experince-gain/6240/7 All I found is this post on the official Snapshot forum by cfehunter]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::''There’s not really any reason to arbitrarily kill enemies on the map, you don’t get bonus XP for kills, just the soldiers that kill them will get a bigger portion of the objective XP than those that didn’t.''&lt;br /&gt;
::''Dug into the code. Here’s the exhaustive list of what you get “contribution” points for. Which are then used to scale how much of the objective XP you get shared between your guys.''&lt;br /&gt;
::*''Killing Something (Based on the deployment cost of the object, so bigger = better)''&lt;br /&gt;
::*''Dealing Damage (Damage over time is counted)''&lt;br /&gt;
::*''Healing (HP healed x a settings multiplier)''&lt;br /&gt;
::*''Taking Damage (Health lost x a settings multiplier)''&lt;br /&gt;
::*''Opening a Crate (flat settings value)''&lt;br /&gt;
::*''Activating a Willpoint Objective (the white areas with the head icons, flat settings value)''&lt;br /&gt;
::*''&amp;lt;strike&amp;gt;Mind Controlling Something (flat settings value) &amp;lt;/strike&amp;gt; Mind control doesn’t appear to be hooked up, it’s probably using the ability modifier instead, maybe this is legacy code?''&lt;br /&gt;
::*''Using Abilities (amount depends on the ability)'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operatives also acquire XPs from staying at a base with [[Facilities#training facilities|Training Facilities]] (remember: you gain 2 XPs from ''each'' [[Facilities#training facilities|Training Facility]] at the base, see [[Geoscape#Buildings|here]] for more). &lt;br /&gt;
&lt;br /&gt;
Gaining XPs unlocks &amp;lt;span id=&amp;quot;level&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Levels&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and the [[#skill|skills]] associated to them):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Operatives also gain 20 [[#Skill Points|Skill Points (SPs)]] when they level up.&lt;br /&gt;
&lt;br /&gt;
==Skill Points==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Operatives acquire Skill Points (SPs) when they level up (20 SPs) and for successfully completing any mission&amp;lt;/code&amp;gt; (depending on the [[Getting Started#Acquisition of recruits and rate at which they improve|difficulty level]]: 12 on Recruit, 10 on Veteran, 8 on Hero and 5 on Legend). ''[[Mission Types#Raids|Raids]] and [[Mission Types#Scavenging|scavenging ops]] are considered to have been completed successfully even if you evac immediately after starting them, because you recovered 0 boxes, and 0 is a number as good any other''&lt;br /&gt;
&lt;br /&gt;
Skill Points (SPs) can be used to purchase additional [[#Stats|primary attribute points]], [[#skills|skills]] or [[personal perks]], at the following rates&lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Strength costs SPs = new Strength/2 rounded down (so increasing strength from 16 to 17 costs 8 SPs; increasing strength from 17 to 18 costs 9 SPs, etc.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|48&lt;br /&gt;
|61&lt;br /&gt;
|75&lt;br /&gt;
|89&lt;br /&gt;
|104&lt;br /&gt;
|119&lt;br /&gt;
|135&lt;br /&gt;
|151&lt;br /&gt;
|168&lt;br /&gt;
|'''185'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|	&lt;br /&gt;
|	&lt;br /&gt;
|10	&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|56&lt;br /&gt;
|69&lt;br /&gt;
|82&lt;br /&gt;
|96&lt;br /&gt;
|110	&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|156&lt;br /&gt;
|172&lt;br /&gt;
|189&lt;br /&gt;
|'''206'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|29&lt;br /&gt;
|40	&lt;br /&gt;
|51&lt;br /&gt;
|63	&lt;br /&gt;
|75	&lt;br /&gt;
|88&lt;br /&gt;
|101&lt;br /&gt;
|115&lt;br /&gt;
|129	&lt;br /&gt;
|144&lt;br /&gt;
|159&lt;br /&gt;
|175&lt;br /&gt;
|191&lt;br /&gt;
|208&lt;br /&gt;
|'''225'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend&lt;br /&gt;
|7&lt;br /&gt;
|15	&lt;br /&gt;
|23	&lt;br /&gt;
|32	&lt;br /&gt;
|41	&lt;br /&gt;
|51	&lt;br /&gt;
|61	&lt;br /&gt;
|72	&lt;br /&gt;
|83	&lt;br /&gt;
|95	&lt;br /&gt;
|107	&lt;br /&gt;
|120	&lt;br /&gt;
|133	&lt;br /&gt;
|147	&lt;br /&gt;
|161	&lt;br /&gt;
|176&lt;br /&gt;
|191&lt;br /&gt;
|207&lt;br /&gt;
|223&lt;br /&gt;
|240&lt;br /&gt;
|'''257'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Willpower or Speed costs new Willpower or Strength (so increasing Willpower from 7 to 8 costs 8 SPs, and increasing Speed from 14 to 15 costs 15SPs)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Willpower&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|46&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|91&lt;br /&gt;
|108&lt;br /&gt;
|126&lt;br /&gt;
|145&lt;br /&gt;
|'''165'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9	&lt;br /&gt;
|19	&lt;br /&gt;
|30	&lt;br /&gt;
|42	&lt;br /&gt;
|55	&lt;br /&gt;
|69	&lt;br /&gt;
|84	&lt;br /&gt;
|100	&lt;br /&gt;
|117	&lt;br /&gt;
|135	&lt;br /&gt;
|154	&lt;br /&gt;
|'''174'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|8	&lt;br /&gt;
|17	&lt;br /&gt;
|27	&lt;br /&gt;
|38	&lt;br /&gt;
|50	&lt;br /&gt;
|63	&lt;br /&gt;
|77	&lt;br /&gt;
|92	&lt;br /&gt;
|108	&lt;br /&gt;
|125	&lt;br /&gt;
|143	&lt;br /&gt;
|162	&lt;br /&gt;
|'''182'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend	&lt;br /&gt;
|7	&lt;br /&gt;
|15	&lt;br /&gt;
|24	&lt;br /&gt;
|34	&lt;br /&gt;
|45	&lt;br /&gt;
|57	&lt;br /&gt;
|70	&lt;br /&gt;
|84	&lt;br /&gt;
|99	&lt;br /&gt;
|115	&lt;br /&gt;
|132	&lt;br /&gt;
|150	&lt;br /&gt;
|169	&lt;br /&gt;
|'''189'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| Speed&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
! ALL&lt;br /&gt;
|15	&lt;br /&gt;
|31	&lt;br /&gt;
|48	&lt;br /&gt;
|66	&lt;br /&gt;
|85	&lt;br /&gt;
|'''105'''&lt;br /&gt;
| &amp;amp;larr; SPs required&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Personal perks]] cost 25 SPs each&lt;br /&gt;
&lt;br /&gt;
* Skills cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! SP Cost &amp;amp;rarr;&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;phoenix sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Common pool of SP===&lt;br /&gt;
&lt;br /&gt;
Completing tactical missions rewards the player with [[#Skill Points|SP]] that are assigned to a common pool, which can be spent to increase the [[#attributes|attributes]] or acquire [[#skills|skills]] of any operative. &lt;br /&gt;
&lt;br /&gt;
''The number of [[#Skill Points|SP]] seems to be the total [[#Experience Points|XP]] awarded for completing the mission rounded up / 100: so a mission rewarded with 265 [[#Experience Points|XP]], will give 3 [[#Skill Points|SP]] to the common pool''&lt;br /&gt;
&lt;br /&gt;
You can also receive [[#Skill Points|SP]] from the following: &lt;br /&gt;
&lt;br /&gt;
*[[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Exploration Events#At Peace|At Peace]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#Not a Barnacle|Not a Barnacle]] +25 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#The Beautiful Game|The Beautiful Game]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Anu Haven Events|Anu Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Clear Sky|Rite of the Clear Sky]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Crimson Moon|Rite of the Crimson Moon]] +60 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Luminous Deep|Rite of the Luminous Deep]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[New Jericho Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[New Jericho Haven events#Further Developments|Further Developments]] +30 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Synedrion Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[#An Oral History of the Pandoravirus|An Oral History of the Pandoravirus]] +50 [[#Skill Points|SP]] &lt;br /&gt;
::-[[#Cerebral Accelerationism|Cerebral Accelerationism]] +10 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
===How many missions does an operative have to do to 'max out'?===&lt;br /&gt;
&lt;br /&gt;
Maxing out all the [[#attributes|primary attributes]] and acquiring all the [[#skill|skills]] , including those of a second [[#class|class]] and the 3 [[personal perks]] requires 720 SPs on Rookie, 748 SPs on Veteran, 774 SPs on Hero and 795 SPs on Legend. Leveling up provides 120 SPs and taking into account how much [[#sps|SPs]] are awarded for missions on each [[getting Started#Acquisition of recruits and rate at which they improve|difficulty level]], it will take:&lt;br /&gt;
{|&lt;br /&gt;
| '''50''' missions&lt;br /&gt;
| on '''Rookie'''&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' missions&lt;br /&gt;
| on '''Veteran''' &lt;br /&gt;
|-&lt;br /&gt;
| '''82''' missions&lt;br /&gt;
| on '''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
| '''135''' missions&lt;br /&gt;
| on '''Legend'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What this means is that you can easily max out all your operatives on Rookie and Veteran, and even on Hero (or at least increase their [[#attributes|primary attributes]] to the point where they are ''almost'' maxed out) without much effort. In other words, your most veteran operatives will be masters of all trades by the time they reach end game. &lt;br /&gt;
&lt;br /&gt;
However, on Legend maxing out is out of the question unless you are willing to engage in some serious grinding. Therefore, when playing on Legend you have to bear in mind that spending [[#sps|SPs]] has an opportunity cost and you have to plan ahead. &lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels it's OK to spend [[#sps|SPs]] as you get them, safe in the knowledge that if your operatives survive they will end up being everything you want them to be and more: even if you don’t dual-class them at first, you will eventually, because they will have [[#Skill Points|SPs]] to spare.&lt;br /&gt;
&lt;br /&gt;
However, those of your soldiers with less experience, mostly brought up in the [[geoscape#stables|‘stables’]], will probably have to focus on specific roles.&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17675</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17675"/>
		<updated>2025-08-27T13:50:42Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Accuracy buffs and debuffs  */ Colour correction for better readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Phoenix Point uses a 'sandbox' approach to character creation and development, where the [[classes and Skills#class|class]] of the character does not determine the role ''(a [[file:sniper training.png|30px|link=#Sniper]] [[#Sniper|sniper]] does not have to be a long-range marksman, she can be a close quarters fighter, an [[file:assault training.png|30px|link=#Assault]] [[#Assault|assault]] does not have to be frontline fighter, he can be support, etc.)'' &lt;br /&gt;
&lt;br /&gt;
This is implemented through a limited number of choices: in Phoenix Point characters have just 3 [[#attributes|attributes]], and there are only 5 unique [[#skills|skills]] to acquire in each [[#class|class]] (with the possibility to dual class, for a total of 10), and 3 [[personal perks|random personal perks]] from a pool of 14. However, all [[#attributes|attributes]] and all [[#skills|skills]] can be useful for all [[#classes|classes]], so though you have few things to choose from they can be combined in many different ways.   &lt;br /&gt;
&lt;br /&gt;
What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them; how you spend their [[#skill points|skill points]] and what equipment you give them ''(and what [[personal perks]] you roll).''&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&amp;lt;span id = &amp;quot;attributes&amp;quot;&amp;gt; &lt;br /&gt;
All characters have 3 primary or core &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Willpower&amp;lt;/b&amp;gt;, and '''Speed''', and 3 secondary or support attributes, '''Accuracy''', '''Perception''', and '''Stealth'''&amp;lt;/span&amp;gt;. If they are human, [[the Forsaken]] or [[the Pure]] they can also wear [[combat#armor|armor]] or have augmentations ([[mutations]] or [[bionics]]), and possess [[#skills|skills]] and [[personal perks]]. &lt;br /&gt;
&lt;br /&gt;
All [[file:1pp.png|30px|link=phoenix project]] operatives start with the same [[#attributes|attributes]] ([[Getting Started#Acquisition of recruits and rate at which they improve|determined by difficulty level]]) [[Geoscape#Recruiting|depending on where they are recruited from]]. They can wear any armor, or be augmented with [[mutations]] or [[bionics]] regardless of [[#classes|class]] ''(the only exception are 3 special [[mutations#head|mutated heads]] only available to the [[file:priest training.png|30px|link=#priest|Priest]] [[#Priest|Priests]])'', and you are free to mix and match pieces from different armors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with [[combat#armor|armor]], [[mutations]], [[bionics]], and [[personal perks]], even though the character sheet will not reflect all the buffs&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#attributes|primary and secondary attributes]], the [[combat#armor|armor]], the [[mutations]], the [[bionics]], the [[#skills|skills]] and [[personal perks]] all serve to determine or modify the following &amp;lt;span id=&amp;quot;stats&amp;quot; &amp;gt;'''&amp;lt;u&amp;gt;Stats&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt; of the character:&lt;br /&gt;
&amp;lt;span id =&amp;quot;accuracy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]).&amp;lt;/code&amp;gt; See [[#acc buffs|all the things that increase or decrease Accuracy]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, average of armor on all the body parts (for humans derives from [[combat#armor|armor]], [[mutations]] or [[bionics]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;carrying capacity&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Carrying capacity'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, in weight units, determines how much a character can carry without suffering a penalty to [[#movement|Movement]] (derived from [[#strength|strength]], 1 pt in [[#strength|strength]] = 1 additional weight unit carrying capacity).&amp;lt;/code&amp;gt; Note that the [[personal perks#Resourceful|personal perk Resourceful]] adds +2 to [[#strength|strength]] and increases the carrying capacity by 25%, but the +2 [[#strength|strength]] from the [[personal perks|perk]] doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. The [[bionics#neural torso|neural torso bionic]] doubles carrying capacity. &lt;br /&gt;
&amp;lt;span id=&amp;quot;hps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Hit Points&amp;lt;/u&amp;gt; (HPs)'''&amp;lt;/span&amp;gt;, when this goes to 0 the character dies (derives from [[#strength|strength]], 1 pt in [[#strength|strength]] = 10 HPs)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id =&amp;quot;movement&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per [[Combat#aps|AP]]) (derives from the speed attribute, 1 pt in speed = 1 tile; can be modified by [[combat#armor|armor]], [[mutations]], [[bionics]], or [[personal perks]]. &amp;lt;/code&amp;gt; See [[#mov buffs|all the things that increase or decrease movement]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;perception&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Perception&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#per buffs|all the things that increase or decrease perception]]; at night reduced by 50%, unless character equipped with [[modules|Multivisual Sensor Module]] or [[bionics#echo|Echo Head bionic]] &lt;br /&gt;
&amp;lt;span id = &amp;quot;stealth&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Stealth&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, a %, reduces the range at which a character can be detected by enemies, i.e. their [[#perception|perception]] (for humans stealth starts at 0%, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#stealth buffs|here all the things that increase or decrease Stealth]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt;''', derived from strength attribute, determines [[#hps|hit points]]; also determines [[#carrying capacity|carrying capacity]], [[grenades|grenade]] throwing distance (range equals strength * 0.6) and resistance to [[Damage types#Paralyze Damage|paralyze damage]]. Can be increased by [[personal perks#resourceful|Resourceful]] (+2) and [[personal perks#strongman|Strongman]] (+2), and [[New Jericho Research#Project Vulture (2200)|Project Vulture]] (+3 to all [[file:1pp.png|30px|link=Phoenix Project]] operatives).&amp;lt;/code&amp;gt; ''The strength of a character is reduced when its body parts are disabled by the amount of max [[#hps|HPs]] lost divided by 10, so a character that due to a disabled limb loses 10 max [[#hps|HPs]] also loses 1 point in strength''&lt;br /&gt;
&amp;lt;span id=&amp;quot;wps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Willpower Points&amp;lt;/u&amp;gt; (WPs)'''&amp;lt;/span&amp;gt;, fuel the use of skills, cost of mind-controlling the unit to the enemy, if below 0 the character [[Combat#panic|panics]] (derives from willpower attribute, 1 pt in willpower = 1 WP; [[File:Farsighted.png|30px|link=personal perks#farsighted]] [[personal perks#farsighted|farsighted]] and [[File:healer.png|30px|link=personal perks#healer]] [[personal perks#healer|healer]] [[personal perks]] each increase Willpower by 2, and [[File:sniperist.png|30px|link=personal perks#sniperist]] [[personal perks#sniperist|sniperist]] reduces it by 4; [[mutations#judgement|Judgement Head]] [[mutations|mutation]] increases Willpower by 5 and [[mutations#resistor|Resistor Head]] by 2).&amp;lt;/code&amp;gt; ''For explanation on how WPs are spent and recovered, see [[Combat#wps|WPs in the combat section]].''  &lt;br /&gt;
&lt;br /&gt;
''Characters can also have resistances or immunities against certain kinds of damage''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;acc buffs&amp;quot;&amp;gt;Accuracy buffs and debuffs &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[Character Development#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Proficiency&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:venom torso.jpg|87px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:stomper legs.jpg|87px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:bombardier.png|50px|link=personal_perks#bombardier|Bombardier]] [[file:trooper.png|50px|link=personal_perks#trooper|Trooper]] [[file:strongman_old.png|50px|link=personal_perks#strongman|Strongman]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:Cautious.png|50px|link=personal perks#cautious|Cautious]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Master_marksman2.png|50px|link=character_Development#Master marksman|Master Marksman]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:neural torso.png|87px|link=Bionics#neural|Neural Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]] [[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] [[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:self_defense_specialist.png|50px|link=personal_perks#sds|Self Defense Specialist]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+9% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|TechOps7 Leg Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;6&amp;quot; style = &amp;quot;width:400px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| &lt;br /&gt;
*Operatives with the [[file:venom torso.jpg|67px|link=Mutations#venom|Venom Torso]] mutation cannot wield two-handed weapons, so to benefit from the accuracy buff you have to use handguns&lt;br /&gt;
&lt;br /&gt;
*Only [[file:Priest_training.png|30px|link=Character Development#priest]] [[Character Development#priest|Priests]] can have the [[file:judgement head.jpg|67px|link=Mutations#jugdement|Judgement Head]] mutation&lt;br /&gt;
&lt;br /&gt;
*An operative cannot have more than two augmentations (whether [[bionics]] or [[mutations]]) &lt;br /&gt;
&lt;br /&gt;
*[[file:Cautious.png|30px|link=personal perks#cautious|Cautious]] reduces damage by 10%, which makes it inadvisable for operatives who use [[combat#About weapons|low damage per attack weapons]]&lt;br /&gt;
&lt;br /&gt;
*To benefit from the [[File:Master_marksman2.png|30px|link=character_Development#Master marksman|Master Marksman]] accuracy buff there must not be any detected enemies within 10 tiles of the operative. Note that the +30% buff is '''not''' added to the accuracy stat in the info panel during tactical battles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3%  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:judgement head.jpg|87px|link=Mutations#jugdement|Judgement Head]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7%    &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]] [[file:1phlegethon_body_armor.png|50px|link=body Armor#phlegethon|Phlegethon Body Armor]] [[file:swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:1phlegethon_leg_armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]]  [[file:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swamp Cat Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+2% &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[file:1phlegethon_helmet.png|50px|link=helmets#phlegethon|Phlegethon Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|   [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+1% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:1swampcat_helmet.png|50px|link=helmets#swampcat|Swamp Cat Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:clarity head.png|87px|link=Bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]  &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
|[[File:1anvil2 helmet.png|50px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
| [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; &lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Regeneration torso.jpg|87px|link=mutations#regeneration|Regeneration Torso]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:reckless.png|50px|link=personal_perks#reckless|Reckless]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:adrenaline rush.png|50px|link=#adrenaline rush|Adrenaline Rush]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mov buffs&amp;quot;&amp;gt;Movement buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2 &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:Agile legsnew.png|87px|link=mutations#agile|Agile Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Quarterback.png|50px|link=personal perks#quarterback|Quarterback]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:bloodlust.png|50px|link=#bloodlust|Bloodlust]]&lt;br /&gt;
| up to &amp;lt;span style =&amp;quot;color:blue&amp;gt;+50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1acolyte body armor.png|50px|link=body Armor#acolyte|Acolyte Body Armor]] [[File:1phlegethon body armor.png|50px|link=body Armor#ophlegethon|Phlegethon Body Armor]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Propeller legs.png|87px|link=bionics#propeller|Propeller Legs]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:thief.png|50px|link=personal perks|Thief]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:1acolyte leg armor.png|50px|link=leg Armor#acolyte|Acolyte Leg Armor]] [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| A [[file:Priest training.png|30px|link=#Priest|Priest]] with [[file:judgement head.jpg|67px|link=Mutations#judgdement|Judgement Head]] can further buff the movement of all characters within 20 tiles by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; with [[file:instil frenzy.png|30px|link=Mutations#judgdement|Judgement Head]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[file:1odin leg armor.png|50px|link=leg Armor#odin|Odin Leg Armor]] [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[file:1phlegethon leg armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]] [[file:1praetorian leg.png|50px|link=leg Armor#Praetorian|Praetorian Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | [[File:Juggernaut torso.png|87px|link=bionics#juggernaut|Juggernaut Torso]] &lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1techops7 body armor.png|50px|link=body Armor#techops|Techops7 Body Armor]] [[File:Swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
[[File:Armadillo legs.png|87px|link=bionics#armadillo|Armadillo Legs]] [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|Techops7 Leg Armor]] &lt;br /&gt;
[[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] &lt;br /&gt;
[[File:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swampcat Leg Armor]] &lt;br /&gt;
|style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black&amp;quot;| Over-encumbrance factor calculated by formula: max speed * (Max carry weight / current carry weight). On UI result rounded up, actual movement range calculates correctly.&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Stomper legs.jpg|87px|link=mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;stealth buffs&amp;quot;&amp;gt;Stealth buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Stealth &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|[[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]] [[File:Echo head.png|87px|link=bionics#echo|Echo Head]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1styx body armor.png|50px|link=body Armor#styx|Styx Body Armor]] [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Shadow legs.jpg|87px|link=mutations#shadow|Shadow Legs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:thief.png|50px|link=personal perks#thief|Thief]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:infiltrator training.png|50px|link=#infiltrator|Infiltrator]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| |[[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[File:1styx leg armor.png|50px|link=body Armor#styx|Styx Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:1praetorian helmet.png|50px|link=helmets#praetorian|Praetorian Helmet]] [[File:1wardog helmet.png|50px|link=helmets#wardog|Wardog Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]] [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]]  &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;| &lt;br /&gt;
| [[File:Guardianxa helmet.png|45px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|45px|link=helmets#golem|Golem-B Helmet]] [[file:Screaming head.jpg|77px|link=Mutations#screaming|Screaming Head]] [[file:synod head.jpg|77px|link=Mutations#synod|Synod Head]] [[file:judgement head.jpg|77px|link=Mutations#judgdement|Judgement Head]] [[File:Clarity head.png|77px|link=bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog body armor.png|45px|link=body Armor#wardog|Wardog Body Armor]] [[File:1praetorian.png|45px|link=body Armor#praetorian|Praetorian Body Armor]] [[File:Regeneration torso.jpg|77px|link=mutations#regeneration|Regeneration Torso]] [[File:Tentacle torso.jpg|77px|link=mutations#tentacle|Tentacle Torso]] [[file:venom torso.jpg|77px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog leg armor.png|45px|link=leg Armor#wardog|Wardog Leg Armor]] [[File:1techops7 leg armor.png|45px|link=leg Armor#techops|TechOps7 Leg Armor]] [[File:1golemb leg armor.png|45px|link=leg Armor#golem|Golem Leg Armor]] [[File:1praetorian leg.png|45px|link=leg Armor#praetorian|Praetorian Leg Armor]] [[File:Propeller legs.png|77px|link=bionics#propeller|Propeller Legs]] [[file:stomper legs.jpg|77px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]]  [[File:Neural torso.png|87px|link=bionics#neural|Neural Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-15% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;per buffs&amp;quot;&amp;gt;Perception buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Farsighted.png|50px|link=personal perks#farsighted|Farsighted]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1aksu helmet.png|50px|link=helmets#aksu|Aksu Helmet]] [[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Tentacle torso.jpg|87px|link=mutations#tentacle|Tentacle Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7 &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acolyte helmet.png|50px|link=helmets#acolyte|Acolyte Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
|[[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
| [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:strongman old.png|50px|link=personal perks#strongman|Strongman]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt; -15 &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leveling up=&lt;br /&gt;
&lt;br /&gt;
Operatives improve as they gain [[#Experience Points|Experience Points]] to level up (unlocking new [[#skills|skills]] of their [[#class|class]]) and [[#Skill Points|Skill Points]] that can be spent on acquiring unlocked [[#skills|skills]] and [[personal perks]] and to raise [[#attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&lt;br /&gt;
The operatives acquire Experience Points (XPs) from completing missions. You will also get XPs for accomplishing some missions objectives, even if you fail the mission (for example, in a [[Mission Types #Steal Aircraft|steal aircraft mission]], if the [[aircrafts|aircraft]] is destroyed you will still get 'general mission experience' and 'secure access to the aircraft' XPs). &amp;lt;span id = &amp;quot;xp distribution&amp;quot;&amp;gt;The total amount of XPs depends on the type of mission and performance of the squad as a whole, &amp;lt;/span&amp;gt;while their distribution among the team members depends on individual performance (mostly enemies killed, but also damage dealt, HPs healed and some other factors), which means that you don’t get more XPs for slaying more enemies.&lt;br /&gt;
&lt;br /&gt;
How are the XPs distributed exactly among the members of the squad? [https://forums.snapshotgames.com/t/soldier-experince-gain/6240/7 All I found is this post on the official Snapshot forum by cfehunter]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::''There’s not really any reason to arbitrarily kill enemies on the map, you don’t get bonus XP for kills, just the soldiers that kill them will get a bigger portion of the objective XP than those that didn’t.''&lt;br /&gt;
::''Dug into the code. Here’s the exhaustive list of what you get “contribution” points for. Which are then used to scale how much of the objective XP you get shared between your guys.''&lt;br /&gt;
::*''Killing Something (Based on the deployment cost of the object, so bigger = better)''&lt;br /&gt;
::*''Dealing Damage (Damage over time is counted)''&lt;br /&gt;
::*''Healing (HP healed x a settings multiplier)''&lt;br /&gt;
::*''Taking Damage (Health lost x a settings multiplier)''&lt;br /&gt;
::*''Opening a Crate (flat settings value)''&lt;br /&gt;
::*''Activating a Willpoint Objective (the white areas with the head icons, flat settings value)''&lt;br /&gt;
::*''&amp;lt;strike&amp;gt;Mind Controlling Something (flat settings value) &amp;lt;/strike&amp;gt; Mind control doesn’t appear to be hooked up, it’s probably using the ability modifier instead, maybe this is legacy code?''&lt;br /&gt;
::*''Using Abilities (amount depends on the ability)'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operatives also acquire XPs from staying at a base with [[Facilities#training facilities|Training Facilities]] (remember: you gain 2 XPs from ''each'' [[Facilities#training facilities|Training Facility]] at the base, see [[Geoscape#Buildings|here]] for more). &lt;br /&gt;
&lt;br /&gt;
Gaining XPs unlocks &amp;lt;span id=&amp;quot;level&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Levels&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and the [[#skill|skills]] associated to them):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Operatives also gain 20 [[#Skill Points|Skill Points (SPs)]] when they level up.&lt;br /&gt;
&lt;br /&gt;
==Skill Points==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Operatives acquire Skill Points (SPs) when they level up (20 SPs) and for successfully completing any mission&amp;lt;/code&amp;gt; (depending on the [[Getting Started#Acquisition of recruits and rate at which they improve|difficulty level]]: 12 on Recruit, 10 on Veteran, 8 on Hero and 5 on Legend). ''[[Mission Types#Raids|Raids]] and [[Mission Types#Scavenging|scavenging ops]] are considered to have been completed successfully even if you evac immediately after starting them, because you recovered 0 boxes, and 0 is a number as good any other''&lt;br /&gt;
&lt;br /&gt;
Skill Points (SPs) can be used to purchase additional [[#Stats|primary attribute points]], [[#skills|skills]] or [[personal perks]], at the following rates&lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Strength costs SPs = new Strength/2 rounded down (so increasing strength from 16 to 17 costs 8 SPs; increasing strength from 17 to 18 costs 9 SPs, etc.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|48&lt;br /&gt;
|61&lt;br /&gt;
|75&lt;br /&gt;
|89&lt;br /&gt;
|104&lt;br /&gt;
|119&lt;br /&gt;
|135&lt;br /&gt;
|151&lt;br /&gt;
|168&lt;br /&gt;
|'''185'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|	&lt;br /&gt;
|	&lt;br /&gt;
|10	&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|56&lt;br /&gt;
|69&lt;br /&gt;
|82&lt;br /&gt;
|96&lt;br /&gt;
|110	&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|156&lt;br /&gt;
|172&lt;br /&gt;
|189&lt;br /&gt;
|'''206'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|29&lt;br /&gt;
|40	&lt;br /&gt;
|51&lt;br /&gt;
|63	&lt;br /&gt;
|75	&lt;br /&gt;
|88&lt;br /&gt;
|101&lt;br /&gt;
|115&lt;br /&gt;
|129	&lt;br /&gt;
|144&lt;br /&gt;
|159&lt;br /&gt;
|175&lt;br /&gt;
|191&lt;br /&gt;
|208&lt;br /&gt;
|'''225'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend&lt;br /&gt;
|7&lt;br /&gt;
|15	&lt;br /&gt;
|23	&lt;br /&gt;
|32	&lt;br /&gt;
|41	&lt;br /&gt;
|51	&lt;br /&gt;
|61	&lt;br /&gt;
|72	&lt;br /&gt;
|83	&lt;br /&gt;
|95	&lt;br /&gt;
|107	&lt;br /&gt;
|120	&lt;br /&gt;
|133	&lt;br /&gt;
|147	&lt;br /&gt;
|161	&lt;br /&gt;
|176&lt;br /&gt;
|191&lt;br /&gt;
|207&lt;br /&gt;
|223&lt;br /&gt;
|240&lt;br /&gt;
|'''257'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Willpower or Speed costs new Willpower or Strength (so increasing Willpower from 7 to 8 costs 8 SPs, and increasing Speed from 14 to 15 costs 15SPs)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Willpower&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|46&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|91&lt;br /&gt;
|108&lt;br /&gt;
|126&lt;br /&gt;
|145&lt;br /&gt;
|'''165'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9	&lt;br /&gt;
|19	&lt;br /&gt;
|30	&lt;br /&gt;
|42	&lt;br /&gt;
|55	&lt;br /&gt;
|69	&lt;br /&gt;
|84	&lt;br /&gt;
|100	&lt;br /&gt;
|117	&lt;br /&gt;
|135	&lt;br /&gt;
|154	&lt;br /&gt;
|'''174'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|8	&lt;br /&gt;
|17	&lt;br /&gt;
|27	&lt;br /&gt;
|38	&lt;br /&gt;
|50	&lt;br /&gt;
|63	&lt;br /&gt;
|77	&lt;br /&gt;
|92	&lt;br /&gt;
|108	&lt;br /&gt;
|125	&lt;br /&gt;
|143	&lt;br /&gt;
|162	&lt;br /&gt;
|'''182'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend	&lt;br /&gt;
|7	&lt;br /&gt;
|15	&lt;br /&gt;
|24	&lt;br /&gt;
|34	&lt;br /&gt;
|45	&lt;br /&gt;
|57	&lt;br /&gt;
|70	&lt;br /&gt;
|84	&lt;br /&gt;
|99	&lt;br /&gt;
|115	&lt;br /&gt;
|132	&lt;br /&gt;
|150	&lt;br /&gt;
|169	&lt;br /&gt;
|'''189'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| Speed&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
! ALL&lt;br /&gt;
|15	&lt;br /&gt;
|31	&lt;br /&gt;
|48	&lt;br /&gt;
|66	&lt;br /&gt;
|85	&lt;br /&gt;
|'''105'''&lt;br /&gt;
| &amp;amp;larr; SPs required&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Personal perks]] cost 25 SPs each&lt;br /&gt;
&lt;br /&gt;
* Skills cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! SP Cost &amp;amp;rarr;&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;phoenix sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Common pool of SP===&lt;br /&gt;
&lt;br /&gt;
Completing tactical missions rewards the player with [[#Skill Points|SP]] that are assigned to a common pool, which can be spent to increase the [[#attributes|attributes]] or acquire [[#skills|skills]] of any operative. &lt;br /&gt;
&lt;br /&gt;
''The number of [[#Skill Points|SP]] seems to be the total [[#Experience Points|XP]] awarded for completing the mission rounded up / 100: so a mission rewarded with 265 [[#Experience Points|XP]], will give 3 [[#Skill Points|SP]] to the common pool''&lt;br /&gt;
&lt;br /&gt;
You can also receive [[#Skill Points|SP]] from the following: &lt;br /&gt;
&lt;br /&gt;
*[[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Exploration Events#At Peace|At Peace]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#Not a Barnacle|Not a Barnacle]] +25 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#The Beautiful Game|The Beautiful Game]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Anu Haven Events|Anu Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Clear Sky|Rite of the Clear Sky]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Crimson Moon|Rite of the Crimson Moon]] +60 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Luminous Deep|Rite of the Luminous Deep]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[New Jericho Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[New Jericho Haven events#Further Developments|Further Developments]] +30 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Synedrion Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[#An Oral History of the Pandoravirus|An Oral History of the Pandoravirus]] +50 [[#Skill Points|SP]] &lt;br /&gt;
::-[[#Cerebral Accelerationism|Cerebral Accelerationism]] +10 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
===How many missions does an operative have to do to 'max out'?===&lt;br /&gt;
&lt;br /&gt;
Maxing out all the [[#attributes|primary attributes]] and acquiring all the [[#skill|skills]] , including those of a second [[#class|class]] and the 3 [[personal perks]] requires 720 SPs on Rookie, 748 SPs on Veteran, 774 SPs on Hero and 795 SPs on Legend. Leveling up provides 120 SPs and taking into account how much [[#sps|SPs]] are awarded for missions on each [[getting Started#Acquisition of recruits and rate at which they improve|difficulty level]], it will take:&lt;br /&gt;
{|&lt;br /&gt;
| '''50''' missions&lt;br /&gt;
| on '''Rookie'''&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' missions&lt;br /&gt;
| on '''Veteran''' &lt;br /&gt;
|-&lt;br /&gt;
| '''82''' missions&lt;br /&gt;
| on '''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
| '''135''' missions&lt;br /&gt;
| on '''Legend'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What this means is that you can easily max out all your operatives on Rookie and Veteran, and even on Hero (or at least increase their [[#attributes|primary attributes]] to the point where they are ''almost'' maxed out) without much effort. In other words, your most veteran operatives will be masters of all trades by the time they reach end game. &lt;br /&gt;
&lt;br /&gt;
However, on Legend maxing out is out of the question unless you are willing to engage in some serious grinding. Therefore, when playing on Legend you have to bear in mind that spending [[#sps|SPs]] has an opportunity cost and you have to plan ahead. &lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels it's OK to spend [[#sps|SPs]] as you get them, safe in the knowledge that if your operatives survive they will end up being everything you want them to be and more: even if you don’t dual-class them at first, you will eventually, because they will have [[#Skill Points|SPs]] to spare.&lt;br /&gt;
&lt;br /&gt;
However, those of your soldiers with less experience, mostly brought up in the [[geoscape#stables|‘stables’]], will probably have to focus on specific roles.&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17674</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17674"/>
		<updated>2025-08-27T13:49:47Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Perception buffs and debuffs */ Colour correction for better readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Phoenix Point uses a 'sandbox' approach to character creation and development, where the [[classes and Skills#class|class]] of the character does not determine the role ''(a [[file:sniper training.png|30px|link=#Sniper]] [[#Sniper|sniper]] does not have to be a long-range marksman, she can be a close quarters fighter, an [[file:assault training.png|30px|link=#Assault]] [[#Assault|assault]] does not have to be frontline fighter, he can be support, etc.)'' &lt;br /&gt;
&lt;br /&gt;
This is implemented through a limited number of choices: in Phoenix Point characters have just 3 [[#attributes|attributes]], and there are only 5 unique [[#skills|skills]] to acquire in each [[#class|class]] (with the possibility to dual class, for a total of 10), and 3 [[personal perks|random personal perks]] from a pool of 14. However, all [[#attributes|attributes]] and all [[#skills|skills]] can be useful for all [[#classes|classes]], so though you have few things to choose from they can be combined in many different ways.   &lt;br /&gt;
&lt;br /&gt;
What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them; how you spend their [[#skill points|skill points]] and what equipment you give them ''(and what [[personal perks]] you roll).''&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&amp;lt;span id = &amp;quot;attributes&amp;quot;&amp;gt; &lt;br /&gt;
All characters have 3 primary or core &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Willpower&amp;lt;/b&amp;gt;, and '''Speed''', and 3 secondary or support attributes, '''Accuracy''', '''Perception''', and '''Stealth'''&amp;lt;/span&amp;gt;. If they are human, [[the Forsaken]] or [[the Pure]] they can also wear [[combat#armor|armor]] or have augmentations ([[mutations]] or [[bionics]]), and possess [[#skills|skills]] and [[personal perks]]. &lt;br /&gt;
&lt;br /&gt;
All [[file:1pp.png|30px|link=phoenix project]] operatives start with the same [[#attributes|attributes]] ([[Getting Started#Acquisition of recruits and rate at which they improve|determined by difficulty level]]) [[Geoscape#Recruiting|depending on where they are recruited from]]. They can wear any armor, or be augmented with [[mutations]] or [[bionics]] regardless of [[#classes|class]] ''(the only exception are 3 special [[mutations#head|mutated heads]] only available to the [[file:priest training.png|30px|link=#priest|Priest]] [[#Priest|Priests]])'', and you are free to mix and match pieces from different armors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with [[combat#armor|armor]], [[mutations]], [[bionics]], and [[personal perks]], even though the character sheet will not reflect all the buffs&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#attributes|primary and secondary attributes]], the [[combat#armor|armor]], the [[mutations]], the [[bionics]], the [[#skills|skills]] and [[personal perks]] all serve to determine or modify the following &amp;lt;span id=&amp;quot;stats&amp;quot; &amp;gt;'''&amp;lt;u&amp;gt;Stats&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt; of the character:&lt;br /&gt;
&amp;lt;span id =&amp;quot;accuracy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]).&amp;lt;/code&amp;gt; See [[#acc buffs|all the things that increase or decrease Accuracy]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, average of armor on all the body parts (for humans derives from [[combat#armor|armor]], [[mutations]] or [[bionics]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;carrying capacity&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Carrying capacity'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, in weight units, determines how much a character can carry without suffering a penalty to [[#movement|Movement]] (derived from [[#strength|strength]], 1 pt in [[#strength|strength]] = 1 additional weight unit carrying capacity).&amp;lt;/code&amp;gt; Note that the [[personal perks#Resourceful|personal perk Resourceful]] adds +2 to [[#strength|strength]] and increases the carrying capacity by 25%, but the +2 [[#strength|strength]] from the [[personal perks|perk]] doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. The [[bionics#neural torso|neural torso bionic]] doubles carrying capacity. &lt;br /&gt;
&amp;lt;span id=&amp;quot;hps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Hit Points&amp;lt;/u&amp;gt; (HPs)'''&amp;lt;/span&amp;gt;, when this goes to 0 the character dies (derives from [[#strength|strength]], 1 pt in [[#strength|strength]] = 10 HPs)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id =&amp;quot;movement&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per [[Combat#aps|AP]]) (derives from the speed attribute, 1 pt in speed = 1 tile; can be modified by [[combat#armor|armor]], [[mutations]], [[bionics]], or [[personal perks]]. &amp;lt;/code&amp;gt; See [[#mov buffs|all the things that increase or decrease movement]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;perception&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Perception&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#per buffs|all the things that increase or decrease perception]]; at night reduced by 50%, unless character equipped with [[modules|Multivisual Sensor Module]] or [[bionics#echo|Echo Head bionic]] &lt;br /&gt;
&amp;lt;span id = &amp;quot;stealth&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Stealth&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, a %, reduces the range at which a character can be detected by enemies, i.e. their [[#perception|perception]] (for humans stealth starts at 0%, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#stealth buffs|here all the things that increase or decrease Stealth]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt;''', derived from strength attribute, determines [[#hps|hit points]]; also determines [[#carrying capacity|carrying capacity]], [[grenades|grenade]] throwing distance (range equals strength * 0.6) and resistance to [[Damage types#Paralyze Damage|paralyze damage]]. Can be increased by [[personal perks#resourceful|Resourceful]] (+2) and [[personal perks#strongman|Strongman]] (+2), and [[New Jericho Research#Project Vulture (2200)|Project Vulture]] (+3 to all [[file:1pp.png|30px|link=Phoenix Project]] operatives).&amp;lt;/code&amp;gt; ''The strength of a character is reduced when its body parts are disabled by the amount of max [[#hps|HPs]] lost divided by 10, so a character that due to a disabled limb loses 10 max [[#hps|HPs]] also loses 1 point in strength''&lt;br /&gt;
&amp;lt;span id=&amp;quot;wps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Willpower Points&amp;lt;/u&amp;gt; (WPs)'''&amp;lt;/span&amp;gt;, fuel the use of skills, cost of mind-controlling the unit to the enemy, if below 0 the character [[Combat#panic|panics]] (derives from willpower attribute, 1 pt in willpower = 1 WP; [[File:Farsighted.png|30px|link=personal perks#farsighted]] [[personal perks#farsighted|farsighted]] and [[File:healer.png|30px|link=personal perks#healer]] [[personal perks#healer|healer]] [[personal perks]] each increase Willpower by 2, and [[File:sniperist.png|30px|link=personal perks#sniperist]] [[personal perks#sniperist|sniperist]] reduces it by 4; [[mutations#judgement|Judgement Head]] [[mutations|mutation]] increases Willpower by 5 and [[mutations#resistor|Resistor Head]] by 2).&amp;lt;/code&amp;gt; ''For explanation on how WPs are spent and recovered, see [[Combat#wps|WPs in the combat section]].''  &lt;br /&gt;
&lt;br /&gt;
''Characters can also have resistances or immunities against certain kinds of damage''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;acc buffs&amp;quot;&amp;gt;Accuracy buffs and debuffs &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[Character Development#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Proficiency&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:venom torso.jpg|87px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:stomper legs.jpg|87px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:bombardier.png|50px|link=personal_perks#bombardier|Bombardier]] [[file:trooper.png|50px|link=personal_perks#trooper|Trooper]] [[file:strongman_old.png|50px|link=personal_perks#strongman|Strongman]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:Cautious.png|50px|link=personal perks#cautious|Cautious]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Master_marksman2.png|50px|link=character_Development#Master marksman|Master Marksman]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:neural torso.png|87px|link=Bionics#neural|Neural Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]] [[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] [[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:self_defense_specialist.png|50px|link=personal_perks#sds|Self Defense Specialist]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+9% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|TechOps7 Leg Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;6&amp;quot; style = &amp;quot;width:400px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| &lt;br /&gt;
*Operatives with the [[file:venom torso.jpg|67px|link=Mutations#venom|Venom Torso]] mutation cannot wield two-handed weapons, so to benefit from the accuracy buff you have to use handguns&lt;br /&gt;
&lt;br /&gt;
*Only [[file:Priest_training.png|30px|link=Character Development#priest]] [[Character Development#priest|Priests]] can have the [[file:judgement head.jpg|67px|link=Mutations#jugdement|Judgement Head]] mutation&lt;br /&gt;
&lt;br /&gt;
*An operative cannot have more than two augmentations (whether [[bionics]] or [[mutations]]) &lt;br /&gt;
&lt;br /&gt;
*[[file:Cautious.png|30px|link=personal perks#cautious|Cautious]] reduces damage by 10%, which makes it inadvisable for operatives who use [[combat#About weapons|low damage per attack weapons]]&lt;br /&gt;
&lt;br /&gt;
*To benefit from the [[File:Master_marksman2.png|30px|link=character_Development#Master marksman|Master Marksman]] accuracy buff there must not be any detected enemies within 10 tiles of the operative. Note that the +30% buff is '''not''' added to the accuracy stat in the info panel during tactical battles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3%  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:judgement head.jpg|87px|link=Mutations#jugdement|Judgement Head]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7%    &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]] [[file:1phlegethon_body_armor.png|50px|link=body Armor#phlegethon|Phlegethon Body Armor]] [[file:swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:1phlegethon_leg_armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]]  [[file:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swamp Cat Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+2% &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[file:1phlegethon_helmet.png|50px|link=helmets#phlegethon|Phlegethon Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|   [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+1% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:1swampcat_helmet.png|50px|link=helmets#swampcat|Swamp Cat Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:clarity head.png|87px|link=Bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]  &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|[[File:1anvil2 helmet.png|50px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Regeneration torso.jpg|87px|link=mutations#regeneration|Regeneration Torso]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:reckless.png|50px|link=personal_perks#reckless|Reckless]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:adrenaline rush.png|50px|link=#adrenaline rush|Adrenaline Rush]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mov buffs&amp;quot;&amp;gt;Movement buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2 &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:Agile legsnew.png|87px|link=mutations#agile|Agile Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Quarterback.png|50px|link=personal perks#quarterback|Quarterback]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:bloodlust.png|50px|link=#bloodlust|Bloodlust]]&lt;br /&gt;
| up to &amp;lt;span style =&amp;quot;color:blue&amp;gt;+50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1acolyte body armor.png|50px|link=body Armor#acolyte|Acolyte Body Armor]] [[File:1phlegethon body armor.png|50px|link=body Armor#ophlegethon|Phlegethon Body Armor]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Propeller legs.png|87px|link=bionics#propeller|Propeller Legs]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:thief.png|50px|link=personal perks|Thief]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:1acolyte leg armor.png|50px|link=leg Armor#acolyte|Acolyte Leg Armor]] [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| A [[file:Priest training.png|30px|link=#Priest|Priest]] with [[file:judgement head.jpg|67px|link=Mutations#judgdement|Judgement Head]] can further buff the movement of all characters within 20 tiles by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; with [[file:instil frenzy.png|30px|link=Mutations#judgdement|Judgement Head]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[file:1odin leg armor.png|50px|link=leg Armor#odin|Odin Leg Armor]] [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[file:1phlegethon leg armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]] [[file:1praetorian leg.png|50px|link=leg Armor#Praetorian|Praetorian Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | [[File:Juggernaut torso.png|87px|link=bionics#juggernaut|Juggernaut Torso]] &lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1techops7 body armor.png|50px|link=body Armor#techops|Techops7 Body Armor]] [[File:Swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
[[File:Armadillo legs.png|87px|link=bionics#armadillo|Armadillo Legs]] [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|Techops7 Leg Armor]] &lt;br /&gt;
[[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] &lt;br /&gt;
[[File:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swampcat Leg Armor]] &lt;br /&gt;
|style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black&amp;quot;| Over-encumbrance factor calculated by formula: max speed * (Max carry weight / current carry weight). On UI result rounded up, actual movement range calculates correctly.&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Stomper legs.jpg|87px|link=mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;stealth buffs&amp;quot;&amp;gt;Stealth buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Stealth &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|[[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]] [[File:Echo head.png|87px|link=bionics#echo|Echo Head]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1styx body armor.png|50px|link=body Armor#styx|Styx Body Armor]] [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Shadow legs.jpg|87px|link=mutations#shadow|Shadow Legs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:thief.png|50px|link=personal perks#thief|Thief]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:infiltrator training.png|50px|link=#infiltrator|Infiltrator]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| |[[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[File:1styx leg armor.png|50px|link=body Armor#styx|Styx Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:1praetorian helmet.png|50px|link=helmets#praetorian|Praetorian Helmet]] [[File:1wardog helmet.png|50px|link=helmets#wardog|Wardog Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]] [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]]  &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;| &lt;br /&gt;
| [[File:Guardianxa helmet.png|45px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|45px|link=helmets#golem|Golem-B Helmet]] [[file:Screaming head.jpg|77px|link=Mutations#screaming|Screaming Head]] [[file:synod head.jpg|77px|link=Mutations#synod|Synod Head]] [[file:judgement head.jpg|77px|link=Mutations#judgdement|Judgement Head]] [[File:Clarity head.png|77px|link=bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog body armor.png|45px|link=body Armor#wardog|Wardog Body Armor]] [[File:1praetorian.png|45px|link=body Armor#praetorian|Praetorian Body Armor]] [[File:Regeneration torso.jpg|77px|link=mutations#regeneration|Regeneration Torso]] [[File:Tentacle torso.jpg|77px|link=mutations#tentacle|Tentacle Torso]] [[file:venom torso.jpg|77px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog leg armor.png|45px|link=leg Armor#wardog|Wardog Leg Armor]] [[File:1techops7 leg armor.png|45px|link=leg Armor#techops|TechOps7 Leg Armor]] [[File:1golemb leg armor.png|45px|link=leg Armor#golem|Golem Leg Armor]] [[File:1praetorian leg.png|45px|link=leg Armor#praetorian|Praetorian Leg Armor]] [[File:Propeller legs.png|77px|link=bionics#propeller|Propeller Legs]] [[file:stomper legs.jpg|77px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]]  [[File:Neural torso.png|87px|link=bionics#neural|Neural Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-15% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;per buffs&amp;quot;&amp;gt;Perception buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Farsighted.png|50px|link=personal perks#farsighted|Farsighted]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1aksu helmet.png|50px|link=helmets#aksu|Aksu Helmet]] [[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Tentacle torso.jpg|87px|link=mutations#tentacle|Tentacle Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7 &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acolyte helmet.png|50px|link=helmets#acolyte|Acolyte Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
|[[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
| [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot;|&lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:strongman old.png|50px|link=personal perks#strongman|Strongman]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt; -15 &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leveling up=&lt;br /&gt;
&lt;br /&gt;
Operatives improve as they gain [[#Experience Points|Experience Points]] to level up (unlocking new [[#skills|skills]] of their [[#class|class]]) and [[#Skill Points|Skill Points]] that can be spent on acquiring unlocked [[#skills|skills]] and [[personal perks]] and to raise [[#attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&lt;br /&gt;
The operatives acquire Experience Points (XPs) from completing missions. You will also get XPs for accomplishing some missions objectives, even if you fail the mission (for example, in a [[Mission Types #Steal Aircraft|steal aircraft mission]], if the [[aircrafts|aircraft]] is destroyed you will still get 'general mission experience' and 'secure access to the aircraft' XPs). &amp;lt;span id = &amp;quot;xp distribution&amp;quot;&amp;gt;The total amount of XPs depends on the type of mission and performance of the squad as a whole, &amp;lt;/span&amp;gt;while their distribution among the team members depends on individual performance (mostly enemies killed, but also damage dealt, HPs healed and some other factors), which means that you don’t get more XPs for slaying more enemies.&lt;br /&gt;
&lt;br /&gt;
How are the XPs distributed exactly among the members of the squad? [https://forums.snapshotgames.com/t/soldier-experince-gain/6240/7 All I found is this post on the official Snapshot forum by cfehunter]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::''There’s not really any reason to arbitrarily kill enemies on the map, you don’t get bonus XP for kills, just the soldiers that kill them will get a bigger portion of the objective XP than those that didn’t.''&lt;br /&gt;
::''Dug into the code. Here’s the exhaustive list of what you get “contribution” points for. Which are then used to scale how much of the objective XP you get shared between your guys.''&lt;br /&gt;
::*''Killing Something (Based on the deployment cost of the object, so bigger = better)''&lt;br /&gt;
::*''Dealing Damage (Damage over time is counted)''&lt;br /&gt;
::*''Healing (HP healed x a settings multiplier)''&lt;br /&gt;
::*''Taking Damage (Health lost x a settings multiplier)''&lt;br /&gt;
::*''Opening a Crate (flat settings value)''&lt;br /&gt;
::*''Activating a Willpoint Objective (the white areas with the head icons, flat settings value)''&lt;br /&gt;
::*''&amp;lt;strike&amp;gt;Mind Controlling Something (flat settings value) &amp;lt;/strike&amp;gt; Mind control doesn’t appear to be hooked up, it’s probably using the ability modifier instead, maybe this is legacy code?''&lt;br /&gt;
::*''Using Abilities (amount depends on the ability)'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operatives also acquire XPs from staying at a base with [[Facilities#training facilities|Training Facilities]] (remember: you gain 2 XPs from ''each'' [[Facilities#training facilities|Training Facility]] at the base, see [[Geoscape#Buildings|here]] for more). &lt;br /&gt;
&lt;br /&gt;
Gaining XPs unlocks &amp;lt;span id=&amp;quot;level&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Levels&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and the [[#skill|skills]] associated to them):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Operatives also gain 20 [[#Skill Points|Skill Points (SPs)]] when they level up.&lt;br /&gt;
&lt;br /&gt;
==Skill Points==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Operatives acquire Skill Points (SPs) when they level up (20 SPs) and for successfully completing any mission&amp;lt;/code&amp;gt; (depending on the [[Getting Started#Acquisition of recruits and rate at which they improve|difficulty level]]: 12 on Recruit, 10 on Veteran, 8 on Hero and 5 on Legend). ''[[Mission Types#Raids|Raids]] and [[Mission Types#Scavenging|scavenging ops]] are considered to have been completed successfully even if you evac immediately after starting them, because you recovered 0 boxes, and 0 is a number as good any other''&lt;br /&gt;
&lt;br /&gt;
Skill Points (SPs) can be used to purchase additional [[#Stats|primary attribute points]], [[#skills|skills]] or [[personal perks]], at the following rates&lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Strength costs SPs = new Strength/2 rounded down (so increasing strength from 16 to 17 costs 8 SPs; increasing strength from 17 to 18 costs 9 SPs, etc.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|48&lt;br /&gt;
|61&lt;br /&gt;
|75&lt;br /&gt;
|89&lt;br /&gt;
|104&lt;br /&gt;
|119&lt;br /&gt;
|135&lt;br /&gt;
|151&lt;br /&gt;
|168&lt;br /&gt;
|'''185'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|	&lt;br /&gt;
|	&lt;br /&gt;
|10	&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|56&lt;br /&gt;
|69&lt;br /&gt;
|82&lt;br /&gt;
|96&lt;br /&gt;
|110	&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|156&lt;br /&gt;
|172&lt;br /&gt;
|189&lt;br /&gt;
|'''206'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|29&lt;br /&gt;
|40	&lt;br /&gt;
|51&lt;br /&gt;
|63	&lt;br /&gt;
|75	&lt;br /&gt;
|88&lt;br /&gt;
|101&lt;br /&gt;
|115&lt;br /&gt;
|129	&lt;br /&gt;
|144&lt;br /&gt;
|159&lt;br /&gt;
|175&lt;br /&gt;
|191&lt;br /&gt;
|208&lt;br /&gt;
|'''225'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend&lt;br /&gt;
|7&lt;br /&gt;
|15	&lt;br /&gt;
|23	&lt;br /&gt;
|32	&lt;br /&gt;
|41	&lt;br /&gt;
|51	&lt;br /&gt;
|61	&lt;br /&gt;
|72	&lt;br /&gt;
|83	&lt;br /&gt;
|95	&lt;br /&gt;
|107	&lt;br /&gt;
|120	&lt;br /&gt;
|133	&lt;br /&gt;
|147	&lt;br /&gt;
|161	&lt;br /&gt;
|176&lt;br /&gt;
|191&lt;br /&gt;
|207&lt;br /&gt;
|223&lt;br /&gt;
|240&lt;br /&gt;
|'''257'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Willpower or Speed costs new Willpower or Strength (so increasing Willpower from 7 to 8 costs 8 SPs, and increasing Speed from 14 to 15 costs 15SPs)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Willpower&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|46&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|91&lt;br /&gt;
|108&lt;br /&gt;
|126&lt;br /&gt;
|145&lt;br /&gt;
|'''165'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9	&lt;br /&gt;
|19	&lt;br /&gt;
|30	&lt;br /&gt;
|42	&lt;br /&gt;
|55	&lt;br /&gt;
|69	&lt;br /&gt;
|84	&lt;br /&gt;
|100	&lt;br /&gt;
|117	&lt;br /&gt;
|135	&lt;br /&gt;
|154	&lt;br /&gt;
|'''174'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|8	&lt;br /&gt;
|17	&lt;br /&gt;
|27	&lt;br /&gt;
|38	&lt;br /&gt;
|50	&lt;br /&gt;
|63	&lt;br /&gt;
|77	&lt;br /&gt;
|92	&lt;br /&gt;
|108	&lt;br /&gt;
|125	&lt;br /&gt;
|143	&lt;br /&gt;
|162	&lt;br /&gt;
|'''182'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend	&lt;br /&gt;
|7	&lt;br /&gt;
|15	&lt;br /&gt;
|24	&lt;br /&gt;
|34	&lt;br /&gt;
|45	&lt;br /&gt;
|57	&lt;br /&gt;
|70	&lt;br /&gt;
|84	&lt;br /&gt;
|99	&lt;br /&gt;
|115	&lt;br /&gt;
|132	&lt;br /&gt;
|150	&lt;br /&gt;
|169	&lt;br /&gt;
|'''189'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| Speed&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
! ALL&lt;br /&gt;
|15	&lt;br /&gt;
|31	&lt;br /&gt;
|48	&lt;br /&gt;
|66	&lt;br /&gt;
|85	&lt;br /&gt;
|'''105'''&lt;br /&gt;
| &amp;amp;larr; SPs required&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Personal perks]] cost 25 SPs each&lt;br /&gt;
&lt;br /&gt;
* Skills cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! SP Cost &amp;amp;rarr;&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;phoenix sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Common pool of SP===&lt;br /&gt;
&lt;br /&gt;
Completing tactical missions rewards the player with [[#Skill Points|SP]] that are assigned to a common pool, which can be spent to increase the [[#attributes|attributes]] or acquire [[#skills|skills]] of any operative. &lt;br /&gt;
&lt;br /&gt;
''The number of [[#Skill Points|SP]] seems to be the total [[#Experience Points|XP]] awarded for completing the mission rounded up / 100: so a mission rewarded with 265 [[#Experience Points|XP]], will give 3 [[#Skill Points|SP]] to the common pool''&lt;br /&gt;
&lt;br /&gt;
You can also receive [[#Skill Points|SP]] from the following: &lt;br /&gt;
&lt;br /&gt;
*[[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Exploration Events#At Peace|At Peace]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#Not a Barnacle|Not a Barnacle]] +25 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#The Beautiful Game|The Beautiful Game]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Anu Haven Events|Anu Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Clear Sky|Rite of the Clear Sky]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Crimson Moon|Rite of the Crimson Moon]] +60 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Luminous Deep|Rite of the Luminous Deep]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[New Jericho Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[New Jericho Haven events#Further Developments|Further Developments]] +30 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Synedrion Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[#An Oral History of the Pandoravirus|An Oral History of the Pandoravirus]] +50 [[#Skill Points|SP]] &lt;br /&gt;
::-[[#Cerebral Accelerationism|Cerebral Accelerationism]] +10 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
===How many missions does an operative have to do to 'max out'?===&lt;br /&gt;
&lt;br /&gt;
Maxing out all the [[#attributes|primary attributes]] and acquiring all the [[#skill|skills]] , including those of a second [[#class|class]] and the 3 [[personal perks]] requires 720 SPs on Rookie, 748 SPs on Veteran, 774 SPs on Hero and 795 SPs on Legend. Leveling up provides 120 SPs and taking into account how much [[#sps|SPs]] are awarded for missions on each [[getting Started#Acquisition of recruits and rate at which they improve|difficulty level]], it will take:&lt;br /&gt;
{|&lt;br /&gt;
| '''50''' missions&lt;br /&gt;
| on '''Rookie'''&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' missions&lt;br /&gt;
| on '''Veteran''' &lt;br /&gt;
|-&lt;br /&gt;
| '''82''' missions&lt;br /&gt;
| on '''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
| '''135''' missions&lt;br /&gt;
| on '''Legend'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What this means is that you can easily max out all your operatives on Rookie and Veteran, and even on Hero (or at least increase their [[#attributes|primary attributes]] to the point where they are ''almost'' maxed out) without much effort. In other words, your most veteran operatives will be masters of all trades by the time they reach end game. &lt;br /&gt;
&lt;br /&gt;
However, on Legend maxing out is out of the question unless you are willing to engage in some serious grinding. Therefore, when playing on Legend you have to bear in mind that spending [[#sps|SPs]] has an opportunity cost and you have to plan ahead. &lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels it's OK to spend [[#sps|SPs]] as you get them, safe in the knowledge that if your operatives survive they will end up being everything you want them to be and more: even if you don’t dual-class them at first, you will eventually, because they will have [[#Skill Points|SPs]] to spare.&lt;br /&gt;
&lt;br /&gt;
However, those of your soldiers with less experience, mostly brought up in the [[geoscape#stables|‘stables’]], will probably have to focus on specific roles.&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17673</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17673"/>
		<updated>2025-08-27T13:47:39Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Movement buffs and debuffs */ Added data about Over-Encumbrance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Phoenix Point uses a 'sandbox' approach to character creation and development, where the [[classes and Skills#class|class]] of the character does not determine the role ''(a [[file:sniper training.png|30px|link=#Sniper]] [[#Sniper|sniper]] does not have to be a long-range marksman, she can be a close quarters fighter, an [[file:assault training.png|30px|link=#Assault]] [[#Assault|assault]] does not have to be frontline fighter, he can be support, etc.)'' &lt;br /&gt;
&lt;br /&gt;
This is implemented through a limited number of choices: in Phoenix Point characters have just 3 [[#attributes|attributes]], and there are only 5 unique [[#skills|skills]] to acquire in each [[#class|class]] (with the possibility to dual class, for a total of 10), and 3 [[personal perks|random personal perks]] from a pool of 14. However, all [[#attributes|attributes]] and all [[#skills|skills]] can be useful for all [[#classes|classes]], so though you have few things to choose from they can be combined in many different ways.   &lt;br /&gt;
&lt;br /&gt;
What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them; how you spend their [[#skill points|skill points]] and what equipment you give them ''(and what [[personal perks]] you roll).''&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&amp;lt;span id = &amp;quot;attributes&amp;quot;&amp;gt; &lt;br /&gt;
All characters have 3 primary or core &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Willpower&amp;lt;/b&amp;gt;, and '''Speed''', and 3 secondary or support attributes, '''Accuracy''', '''Perception''', and '''Stealth'''&amp;lt;/span&amp;gt;. If they are human, [[the Forsaken]] or [[the Pure]] they can also wear [[combat#armor|armor]] or have augmentations ([[mutations]] or [[bionics]]), and possess [[#skills|skills]] and [[personal perks]]. &lt;br /&gt;
&lt;br /&gt;
All [[file:1pp.png|30px|link=phoenix project]] operatives start with the same [[#attributes|attributes]] ([[Getting Started#Acquisition of recruits and rate at which they improve|determined by difficulty level]]) [[Geoscape#Recruiting|depending on where they are recruited from]]. They can wear any armor, or be augmented with [[mutations]] or [[bionics]] regardless of [[#classes|class]] ''(the only exception are 3 special [[mutations#head|mutated heads]] only available to the [[file:priest training.png|30px|link=#priest|Priest]] [[#Priest|Priests]])'', and you are free to mix and match pieces from different armors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with [[combat#armor|armor]], [[mutations]], [[bionics]], and [[personal perks]], even though the character sheet will not reflect all the buffs&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#attributes|primary and secondary attributes]], the [[combat#armor|armor]], the [[mutations]], the [[bionics]], the [[#skills|skills]] and [[personal perks]] all serve to determine or modify the following &amp;lt;span id=&amp;quot;stats&amp;quot; &amp;gt;'''&amp;lt;u&amp;gt;Stats&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt; of the character:&lt;br /&gt;
&amp;lt;span id =&amp;quot;accuracy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]).&amp;lt;/code&amp;gt; See [[#acc buffs|all the things that increase or decrease Accuracy]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, average of armor on all the body parts (for humans derives from [[combat#armor|armor]], [[mutations]] or [[bionics]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;carrying capacity&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Carrying capacity'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, in weight units, determines how much a character can carry without suffering a penalty to [[#movement|Movement]] (derived from [[#strength|strength]], 1 pt in [[#strength|strength]] = 1 additional weight unit carrying capacity).&amp;lt;/code&amp;gt; Note that the [[personal perks#Resourceful|personal perk Resourceful]] adds +2 to [[#strength|strength]] and increases the carrying capacity by 25%, but the +2 [[#strength|strength]] from the [[personal perks|perk]] doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. The [[bionics#neural torso|neural torso bionic]] doubles carrying capacity. &lt;br /&gt;
&amp;lt;span id=&amp;quot;hps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Hit Points&amp;lt;/u&amp;gt; (HPs)'''&amp;lt;/span&amp;gt;, when this goes to 0 the character dies (derives from [[#strength|strength]], 1 pt in [[#strength|strength]] = 10 HPs)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id =&amp;quot;movement&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per [[Combat#aps|AP]]) (derives from the speed attribute, 1 pt in speed = 1 tile; can be modified by [[combat#armor|armor]], [[mutations]], [[bionics]], or [[personal perks]]. &amp;lt;/code&amp;gt; See [[#mov buffs|all the things that increase or decrease movement]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;perception&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Perception&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#per buffs|all the things that increase or decrease perception]]; at night reduced by 50%, unless character equipped with [[modules|Multivisual Sensor Module]] or [[bionics#echo|Echo Head bionic]] &lt;br /&gt;
&amp;lt;span id = &amp;quot;stealth&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Stealth&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, a %, reduces the range at which a character can be detected by enemies, i.e. their [[#perception|perception]] (for humans stealth starts at 0%, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#stealth buffs|here all the things that increase or decrease Stealth]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt;''', derived from strength attribute, determines [[#hps|hit points]]; also determines [[#carrying capacity|carrying capacity]], [[grenades|grenade]] throwing distance (range equals strength * 0.6) and resistance to [[Damage types#Paralyze Damage|paralyze damage]]. Can be increased by [[personal perks#resourceful|Resourceful]] (+2) and [[personal perks#strongman|Strongman]] (+2), and [[New Jericho Research#Project Vulture (2200)|Project Vulture]] (+3 to all [[file:1pp.png|30px|link=Phoenix Project]] operatives).&amp;lt;/code&amp;gt; ''The strength of a character is reduced when its body parts are disabled by the amount of max [[#hps|HPs]] lost divided by 10, so a character that due to a disabled limb loses 10 max [[#hps|HPs]] also loses 1 point in strength''&lt;br /&gt;
&amp;lt;span id=&amp;quot;wps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Willpower Points&amp;lt;/u&amp;gt; (WPs)'''&amp;lt;/span&amp;gt;, fuel the use of skills, cost of mind-controlling the unit to the enemy, if below 0 the character [[Combat#panic|panics]] (derives from willpower attribute, 1 pt in willpower = 1 WP; [[File:Farsighted.png|30px|link=personal perks#farsighted]] [[personal perks#farsighted|farsighted]] and [[File:healer.png|30px|link=personal perks#healer]] [[personal perks#healer|healer]] [[personal perks]] each increase Willpower by 2, and [[File:sniperist.png|30px|link=personal perks#sniperist]] [[personal perks#sniperist|sniperist]] reduces it by 4; [[mutations#judgement|Judgement Head]] [[mutations|mutation]] increases Willpower by 5 and [[mutations#resistor|Resistor Head]] by 2).&amp;lt;/code&amp;gt; ''For explanation on how WPs are spent and recovered, see [[Combat#wps|WPs in the combat section]].''  &lt;br /&gt;
&lt;br /&gt;
''Characters can also have resistances or immunities against certain kinds of damage''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;acc buffs&amp;quot;&amp;gt;Accuracy buffs and debuffs &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[Character Development#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Proficiency&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:venom torso.jpg|87px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:stomper legs.jpg|87px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:bombardier.png|50px|link=personal_perks#bombardier|Bombardier]] [[file:trooper.png|50px|link=personal_perks#trooper|Trooper]] [[file:strongman_old.png|50px|link=personal_perks#strongman|Strongman]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:Cautious.png|50px|link=personal perks#cautious|Cautious]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Master_marksman2.png|50px|link=character_Development#Master marksman|Master Marksman]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:neural torso.png|87px|link=Bionics#neural|Neural Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]] [[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] [[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:self_defense_specialist.png|50px|link=personal_perks#sds|Self Defense Specialist]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+9% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|TechOps7 Leg Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;6&amp;quot; style = &amp;quot;width:400px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| &lt;br /&gt;
*Operatives with the [[file:venom torso.jpg|67px|link=Mutations#venom|Venom Torso]] mutation cannot wield two-handed weapons, so to benefit from the accuracy buff you have to use handguns&lt;br /&gt;
&lt;br /&gt;
*Only [[file:Priest_training.png|30px|link=Character Development#priest]] [[Character Development#priest|Priests]] can have the [[file:judgement head.jpg|67px|link=Mutations#jugdement|Judgement Head]] mutation&lt;br /&gt;
&lt;br /&gt;
*An operative cannot have more than two augmentations (whether [[bionics]] or [[mutations]]) &lt;br /&gt;
&lt;br /&gt;
*[[file:Cautious.png|30px|link=personal perks#cautious|Cautious]] reduces damage by 10%, which makes it inadvisable for operatives who use [[combat#About weapons|low damage per attack weapons]]&lt;br /&gt;
&lt;br /&gt;
*To benefit from the [[File:Master_marksman2.png|30px|link=character_Development#Master marksman|Master Marksman]] accuracy buff there must not be any detected enemies within 10 tiles of the operative. Note that the +30% buff is '''not''' added to the accuracy stat in the info panel during tactical battles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3%  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:judgement head.jpg|87px|link=Mutations#jugdement|Judgement Head]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7%    &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]] [[file:1phlegethon_body_armor.png|50px|link=body Armor#phlegethon|Phlegethon Body Armor]] [[file:swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:1phlegethon_leg_armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]]  [[file:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swamp Cat Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+2% &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[file:1phlegethon_helmet.png|50px|link=helmets#phlegethon|Phlegethon Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|   [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+1% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:1swampcat_helmet.png|50px|link=helmets#swampcat|Swamp Cat Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:clarity head.png|87px|link=Bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]  &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|[[File:1anvil2 helmet.png|50px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Regeneration torso.jpg|87px|link=mutations#regeneration|Regeneration Torso]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:reckless.png|50px|link=personal_perks#reckless|Reckless]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:adrenaline rush.png|50px|link=#adrenaline rush|Adrenaline Rush]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mov buffs&amp;quot;&amp;gt;Movement buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2 &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:Agile legsnew.png|87px|link=mutations#agile|Agile Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Quarterback.png|50px|link=personal perks#quarterback|Quarterback]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:bloodlust.png|50px|link=#bloodlust|Bloodlust]]&lt;br /&gt;
| up to &amp;lt;span style =&amp;quot;color:blue&amp;gt;+50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1acolyte body armor.png|50px|link=body Armor#acolyte|Acolyte Body Armor]] [[File:1phlegethon body armor.png|50px|link=body Armor#ophlegethon|Phlegethon Body Armor]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Propeller legs.png|87px|link=bionics#propeller|Propeller Legs]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:thief.png|50px|link=personal perks|Thief]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:1acolyte leg armor.png|50px|link=leg Armor#acolyte|Acolyte Leg Armor]] [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| A [[file:Priest training.png|30px|link=#Priest|Priest]] with [[file:judgement head.jpg|67px|link=Mutations#judgdement|Judgement Head]] can further buff the movement of all characters within 20 tiles by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; with [[file:instil frenzy.png|30px|link=Mutations#judgdement|Judgement Head]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[file:1odin leg armor.png|50px|link=leg Armor#odin|Odin Leg Armor]] [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[file:1phlegethon leg armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]] [[file:1praetorian leg.png|50px|link=leg Armor#Praetorian|Praetorian Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | [[File:Juggernaut torso.png|87px|link=bionics#juggernaut|Juggernaut Torso]] &lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1techops7 body armor.png|50px|link=body Armor#techops|Techops7 Body Armor]] [[File:Swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
[[File:Armadillo legs.png|87px|link=bionics#armadillo|Armadillo Legs]] [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|Techops7 Leg Armor]] &lt;br /&gt;
[[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] &lt;br /&gt;
[[File:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swampcat Leg Armor]] &lt;br /&gt;
|style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black&amp;quot;| Over-encumbrance factor calculated by formula: max speed * (Max carry weight / current carry weight). On UI result rounded up, actual movement range calculates correctly.&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: #c0c0c0&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Stomper legs.jpg|87px|link=mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:#FF4500&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;stealth buffs&amp;quot;&amp;gt;Stealth buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Stealth &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|[[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]] [[File:Echo head.png|87px|link=bionics#echo|Echo Head]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1styx body armor.png|50px|link=body Armor#styx|Styx Body Armor]] [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Shadow legs.jpg|87px|link=mutations#shadow|Shadow Legs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:thief.png|50px|link=personal perks#thief|Thief]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:infiltrator training.png|50px|link=#infiltrator|Infiltrator]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| |[[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[File:1styx leg armor.png|50px|link=body Armor#styx|Styx Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:1praetorian helmet.png|50px|link=helmets#praetorian|Praetorian Helmet]] [[File:1wardog helmet.png|50px|link=helmets#wardog|Wardog Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]] [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]]  &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;| &lt;br /&gt;
| [[File:Guardianxa helmet.png|45px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|45px|link=helmets#golem|Golem-B Helmet]] [[file:Screaming head.jpg|77px|link=Mutations#screaming|Screaming Head]] [[file:synod head.jpg|77px|link=Mutations#synod|Synod Head]] [[file:judgement head.jpg|77px|link=Mutations#judgdement|Judgement Head]] [[File:Clarity head.png|77px|link=bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog body armor.png|45px|link=body Armor#wardog|Wardog Body Armor]] [[File:1praetorian.png|45px|link=body Armor#praetorian|Praetorian Body Armor]] [[File:Regeneration torso.jpg|77px|link=mutations#regeneration|Regeneration Torso]] [[File:Tentacle torso.jpg|77px|link=mutations#tentacle|Tentacle Torso]] [[file:venom torso.jpg|77px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog leg armor.png|45px|link=leg Armor#wardog|Wardog Leg Armor]] [[File:1techops7 leg armor.png|45px|link=leg Armor#techops|TechOps7 Leg Armor]] [[File:1golemb leg armor.png|45px|link=leg Armor#golem|Golem Leg Armor]] [[File:1praetorian leg.png|45px|link=leg Armor#praetorian|Praetorian Leg Armor]] [[File:Propeller legs.png|77px|link=bionics#propeller|Propeller Legs]] [[file:stomper legs.jpg|77px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]]  [[File:Neural torso.png|87px|link=bionics#neural|Neural Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-15% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;per buffs&amp;quot;&amp;gt;Perception buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Farsighted.png|50px|link=personal perks#farsighted|Farsighted]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1aksu helmet.png|50px|link=helmets#aksu|Aksu Helmet]] [[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Tentacle torso.jpg|87px|link=mutations#tentacle|Tentacle Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7 &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acolyte helmet.png|50px|link=helmets#acolyte|Acolyte Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
| [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:strongman old.png|50px|link=personal perks#strongman|Strongman]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -15 &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leveling up=&lt;br /&gt;
&lt;br /&gt;
Operatives improve as they gain [[#Experience Points|Experience Points]] to level up (unlocking new [[#skills|skills]] of their [[#class|class]]) and [[#Skill Points|Skill Points]] that can be spent on acquiring unlocked [[#skills|skills]] and [[personal perks]] and to raise [[#attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&lt;br /&gt;
The operatives acquire Experience Points (XPs) from completing missions. You will also get XPs for accomplishing some missions objectives, even if you fail the mission (for example, in a [[Mission Types #Steal Aircraft|steal aircraft mission]], if the [[aircrafts|aircraft]] is destroyed you will still get 'general mission experience' and 'secure access to the aircraft' XPs). &amp;lt;span id = &amp;quot;xp distribution&amp;quot;&amp;gt;The total amount of XPs depends on the type of mission and performance of the squad as a whole, &amp;lt;/span&amp;gt;while their distribution among the team members depends on individual performance (mostly enemies killed, but also damage dealt, HPs healed and some other factors), which means that you don’t get more XPs for slaying more enemies.&lt;br /&gt;
&lt;br /&gt;
How are the XPs distributed exactly among the members of the squad? [https://forums.snapshotgames.com/t/soldier-experince-gain/6240/7 All I found is this post on the official Snapshot forum by cfehunter]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::''There’s not really any reason to arbitrarily kill enemies on the map, you don’t get bonus XP for kills, just the soldiers that kill them will get a bigger portion of the objective XP than those that didn’t.''&lt;br /&gt;
::''Dug into the code. Here’s the exhaustive list of what you get “contribution” points for. Which are then used to scale how much of the objective XP you get shared between your guys.''&lt;br /&gt;
::*''Killing Something (Based on the deployment cost of the object, so bigger = better)''&lt;br /&gt;
::*''Dealing Damage (Damage over time is counted)''&lt;br /&gt;
::*''Healing (HP healed x a settings multiplier)''&lt;br /&gt;
::*''Taking Damage (Health lost x a settings multiplier)''&lt;br /&gt;
::*''Opening a Crate (flat settings value)''&lt;br /&gt;
::*''Activating a Willpoint Objective (the white areas with the head icons, flat settings value)''&lt;br /&gt;
::*''&amp;lt;strike&amp;gt;Mind Controlling Something (flat settings value) &amp;lt;/strike&amp;gt; Mind control doesn’t appear to be hooked up, it’s probably using the ability modifier instead, maybe this is legacy code?''&lt;br /&gt;
::*''Using Abilities (amount depends on the ability)'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operatives also acquire XPs from staying at a base with [[Facilities#training facilities|Training Facilities]] (remember: you gain 2 XPs from ''each'' [[Facilities#training facilities|Training Facility]] at the base, see [[Geoscape#Buildings|here]] for more). &lt;br /&gt;
&lt;br /&gt;
Gaining XPs unlocks &amp;lt;span id=&amp;quot;level&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Levels&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and the [[#skill|skills]] associated to them):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Operatives also gain 20 [[#Skill Points|Skill Points (SPs)]] when they level up.&lt;br /&gt;
&lt;br /&gt;
==Skill Points==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Operatives acquire Skill Points (SPs) when they level up (20 SPs) and for successfully completing any mission&amp;lt;/code&amp;gt; (depending on the [[Getting Started#Acquisition of recruits and rate at which they improve|difficulty level]]: 12 on Recruit, 10 on Veteran, 8 on Hero and 5 on Legend). ''[[Mission Types#Raids|Raids]] and [[Mission Types#Scavenging|scavenging ops]] are considered to have been completed successfully even if you evac immediately after starting them, because you recovered 0 boxes, and 0 is a number as good any other''&lt;br /&gt;
&lt;br /&gt;
Skill Points (SPs) can be used to purchase additional [[#Stats|primary attribute points]], [[#skills|skills]] or [[personal perks]], at the following rates&lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Strength costs SPs = new Strength/2 rounded down (so increasing strength from 16 to 17 costs 8 SPs; increasing strength from 17 to 18 costs 9 SPs, etc.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|48&lt;br /&gt;
|61&lt;br /&gt;
|75&lt;br /&gt;
|89&lt;br /&gt;
|104&lt;br /&gt;
|119&lt;br /&gt;
|135&lt;br /&gt;
|151&lt;br /&gt;
|168&lt;br /&gt;
|'''185'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|	&lt;br /&gt;
|	&lt;br /&gt;
|10	&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|56&lt;br /&gt;
|69&lt;br /&gt;
|82&lt;br /&gt;
|96&lt;br /&gt;
|110	&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|156&lt;br /&gt;
|172&lt;br /&gt;
|189&lt;br /&gt;
|'''206'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|29&lt;br /&gt;
|40	&lt;br /&gt;
|51&lt;br /&gt;
|63	&lt;br /&gt;
|75	&lt;br /&gt;
|88&lt;br /&gt;
|101&lt;br /&gt;
|115&lt;br /&gt;
|129	&lt;br /&gt;
|144&lt;br /&gt;
|159&lt;br /&gt;
|175&lt;br /&gt;
|191&lt;br /&gt;
|208&lt;br /&gt;
|'''225'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend&lt;br /&gt;
|7&lt;br /&gt;
|15	&lt;br /&gt;
|23	&lt;br /&gt;
|32	&lt;br /&gt;
|41	&lt;br /&gt;
|51	&lt;br /&gt;
|61	&lt;br /&gt;
|72	&lt;br /&gt;
|83	&lt;br /&gt;
|95	&lt;br /&gt;
|107	&lt;br /&gt;
|120	&lt;br /&gt;
|133	&lt;br /&gt;
|147	&lt;br /&gt;
|161	&lt;br /&gt;
|176&lt;br /&gt;
|191&lt;br /&gt;
|207&lt;br /&gt;
|223&lt;br /&gt;
|240&lt;br /&gt;
|'''257'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Willpower or Speed costs new Willpower or Strength (so increasing Willpower from 7 to 8 costs 8 SPs, and increasing Speed from 14 to 15 costs 15SPs)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Willpower&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|46&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|91&lt;br /&gt;
|108&lt;br /&gt;
|126&lt;br /&gt;
|145&lt;br /&gt;
|'''165'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9	&lt;br /&gt;
|19	&lt;br /&gt;
|30	&lt;br /&gt;
|42	&lt;br /&gt;
|55	&lt;br /&gt;
|69	&lt;br /&gt;
|84	&lt;br /&gt;
|100	&lt;br /&gt;
|117	&lt;br /&gt;
|135	&lt;br /&gt;
|154	&lt;br /&gt;
|'''174'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|8	&lt;br /&gt;
|17	&lt;br /&gt;
|27	&lt;br /&gt;
|38	&lt;br /&gt;
|50	&lt;br /&gt;
|63	&lt;br /&gt;
|77	&lt;br /&gt;
|92	&lt;br /&gt;
|108	&lt;br /&gt;
|125	&lt;br /&gt;
|143	&lt;br /&gt;
|162	&lt;br /&gt;
|'''182'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend	&lt;br /&gt;
|7	&lt;br /&gt;
|15	&lt;br /&gt;
|24	&lt;br /&gt;
|34	&lt;br /&gt;
|45	&lt;br /&gt;
|57	&lt;br /&gt;
|70	&lt;br /&gt;
|84	&lt;br /&gt;
|99	&lt;br /&gt;
|115	&lt;br /&gt;
|132	&lt;br /&gt;
|150	&lt;br /&gt;
|169	&lt;br /&gt;
|'''189'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| Speed&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
! ALL&lt;br /&gt;
|15	&lt;br /&gt;
|31	&lt;br /&gt;
|48	&lt;br /&gt;
|66	&lt;br /&gt;
|85	&lt;br /&gt;
|'''105'''&lt;br /&gt;
| &amp;amp;larr; SPs required&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Personal perks]] cost 25 SPs each&lt;br /&gt;
&lt;br /&gt;
* Skills cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! SP Cost &amp;amp;rarr;&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;phoenix sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Common pool of SP===&lt;br /&gt;
&lt;br /&gt;
Completing tactical missions rewards the player with [[#Skill Points|SP]] that are assigned to a common pool, which can be spent to increase the [[#attributes|attributes]] or acquire [[#skills|skills]] of any operative. &lt;br /&gt;
&lt;br /&gt;
''The number of [[#Skill Points|SP]] seems to be the total [[#Experience Points|XP]] awarded for completing the mission rounded up / 100: so a mission rewarded with 265 [[#Experience Points|XP]], will give 3 [[#Skill Points|SP]] to the common pool''&lt;br /&gt;
&lt;br /&gt;
You can also receive [[#Skill Points|SP]] from the following: &lt;br /&gt;
&lt;br /&gt;
*[[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Exploration Events#At Peace|At Peace]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#Not a Barnacle|Not a Barnacle]] +25 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#The Beautiful Game|The Beautiful Game]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Anu Haven Events|Anu Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Clear Sky|Rite of the Clear Sky]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Crimson Moon|Rite of the Crimson Moon]] +60 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Luminous Deep|Rite of the Luminous Deep]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[New Jericho Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[New Jericho Haven events#Further Developments|Further Developments]] +30 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Synedrion Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[#An Oral History of the Pandoravirus|An Oral History of the Pandoravirus]] +50 [[#Skill Points|SP]] &lt;br /&gt;
::-[[#Cerebral Accelerationism|Cerebral Accelerationism]] +10 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
===How many missions does an operative have to do to 'max out'?===&lt;br /&gt;
&lt;br /&gt;
Maxing out all the [[#attributes|primary attributes]] and acquiring all the [[#skill|skills]] , including those of a second [[#class|class]] and the 3 [[personal perks]] requires 720 SPs on Rookie, 748 SPs on Veteran, 774 SPs on Hero and 795 SPs on Legend. Leveling up provides 120 SPs and taking into account how much [[#sps|SPs]] are awarded for missions on each [[getting Started#Acquisition of recruits and rate at which they improve|difficulty level]], it will take:&lt;br /&gt;
{|&lt;br /&gt;
| '''50''' missions&lt;br /&gt;
| on '''Rookie'''&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' missions&lt;br /&gt;
| on '''Veteran''' &lt;br /&gt;
|-&lt;br /&gt;
| '''82''' missions&lt;br /&gt;
| on '''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
| '''135''' missions&lt;br /&gt;
| on '''Legend'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What this means is that you can easily max out all your operatives on Rookie and Veteran, and even on Hero (or at least increase their [[#attributes|primary attributes]] to the point where they are ''almost'' maxed out) without much effort. In other words, your most veteran operatives will be masters of all trades by the time they reach end game. &lt;br /&gt;
&lt;br /&gt;
However, on Legend maxing out is out of the question unless you are willing to engage in some serious grinding. Therefore, when playing on Legend you have to bear in mind that spending [[#sps|SPs]] has an opportunity cost and you have to plan ahead. &lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels it's OK to spend [[#sps|SPs]] as you get them, safe in the knowledge that if your operatives survive they will end up being everything you want them to be and more: even if you don’t dual-class them at first, you will eventually, because they will have [[#Skill Points|SPs]] to spare.&lt;br /&gt;
&lt;br /&gt;
However, those of your soldiers with less experience, mostly brought up in the [[geoscape#stables|‘stables’]], will probably have to focus on specific roles.&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17672</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17672"/>
		<updated>2025-08-27T12:09:11Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Skill Points */ add post-Ambrose data for hero and legend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Phoenix Point uses a 'sandbox' approach to character creation and development, where the [[classes and Skills#class|class]] of the character does not determine the role ''(a [[file:sniper training.png|30px|link=#Sniper]] [[#Sniper|sniper]] does not have to be a long-range marksman, she can be a close quarters fighter, an [[file:assault training.png|30px|link=#Assault]] [[#Assault|assault]] does not have to be frontline fighter, he can be support, etc.)'' &lt;br /&gt;
&lt;br /&gt;
This is implemented through a limited number of choices: in Phoenix Point characters have just 3 [[#attributes|attributes]], and there are only 5 unique [[#skills|skills]] to acquire in each [[#class|class]] (with the possibility to dual class, for a total of 10), and 3 [[personal perks|random personal perks]] from a pool of 14. However, all [[#attributes|attributes]] and all [[#skills|skills]] can be useful for all [[#classes|classes]], so though you have few things to choose from they can be combined in many different ways.   &lt;br /&gt;
&lt;br /&gt;
What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them; how you spend their [[#skill points|skill points]] and what equipment you give them ''(and what [[personal perks]] you roll).''&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&amp;lt;span id = &amp;quot;attributes&amp;quot;&amp;gt; &lt;br /&gt;
All characters have 3 primary or core &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Willpower&amp;lt;/b&amp;gt;, and '''Speed''', and 3 secondary or support attributes, '''Accuracy''', '''Perception''', and '''Stealth'''&amp;lt;/span&amp;gt;. If they are human, [[the Forsaken]] or [[the Pure]] they can also wear [[combat#armor|armor]] or have augmentations ([[mutations]] or [[bionics]]), and possess [[#skills|skills]] and [[personal perks]]. &lt;br /&gt;
&lt;br /&gt;
All [[file:1pp.png|30px|link=phoenix project]] operatives start with the same [[#attributes|attributes]] ([[Getting Started#Acquisition of recruits and rate at which they improve|determined by difficulty level]]) [[Geoscape#Recruiting|depending on where they are recruited from]]. They can wear any armor, or be augmented with [[mutations]] or [[bionics]] regardless of [[#classes|class]] ''(the only exception are 3 special [[mutations#head|mutated heads]] only available to the [[file:priest training.png|30px|link=#priest|Priest]] [[#Priest|Priests]])'', and you are free to mix and match pieces from different armors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with [[combat#armor|armor]], [[mutations]], [[bionics]], and [[personal perks]], even though the character sheet will not reflect all the buffs&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#attributes|primary and secondary attributes]], the [[combat#armor|armor]], the [[mutations]], the [[bionics]], the [[#skills|skills]] and [[personal perks]] all serve to determine or modify the following &amp;lt;span id=&amp;quot;stats&amp;quot; &amp;gt;'''&amp;lt;u&amp;gt;Stats&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt; of the character:&lt;br /&gt;
&amp;lt;span id =&amp;quot;accuracy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]).&amp;lt;/code&amp;gt; See [[#acc buffs|all the things that increase or decrease Accuracy]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, average of armor on all the body parts (for humans derives from [[combat#armor|armor]], [[mutations]] or [[bionics]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;carrying capacity&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Carrying capacity'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, in weight units, determines how much a character can carry without suffering a penalty to [[#movement|Movement]] (derived from [[#strength|strength]], 1 pt in [[#strength|strength]] = 1 additional weight unit carrying capacity).&amp;lt;/code&amp;gt; Note that the [[personal perks#Resourceful|personal perk Resourceful]] adds +2 to [[#strength|strength]] and increases the carrying capacity by 25%, but the +2 [[#strength|strength]] from the [[personal perks|perk]] doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. The [[bionics#neural torso|neural torso bionic]] doubles carrying capacity. &lt;br /&gt;
&amp;lt;span id=&amp;quot;hps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Hit Points&amp;lt;/u&amp;gt; (HPs)'''&amp;lt;/span&amp;gt;, when this goes to 0 the character dies (derives from [[#strength|strength]], 1 pt in [[#strength|strength]] = 10 HPs)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id =&amp;quot;movement&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per [[Combat#aps|AP]]) (derives from the speed attribute, 1 pt in speed = 1 tile; can be modified by [[combat#armor|armor]], [[mutations]], [[bionics]], or [[personal perks]]. &amp;lt;/code&amp;gt; See [[#mov buffs|all the things that increase or decrease movement]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;perception&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Perception&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#per buffs|all the things that increase or decrease perception]]; at night reduced by 50%, unless character equipped with [[modules|Multivisual Sensor Module]] or [[bionics#echo|Echo Head bionic]] &lt;br /&gt;
&amp;lt;span id = &amp;quot;stealth&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Stealth&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, a %, reduces the range at which a character can be detected by enemies, i.e. their [[#perception|perception]] (for humans stealth starts at 0%, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#stealth buffs|here all the things that increase or decrease Stealth]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt;''', derived from strength attribute, determines [[#hps|hit points]]; also determines [[#carrying capacity|carrying capacity]], [[grenades|grenade]] throwing distance (range equals strength * 0.6) and resistance to [[Damage types#Paralyze Damage|paralyze damage]]. Can be increased by [[personal perks#resourceful|Resourceful]] (+2) and [[personal perks#strongman|Strongman]] (+2), and [[New Jericho Research#Project Vulture (2200)|Project Vulture]] (+3 to all [[file:1pp.png|30px|link=Phoenix Project]] operatives).&amp;lt;/code&amp;gt; ''The strength of a character is reduced when its body parts are disabled by the amount of max [[#hps|HPs]] lost divided by 10, so a character that due to a disabled limb loses 10 max [[#hps|HPs]] also loses 1 point in strength''&lt;br /&gt;
&amp;lt;span id=&amp;quot;wps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Willpower Points&amp;lt;/u&amp;gt; (WPs)'''&amp;lt;/span&amp;gt;, fuel the use of skills, cost of mind-controlling the unit to the enemy, if below 0 the character [[Combat#panic|panics]] (derives from willpower attribute, 1 pt in willpower = 1 WP; [[File:Farsighted.png|30px|link=personal perks#farsighted]] [[personal perks#farsighted|farsighted]] and [[File:healer.png|30px|link=personal perks#healer]] [[personal perks#healer|healer]] [[personal perks]] each increase Willpower by 2, and [[File:sniperist.png|30px|link=personal perks#sniperist]] [[personal perks#sniperist|sniperist]] reduces it by 4; [[mutations#judgement|Judgement Head]] [[mutations|mutation]] increases Willpower by 5 and [[mutations#resistor|Resistor Head]] by 2).&amp;lt;/code&amp;gt; ''For explanation on how WPs are spent and recovered, see [[Combat#wps|WPs in the combat section]].''  &lt;br /&gt;
&lt;br /&gt;
''Characters can also have resistances or immunities against certain kinds of damage''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;acc buffs&amp;quot;&amp;gt;Accuracy buffs and debuffs &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[Character Development#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Proficiency&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:venom torso.jpg|87px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:stomper legs.jpg|87px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:bombardier.png|50px|link=personal_perks#bombardier|Bombardier]] [[file:trooper.png|50px|link=personal_perks#trooper|Trooper]] [[file:strongman_old.png|50px|link=personal_perks#strongman|Strongman]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:Cautious.png|50px|link=personal perks#cautious|Cautious]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Master_marksman2.png|50px|link=character_Development#Master marksman|Master Marksman]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:neural torso.png|87px|link=Bionics#neural|Neural Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]] [[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] [[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:self_defense_specialist.png|50px|link=personal_perks#sds|Self Defense Specialist]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+9% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|TechOps7 Leg Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;6&amp;quot; style = &amp;quot;width:400px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| &lt;br /&gt;
*Operatives with the [[file:venom torso.jpg|67px|link=Mutations#venom|Venom Torso]] mutation cannot wield two-handed weapons, so to benefit from the accuracy buff you have to use handguns&lt;br /&gt;
&lt;br /&gt;
*Only [[file:Priest_training.png|30px|link=Character Development#priest]] [[Character Development#priest|Priests]] can have the [[file:judgement head.jpg|67px|link=Mutations#jugdement|Judgement Head]] mutation&lt;br /&gt;
&lt;br /&gt;
*An operative cannot have more than two augmentations (whether [[bionics]] or [[mutations]]) &lt;br /&gt;
&lt;br /&gt;
*[[file:Cautious.png|30px|link=personal perks#cautious|Cautious]] reduces damage by 10%, which makes it inadvisable for operatives who use [[combat#About weapons|low damage per attack weapons]]&lt;br /&gt;
&lt;br /&gt;
*To benefit from the [[File:Master_marksman2.png|30px|link=character_Development#Master marksman|Master Marksman]] accuracy buff there must not be any detected enemies within 10 tiles of the operative. Note that the +30% buff is '''not''' added to the accuracy stat in the info panel during tactical battles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3%  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:judgement head.jpg|87px|link=Mutations#jugdement|Judgement Head]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7%    &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]] [[file:1phlegethon_body_armor.png|50px|link=body Armor#phlegethon|Phlegethon Body Armor]] [[file:swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:1phlegethon_leg_armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]]  [[file:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swamp Cat Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+2% &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[file:1phlegethon_helmet.png|50px|link=helmets#phlegethon|Phlegethon Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|   [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+1% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:1swampcat_helmet.png|50px|link=helmets#swampcat|Swamp Cat Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:clarity head.png|87px|link=Bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]  &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|[[File:1anvil2 helmet.png|50px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Regeneration torso.jpg|87px|link=mutations#regeneration|Regeneration Torso]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:reckless.png|50px|link=personal_perks#reckless|Reckless]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:adrenaline rush.png|50px|link=#adrenaline rush|Adrenaline Rush]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mov buffs&amp;quot;&amp;gt;Movement buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2 &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:Agile legsnew.png|87px|link=mutations#agile|Agile Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Quarterback.png|50px|link=personal perks#quarterback|Quarterback]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:bloodlust.png|50px|link=#bloodlust|Bloodlust]]&lt;br /&gt;
| up to &amp;lt;span style =&amp;quot;color:blue&amp;gt;+50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1acolyte body armor.png|50px|link=body Armor#acolyte|Acolyte Body Armor]] [[File:1phlegethon body armor.png|50px|link=body Armor#ophlegethon|Phlegethon Body Armor]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Propeller legs.png|87px|link=bionics#propeller|Propeller Legs]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:thief.png|50px|link=personal perks|Thief]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:1acolyte leg armor.png|50px|link=leg Armor#acolyte|Acolyte Leg Armor]] [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| A [[file:Priest training.png|30px|link=#Priest|Priest]] with [[file:judgement head.jpg|67px|link=Mutations#judgdement|Judgement Head]] can further buff the movement of all characters within 20 tiles by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; with [[file:instil frenzy.png|30px|link=Mutations#judgdement|Judgement Head]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[file:1odin leg armor.png|50px|link=leg Armor#odin|Odin Leg Armor]] [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[file:1phlegethon leg armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]] [[file:1praetorian leg.png|50px|link=leg Armor#Praetorian|Praetorian Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; | [[File:Juggernaut torso.png|87px|link=bionics#juggernaut|Juggernaut Torso]] &lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1techops7 body armor.png|50px|link=body Armor#techops|Techops7 Body Armor]] [[File:Swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: grey&amp;quot; | &lt;br /&gt;
[[File:Armadillo legs.png|87px|link=bionics#armadillo|Armadillo Legs]] [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|Techops7 Leg Armor]] &lt;br /&gt;
[[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] &lt;br /&gt;
[[File:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swampcat Leg Armor]] &lt;br /&gt;
|style=&amp;quot;text-align:center; background: grey&amp;quot; | &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style = &amp;quot;border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black&amp;quot;| Encumbrance ('''pending''')&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Stomper legs.jpg|87px|link=mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;stealth buffs&amp;quot;&amp;gt;Stealth buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Stealth &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|[[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]] [[File:Echo head.png|87px|link=bionics#echo|Echo Head]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1styx body armor.png|50px|link=body Armor#styx|Styx Body Armor]] [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Shadow legs.jpg|87px|link=mutations#shadow|Shadow Legs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:thief.png|50px|link=personal perks#thief|Thief]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:infiltrator training.png|50px|link=#infiltrator|Infiltrator]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| |[[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[File:1styx leg armor.png|50px|link=body Armor#styx|Styx Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:1praetorian helmet.png|50px|link=helmets#praetorian|Praetorian Helmet]] [[File:1wardog helmet.png|50px|link=helmets#wardog|Wardog Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]] [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]]  &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;| &lt;br /&gt;
| [[File:Guardianxa helmet.png|45px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|45px|link=helmets#golem|Golem-B Helmet]] [[file:Screaming head.jpg|77px|link=Mutations#screaming|Screaming Head]] [[file:synod head.jpg|77px|link=Mutations#synod|Synod Head]] [[file:judgement head.jpg|77px|link=Mutations#judgdement|Judgement Head]] [[File:Clarity head.png|77px|link=bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog body armor.png|45px|link=body Armor#wardog|Wardog Body Armor]] [[File:1praetorian.png|45px|link=body Armor#praetorian|Praetorian Body Armor]] [[File:Regeneration torso.jpg|77px|link=mutations#regeneration|Regeneration Torso]] [[File:Tentacle torso.jpg|77px|link=mutations#tentacle|Tentacle Torso]] [[file:venom torso.jpg|77px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog leg armor.png|45px|link=leg Armor#wardog|Wardog Leg Armor]] [[File:1techops7 leg armor.png|45px|link=leg Armor#techops|TechOps7 Leg Armor]] [[File:1golemb leg armor.png|45px|link=leg Armor#golem|Golem Leg Armor]] [[File:1praetorian leg.png|45px|link=leg Armor#praetorian|Praetorian Leg Armor]] [[File:Propeller legs.png|77px|link=bionics#propeller|Propeller Legs]] [[file:stomper legs.jpg|77px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]]  [[File:Neural torso.png|87px|link=bionics#neural|Neural Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-15% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;per buffs&amp;quot;&amp;gt;Perception buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Farsighted.png|50px|link=personal perks#farsighted|Farsighted]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1aksu helmet.png|50px|link=helmets#aksu|Aksu Helmet]] [[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Tentacle torso.jpg|87px|link=mutations#tentacle|Tentacle Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7 &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acolyte helmet.png|50px|link=helmets#acolyte|Acolyte Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
| [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:strongman old.png|50px|link=personal perks#strongman|Strongman]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -15 &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leveling up=&lt;br /&gt;
&lt;br /&gt;
Operatives improve as they gain [[#Experience Points|Experience Points]] to level up (unlocking new [[#skills|skills]] of their [[#class|class]]) and [[#Skill Points|Skill Points]] that can be spent on acquiring unlocked [[#skills|skills]] and [[personal perks]] and to raise [[#attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&lt;br /&gt;
The operatives acquire Experience Points (XPs) from completing missions. You will also get XPs for accomplishing some missions objectives, even if you fail the mission (for example, in a [[Mission Types #Steal Aircraft|steal aircraft mission]], if the [[aircrafts|aircraft]] is destroyed you will still get 'general mission experience' and 'secure access to the aircraft' XPs). &amp;lt;span id = &amp;quot;xp distribution&amp;quot;&amp;gt;The total amount of XPs depends on the type of mission and performance of the squad as a whole, &amp;lt;/span&amp;gt;while their distribution among the team members depends on individual performance (mostly enemies killed, but also damage dealt, HPs healed and some other factors), which means that you don’t get more XPs for slaying more enemies.&lt;br /&gt;
&lt;br /&gt;
How are the XPs distributed exactly among the members of the squad? [https://forums.snapshotgames.com/t/soldier-experince-gain/6240/7 All I found is this post on the official Snapshot forum by cfehunter]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::''There’s not really any reason to arbitrarily kill enemies on the map, you don’t get bonus XP for kills, just the soldiers that kill them will get a bigger portion of the objective XP than those that didn’t.''&lt;br /&gt;
::''Dug into the code. Here’s the exhaustive list of what you get “contribution” points for. Which are then used to scale how much of the objective XP you get shared between your guys.''&lt;br /&gt;
::*''Killing Something (Based on the deployment cost of the object, so bigger = better)''&lt;br /&gt;
::*''Dealing Damage (Damage over time is counted)''&lt;br /&gt;
::*''Healing (HP healed x a settings multiplier)''&lt;br /&gt;
::*''Taking Damage (Health lost x a settings multiplier)''&lt;br /&gt;
::*''Opening a Crate (flat settings value)''&lt;br /&gt;
::*''Activating a Willpoint Objective (the white areas with the head icons, flat settings value)''&lt;br /&gt;
::*''&amp;lt;strike&amp;gt;Mind Controlling Something (flat settings value) &amp;lt;/strike&amp;gt; Mind control doesn’t appear to be hooked up, it’s probably using the ability modifier instead, maybe this is legacy code?''&lt;br /&gt;
::*''Using Abilities (amount depends on the ability)'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operatives also acquire XPs from staying at a base with [[Facilities#training facilities|Training Facilities]] (remember: you gain 2 XPs from ''each'' [[Facilities#training facilities|Training Facility]] at the base, see [[Geoscape#Buildings|here]] for more). &lt;br /&gt;
&lt;br /&gt;
Gaining XPs unlocks &amp;lt;span id=&amp;quot;level&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Levels&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and the [[#skill|skills]] associated to them):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Operatives also gain 20 [[#Skill Points|Skill Points (SPs)]] when they level up.&lt;br /&gt;
&lt;br /&gt;
==Skill Points==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Operatives acquire Skill Points (SPs) when they level up (20 SPs) and for successfully completing any mission&amp;lt;/code&amp;gt; (depending on the [[Getting Started#Acquisition of recruits and rate at which they improve|difficulty level]]: 12 on Recruit, 10 on Veteran, 8 on Hero and 5 on Legend). ''[[Mission Types#Raids|Raids]] and [[Mission Types#Scavenging|scavenging ops]] are considered to have been completed successfully even if you evac immediately after starting them, because you recovered 0 boxes, and 0 is a number as good any other''&lt;br /&gt;
&lt;br /&gt;
Skill Points (SPs) can be used to purchase additional [[#Stats|primary attribute points]], [[#skills|skills]] or [[personal perks]], at the following rates&lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Strength costs SPs = new Strength/2 rounded down (so increasing strength from 16 to 17 costs 8 SPs; increasing strength from 17 to 18 costs 9 SPs, etc.)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|48&lt;br /&gt;
|61&lt;br /&gt;
|75&lt;br /&gt;
|89&lt;br /&gt;
|104&lt;br /&gt;
|119&lt;br /&gt;
|135&lt;br /&gt;
|151&lt;br /&gt;
|168&lt;br /&gt;
|'''185'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|	&lt;br /&gt;
|	&lt;br /&gt;
|10	&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|56&lt;br /&gt;
|69&lt;br /&gt;
|82&lt;br /&gt;
|96&lt;br /&gt;
|110	&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|156&lt;br /&gt;
|172&lt;br /&gt;
|189&lt;br /&gt;
|'''206'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|29&lt;br /&gt;
|40	&lt;br /&gt;
|51&lt;br /&gt;
|63	&lt;br /&gt;
|75	&lt;br /&gt;
|88&lt;br /&gt;
|101&lt;br /&gt;
|115&lt;br /&gt;
|129	&lt;br /&gt;
|144&lt;br /&gt;
|159&lt;br /&gt;
|175&lt;br /&gt;
|191&lt;br /&gt;
|208&lt;br /&gt;
|'''225'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend&lt;br /&gt;
|7&lt;br /&gt;
|15	&lt;br /&gt;
|23	&lt;br /&gt;
|32	&lt;br /&gt;
|41	&lt;br /&gt;
|51	&lt;br /&gt;
|61	&lt;br /&gt;
|72	&lt;br /&gt;
|83	&lt;br /&gt;
|95	&lt;br /&gt;
|107	&lt;br /&gt;
|120	&lt;br /&gt;
|133	&lt;br /&gt;
|147	&lt;br /&gt;
|161	&lt;br /&gt;
|176&lt;br /&gt;
|191&lt;br /&gt;
|207&lt;br /&gt;
|223&lt;br /&gt;
|240&lt;br /&gt;
|'''257'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Willpower or Speed costs new Willpower or Strength (so increasing Willpower from 7 to 8 costs 8 SPs, and increasing Speed from 14 to 15 costs 15SPs)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Willpower&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|46&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|91&lt;br /&gt;
|108&lt;br /&gt;
|126&lt;br /&gt;
|145&lt;br /&gt;
|'''165'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9	&lt;br /&gt;
|19	&lt;br /&gt;
|30	&lt;br /&gt;
|42	&lt;br /&gt;
|55	&lt;br /&gt;
|69	&lt;br /&gt;
|84	&lt;br /&gt;
|100	&lt;br /&gt;
|117	&lt;br /&gt;
|135	&lt;br /&gt;
|154	&lt;br /&gt;
|'''174'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|8	&lt;br /&gt;
|17	&lt;br /&gt;
|27	&lt;br /&gt;
|38	&lt;br /&gt;
|50	&lt;br /&gt;
|63	&lt;br /&gt;
|77	&lt;br /&gt;
|92	&lt;br /&gt;
|108	&lt;br /&gt;
|125	&lt;br /&gt;
|143	&lt;br /&gt;
|162	&lt;br /&gt;
|'''182'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend	&lt;br /&gt;
|7	&lt;br /&gt;
|15	&lt;br /&gt;
|24	&lt;br /&gt;
|34	&lt;br /&gt;
|45	&lt;br /&gt;
|57	&lt;br /&gt;
|70	&lt;br /&gt;
|84	&lt;br /&gt;
|99	&lt;br /&gt;
|115	&lt;br /&gt;
|132	&lt;br /&gt;
|150	&lt;br /&gt;
|169	&lt;br /&gt;
|'''189'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| Speed&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
! ALL&lt;br /&gt;
|15	&lt;br /&gt;
|31	&lt;br /&gt;
|48	&lt;br /&gt;
|66	&lt;br /&gt;
|85	&lt;br /&gt;
|'''105'''&lt;br /&gt;
| &amp;amp;larr; SPs required&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Personal perks]] cost 25 SPs each&lt;br /&gt;
&lt;br /&gt;
* Skills cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! SP Cost &amp;amp;rarr;&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;phoenix sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Common pool of SP===&lt;br /&gt;
&lt;br /&gt;
Completing tactical missions rewards the player with [[#Skill Points|SP]] that are assigned to a common pool, which can be spent to increase the [[#attributes|attributes]] or acquire [[#skills|skills]] of any operative. &lt;br /&gt;
&lt;br /&gt;
''The number of [[#Skill Points|SP]] seems to be the total [[#Experience Points|XP]] awarded for completing the mission rounded up / 100: so a mission rewarded with 265 [[#Experience Points|XP]], will give 3 [[#Skill Points|SP]] to the common pool''&lt;br /&gt;
&lt;br /&gt;
You can also receive [[#Skill Points|SP]] from the following: &lt;br /&gt;
&lt;br /&gt;
*[[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Exploration Events#At Peace|At Peace]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#Not a Barnacle|Not a Barnacle]] +25 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#The Beautiful Game|The Beautiful Game]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Anu Haven Events|Anu Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Clear Sky|Rite of the Clear Sky]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Crimson Moon|Rite of the Crimson Moon]] +60 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Luminous Deep|Rite of the Luminous Deep]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[New Jericho Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[New Jericho Haven events#Further Developments|Further Developments]] +30 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Synedrion Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[#An Oral History of the Pandoravirus|An Oral History of the Pandoravirus]] +50 [[#Skill Points|SP]] &lt;br /&gt;
::-[[#Cerebral Accelerationism|Cerebral Accelerationism]] +10 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
===How many missions does an operative have to do to 'max out'?===&lt;br /&gt;
&lt;br /&gt;
Maxing out all the [[#attributes|primary attributes]] and acquiring all the [[#skill|skills]] , including those of a second [[#class|class]] and the 3 [[personal perks]] requires 720 SPs on Rookie, 748 SPs on Veteran, 774 SPs on Hero and 795 SPs on Legend. Leveling up provides 120 SPs and taking into account how much [[#sps|SPs]] are awarded for missions on each [[getting Started#Acquisition of recruits and rate at which they improve|difficulty level]], it will take:&lt;br /&gt;
{|&lt;br /&gt;
| '''50''' missions&lt;br /&gt;
| on '''Rookie'''&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' missions&lt;br /&gt;
| on '''Veteran''' &lt;br /&gt;
|-&lt;br /&gt;
| '''82''' missions&lt;br /&gt;
| on '''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
| '''135''' missions&lt;br /&gt;
| on '''Legend'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What this means is that you can easily max out all your operatives on Rookie and Veteran, and even on Hero (or at least increase their [[#attributes|primary attributes]] to the point where they are ''almost'' maxed out) without much effort. In other words, your most veteran operatives will be masters of all trades by the time they reach end game. &lt;br /&gt;
&lt;br /&gt;
However, on Legend maxing out is out of the question unless you are willing to engage in some serious grinding. Therefore, when playing on Legend you have to bear in mind that spending [[#sps|SPs]] has an opportunity cost and you have to plan ahead. &lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels it's OK to spend [[#sps|SPs]] as you get them, safe in the knowledge that if your operatives survive they will end up being everything you want them to be and more: even if you don’t dual-class them at first, you will eventually, because they will have [[#Skill Points|SPs]] to spare.&lt;br /&gt;
&lt;br /&gt;
However, those of your soldiers with less experience, mostly brought up in the [[geoscape#stables|‘stables’]], will probably have to focus on specific roles.&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17671</id>
		<title>Character Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Character_Development&amp;diff=17671"/>
		<updated>2025-08-27T05:00:52Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Skill Points */ add post-Ambrose data for rookie and veteran&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Phoenix Point uses a 'sandbox' approach to character creation and development, where the [[classes and Skills#class|class]] of the character does not determine the role ''(a [[file:sniper training.png|30px|link=#Sniper]] [[#Sniper|sniper]] does not have to be a long-range marksman, she can be a close quarters fighter, an [[file:assault training.png|30px|link=#Assault]] [[#Assault|assault]] does not have to be frontline fighter, he can be support, etc.)'' &lt;br /&gt;
&lt;br /&gt;
This is implemented through a limited number of choices: in Phoenix Point characters have just 3 [[#attributes|attributes]], and there are only 5 unique [[#skills|skills]] to acquire in each [[#class|class]] (with the possibility to dual class, for a total of 10), and 3 [[personal perks|random personal perks]] from a pool of 14. However, all [[#attributes|attributes]] and all [[#skills|skills]] can be useful for all [[#classes|classes]], so though you have few things to choose from they can be combined in many different ways.   &lt;br /&gt;
&lt;br /&gt;
What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them; how you spend their [[#skill points|skill points]] and what equipment you give them ''(and what [[personal perks]] you roll).''&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&amp;lt;span id = &amp;quot;attributes&amp;quot;&amp;gt; &lt;br /&gt;
All characters have 3 primary or core &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: &amp;lt;b&amp;gt;Strength&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Willpower&amp;lt;/b&amp;gt;, and '''Speed''', and 3 secondary or support attributes, '''Accuracy''', '''Perception''', and '''Stealth'''&amp;lt;/span&amp;gt;. If they are human, [[the Forsaken]] or [[the Pure]] they can also wear [[combat#armor|armor]] or have augmentations ([[mutations]] or [[bionics]]), and possess [[#skills|skills]] and [[personal perks]]. &lt;br /&gt;
&lt;br /&gt;
All [[file:1pp.png|30px|link=phoenix project]] operatives start with the same [[#attributes|attributes]] ([[Getting Started#Acquisition of recruits and rate at which they improve|determined by difficulty level]]) [[Geoscape#Recruiting|depending on where they are recruited from]]. They can wear any armor, or be augmented with [[mutations]] or [[bionics]] regardless of [[#classes|class]] ''(the only exception are 3 special [[mutations#head|mutated heads]] only available to the [[file:priest training.png|30px|link=#priest|Priest]] [[#Priest|Priests]])'', and you are free to mix and match pieces from different armors. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with [[combat#armor|armor]], [[mutations]], [[bionics]], and [[personal perks]], even though the character sheet will not reflect all the buffs&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[#attributes|primary and secondary attributes]], the [[combat#armor|armor]], the [[mutations]], the [[bionics]], the [[#skills|skills]] and [[personal perks]] all serve to determine or modify the following &amp;lt;span id=&amp;quot;stats&amp;quot; &amp;gt;'''&amp;lt;u&amp;gt;Stats&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt; of the character:&lt;br /&gt;
&amp;lt;span id =&amp;quot;accuracy&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Accuracy&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]).&amp;lt;/code&amp;gt; See [[#acc buffs|all the things that increase or decrease Accuracy]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;armor&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, average of armor on all the body parts (for humans derives from [[combat#armor|armor]], [[mutations]] or [[bionics]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;carrying capacity&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Carrying capacity'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, in weight units, determines how much a character can carry without suffering a penalty to [[#movement|Movement]] (derived from [[#strength|strength]], 1 pt in [[#strength|strength]] = 1 additional weight unit carrying capacity).&amp;lt;/code&amp;gt; Note that the [[personal perks#Resourceful|personal perk Resourceful]] adds +2 to [[#strength|strength]] and increases the carrying capacity by 25%, but the +2 [[#strength|strength]] from the [[personal perks|perk]] doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. The [[bionics#neural torso|neural torso bionic]] doubles carrying capacity. &lt;br /&gt;
&amp;lt;span id=&amp;quot;hps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Hit Points&amp;lt;/u&amp;gt; (HPs)'''&amp;lt;/span&amp;gt;, when this goes to 0 the character dies (derives from [[#strength|strength]], 1 pt in [[#strength|strength]] = 10 HPs)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;span id =&amp;quot;movement&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per [[Combat#aps|AP]]) (derives from the speed attribute, 1 pt in speed = 1 tile; can be modified by [[combat#armor|armor]], [[mutations]], [[bionics]], or [[personal perks]]. &amp;lt;/code&amp;gt; See [[#mov buffs|all the things that increase or decrease movement]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;perception&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Perception&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#per buffs|all the things that increase or decrease perception]]; at night reduced by 50%, unless character equipped with [[modules|Multivisual Sensor Module]] or [[bionics#echo|Echo Head bionic]] &lt;br /&gt;
&amp;lt;span id = &amp;quot;stealth&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Stealth&amp;lt;/u&amp;gt;'''&amp;lt;/span&amp;gt;, a %, reduces the range at which a character can be detected by enemies, i.e. their [[#perception|perception]] (for humans stealth starts at 0%, bonuses and penalties derive from [[combat#armor|armor]], [[mutations]], [[bionics]], [[#skills|skills]] or [[personal perks]]). &amp;lt;/code&amp;gt; See [[#stealth buffs|here all the things that increase or decrease Stealth]]. &lt;br /&gt;
&amp;lt;span id=&amp;quot;strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Strength&amp;lt;/u&amp;gt;''', derived from strength attribute, determines [[#hps|hit points]]; also determines [[#carrying capacity|carrying capacity]], [[grenades|grenade]] throwing distance (range equals strength * 0.6) and resistance to [[Damage types#Paralyze Damage|paralyze damage]]. Can be increased by [[personal perks#resourceful|Resourceful]] (+2) and [[personal perks#strongman|Strongman]] (+2), and [[New Jericho Research#Project Vulture (2200)|Project Vulture]] (+3 to all [[file:1pp.png|30px|link=Phoenix Project]] operatives).&amp;lt;/code&amp;gt; ''The strength of a character is reduced when its body parts are disabled by the amount of max [[#hps|HPs]] lost divided by 10, so a character that due to a disabled limb loses 10 max [[#hps|HPs]] also loses 1 point in strength''&lt;br /&gt;
&amp;lt;span id=&amp;quot;wps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;code&amp;gt;'''&amp;lt;u&amp;gt;Willpower Points&amp;lt;/u&amp;gt; (WPs)'''&amp;lt;/span&amp;gt;, fuel the use of skills, cost of mind-controlling the unit to the enemy, if below 0 the character [[Combat#panic|panics]] (derives from willpower attribute, 1 pt in willpower = 1 WP; [[File:Farsighted.png|30px|link=personal perks#farsighted]] [[personal perks#farsighted|farsighted]] and [[File:healer.png|30px|link=personal perks#healer]] [[personal perks#healer|healer]] [[personal perks]] each increase Willpower by 2, and [[File:sniperist.png|30px|link=personal perks#sniperist]] [[personal perks#sniperist|sniperist]] reduces it by 4; [[mutations#judgement|Judgement Head]] [[mutations|mutation]] increases Willpower by 5 and [[mutations#resistor|Resistor Head]] by 2).&amp;lt;/code&amp;gt; ''For explanation on how WPs are spent and recovered, see [[Combat#wps|WPs in the combat section]].''  &lt;br /&gt;
&lt;br /&gt;
''Characters can also have resistances or immunities against certain kinds of damage''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;acc buffs&amp;quot;&amp;gt;Accuracy buffs and debuffs &amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[Character Development#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Proficiency&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:venom torso.jpg|87px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:stomper legs.jpg|87px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+12%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:bombardier.png|50px|link=personal_perks#bombardier|Bombardier]] [[file:trooper.png|50px|link=personal_perks#trooper|Trooper]] [[file:strongman_old.png|50px|link=personal_perks#strongman|Strongman]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:Cautious.png|50px|link=personal perks#cautious|Cautious]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Master_marksman2.png|50px|link=character_Development#Master marksman|Master Marksman]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:neural torso.png|87px|link=Bionics#neural|Neural Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]] [[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] [[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:self_defense_specialist.png|50px|link=personal_perks#sds|Self Defense Specialist]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+9% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|TechOps7 Leg Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; rowspan=&amp;quot;6&amp;quot; style = &amp;quot;width:400px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| &lt;br /&gt;
*Operatives with the [[file:venom torso.jpg|67px|link=Mutations#venom|Venom Torso]] mutation cannot wield two-handed weapons, so to benefit from the accuracy buff you have to use handguns&lt;br /&gt;
&lt;br /&gt;
*Only [[file:Priest_training.png|30px|link=Character Development#priest]] [[Character Development#priest|Priests]] can have the [[file:judgement head.jpg|67px|link=Mutations#jugdement|Judgement Head]] mutation&lt;br /&gt;
&lt;br /&gt;
*An operative cannot have more than two augmentations (whether [[bionics]] or [[mutations]]) &lt;br /&gt;
&lt;br /&gt;
*[[file:Cautious.png|30px|link=personal perks#cautious|Cautious]] reduces damage by 10%, which makes it inadvisable for operatives who use [[combat#About weapons|low damage per attack weapons]]&lt;br /&gt;
&lt;br /&gt;
*To benefit from the [[File:Master_marksman2.png|30px|link=character_Development#Master marksman|Master Marksman]] accuracy buff there must not be any detected enemies within 10 tiles of the operative. Note that the +30% buff is '''not''' added to the accuracy stat in the info panel during tactical battles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+8%  &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3%  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:judgement head.jpg|87px|link=Mutations#jugdement|Judgement Head]]  &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7%    &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]] [[file:1phlegethon_body_armor.png|50px|link=body Armor#phlegethon|Phlegethon Body Armor]] [[file:swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| [[file:1phlegethon_leg_armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]]  [[file:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swamp Cat Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+2% &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|[[file:1phlegethon_helmet.png|50px|link=helmets#phlegethon|Phlegethon Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6% &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|   [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+1% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:1swampcat_helmet.png|50px|link=helmets#swampcat|Swamp Cat Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|  [[file:clarity head.png|87px|link=Bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+3% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]  &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
|[[File:1anvil2 helmet.png|50px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; &lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:Regeneration torso.jpg|87px|link=mutations#regeneration|Regeneration Torso]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] &lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-8%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
|&amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:reckless.png|50px|link=personal_perks#reckless|Reckless]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:adrenaline rush.png|50px|link=#adrenaline rush|Adrenaline Rush]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;mov buffs&amp;quot;&amp;gt;Movement buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Legs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1aksu body armor.png|50px|link=body Armor#aksu|Aksu Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2 &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:Agile legsnew.png|87px|link=mutations#agile|Agile Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Quarterback.png|50px|link=personal perks#quarterback|Quarterback]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:bloodlust.png|50px|link=#bloodlust|Bloodlust]]&lt;br /&gt;
| up to &amp;lt;span style =&amp;quot;color:blue&amp;gt;+50%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[File:1acolyte body armor.png|50px|link=body Armor#acolyte|Acolyte Body Armor]] [[File:1phlegethon body armor.png|50px|link=body Armor#ophlegethon|Phlegethon Body Armor]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:Propeller legs.png|87px|link=bionics#propeller|Propeller Legs]]&lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+3&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:thief.png|50px|link=personal perks|Thief]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; |[[file:1acolyte leg armor.png|50px|link=leg Armor#acolyte|Acolyte Leg Armor]] [[file:1aksu leg armor.png|50px|link=leg Armor#aksu|Aksu Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+2&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; style = &amp;quot;width:200px; border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black; background: white&amp;quot;| A [[file:Priest training.png|30px|link=#Priest|Priest]] with [[file:judgement head.jpg|67px|link=Mutations#judgdement|Judgement Head]] can further buff the movement of all characters within 20 tiles by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; with [[file:instil frenzy.png|30px|link=Mutations#judgdement|Judgement Head]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[file:1odin leg armor.png|50px|link=leg Armor#odin|Odin Leg Armor]] [[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[file:1phlegethon leg armor.png|50px|link=leg Armor#phlegethon|Phlegethon Leg Armor]] [[file:1praetorian leg.png|50px|link=leg Armor#Praetorian|Praetorian Leg Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:blue&amp;gt;+1&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; | [[File:Juggernaut torso.png|87px|link=bionics#juggernaut|Juggernaut Torso]] &lt;br /&gt;
| [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[File:1eidolon body armor.png|50px|link=body Armor#eidolon|Eidolon Body Armor]] [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]] [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1techops7 body armor.png|50px|link=body Armor#techops|Techops7 Body Armor]] [[File:Swapmcat.png|50px|link=body Armor#swampcat|Swamp Cat Body Armor]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background: grey&amp;quot; | &lt;br /&gt;
[[File:Armadillo legs.png|87px|link=bionics#armadillo|Armadillo Legs]] [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1golemb leg armor.png|50px|link=leg Armor#golem|Golem Leg Armor]] [[File:1techops7 leg armor.png|50px|link=leg Armor#techops|Techops7 Leg Armor]] &lt;br /&gt;
[[File:1eidolon leg armor.png|50px|link=leg Armor#eidolon|Eidolon Leg Armor]] &lt;br /&gt;
[[File:1swamp cat leg.png|50px|link=leg Armor#swampcat|Swampcat Leg Armor]] &lt;br /&gt;
|style=&amp;quot;text-align:center; background: grey&amp;quot; | &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-1 &amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style = &amp;quot;border-left:solid 4px;border-top:solid 4px; border-right:solid 4px black; border-bottom:solid 4px black&amp;quot;| Encumbrance ('''pending''')&lt;br /&gt;
|-style=&amp;quot;text-align:center; background: grey&amp;quot; | &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Stomper legs.jpg|87px|link=mutations#stomper|Stomper Legs]] &lt;br /&gt;
| &amp;lt;span style =&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;stealth buffs&amp;quot;&amp;gt;Stealth buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Stealth &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[#classes|Skills]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|[[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]] [[File:Echo head.png|87px|link=bionics#echo|Echo Head]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1styx body armor.png|50px|link=body Armor#styx|Styx Body Armor]] [[File:Vengeance_torso.png|87px|link=bionics#vengeance|Vengeance Torso]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Shadow legs.jpg|87px|link=mutations#shadow|Shadow Legs]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:thief.png|50px|link=personal perks#thief|Thief]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:infiltrator training.png|50px|link=#infiltrator|Infiltrator]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron body armor.png|50px|link=body Armor#acheron|Acheron Body Armor]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| |[[file:mirage legs.png|87px|link=bionics#mirage|Mirage Legs]] [[File:1styx leg armor.png|50px|link=body Armor#styx|Styx Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +20% &amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
| [[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1banshee body armor.png|50px|link=body Armor#banshee|Banshee Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +5%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1acheron leg armor.png|50px|link=leg Armor#acheron|Acheron Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; +10% &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1banshee leg armor.png|50px|link=leg Armor#banshee|Banshee Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+6%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:1praetorian helmet.png|50px|link=helmets#praetorian|Praetorian Helmet]] [[File:1wardog helmet.png|50px|link=helmets#wardog|Wardog Helmet]] [[File:1techops7 helmet.png|50px|link=helmets#techops|TechOps7 Helmet]] [[File:armored head.jpg|87px|link=mutations#armored |Armored Head]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]]  &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -5%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;| &lt;br /&gt;
| [[File:Guardianxa helmet.png|45px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] [[File:1golemBhelmet.png|45px|link=helmets#golem|Golem-B Helmet]] [[file:Screaming head.jpg|77px|link=Mutations#screaming|Screaming Head]] [[file:synod head.jpg|77px|link=Mutations#synod|Synod Head]] [[file:judgement head.jpg|77px|link=Mutations#judgdement|Judgement Head]] [[File:Clarity head.png|77px|link=bionics#clarity|Clarity Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog body armor.png|45px|link=body Armor#wardog|Wardog Body Armor]] [[File:1praetorian.png|45px|link=body Armor#praetorian|Praetorian Body Armor]] [[File:Regeneration torso.jpg|77px|link=mutations#regeneration|Regeneration Torso]] [[File:Tentacle torso.jpg|77px|link=mutations#tentacle|Tentacle Torso]] [[file:venom torso.jpg|77px|link=Mutations#venom|Venom Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1wardog leg armor.png|45px|link=leg Armor#wardog|Wardog Leg Armor]] [[File:1techops7 leg armor.png|45px|link=leg Armor#techops|TechOps7 Leg Armor]] [[File:1golemb leg armor.png|45px|link=leg Armor#golem|Golem Leg Armor]] [[File:1praetorian leg.png|45px|link=leg Armor#praetorian|Praetorian Leg Armor]] [[File:Propeller legs.png|77px|link=bionics#propeller|Propeller Legs]] [[file:stomper legs.jpg|77px|link=Mutations#stomper|Stomper Legs]] &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[File:1techops7 body armor.png|50px|link=body Armor#techops|TechOps7 Body Armor]]  [[File:Neural torso.png|87px|link=bionics#neural|Neural Torso]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-15% &amp;lt;/span&amp;gt;&lt;br /&gt;
| [[File:1anvil2 leg armor.png|50px|link=leg Armor#anvil|Anvil Leg Armor]] [[File:1guardianxa leg.png|50px|link=leg Armor#guardian|Guardian Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:1golemb body armor.png|50px|link=body Armor#golem|Golem Body Armor]] [[File:1anvil2 body armor.png|50px|link=body Armor#anvil|Anvil Body Armor]] [[File:1guardianxa.png|50px|link=body Armor#guardian|Guardian Body Armor]] [[file:juggernaut torso.png|87px|link=Bionics#juggernaut|Juggernaut Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:armadillo legs.png|87px|link=Bionics#armadillo|Armadillo Legs]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-25%&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id = &amp;quot;per buffs&amp;quot;&amp;gt;Perception buffs and debuffs&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center&amp;quot; | Armor, [[Bionics]] and [[Mutations]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | [[Personal perks]]&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Body&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[file:perceptor head.jpg|87px|link=Mutations#perceptor|Perceptor Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion body armor.png|50px|link=body Armor#amphion|Amphion Body Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:1amphion leg armor.png|50px|link=leg Armor#amphion|Amphion Leg Armor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Farsighted.png|50px|link=personal perks#farsighted|Farsighted]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1aksu helmet.png|50px|link=helmets#aksu|Aksu Helmet]] [[File:1styx helmet.png|50px|link=helmets#styx|Styx Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt;&lt;br /&gt;
|[[File:Tentacle torso.jpg|87px|link=mutations#tentacle|Tentacle Torso]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acheron helmet.png|50px|link=helmets#acheron|Acheron Helmet]] [[File:1eidolon helmet.png|50px|link=helmets#eidolon|Eidolon Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+7 &amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1banshee helmet.png|50px|link=helmets#banshee|Banshee Helmet]] [[file:disruptor head.png|87px|link=Bionics#distruptor|Disruptor Head]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|[[File:1acolyte helmet.png|50px|link=helmets#acolyte|Acolyte Helmet]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
|[[File:armored head.jpg|87px|link=mutations#armored |Armored Head]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
| [[File:1golemBhelmet.png|50px|link=helmets#golem|Golem-B Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: grey&amp;quot;|&lt;br /&gt;
| [[File:Guardianxa helmet.png|50px|link=helmets#guardian|Guardian XA Helmet]] [[File:1anvil2 helmet.png|45px|link=helmets#anvil|Anvil-2 Helmet]] &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;-7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[file:strongman old.png|50px|link=personal perks#strongman|Strongman]]&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; -15 &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Leveling up=&lt;br /&gt;
&lt;br /&gt;
Operatives improve as they gain [[#Experience Points|Experience Points]] to level up (unlocking new [[#skills|skills]] of their [[#class|class]]) and [[#Skill Points|Skill Points]] that can be spent on acquiring unlocked [[#skills|skills]] and [[personal perks]] and to raise [[#attributes|attributes]].&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
&lt;br /&gt;
The operatives acquire Experience Points (XPs) from completing missions. You will also get XPs for accomplishing some missions objectives, even if you fail the mission (for example, in a [[Mission Types #Steal Aircraft|steal aircraft mission]], if the [[aircrafts|aircraft]] is destroyed you will still get 'general mission experience' and 'secure access to the aircraft' XPs). &amp;lt;span id = &amp;quot;xp distribution&amp;quot;&amp;gt;The total amount of XPs depends on the type of mission and performance of the squad as a whole, &amp;lt;/span&amp;gt;while their distribution among the team members depends on individual performance (mostly enemies killed, but also damage dealt, HPs healed and some other factors), which means that you don’t get more XPs for slaying more enemies.&lt;br /&gt;
&lt;br /&gt;
How are the XPs distributed exactly among the members of the squad? [https://forums.snapshotgames.com/t/soldier-experince-gain/6240/7 All I found is this post on the official Snapshot forum by cfehunter]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
::''There’s not really any reason to arbitrarily kill enemies on the map, you don’t get bonus XP for kills, just the soldiers that kill them will get a bigger portion of the objective XP than those that didn’t.''&lt;br /&gt;
::''Dug into the code. Here’s the exhaustive list of what you get “contribution” points for. Which are then used to scale how much of the objective XP you get shared between your guys.''&lt;br /&gt;
::*''Killing Something (Based on the deployment cost of the object, so bigger = better)''&lt;br /&gt;
::*''Dealing Damage (Damage over time is counted)''&lt;br /&gt;
::*''Healing (HP healed x a settings multiplier)''&lt;br /&gt;
::*''Taking Damage (Health lost x a settings multiplier)''&lt;br /&gt;
::*''Opening a Crate (flat settings value)''&lt;br /&gt;
::*''Activating a Willpoint Objective (the white areas with the head icons, flat settings value)''&lt;br /&gt;
::*''&amp;lt;strike&amp;gt;Mind Controlling Something (flat settings value) &amp;lt;/strike&amp;gt; Mind control doesn’t appear to be hooked up, it’s probably using the ability modifier instead, maybe this is legacy code?''&lt;br /&gt;
::*''Using Abilities (amount depends on the ability)'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The operatives also acquire XPs from staying at a base with [[Facilities#training facilities|Training Facilities]] (remember: you gain 2 XPs from ''each'' [[Facilities#training facilities|Training Facility]] at the base, see [[Geoscape#Buildings|here]] for more). &lt;br /&gt;
&lt;br /&gt;
Gaining XPs unlocks &amp;lt;span id=&amp;quot;level&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Levels&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (and the [[#skill|skills]] associated to them):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 850&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Operatives also gain 20 [[#Skill Points|Skill Points (SPs)]] when they level up.&lt;br /&gt;
&lt;br /&gt;
==Skill Points==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Operatives acquire Skill Points (SPs) when they level up (20 SPs) and for successfully completing any mission&amp;lt;/code&amp;gt; (depending on the [[Getting Started#Acquisition of recruits and rate at which they improve|difficulty level]]: 12 on Recruit, 10 on Veteran, 8 on Hero and 5 on Legend). ''[[Mission Types#Raids|Raids]] and [[Mission Types#Scavenging|scavenging ops]] are considered to have been completed successfully even if you evac immediately after starting them, because you recovered 0 boxes, and 0 is a number as good any other''&lt;br /&gt;
&lt;br /&gt;
Skill Points (SPs) can be used to purchase additional [[#Stats|primary attribute points]], [[#skills|skills]] or [[personal perks]], at the following rates&lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Strength costs SPs = new Strength/2 rounded down (so increasing strength from 16 to 17 costs 8 SPs; increasing strength from 17 to 18 costs 9 SPs, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Requires updating to Ambrose, where max strength is 35 &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;22&amp;quot;| Strength&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|48&lt;br /&gt;
|61&lt;br /&gt;
|75&lt;br /&gt;
|89&lt;br /&gt;
|104&lt;br /&gt;
|119&lt;br /&gt;
|135&lt;br /&gt;
|151&lt;br /&gt;
|168&lt;br /&gt;
|'''185'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|	&lt;br /&gt;
|	&lt;br /&gt;
|10	&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|56&lt;br /&gt;
|69&lt;br /&gt;
|82&lt;br /&gt;
|96&lt;br /&gt;
|110	&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|156&lt;br /&gt;
|172&lt;br /&gt;
|189&lt;br /&gt;
|'''206'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:right&amp;quot;|8	&lt;br /&gt;
|17	&lt;br /&gt;
|26	&lt;br /&gt;
|36	&lt;br /&gt;
|46	&lt;br /&gt;
|57	&lt;br /&gt;
|68	&lt;br /&gt;
|80	&lt;br /&gt;
|92	&lt;br /&gt;
|105	&lt;br /&gt;
|118	&lt;br /&gt;
|132	&lt;br /&gt;
|146	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''162'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend&lt;br /&gt;
|style=&amp;quot;text-align:right&amp;quot;|7	&lt;br /&gt;
|15	&lt;br /&gt;
|23	&lt;br /&gt;
|32	&lt;br /&gt;
|41	&lt;br /&gt;
|51	&lt;br /&gt;
|61	&lt;br /&gt;
|72	&lt;br /&gt;
|83	&lt;br /&gt;
|95	&lt;br /&gt;
|107	&lt;br /&gt;
|120	&lt;br /&gt;
|133	&lt;br /&gt;
|147	&lt;br /&gt;
|161	&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|'''176'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* Increasing 1 pt of Willpower or Speed costs new Willpower or Strength (so increasing Willpower from 7 to 8 costs 8 SPs, and increasing Speed from 14 to 15 costs 15SPs)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Willpower&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
|Rookie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|46&lt;br /&gt;
|60&lt;br /&gt;
|75&lt;br /&gt;
|91&lt;br /&gt;
|108&lt;br /&gt;
|126&lt;br /&gt;
|145&lt;br /&gt;
|'''165'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;amp;larr; SPs required&lt;br /&gt;
|-&lt;br /&gt;
|Veteran&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|9	&lt;br /&gt;
|19	&lt;br /&gt;
|30	&lt;br /&gt;
|42	&lt;br /&gt;
|55	&lt;br /&gt;
|69	&lt;br /&gt;
|84	&lt;br /&gt;
|100	&lt;br /&gt;
|117	&lt;br /&gt;
|135	&lt;br /&gt;
|154	&lt;br /&gt;
|'''174'''&lt;br /&gt;
|-&lt;br /&gt;
|Hero&lt;br /&gt;
|&lt;br /&gt;
|8	&lt;br /&gt;
|17	&lt;br /&gt;
|27	&lt;br /&gt;
|38	&lt;br /&gt;
|50	&lt;br /&gt;
|63	&lt;br /&gt;
|77	&lt;br /&gt;
|92	&lt;br /&gt;
|108	&lt;br /&gt;
|125	&lt;br /&gt;
|143	&lt;br /&gt;
|162	&lt;br /&gt;
|'''182'''&lt;br /&gt;
|-&lt;br /&gt;
|Legend	&lt;br /&gt;
|7	&lt;br /&gt;
|15	&lt;br /&gt;
|24	&lt;br /&gt;
|34	&lt;br /&gt;
|45	&lt;br /&gt;
|57	&lt;br /&gt;
|70	&lt;br /&gt;
|84	&lt;br /&gt;
|99	&lt;br /&gt;
|115	&lt;br /&gt;
|132	&lt;br /&gt;
|150	&lt;br /&gt;
|169	&lt;br /&gt;
|'''189'''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;| Speed&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty level &amp;amp;darr;&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
| &amp;amp;larr; attribute #&lt;br /&gt;
|-&lt;br /&gt;
! ALL&lt;br /&gt;
|15	&lt;br /&gt;
|31	&lt;br /&gt;
|48	&lt;br /&gt;
|66	&lt;br /&gt;
|85	&lt;br /&gt;
|'''105'''&lt;br /&gt;
| &amp;amp;larr; SPs required&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
* [[Personal perks]] cost 25 SPs each&lt;br /&gt;
&lt;br /&gt;
* Skills cost:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! LVL2&lt;br /&gt;
! LVL3&lt;br /&gt;
! LVL4&lt;br /&gt;
! LVL5&lt;br /&gt;
! LVL6&lt;br /&gt;
! LVL7&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! SP Cost &amp;amp;rarr;&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;phoenix sp&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Common pool of SP===&lt;br /&gt;
&lt;br /&gt;
Completing tactical missions rewards the player with [[#Skill Points|SP]] that are assigned to a common pool, which can be spent to increase the [[#attributes|attributes]] or acquire [[#skills|skills]] of any operative. &lt;br /&gt;
&lt;br /&gt;
''The number of [[#Skill Points|SP]] seems to be the total [[#Experience Points|XP]] awarded for completing the mission rounded up / 100: so a mission rewarded with 265 [[#Experience Points|XP]], will give 3 [[#Skill Points|SP]] to the common pool''&lt;br /&gt;
&lt;br /&gt;
You can also receive [[#Skill Points|SP]] from the following: &lt;br /&gt;
&lt;br /&gt;
*[[Exploration Events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Exploration Events#At Peace|At Peace]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#Not a Barnacle|Not a Barnacle]] +25 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Exploration Events#The Beautiful Game|The Beautiful Game]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Anu Haven Events|Anu Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Clear Sky|Rite of the Clear Sky]] +30 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Crimson Moon|Rite of the Crimson Moon]] +60 [[#Skill Points|SP]]&lt;br /&gt;
::-[[Anu Haven Events#Rite of the Luminous Deep|Rite of the Luminous Deep]] +25 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[New Jericho Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[New Jericho Haven events#Further Developments|Further Developments]] +30 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
*[[Synedrion Haven events]]&lt;br /&gt;
&lt;br /&gt;
::-[[#An Oral History of the Pandoravirus|An Oral History of the Pandoravirus]] +50 [[#Skill Points|SP]] &lt;br /&gt;
::-[[#Cerebral Accelerationism|Cerebral Accelerationism]] +10 [[#Skill Points|SP]]&lt;br /&gt;
&lt;br /&gt;
===How many missions does an operative have to do to 'max out'?===&lt;br /&gt;
&lt;br /&gt;
Maxing out all the [[#attributes|primary attributes]] and acquiring all the [[#skill|skills]] , including those of a second [[#class|class]] and the 3 [[personal perks]] requires 720 SPs on Rookie, 748 SPs on Veteran, 774 SPs on Hero and 795 SPs on Legend. Leveling up provides 120 SPs and taking into account how much [[#sps|SPs]] are awarded for missions on each [[getting Started#Acquisition of recruits and rate at which they improve|difficulty level]], it will take:&lt;br /&gt;
{|&lt;br /&gt;
| '''50''' missions&lt;br /&gt;
| on '''Rookie'''&lt;br /&gt;
|-&lt;br /&gt;
| '''63''' missions&lt;br /&gt;
| on '''Veteran''' &lt;br /&gt;
|-&lt;br /&gt;
| '''82''' missions&lt;br /&gt;
| on '''Hero'''&lt;br /&gt;
|-&lt;br /&gt;
| '''135''' missions&lt;br /&gt;
| on '''Legend'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What this means is that you can easily max out all your operatives on Rookie and Veteran, and even on Hero (or at least increase their [[#attributes|primary attributes]] to the point where they are ''almost'' maxed out) without much effort. In other words, your most veteran operatives will be masters of all trades by the time they reach end game. &lt;br /&gt;
&lt;br /&gt;
However, on Legend maxing out is out of the question unless you are willing to engage in some serious grinding. Therefore, when playing on Legend you have to bear in mind that spending [[#sps|SPs]] has an opportunity cost and you have to plan ahead. &lt;br /&gt;
&lt;br /&gt;
On lower difficulty levels it's OK to spend [[#sps|SPs]] as you get them, safe in the knowledge that if your operatives survive they will end up being everything you want them to be and more: even if you don’t dual-class them at first, you will eventually, because they will have [[#Skill Points|SPs]] to spare.&lt;br /&gt;
&lt;br /&gt;
However, those of your soldiers with less experience, mostly brought up in the [[geoscape#stables|‘stables’]], will probably have to focus on specific roles.&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Independent_Haven_missions&amp;diff=17629</id>
		<title>Independent Haven missions</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Independent_Haven_missions&amp;diff=17629"/>
		<updated>2024-05-05T15:35:41Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* 120px In the Name of the Father */ fixed the typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You cannot encounter all these missions in one playthrough, only some of them will spawn. In every mission, you have a chance to accept or refuse the mission. If refusing the mission does not have any significant impact apart from not being able to play the mission ''refuse mission'' player option is not mentioned.&lt;br /&gt;
[[File:XAJSI_TechTree(IN).jpg|right|1300px]]&lt;br /&gt;
&lt;br /&gt;
==[[File:INNJ(R200)_ethaniel_augustine_Z1.png|120px]] The Alchemist==&lt;br /&gt;
Free a geneticist held by the Disciples of Anu for the leader of Longinus Point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Longinus Point is a well-armed and extremely isolated haven that rarely deals with the outside world. Its leader, Justinian Cyneweard, once a prominent member of New Jericho, split with Tobias West over the latter's obsession with genetic purity - taking much of Vanadium's old Advanced Genetics Warfare Division with him. The split led to an extremely bloody two-day battle in June of 2043, and they have remained sworn enemies since.&lt;br /&gt;
&lt;br /&gt;
Cyneweard has contacted our operatives and allowed them into the haven, but only because he needs our help. &amp;quot;After we broke with West,&amp;quot; he explains, &amp;quot;we named our new organization Alchemy because we intended to have the kind of flexibility West is incapable of. But it seems we are lacking the right alchemist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The alchemist in question is a geneticist now working for the Disciples of Anu. Cyneweard wants this individual retrieved and is willing to pay for our services.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.'' Player choice 3: ''Share our operatives' insights about Longinus Point security with New Jericho.'' (requires attitude New Jericho higher than 10)&lt;br /&gt;
&lt;br /&gt;
===Refuse mission===&lt;br /&gt;
&lt;br /&gt;
Cyneweard is disappointed. &amp;quot;So the Phoenix Project is no better than New Jericho,&amp;quot; he says. &amp;quot;How pathetic. Mark my words: this inflexibility, which you mistake for morality, will be the end of you. You are now longer welcome at Longinus Point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5.&lt;br /&gt;
&lt;br /&gt;
===Share our operatives' insights about Longinus Point security with New Jericho===&lt;br /&gt;
&lt;br /&gt;
New Jericho is swift to act, and soon Longinus Point is burning.&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +10. [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5&lt;br /&gt;
&lt;br /&gt;
===Accept mission===&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Disciples of Anu are holding a geneticist that Longinus Point wishes to recruit. We must free the geneticist while trying not to attract undue attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The geneticist has been successfully extracted from the Anu settlement and is willing to join Longinus Point.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frankly, I'm sort of relieved,&amp;quot; he says. &amp;quot;I've heard of Cyneweard, and not always positive stuff, but working for the Disciples was... unnerving. There's more to their plans than meets the eye. Even the scientists don't get to see the bigger picture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -8.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Justinian Cyneweard is pleased with our work. The geneticist is immediately escorted to the Longinus Point research facility.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tobias West is not going to like this,&amp;quot; Cyneweard says. &amp;quot;But we've fought him off before and we'll fight him off again, if necessary. We're glad the Phoenix Project doesn't share his inflexibility in these matters. This war isn't going to be won by embracing purity. No, what we need is transformation. That's what Alchemy is all about, in the end.&amp;quot;´&lt;br /&gt;
&lt;br /&gt;
For our efforts, Cyneweard has his people share several crates of resources.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +500, [[File:materials.png|30px|link=|Materials]] MATERIALS +315, [[file:food.png|30px|link=|Food]] FOOD +315, [[File:1sheep.png|30px|link=|Research points]] Research +625.&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(R200)_walter_ivantoso_Z4.png|120px]] Bloodlines==&lt;br /&gt;
Eliminate the Pandorans in Walter Ivan Toso’s family crypt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The people of Zena are friendly but cautious. Built around the remains of an old fortress, Zena is a place of refuge from the endless wars of the world. Its leader, Walter Ivan Toso, remembers World War 3 all too vividly and isn't interested in getting involved in another pointless struggle. &amp;quot;I was in the army, and I was good at it,&amp;quot; he says, speaking with a slight Italian accent, &amp;quot;but if it was up to me, I would just spend my time making wine, not fighting other human beings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is something the Phoenix Project could help me with. It's... superficial, perhaps. But I've been thinking a lot about family lately. I almost lost my own family during the war, you know. Took me years to track them down - I only found them a few months ago. And since then I can't stop thinking about our links to the past, to the old world. I don't want to go back, I know we can't, but we shouldn't forget about those links. They are the story of how we got here.&lt;br /&gt;
&lt;br /&gt;
Toso would like us to recover an old genealogical tome from what used to be his family's crypt. Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; he says. &amp;quot;We always try to keep things practical here, and the truth is that the tome doesn't have any practical purpose. But the information within it connects us to all the people who came before us, and perhaps sometimes we need to be a little... romantic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We must eliminate the Pandorans in what used to be Walter Ivan Toso’s family crypt. The place does not seem welcoming, even for a crypt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully obtained the tome from what used to be the Toso family crypt. The Pandorans that had infested the underground lair have been eliminated, leaving us with the sole task of returning to Walter and presenting him with our findings.&lt;br /&gt;
&lt;br /&gt;
Toso studies the book with a thoughtful smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See, if you go back just a few generations,&amp;quot; he says, pointing at a page in the book, &amp;quot;you start finding connections to so many other people in this haven. We're all connected to each other, and those connections matter. And when you think about it, even those of our citizens who are not from here - you don't have to go so far back to find a link to them, either. Humanity is one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have our ways, our traditions,&amp;quot; Toso continues. &amp;quot;And they matter to us. They help keep us sane. But we must never forget that we are part of the greater family tree. I hope this book will become a symbol of our connection to the rest of the world and a reminder that wars against other humans are like hurting your own family. Thank you for your help. I hope this reward will be adequate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +250, [[File:materials.png|30px|link=|Materials]] MATERIALS +690, [[file:food.png|30px|link=|Food]] FOOD +190.&lt;br /&gt;
&lt;br /&gt;
==[[File:INSY(L200)_boris_eysbroek_Z11.png|120px]] The Bulwark==&lt;br /&gt;
&lt;br /&gt;
Eliminate all threats near the Svalbard Global Seed Vault.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dokkum is an anarcho-syndicalist haven closely associated with [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]], but not entirely part of it. Representative Boris Eysbroek has contacted our operatives on behalf of Dokkum to request the assistance of the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]].&lt;br /&gt;
&lt;br /&gt;
A team of Dokkum explorers has managed to discover the precise location of the Svalbard Global Seed Vault, a seed bank thought to contain more than one million samples. &lt;br /&gt;
&lt;br /&gt;
Whether the structure is still intact is unknown, as the area is infested with Pandorans, but if even a fraction of the samples has survived, they could play an essential role in restoring Earth's ecosystem.&lt;br /&gt;
&lt;br /&gt;
Representative Eysbroek would like the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] to help secure the area around the Vault.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.'' Player choice 3: ''Denounce the concept of saving the seeds of the old world.''&lt;br /&gt;
&lt;br /&gt;
===Denounce the concept of saving the seeds of the old world===&lt;br /&gt;
&lt;br /&gt;
Clinging to the purity of the old world is meaningless. Those species are gone now, and it's better this way. The new, adapted species will be closer to biological perfection.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -5.&lt;br /&gt;
&lt;br /&gt;
===Accept mission===&lt;br /&gt;
&lt;br /&gt;
Representative Eysbroek transfers the Vault's coordinates and wishes our operatives the best of luck. Site added to Geoscape: The Bulwark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We must secure the area around the Svalbard Global Seed Vault so that it can be ascertained whether any of the seed samples survived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While we have successfully secured the area, our operatives report that unfortunately, the entrance to the Svalbard Global Seed Vault has collapsed, and the facility itself seems to have been flooded when the permafrost melted. Player choice: Search for samples.&lt;br /&gt;
&lt;br /&gt;
Our operatives have managed to retrieve a handful of samples from a nearby secondary storage facility. This facility was begun in the 2030s when the collapse of human civilization seemed imminent, and only contained a selection of the most critically important crop species. &lt;br /&gt;
&lt;br /&gt;
Perhaps these will be enough to make a difference. Site added to Geoscape: Seeds of the Future.&lt;br /&gt;
&lt;br /&gt;
Representative Eysbroek is overjoyed by the samples our operatives retrieved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These may not seem like much to you,&amp;quot; he says, &amp;quot;but think of just how much information is encoded in a single strand of DNA! If a seed is like a book, a story about how the world used to be, you have recovered an entire library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And if we ever win this war,&amp;quot; Representative Eysbroek continues, these seeds could help us rebuild the Earth's ecosystem - or even design a better one! &lt;br /&gt;
&lt;br /&gt;
Today the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] has accomplished something truly remarkable. I'm only sorry that we don't have a better reward for this treasure you have unearthed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +190, [[File:materials.png|30px|link=|Materials]] MATERIALS +315, [[file:food.png|30px|link=|Food]] FOOD +815&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(L200)_ryan_wood_Z13.png|120px]] Cybernetics for Cybernetic Deity==&lt;br /&gt;
&lt;br /&gt;
Retrieve the blueprints for new cybernetics from a [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] lab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phantom's Forge is one of the strangest independent havens. Cybernetics are mandatory here: every single inhabitant is as much machine as flesh. The haven's leader, Ryan Dustin Wood, is a frightening, eccentric figure who rules with an iron fist - literally. &lt;br /&gt;
&lt;br /&gt;
Dark rumors about his excesses in pursuit of mechanical perfection circulate in other havens, but the inhabitants seem happy enough... assuming those are real smiles and real teeth.&lt;br /&gt;
&lt;br /&gt;
Philosophically, Wood is most open to [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], although he disdains their obsession with &amp;quot;primitive humanity.&amp;quot; But right now, [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] has what he needs, and ideological matters are secondary.&lt;br /&gt;
&lt;br /&gt;
Ryan Wood: &amp;quot;They're working on the tech I need,&amp;quot; he hisses. &amp;quot;I know it. A new generation of cybernetic implants. We had a deal. They promised they would deliver. But they didn't. Keeping it all for themselves. Profit first, progress later. Liars!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wood wants us to infiltrate a [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] lab and retrieve the blueprints for the cybernetic prototypes they're developing. He's willing to pay for our services.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: Accept mission. Player choice 2: Refuse mission.&lt;br /&gt;
&lt;br /&gt;
Ryan Wood: &amp;quot;Good, good,&amp;quot; he says with a smile, and something inside him seems to produce a whirring sound. Our operatives choose not to discover what it was. Site added to Geoscape: Cybernetics for Cybernetic Deity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We must retrieve the blueprints for new cybernetic tech that [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] is developing, so we can hand them over to R. D. Wood of Phantom's Forge, who will undoubtedly do something harmless and benevolent with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully managed to obtain the cybernetic blueprints from [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], hopefully without alerting them to our involvement. Now is the time to return to Phantom's Forge and see what Wood has to offer for them. Site added to Geoscape: Upgraded&lt;br /&gt;
&lt;br /&gt;
When our operatives inform R.D. Wood of their success, his cybernetic eye glows with appreciation. He smiles to reveal his new titanium tongue. His teeth are bright and sharp.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent. Our transformation will continue,&amp;quot; he says. &amp;quot;You know, the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] almost got it right. We can be perfected. But not through biology. Not through the Pandoravirus. No! &lt;br /&gt;
&lt;br /&gt;
The future will be forged, and I will create the New Humanity! Oh, don't you love the apocalypse? All the old crud has been swept away, and now nothing stands in our way.&lt;br /&gt;
&lt;br /&gt;
You think I'm mad, of course. I don't hold it against you. In a sense, I am. I have moved so far outside the constraining box of conventional wisdom that my actions cannot but seem mad. But one day, you will understand. &lt;br /&gt;
&lt;br /&gt;
When you have a new brain, and new eyes, and a spine of steel... then you will see what I can see. And then, when there are many like me... perhaps I will be less alone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +350, [[File:materials.png|30px|link=|Materials]] MATERIALS +375, [[file:food.png|30px|link=|Food]] FOOD +440, [[File:1sheep.png|30px|link=|Research points]] Research + 500&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(R200)_TomaszLu_Baer_Z15.png|120px]] Deep Thoughts Recollection==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item - a brain implant - can you retrieve it for me? I will compensate you well fot your effort.&lt;br /&gt;
&lt;br /&gt;
===Accept mission===&lt;br /&gt;
&lt;br /&gt;
Splendid! I should add that my connections in New Jericho can help in this matter. As far as I understand, Tobias West holds you in respect&lt;br /&gt;
&lt;br /&gt;
===Refuse mission===&lt;br /&gt;
&lt;br /&gt;
Tomasz Lu Baer squints. &amp;quot;Perhaps I misjudged you. You are not the frind New Warsaw needs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
&lt;br /&gt;
New Warsaw is a well-organized and prosperous haven. You are introduced to Tomasz Lu Baer, who is in charge of the settlement. &amp;quot;Do not let appearances fool you,&amp;quot; Lu Baer muses. &amp;quot;Runing a haven is not an easy job, but I do have prior experience. Which brings us to our fortuitous meeting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once, I Led a haven named The Great Endeavour. Only a wasteland remains there now. An item of great value to me was lost there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blighted ruins of The Great Endeavour are overrun by Pandoravirus victims. Deployment of overwhelming force is advised. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After securing the area, our team conducted a thorough search. An intact brain implant was successfully retrieved. Time to head back to New Warsaw.  &amp;lt;b&amp;gt;Site added to geoscape: An Ending Of Sorts&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tomasz Lu Baer hastily meets you. &amp;quot;Do you have it? Is it intact? The Player has 3 reply choices.&lt;br /&gt;
&lt;br /&gt;
===No. We never found it [Keep the brain implant]===&lt;br /&gt;
Baer's face darkens. &amp;quot;So be it. Leave New Warsaw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-3&amp;lt;/b&amp;gt;, [[File:tech.png|30px|link=|]] TECH +375, [[File:1sheep.png|30px|link=|]] Research +500&lt;br /&gt;
&lt;br /&gt;
===Give the brain implant to Tomasz Lu Baer===&lt;br /&gt;
Tomasz smiles. &amp;quot;I knew I could count on you! Let this be the start of an unbreakable friendship.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-2&amp;lt;/b&amp;gt;, [[File:tech.png|30px|link=|]] TECH +315, [[File:materials.png|30px|link=|]] MATERIALS +1250, [[File:1sheep.png|30px|link=|]] Research +250&lt;br /&gt;
&lt;br /&gt;
===No. We newer found It [Give the brain Implant to New Jericho]===&lt;br /&gt;
Baer's face darkens. &amp;quot;So be it. Leave New Warsaw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:NJ.png|30px|link=New Jericho]] [[New Jericho]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt;, [[File:1sheep.png|30px|link=|]] Research +375&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(R200)_erik_logan_Z5.png|120px]] Energize This==&lt;br /&gt;
Secure the enemy lab to retrieve research stolen from Aatxe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erik-Logan Hughes is the leader of an independent haven called Aatxe. A soft-spoken, intellectual man with a degree in urban planning, he approaches life in the post-apocalypse as a technical rather than moral problem.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's all a matter of preparation,&amp;quot; he says. &amp;quot;Planning. It's not really the Pandoravirus that destroyed the world, you know. Between nationalist authoritarianism and neoliberal dogmatism, we simply didn't have the tools to defend ourselves as a species. It was a matter of systemic failure. But how, then, do we build a new system? Here at Aatxe, we understand that the foundation of a functional system is energy. Without sustainable, reliable energy sources, there is no future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Geothermal and hydro are my personal favourites, of course,&amp;quot; Hughes says with a smile. &amp;quot;But we have to plan further ahead than that. To that end, we were developing a completely new approach to energy generation, something truly radical... until someone stole all of our research. An unknown group, masquerading as members of Synedrion, disabled our defenses and pillaged our lab. We managed to track them to their base, but we don't have the resources to launch a raid. Can you help us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent,&amp;quot; Hughes says. &amp;quot;I'm glad the Phoenix Project understands that this struggle is about more than just killing the bad guys. It's also about what kind of future we want to invest in. Otherwise, history will just repeat itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A group of unknown individuals masquerading as members of Synedrion have stolen valuable energy research from Aatxe. We must secure the lab and retrieve the research.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have secured the lab and retrieved the research. We have not, however, managed to identify the origin of these pseudo-Synedrion members. Their equipment seems authentic, but some of it is out of date. Perhaps they are members of a breakaway faction, or another faction's attempt to undermine their reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hughes and the rest of the Aaxte council are very happy to see their research restored to them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I struggle to understand why someone would try to steal our research - I mean, I understand copying it, but why try to ensure that we can't continue it ourselves?&amp;quot; Hughes says, clearly frustrated. &amp;quot;This is precisely the sort of neoliberal logic that led to the old system's collapse: competition above all else, even above the survival of the species! It's... I don't know. I just really don't get it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But no matter what, I believe in what we're doing here,&amp;quot; he continues. &amp;quot;Aatxe may just be a footnote right now, certainly compared to the big players, but maybe one day this tech will change the world. Not now, not next year... but one day, our actions will bear fruit, and our little contribution to humanity's knowledge will make a big difference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +190, [[File:materials.png|30px|link=|Materials]] MATERIALS +815, [[file:food.png|30px|link=|Food]] FOOD +315&lt;br /&gt;
&lt;br /&gt;
==[[File:INNJ(R200)_robert_sajko_Z2.png|120px]] The Hand of Merlin==&lt;br /&gt;
&lt;br /&gt;
Capture a lab for John &amp;quot;Merlin&amp;quot; Smith, leader of Avalon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before World War 3, John Smith seemed as ordinary as his name, just another one of the millions of soldiers sent to fight and die for governments who saw them as nothing but statistics. But in the war, he showed that he had a unique aptitude for strategy - he acted fast and achieved decisive victories before the enemy had even figured out what was happening. His troops gave him the nickname Merlin because he moved like a wizard. Then came the implants, the thought transfer experiments... and soon enough, a legend was born.&lt;br /&gt;
&lt;br /&gt;
When the old nation-states tore themselves apart, Merlin decided that his first loyalty was to his team. He ignored his orders and founded the haven now known as Avalon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are people who think I'm an actual wizard,&amp;quot; he laughs, speaking to our operatives. &amp;quot;I don't discourage it. It's a strange world we find ourselves in, my friends, and I need every resource I can get. And I'm sure you remember that old Arthur C. Clarke quote about sufficiently advanced technology. &lt;br /&gt;
&lt;br /&gt;
But even Merlin himself can't solve every problem. The technology that was used to create my implants is... experimental, to say the least. The process wasn't entirely voluntary, and there's still a lot I don't know about what my government did to me. I have the coordinates of a lab that might provide answers. Can you help me secure it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Player choice 1: Accept Mission. Player choice 2: Refuse mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This lab was used by a secret government organization to illegally test thought transfer implants on unwilling human subjects. We must secure it and retrieve all the data we can find.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully captured the lab and retrieved the data. What any of it means, however, is hard to tell without the specialized knowledge only &amp;quot;Merlin&amp;quot; possesses. Site added to Geoscape: The Burden.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So here it is,&amp;quot; Merlin says, studying the data. &amp;quot;My gift. My curse. All set down in little numbers. How strange. Somehow, it makes it all seem a lot more ordinary. I'm glad, in a way. I shouldn't start believing my own myths, should I? No matter how useful they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can hear it all, you know,&amp;quot; Merlin continues. &amp;quot;All my soldiers' thoughts. It was supposed to be a system for giving orders more quickly, but it does a lot more than that. I can hear their fears, their doubts, their hopes... all of it, all the time. And I can't switch it off. &lt;br /&gt;
&lt;br /&gt;
People in the haven think I'm all-knowing because I'm always aware of everything my soldiers see. But it's... it's a burden. It's hard enough to be responsible for people's lives, but their souls? It's too much.&lt;br /&gt;
&lt;br /&gt;
So I'm very grateful for your help. You've given me hope, that one day I can enjoy a moment... just a single moment... of silence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +250, [[File:materials.png|30px|link=|Materials]] MATERIALS +690, [[file:food.png|30px|link=|Food]] FOOD +440&lt;br /&gt;
&lt;br /&gt;
==[[File:INDA(L200)_james_ohearn_Z7.png|120px]] Harmony of the Spheres==&lt;br /&gt;
Retrieve a copy of James O'Hearn's lost composition from the ruins of a destroyed city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most havens started as shelters or military installations, but Harmony was a music school. Before the Pandoravirus, James O’Hearn was a pianist and music teacher. When things fell apart, he and his students transformed the school into a fortress - more out of necessity than choice. But slowly their community grew, and O’Hearn became its leader.&lt;br /&gt;
&lt;br /&gt;
O’Hearn has a mixed reputation: some say he's a sweet, kind man who cares about his people; others say he's a sociopath who cares about nothing but power. The one thing that's certain is that music is the core of his beliefs. Music plays constantly in the haven, even at night, and his compositions are played at tri-weekly services. The haven has a good relationship with the Disciples of Anu, and many of his students believe O'Hearn's music will bring them closer to the Dead God.&lt;br /&gt;
&lt;br /&gt;
O'Hearn welcomes our operatives into the haven. He's friendly and humble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wanted to... hire you, I suppose? For a mission? That's how this works, right?&amp;quot; he says. &amp;quot;I'm afraid it'll seem quite absurd, but if I pay you, it should be OK, right? I want you to return something to me. A little bit of sheet music, that's all. Something I wrote a long time ago for someone... someone who's no longer with us. In this world, anyway. &lt;br /&gt;
&lt;br /&gt;
Could you do that for me, if I provide the coordinates? I know where it is, but I can't send one of my students. They're simply not up to such a task. Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.''&lt;br /&gt;
&lt;br /&gt;
He claps his hands together. &amp;quot;Wonderful! I thought you'd say no, honestly. It's a silly thing to ask for, I know. But music connects us to the cosmos. It's the language of creation. And... I suppose it has a value that can't quite be put into words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target of this mission is not a sample or a device - it's sheet music. More specifically, a composition by James O'Hearn, leader of the Harmony haven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully retrieved O'Hearn's composition, which was miraculously intact. We should deliver it to Harmony as soon as possible.&lt;br /&gt;
&lt;br /&gt;
O'Hearn takes the sheet music without speaking, sits down at his piano and begins to play. It's a beautiful melody, full of longing and hope. Only at the end is there a discordant note, as O'Hearn's expression briefly changes and his hands tremble. But the moment passes, and then O'Hearn seems himself again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I want to thank you for returning this piece of myself,&amp;quot; O'Hearn tells our operatives. &amp;quot;I've felt... fragmented, lately. The pressure of keeping this place going, when not everyone believes in my leadership. I'm not quite the person I used to be. But  I hope this will help, as strange as that may seem to you. And here's your payment, as agreed. Thank you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +125, [[File:materials.png|30px|link=|Materials]] MATERIALS +815, [[file:food.png|30px|link=|Food]] FOOD +315&lt;br /&gt;
&lt;br /&gt;
==[[File:INDA(L200)_kevin_siegrist_Z8.png|120px]] In the Name of the Father==&lt;br /&gt;
Attack the Disciples of Anu on behalf of the Reformed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Joseph Saxton, better known as the Father of the Reformed, was once a high-ranking member of the Disciples of Anu, taking orders directly from the Synod of Yearning. But then, something happened. Some say he heard a whisper, something the Exalted said to Taxiarch Nergal that no-one else was supposed to hear. On that day, Saxton rejected the Exalted and proclaimed himself the true Messiah.&lt;br /&gt;
&lt;br /&gt;
He and his followers, who call themselves the Reformed, founded Kan Digirak as the center of a new, more truthful religion that would lead people to the Dead God. Since then, it has grown, but slowly. It's a strange, hostile place, and few Disciples are willing to abandon their faith in the Exalted. Those who do follow Saxton, however, would follow him into hell.&lt;br /&gt;
&lt;br /&gt;
The Father of the Reformed has allowed our operatives to speak to him because he wants to offer them a mission, the same mission he offers every well-armed group the Reformed encounter: vengeance. He wants us to attack the Disciples of Anu and cause as much damage as possible. He already has a target in mind, and a reward waiting.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.'' Player choice 3: ''Warn the Disciples.'' (requires attitude with Disciples of Anu higher than 0).&lt;br /&gt;
&lt;br /&gt;
===Warn the Disciples===&lt;br /&gt;
&lt;br /&gt;
A message from the Shadowed Hierarch thanks us for the information, and assures us that the Father of Reformation will &amp;quot;feel the wrath of the Dead God, or experience its military equivalent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5.&lt;br /&gt;
&lt;br /&gt;
===Accept mission===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As the Dead God foresaw,&amp;quot; Saxton says, and though his face is hidden by the mask, he is clearly smiling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saxton's instructions were pretty simple: kill everyone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have sent the message the Father of the Reformed wanted us to send. Now we will have to live with the consequences.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -20.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have done well,&amp;quot; Saxton intones when our operatives return. &amp;quot;And you will be rewarded accordingly. But do not think that you are saved, merely because you have performed a single task for the Dead God. It will take a lifetime of servitude for the sins of your flesh to be erased! God's Gate remains closed to you, and may remain so forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Reformed hand over the reward, but it's clear that unless we have a further business, our operatives should stay away from their leader and only come to the haven in an emergency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +190, [[File:materials.png|30px|link=|Materials]] MATERIALS +690, [[file:food.png|30px|link=|Food]] FOOD +500&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(R200)_harry_brown_Z12.png|120px]] Night of Desirable Blueprints==&lt;br /&gt;
&lt;br /&gt;
Steal data from [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]] for New Sydney.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The independent haven of New Sydney was founded by a group that broke away from [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]. &lt;br /&gt;
&lt;br /&gt;
Its founder, now Mayor Harry Brown-Beresford, believed that [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]'s commitment to co-existence with the Pandoravirus was simply unsustainable and that a more confrontational approach was paramount. &lt;br /&gt;
&lt;br /&gt;
He tried convincing the rest of [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]], but was outvoted and eventually left, taking many of his supporters with him.&lt;br /&gt;
&lt;br /&gt;
New Sydney tries its best to maintain good relations with all the major factions, including [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]. &lt;br /&gt;
&lt;br /&gt;
Brown-Beresford makes a big point of his belief in diplomacy and cooperation. But sometimes... sometimes you have to take risks.&lt;br /&gt;
&lt;br /&gt;
As part of his attempts to maintain peace, Mayor Brown-Beresford tries to collect as much information as possible. &lt;br /&gt;
&lt;br /&gt;
Conflicts can arise from within factions as much as from without, and New Sydney needs to be prepared. Recently, he lost touch with a valuable source in [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]].&lt;br /&gt;
&lt;br /&gt;
It's all very inconvenient. There's some information that would be extremely helpful, and I almost had it. If you could recover it... discreetly, I would be happy to pay you.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: Accept mission Player choice 2: Refuse mission&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please remember to be careful,&amp;quot; he says. &amp;quot;I disagree with [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]] on some important issues, but they're not the enemy. This is about long-term strategy, not inflicting damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Site added to Geoscape: Night of Desirable Blueprints&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We need to liberate some data from [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]. Discreetly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully liberated the [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]] research data. The data is heavily encrypted, so we can only hope that New Sydney has a means to make use of it.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px]] [[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Site added to Gesocape: Speak softly&lt;br /&gt;
&lt;br /&gt;
Mayor Brown-Beresford grins at our operatives when they return with the data.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I really do believe in peace and diplomacy, you know. I want this haven to make the world a better place. But doing that is complicated. They say you should speak softly and carry a big stick, but we don't have a big stick, so we need... insurance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's your payment,&amp;quot; he continues. &amp;quot;Not that you did any kind of job for New Sydney. Do you remember anything? I don't. This is just a gift because I felt like being nice. It's been a pleasure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +315, [[File:materials.png|30px|link=|Materials]] MATERIALS +690, [[file:food.png|30px|link=|Food]] FOOD +190, [[File:1sheep.png|30px|link=|Research points]] Research +625&lt;br /&gt;
&lt;br /&gt;
==[[File:INDA(L200)_adam_diel_Z9.png|120px]] Stealing Valor==&lt;br /&gt;
Find and reclaim the Imperial Regalia from the Disciples of Anu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;After the end of the world as we knew it, Hikari Towa found herself in an unexpected position: technically speaking, based on her bloodline, she was the Empress of Japan. The country itself was in ruins, but a group of loyalists declared her leader of their haven, Neo Takachiho, and what choice did she have but to roll with it?&lt;br /&gt;
&lt;br /&gt;
Since then, she's tried to build a better life for her people, not without success, but also with some difficulties: there are plenty of people who'd like to use her as a figurehead, which she has no intention of becoming. If you're going to be Empress, might as well do it right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To consolidate her position, Towa has been trying to recover the sword Kusanagi, one of the Three Sacred Treasures, the imperial regalia of Japan. She has a possible location, but she fears someone inside her haven is trying to betray her. She is offering us a handsome reward for retrieving the sword for her.&lt;br /&gt;
&lt;br /&gt;
The only problem? The sword is in a haven controlled by the Disciples of Anu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.''&lt;br /&gt;
&lt;br /&gt;
Towa thanks us for helping her. She gives our operatives the coordinates of the Anu haven and offers several suggestions for how to infiltrate it without being noticed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sword Kusanagi, one of the Three Sacred Treasures, is being kept in this haven. As the Disciples have no interest in history, they probably consider it a curiosity at best, disposable at worst. We must retrieve it before it is destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully reclaimed the fabled sword. Hikari Towa will undoubtedly be pleased. All we need now is to go and present the regalia to her.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] &amp;lt;b&amp;gt;-8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hikari Towa is deeply thankful for our help and promises to stand by the Phoenix Project in the future. She has two out of three Imperial Regalia now, and is only missing the jewel Yasakani no Magatama. &amp;quot;But,&amp;quot; she says with an enigmatic half-smile, &amp;quot;that's already being taken care of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Our mission also helped Towa flush out the traitor in her haven, which she considers equally important. In fact, our operatives somewhat suspect that tracking down the Three Sacred Treasures may have been as much a provocation to push the traitor to reveal himself as an attempt to actually secure these symbols.&lt;br /&gt;
&lt;br /&gt;
Towa gladly honors her promise to pay for our services.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +315, [[File:materials.png|30px|link=|Materials]] MATERIALS +440, [[file:food.png|30px|link=|Food]] FOOD +315, [[File:1sheep.png|30px|link=|Research points]] Research +625&lt;br /&gt;
&lt;br /&gt;
==[[File:INSY(R200)_winfield_brown_Z10.png|120px]] Thunder and Sunshine==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scheria is a friendly, culturally diverse haven which has taken in many refugees over the last decade, although it remains somewhat isolationist when it comes to the bigger factions. &lt;br /&gt;
&lt;br /&gt;
Its founder is the thoughtful and charismatic Ulysses J. Black, the former owner of a global cybernetics company who was ousted after a hostile takeover by Vanadium Inc.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You better not trust West, that lying sack of Pandoran slime,&amp;quot; he tells our operatives. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly, I don't even think he took my company away from me because of the actual cybernetics. It's all part of his great plan, I guess. But honestly, who gives a crap about his plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyway,&amp;quot; he continues, &amp;quot;what I want from you people is this: go to the [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]] research lab at these coordinates, retrieve the equipment on this list, and bring it all to me for a nice reward. No questions asked. You up for that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Player choice 1: Accept mission. Player choice 2: Refuse mission&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We must secure this [[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]] research facility to recover the equipment Ulysses J. Black has requested.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully managed to retrieve the equipment Ulysses J. Black requested. These seem to be parts for advanced cybernetic devices, mostly organ replacements. It's possible Black is far less human, biologically speaking than he appears.&lt;br /&gt;
&lt;br /&gt;
[[File:Synedrion.png|30px|link=Synedrion]][[Synedrion]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] -10. Site added to Geoscape: This Gray Spirit.&lt;br /&gt;
&lt;br /&gt;
Ulysses J. Black is thankful for the equipment we have retrieved for him. For a moment, his features soften.&lt;br /&gt;
&lt;br /&gt;
What a world this has become,&amp;quot; he sighs. &amp;quot;A truly fallen world. And we ourselves... diminished. But how does that old poem go? Tho' much is taken, much abides; and tho' / We are not now that strength which in old days / Moved earth and heaven, that which we are, we are; / One equal temper of heroic hearts, / Made weak by time and fate, but strong in will / To strive, to seek, to find, and not to yield.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suppose I'll keep going a while longer, as long as this haven needs me. And as long as there's a chance of seeing West's empire fall. &lt;br /&gt;
&lt;br /&gt;
But honestly, all I really want is to go back home to Miami and enjoy a Mojito while watching the sunrise over the ocean. I don't suppose the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] can arrange that, huh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +165, [[File:materials.png|30px|link=|Materials]] MATERIALS +815, [[file:food.png|30px|link=|Food]] FOOD +315&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(L200)_mohamed_charara_Z6.png|120px]] O Brother, Where Anu Thou?==&lt;br /&gt;
&lt;br /&gt;
Rescue Mason Spark from a Disciples of Anu prison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cedar Ark is a remote haven built by the billionaire philanthropist Mike Spark, an old competitor of Tobias West's. Spark, like West, generally kept a low profile, so not much is known about him except for his dedication to environmental causes. He is said to have financed the Svalbard Global Seed Vault, and was involved with the first attempts to develop a filtration system that could stop the Pandoravirus.&lt;br /&gt;
&lt;br /&gt;
The population of Cedar Ark was carefully selected from around the world, and all of its inhabitants are extremely loyal to Spark. On the surface, everything seems relatively normal, but there is one unusual detail - the people of Cedar Ark refer to themselves as &amp;quot;the destined.&amp;quot; Destined for what is unclear.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at Cedar Ark, our operatives are invited to meet the head of the Cedar Ark Executive Council, Mike Spark himself. Spark is a quiet man, but very focused. He seems to have expected our operatives' arrival and offers them a mission: extracting his brother from a Disciples of Anu prison in exchange for a reward.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.'' Player choice 3: ''Inform the Disciples''&lt;br /&gt;
&lt;br /&gt;
===Inform the Disciples===&lt;br /&gt;
&lt;br /&gt;
The Blind Legate thanks us for letting him know that Cedar Ark is attempting to free Mason Spark, a man the Disciples consider extremely dangerous. They will double his security immediately.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, Mike Spark is enraged and vows that we will regret this betrayal.&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]'s attitude to [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] +5.&lt;br /&gt;
&lt;br /&gt;
===Accept mission===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As anticipated,&amp;quot; Spark says with an enigmatic smile, handing our operatives a map of the prison where his brother is being held. &amp;quot;I will do my best to convince the Disciples that this is a Cedar Ark operation. I don't mind taking the blame, and if they overestimate our capabilities, so much the better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We must free Mason Spark, a high-ranking member of the Cedar Ark Executive Council, from the Disciples of Anu haven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have managed to find and free the target, and the entire operation has been successfully passed off as a Cedar Ark raid. All that remains is to return to Cedar Ark and claim our reward from Mike Spark.&lt;br /&gt;
&lt;br /&gt;
Mason Spark is safely back at Cedar Ark, and his brother, though unsurprised by our success, is very pleased with the Phoenix Project.&lt;br /&gt;
&lt;br /&gt;
In addition to the promised reward, he offers our operatives a cryptic clue: &amp;quot;The war against the Pandoravirus is only a small battle in a much greater conflict. I am certain that we will win this battle, but all our predictions break down when it comes to the war that truly matters. Soon, we will need to learn to think and plan on a much larger scale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rewards&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +250, [[File:materials.png|30px|link=|Materials]] MATERIALS +500, [[file:food.png|30px|link=|Food]] FOOD +440&lt;br /&gt;
&lt;br /&gt;
==[[File:INNJ(R200)_fabio_mena_Z3.png|120px]] Undercover Brother==&lt;br /&gt;
&lt;br /&gt;
Extract Felipe Mena from a [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] haven.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bastión Irazú is an independent haven founded by refugees during World War 3. It grew to its present size when the surviving nation-states finally collapsed during the Second Mist. &lt;br /&gt;
&lt;br /&gt;
It welcomes people with mutations but is not allied with the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]], as its people are generally suspicious of religious leaders. &lt;br /&gt;
&lt;br /&gt;
The haven's mayor is one of its first citizens, Fabio Mena, a Costa Rican engineer specialized in communications who accidentally found himself becoming a leader.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, just call me Fabio, most people here do,&amp;quot; he says. &amp;quot;Being called a mayor is strange. I'm just a man who tries to keep this place running.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is something Fabio requires our help with.&lt;br /&gt;
&lt;br /&gt;
My brother, Felipe... well, it's a really long story, but he disappeared during the First Mist, and I've been looking for him. I know what you're thinking: he's dead. But our family... well, again, it's a really long story.&lt;br /&gt;
&lt;br /&gt;
Let's say there are reasons he may have survived. And recently I found out he may be living in a haven controlled by the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]]. I've been trying to send word, but they won't forward my messages to him. So I need you to rescue him.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Agree to extract Felipe.'' Player choice 2: ''Contact the Disciples of Anu to inquire about Felipe'' (requires attitude with Disciples of Anu higher than 35)&lt;br /&gt;
&lt;br /&gt;
===Contact the Disciples of Anu to inquire about Felipe===&lt;br /&gt;
&lt;br /&gt;
As it turns out, the problem can be solved diplomatically: Felipe, whose mutations are quite extensive, has willingly joined the Monastic Order of Silent Contemplation, and Fabio's messages were not relayed to avoid disturbing Felipe's meditation. &lt;br /&gt;
&lt;br /&gt;
In this case, however, an exception will be made with the blessing of the Exalted, and the two brothers will be temporarily reunited.&lt;br /&gt;
&lt;br /&gt;
Fabio and Felipe have chosen paths that are not compatible with each other, but they are brothers, and they will find a way of dealing with it. Family, as a wise man once said, should not end in blood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +125, [[File:materials.png|30px|link=|Materials]] MATERIALS +125, [[file:food.png|30px|link=|Food]] FOOD +125&lt;br /&gt;
&lt;br /&gt;
===Agree to extract Felipe===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Fabio says. &amp;quot;I appreciate your help. Sometimes we have to rely on other people, even if it's frightening. That's the first lesson we learned during the war.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Site added to Geoscape: Undercover brother.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We must extract an individual who we think is Felipe Mena, brother of Fabio Mena, from this haven - ideally without attracting too much attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have successfully managed to escape with the civilian. What is more, he has confirmed that he is indeed Felipe Mena, brother of Fabio Mena. Although he appears like an ordinary human at first, a closer look reveals a large amount of subtle mutations. &lt;br /&gt;
&lt;br /&gt;
We will have to see what Fabio makes of this. Site added to Geoscape: Brother's keeper.&lt;br /&gt;
&lt;br /&gt;
Fabio Mena is faced with a difficult dilemma: his brother, the man we extracted, is extensively mutated. Moreover, he didn't need rescuing but had joined the [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] on purpose, to learn how to control his powers. &lt;br /&gt;
&lt;br /&gt;
The only reason he came along with us is because he thought it was an opportunity to prevent further bloodshed, by showing Fabio that the Disciples can save people.&lt;br /&gt;
&lt;br /&gt;
Fabio thanks our operatives, but it's clear that the decision about what to do next weighs heavy on him. &amp;quot;Still, even though our paths are very different, it's good that you found him. &lt;br /&gt;
&lt;br /&gt;
We will have to find a way to do what we believe in without hurting each other. That's what family is all about, right? Whatever else happens, we'll always be brothers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +225, [[File:materials.png|30px|link=|Materials]] MATERIALS +315, [[file:food.png|30px|link=|Food]] FOOD +565&lt;br /&gt;
&lt;br /&gt;
==[[File:IN(L200)_jacob_wishart_Z14.png|120px]] What's Mine Is Mine==&lt;br /&gt;
Destroy the Pandoran colony blocking the mine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Before mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We call it R.E.M.E., as in 'ream' - get your minds out of the gutter, you slobs, it means digging a hole. Proper name's Rare Earth and Mineral Extraction Corporation Site Alpha, but who has the time to say all that, eh?&lt;br /&gt;
&lt;br /&gt;
Jachlan Wisopp, known to his people as Jack, is unfazed by the apocalypse. He's had two careers: one in the military, the other running a small Australian mining company. This has left with him with a practical attitude: if there's a problem, you don't moan about it, you fix it. The current problem his haven is facing is a little bigger, however.&lt;br /&gt;
&lt;br /&gt;
We mine and we trade, alright? That's how we survive. Mining's hard work on the best of days, but now we've got a Pandoran colony growing right on top of one of our mines. There's a lot of problems I know how to solve, but this one... well, we could some help.&lt;br /&gt;
&lt;br /&gt;
Player choice 1: ''Accept mission.'' Player choice 2: ''Refuse mission.''&lt;br /&gt;
&lt;br /&gt;
Jack just nods. There's no need to say more - people have to help each other in these times. Site added to Geoscape: What's Mine Is Mine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission briefing&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Pandoran colony is beginning to grow here, blocking one of R.E.M.E.'s mines. We have to destroy it before it reaches its full size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;After mission&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our operatives have successfully destroyed the colony before it could fully develop. The threat has been averted, at least for now. The people of R.E.M.E. will be pleased. Site added to Geoscape: Hardwork&lt;br /&gt;
&lt;br /&gt;
Jachlan Wisopp (&amp;quot;Call me Jack, for Chrisssake&amp;quot;) is glad to hear the mine is accessible again. Work, as he sees it, is the only way to get out of the mess humanity's in. We have to keep digging away at the problem until it's fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's how this all started, you know,&amp;quot; Jack says. &amp;quot;Arrogant folks with power, only ever thinking about themselves. I'm telling you, this whole Pandoravirus thing could've been nipped in the bud, but they were all asleep at the wheel. Glad to see the [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]]'s different. Here's your payment - hard work should always be rewarded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Rewards &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:tech.png|30px|link=|Tech]] TECH +65, [[File:materials.png|30px|link=|Materials]] MATERIALS +940, [[file:food.png|30px|link=|Food]] FOOD +250&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Festering_Skies&amp;diff=16005</id>
		<title>Festering Skies</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Festering_Skies&amp;diff=16005"/>
		<updated>2021-12-02T17:29:47Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Pandoran Flyers */ replace pictures with new ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Festering Skies is DLC 3. It adds air combat, 2 story missions , one mission type (Infested Havens), 23 pieces of research, 15 aircraft weapons, 12 aircraft modules, one new aircraft (Masked Manticore), 3 flying Pandoran enemies on Geoscape with 6 Pandoran aircraft weapons, one new enemy type on Geoscape (Myrmidon), free aircrafts into Phoenix Bases (0 for Legend difficulty, 1 for Hero, 2 for Veteran and 3 for Rookie), and Air force UI tab on Geoscape where you can manage and rename your aircrafts.&lt;br /&gt;
[[File:fsmain.jpg|right|1300px]]&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Initiating the DLC and starting conditions==&lt;br /&gt;
&lt;br /&gt;
To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that, at least the first time, you play Festering Skies with the hints and tips on (you can do this in the gameplay options), as these panels are used both to explain essential mechanics and for storytelling purposes.&lt;br /&gt;
&lt;br /&gt;
Special starting conditions: &lt;br /&gt;
&lt;br /&gt;
# There is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with a free [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] icon next to them on the Geoscape. &amp;lt;i&amp;gt; Remember that you have to [[geoscape#research|research]] [[Phoenix_Project_research#The_Phoenix_Archives (100)|The Phoenix Archives]] to see the [[file:1pp.png|30px|link=Phoenix Project]] [[geoscape#Remote Base Activation|bases]] on the Geoscape.&amp;lt;/i&amp;gt; &lt;br /&gt;
# There are less [[Mission Types#Haven Defense|haven defense missions]].&lt;br /&gt;
&lt;br /&gt;
The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after (January 5th), the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. &lt;br /&gt;
&lt;br /&gt;
On January 9th you will receive a message from [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and a mission (the Gift), which you will have 15 days to complete.&lt;br /&gt;
&lt;br /&gt;
==The Gift mission==&lt;br /&gt;
&lt;br /&gt;
[[file:FS Myrmidon.gif|right|link=|thumb| You will meet these guys]]&lt;br /&gt;
&lt;br /&gt;
This mission will be generated at the [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] nearest to your starting base. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen &amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The mission requires you to reach an evac zone at the other end of the map to escape a [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] under Pandoran attack in a fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]]. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a [[vehicles|vehicle]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;You can also easily complete the mission with a single [[file:Heavy_training.png|30px|link=classes and Skills#Heavy|Heavy]] [[classes and Skills#Heavy|Heavy]] using [[file:jet_jump.png|30px|link=classes and Skills#jet jump|Jet Jump]]&lt;br /&gt;
&lt;br /&gt;
Also, as you get the fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]] even if you fail, you can sacrifice a single unarmed LVL1 operative &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some things to note:&lt;br /&gt;
&lt;br /&gt;
# The [[aircrafts|aircraft]] you arrive in is destroyed. This will be told in a tutorial panel (it will say &amp;quot;our transport was lost in the sinkhole&amp;quot;). &lt;br /&gt;
# If you arrive on two or more [[aircrafts]], the last one to arrive and start the mission will be destroyed. &lt;br /&gt;
&lt;br /&gt;
Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.&lt;br /&gt;
&lt;br /&gt;
After your complete minigame tutorial your new [[File:Manticore.png|x30px|link= aircrafts|Manticore]] (named 'The Gift') will be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]] base. &lt;br /&gt;
&lt;br /&gt;
Also, Citizen Eillen (a [[File:Synedrion.png|30px|link=Synedrion]] [[file:sniper_training.png|30px|link=sniper|Sniper]][[Sniper]]) will join your ranks and if there are no available seats on the [[aircrafts|aircraft]], one of your operatives will be teleported to the nearest base.&lt;br /&gt;
&lt;br /&gt;
==Aerial minigame==&lt;br /&gt;
&lt;br /&gt;
Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human [[aircrafts|aircraft]] have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting [[file:1pp.png|30px|link=Phoenix Project]]  special module is afterburner, which, while active, makes all visually guided attacks miss the craft).&lt;br /&gt;
&lt;br /&gt;
The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.&lt;br /&gt;
&lt;br /&gt;
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
If your aircraft is destroyed, the operatives on it will take about 100 [[character Development#hps|HP]] damage each and be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]]  base.&lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
[[file:dismeter.jpg|350px|right|thumb|Disruption meter of Behemoth can be seen on top of Geoscape]]&lt;br /&gt;
&lt;br /&gt;
[[file:Behemoth.png|100px|left|thumb|Behemoth on Geoscape]]&lt;br /&gt;
&lt;br /&gt;
After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys [[geoscape#haven|havens]], infests them, or damages the [[geoscape#districts|districts]] (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright). &lt;br /&gt;
&lt;br /&gt;
It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on [[geoscape#haven|havens]] and [[file:1pp.png|30px|link=Phoenix Project]] bases &amp;lt;i&amp;gt;(and sometimes other [[getting Started#poi|Points of Interest (POI)]], for no apparent reason)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disrupting the Behemoth===&lt;br /&gt;
Once enough disruption points are achieved Behemoth will go back to the ocean for some time. Disruption points are achieved for destroying Pandoran flyers and liberating Infested Havens. Destroying Charun (small flyer) gives 1 disruption point, destroying Berith (medium flyer) gives 2 disruption points, destroying Abaddon (big flyer) gives 4 disruption points, liberating Infested Haven gives 5 disruption points.&lt;br /&gt;
&lt;br /&gt;
If flyer attacks faction haven that has armed faction aircraft above it there will be air battle between the flyer and faction aircraft. If faction aircraft wins this battle and destroys the flyer it will count towards the disruption meter.&lt;br /&gt;
&lt;br /&gt;
Even if not enough disruption points are achieved Behemoth will still go back to the ocean after some time automatically.&lt;br /&gt;
&lt;br /&gt;
==Engaging other [[aircrafts|aircrafts]] and Pandoran flyers==&lt;br /&gt;
&lt;br /&gt;
To engage (initiate the aerial combat minigame) one of your [[aircrafts|aircraft]] must be at the same [[getting Started#poi|POI]] and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you have to choose the intercept option in the location actions menu.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that you cannot engage or otherwise interact with an [[aircrafts|aircraft]] or a Pandoran flyer that's not at a [[getting Started#poi|POI]].&lt;br /&gt;
&lt;br /&gt;
Destroying Pandoran flyers yields resources in the form of [[File:tech.png|30px|link=geoscape#Resources|Tech]] [[File:materials.png|30px|link=geoscape#Resources|Materials]] or [[File:food.png|30px|link=geoscape#Resources|Food]], [[geoscape#attitude|positive attitude adjustment with factions]].&lt;br /&gt;
&lt;br /&gt;
==Pandoran flyers missions==&lt;br /&gt;
&lt;br /&gt;
Recon flight: The Behemoth sends small Pandoran flyers to scount nearby havens.&lt;br /&gt;
&lt;br /&gt;
Supply flight: The Behemoth sends flying Pandorans to raid human settlements and harvest their resources.&lt;br /&gt;
&lt;br /&gt;
Raid flight: The flyer will damage [[geoscape#district|districts]] at the [[geoscape#haven|haven]].&lt;br /&gt;
&lt;br /&gt;
Infestation flight: Pandorans spawned from Behemoth will seed corrupting spores and hatch Mindfraggers inside human settlements. The flyer will [[#Infested havens|infest]] the [[geoscape#haven|haven]].&lt;br /&gt;
&lt;br /&gt;
Bombardment flight: The largest species of Winged Pandorans will target human settlements for sustained bombardement.&lt;br /&gt;
&lt;br /&gt;
==Infested havens==&lt;br /&gt;
&lt;br /&gt;
Once the Pandorans evolve Berith (a type of flyer) and Corruption Node, havens may become infested by the Behemoth instead of destroyed or damaged, or by a Berith with an infestation mission. &lt;br /&gt;
&lt;br /&gt;
If a haven is infested, the faction [[aircrafts|aircraft]] in it will be taken over by Pandorans, and may be engaged in the aerial minigame and may carry out raid missions on other havens. &lt;br /&gt;
&lt;br /&gt;
To liberate the haven you will have to complete a new tactical mission. &lt;br /&gt;
&lt;br /&gt;
==How to destroy the Behemoth==&lt;br /&gt;
[[file:deploymarked.jpg|500px|right|thumb|Deploy button location]]&lt;br /&gt;
&lt;br /&gt;
You have to &lt;br /&gt;
&lt;br /&gt;
# complete the [[Phoenix_Project_research#Virophage weapons (1200)|Virophage weapons research]]&lt;br /&gt;
# carry out [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]]&lt;br /&gt;
# research and build a 'Masked Manticore' (requires completing both previous steps and [[file:mutagen.png|30px|link=geoscape#Resources|Mutagens]]) &lt;br /&gt;
# assault the Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[[file:mutagen.png|30px|link=geoscape#Resources|Mutagens]] can be acquired by destroying Pandoran flyers or infected [[aircrafts|aircraft]] over [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]] [[geoscape#haven|havens]], from [[Combat#Capturing Pandorans|captured Pandorans]], and in [[Mission Types#Lairs|lairs]] or [[Mission Types#Citadels|citadels]] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Phoenix Project==&lt;br /&gt;
===Phoenix Aerial Combat Program (100)===&lt;br /&gt;
[[File:px air res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Atmospheric_analysis_.2850.29|Atmospheric analysis]] is researched. Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The attacks of the Behemoth and the lesser flying Pandorans require immediate retaliation. We need to mobilize and arm our Manticore squadron and prepare it for aerial combat.&lt;br /&gt;
&lt;br /&gt;
Our researchers have been tirelessly analyzing intelligence reports, footage, and witness testimonials to learn everything they can about the Behemoth, the newly discovered flying species, and the Festering Skies. The Pandorans seem to be organized by a higher form of intelligence and their flight patterns are far from random. Careful observation of air movements reveals the Pandorans complete very specific objectives such as reconnaissance, raids, and in many cases infestation of human settlements. &lt;br /&gt;
&lt;br /&gt;
Our course of action is clear: arm a squadron of Manticores and systematically attack the Pandoran patrols to prevent their rampage. While we intercept the attacks, a dedicated researcher unit will be working around the clock to study the Pandorans' behavior further and make ongoing improvements to our air-to-air arsenal.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:afterburner.jpg|50px|link=aircrafts#afterburner]] [[aircrafts#afterburner|Afterburner]], [[File:nomad.jpg|50px|link=aircrafts#nomad]] [[aircrafts#nomad|Nomad AAM]], and [[File:orochi.jpg|50px|link=aircrafts#orochi]] [[aircrafts#orochi|Orochi HC-1]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Myrmiddon Egg (100)===&lt;br /&gt;
[[File:myrmi egg res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon Egg was killed&lt;br /&gt;
&lt;br /&gt;
The specimen is a large organic vessel that contains a single Myrmidon. At present, the exact method of how the egg is created and distributed remains unknown.&lt;br /&gt;
&lt;br /&gt;
The specimen’s service has shown resistance to various hostile elements, including acid and poison exposure. &lt;br /&gt;
&lt;br /&gt;
The egg contains strands of insectoid, Pandoran and unknown DNA. &lt;br /&gt;
&lt;br /&gt;
Close observation shows the egg is reactive to approaching humans and even machinery, and the shell serves more like a stasis pod, rather than an incubation or mutation chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Myrmidon Autopsy (100)===&lt;br /&gt;
[[File:myrmi auto res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon was killed&lt;br /&gt;
&lt;br /&gt;
Myrmidons are small and nimble Pandorans often used to support attacks on human settlements.&lt;br /&gt;
&lt;br /&gt;
Summary: Myrmidons are relatively simple organisms, but their group tactics and strategic use of terrain suggests they are guided by some sort of hive mind intelligence. Remarkable feature of their bodies are their light wings capable of performing short-distance flights, making them the perfect reconnaissance trooper for the Pandorans. Their nimble legs provide stability and very fast walking speed. Closer inspection of their internal organs shows close resemblance with various Pandoran worm species.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 12% oecophylla, 11% brachyura, 12% annelida, 65% unknown&lt;br /&gt;
&lt;br /&gt;
Function: This small Pandoran mutation seems to excel in supporting raids by flanking targets and securing strategic zones.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Capable of releasing dangerous gas explosions.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: These creatures move in large numbers but attack in groups of few, strategically reinforcing certain areas.&lt;br /&gt;
&lt;br /&gt;
Mobility: Very nimble and capable of short-distance flight&lt;br /&gt;
&lt;br /&gt;
Weakness: Vulnerable to gunfire&lt;br /&gt;
&lt;br /&gt;
===Corruption Node Autopsy (300)===&lt;br /&gt;
[[File:node res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Corruption Node was killed (Corruption Node appears on every [[Festering_Skies#Infested_havens|Infested Haven mission]]).&lt;br /&gt;
&lt;br /&gt;
Specimen: CORRUPTION NODE&lt;br /&gt;
A species that look utterly alien, even compared to other highly mutated Pandorans. Its unusual anatomy and powerful brain activity, even after its death, need to be carefully studied.&lt;br /&gt;
&lt;br /&gt;
Summary: The first Corruption Node was discovered shortly after the emergence of the Behemoth, and our scientists speculate there is a strong connection between it and the Festering Skies. The shape of the creature is alien and unnatural, and the vast majority of its DNA structure does not resemble anything we've previously observed. Pandoran specialists speculate this creature is the most advanced form of Pandoravirus mutation, something the Disciples of Anu often refer to as &amp;quot;The True Form&amp;quot;. It exhibits a very advanced and powerful form of intelligence, though all attempts to communicate with it, or even catch one alive, have been futile. All unarmed humans in contact with a Corruption Node have been telepathically overpowered to the point of complete loss of free will and their settlements overtaken.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 6% teuthida, 5% octopoda, 2% caudata, 9% human, 78% unknown&lt;br /&gt;
&lt;br /&gt;
Function: Attaches to human facilities to create some sort of symbiotic connection. Its powerful telepathic emission can mind-control humans and even take over human technology, something we haven't seen other Pandoran species attempt.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Takes over and controls entire human settlements and technology, including aircraft.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: Spreads viral agents around it's body to fend off attackers.&lt;br /&gt;
&lt;br /&gt;
Mobility: Once attached, the body remains completely immobile.&lt;br /&gt;
&lt;br /&gt;
Weakness:  It seems to have one-sided telepathic connection with its victims. Once the body is dead, all mind-control connection with all entities is broken.&lt;br /&gt;
&lt;br /&gt;
===Masked Manticore (1500)===&lt;br /&gt;
[[File:masked res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] and [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
Using the experimental fusion of alloys and Pandoran DNA will allow us to reach the Festering Skies undetected.&lt;br /&gt;
&lt;br /&gt;
One of our laboratories dedicated to studying the Festering Skies has recently made an exceptional breakthrough - a way to fuse Pandoran DNA with aircraft alloy. Influenced by the Tiamat technology that fuses living flesh with machinery, our team has perfected the method and added one huge advantage - testing proves that Pandorans can't distinguish the material from their own flesh. &lt;br /&gt;
&lt;br /&gt;
This powerful technology now allows us to construct a new kind of masked aircraft and fly it straight to the Festering Skies without being attacked from all sides.  &lt;br /&gt;
&lt;br /&gt;
Let's just hope that other factions share our enthusiasm for this genius contraption. If not, we'll have yet another airborne enemy to worry about.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Masked manti.jpeg|80px|link=aircrafts#masked manti]] [[aircrafts#masked manti|Masked Manticore]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Pods (100)===&lt;br /&gt;
[[File:pods res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Human_population_census_.2850.29|Human population census]] is researched and [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] is researched.&lt;br /&gt;
&lt;br /&gt;
This upgrade will protect all Phoenix operatives even if a Manticore is shot down from the sky.&lt;br /&gt;
&lt;br /&gt;
The PX Manticore aircraft is regarded as one of the safest state-of-the-art flying machines, and for a good reason. In times of crisis, our new escape pod models provide means of timely emergency ejection and safe landing for every onboard operative. Even if the machine is completely destroyed the odds of survival of the crew are practically guaranteed.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:escape pods.jpg|50px|link=aircrafts#escape pods]] [[aircrafts#escape pods|Escape Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares (200)===&lt;br /&gt;
[[File:flares res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
We can employ some of our knowledge of Pandoran biochemistry to significantly upgrade our flare fuel.&lt;br /&gt;
&lt;br /&gt;
The Pandoran species known as Myrmidons are a recent discovery, but our scientist are putting it to good use. Using biochemical analysis of their entrails, we were able to synthesize a high-energy flare fuel that bursts with blinding light upon ignition. Using this technology, we designed specialized rockets that can be used not only as a signaling mechanism, but as an effective distraction to airborne enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:flares.jpg|50px|link=aircrafts#flares]] [[aircrafts#flares|Flares]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brokkr AC-3 (250)===&lt;br /&gt;
[[File:brokkr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Pandoran_Spawnery_.28200.29|Pandoran Spawnery]] are researched.&lt;br /&gt;
&lt;br /&gt;
Standard issue Manticore autocannon.&lt;br /&gt;
&lt;br /&gt;
A perfect compliment to the Nomad air-to-air missiles, the Brokkr Autocannon provides suppressing fire and is often employed to force the enemy to partake in unfavourable maneuvers to avoid the threat.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:brokr.jpg|50px|link=aircrafts#brokr]] [[aircrafts#brokr|Brokkr AC-3]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fenrir RC-7 (1000)===&lt;br /&gt;
[[File:fenrir res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful Manticore virophage rotary cannon&lt;br /&gt;
&lt;br /&gt;
Our Aerial Combat Program team of researches has been employing data gathered from recent dogfight engagements in the air to develop a brand new style of weapon. The Fenrir RC-7, named after its characteristic burst of seven virophage-infused projectiles, is sure to increase our effectiveness when fighting airborne Pandorans.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fenrir.jpg|50px|link=aircrafts#fenrir]] [[aircrafts#fenrir|Fenrir RC-7]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thunderbolt HC-9 (1000)===&lt;br /&gt;
[[File:thunder res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful electrolaser weapon developed by New Jericho experts and based on Synedrion technology.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;threat from above&amp;quot; has made the Synedrion even more open to information-sharing and cooperation, and this has gotten the attention of New Jericho. The two, together with a team of Phoenix engineers have been hard at work perfecting a Synedrion-patent laser guiding system. Using the core principles of electrolaser guidance in combination with extremely powerful New Jericho generators, our joint team has successfully developed the state-of-the-art Thunderbolt HC-9. &lt;br /&gt;
&lt;br /&gt;
It's rumored that Tobias West himself, who was actively involved in the project, has begun referring to the weapon as &amp;quot;the pinnacle of air-to-air warfare&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:thunderbolt.jpg|50px|link=aircrafts#thunderbolt]] [[aircrafts#thunderbolt|Thunderbolt HC-9]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand of Tyr (1000)===&lt;br /&gt;
[[File:tyr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Through an uncharacteristic sharing of valuable know-how between us, New Jericho, and the Disciples of Anu, our joint team has developed a unique aircraft weapon.&lt;br /&gt;
&lt;br /&gt;
To Synedrion's great disbelief, the Disciples of Anu, New Jericho, and the Phoenix Project have been actively cooperating on the design and construction of a brand new weapon pattern. &lt;br /&gt;
&lt;br /&gt;
Project &amp;quot;Hand of Tyr&amp;quot; is based on hypersonic technology that we successfully developed in conjunction with New Jericho tech experts and invaluable, if at times frustrating, guidance by a clique of innovation-minded priests of Anu.&lt;br /&gt;
&lt;br /&gt;
One particularly excited engineer has jokingly proclaimed she's found the key to uniting two rival factions - a shared love for destruction.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:tyr.jpg|50px|link=aircrafts#tyr]] [[aircrafts#tyr|Hand of Tyr]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciples of Anu==&lt;br /&gt;
===Anu Winged aircraft doctrine (100)===&lt;br /&gt;
[[File:anu winged res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Gospel of the Exalted warns of a &amp;quot;great enemy in the sky&amp;quot; and offers clear instructions for waging aerial warfare.&lt;br /&gt;
&lt;br /&gt;
The Disciples of Anu have completed one of their most sacred rituals - the Rite of Winged Warfare. &lt;br /&gt;
&lt;br /&gt;
The Gospel of the Exalted instructs this doctrine should be set in motion only if a great danger must be met high in the air. The rite includes anointments of airships for war and inscriptions of weaponry with oaths of vengeance. Multiple choirs of young children take turns chanting for days on end until the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:bulk.jpg|50px|link=aircrafts#bulk]] [[aircrafts#bulk|Reinforced Bulkheads]], [[File:ravager.jpg|50px|link=aircrafts#ravager]] [[aircrafts#ravager|Ravager]], and [[File:ninurta.jpg|50px|link=aircrafts#ninurta]] [[aircrafts#ninurta|Ninurta's Mace]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oracle (1500)===&lt;br /&gt;
[[File:oracle res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu priest class]] is researched&lt;br /&gt;
&lt;br /&gt;
A special Disciples of Anu module granting weapons psychic guidance in battle&lt;br /&gt;
&lt;br /&gt;
The pinnacle of Anu innovation is appropriately dubbed the Oracle. Its complicated operation requires the following of specific installation procedures and spiritual attunement only performed by high priests. Once operational, the module allows a priest to telepathically guide air-to-air missiles in battle, rendering conventional countermeasures useless and making Anu a force to be reckoned with in aerial warfare.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:oracle.jpg|50px|link=aircrafts#oracle]] [[aircrafts#oracle|Oracle]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ishara's Bane (1000)===&lt;br /&gt;
[[File:ishara res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Mutog_War_Beast_.282000.29|Mutog War Beast]] is researched&lt;br /&gt;
&lt;br /&gt;
Disciples of Anu Mutog catapult&lt;br /&gt;
&lt;br /&gt;
Hardly any other air-to-air contraption has stirred as much discussion among the scientific society as Ishara's Bane. Using live Mutogs as a weapon of aerial conflict has ran the gamut from praise of genius to outrage questioning the practice's humanity and even sanity.&lt;br /&gt;
&lt;br /&gt;
So far, Anu priests have been closely monitoring the ongoing conversation on the subject - mostly for personal amusement, rather than public relations or scientific progress.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:ishara.jpg|50px|link=aircrafts#ishara]] [[aircrafts#ishara|Ishara's Bane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ECM Jammer (0)===&lt;br /&gt;
[[File:ecm res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development]] is researched&lt;br /&gt;
&lt;br /&gt;
Electromagnetic jammer module used to disable radar-guided missiles&lt;br /&gt;
&lt;br /&gt;
The successful use of electromagnetic jammer technology is not something the enemies of Anu expect to see in combat, and that's where the genius of the device lies. Usable at short ranges, this special module completely shuts down radar guidance systems, making even the most advanced air-to-air warheads practically unusable.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:ecmjam.jpg|50px|link=aircrafts#ecmjam]] [[aircrafts#ecmjam|ECM Jammer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Jericho==&lt;br /&gt;
===New Jericho Air Force Division (100)===&lt;br /&gt;
[[File:air force divi res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
Tobias West has ordered the formation of the New Jericho Air Force Division tasked with taking on the new airborne threat. It appears the program has been secretly in development for years and only now revealed to the public.&lt;br /&gt;
&lt;br /&gt;
While ground warfare remains New Jericho's preferred method of Pandoran destruction, the faction has invested heavily in an Air Force Division. For the past few years their own innovation team, partnered with a collective of external researchers, has reached great progress in perfecting air-to-air weaponry, extra-light armor plating and arming a large Thunderbird squadron for aerial conflict.&lt;br /&gt;
&lt;br /&gt;
In a publicly broadcast speech, Tobias West has expressed great satisfaction with the developments of the Air Force program and announced a large military parade where he will personally test pilot a brand new Thunderbird pattern aircraft.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:marauder.jpg|50px|link=aircrafts#marauder]] [[aircrafts#marauder|Marauder AC-4]], [[File:gadfly.jpg|50px|link=aircrafts#gadfly]] [[aircrafts#gadfly|Gadfly RC-6]], and [[File:armor plates.jpg|50px|link=aircrafts#armor plates]] [[aircrafts#armor plates|Armor plates]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fuel Tank (250)===&lt;br /&gt;
[[File:fuel tank res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]] is researched&lt;br /&gt;
&lt;br /&gt;
This efficient module allows the aircraft to travel greater distances, while only negligibly increasing its overall weight &lt;br /&gt;
&lt;br /&gt;
Modern flight technology owes a big part of its development to earlier discoveries made for efficient land travel. One such discovery is efficient fuel consumption. Applying principles first tested on Armadillo armored transports, New Jericho aircraft can now optimize fuel consumption to drastically improve the range of its flying war machines.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fuel tank.jpg|50px|link=aircrafts#fuel tank]] [[aircrafts#fuel tank|Fuel Tank]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cruise Control (250)===&lt;br /&gt;
[[File:cruise res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Production_Robotics_.281200.29|Production Robotics]] is researched&lt;br /&gt;
&lt;br /&gt;
This superior navigation AI system allows aircraft to move faster and find optimal routes across enemy-infested skies.&lt;br /&gt;
&lt;br /&gt;
Even if a machine's construction is flawless, there is always one big weakness in any navigation system - the human factor. Even the most experienced pilots are known to make impulsive decisions in times of crisis. Luckily, New Jericho's improved AI takes the emotion out of the equation and makes sure every route selected is optimized. Using this tech, our aircraft can now reach their destinations faster, taking into account factors such as weather and even the presence of enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:cruise.jpg|50px|link=aircrafts#cruise]] [[aircrafts#cruise|Cruise Control]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armageddon AAM (1000)===&lt;br /&gt;
[[File:armageddon res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Project_Nemesis_.285000.29|Project Nemesis]] is researched&lt;br /&gt;
&lt;br /&gt;
The proudest invention of the New Jericho Air Force wears a name appropriate to its destructive firepower.&lt;br /&gt;
&lt;br /&gt;
New Jericho spares no expense or man-hours when it comes to improving its arsenal. Since the launch of the Air Force program, researchers have been exploring numerous ways of making their most powerful warheads light enough to be carried by aircraft and launched at close targets. By all accounts, they've succeeded. &lt;br /&gt;
&lt;br /&gt;
The Armageddon air-to-air missile is the pinnacle of New Jericho innovation and their ultimate answer to any and all airborne threats to humanity.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:armageddon.jpg|50px|link=aircrafts#armageddon]] [[aircrafts#armageddon|Armageddon AAM]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synedrion==&lt;br /&gt;
===Synedrion Sky Defense Ops (100)===&lt;br /&gt;
[[File:sky ops res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Synedrion are deeply concerned about the Festering Skies and the unknown dangers they hide. In a rare display of almost unanimous agreement, they've elected a team of highly skilled pilots to form the Sky Defense Operation Corps.&lt;br /&gt;
&lt;br /&gt;
The emergence of the Behemoth and the aerial raids on human settlements immediately became Synedrion's number one concern. Despite their great discomfort in making decisions in haste, an ad hoc council had to be quickly elected, agree on a strategy, and set a course of action. Luckily, petty debates and interpersonal conflicts among council members were kept to a minimum. After a thoughtful and productive conversation, the council agreed that the skies belong to all humans, and protecting them is the only way to ensure prosperity. &lt;br /&gt;
&lt;br /&gt;
Some of the most talented engineers from across the globe were summoned and provided with extensive funding to equip Synedrion aircraft for combat. The Sky Defense Ops amassed popularity in a matter of days and became celebrated as heroes of progress and defenders of humanity.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:fire supres.jpg|50px|link=aircrafts#fire supres]] [[aircrafts#fire supres|Fire Suppression System]], [[File:artemis.jpg|50px|link=aircrafts#artemis]] [[aircrafts#artemis|Artemis MK.1]] and [[File:prometheus.jpg|50px|link=aircrafts#prometheus]] [[aircrafts#prometheus|Prometheus AAM&amp;lt;]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hibernation Pods (0)===&lt;br /&gt;
[[File:hiber res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]] and [[Synedrion_Research#Nuclear_Fusion_Technology_.28200.29|Nuclear Fusion Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Synedrion's advanced hibernation pod technology allows soldiers to effectively rest and recuperate mid-air.&lt;br /&gt;
&lt;br /&gt;
Probably inspired by the advanced Pandoran egg evolutions, Synedrion researchers have been able to recreate the invigorating effect of stasis sleep in the form of hibernation pod chambers. Compact enough to be included in every type of aircraft, this miraculous invention allows personnel to fall in deep slumber for short durations of time while the onboard navigation AI is taking the aircraft to its destination. Some soldiers have been expressing a preference for the pods over standard military beds, affectionately calling the facility &amp;quot;the blanket fort&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:hibernation pods.jpg|50px|link=aircrafts#hibernation pods]] [[aircrafts#hibernation pods|Hibernation Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa AAM (500)===&lt;br /&gt;
[[File:medusa res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Advanced_Nanotechnology_.28700.29|Advanced Nanotechnology]] is researched&lt;br /&gt;
&lt;br /&gt;
Synedrion's special EMP air-to-air missile&lt;br /&gt;
&lt;br /&gt;
Based on electromagnetic pulse technology, this weapon is dedicated to seeking and destroying heavy machinery and electronics. While the Synedrion have been known to occasionally share such weapons with allies, the exact construction method and associated documentation are kept in utmost confidentiality. EMP tech is a prize possession that's earned, never granted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:medusa.jpg|50px|link=aircrafts#medusa]] [[aircrafts#medusa|Medusa AAM]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Station (500)===&lt;br /&gt;
[[File:security res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Medical_Nanites_.282500.29|Medical Nanites]] is researched&lt;br /&gt;
&lt;br /&gt;
A complex security system protecting aircraft from bioweapon attacks.&lt;br /&gt;
&lt;br /&gt;
Synedrion is very serious about the wellbeing of their people and is especially sensitive to bioweapon attacks, condemning them as war crimes. To prevent incidents, many Helios-pattern aircraft come equipped with a complex line of internal defenses, including modified weathertight doors and automated, motion-sensitive security drones. The network is capable of withstanding and neutralizing various biological weapon attacks, including even the Disciples of Anu's unorthodox use of Mutogs for aerial warfare.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:security.jpg|50px|link=aircrafts#security]] [[aircrafts#security|Security Station]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Masked Manticore=&lt;br /&gt;
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens. &lt;br /&gt;
&lt;br /&gt;
It can be used to land on Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;masked manti&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:MaskedManticore transparent uinomipmaps.png|200px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Masked Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Masked_Manticore_.281500.29|Masked Manticore]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Aircraft equipment=&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
Each human aircraft can be equipped with two weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ravager&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ravager.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ravager&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Ramming Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ninurta&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ninurta.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ninurta's Mace&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marauder&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:marauder.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marauder AC-4&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Railgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Ignores Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;brokr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brokr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Brokkr AC-3&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Brokkr_AC-3_.28250.29|Brokkr AC-3]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;orochi&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:orochi.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Orochi HC-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock Damage 360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 6 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gadfly&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gadfly.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gadfly RC-6&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Fury Pod&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fenrir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fenrir.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fenrir RC-7&amp;lt;/b&amp;gt;&lt;br /&gt;
| Virophage Rotary Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fenrir_RC-7_.281000.29|Fenrir RC-7]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Virophage Damage 60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ishara&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ishara.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ishara's Bane&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Mutog catapult&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ishara.27s_Bane_.281000.29|Ishara's Bane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbolt.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbolt HC-9&amp;lt;/b&amp;gt;&lt;br /&gt;
| Electrolaser Heavy cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Thunderbolt_HC-9_.281000.29|Thunderbolt HC-9]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;nomad&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nomad.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nomad AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air-to-Air Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;medusa&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:medusa.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Medusa AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion EMP missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Medusa_AAM_.28500.29|Medusa AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |EMP Damage 240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;artemis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:artemis.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Artemis MK.1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1850&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;prometheus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:prometheus.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Prometheus AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Incinerator missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tyr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hand of Tyr&amp;lt;/b&amp;gt;&lt;br /&gt;
| Hypersonic Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Hand_of_Tyr_.281000.29|Hand of Tyr]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armageddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armageddon.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armageddon AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Tactical Nuclear Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armageddon_AAM_.281000.29|Armageddon AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 days&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Modules==&lt;br /&gt;
Each human aircraft can be equipped with one module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Modules &amp;lt;span id=&amp;quot;air modules&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapon Counters&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;flares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:flares.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Flares&amp;lt;/b&amp;gt;&lt;br /&gt;
| Infrared Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Flares_.28200.29|Flares]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters heat-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;afterburner&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:afterburner.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Afterburner&amp;lt;/b&amp;gt;&lt;br /&gt;
| Evasion Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters visual-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fire supres&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fire supres.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Suppression System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Fire Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters Fire weapons and Provides 20 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;security&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:security.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Security Station&amp;lt;/b&amp;gt;&lt;br /&gt;
| Bioweapon countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Security_Station_.28500.29|Security Station]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters bioweapons and Provides 200 additional hull points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ecmjam&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ecmjam.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;ECM Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Radar Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#ECM_Jammer_.280.29|ECM Jammer]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters radar-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Utility&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;oracle&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:oracle.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Oracle&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Guidance module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Oracle_.281500.29|Oracle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides weapons with psychic guidance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 days 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulk&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bulk.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Bulkheads&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 500 additional Hull Points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fuel tank&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fuel tank.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fuel Tank&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Fuel_Tank_.28250.29|Fuel Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape range increased by 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cruise&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cruise.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cruise Control&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Cruise_Control_.28250.29|Cruise Control]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape speed increased by 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armor plates&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor plates.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor plates&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 50 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;escape pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:escape pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Escape Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Safety module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Escape_Pods_.28100.29|Escape Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Protects onboard personnel if the aircraft is destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hibernation pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hibernation pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hibernation Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Crew recuperation module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Hibernation_Pods_.280.29|Hibernation Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Onboard personnel recovers Stamins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pandorans=&lt;br /&gt;
&lt;br /&gt;
==Pandoran Flyers==&lt;br /&gt;
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Geoscape picture !! Name !! Icon !! Hit Points !! Number of weapons !! Disruption points awarded&lt;br /&gt;
|+ Pandoran flyers&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;charun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charungeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Charun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Enemy ModuleIcon FlyerSmall ui.png |200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;berith&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berithgeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Berith&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Enemy ModuleIcon FlyerMedium ui.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;abaddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddongeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Abaddon&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Enemy ModuleIcon FlyerLarge ui.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandoran Aircraft Weapons==&lt;br /&gt;
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pandoran Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;acid spit&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spit ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acid Spit&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Acid damage 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;spikes&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spikes ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spikes&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran long range air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ram&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Ram ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ram&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air close quarters weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;napalm breath&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Napalm Breath ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Napalm Breath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran incendiary  air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Psychic Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tick&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Tick ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tick&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air bioweapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;void chamber&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Void Chamber ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Void Chamber&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Myrmidons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 upon death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Aircrafts&amp;diff=16004</id>
		<title>Aircrafts</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Aircrafts&amp;diff=16004"/>
		<updated>2021-12-02T17:29:21Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Pandoran Flyers */ replace pictures with new ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Base Game=&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Capacity means how many soldiers can be carried (1 vehicle is equal to 3 soldiers). Speed is in kilometers per hour. Geoscape distances are the same as on the Earth. Range means how far between two [[Getting_Started#poi|POIs aka sites ]] can aircraft travel. Durability is in Hit Points.&lt;br /&gt;
&lt;br /&gt;
[[File:tiamat.png|50px|link=Aircrafts#tiamat]] [[Aircrafts#tiamat|Tiamat]] has the highest capacity, durability and range (range can be increased further with [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development research]]) but lowest speed. [[File:helios.png|30px|link=Aircrafts#helios]] [[Aircrafts#helios|Helios]] has the highest speed but smallest capacity.&lt;br /&gt;
&lt;br /&gt;
Aircrafts can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]]. Manufacturing Aircraft can be fastened up by building more [[Facilities#fabrication plant|Fabrication plants]]. You can also steal aircraft from Factions. [[Geoscape#Grand_Theft_Helios|Why should you steal Helios]]. [[Mission_Types#Aircraft_theft|Steal aircraft mission type explained here]].&lt;br /&gt;
&lt;br /&gt;
==Aircrafts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircrafts &amp;lt;span id=&amp;quot;aircrafts&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tiamat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tiamat.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tiamat&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Tiamat_development_.28200.29|Tiamat development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9days 12hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbird&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbird.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbird&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Aircraft_Technology_.28200.29|New Jericho Aircraft Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |188&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 days 3 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;manticore&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:manticore.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;helios&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:helios.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Helios&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aircraft_Technology_.28200.29|Synedrion Aircraft Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |650&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |248&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1155&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11 days 14 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies DLC=&lt;br /&gt;
Festering Skies DLC adds air combat and one more aircraft - Masked Manticore. It also adds weapons and modules that can be equipped on any of your aircrafts. Each aircraft can have two weapons and one module.&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
&lt;br /&gt;
===Masked Manticore===&lt;br /&gt;
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;masked manti&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:MaskedManticore transparent uinomipmaps.png|200px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Masked Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Masked_Manticore_.281500.29|Masked Manticore]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aircraft Weapons===&lt;br /&gt;
Each aircraft can be equipped with two weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ravager&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ravager.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ravager&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Ramming Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ninurta&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ninurta.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ninurta's Mace&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marauder&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:marauder.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marauder AC-4&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Railgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Ignores Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;brokr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brokr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Brokkr AC-3&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Brokkr_AC-3_.28250.29|Brokkr AC-3]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;orochi&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:orochi.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Orochi HC-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock Damage 360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 6 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gadfly&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gadfly.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gadfly RC-6&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Fury Pod&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fenrir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fenrir.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fenrir RC-7&amp;lt;/b&amp;gt;&lt;br /&gt;
| Virophage Rotary Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fenrir_RC-7_.281000.29|Fenrir RC-7]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Virophage Damage 60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ishara&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ishara.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ishara's Bane&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Mutog catapult&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ishara.27s_Bane_.281000.29|Ishara's Bane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbolt.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbolt HC-9&amp;lt;/b&amp;gt;&lt;br /&gt;
| Electrolaser Heavy cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Thunderbolt_HC-9_.281000.29|Thunderbolt HC-9]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;nomad&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nomad.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nomad AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air-to-Air Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;medusa&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:medusa.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Medusa AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion EMP missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Medusa_AAM_.28500.29|Medusa AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |EMP Damage 240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;artemis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:artemis.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Artemis MK.1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1850&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;prometheus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:prometheus.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Prometheus AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Incinerator missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tyr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hand of Tyr&amp;lt;/b&amp;gt;&lt;br /&gt;
| Hypersonic Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Hand_of_Tyr_.281000.29|Hand of Tyr]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armageddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armageddon.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armageddon AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Tactical Nuclear Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armageddon_AAM_.281000.29|Armageddon AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 days&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aircraft Modules===&lt;br /&gt;
Each aircraft can be equipped with one module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Modules &amp;lt;span id=&amp;quot;air modules&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapon Counters&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;flares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:flares.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Flares&amp;lt;/b&amp;gt;&lt;br /&gt;
| Infrared Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Flares_.28200.29|Flares]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters heat-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;afterburner&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:afterburner.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Afterburner&amp;lt;/b&amp;gt;&lt;br /&gt;
| Evasion Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters visual-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fire supres&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fire supres.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Suppression System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Fire Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters Fire weapons and Provides 20 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;security&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:security.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Security Station&amp;lt;/b&amp;gt;&lt;br /&gt;
| Bioweapon countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Security_Station_.28500.29|Security Station]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters bioweapons and Provides 200 additional hull points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ecmjam&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ecmjam.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;ECM Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Radar Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#ECM_Jammer_.280.29|ECM Jammer]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters radar-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Utility&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;oracle&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:oracle.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Oracle&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Guidance module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Oracle_.281500.29|Oracle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides weapons with psychic guidance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 days 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulk&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bulk.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Bulkheads&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 500 additional Hull Points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fuel tank&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fuel tank.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fuel Tank&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Fuel_Tank_.28250.29|Fuel Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape range increased by 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cruise&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cruise.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cruise Control&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Cruise_Control_.28250.29|Cruise Control]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape speed increased by 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armor plates&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor plates.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor plates&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 50 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;escape pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:escape pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Escape Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Safety module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Escape_Pods_.28100.29|Escape Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Protects onboard personnel if the aircraft is destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hibernation pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hibernation pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hibernation Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Crew recuperation module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Hibernation_Pods_.280.29|Hibernation Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Onboard personnel recovers Stamins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandorans==&lt;br /&gt;
&lt;br /&gt;
===Pandoran Flyers===&lt;br /&gt;
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Geoscape picture !! Name !! Icon !! Hit Points !! Number of weapons !! Disruption points awarded&lt;br /&gt;
|+ Pandoran flyers&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;charun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charungeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Charun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Enemy ModuleIcon FlyerSmall ui.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;berith&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berithgeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Berith&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Enemy ModuleIcon FlyerMedium ui.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;abaddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddongeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Abaddon&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Enemy ModuleIcon FlyerLarge ui.png|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandoran Aircraft Weapons==&lt;br /&gt;
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pandoran Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;acid spit&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spit ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acid Spit&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Acid damage 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;spikes&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spikes ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spikes&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran long range air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ram&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Ram ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ram&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air close quarters weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;napalm breath&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Napalm Breath ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Napalm Breath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran incendiary  air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Psychic Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tick&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Tick ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tick&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air bioweapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;void chamber&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Void Chamber ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Void Chamber&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Aircrafts&amp;diff=16003</id>
		<title>Aircrafts</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Aircrafts&amp;diff=16003"/>
		<updated>2021-12-02T17:07:06Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Masked Manticore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Base Game=&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Capacity means how many soldiers can be carried (1 vehicle is equal to 3 soldiers). Speed is in kilometers per hour. Geoscape distances are the same as on the Earth. Range means how far between two [[Getting_Started#poi|POIs aka sites ]] can aircraft travel. Durability is in Hit Points.&lt;br /&gt;
&lt;br /&gt;
[[File:tiamat.png|50px|link=Aircrafts#tiamat]] [[Aircrafts#tiamat|Tiamat]] has the highest capacity, durability and range (range can be increased further with [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development research]]) but lowest speed. [[File:helios.png|30px|link=Aircrafts#helios]] [[Aircrafts#helios|Helios]] has the highest speed but smallest capacity.&lt;br /&gt;
&lt;br /&gt;
Aircrafts can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]]. Manufacturing Aircraft can be fastened up by building more [[Facilities#fabrication plant|Fabrication plants]]. You can also steal aircraft from Factions. [[Geoscape#Grand_Theft_Helios|Why should you steal Helios]]. [[Mission_Types#Aircraft_theft|Steal aircraft mission type explained here]].&lt;br /&gt;
&lt;br /&gt;
==Aircrafts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircrafts &amp;lt;span id=&amp;quot;aircrafts&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tiamat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tiamat.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tiamat&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Tiamat_development_.28200.29|Tiamat development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9days 12hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbird&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbird.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbird&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Aircraft_Technology_.28200.29|New Jericho Aircraft Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |188&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 days 3 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;manticore&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:manticore.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;helios&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:helios.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Helios&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aircraft_Technology_.28200.29|Synedrion Aircraft Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |650&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |248&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1155&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11 days 14 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies DLC=&lt;br /&gt;
Festering Skies DLC adds air combat and one more aircraft - Masked Manticore. It also adds weapons and modules that can be equipped on any of your aircrafts. Each aircraft can have two weapons and one module.&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
&lt;br /&gt;
===Masked Manticore===&lt;br /&gt;
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;masked manti&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:MaskedManticore transparent uinomipmaps.png|200px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Masked Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Masked_Manticore_.281500.29|Masked Manticore]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aircraft Weapons===&lt;br /&gt;
Each aircraft can be equipped with two weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ravager&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ravager.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ravager&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Ramming Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ninurta&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ninurta.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ninurta's Mace&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marauder&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:marauder.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marauder AC-4&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Railgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Ignores Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;brokr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brokr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Brokkr AC-3&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Brokkr_AC-3_.28250.29|Brokkr AC-3]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;orochi&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:orochi.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Orochi HC-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock Damage 360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 6 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gadfly&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gadfly.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gadfly RC-6&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Fury Pod&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fenrir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fenrir.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fenrir RC-7&amp;lt;/b&amp;gt;&lt;br /&gt;
| Virophage Rotary Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fenrir_RC-7_.281000.29|Fenrir RC-7]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Virophage Damage 60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ishara&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ishara.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ishara's Bane&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Mutog catapult&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ishara.27s_Bane_.281000.29|Ishara's Bane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbolt.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbolt HC-9&amp;lt;/b&amp;gt;&lt;br /&gt;
| Electrolaser Heavy cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Thunderbolt_HC-9_.281000.29|Thunderbolt HC-9]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;nomad&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nomad.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nomad AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air-to-Air Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;medusa&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:medusa.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Medusa AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion EMP missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Medusa_AAM_.28500.29|Medusa AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |EMP Damage 240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;artemis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:artemis.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Artemis MK.1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1850&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;prometheus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:prometheus.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Prometheus AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Incinerator missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tyr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hand of Tyr&amp;lt;/b&amp;gt;&lt;br /&gt;
| Hypersonic Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Hand_of_Tyr_.281000.29|Hand of Tyr]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armageddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armageddon.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armageddon AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Tactical Nuclear Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armageddon_AAM_.281000.29|Armageddon AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 days&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aircraft Modules===&lt;br /&gt;
Each aircraft can be equipped with one module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Modules &amp;lt;span id=&amp;quot;air modules&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapon Counters&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;flares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:flares.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Flares&amp;lt;/b&amp;gt;&lt;br /&gt;
| Infrared Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Flares_.28200.29|Flares]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters heat-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;afterburner&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:afterburner.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Afterburner&amp;lt;/b&amp;gt;&lt;br /&gt;
| Evasion Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters visual-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fire supres&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fire supres.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Suppression System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Fire Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters Fire weapons and Provides 20 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;security&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:security.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Security Station&amp;lt;/b&amp;gt;&lt;br /&gt;
| Bioweapon countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Security_Station_.28500.29|Security Station]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters bioweapons and Provides 200 additional hull points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ecmjam&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ecmjam.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;ECM Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Radar Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#ECM_Jammer_.280.29|ECM Jammer]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters radar-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Utility&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;oracle&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:oracle.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Oracle&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Guidance module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Oracle_.281500.29|Oracle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides weapons with psychic guidance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 days 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulk&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bulk.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Bulkheads&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 500 additional Hull Points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fuel tank&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fuel tank.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fuel Tank&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Fuel_Tank_.28250.29|Fuel Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape range increased by 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cruise&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cruise.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cruise Control&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Cruise_Control_.28250.29|Cruise Control]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape speed increased by 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armor plates&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor plates.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor plates&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 50 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;escape pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:escape pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Escape Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Safety module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Escape_Pods_.28100.29|Escape Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Protects onboard personnel if the aircraft is destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hibernation pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hibernation pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hibernation Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Crew recuperation module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Hibernation_Pods_.280.29|Hibernation Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Onboard personnel recovers Stamins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandorans==&lt;br /&gt;
&lt;br /&gt;
===Pandoran Flyers===&lt;br /&gt;
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Geoscape picture !! Name !! Icon !! Hit Points !! Number of weapons !! Disruption points awarded&lt;br /&gt;
|+ Pandoran flyers&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;charun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charungeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Charun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charun.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;berith&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berithgeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Berith&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berith.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;abaddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddongeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Abaddon&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddon.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandoran Aircraft Weapons==&lt;br /&gt;
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pandoran Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;acid spit&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spit ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acid Spit&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Acid damage 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;spikes&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spikes ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spikes&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran long range air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ram&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Ram ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ram&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air close quarters weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;napalm breath&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Napalm Breath ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Napalm Breath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran incendiary  air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Psychic Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tick&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Tick ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tick&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air bioweapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;void chamber&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Void Chamber ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Void Chamber&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Festering_Skies&amp;diff=16002</id>
		<title>Festering Skies</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Festering_Skies&amp;diff=16002"/>
		<updated>2021-12-02T17:07:00Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Masked Manticore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Festering Skies is DLC 3. It adds air combat, 2 story missions , one mission type (Infested Havens), 23 pieces of research, 15 aircraft weapons, 12 aircraft modules, one new aircraft (Masked Manticore), 3 flying Pandoran enemies on Geoscape with 6 Pandoran aircraft weapons, one new enemy type on Geoscape (Myrmidon), free aircrafts into Phoenix Bases (0 for Legend difficulty, 1 for Hero, 2 for Veteran and 3 for Rookie), and Air force UI tab on Geoscape where you can manage and rename your aircrafts.&lt;br /&gt;
[[File:fsmain.jpg|right|1300px]]&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Initiating the DLC and starting conditions==&lt;br /&gt;
&lt;br /&gt;
To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that, at least the first time, you play Festering Skies with the hints and tips on (you can do this in the gameplay options), as these panels are used both to explain essential mechanics and for storytelling purposes.&lt;br /&gt;
&lt;br /&gt;
Special starting conditions: &lt;br /&gt;
&lt;br /&gt;
# There is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with a free [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] icon next to them on the Geoscape. &amp;lt;i&amp;gt; Remember that you have to [[geoscape#research|research]] [[Phoenix_Project_research#The_Phoenix_Archives (100)|The Phoenix Archives]] to see the [[file:1pp.png|30px|link=Phoenix Project]] [[geoscape#Remote Base Activation|bases]] on the Geoscape.&amp;lt;/i&amp;gt; &lt;br /&gt;
# There are less [[Mission Types#Haven Defense|haven defense missions]].&lt;br /&gt;
&lt;br /&gt;
The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after (January 5th), the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. &lt;br /&gt;
&lt;br /&gt;
On January 9th you will receive a message from [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and a mission (the Gift), which you will have 15 days to complete.&lt;br /&gt;
&lt;br /&gt;
==The Gift mission==&lt;br /&gt;
&lt;br /&gt;
[[file:FS Myrmidon.gif|right|link=|thumb| You will meet these guys]]&lt;br /&gt;
&lt;br /&gt;
This mission will be generated at the [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] nearest to your starting base. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen &amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The mission requires you to reach an evac zone at the other end of the map to escape a [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] under Pandoran attack in a fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]]. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a [[vehicles|vehicle]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;You can also easily complete the mission with a single [[file:Heavy_training.png|30px|link=classes and Skills#Heavy|Heavy]] [[classes and Skills#Heavy|Heavy]] using [[file:jet_jump.png|30px|link=classes and Skills#jet jump|Jet Jump]]&lt;br /&gt;
&lt;br /&gt;
Also, as you get the fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]] even if you fail, you can sacrifice a single unarmed LVL1 operative &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some things to note:&lt;br /&gt;
&lt;br /&gt;
# The [[aircrafts|aircraft]] you arrive in is destroyed. This will be told in a tutorial panel (it will say &amp;quot;our transport was lost in the sinkhole&amp;quot;). &lt;br /&gt;
# If you arrive on two or more [[aircrafts]], the last one to arrive and start the mission will be destroyed. &lt;br /&gt;
&lt;br /&gt;
Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.&lt;br /&gt;
&lt;br /&gt;
After your complete minigame tutorial your new [[File:Manticore.png|x30px|link= aircrafts|Manticore]] (named 'The Gift') will be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]] base. &lt;br /&gt;
&lt;br /&gt;
Also, Citizen Eillen (a [[File:Synedrion.png|30px|link=Synedrion]] [[file:sniper_training.png|30px|link=sniper|Sniper]][[Sniper]]) will join your ranks and if there are no available seats on the [[aircrafts|aircraft]], one of your operatives will be teleported to the nearest base.&lt;br /&gt;
&lt;br /&gt;
==Aerial minigame==&lt;br /&gt;
&lt;br /&gt;
Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human [[aircrafts|aircraft]] have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting [[file:1pp.png|30px|link=Phoenix Project]]  special module is afterburner, which, while active, makes all visually guided attacks miss the craft).&lt;br /&gt;
&lt;br /&gt;
The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.&lt;br /&gt;
&lt;br /&gt;
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
If your aircraft is destroyed, the operatives on it will take about 100 [[character Development#hps|HP]] damage each and be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]]  base.&lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
[[file:dismeter.jpg|350px|right|thumb|Disruption meter of Behemoth can be seen on top of Geoscape]]&lt;br /&gt;
&lt;br /&gt;
[[file:Behemoth.png|100px|left|thumb|Behemoth on Geoscape]]&lt;br /&gt;
&lt;br /&gt;
After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys [[geoscape#haven|havens]], infests them, or damages the [[geoscape#districts|districts]] (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright). &lt;br /&gt;
&lt;br /&gt;
It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on [[geoscape#haven|havens]] and [[file:1pp.png|30px|link=Phoenix Project]] bases &amp;lt;i&amp;gt;(and sometimes other [[getting Started#poi|Points of Interest (POI)]], for no apparent reason)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disrupting the Behemoth===&lt;br /&gt;
Once enough disruption points are achieved Behemoth will go back to the ocean for some time. Disruption points are achieved for destroying Pandoran flyers and liberating Infested Havens. Destroying Charun (small flyer) gives 1 disruption point, destroying Berith (medium flyer) gives 2 disruption points, destroying Abaddon (big flyer) gives 4 disruption points, liberating Infested Haven gives 5 disruption points.&lt;br /&gt;
&lt;br /&gt;
If flyer attacks faction haven that has armed faction aircraft above it there will be air battle between the flyer and faction aircraft. If faction aircraft wins this battle and destroys the flyer it will count towards the disruption meter.&lt;br /&gt;
&lt;br /&gt;
Even if not enough disruption points are achieved Behemoth will still go back to the ocean after some time automatically.&lt;br /&gt;
&lt;br /&gt;
==Engaging other [[aircrafts|aircrafts]] and Pandoran flyers==&lt;br /&gt;
&lt;br /&gt;
To engage (initiate the aerial combat minigame) one of your [[aircrafts|aircraft]] must be at the same [[getting Started#poi|POI]] and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you have to choose the intercept option in the location actions menu.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that you cannot engage or otherwise interact with an [[aircrafts|aircraft]] or a Pandoran flyer that's not at a [[getting Started#poi|POI]].&lt;br /&gt;
&lt;br /&gt;
Destroying Pandoran flyers yields resources in the form of [[File:tech.png|30px|link=geoscape#Resources|Tech]] [[File:materials.png|30px|link=geoscape#Resources|Materials]] or [[File:food.png|30px|link=geoscape#Resources|Food]], [[geoscape#attitude|positive attitude adjustment with factions]].&lt;br /&gt;
&lt;br /&gt;
==Pandoran flyers missions==&lt;br /&gt;
&lt;br /&gt;
Recon flight: The Behemoth sends small Pandoran flyers to scount nearby havens.&lt;br /&gt;
&lt;br /&gt;
Supply flight: The Behemoth sends flying Pandorans to raid human settlements and harvest their resources.&lt;br /&gt;
&lt;br /&gt;
Raid flight: The flyer will damage [[geoscape#district|districts]] at the [[geoscape#haven|haven]].&lt;br /&gt;
&lt;br /&gt;
Infestation flight: Pandorans spawned from Behemoth will seed corrupting spores and hatch Mindfraggers inside human settlements. The flyer will [[#Infested havens|infest]] the [[geoscape#haven|haven]].&lt;br /&gt;
&lt;br /&gt;
Bombardment flight: The largest species of Winged Pandorans will target human settlements for sustained bombardement.&lt;br /&gt;
&lt;br /&gt;
==Infested havens==&lt;br /&gt;
&lt;br /&gt;
Once the Pandorans evolve Berith (a type of flyer) and Corruption Node, havens may become infested by the Behemoth instead of destroyed or damaged, or by a Berith with an infestation mission. &lt;br /&gt;
&lt;br /&gt;
If a haven is infested, the faction [[aircrafts|aircraft]] in it will be taken over by Pandorans, and may be engaged in the aerial minigame and may carry out raid missions on other havens. &lt;br /&gt;
&lt;br /&gt;
To liberate the haven you will have to complete a new tactical mission. &lt;br /&gt;
&lt;br /&gt;
==How to destroy the Behemoth==&lt;br /&gt;
[[file:deploymarked.jpg|500px|right|thumb|Deploy button location]]&lt;br /&gt;
&lt;br /&gt;
You have to &lt;br /&gt;
&lt;br /&gt;
# complete the [[Phoenix_Project_research#Virophage weapons (1200)|Virophage weapons research]]&lt;br /&gt;
# carry out [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]]&lt;br /&gt;
# research and build a 'Masked Manticore' (requires completing both previous steps and [[file:mutagen.png|30px|link=geoscape#Resources|Mutagens]]) &lt;br /&gt;
# assault the Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[[file:mutagen.png|30px|link=geoscape#Resources|Mutagens]] can be acquired by destroying Pandoran flyers or infected [[aircrafts|aircraft]] over [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]] [[geoscape#haven|havens]], from [[Combat#Capturing Pandorans|captured Pandorans]], and in [[Mission Types#Lairs|lairs]] or [[Mission Types#Citadels|citadels]] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Phoenix Project==&lt;br /&gt;
===Phoenix Aerial Combat Program (100)===&lt;br /&gt;
[[File:px air res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Atmospheric_analysis_.2850.29|Atmospheric analysis]] is researched. Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The attacks of the Behemoth and the lesser flying Pandorans require immediate retaliation. We need to mobilize and arm our Manticore squadron and prepare it for aerial combat.&lt;br /&gt;
&lt;br /&gt;
Our researchers have been tirelessly analyzing intelligence reports, footage, and witness testimonials to learn everything they can about the Behemoth, the newly discovered flying species, and the Festering Skies. The Pandorans seem to be organized by a higher form of intelligence and their flight patterns are far from random. Careful observation of air movements reveals the Pandorans complete very specific objectives such as reconnaissance, raids, and in many cases infestation of human settlements. &lt;br /&gt;
&lt;br /&gt;
Our course of action is clear: arm a squadron of Manticores and systematically attack the Pandoran patrols to prevent their rampage. While we intercept the attacks, a dedicated researcher unit will be working around the clock to study the Pandorans' behavior further and make ongoing improvements to our air-to-air arsenal.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:afterburner.jpg|50px|link=aircrafts#afterburner]] [[aircrafts#afterburner|Afterburner]], [[File:nomad.jpg|50px|link=aircrafts#nomad]] [[aircrafts#nomad|Nomad AAM]], and [[File:orochi.jpg|50px|link=aircrafts#orochi]] [[aircrafts#orochi|Orochi HC-1]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Myrmiddon Egg (100)===&lt;br /&gt;
[[File:myrmi egg res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon Egg was killed&lt;br /&gt;
&lt;br /&gt;
The specimen is a large organic vessel that contains a single Myrmidon. At present, the exact method of how the egg is created and distributed remains unknown.&lt;br /&gt;
&lt;br /&gt;
The specimen’s service has shown resistance to various hostile elements, including acid and poison exposure. &lt;br /&gt;
&lt;br /&gt;
The egg contains strands of insectoid, Pandoran and unknown DNA. &lt;br /&gt;
&lt;br /&gt;
Close observation shows the egg is reactive to approaching humans and even machinery, and the shell serves more like a stasis pod, rather than an incubation or mutation chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Myrmidon Autopsy (100)===&lt;br /&gt;
[[File:myrmi auto res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon was killed&lt;br /&gt;
&lt;br /&gt;
Myrmidons are small and nimble Pandorans often used to support attacks on human settlements.&lt;br /&gt;
&lt;br /&gt;
Summary: Myrmidons are relatively simple organisms, but their group tactics and strategic use of terrain suggests they are guided by some sort of hive mind intelligence. Remarkable feature of their bodies are their light wings capable of performing short-distance flights, making them the perfect reconnaissance trooper for the Pandorans. Their nimble legs provide stability and very fast walking speed. Closer inspection of their internal organs shows close resemblance with various Pandoran worm species.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 12% oecophylla, 11% brachyura, 12% annelida, 65% unknown&lt;br /&gt;
&lt;br /&gt;
Function: This small Pandoran mutation seems to excel in supporting raids by flanking targets and securing strategic zones.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Capable of releasing dangerous gas explosions.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: These creatures move in large numbers but attack in groups of few, strategically reinforcing certain areas.&lt;br /&gt;
&lt;br /&gt;
Mobility: Very nimble and capable of short-distance flight&lt;br /&gt;
&lt;br /&gt;
Weakness: Vulnerable to gunfire&lt;br /&gt;
&lt;br /&gt;
===Corruption Node Autopsy (300)===&lt;br /&gt;
[[File:node res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Corruption Node was killed (Corruption Node appears on every [[Festering_Skies#Infested_havens|Infested Haven mission]]).&lt;br /&gt;
&lt;br /&gt;
Specimen: CORRUPTION NODE&lt;br /&gt;
A species that look utterly alien, even compared to other highly mutated Pandorans. Its unusual anatomy and powerful brain activity, even after its death, need to be carefully studied.&lt;br /&gt;
&lt;br /&gt;
Summary: The first Corruption Node was discovered shortly after the emergence of the Behemoth, and our scientists speculate there is a strong connection between it and the Festering Skies. The shape of the creature is alien and unnatural, and the vast majority of its DNA structure does not resemble anything we've previously observed. Pandoran specialists speculate this creature is the most advanced form of Pandoravirus mutation, something the Disciples of Anu often refer to as &amp;quot;The True Form&amp;quot;. It exhibits a very advanced and powerful form of intelligence, though all attempts to communicate with it, or even catch one alive, have been futile. All unarmed humans in contact with a Corruption Node have been telepathically overpowered to the point of complete loss of free will and their settlements overtaken.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 6% teuthida, 5% octopoda, 2% caudata, 9% human, 78% unknown&lt;br /&gt;
&lt;br /&gt;
Function: Attaches to human facilities to create some sort of symbiotic connection. Its powerful telepathic emission can mind-control humans and even take over human technology, something we haven't seen other Pandoran species attempt.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Takes over and controls entire human settlements and technology, including aircraft.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: Spreads viral agents around it's body to fend off attackers.&lt;br /&gt;
&lt;br /&gt;
Mobility: Once attached, the body remains completely immobile.&lt;br /&gt;
&lt;br /&gt;
Weakness:  It seems to have one-sided telepathic connection with its victims. Once the body is dead, all mind-control connection with all entities is broken.&lt;br /&gt;
&lt;br /&gt;
===Masked Manticore (1500)===&lt;br /&gt;
[[File:masked res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] and [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
Using the experimental fusion of alloys and Pandoran DNA will allow us to reach the Festering Skies undetected.&lt;br /&gt;
&lt;br /&gt;
One of our laboratories dedicated to studying the Festering Skies has recently made an exceptional breakthrough - a way to fuse Pandoran DNA with aircraft alloy. Influenced by the Tiamat technology that fuses living flesh with machinery, our team has perfected the method and added one huge advantage - testing proves that Pandorans can't distinguish the material from their own flesh. &lt;br /&gt;
&lt;br /&gt;
This powerful technology now allows us to construct a new kind of masked aircraft and fly it straight to the Festering Skies without being attacked from all sides.  &lt;br /&gt;
&lt;br /&gt;
Let's just hope that other factions share our enthusiasm for this genius contraption. If not, we'll have yet another airborne enemy to worry about.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Masked manti.jpeg|80px|link=aircrafts#masked manti]] [[aircrafts#masked manti|Masked Manticore]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Pods (100)===&lt;br /&gt;
[[File:pods res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Human_population_census_.2850.29|Human population census]] is researched and [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] is researched.&lt;br /&gt;
&lt;br /&gt;
This upgrade will protect all Phoenix operatives even if a Manticore is shot down from the sky.&lt;br /&gt;
&lt;br /&gt;
The PX Manticore aircraft is regarded as one of the safest state-of-the-art flying machines, and for a good reason. In times of crisis, our new escape pod models provide means of timely emergency ejection and safe landing for every onboard operative. Even if the machine is completely destroyed the odds of survival of the crew are practically guaranteed.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:escape pods.jpg|50px|link=aircrafts#escape pods]] [[aircrafts#escape pods|Escape Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares (200)===&lt;br /&gt;
[[File:flares res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
We can employ some of our knowledge of Pandoran biochemistry to significantly upgrade our flare fuel.&lt;br /&gt;
&lt;br /&gt;
The Pandoran species known as Myrmidons are a recent discovery, but our scientist are putting it to good use. Using biochemical analysis of their entrails, we were able to synthesize a high-energy flare fuel that bursts with blinding light upon ignition. Using this technology, we designed specialized rockets that can be used not only as a signaling mechanism, but as an effective distraction to airborne enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:flares.jpg|50px|link=aircrafts#flares]] [[aircrafts#flares|Flares]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brokkr AC-3 (250)===&lt;br /&gt;
[[File:brokkr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Pandoran_Spawnery_.28200.29|Pandoran Spawnery]] are researched.&lt;br /&gt;
&lt;br /&gt;
Standard issue Manticore autocannon.&lt;br /&gt;
&lt;br /&gt;
A perfect compliment to the Nomad air-to-air missiles, the Brokkr Autocannon provides suppressing fire and is often employed to force the enemy to partake in unfavourable maneuvers to avoid the threat.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:brokr.jpg|50px|link=aircrafts#brokr]] [[aircrafts#brokr|Brokkr AC-3]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fenrir RC-7 (1000)===&lt;br /&gt;
[[File:fenrir res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful Manticore virophage rotary cannon&lt;br /&gt;
&lt;br /&gt;
Our Aerial Combat Program team of researches has been employing data gathered from recent dogfight engagements in the air to develop a brand new style of weapon. The Fenrir RC-7, named after its characteristic burst of seven virophage-infused projectiles, is sure to increase our effectiveness when fighting airborne Pandorans.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fenrir.jpg|50px|link=aircrafts#fenrir]] [[aircrafts#fenrir|Fenrir RC-7]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thunderbolt HC-9 (1000)===&lt;br /&gt;
[[File:thunder res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful electrolaser weapon developed by New Jericho experts and based on Synedrion technology.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;threat from above&amp;quot; has made the Synedrion even more open to information-sharing and cooperation, and this has gotten the attention of New Jericho. The two, together with a team of Phoenix engineers have been hard at work perfecting a Synedrion-patent laser guiding system. Using the core principles of electrolaser guidance in combination with extremely powerful New Jericho generators, our joint team has successfully developed the state-of-the-art Thunderbolt HC-9. &lt;br /&gt;
&lt;br /&gt;
It's rumored that Tobias West himself, who was actively involved in the project, has begun referring to the weapon as &amp;quot;the pinnacle of air-to-air warfare&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:thunderbolt.jpg|50px|link=aircrafts#thunderbolt]] [[aircrafts#thunderbolt|Thunderbolt HC-9]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand of Tyr (1000)===&lt;br /&gt;
[[File:tyr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Through an uncharacteristic sharing of valuable know-how between us, New Jericho, and the Disciples of Anu, our joint team has developed a unique aircraft weapon.&lt;br /&gt;
&lt;br /&gt;
To Synedrion's great disbelief, the Disciples of Anu, New Jericho, and the Phoenix Project have been actively cooperating on the design and construction of a brand new weapon pattern. &lt;br /&gt;
&lt;br /&gt;
Project &amp;quot;Hand of Tyr&amp;quot; is based on hypersonic technology that we successfully developed in conjunction with New Jericho tech experts and invaluable, if at times frustrating, guidance by a clique of innovation-minded priests of Anu.&lt;br /&gt;
&lt;br /&gt;
One particularly excited engineer has jokingly proclaimed she's found the key to uniting two rival factions - a shared love for destruction.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:tyr.jpg|50px|link=aircrafts#tyr]] [[aircrafts#tyr|Hand of Tyr]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciples of Anu==&lt;br /&gt;
===Anu Winged aircraft doctrine (100)===&lt;br /&gt;
[[File:anu winged res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Gospel of the Exalted warns of a &amp;quot;great enemy in the sky&amp;quot; and offers clear instructions for waging aerial warfare.&lt;br /&gt;
&lt;br /&gt;
The Disciples of Anu have completed one of their most sacred rituals - the Rite of Winged Warfare. &lt;br /&gt;
&lt;br /&gt;
The Gospel of the Exalted instructs this doctrine should be set in motion only if a great danger must be met high in the air. The rite includes anointments of airships for war and inscriptions of weaponry with oaths of vengeance. Multiple choirs of young children take turns chanting for days on end until the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:bulk.jpg|50px|link=aircrafts#bulk]] [[aircrafts#bulk|Reinforced Bulkheads]], [[File:ravager.jpg|50px|link=aircrafts#ravager]] [[aircrafts#ravager|Ravager]], and [[File:ninurta.jpg|50px|link=aircrafts#ninurta]] [[aircrafts#ninurta|Ninurta's Mace]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oracle (1500)===&lt;br /&gt;
[[File:oracle res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu priest class]] is researched&lt;br /&gt;
&lt;br /&gt;
A special Disciples of Anu module granting weapons psychic guidance in battle&lt;br /&gt;
&lt;br /&gt;
The pinnacle of Anu innovation is appropriately dubbed the Oracle. Its complicated operation requires the following of specific installation procedures and spiritual attunement only performed by high priests. Once operational, the module allows a priest to telepathically guide air-to-air missiles in battle, rendering conventional countermeasures useless and making Anu a force to be reckoned with in aerial warfare.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:oracle.jpg|50px|link=aircrafts#oracle]] [[aircrafts#oracle|Oracle]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ishara's Bane (1000)===&lt;br /&gt;
[[File:ishara res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Mutog_War_Beast_.282000.29|Mutog War Beast]] is researched&lt;br /&gt;
&lt;br /&gt;
Disciples of Anu Mutog catapult&lt;br /&gt;
&lt;br /&gt;
Hardly any other air-to-air contraption has stirred as much discussion among the scientific society as Ishara's Bane. Using live Mutogs as a weapon of aerial conflict has ran the gamut from praise of genius to outrage questioning the practice's humanity and even sanity.&lt;br /&gt;
&lt;br /&gt;
So far, Anu priests have been closely monitoring the ongoing conversation on the subject - mostly for personal amusement, rather than public relations or scientific progress.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:ishara.jpg|50px|link=aircrafts#ishara]] [[aircrafts#ishara|Ishara's Bane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ECM Jammer (0)===&lt;br /&gt;
[[File:ecm res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development]] is researched&lt;br /&gt;
&lt;br /&gt;
Electromagnetic jammer module used to disable radar-guided missiles&lt;br /&gt;
&lt;br /&gt;
The successful use of electromagnetic jammer technology is not something the enemies of Anu expect to see in combat, and that's where the genius of the device lies. Usable at short ranges, this special module completely shuts down radar guidance systems, making even the most advanced air-to-air warheads practically unusable.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:ecmjam.jpg|50px|link=aircrafts#ecmjam]] [[aircrafts#ecmjam|ECM Jammer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Jericho==&lt;br /&gt;
===New Jericho Air Force Division (100)===&lt;br /&gt;
[[File:air force divi res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
Tobias West has ordered the formation of the New Jericho Air Force Division tasked with taking on the new airborne threat. It appears the program has been secretly in development for years and only now revealed to the public.&lt;br /&gt;
&lt;br /&gt;
While ground warfare remains New Jericho's preferred method of Pandoran destruction, the faction has invested heavily in an Air Force Division. For the past few years their own innovation team, partnered with a collective of external researchers, has reached great progress in perfecting air-to-air weaponry, extra-light armor plating and arming a large Thunderbird squadron for aerial conflict.&lt;br /&gt;
&lt;br /&gt;
In a publicly broadcast speech, Tobias West has expressed great satisfaction with the developments of the Air Force program and announced a large military parade where he will personally test pilot a brand new Thunderbird pattern aircraft.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:marauder.jpg|50px|link=aircrafts#marauder]] [[aircrafts#marauder|Marauder AC-4]], [[File:gadfly.jpg|50px|link=aircrafts#gadfly]] [[aircrafts#gadfly|Gadfly RC-6]], and [[File:armor plates.jpg|50px|link=aircrafts#armor plates]] [[aircrafts#armor plates|Armor plates]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fuel Tank (250)===&lt;br /&gt;
[[File:fuel tank res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]] is researched&lt;br /&gt;
&lt;br /&gt;
This efficient module allows the aircraft to travel greater distances, while only negligibly increasing its overall weight &lt;br /&gt;
&lt;br /&gt;
Modern flight technology owes a big part of its development to earlier discoveries made for efficient land travel. One such discovery is efficient fuel consumption. Applying principles first tested on Armadillo armored transports, New Jericho aircraft can now optimize fuel consumption to drastically improve the range of its flying war machines.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fuel tank.jpg|50px|link=aircrafts#fuel tank]] [[aircrafts#fuel tank|Fuel Tank]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cruise Control (250)===&lt;br /&gt;
[[File:cruise res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Production_Robotics_.281200.29|Production Robotics]] is researched&lt;br /&gt;
&lt;br /&gt;
This superior navigation AI system allows aircraft to move faster and find optimal routes across enemy-infested skies.&lt;br /&gt;
&lt;br /&gt;
Even if a machine's construction is flawless, there is always one big weakness in any navigation system - the human factor. Even the most experienced pilots are known to make impulsive decisions in times of crisis. Luckily, New Jericho's improved AI takes the emotion out of the equation and makes sure every route selected is optimized. Using this tech, our aircraft can now reach their destinations faster, taking into account factors such as weather and even the presence of enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:cruise.jpg|50px|link=aircrafts#cruise]] [[aircrafts#cruise|Cruise Control]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armageddon AAM (1000)===&lt;br /&gt;
[[File:armageddon res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Project_Nemesis_.285000.29|Project Nemesis]] is researched&lt;br /&gt;
&lt;br /&gt;
The proudest invention of the New Jericho Air Force wears a name appropriate to its destructive firepower.&lt;br /&gt;
&lt;br /&gt;
New Jericho spares no expense or man-hours when it comes to improving its arsenal. Since the launch of the Air Force program, researchers have been exploring numerous ways of making their most powerful warheads light enough to be carried by aircraft and launched at close targets. By all accounts, they've succeeded. &lt;br /&gt;
&lt;br /&gt;
The Armageddon air-to-air missile is the pinnacle of New Jericho innovation and their ultimate answer to any and all airborne threats to humanity.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:armageddon.jpg|50px|link=aircrafts#armageddon]] [[aircrafts#armageddon|Armageddon AAM]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synedrion==&lt;br /&gt;
===Synedrion Sky Defense Ops (100)===&lt;br /&gt;
[[File:sky ops res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Synedrion are deeply concerned about the Festering Skies and the unknown dangers they hide. In a rare display of almost unanimous agreement, they've elected a team of highly skilled pilots to form the Sky Defense Operation Corps.&lt;br /&gt;
&lt;br /&gt;
The emergence of the Behemoth and the aerial raids on human settlements immediately became Synedrion's number one concern. Despite their great discomfort in making decisions in haste, an ad hoc council had to be quickly elected, agree on a strategy, and set a course of action. Luckily, petty debates and interpersonal conflicts among council members were kept to a minimum. After a thoughtful and productive conversation, the council agreed that the skies belong to all humans, and protecting them is the only way to ensure prosperity. &lt;br /&gt;
&lt;br /&gt;
Some of the most talented engineers from across the globe were summoned and provided with extensive funding to equip Synedrion aircraft for combat. The Sky Defense Ops amassed popularity in a matter of days and became celebrated as heroes of progress and defenders of humanity.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:fire supres.jpg|50px|link=aircrafts#fire supres]] [[aircrafts#fire supres|Fire Suppression System]], [[File:artemis.jpg|50px|link=aircrafts#artemis]] [[aircrafts#artemis|Artemis MK.1]] and [[File:prometheus.jpg|50px|link=aircrafts#prometheus]] [[aircrafts#prometheus|Prometheus AAM&amp;lt;]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hibernation Pods (0)===&lt;br /&gt;
[[File:hiber res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]] and [[Synedrion_Research#Nuclear_Fusion_Technology_.28200.29|Nuclear Fusion Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Synedrion's advanced hibernation pod technology allows soldiers to effectively rest and recuperate mid-air.&lt;br /&gt;
&lt;br /&gt;
Probably inspired by the advanced Pandoran egg evolutions, Synedrion researchers have been able to recreate the invigorating effect of stasis sleep in the form of hibernation pod chambers. Compact enough to be included in every type of aircraft, this miraculous invention allows personnel to fall in deep slumber for short durations of time while the onboard navigation AI is taking the aircraft to its destination. Some soldiers have been expressing a preference for the pods over standard military beds, affectionately calling the facility &amp;quot;the blanket fort&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:hibernation pods.jpg|50px|link=aircrafts#hibernation pods]] [[aircrafts#hibernation pods|Hibernation Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa AAM (500)===&lt;br /&gt;
[[File:medusa res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Advanced_Nanotechnology_.28700.29|Advanced Nanotechnology]] is researched&lt;br /&gt;
&lt;br /&gt;
Synedrion's special EMP air-to-air missile&lt;br /&gt;
&lt;br /&gt;
Based on electromagnetic pulse technology, this weapon is dedicated to seeking and destroying heavy machinery and electronics. While the Synedrion have been known to occasionally share such weapons with allies, the exact construction method and associated documentation are kept in utmost confidentiality. EMP tech is a prize possession that's earned, never granted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:medusa.jpg|50px|link=aircrafts#medusa]] [[aircrafts#medusa|Medusa AAM]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Station (500)===&lt;br /&gt;
[[File:security res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Medical_Nanites_.282500.29|Medical Nanites]] is researched&lt;br /&gt;
&lt;br /&gt;
A complex security system protecting aircraft from bioweapon attacks.&lt;br /&gt;
&lt;br /&gt;
Synedrion is very serious about the wellbeing of their people and is especially sensitive to bioweapon attacks, condemning them as war crimes. To prevent incidents, many Helios-pattern aircraft come equipped with a complex line of internal defenses, including modified weathertight doors and automated, motion-sensitive security drones. The network is capable of withstanding and neutralizing various biological weapon attacks, including even the Disciples of Anu's unorthodox use of Mutogs for aerial warfare.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:security.jpg|50px|link=aircrafts#security]] [[aircrafts#security|Security Station]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Masked Manticore=&lt;br /&gt;
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens. &lt;br /&gt;
&lt;br /&gt;
It can be used to land on Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;masked manti&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:MaskedManticore transparent uinomipmaps.png|200px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Masked Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Masked_Manticore_.281500.29|Masked Manticore]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Aircraft equipment=&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
Each human aircraft can be equipped with two weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ravager&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ravager.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ravager&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Ramming Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ninurta&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ninurta.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ninurta's Mace&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marauder&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:marauder.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marauder AC-4&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Railgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Ignores Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;brokr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brokr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Brokkr AC-3&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Brokkr_AC-3_.28250.29|Brokkr AC-3]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;orochi&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:orochi.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Orochi HC-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock Damage 360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 6 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gadfly&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gadfly.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gadfly RC-6&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Fury Pod&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fenrir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fenrir.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fenrir RC-7&amp;lt;/b&amp;gt;&lt;br /&gt;
| Virophage Rotary Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fenrir_RC-7_.281000.29|Fenrir RC-7]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Virophage Damage 60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ishara&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ishara.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ishara's Bane&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Mutog catapult&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ishara.27s_Bane_.281000.29|Ishara's Bane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbolt.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbolt HC-9&amp;lt;/b&amp;gt;&lt;br /&gt;
| Electrolaser Heavy cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Thunderbolt_HC-9_.281000.29|Thunderbolt HC-9]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;nomad&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nomad.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nomad AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air-to-Air Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;medusa&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:medusa.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Medusa AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion EMP missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Medusa_AAM_.28500.29|Medusa AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |EMP Damage 240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;artemis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:artemis.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Artemis MK.1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1850&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;prometheus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:prometheus.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Prometheus AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Incinerator missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tyr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hand of Tyr&amp;lt;/b&amp;gt;&lt;br /&gt;
| Hypersonic Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Hand_of_Tyr_.281000.29|Hand of Tyr]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armageddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armageddon.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armageddon AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Tactical Nuclear Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armageddon_AAM_.281000.29|Armageddon AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 days&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Modules==&lt;br /&gt;
Each human aircraft can be equipped with one module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Modules &amp;lt;span id=&amp;quot;air modules&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapon Counters&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;flares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:flares.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Flares&amp;lt;/b&amp;gt;&lt;br /&gt;
| Infrared Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Flares_.28200.29|Flares]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters heat-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;afterburner&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:afterburner.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Afterburner&amp;lt;/b&amp;gt;&lt;br /&gt;
| Evasion Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters visual-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fire supres&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fire supres.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Suppression System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Fire Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters Fire weapons and Provides 20 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;security&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:security.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Security Station&amp;lt;/b&amp;gt;&lt;br /&gt;
| Bioweapon countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Security_Station_.28500.29|Security Station]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters bioweapons and Provides 200 additional hull points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ecmjam&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ecmjam.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;ECM Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Radar Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#ECM_Jammer_.280.29|ECM Jammer]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters radar-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Utility&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;oracle&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:oracle.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Oracle&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Guidance module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Oracle_.281500.29|Oracle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides weapons with psychic guidance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 days 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulk&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bulk.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Bulkheads&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 500 additional Hull Points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fuel tank&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fuel tank.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fuel Tank&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Fuel_Tank_.28250.29|Fuel Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape range increased by 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cruise&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cruise.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cruise Control&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Cruise_Control_.28250.29|Cruise Control]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape speed increased by 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armor plates&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor plates.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor plates&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 50 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;escape pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:escape pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Escape Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Safety module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Escape_Pods_.28100.29|Escape Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Protects onboard personnel if the aircraft is destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hibernation pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hibernation pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hibernation Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Crew recuperation module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Hibernation_Pods_.280.29|Hibernation Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Onboard personnel recovers Stamins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pandorans=&lt;br /&gt;
&lt;br /&gt;
==Pandoran Flyers==&lt;br /&gt;
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Geoscape picture !! Name !! Icon !! Hit Points !! Number of weapons !! Disruption points awarded&lt;br /&gt;
|+ Pandoran flyers&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;charun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charungeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Charun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charun.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;berith&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berithgeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Berith&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berith.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;abaddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddongeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Abaddon&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddon.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandoran Aircraft Weapons==&lt;br /&gt;
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pandoran Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;acid spit&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spit ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acid Spit&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Acid damage 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;spikes&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spikes ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spikes&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran long range air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ram&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Ram ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ram&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air close quarters weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;napalm breath&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Napalm Breath ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Napalm Breath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran incendiary  air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Psychic Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tick&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Tick ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tick&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air bioweapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;void chamber&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Void Chamber ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Void Chamber&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Myrmidons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 upon death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Aircrafts&amp;diff=16001</id>
		<title>Aircrafts</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Aircrafts&amp;diff=16001"/>
		<updated>2021-12-02T17:02:26Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Pandoran Aircraft Weapons */ Nice icons for table. Now will look prettier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Base Game=&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
Capacity means how many soldiers can be carried (1 vehicle is equal to 3 soldiers). Speed is in kilometers per hour. Geoscape distances are the same as on the Earth. Range means how far between two [[Getting_Started#poi|POIs aka sites ]] can aircraft travel. Durability is in Hit Points.&lt;br /&gt;
&lt;br /&gt;
[[File:tiamat.png|50px|link=Aircrafts#tiamat]] [[Aircrafts#tiamat|Tiamat]] has the highest capacity, durability and range (range can be increased further with [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development research]]) but lowest speed. [[File:helios.png|30px|link=Aircrafts#helios]] [[Aircrafts#helios|Helios]] has the highest speed but smallest capacity.&lt;br /&gt;
&lt;br /&gt;
Aircrafts can be repaired in [[Facilities#vehicle bay|Vehicle Bay facility]]. Manufacturing Aircraft can be fastened up by building more [[Facilities#fabrication plant|Fabrication plants]]. You can also steal aircraft from Factions. [[Geoscape#Grand_Theft_Helios|Why should you steal Helios]]. [[Mission_Types#Aircraft_theft|Steal aircraft mission type explained here]].&lt;br /&gt;
&lt;br /&gt;
==Aircrafts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircrafts &amp;lt;span id=&amp;quot;aircrafts&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tiamat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tiamat.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tiamat&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Tiamat_development_.28200.29|Tiamat development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9days 12hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbird&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbird.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbird&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Aircraft_Technology_.28200.29|New Jericho Aircraft Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |380&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |188&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 days 3 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;manticore&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:manticore.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;helios&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:helios.png|150px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Helios&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Aircraft&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Aircraft_Technology_.28200.29|Synedrion Aircraft Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |650&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |248&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1155&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11 days 14 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies DLC=&lt;br /&gt;
Festering Skies DLC adds air combat and one more aircraft - Masked Manticore. It also adds weapons and modules that can be equipped on any of your aircrafts. Each aircraft can have two weapons and one module.&lt;br /&gt;
&lt;br /&gt;
==Player==&lt;br /&gt;
&lt;br /&gt;
===Masked Manticore===&lt;br /&gt;
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;masked manti&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:masked manti.jpeg|200px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Masked Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Masked_Manticore_.281500.29|Masked Manticore]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aircraft Weapons===&lt;br /&gt;
Each aircraft can be equipped with two weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ravager&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ravager.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ravager&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Ramming Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ninurta&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ninurta.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ninurta's Mace&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marauder&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:marauder.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marauder AC-4&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Railgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Ignores Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;brokr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brokr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Brokkr AC-3&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Brokkr_AC-3_.28250.29|Brokkr AC-3]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;orochi&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:orochi.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Orochi HC-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock Damage 360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 6 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gadfly&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gadfly.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gadfly RC-6&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Fury Pod&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fenrir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fenrir.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fenrir RC-7&amp;lt;/b&amp;gt;&lt;br /&gt;
| Virophage Rotary Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fenrir_RC-7_.281000.29|Fenrir RC-7]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Virophage Damage 60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ishara&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ishara.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ishara's Bane&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Mutog catapult&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ishara.27s_Bane_.281000.29|Ishara's Bane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbolt.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbolt HC-9&amp;lt;/b&amp;gt;&lt;br /&gt;
| Electrolaser Heavy cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Thunderbolt_HC-9_.281000.29|Thunderbolt HC-9]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;nomad&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nomad.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nomad AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air-to-Air Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;medusa&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:medusa.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Medusa AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion EMP missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Medusa_AAM_.28500.29|Medusa AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |EMP Damage 240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;artemis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:artemis.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Artemis MK.1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1850&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;prometheus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:prometheus.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Prometheus AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Incinerator missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tyr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hand of Tyr&amp;lt;/b&amp;gt;&lt;br /&gt;
| Hypersonic Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Hand_of_Tyr_.281000.29|Hand of Tyr]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armageddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armageddon.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armageddon AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Tactical Nuclear Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armageddon_AAM_.281000.29|Armageddon AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 days&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aircraft Modules===&lt;br /&gt;
Each aircraft can be equipped with one module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Modules &amp;lt;span id=&amp;quot;air modules&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapon Counters&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;flares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:flares.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Flares&amp;lt;/b&amp;gt;&lt;br /&gt;
| Infrared Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Flares_.28200.29|Flares]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters heat-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;afterburner&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:afterburner.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Afterburner&amp;lt;/b&amp;gt;&lt;br /&gt;
| Evasion Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters visual-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fire supres&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fire supres.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Suppression System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Fire Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters Fire weapons and Provides 20 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;security&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:security.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Security Station&amp;lt;/b&amp;gt;&lt;br /&gt;
| Bioweapon countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Security_Station_.28500.29|Security Station]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters bioweapons and Provides 200 additional hull points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ecmjam&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ecmjam.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;ECM Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Radar Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#ECM_Jammer_.280.29|ECM Jammer]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters radar-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Utility&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;oracle&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:oracle.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Oracle&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Guidance module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Oracle_.281500.29|Oracle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides weapons with psychic guidance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 days 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulk&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bulk.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Bulkheads&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 500 additional Hull Points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fuel tank&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fuel tank.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fuel Tank&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Fuel_Tank_.28250.29|Fuel Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape range increased by 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cruise&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cruise.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cruise Control&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Cruise_Control_.28250.29|Cruise Control]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape speed increased by 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armor plates&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor plates.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor plates&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 50 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;escape pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:escape pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Escape Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Safety module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Escape_Pods_.28100.29|Escape Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Protects onboard personnel if the aircraft is destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hibernation pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hibernation pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hibernation Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Crew recuperation module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Hibernation_Pods_.280.29|Hibernation Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Onboard personnel recovers Stamins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandorans==&lt;br /&gt;
&lt;br /&gt;
===Pandoran Flyers===&lt;br /&gt;
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Geoscape picture !! Name !! Icon !! Hit Points !! Number of weapons !! Disruption points awarded&lt;br /&gt;
|+ Pandoran flyers&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;charun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charungeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Charun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charun.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;berith&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berithgeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Berith&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berith.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;abaddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddongeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Abaddon&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddon.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandoran Aircraft Weapons==&lt;br /&gt;
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pandoran Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;acid spit&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spit ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acid Spit&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Acid damage 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;spikes&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spikes ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spikes&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran long range air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ram&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Ram ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ram&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air close quarters weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;napalm breath&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Napalm Breath ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Napalm Breath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran incendiary  air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Psychic Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tick&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Tick ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tick&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air bioweapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;void chamber&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Void Chamber ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Void Chamber&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Festering_Skies&amp;diff=16000</id>
		<title>Festering Skies</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Festering_Skies&amp;diff=16000"/>
		<updated>2021-12-02T17:00:38Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: /* Pandoran Aircraft Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Festering Skies is DLC 3. It adds air combat, 2 story missions , one mission type (Infested Havens), 23 pieces of research, 15 aircraft weapons, 12 aircraft modules, one new aircraft (Masked Manticore), 3 flying Pandoran enemies on Geoscape with 6 Pandoran aircraft weapons, one new enemy type on Geoscape (Myrmidon), free aircrafts into Phoenix Bases (0 for Legend difficulty, 1 for Hero, 2 for Veteran and 3 for Rookie), and Air force UI tab on Geoscape where you can manage and rename your aircrafts.&lt;br /&gt;
[[File:fsmain.jpg|right|1300px]]&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
&lt;br /&gt;
==Initiating the DLC and starting conditions==&lt;br /&gt;
&lt;br /&gt;
To play the DLC you need to purchase and install Festering Skies (which is not part of the Year One Edition released in December 2020), start a new game and make sure that Festering Skies is selected. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that, at least the first time, you play Festering Skies with the hints and tips on (you can do this in the gameplay options), as these panels are used both to explain essential mechanics and for storytelling purposes.&lt;br /&gt;
&lt;br /&gt;
Special starting conditions: &lt;br /&gt;
&lt;br /&gt;
# There is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with a free [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). They will have the [[File:Manticore.png|x30px|link= aircrafts|Manticore]] [[aircrafts|Manticore]] icon next to them on the Geoscape. &amp;lt;i&amp;gt; Remember that you have to [[geoscape#research|research]] [[Phoenix_Project_research#The_Phoenix_Archives (100)|The Phoenix Archives]] to see the [[file:1pp.png|30px|link=Phoenix Project]] [[geoscape#Remote Base Activation|bases]] on the Geoscape.&amp;lt;/i&amp;gt; &lt;br /&gt;
# There are less [[Mission Types#Haven Defense|haven defense missions]].&lt;br /&gt;
&lt;br /&gt;
The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after (January 5th), the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. &lt;br /&gt;
&lt;br /&gt;
On January 9th you will receive a message from [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and a mission (the Gift), which you will have 15 days to complete.&lt;br /&gt;
&lt;br /&gt;
==The Gift mission==&lt;br /&gt;
&lt;br /&gt;
[[file:FS Myrmidon.gif|right|link=|thumb| You will meet these guys]]&lt;br /&gt;
&lt;br /&gt;
This mission will be generated at the [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] nearest to your starting base. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Beware that choosing 'START' will commence the mission immediately, without giving you the chance to equip your troops with the usual deployment screen &amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The mission requires you to reach an evac zone at the other end of the map to escape a [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] under Pandoran attack in a fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]]. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a [[vehicles|vehicle]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;You can also easily complete the mission with a single [[file:Heavy_training.png|30px|link=classes and Skills#Heavy|Heavy]] [[classes and Skills#Heavy|Heavy]] using [[file:jet_jump.png|30px|link=classes and Skills#jet jump|Jet Jump]]&lt;br /&gt;
&lt;br /&gt;
Also, as you get the fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]] even if you fail, you can sacrifice a single unarmed LVL1 operative &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some things to note:&lt;br /&gt;
&lt;br /&gt;
# The [[aircrafts|aircraft]] you arrive in is destroyed. This will be told in a tutorial panel (it will say &amp;quot;our transport was lost in the sinkhole&amp;quot;). &lt;br /&gt;
# If you arrive on two or more [[aircrafts]], the last one to arrive and start the mission will be destroyed. &lt;br /&gt;
&lt;br /&gt;
Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.&lt;br /&gt;
&lt;br /&gt;
After your complete minigame tutorial your new [[File:Manticore.png|x30px|link= aircrafts|Manticore]] (named 'The Gift') will be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]] base. &lt;br /&gt;
&lt;br /&gt;
Also, Citizen Eillen (a [[File:Synedrion.png|30px|link=Synedrion]] [[file:sniper_training.png|30px|link=sniper|Sniper]][[Sniper]]) will join your ranks and if there are no available seats on the [[aircrafts|aircraft]], one of your operatives will be teleported to the nearest base.&lt;br /&gt;
&lt;br /&gt;
==Aerial minigame==&lt;br /&gt;
&lt;br /&gt;
Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human [[aircrafts|aircraft]] have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting [[file:1pp.png|30px|link=Phoenix Project]]  special module is afterburner, which, while active, makes all visually guided attacks miss the craft).&lt;br /&gt;
&lt;br /&gt;
The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.&lt;br /&gt;
&lt;br /&gt;
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
If your aircraft is destroyed, the operatives on it will take about 100 [[character Development#hps|HP]] damage each and be automatically teleported to the nearest [[file:1pp.png|30px|link=Phoenix Project]]  base.&lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
[[file:dismeter.jpg|350px|right|thumb|Disruption meter of Behemoth can be seen on top of Geoscape]]&lt;br /&gt;
&lt;br /&gt;
[[file:Behemoth.png|100px|left|thumb|Behemoth on Geoscape]]&lt;br /&gt;
&lt;br /&gt;
After completing the Gift and the aerial combat tutorial, you will see the Behemoth where Mount Egg used to be. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Behemoth cannot be engaged directly. It roams the land until its 'Disruption meter' is filled up, and then it submerges, to reappear somewhere else some time later (about one week?). While it is roaming the land, it destroys [[geoscape#haven|havens]], infests them, or damages the [[geoscape#districts|districts]] (on lower difficulties it's more likely that the Behemoth will damage districts, rather than destroy the haven outright). &lt;br /&gt;
&lt;br /&gt;
It also launches Pandoran flyers (of which there are 3 different types) and which will attempt different missions (recon, supply, raid or infestation) on [[geoscape#haven|havens]] and [[file:1pp.png|30px|link=Phoenix Project]] bases &amp;lt;i&amp;gt;(and sometimes other [[getting Started#poi|Points of Interest (POI)]], for no apparent reason)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disrupting the Behemoth===&lt;br /&gt;
Once enough disruption points are achieved Behemoth will go back to the ocean for some time. Disruption points are achieved for destroying Pandoran flyers and liberating Infested Havens. Destroying Charun (small flyer) gives 1 disruption point, destroying Berith (medium flyer) gives 2 disruption points, destroying Abaddon (big flyer) gives 4 disruption points, liberating Infested Haven gives 5 disruption points.&lt;br /&gt;
&lt;br /&gt;
If flyer attacks faction haven that has armed faction aircraft above it there will be air battle between the flyer and faction aircraft. If faction aircraft wins this battle and destroys the flyer it will count towards the disruption meter.&lt;br /&gt;
&lt;br /&gt;
Even if not enough disruption points are achieved Behemoth will still go back to the ocean after some time automatically.&lt;br /&gt;
&lt;br /&gt;
==Engaging other [[aircrafts|aircrafts]] and Pandoran flyers==&lt;br /&gt;
&lt;br /&gt;
To engage (initiate the aerial combat minigame) one of your [[aircrafts|aircraft]] must be at the same [[getting Started#poi|POI]] and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;you have to choose the intercept option in the location actions menu.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that you cannot engage or otherwise interact with an [[aircrafts|aircraft]] or a Pandoran flyer that's not at a [[getting Started#poi|POI]].&lt;br /&gt;
&lt;br /&gt;
Destroying Pandoran flyers yields resources in the form of [[File:tech.png|30px|link=geoscape#Resources|Tech]] [[File:materials.png|30px|link=geoscape#Resources|Materials]] or [[File:food.png|30px|link=geoscape#Resources|Food]], [[geoscape#attitude|positive attitude adjustment with factions]].&lt;br /&gt;
&lt;br /&gt;
==Pandoran flyers missions==&lt;br /&gt;
&lt;br /&gt;
Recon flight: The Behemoth sends small Pandoran flyers to scount nearby havens.&lt;br /&gt;
&lt;br /&gt;
Supply flight: The Behemoth sends flying Pandorans to raid human settlements and harvest their resources.&lt;br /&gt;
&lt;br /&gt;
Raid flight: The flyer will damage [[geoscape#district|districts]] at the [[geoscape#haven|haven]].&lt;br /&gt;
&lt;br /&gt;
Infestation flight: Pandorans spawned from Behemoth will seed corrupting spores and hatch Mindfraggers inside human settlements. The flyer will [[#Infested havens|infest]] the [[geoscape#haven|haven]].&lt;br /&gt;
&lt;br /&gt;
Bombardment flight: The largest species of Winged Pandorans will target human settlements for sustained bombardement.&lt;br /&gt;
&lt;br /&gt;
==Infested havens==&lt;br /&gt;
&lt;br /&gt;
Once the Pandorans evolve Berith (a type of flyer) and Corruption Node, havens may become infested by the Behemoth instead of destroyed or damaged, or by a Berith with an infestation mission. &lt;br /&gt;
&lt;br /&gt;
If a haven is infested, the faction [[aircrafts|aircraft]] in it will be taken over by Pandorans, and may be engaged in the aerial minigame and may carry out raid missions on other havens. &lt;br /&gt;
&lt;br /&gt;
To liberate the haven you will have to complete a new tactical mission. &lt;br /&gt;
&lt;br /&gt;
==How to destroy the Behemoth==&lt;br /&gt;
[[file:deploymarked.jpg|500px|right|thumb|Deploy button location]]&lt;br /&gt;
&lt;br /&gt;
You have to &lt;br /&gt;
&lt;br /&gt;
# complete the [[Phoenix_Project_research#Virophage weapons (1200)|Virophage weapons research]]&lt;br /&gt;
# carry out [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]]&lt;br /&gt;
# research and build a 'Masked Manticore' (requires completing both previous steps and [[file:mutagen.png|30px|link=geoscape#Resources|Mutagens]]) &lt;br /&gt;
# assault the Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;[[file:mutagen.png|30px|link=geoscape#Resources|Mutagens]] can be acquired by destroying Pandoran flyers or infected [[aircrafts|aircraft]] over [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]] [[geoscape#haven|havens]], from [[Combat#Capturing Pandorans|captured Pandorans]], and in [[Mission Types#Lairs|lairs]] or [[Mission Types#Citadels|citadels]] &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
==Phoenix Project==&lt;br /&gt;
===Phoenix Aerial Combat Program (100)===&lt;br /&gt;
[[File:px air res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Atmospheric_analysis_.2850.29|Atmospheric analysis]] is researched. Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The attacks of the Behemoth and the lesser flying Pandorans require immediate retaliation. We need to mobilize and arm our Manticore squadron and prepare it for aerial combat.&lt;br /&gt;
&lt;br /&gt;
Our researchers have been tirelessly analyzing intelligence reports, footage, and witness testimonials to learn everything they can about the Behemoth, the newly discovered flying species, and the Festering Skies. The Pandorans seem to be organized by a higher form of intelligence and their flight patterns are far from random. Careful observation of air movements reveals the Pandorans complete very specific objectives such as reconnaissance, raids, and in many cases infestation of human settlements. &lt;br /&gt;
&lt;br /&gt;
Our course of action is clear: arm a squadron of Manticores and systematically attack the Pandoran patrols to prevent their rampage. While we intercept the attacks, a dedicated researcher unit will be working around the clock to study the Pandorans' behavior further and make ongoing improvements to our air-to-air arsenal.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:afterburner.jpg|50px|link=aircrafts#afterburner]] [[aircrafts#afterburner|Afterburner]], [[File:nomad.jpg|50px|link=aircrafts#nomad]] [[aircrafts#nomad|Nomad AAM]], and [[File:orochi.jpg|50px|link=aircrafts#orochi]] [[aircrafts#orochi|Orochi HC-1]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Myrmiddon Egg (100)===&lt;br /&gt;
[[File:myrmi egg res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon Egg was killed&lt;br /&gt;
&lt;br /&gt;
The specimen is a large organic vessel that contains a single Myrmidon. At present, the exact method of how the egg is created and distributed remains unknown.&lt;br /&gt;
&lt;br /&gt;
The specimen’s service has shown resistance to various hostile elements, including acid and poison exposure. &lt;br /&gt;
&lt;br /&gt;
The egg contains strands of insectoid, Pandoran and unknown DNA. &lt;br /&gt;
&lt;br /&gt;
Close observation shows the egg is reactive to approaching humans and even machinery, and the shell serves more like a stasis pod, rather than an incubation or mutation chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Myrmidon Autopsy (100)===&lt;br /&gt;
[[File:myrmi auto res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Myrmiddon was killed&lt;br /&gt;
&lt;br /&gt;
Myrmidons are small and nimble Pandorans often used to support attacks on human settlements.&lt;br /&gt;
&lt;br /&gt;
Summary: Myrmidons are relatively simple organisms, but their group tactics and strategic use of terrain suggests they are guided by some sort of hive mind intelligence. Remarkable feature of their bodies are their light wings capable of performing short-distance flights, making them the perfect reconnaissance trooper for the Pandorans. Their nimble legs provide stability and very fast walking speed. Closer inspection of their internal organs shows close resemblance with various Pandoran worm species.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 12% oecophylla, 11% brachyura, 12% annelida, 65% unknown&lt;br /&gt;
&lt;br /&gt;
Function: This small Pandoran mutation seems to excel in supporting raids by flanking targets and securing strategic zones.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Capable of releasing dangerous gas explosions.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: These creatures move in large numbers but attack in groups of few, strategically reinforcing certain areas.&lt;br /&gt;
&lt;br /&gt;
Mobility: Very nimble and capable of short-distance flight&lt;br /&gt;
&lt;br /&gt;
Weakness: Vulnerable to gunfire&lt;br /&gt;
&lt;br /&gt;
===Corruption Node Autopsy (300)===&lt;br /&gt;
[[File:node res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: Corruption Node was killed (Corruption Node appears on every [[Festering_Skies#Infested_havens|Infested Haven mission]]).&lt;br /&gt;
&lt;br /&gt;
Specimen: CORRUPTION NODE&lt;br /&gt;
A species that look utterly alien, even compared to other highly mutated Pandorans. Its unusual anatomy and powerful brain activity, even after its death, need to be carefully studied.&lt;br /&gt;
&lt;br /&gt;
Summary: The first Corruption Node was discovered shortly after the emergence of the Behemoth, and our scientists speculate there is a strong connection between it and the Festering Skies. The shape of the creature is alien and unnatural, and the vast majority of its DNA structure does not resemble anything we've previously observed. Pandoran specialists speculate this creature is the most advanced form of Pandoravirus mutation, something the Disciples of Anu often refer to as &amp;quot;The True Form&amp;quot;. It exhibits a very advanced and powerful form of intelligence, though all attempts to communicate with it, or even catch one alive, have been futile. All unarmed humans in contact with a Corruption Node have been telepathically overpowered to the point of complete loss of free will and their settlements overtaken.&lt;br /&gt;
&lt;br /&gt;
Genetic origins: 6% teuthida, 5% octopoda, 2% caudata, 9% human, 78% unknown&lt;br /&gt;
&lt;br /&gt;
Function: Attaches to human facilities to create some sort of symbiotic connection. Its powerful telepathic emission can mind-control humans and even take over human technology, something we haven't seen other Pandoran species attempt.&lt;br /&gt;
&lt;br /&gt;
Offensive mutations: Takes over and controls entire human settlements and technology, including aircraft.&lt;br /&gt;
&lt;br /&gt;
Defensive mutations: Spreads viral agents around it's body to fend off attackers.&lt;br /&gt;
&lt;br /&gt;
Mobility: Once attached, the body remains completely immobile.&lt;br /&gt;
&lt;br /&gt;
Weakness:  It seems to have one-sided telepathic connection with its victims. Once the body is dead, all mind-control connection with all entities is broken.&lt;br /&gt;
&lt;br /&gt;
===Masked Manticore (1500)===&lt;br /&gt;
[[File:masked res.jpg|right|220px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] and [[Phoenix_Project_research#Corruption_Node_Autopsy_.28300.29|Corruption Node Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
Using the experimental fusion of alloys and Pandoran DNA will allow us to reach the Festering Skies undetected.&lt;br /&gt;
&lt;br /&gt;
One of our laboratories dedicated to studying the Festering Skies has recently made an exceptional breakthrough - a way to fuse Pandoran DNA with aircraft alloy. Influenced by the Tiamat technology that fuses living flesh with machinery, our team has perfected the method and added one huge advantage - testing proves that Pandorans can't distinguish the material from their own flesh. &lt;br /&gt;
&lt;br /&gt;
This powerful technology now allows us to construct a new kind of masked aircraft and fly it straight to the Festering Skies without being attacked from all sides.  &lt;br /&gt;
&lt;br /&gt;
Let's just hope that other factions share our enthusiasm for this genius contraption. If not, we'll have yet another airborne enemy to worry about.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:Masked manti.jpeg|80px|link=aircrafts#masked manti]] [[aircrafts#masked manti|Masked Manticore]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape Pods (100)===&lt;br /&gt;
[[File:pods res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Human_population_census_.2850.29|Human population census]] is researched and [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] is researched.&lt;br /&gt;
&lt;br /&gt;
This upgrade will protect all Phoenix operatives even if a Manticore is shot down from the sky.&lt;br /&gt;
&lt;br /&gt;
The PX Manticore aircraft is regarded as one of the safest state-of-the-art flying machines, and for a good reason. In times of crisis, our new escape pod models provide means of timely emergency ejection and safe landing for every onboard operative. Even if the machine is completely destroyed the odds of survival of the crew are practically guaranteed.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:escape pods.jpg|50px|link=aircrafts#escape pods]] [[aircrafts#escape pods|Escape Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flares (200)===&lt;br /&gt;
[[File:flares res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] are researched.&lt;br /&gt;
&lt;br /&gt;
We can employ some of our knowledge of Pandoran biochemistry to significantly upgrade our flare fuel.&lt;br /&gt;
&lt;br /&gt;
The Pandoran species known as Myrmidons are a recent discovery, but our scientist are putting it to good use. Using biochemical analysis of their entrails, we were able to synthesize a high-energy flare fuel that bursts with blinding light upon ignition. Using this technology, we designed specialized rockets that can be used not only as a signaling mechanism, but as an effective distraction to airborne enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:flares.jpg|50px|link=aircrafts#flares]] [[aircrafts#flares|Flares]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brokkr AC-3 (250)===&lt;br /&gt;
[[File:brokkr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Pandoran_Spawnery_.28200.29|Pandoran Spawnery]] are researched.&lt;br /&gt;
&lt;br /&gt;
Standard issue Manticore autocannon.&lt;br /&gt;
&lt;br /&gt;
A perfect compliment to the Nomad air-to-air missiles, the Brokkr Autocannon provides suppressing fire and is often employed to force the enemy to partake in unfavourable maneuvers to avoid the threat.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:brokr.jpg|50px|link=aircrafts#brokr]] [[aircrafts#brokr|Brokkr AC-3]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fenrir RC-7 (1000)===&lt;br /&gt;
[[File:fenrir res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[Phoenix_Project_research#Phoenix_Aerial_Combat_Program|Phoenix Aerial Combat Program]] and [[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful Manticore virophage rotary cannon&lt;br /&gt;
&lt;br /&gt;
Our Aerial Combat Program team of researches has been employing data gathered from recent dogfight engagements in the air to develop a brand new style of weapon. The Fenrir RC-7, named after its characteristic burst of seven virophage-infused projectiles, is sure to increase our effectiveness when fighting airborne Pandorans.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fenrir.jpg|50px|link=aircrafts#fenrir]] [[aircrafts#fenrir|Fenrir RC-7]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thunderbolt HC-9 (1000)===&lt;br /&gt;
[[File:thunder res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
A powerful electrolaser weapon developed by New Jericho experts and based on Synedrion technology.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;threat from above&amp;quot; has made the Synedrion even more open to information-sharing and cooperation, and this has gotten the attention of New Jericho. The two, together with a team of Phoenix engineers have been hard at work perfecting a Synedrion-patent laser guiding system. Using the core principles of electrolaser guidance in combination with extremely powerful New Jericho generators, our joint team has successfully developed the state-of-the-art Thunderbolt HC-9. &lt;br /&gt;
&lt;br /&gt;
It's rumored that Tobias West himself, who was actively involved in the project, has begun referring to the weapon as &amp;quot;the pinnacle of air-to-air warfare&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:thunderbolt.jpg|50px|link=aircrafts#thunderbolt]] [[aircrafts#thunderbolt|Thunderbolt HC-9]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand of Tyr (1000)===&lt;br /&gt;
[[File:tyr res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]] and [[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Through an uncharacteristic sharing of valuable know-how between us, New Jericho, and the Disciples of Anu, our joint team has developed a unique aircraft weapon.&lt;br /&gt;
&lt;br /&gt;
To Synedrion's great disbelief, the Disciples of Anu, New Jericho, and the Phoenix Project have been actively cooperating on the design and construction of a brand new weapon pattern. &lt;br /&gt;
&lt;br /&gt;
Project &amp;quot;Hand of Tyr&amp;quot; is based on hypersonic technology that we successfully developed in conjunction with New Jericho tech experts and invaluable, if at times frustrating, guidance by a clique of innovation-minded priests of Anu.&lt;br /&gt;
&lt;br /&gt;
One particularly excited engineer has jokingly proclaimed she's found the key to uniting two rival factions - a shared love for destruction.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:tyr.jpg|50px|link=aircrafts#tyr]] [[aircrafts#tyr|Hand of Tyr]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciples of Anu==&lt;br /&gt;
===Anu Winged aircraft doctrine (100)===&lt;br /&gt;
[[File:anu winged res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Gospel of the Exalted warns of a &amp;quot;great enemy in the sky&amp;quot; and offers clear instructions for waging aerial warfare.&lt;br /&gt;
&lt;br /&gt;
The Disciples of Anu have completed one of their most sacred rituals - the Rite of Winged Warfare. &lt;br /&gt;
&lt;br /&gt;
The Gospel of the Exalted instructs this doctrine should be set in motion only if a great danger must be met high in the air. The rite includes anointments of airships for war and inscriptions of weaponry with oaths of vengeance. Multiple choirs of young children take turns chanting for days on end until the ceremony is complete.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:bulk.jpg|50px|link=aircrafts#bulk]] [[aircrafts#bulk|Reinforced Bulkheads]], [[File:ravager.jpg|50px|link=aircrafts#ravager]] [[aircrafts#ravager|Ravager]], and [[File:ninurta.jpg|50px|link=aircrafts#ninurta]] [[aircrafts#ninurta|Ninurta's Mace]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oracle (1500)===&lt;br /&gt;
[[File:oracle res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu priest class]] is researched&lt;br /&gt;
&lt;br /&gt;
A special Disciples of Anu module granting weapons psychic guidance in battle&lt;br /&gt;
&lt;br /&gt;
The pinnacle of Anu innovation is appropriately dubbed the Oracle. Its complicated operation requires the following of specific installation procedures and spiritual attunement only performed by high priests. Once operational, the module allows a priest to telepathically guide air-to-air missiles in battle, rendering conventional countermeasures useless and making Anu a force to be reckoned with in aerial warfare.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:oracle.jpg|50px|link=aircrafts#oracle]] [[aircrafts#oracle|Oracle]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ishara's Bane (1000)===&lt;br /&gt;
[[File:ishara res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Mutog_War_Beast_.282000.29|Mutog War Beast]] is researched&lt;br /&gt;
&lt;br /&gt;
Disciples of Anu Mutog catapult&lt;br /&gt;
&lt;br /&gt;
Hardly any other air-to-air contraption has stirred as much discussion among the scientific society as Ishara's Bane. Using live Mutogs as a weapon of aerial conflict has ran the gamut from praise of genius to outrage questioning the practice's humanity and even sanity.&lt;br /&gt;
&lt;br /&gt;
So far, Anu priests have been closely monitoring the ongoing conversation on the subject - mostly for personal amusement, rather than public relations or scientific progress.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:ishara.jpg|50px|link=aircrafts#ishara]] [[aircrafts#ishara|Ishara's Bane]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ECM Jammer (0)===&lt;br /&gt;
[[File:ecm res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Disciples_of_Anu_Research#Advanced_Tiamat_Development_.28800.29|Advanced Tiamat Development]] is researched&lt;br /&gt;
&lt;br /&gt;
Electromagnetic jammer module used to disable radar-guided missiles&lt;br /&gt;
&lt;br /&gt;
The successful use of electromagnetic jammer technology is not something the enemies of Anu expect to see in combat, and that's where the genius of the device lies. Usable at short ranges, this special module completely shuts down radar guidance systems, making even the most advanced air-to-air warheads practically unusable.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:ecmjam.jpg|50px|link=aircrafts#ecmjam]] [[aircrafts#ecmjam|ECM Jammer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Jericho==&lt;br /&gt;
===New Jericho Air Force Division (100)===&lt;br /&gt;
[[File:air force divi res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
Tobias West has ordered the formation of the New Jericho Air Force Division tasked with taking on the new airborne threat. It appears the program has been secretly in development for years and only now revealed to the public.&lt;br /&gt;
&lt;br /&gt;
While ground warfare remains New Jericho's preferred method of Pandoran destruction, the faction has invested heavily in an Air Force Division. For the past few years their own innovation team, partnered with a collective of external researchers, has reached great progress in perfecting air-to-air weaponry, extra-light armor plating and arming a large Thunderbird squadron for aerial conflict.&lt;br /&gt;
&lt;br /&gt;
In a publicly broadcast speech, Tobias West has expressed great satisfaction with the developments of the Air Force program and announced a large military parade where he will personally test pilot a brand new Thunderbird pattern aircraft.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:marauder.jpg|50px|link=aircrafts#marauder]] [[aircrafts#marauder|Marauder AC-4]], [[File:gadfly.jpg|50px|link=aircrafts#gadfly]] [[aircrafts#gadfly|Gadfly RC-6]], and [[File:armor plates.jpg|50px|link=aircrafts#armor plates]] [[aircrafts#armor plates|Armor plates]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fuel Tank (250)===&lt;br /&gt;
[[File:fuel tank res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Armadillo_development_.28800.29|Armadillo development]] is researched&lt;br /&gt;
&lt;br /&gt;
This efficient module allows the aircraft to travel greater distances, while only negligibly increasing its overall weight &lt;br /&gt;
&lt;br /&gt;
Modern flight technology owes a big part of its development to earlier discoveries made for efficient land travel. One such discovery is efficient fuel consumption. Applying principles first tested on Armadillo armored transports, New Jericho aircraft can now optimize fuel consumption to drastically improve the range of its flying war machines.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:fuel tank.jpg|50px|link=aircrafts#fuel tank]] [[aircrafts#fuel tank|Fuel Tank]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cruise Control (250)===&lt;br /&gt;
[[File:cruise res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Production_Robotics_.281200.29|Production Robotics]] is researched&lt;br /&gt;
&lt;br /&gt;
This superior navigation AI system allows aircraft to move faster and find optimal routes across enemy-infested skies.&lt;br /&gt;
&lt;br /&gt;
Even if a machine's construction is flawless, there is always one big weakness in any navigation system - the human factor. Even the most experienced pilots are known to make impulsive decisions in times of crisis. Luckily, New Jericho's improved AI takes the emotion out of the equation and makes sure every route selected is optimized. Using this tech, our aircraft can now reach their destinations faster, taking into account factors such as weather and even the presence of enemies.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:cruise.jpg|50px|link=aircrafts#cruise]] [[aircrafts#cruise|Cruise Control]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armageddon AAM (1000)===&lt;br /&gt;
[[File:armageddon res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[New_Jericho_Research#Project_Nemesis_.285000.29|Project Nemesis]] is researched&lt;br /&gt;
&lt;br /&gt;
The proudest invention of the New Jericho Air Force wears a name appropriate to its destructive firepower.&lt;br /&gt;
&lt;br /&gt;
New Jericho spares no expense or man-hours when it comes to improving its arsenal. Since the launch of the Air Force program, researchers have been exploring numerous ways of making their most powerful warheads light enough to be carried by aircraft and launched at close targets. By all accounts, they've succeeded. &lt;br /&gt;
&lt;br /&gt;
The Armageddon air-to-air missile is the pinnacle of New Jericho innovation and their ultimate answer to any and all airborne threats to humanity.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:armageddon.jpg|50px|link=aircrafts#armageddon]] [[aircrafts#armageddon|Armageddon AAM]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synedrion==&lt;br /&gt;
===Synedrion Sky Defense Ops (100)===&lt;br /&gt;
[[File:sky ops res.jpg|right|180px]]&lt;br /&gt;
Prerequisities: Behemoth has spawned. Behemoth spawns either after completing [[Festering_Skies#The_Gift|The Gift mission]] or when the 15 days you have to do the mission expire without doing the mission.&lt;br /&gt;
&lt;br /&gt;
The Synedrion are deeply concerned about the Festering Skies and the unknown dangers they hide. In a rare display of almost unanimous agreement, they've elected a team of highly skilled pilots to form the Sky Defense Operation Corps.&lt;br /&gt;
&lt;br /&gt;
The emergence of the Behemoth and the aerial raids on human settlements immediately became Synedrion's number one concern. Despite their great discomfort in making decisions in haste, an ad hoc council had to be quickly elected, agree on a strategy, and set a course of action. Luckily, petty debates and interpersonal conflicts among council members were kept to a minimum. After a thoughtful and productive conversation, the council agreed that the skies belong to all humans, and protecting them is the only way to ensure prosperity. &lt;br /&gt;
&lt;br /&gt;
Some of the most talented engineers from across the globe were summoned and provided with extensive funding to equip Synedrion aircraft for combat. The Sky Defense Ops amassed popularity in a matter of days and became celebrated as heroes of progress and defenders of humanity.&lt;br /&gt;
&lt;br /&gt;
New Items for manufacturing available:&amp;lt;b&amp;gt; [[File:fire supres.jpg|50px|link=aircrafts#fire supres]] [[aircrafts#fire supres|Fire Suppression System]], [[File:artemis.jpg|50px|link=aircrafts#artemis]] [[aircrafts#artemis|Artemis MK.1]] and [[File:prometheus.jpg|50px|link=aircrafts#prometheus]] [[aircrafts#prometheus|Prometheus AAM&amp;lt;]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hibernation Pods (0)===&lt;br /&gt;
[[File:hiber res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]] and [[Synedrion_Research#Nuclear_Fusion_Technology_.28200.29|Nuclear Fusion Technology]] are researched.&lt;br /&gt;
&lt;br /&gt;
Synedrion's advanced hibernation pod technology allows soldiers to effectively rest and recuperate mid-air.&lt;br /&gt;
&lt;br /&gt;
Probably inspired by the advanced Pandoran egg evolutions, Synedrion researchers have been able to recreate the invigorating effect of stasis sleep in the form of hibernation pod chambers. Compact enough to be included in every type of aircraft, this miraculous invention allows personnel to fall in deep slumber for short durations of time while the onboard navigation AI is taking the aircraft to its destination. Some soldiers have been expressing a preference for the pods over standard military beds, affectionately calling the facility &amp;quot;the blanket fort&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:hibernation pods.jpg|50px|link=aircrafts#hibernation pods]] [[aircrafts#hibernation pods|Hibernation Pods]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medusa AAM (500)===&lt;br /&gt;
[[File:medusa res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Advanced_Nanotechnology_.28700.29|Advanced Nanotechnology]] is researched&lt;br /&gt;
&lt;br /&gt;
Synedrion's special EMP air-to-air missile&lt;br /&gt;
&lt;br /&gt;
Based on electromagnetic pulse technology, this weapon is dedicated to seeking and destroying heavy machinery and electronics. While the Synedrion have been known to occasionally share such weapons with allies, the exact construction method and associated documentation are kept in utmost confidentiality. EMP tech is a prize possession that's earned, never granted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:medusa.jpg|50px|link=aircrafts#medusa]] [[aircrafts#medusa|Medusa AAM]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Station (500)===&lt;br /&gt;
[[File:security res.jpg|right|180px]]&lt;br /&gt;
&lt;br /&gt;
Prerequisities: [[Synedrion_Research#Medical_Nanites_.282500.29|Medical Nanites]] is researched&lt;br /&gt;
&lt;br /&gt;
A complex security system protecting aircraft from bioweapon attacks.&lt;br /&gt;
&lt;br /&gt;
Synedrion is very serious about the wellbeing of their people and is especially sensitive to bioweapon attacks, condemning them as war crimes. To prevent incidents, many Helios-pattern aircraft come equipped with a complex line of internal defenses, including modified weathertight doors and automated, motion-sensitive security drones. The network is capable of withstanding and neutralizing various biological weapon attacks, including even the Disciples of Anu's unorthodox use of Mutogs for aerial warfare.&lt;br /&gt;
&lt;br /&gt;
New Item for manufacturing available:&amp;lt;b&amp;gt; [[File:security.jpg|50px|link=aircrafts#security]] [[aircrafts#security|Security Station]] &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Masked Manticore=&lt;br /&gt;
Masked Manticore is simillar to Manticore with 2 exceptions: It has capacity 8 (Manticore has capacity 6) and it costs 500 Mutagens. &lt;br /&gt;
&lt;br /&gt;
It can be used to land on Behemoth (once the Masked Manticore is selected on the Geoscape, there is a button to the left of the roster that when clicked allows to initiate the mission).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Capacity !! Speed !! Range !! Durability !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;masked manti&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:masked manti.jpeg|200px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Masked Manticore&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air Vehicle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Masked_Manticore_.281500.29|Masked Manticore]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1215&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 days 13 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Aircraft equipment=&lt;br /&gt;
&lt;br /&gt;
==Aircraft Weapons==&lt;br /&gt;
Each human aircraft can be equipped with two weapons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ravager&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ravager.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ravager&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Ramming Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ninurta&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ninurta.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ninurta's Mace&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marauder&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:marauder.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marauder AC-4&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Railgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Ignores Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;brokr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:brokr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Brokkr AC-3&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Brokkr_AC-3_.28250.29|Brokkr AC-3]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;orochi&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:orochi.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Orochi HC-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock Damage 360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 6 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gadfly&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:gadfly.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gadfly RC-6&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Fury Pod&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fenrir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fenrir.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fenrir RC-7&amp;lt;/b&amp;gt;&lt;br /&gt;
| Virophage Rotary Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fenrir_RC-7_.281000.29|Fenrir RC-7]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Virophage Damage 60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ishara&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ishara.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ishara's Bane&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Mutog catapult&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ishara.27s_Bane_.281000.29|Ishara's Bane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;thunderbolt&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:thunderbolt.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Thunderbolt HC-9&amp;lt;/b&amp;gt;&lt;br /&gt;
| Electrolaser Heavy cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Thunderbolt_HC-9_.281000.29|Thunderbolt HC-9]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;nomad&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nomad.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nomad AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Air-to-Air Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Shred damage 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;medusa&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:medusa.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Medusa AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion EMP missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Medusa_AAM_.28500.29|Medusa AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |EMP Damage 240&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;artemis&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:artemis.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Artemis MK.1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1850&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;prometheus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:prometheus.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Prometheus AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Incinerator missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tyr&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hand of Tyr&amp;lt;/b&amp;gt;&lt;br /&gt;
| Hypersonic Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Hand_of_Tyr_.281000.29|Hand of Tyr]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armageddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armageddon.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armageddon AAM&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Tactical Nuclear Missile&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armageddon_AAM_.281000.29|Armageddon AAM]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |900&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |600&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 days&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aircraft Modules==&lt;br /&gt;
Each human aircraft can be equipped with one module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Aircraft Modules &amp;lt;span id=&amp;quot;air modules&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapon Counters&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;flares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:flares.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Flares&amp;lt;/b&amp;gt;&lt;br /&gt;
| Infrared Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Flares_.28200.29|Flares]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters heat-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;afterburner&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:afterburner.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Afterburner&amp;lt;/b&amp;gt;&lt;br /&gt;
| Evasion Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Phoenix_Aerial_Combat_Program_.28100.29|Phoenix Aerial Combat Program]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters visual-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 days 18 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fire supres&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fire supres.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fire Suppression System&amp;lt;/b&amp;gt;&lt;br /&gt;
| Fire Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Sky_Defense_Ops_.28100.29|Synedrion Sky Defense Ops]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters Fire weapons and Provides 20 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;security&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:security.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Security Station&amp;lt;/b&amp;gt;&lt;br /&gt;
| Bioweapon countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Security_Station_.28500.29|Security Station]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters bioweapons and Provides 200 additional hull points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3 seconds preparation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ecmjam&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:ecmjam.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;ECM Jammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Radar Countermeasures&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#ECM_Jammer_.280.29|ECM Jammer]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Counters radar-guided weapons&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds duration&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Utility&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;oracle&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:oracle.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Oracle&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Guidance module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Oracle_.281500.29|Oracle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides weapons with psychic guidance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6 days 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulk&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:bulk.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reinforced Bulkheads&amp;lt;/b&amp;gt;&lt;br /&gt;
| Anu Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Winged_aircraft_doctrine_.28100.29|Anu Winged aircraft doctrine]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 500 additional Hull Points&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;fuel tank&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:fuel tank.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Fuel Tank&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Fuel_Tank_.28250.29|Fuel Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape range increased by 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;cruise&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:cruise.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cruise Control&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Navigation Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Cruise_Control_.28250.29|Cruise Control]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Geoscape speed increased by 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armor plates&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armor plates.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor plates&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Defensive Module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Air_Force_Division_.28100.29|New Jericho Air Force Division]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Provides 50 additional armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |450&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 22 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;escape pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:escape pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Escape Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Safety module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Escape_Pods_.28100.29|Escape Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Protects onboard personnel if the aircraft is destroyed&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1 day 21 hours&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;hibernation pods&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hibernation pods.jpg|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hibernation Pods&amp;lt;/b&amp;gt;&lt;br /&gt;
| Crew recuperation module&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Hibernation_Pods_.280.29|Hibernation Pods]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Onboard personnel recovers Stamins&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2 days 17 hours&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! Function !! Hit Points !! Charges !! Duration / Preparation !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:mutagen.png|link=|Manufacturing cost in Mutagens]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pandorans=&lt;br /&gt;
&lt;br /&gt;
==Pandoran Flyers==&lt;br /&gt;
There are 3 types of Pandoran flyers. They always carry the same ammount of weapons, has same number of Hit Points and award same number of Behemoth disruption points for destroying them. They can have different weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Geoscape picture !! Name !! Icon !! Hit Points !! Number of weapons !! Disruption points awarded&lt;br /&gt;
|+ Pandoran flyers&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;charun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charungeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Charun&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:charun.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;berith&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berithgeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Berith&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:berith.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;abaddon&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddongeo.jpg|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Abaddon&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:abaddon.jpg|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pandoran Aircraft Weapons==&lt;br /&gt;
Pandorans do not use modules but only weapons. There are 6 Pandoran Aircraft Weapons and three of them use visual guidance. Visually targeted weapons can be countered by Afterburner module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Pandoran Aircraft Weapons &amp;lt;span id=&amp;quot;air weapons&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Visual Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;acid spit&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spit ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Acid Spit&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Acid damage 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;spikes&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Spikes ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Spikes&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran long range air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1700&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ram&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Ram ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ram&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air close quarters weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Schock damage 400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Heat Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;napalm breath&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Napalm Breath ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Napalm Breath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran incendiary  air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Incendiary damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |800&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Psychic Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;tick&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Tick ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tick&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air bioweapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Bioweapon damage 40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50 %&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Weapons using Radar Guidance&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;void chamber&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Module ALN Void Chamber ui.png|80px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Void Chamber&amp;lt;/b&amp;gt;&lt;br /&gt;
| Pandoran air-to-air weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20 seconds&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65 %&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description !! Damage !! Special !! Burst !! Ammo capacity !! Cooldown !! Hit Points !! Range !! Accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Myrmidons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 in a 3 tile radius and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 upon death&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Rhino_transparent_uinomipmaps.png&amp;diff=15999</id>
		<title>File:Rhino transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Rhino_transparent_uinomipmaps.png&amp;diff=15999"/>
		<updated>2021-12-02T16:45:54Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Rhino_Infested_transparent_uinomipmaps.png&amp;diff=15998</id>
		<title>File:Rhino Infested transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Rhino_Infested_transparent_uinomipmaps.png&amp;diff=15998"/>
		<updated>2021-12-02T16:45:42Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Tiamat_ui.png&amp;diff=15997</id>
		<title>File:Player ModuleIcon Tiamat ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Tiamat_ui.png&amp;diff=15997"/>
		<updated>2021-12-02T16:45:29Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Thunderbird_ui.png&amp;diff=15996</id>
		<title>File:Player ModuleIcon Thunderbird ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Thunderbird_ui.png&amp;diff=15996"/>
		<updated>2021-12-02T16:45:17Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Manticore_ui.png&amp;diff=15995</id>
		<title>File:Player ModuleIcon Manticore ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Manticore_ui.png&amp;diff=15995"/>
		<updated>2021-12-02T16:45:07Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Blimp_ui.png&amp;diff=15994</id>
		<title>File:Player ModuleIcon Blimp ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Player_ModuleIcon_Blimp_ui.png&amp;diff=15994"/>
		<updated>2021-12-02T16:44:40Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:MaskedManticore_transparent_uinomipmaps.png&amp;diff=15993</id>
		<title>File:MaskedManticore transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:MaskedManticore_transparent_uinomipmaps.png&amp;diff=15993"/>
		<updated>2021-12-02T16:44:27Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Manticore_transparent_uinomipmaps.png&amp;diff=15992</id>
		<title>File:Manticore transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Manticore_transparent_uinomipmaps.png&amp;diff=15992"/>
		<updated>2021-12-02T16:44:12Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icarus_transparent_uinomipmaps.png&amp;diff=15991</id>
		<title>File:Icarus transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icarus_transparent_uinomipmaps.png&amp;diff=15991"/>
		<updated>2021-12-02T16:44:00Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Icarus_Infested_transparent_uinomipmaps.png&amp;diff=15990</id>
		<title>File:Icarus Infested transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Icarus_Infested_transparent_uinomipmaps.png&amp;diff=15990"/>
		<updated>2021-12-02T16:43:27Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:FlyerSmall_transparent_uinomipmaps.png&amp;diff=15989</id>
		<title>File:FlyerSmall transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:FlyerSmall_transparent_uinomipmaps.png&amp;diff=15989"/>
		<updated>2021-12-02T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:FlyerMedium_transparent_uinomipmaps.png&amp;diff=15988</id>
		<title>File:FlyerMedium transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:FlyerMedium_transparent_uinomipmaps.png&amp;diff=15988"/>
		<updated>2021-12-02T16:42:55Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:FlyerLarge_transparent_uinomipmaps.png&amp;diff=15987</id>
		<title>File:FlyerLarge transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:FlyerLarge_transparent_uinomipmaps.png&amp;diff=15987"/>
		<updated>2021-12-02T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_Tiamat_ui.png&amp;diff=15986</id>
		<title>File:Enemy ModuleIcon Tiamat ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_Tiamat_ui.png&amp;diff=15986"/>
		<updated>2021-12-02T16:42:19Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_Thunderbird_ui.png&amp;diff=15985</id>
		<title>File:Enemy ModuleIcon Thunderbird ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_Thunderbird_ui.png&amp;diff=15985"/>
		<updated>2021-12-02T16:41:11Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_FlyerSmall_ui.png&amp;diff=15984</id>
		<title>File:Enemy ModuleIcon FlyerSmall ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_FlyerSmall_ui.png&amp;diff=15984"/>
		<updated>2021-12-02T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_FlyerMedium_ui.png&amp;diff=15983</id>
		<title>File:Enemy ModuleIcon FlyerMedium ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_FlyerMedium_ui.png&amp;diff=15983"/>
		<updated>2021-12-02T16:40:43Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_FlyerLarge_ui.png&amp;diff=15982</id>
		<title>File:Enemy ModuleIcon FlyerLarge ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_FlyerLarge_ui.png&amp;diff=15982"/>
		<updated>2021-12-02T16:40:29Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_Blimp_ui.png&amp;diff=15981</id>
		<title>File:Enemy ModuleIcon Blimp ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Enemy_ModuleIcon_Blimp_ui.png&amp;diff=15981"/>
		<updated>2021-12-02T16:40:17Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Blimp_transparent_uinomipmaps.png&amp;diff=15980</id>
		<title>File:Blimp transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Blimp_transparent_uinomipmaps.png&amp;diff=15980"/>
		<updated>2021-12-02T16:40:08Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Blimp_Infested_transparent_uinomipmaps.png&amp;diff=15979</id>
		<title>File:Blimp Infested transparent uinomipmaps.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Blimp_Infested_transparent_uinomipmaps.png&amp;diff=15979"/>
		<updated>2021-12-02T16:39:55Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Virophage_ui.png&amp;diff=15978</id>
		<title>File:DmgType Virophage ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Virophage_ui.png&amp;diff=15978"/>
		<updated>2021-12-02T15:09:40Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Shred_ui.png&amp;diff=15977</id>
		<title>File:DmgType Shred ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Shred_ui.png&amp;diff=15977"/>
		<updated>2021-12-02T15:09:31Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Shock_ui.png&amp;diff=15976</id>
		<title>File:DmgType Shock ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Shock_ui.png&amp;diff=15976"/>
		<updated>2021-12-02T15:09:11Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Pierce_ui.png&amp;diff=15975</id>
		<title>File:DmgType Pierce ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Pierce_ui.png&amp;diff=15975"/>
		<updated>2021-12-02T15:08:47Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Incendiary_ui.png&amp;diff=15974</id>
		<title>File:DmgType Incendiary ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Incendiary_ui.png&amp;diff=15974"/>
		<updated>2021-12-02T15:08:34Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_EMP_ui.png&amp;diff=15973</id>
		<title>File:DmgType EMP ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_EMP_ui.png&amp;diff=15973"/>
		<updated>2021-12-02T15:08:24Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Bioweapon_Tick_ui.png&amp;diff=15972</id>
		<title>File:DmgType Bioweapon Tick ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Bioweapon_Tick_ui.png&amp;diff=15972"/>
		<updated>2021-12-02T15:08:09Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_AddArmor_ui.png&amp;diff=15971</id>
		<title>File:DmgType AddArmor ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_AddArmor_ui.png&amp;diff=15971"/>
		<updated>2021-12-02T15:07:59Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Acid_ui.png&amp;diff=15970</id>
		<title>File:DmgType Acid ui.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:DmgType_Acid_ui.png&amp;diff=15970"/>
		<updated>2021-12-02T15:07:49Z</updated>

		<summary type="html">&lt;p&gt;Ikobot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ikobot</name></author>
		
	</entry>
</feed>