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	<id>http://wiki.phoenixpoint.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hobbes</id>
	<title>wiki.phoenixpoint.com - User contributions [en]</title>
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	<updated>2026-07-26T23:39:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Heavy&amp;diff=9071</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Heavy&amp;diff=9071"/>
		<updated>2020-12-18T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PPheavycrop.jpg|right|500px]]&lt;br /&gt;
The champion of the battlefield, capable of dealing and withstanding massive damage.&lt;br /&gt;
&lt;br /&gt;
Heavy class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and its subfaction [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Heavy soldiers are [[combat#proficiency|proficient]] with these [[File:heavy_weapons.png|45px|link=Heavy_weapons]] [[Heavy weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level !! rowspan=&amp;quot;2&amp;quot; | Picture !! rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Learn cost !! rowspan=&amp;quot;2&amp;quot; | Description !! colspan=&amp;quot;4&amp;quot; | Use costs&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Combat#Action_Points_.28APs.29|AP]]&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;[[Combat#Will_Points_.28WPs.29|WP]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy_training.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Heavy training	'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[combat#proficiency|Proficiency]] with heavy weapons, mounted weapons and jetpacks&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:brawler.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Brawler'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Bash and melee attacks deal 50% more damage&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:war_cry.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''War cry'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|All enemies within 10 tiles have their [[Combat#Action_Points_.28APs.29|Action Points]] reduced to 2 for the next turn&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:new_class.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''New class'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Choose a secondary class to train in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:boom_blast.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Boom blast'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|The [[Combat#Action_Points_.28APs.29|Action Point]] cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% &amp;lt;/br&amp;gt; till the end of the turn&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:inspire.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Inspire'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Killing an enemy grants allies 1 additional [[Combat#Will_Points_.28WPs.29|Will Point]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:rage_burst.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Rage burst'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Shoot 5 times spread across an arc with direct-fire weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Classes_and_Skills#Heavy|Heavy class and all abilities explained here]]&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Mission_Types&amp;diff=8862</id>
		<title>Mission Types</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Mission_Types&amp;diff=8862"/>
		<updated>2020-12-11T19:01:15Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Base Recovery */ correct mission name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS UNDER CONSTRUCTION &lt;br /&gt;
&lt;br /&gt;
You can deploy up to 8 operatives on any of the general missions, using one or more [[aircrafts|aircraft]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;threat level&amp;quot;&amp;gt; &amp;lt;u&amp;gt;'''Threat Level'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;: indicates how difficult the mission is. Can be low, medium, high and extreme. The [[Character Development#Experience Points|Experience Points (XP)]] and the [[character Development#phoenix sp|Phoenix skill points (SP)]] rewards for a mission scale with the difficulty: you receive 75[[Character Development#Experience Points|XP]] for killing all enemies and general mission experience on low threat missions, 100[[Character Development#Experience Points|XP]] on medium, 125[[Character Development#Experience Points|XP]] on high, and 150[[Character Development#Experience Points|XP]] on extreme. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;reinforcements&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Reinforcements&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: on some maps enemies will continue to arrive throughout the mission until it is completed. The arriving enemies will have a single [[Combat#aps|AP]] which they will use to move a little. You will often see the enemies arrive and move even if you don't have [[Combat#los|Line of Sight]] on them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;light level&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Light Level&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;: day or night (at night, [[character Development#perception|perception]] of all characters is reduced by 50%)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span id=&amp;quot;evac&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Evac'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;: most missions have an evac zone &amp;lt;b&amp;gt;missing pic&amp;lt;/b&amp;gt; from where you can evacuate your operatives to&lt;br /&gt;
#abort a mission&lt;br /&gt;
#complete a mission (as some mission types require evacuating your operatives and/or friendlies under your control)&lt;br /&gt;
#remove one or more operatives for whatever reason (because they are injured, out of ammo, etc.)&lt;br /&gt;
&lt;br /&gt;
Paralyzed operatives are evacuated and paralyzed Pandorans are captured automatically on '''any''' mission once it is over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you evacuate all your operatives except those under Mind Control, they will be KIA.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scavenging= &lt;br /&gt;
&lt;br /&gt;
Scavenging missions have a chance of appearing as the outcome of exploring [[Getting Started#poi|Points of Interest]]. &lt;br /&gt;
&lt;br /&gt;
There are three main kinds of missions: scavenging for [[Geoscape#Resources|resources]] (marked with this [[file:Crates_Scavenging_Site.png|30px|link=]] icon on the Geoscape), rescuing [[Geoscape#Recruiting|soldiers]] (also marked with this [[file:Crates_Scavenging_Site.png|30px|link=]] icon) and recovering [[vehicles]] (this [[file:Vehicles.png|30px|link=]] icon). &lt;br /&gt;
&lt;br /&gt;
There are also 'overgrown' scavenging sites that appear later in the game (&amp;lt;b&amp;gt;ntc date&amp;lt;/b&amp;gt;), which provide higher yield and higher difficulty missions and are marked with this [[file:Scavenging_overgrown_site.png|30px|link=]] icon. &lt;br /&gt;
&lt;br /&gt;
The mission can be initiated by the player at any time by flying a crewed [[aircrafts|aircraft]] to the site. &lt;br /&gt;
&lt;br /&gt;
The enemies can be human raiders, a human [[#factions|faction]] with which [[file:1pp.png|30px|link=Phoenix Project]] is [[geoscape#war|at war]], [[the Forsaken]], [[the Pure]] or Pandorans. &lt;br /&gt;
&lt;br /&gt;
When facing Pandorans, there are always 1 or 2 [[file:Mist sentinel icon.png|30px|link=other Pandorans#mist|Mist Sentinel]] [[other Pandorans#mist|mist Sentinel]] on these maps that will spawn [[geoscape#mist|mist]] automatically every turn. &lt;br /&gt;
&lt;br /&gt;
Only items manually picked up will be recovered after end of the mission. &lt;br /&gt;
&lt;br /&gt;
Reward 300[[character Development#Experience Points|XP]], 3[[character Development#Skill Points|SP]] for common pool. &lt;br /&gt;
&lt;br /&gt;
Higher reward for overgrown missions; '''need to check'''. &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Mission will be considered successful even if [[#evac|evac]] immediately after starting without picking up any crates for purposes of [[character Development#Skill Points|SP]] rewards for operatives. &lt;br /&gt;
&lt;br /&gt;
==Recruits==&lt;br /&gt;
&lt;br /&gt;
You have to approach neutral soldiers to gain control of them and then [[#evac|evac]] them with your operatives. &lt;br /&gt;
&lt;br /&gt;
There are two basic setups for these missions:&lt;br /&gt;
&lt;br /&gt;
#You start close enough to the neutrals to gain control of them on your first turn, but they are already surrounded by enemies at close range and the [[#evac|evac]] zone is on the side of the map.&lt;br /&gt;
#The neutrals can't be reached on your first turn, the enemies are also some way away, and the [[#evac|evac]] zone is close to the neutrals. &lt;br /&gt;
&lt;br /&gt;
Therefore, these missions are designed so that unless you are very aggressive and run as fast as possible to the rescue, most of the neutrals will get killed before you reach them.&lt;br /&gt;
&lt;br /&gt;
The recruits come with 'raider' tier armor and weapons that are inferior to everything else in the game and cannot be researched nor manufactured, and when you run out of ammo for them it can't be replaced.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Just as with [[#Recruits|recruits rescue ops]], you have to approach the [[vehicles|vehicle]] to take control of it and there are 2 basic setups:&lt;br /&gt;
&lt;br /&gt;
#You start next to the vehicle and have to [[#evac|evac]] on the other side of the map. &lt;br /&gt;
#You start next to the [[#evac|evac]] zone and the vehicle is on the other side of the map. You have to reach and it bring it back. &lt;br /&gt;
&lt;br /&gt;
However, these missions are notoriously easy because the enemies will not attack the vehicle until you take control of it. &lt;br /&gt;
&lt;br /&gt;
These are the only missions on which it is possible to have control of 2 [[vehicles]] at the same time: the one you recover during the mission and the one you can deploy with the rest of your squad.&lt;br /&gt;
&lt;br /&gt;
Beware that if you place any items in the vehicle inventory you will lose them.&lt;br /&gt;
&lt;br /&gt;
=Raids=&lt;br /&gt;
&lt;br /&gt;
To initiate a raid mission you have to travel with a crewed [[aircrafts|aircraft]] to a [[geoscape#haven|haven]] of one of the [[geoscape#factions|factions]]. Once you open the [[geoscape#haven|haven]] info panel you can choose to raid one of the districts. The type of raids available depend on the [[geoscape#districts|districts]] and what is in them. &lt;br /&gt;
&lt;br /&gt;
Whether you succeed or not you will lose 6 [[geoscape#attitude|attitude]] with the [[geoscape#factions|faction]] and 15 [[geoscape#haven attitude|attitude with the haven leader]]. &lt;br /&gt;
&lt;br /&gt;
You can deploy up to 8 operatives.  &lt;br /&gt;
&lt;br /&gt;
Pending - What does the alert status mean? &lt;br /&gt;
&lt;br /&gt;
==Raiding for resources==&lt;br /&gt;
&lt;br /&gt;
Rewards 400XPs, 4SPS for common pool&lt;br /&gt;
&lt;br /&gt;
You can raid Food Production, Factory and Research districts for [[file:food.png|30px|link=]], [[file:materials.png|30px|link=]] and [[file:tech.png|30px|link=]], respectively. &lt;br /&gt;
&lt;br /&gt;
These missions are practically identical to the [[#resource scavenging|resource scavenging missions]], in that you have a variable number of blue crates that contain resource packs and other items, and you have to grab as many of them as possible and evac, while enemy reinforcements continue to arrive.&lt;br /&gt;
&lt;br /&gt;
One thing to consider is that [[file:tech.png|30px|link=]] is much more valuable than [[file:food.png|30px|link=]] and [[file:materials.png|30px|link=]] for [[Geoscape#commodity arbitrage|trading purposes]], so although the [[file:tech.png|30px|link=]] raid missions have fewer crates on them, the yield is actually higher. &lt;br /&gt;
&lt;br /&gt;
As with [[#scavenging|scavenging ops]], to recover items you must manually pick them up; any armor worn by an operative that is KIA will be lost.&lt;br /&gt;
&lt;br /&gt;
==Aircraft theft==&lt;br /&gt;
&lt;br /&gt;
If there is an aircraft present at the Haven you can attempt to steal it.&lt;br /&gt;
&lt;br /&gt;
First you have to reach the loading bay of the craft and 'activate' one of the blue tiles surrounding it. &lt;br /&gt;
&lt;br /&gt;
You then have to survive for 5 turns and keep the craft safe as the enemies attempt to disable it. &lt;br /&gt;
&lt;br /&gt;
After 5 turns you automatically win the mission, even though according to the mission description you have to secure the aircraft ''and'' evacuate.  If the aircraft is destroyed before that, the mission ends in failure and you don't have to evac your operatives. &lt;br /&gt;
&lt;br /&gt;
Tip: this mission is easier to do with a land vehicle.&lt;br /&gt;
&lt;br /&gt;
==Sabotage==&lt;br /&gt;
Missions to sabotage [[geoscape#districts|haven districts]] are given to you by [[geoscape#factions|factions]]. You can accept them in the 'Diplomacy' tab, where you will see what kind of [[geoscape#districts|district]] the [[geoscape#factions|faction]] giving the mission wants sabotaged and which [[geoscape#factions|faction]] is targeted. &lt;br /&gt;
&lt;br /&gt;
The mission can be carried out in *any* [[geoscape#districts|district]] belonging to the targeted [[geoscape #factions|faction]].&lt;br /&gt;
&lt;br /&gt;
To start it you have to click on 'Raid' at the corresponding [[geoscape#districts|district]] (as always, you have to travel to the [[geoscape#haven|haven]] with a crewed [[aircrafts|aircraft]]) and choose the 'Sabotage' option.&lt;br /&gt;
&lt;br /&gt;
The mission will take place on a procedurally generated map, exactly like the one for a [[#Haven Defense|haven defense mission]], only this time you have to destroy all the structures to win and enemy reinforcements (the [[geoscape#factions|faction]] troops) will continue to arrive. &lt;br /&gt;
&lt;br /&gt;
Once you destroy all the structures the mission will end, you do not have to evacuate your surviving operatives and you will recover any items left on the ground, including armor from operatives KIA and items dropped by enemies. &lt;br /&gt;
&lt;br /&gt;
''You will recover all these items even if at the end of the mission there are still active enemies left on the map''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Reward&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
! Resources&lt;br /&gt;
! Items&lt;br /&gt;
! Other&lt;br /&gt;
! XPs&lt;br /&gt;
! SPs (Pool) &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
| [[file:tech.png|30px|link=]] [[file:materials.png|30px|link=]] [[file:food.png|30px|link=]]&lt;br /&gt;
| All items dropped by dead operatives and enemies&lt;br /&gt;
| [[geoscape#diplo rep|diplo rep]] and [[geoscape#attitude|attitude]] loss from [[#Raid|raid]] (-6, - 15), [[geoscape#diplo rep|diplo rep]] gain with [[geoscape#factions|faction]] that gave the mission (+15)&lt;br /&gt;
| 500&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Energy Generator sabotage the reward offered is always seems to be 120 900 200, and the reward given is always 60, 450, 100&lt;br /&gt;
For Research lab and food production 160 700 300, and given 80 350 150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Nop, got different reward for food production sabotage mission..., 400XPs, 4SPs,different amount of resources.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pandoran Bases=&lt;br /&gt;
&lt;br /&gt;
The missions to destroy a Pandoran base become available once the Pandoran structure is discovered after a succesful Haven or Base defense mission, or as a result of a Satellite Uplink scan from a PX base after researching Pandoran Citadel. &lt;br /&gt;
&lt;br /&gt;
The mission is triggered once the player sends a manned aircraft to the Pandoran base. Multiple aircraft can be send to the same structure to assign up to 8 operatives to the mission. The player can equip the operatives and augment them, as well as spend excess SPs right before starting it.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;nest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Nest==&lt;br /&gt;
&lt;br /&gt;
The Nest is a procedurally generated cavern map, with Fog of War and tight passageways. The enemies are eggs with different kinds of worms or Mindfraggers in them, Arthons, Tritons and between 1 and 3 Hatching Sentinels, which mass-activate nearby eggs if approached by PX operatives. The objective is to destroy the Hatching Sentinels: once all of them are destroyed, the mission will end. &lt;br /&gt;
&lt;br /&gt;
Pandorans (Arthrons and Tritons) will continously spawn at the reinforcement points.&lt;br /&gt;
&lt;br /&gt;
Reward: 400XP, 4SP&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;lair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Lair==&lt;br /&gt;
&lt;br /&gt;
The Lair map is a procedurally generated, large and open battlefield, with Fog of War. The enemies are eggs with different kinds of worms or Mindfraggers in them, Arthons, Tritons, Sirens, Chirons and Terror Sentinels, as well as the Spawnery. The objective is to destroy the Spawnery and to evacuate the PX operatives. &lt;br /&gt;
&lt;br /&gt;
To destroy the Spawnery, attack the eggs at the sides. &lt;br /&gt;
&lt;br /&gt;
Pandorans (Arthrons, Tritons and Sirens) will continously spawn at the reinforcement points.&lt;br /&gt;
&lt;br /&gt;
Reward: 375 XP destroy Spawnery&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;citadel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Citadel==&lt;br /&gt;
&lt;br /&gt;
The Citadel map is a procedurally generated battlefield with tall, indestructible walls creating separate avenues of approach towards a central room with the Scylla, one or two Chirons, 'egg igloos' with resource crates and sometimes a Terror or Mist Sentinel. &lt;br /&gt;
&lt;br /&gt;
There are several reinforcement points from which Arthrons, Tritons and Sirens will spawn, one or two of them close to the deployment zone. &lt;br /&gt;
&lt;br /&gt;
The mission will end successfully once you evacuate after killing or paralyzing the Scylla. &lt;br /&gt;
&lt;br /&gt;
You can read [[Combat#Capturing Pandorans|here advice and tips on how to capture the Scylla]].&lt;br /&gt;
&lt;br /&gt;
There are many different ways to kill the Scylla, depending on your operatives and their weapons. She is very vulnerable to acid and heavy weapons. However, it is also possible to kill her by disabling several limbs and waiting for her to bleed out.&lt;br /&gt;
&lt;br /&gt;
Has crates with items/resources. &lt;br /&gt;
&lt;br /&gt;
Reward: 600 XP, 6 SP, +15 Rep all factions&lt;br /&gt;
&lt;br /&gt;
=Ambush=&lt;br /&gt;
&lt;br /&gt;
It can be triggered any time one of your [[aircrafts]] explores a [[Getting Started#poi|Point of Interest (POI)]]. You will not be able to equip the troops before the mission starts, therefore it is important to have all the operatives ready before initiating the exploration.&lt;br /&gt;
&lt;br /&gt;
A [[geoscape#factions|faction]], a subfaction or the Pandorans can be the attackers.&lt;br /&gt;
&lt;br /&gt;
The operatives will deploy in the middle of the map, surrounded by enemies. After 3 turns, an evac zone will appear at one of the edges of the map. At that point [[#reinforcements|enemy reinforcements]] will start arriving, and continue to do so each turn until all the operatives are removed from the map ([[#evac|evacuated]] or dead).&lt;br /&gt;
&lt;br /&gt;
These missions are designed to be easy; they are meant to discourage exloring the Geoscape with an undermanned or underequipped squad.&lt;br /&gt;
&lt;br /&gt;
Only items picked up by the operatives will be recovered from the mission, except any deployed turrets which are always automatically recovered. This means that you will lose the armor of any operative who dies during the mission.&lt;br /&gt;
&lt;br /&gt;
=Base Defense=&lt;br /&gt;
&lt;br /&gt;
Reward 375 XP, 4 SP&lt;br /&gt;
&lt;br /&gt;
It is triggered when a PX base is attacked by Pandorans and there are PX operatives or vehicles at the base. &lt;br /&gt;
&lt;br /&gt;
The player will be warned 24 hours in advance when the base will come under attack, and a timer will be displayed on the right hand corner of the Geoscape. &lt;br /&gt;
&lt;br /&gt;
The player can choose not to defend the base, in which case all its facilities will be damaged and require repairing. &lt;br /&gt;
&lt;br /&gt;
If you choose to defend it but there aren't any soldiers at the base or even a Living Quarters facility, it is possible to still defend it by sending an equipped craft to the base and waiting there until the attack arrives. &lt;br /&gt;
&lt;br /&gt;
'''There will be no opportunity to equip the operatives before starting the mission, so you should equip all your troops at the base before the timer runs out'''. &lt;br /&gt;
&lt;br /&gt;
The Pandorans will spawn in the hangar from where there is a only single access to the rest of the base, creating an ideal choke point. &lt;br /&gt;
&lt;br /&gt;
PX operatives and vehicles will spawn randomly all over the base map, some inside the hangar. &lt;br /&gt;
&lt;br /&gt;
The Pandorans will try to reach the rest of the base to damage its facilities. &lt;br /&gt;
&lt;br /&gt;
The mission is won when all the Pandorans are killed, and is lost if there are no remaining PX operatives or vehicles at the base. &lt;br /&gt;
&lt;br /&gt;
'''These missions can be very easy if the player successfully utilizes the access corridor from the Hangar to the rest of the base to create a choke point. All area of effect attacks (explosives, fire, mind crush) are particularly effective'''. &lt;br /&gt;
&lt;br /&gt;
''Any items dropped during the Base defense will be automatically recovered by the player upon successful completion of the mission''&lt;br /&gt;
&lt;br /&gt;
==Clear Out The Infestation==&lt;br /&gt;
&lt;br /&gt;
Reward ??? XP, ? SP&lt;br /&gt;
&lt;br /&gt;
Clear Out The Infestation happens when a Phoenix Point base is activated but there's a high infiltration chance (bases on the mist have 100% chance) that triggers the presence of enemies at the location. In order to be able to use it, the base must be cleared first of all hostiles by a Phoenix Point squad. &lt;br /&gt;
&lt;br /&gt;
The player's starting positions are inversed regarding Base Defence - the PX squad starts outside and needs to invade the base and clear it of enemies to prevent them from further damaging its facilities. &lt;br /&gt;
&lt;br /&gt;
The mission is won when all the Pandorans or human enemies are killed, and is lost if there are no remaining PX operatives or vehicles at the base.&lt;br /&gt;
&lt;br /&gt;
This type of mission, where you need to assault a PX base, can also be triggered as one of the subquests, where you need to clear the base of human raiders and gain control of a new base that wasn't visible on the Geoscape before.&lt;br /&gt;
&lt;br /&gt;
=Haven Defense=&lt;br /&gt;
&lt;br /&gt;
Low difficulty XP reward: &lt;br /&gt;
&lt;br /&gt;
75 kill all enemies&lt;br /&gt;
75 general mission experience&lt;br /&gt;
150 key structures protected/civilians alive&lt;br /&gt;
&lt;br /&gt;
Anu 40 tech 350 materials 250 food&lt;br /&gt;
NJ  45 tech 338 75 food&lt;br /&gt;
&lt;br /&gt;
Medium difficulty XP reward:  &lt;br /&gt;
&lt;br /&gt;
100 kill all enemies&lt;br /&gt;
100 general mission experience&lt;br /&gt;
200 key structures protected/civilians alive&lt;br /&gt;
&lt;br /&gt;
High difficulty XP reward: &lt;br /&gt;
&lt;br /&gt;
125 kill all enemies&lt;br /&gt;
125 general mission experience&lt;br /&gt;
250 key structures protected/civilians alive&lt;br /&gt;
&lt;br /&gt;
NJ 75 tech 562 materials 125 food &lt;br /&gt;
SYN 100 tech 438 materials 188 food&lt;br /&gt;
&lt;br /&gt;
Havens lose population by the hundreds during the attack. &lt;br /&gt;
&lt;br /&gt;
Rewards 300XPs and 3 SPs to common pool for low threat mission.&lt;br /&gt;
Resource reward varies with threat level&lt;br /&gt;
Haven leader attitude change +11 low, +15 medium, +19 high&lt;br /&gt;
&lt;br /&gt;
It is triggered when a Faction Haven is attacked by Pandorans, the Foresaken, another Faction, or the Pure (with the Blood and Titanium DLC).&lt;br /&gt;
&lt;br /&gt;
The player will be warned when a revealed Faction Haven comes under attack. The attack will have some numeric value, and if it's higher than the defense value of the  Haven, it will eventually succeed and the Haven will be destroyed unless the player intervenes, sending a squad to the Haven in time and destroying all the enemies in the defense mission. &lt;br /&gt;
&lt;br /&gt;
''If the defense value is higher than the attack, the attack will fail even without intervention of the player, though the Haven will suffer some casualties and damage, reducing its defense for the next attack''&lt;br /&gt;
&lt;br /&gt;
''The defense value of the attack is determined by the [[Geoscape#haven|haven stats]]''&lt;br /&gt;
&lt;br /&gt;
There are two variants: prevent structures from being damaged and prevent civilians from getting killed. &lt;br /&gt;
&lt;br /&gt;
However, failing these objectives but destroying all the enemies still counts as a win - the only penalty is that your operatives will receive less experience points. &lt;br /&gt;
&lt;br /&gt;
The map on which the mission takes place varies depending on the Faction and the type of district under attack. &lt;br /&gt;
&lt;br /&gt;
There will be a number (from 2 to 4?) of allied Haven defenders, which you can take full control of by approaching them. &lt;br /&gt;
&lt;br /&gt;
''Note that you can take control of a Haven defender using your own operative, another Haven defender under your control, or with a spider drone, but not with a civilian under your control''&lt;br /&gt;
&lt;br /&gt;
(Bear in mind that the death of allied Haven defenders and civilians, even if not under your control, will result in all your operatives losing WPs.) removed in Arkham &lt;br /&gt;
&lt;br /&gt;
You can't control friendlies if they are panicking. &lt;br /&gt;
&lt;br /&gt;
Evacuating civilians does not grant any advantages beyond ensuring that they will not be killed. &lt;br /&gt;
&lt;br /&gt;
Upon completing the mission, the player will receive a reward in the way of resources and rep boost with the Faction and with the Haven leader, but also incur a rep penalty with the other Factions.&lt;br /&gt;
&lt;br /&gt;
''The size of the reward will depend on the difficulty of the mission - the higher the difficulty the higher the reward''&lt;br /&gt;
&lt;br /&gt;
A successful haven defense mission against a Pandoran attack has a chance of revealing the location of the Pandoran base from which it was launched: if the Pandoran base is within the scanned area of a PX base or a PX base was attacked, this chance is of 100%. If not, it's 50% on the first successful defense and 100% on the second successful defense to an attack send from that base. The player can then send a squad to destroy it. &lt;br /&gt;
&lt;br /&gt;
''Any items dropped during the Haven defense, including by allies (including auto-turrets) will be automatically recovered by the player upon successful completion of the mission''&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Mission_Types&amp;diff=8747</id>
		<title>Mission Types</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Mission_Types&amp;diff=8747"/>
		<updated>2020-12-09T15:18:50Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Base Defense */ added Base Recovery mission, not sure about the mission name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS UNDER CONSTRUCTION &lt;br /&gt;
&lt;br /&gt;
You can deploy up to 8 operatives on any of the general missions, using one or more [[aircrafts|aircraft]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;threat level&amp;quot;&amp;gt; &amp;lt;u&amp;gt;'''Threat Level'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;: indicates how difficult the mission is. Can be low, medium, high and extreme. The [[Character Development#Experience Points|Experience Points (XP)]] and the [[character Development#phoenix sp|Phoenix skill points (SP)]] rewards for a mission scale with the difficulty: you receive 75[[Character Development#Experience Points|XP]] for killing all enemies and general mission experience on low threat missions, 100[[Character Development#Experience Points|XP]] on medium, 125[[Character Development#Experience Points|XP]] on high, and 150[[Character Development#Experience Points|XP]] on extreme. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;reinforcements&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Reinforcements&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: on some maps enemies will continue to arrive throughout the mission until it is completed. The arriving enemies will have a single [[Combat#aps|AP]] which they will use to move a little. You will often see the enemies arrive and move even if you don't have [[Combat#los|Line of Sight]] on them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;light level&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Light Level&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;: day or night (at night, [[character Development#perception|perception]] of all characters is reduced by 50%)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span id=&amp;quot;evac&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Evac'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;: most missions have an evac zone &amp;lt;b&amp;gt;missing pic&amp;lt;/b&amp;gt; from where you can evacuate your operatives to&lt;br /&gt;
#abort a mission&lt;br /&gt;
#complete a mission (as some mission types require evacuating your operatives and/or friendlies under your control)&lt;br /&gt;
#remove one or more operatives for whatever reason (because they are injured, out of ammo, etc.)&lt;br /&gt;
&lt;br /&gt;
Paralyzed operatives are evacuated and paralyzed Pandorans are captured automatically on '''any''' mission once it is over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you evacuate all your operatives except those under Mind Control, they will be KIA.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scavenging= &lt;br /&gt;
&lt;br /&gt;
Scavenging missions have a chance of appearing as the outcome of exploring [[Getting Started#poi|Points of Interest]]. &lt;br /&gt;
&lt;br /&gt;
There are three main kinds of missions: scavenging for [[Geoscape#Resources|resources]] (marked with this [[file:Crates_Scavenging_Site.png|30px|link=]] icon on the Geoscape), rescuing [[Geoscape#Recruiting|soldiers]] (also marked with this [[file:Crates_Scavenging_Site.png|30px|link=]] icon) and recovering [[vehicles]] (this [[file:Vehicles.png|30px|link=]] icon). &lt;br /&gt;
&lt;br /&gt;
There are also 'overgrown' scavenging sites that appear later in the game (&amp;lt;b&amp;gt;ntc date&amp;lt;/b&amp;gt;), which provide higher yield and higher difficulty missions and are marked with this [[file:Scavenging_overgrown_site.png|30px|link=]] icon. &lt;br /&gt;
&lt;br /&gt;
The mission can be initiated by the player at any time by flying a crewed [[aircrafts|aircraft]] to the site. &lt;br /&gt;
&lt;br /&gt;
The enemies can be human raiders, a human [[#factions|faction]] with which [[file:1pp.png|30px|link=Phoenix Project]] is [[geoscape#war|at war]], [[the Forsaken]], [[the Pure]] or Pandorans. &lt;br /&gt;
&lt;br /&gt;
When facing Pandorans, there are always 1 or 2 [[file:Mist sentinel icon.png|30px|link=other Pandorans#mist|Mist Sentinel]] [[other Pandorans#mist|mist Sentinel]] on these maps that will spawn [[geoscape#mist|mist]] automatically every turn. &lt;br /&gt;
&lt;br /&gt;
Only items manually picked up will be recovered after end of the mission. &lt;br /&gt;
&lt;br /&gt;
Reward 300[[character Development#Experience Points|XP]], 3[[character Development#Skill Points|SP]] for common pool. &lt;br /&gt;
&lt;br /&gt;
Higher reward for overgrown missions; '''need to check'''. &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Mission will be considered successful even if [[#evac|evac]] immediately after starting without picking up any crates for purposes of [[character Development#Skill Points|SP]] rewards for operatives. &lt;br /&gt;
&lt;br /&gt;
==Recruits==&lt;br /&gt;
&lt;br /&gt;
You have to approach neutral soldiers to gain control of them and then [[#evac|evac]] them with your operatives. &lt;br /&gt;
&lt;br /&gt;
There are two basic setups for these missions:&lt;br /&gt;
&lt;br /&gt;
#You start close enough to the neutrals to gain control of them on your first turn, but they are already surrounded by enemies at close range and the [[#evac|evac]] zone is on the side of the map.&lt;br /&gt;
#The neutrals can't be reached on your first turn, the enemies are also some way away, and the [[#evac|evac]] zone is close to the neutrals. &lt;br /&gt;
&lt;br /&gt;
Therefore, these missions are designed so that unless you are very aggressive and run as fast as possible to the rescue, most of the neutrals will get killed before you reach them.&lt;br /&gt;
&lt;br /&gt;
The recruits come with 'raider' tier armor and weapons that are inferior to everything else in the game and cannot be researched nor manufactured, and when you run out of ammo for them it can't be replaced.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Just as with [[#Recruits|recruits rescue ops]], you have to approach the [[vehicles|vehicle]] to take control of it and there are 2 basic setups:&lt;br /&gt;
&lt;br /&gt;
#You start next to the vehicle and have to [[#evac|evac]] on the other side of the map. &lt;br /&gt;
#You start next to the [[#evac|evac]] zone and the vehicle is on the other side of the map. You have to reach and it bring it back. &lt;br /&gt;
&lt;br /&gt;
However, these missions are notoriously easy because the enemies will not attack the vehicle until you take control of it. &lt;br /&gt;
&lt;br /&gt;
These are the only missions on which it is possible to have control of 2 [[vehicles]] at the same time: the one you recover during the mission and the one you can deploy with the rest of your squad.&lt;br /&gt;
&lt;br /&gt;
Beware that if you place any items in the vehicle inventory you will lose them.&lt;br /&gt;
&lt;br /&gt;
=Raids=&lt;br /&gt;
&lt;br /&gt;
To initiate a raid mission you have to travel with a crewed [[aircrafts|aircraft]] to a [[geoscape#haven|haven]] of one of the [[geoscape#factions|factions]]. Once you open the [[geoscape#haven|haven]] info panel you can choose to raid one of the districts. The type of raids available depend on the [[geoscape#districts|districts]] and what is in them. &lt;br /&gt;
&lt;br /&gt;
Whether you succeed or not you will lose 6 [[geoscape#attitude|attitude]] with the [[geoscape#factions|faction]] and 15 [[geoscape#haven attitude|attitude with the haven leader]]. &lt;br /&gt;
&lt;br /&gt;
You can deploy up to 8 operatives.  &lt;br /&gt;
&lt;br /&gt;
Pending - What does the alert status mean? &lt;br /&gt;
&lt;br /&gt;
==Raiding for resources==&lt;br /&gt;
&lt;br /&gt;
Rewards 400XPs, 4SPS for common pool&lt;br /&gt;
&lt;br /&gt;
You can raid Food Production, Factory and Research districts for [[file:food.png|30px|link=]], [[file:materials.png|30px|link=]] and [[file:tech.png|30px|link=]], respectively. &lt;br /&gt;
&lt;br /&gt;
These missions are practically identical to the [[#resource scavenging|resource scavenging missions]], in that you have a variable number of blue crates that contain resource packs and other items, and you have to grab as many of them as possible and evac, while enemy reinforcements continue to arrive.&lt;br /&gt;
&lt;br /&gt;
One thing to consider is that [[file:tech.png|30px|link=]] is much more valuable than [[file:food.png|30px|link=]] and [[file:materials.png|30px|link=]] for [[Geoscape#commodity arbitrage|trading purposes]], so although the [[file:tech.png|30px|link=]] raid missions have fewer crates on them, the yield is actually higher. &lt;br /&gt;
&lt;br /&gt;
As with [[#scavenging|scavenging ops]], to recover items you must manually pick them up; any armor worn by an operative that is KIA will be lost.&lt;br /&gt;
&lt;br /&gt;
==Aircraft theft==&lt;br /&gt;
&lt;br /&gt;
If there is an aircraft present at the Haven you can attempt to steal it.&lt;br /&gt;
&lt;br /&gt;
First you have to reach the loading bay of the craft and 'activate' one of the blue tiles surrounding it. &lt;br /&gt;
&lt;br /&gt;
You then have to survive for 5 turns and keep the craft safe as the enemies attempt to disable it. &lt;br /&gt;
&lt;br /&gt;
After 5 turns you automatically win the mission, even though according to the mission description you have to secure the aircraft ''and'' evacuate.  If the aircraft is destroyed before that, the mission ends in failure and you don't have to evac your operatives. &lt;br /&gt;
&lt;br /&gt;
Tip: this mission is easier to do with a land vehicle.&lt;br /&gt;
&lt;br /&gt;
==Sabotage==&lt;br /&gt;
Missions to sabotage [[geoscape#districts|haven districts]] are given to you by [[geoscape#factions|factions]]. You can accept them in the 'Diplomacy' tab, where you will see what kind of [[geoscape#districts|district]] the [[geoscape#factions|faction]] giving the mission wants sabotaged and which [[geoscape#factions|faction]] is targeted. &lt;br /&gt;
&lt;br /&gt;
The mission can be carried out in *any* [[geoscape#districts|district]] belonging to the targeted [[geoscape #factions|faction]].&lt;br /&gt;
&lt;br /&gt;
To start it you have to click on 'Raid' at the corresponding [[geoscape#districts|district]] (as always, you have to travel to the [[geoscape#haven|haven]] with a crewed [[aircrafts|aircraft]]) and choose the 'Sabotage' option.&lt;br /&gt;
&lt;br /&gt;
The mission will take place on a procedurally generated map, exactly like the one for a [[#Haven Defense|haven defense mission]], only this time you have to destroy all the structures to win and enemy reinforcements (the [[geoscape#factions|faction]] troops) will continue to arrive. &lt;br /&gt;
&lt;br /&gt;
Once you destroy all the structures the mission will end, you do not have to evacuate your surviving operatives and you will recover any items left on the ground, including armor from operatives KIA and items dropped by enemies. &lt;br /&gt;
&lt;br /&gt;
''You will recover all these items even if at the end of the mission there are still active enemies left on the map''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Reward&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
! Resources&lt;br /&gt;
! Items&lt;br /&gt;
! Other&lt;br /&gt;
! XPs&lt;br /&gt;
! SPs (Pool) &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
| [[file:tech.png|30px|link=]] [[file:materials.png|30px|link=]] [[file:food.png|30px|link=]]&lt;br /&gt;
| All items dropped by dead operatives and enemies&lt;br /&gt;
| [[geoscape#diplo rep|diplo rep]] and [[geoscape#attitude|attitude]] loss from [[#Raid|raid]] (-6, - 15), [[geoscape#diplo rep|diplo rep]] gain with [[geoscape#factions|faction]] that gave the mission (+15)&lt;br /&gt;
| 500&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Energy Generator sabotage the reward offered is always seems to be 120 900 200, and the reward given is always 60, 450, 100&lt;br /&gt;
For Research lab and food production 160 700 300, and given 80 350 150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Nop, got different reward for food production sabotage mission..., 400XPs, 4SPs,different amount of resources.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pandoran Bases=&lt;br /&gt;
&lt;br /&gt;
The missions to destroy a Pandoran base become available once the Pandoran structure is discovered after a succesful Haven or Base defense mission, or as a result of a Satellite Uplink scan from a PX base after researching Pandoran Citadel. &lt;br /&gt;
&lt;br /&gt;
The mission is triggered once the player sends a manned aircraft to the Pandoran base. Multiple aircraft can be send to the same structure to assign up to 8 operatives to the mission. The player can equip the operatives and augment them, as well as spend excess SPs right before starting it.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;nest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Nest==&lt;br /&gt;
&lt;br /&gt;
The Nest is a procedurally generated cavern map, with Fog of War and tight passageways. The enemies are eggs with different kinds of worms or Mindfraggers in them, Arthons, Tritons and between 1 and 3 Hatching Sentinels, which mass-activate nearby eggs if approached by PX operatives. The objective is to destroy the Hatching Sentinels: once all of them are destroyed, the mission will end. &lt;br /&gt;
&lt;br /&gt;
Pandorans (Arthrons and Tritons) will continously spawn at the reinforcement points.&lt;br /&gt;
&lt;br /&gt;
Reward: 400XP, 4SP&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;lair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Lair==&lt;br /&gt;
&lt;br /&gt;
The Lair map is a procedurally generated, large and open battlefield, with Fog of War. The enemies are eggs with different kinds of worms or Mindfraggers in them, Arthons, Tritons, Sirens, Chirons and Terror Sentinels, as well as the Spawnery. The objective is to destroy the Spawnery and to evacuate the PX operatives. &lt;br /&gt;
&lt;br /&gt;
To destroy the Spawnery, attack the eggs at the sides. &lt;br /&gt;
&lt;br /&gt;
Pandorans (Arthrons, Tritons and Sirens) will continously spawn at the reinforcement points.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;citadel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Citadel==&lt;br /&gt;
&lt;br /&gt;
The Citadel map is a procedurally generated battlefield with tall, indestructible walls creating separate avenues of approach towards a central room with the Scylla, one or two Chirons, 'egg igloos' with resource crates and sometimes a Terror or Mist Sentinel. &lt;br /&gt;
&lt;br /&gt;
There are several reinforcement points from which Arthrons, Tritons and Sirens will spawn, one or two of them close to the deployment zone. &lt;br /&gt;
&lt;br /&gt;
The mission will end successfully once you evacuate after killing or paralyzing the Scylla. &lt;br /&gt;
&lt;br /&gt;
You can read [[Combat#Capturing Pandorans|here advice and tips on how to capture the Scylla]].&lt;br /&gt;
&lt;br /&gt;
There are many different ways to kill the Scylla, depending on your operatives and their weapons. She is very vulnerable to acid and heavy weapons. However, it is also possible to kill her by disabling several limbs and waiting for her to bleed out.&lt;br /&gt;
&lt;br /&gt;
=Ambush=&lt;br /&gt;
&lt;br /&gt;
It can be triggered any time one of your [[aircrafts]] explores a [[Getting Started#poi|Point of Interest (POI)]]. You will not be able to equip the troops before the mission starts, therefore it is important to have all the operatives ready before initiating the exploration.&lt;br /&gt;
&lt;br /&gt;
A [[geoscape#factions|faction]], a subfaction or the Pandorans can be the attackers.&lt;br /&gt;
&lt;br /&gt;
The operatives will deploy in the middle of the map, surrounded by enemies. After 3 turns, an evac zone will appear at one of the edges of the map. At that point [[#reinforcements|enemy reinforcements]] will start arriving, and continue to do so each turn until all the operatives are removed from the map ([[#evac|evacuated]] or dead).&lt;br /&gt;
&lt;br /&gt;
These missions are designed to be easy; they are meant to discourage exloring the Geoscape with an undermanned or underequipped squad.&lt;br /&gt;
&lt;br /&gt;
Only items picked up by the operatives will be recovered from the mission, except any deployed turrets which are always automatically recovered. This means that you will lose the armor of any operative who dies during the mission.&lt;br /&gt;
&lt;br /&gt;
=Base Defense=&lt;br /&gt;
&lt;br /&gt;
Reward 375 XP, 4 SP&lt;br /&gt;
&lt;br /&gt;
It is triggered when a PX base is attacked by Pandorans and there are PX operatives or vehicles at the base. &lt;br /&gt;
&lt;br /&gt;
The player will be warned 24 hours in advance when the base will come under attack, and a timer will be displayed on the right hand corner of the Geoscape. &lt;br /&gt;
&lt;br /&gt;
The player can choose not to defend the base, in which case all its facilities will be damaged and require repairing. &lt;br /&gt;
&lt;br /&gt;
If you choose to defend it but there aren't any soldiers at the base or even a Living Quarters facility, it is possible to still defend it by sending an equipped craft to the base and waiting there until the attack arrives. &lt;br /&gt;
&lt;br /&gt;
'''There will be no opportunity to equip the operatives before starting the mission, so you should equip all your troops at the base before the timer runs out'''. &lt;br /&gt;
&lt;br /&gt;
The Pandorans will spawn in the hangar from where there is a only single access to the rest of the base, creating an ideal choke point. &lt;br /&gt;
&lt;br /&gt;
PX operatives and vehicles will spawn randomly all over the base map, some inside the hangar. &lt;br /&gt;
&lt;br /&gt;
The Pandorans will try to reach the rest of the base to damage its facilities. &lt;br /&gt;
&lt;br /&gt;
The mission is won when all the Pandorans are killed, and is lost if there are no remaining PX operatives or vehicles at the base. &lt;br /&gt;
&lt;br /&gt;
'''These missions can be very easy if the player successfully utilizes the access corridor from the Hangar to the rest of the base to create a choke point. All area of effect attacks (explosives, fire, mind crush) are particularly effective'''. &lt;br /&gt;
&lt;br /&gt;
''Any items dropped during the Base defense will be automatically recovered by the player upon successful completion of the mission''&lt;br /&gt;
&lt;br /&gt;
==Base Recovery==&lt;br /&gt;
&lt;br /&gt;
Reward ??? XP, ? SP&lt;br /&gt;
&lt;br /&gt;
Base recovery happens when a Phoenix Point base is activated but there's a high infiltration chance (bases on the mist have 100% chance) that triggers the presence of enemies at the location. In order to be able to use it, the base must be cleared first of all hostiles by a Phoenix Point squad. &lt;br /&gt;
&lt;br /&gt;
This mission can also be triggered as one of the subquests, where you need to clear the base of human raiders and gain control of a new base that wasn't visible on the Geoscape before. &lt;br /&gt;
&lt;br /&gt;
The player's starting positions are inversed regarding Base Defence - the PX squad starts outside and needs to invade the base and clear it of enemies to prevent them from further damaging its facilities. &lt;br /&gt;
&lt;br /&gt;
The mission is won when all the Pandorans or human enemies are killed, and is lost if there are no remaining PX operatives or vehicles at the base.&lt;br /&gt;
&lt;br /&gt;
=Haven Defense=&lt;br /&gt;
&lt;br /&gt;
Havens lose population by the hundreds during the attack. &lt;br /&gt;
&lt;br /&gt;
Rewards 300XPs and 3 SPs to common pool for low threat mission.&lt;br /&gt;
Resource reward varies with threat level&lt;br /&gt;
Haven leader attitude change +11 low, +15 medium, +19 high&lt;br /&gt;
&lt;br /&gt;
It is triggered when a Faction Haven is attacked by Pandorans, the Foresaken, another Faction, or the Pure (with the Blood and Titanium DLC).&lt;br /&gt;
&lt;br /&gt;
The player will be warned when a revealed Faction Haven comes under attack. The attack will have some numeric value, and if it's higher than the defense value of the  Haven, it will eventually succeed and the Haven will be destroyed unless the player intervenes, sending a squad to the Haven in time and destroying all the enemies in the defense mission. &lt;br /&gt;
&lt;br /&gt;
''If the defense value is higher than the attack, the attack will fail even without intervention of the player, though the Haven will suffer some casualties and damage, reducing its defense for the next attack''&lt;br /&gt;
&lt;br /&gt;
''The defense value of the attack is determined by the [[Geoscape#haven|Haven stats]]''&lt;br /&gt;
&lt;br /&gt;
There are two variants: prevent structures from being damaged and prevent civilians from getting killed. &lt;br /&gt;
&lt;br /&gt;
However, failing these objectives but destroying all the enemies still counts as a win - the only penalty is that your operatives will receive less experience points. &lt;br /&gt;
&lt;br /&gt;
The map on which the mission takes place varies depending on the Faction and the type of district under attack. &lt;br /&gt;
&lt;br /&gt;
There will be a number (from 2 to 4?) of allied Haven defenders, which you can take full control of by approaching them. &lt;br /&gt;
&lt;br /&gt;
''Note that you can take control of a Haven defender using your own operative, another Haven defender under your control, or with a spider drone, but not with a civilian under your control''&lt;br /&gt;
&lt;br /&gt;
(Bear in mind that the death of allied Haven defenders and civilians, even if not under your control, will result in all your operatives losing WPs.) removed in Arkham &lt;br /&gt;
&lt;br /&gt;
You can't control friendlies if they are panicking. &lt;br /&gt;
&lt;br /&gt;
Evacuating civilians does not grant any advantages beyond ensuring that they will not be killed. &lt;br /&gt;
&lt;br /&gt;
Upon completing the mission, the player will receive a reward in the way of resources and rep boost with the Faction and with the Haven leader, but also incur a rep penalty with the other Factions.&lt;br /&gt;
&lt;br /&gt;
''The size of the reward will depend on the difficulty of the mission - the higher the difficulty the higher the reward''&lt;br /&gt;
&lt;br /&gt;
A successful haven defense mission against a Pandoran attack has a chance of revealing the location of the Pandoran base from which it was launched: if the Pandoran base is within the scanned area of a PX base or a PX base was attacked, this chance is of 100%. If not, it's 50% on the first successful defense and 100% on the second successful defense to an attack send from that base. The player can then send a squad to destroy it. &lt;br /&gt;
&lt;br /&gt;
''Any items dropped during the Haven defense, including by allies (including auto-turrets) will be automatically recovered by the player upon successful completion of the mission''&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Mission_Types&amp;diff=8745</id>
		<title>Mission Types</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Mission_Types&amp;diff=8745"/>
		<updated>2020-12-09T15:06:30Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: /* Base Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot;;|&lt;br /&gt;
[[file:Mentaculus.png|100px|center|link=]]&lt;br /&gt;
|[[Getting Started]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Geoscape]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Combat]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Character Development]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Classes and Skills]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Mission Types]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Final Mission|Final Mission (Spoiler!)]] &lt;br /&gt;
|} &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS UNDER CONSTRUCTION &lt;br /&gt;
&lt;br /&gt;
You can deploy up to 8 operatives on any of the general missions, using one or more [[aircrafts|aircraft]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;threat level&amp;quot;&amp;gt; &amp;lt;u&amp;gt;'''Threat Level'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;: indicates how difficult the mission is. Can be low, medium, high and extreme. The [[Character Development#Experience Points|Experience Points (XP)]] and the [[character Development#phoenix sp|Phoenix skill points (SP)]] rewards for a mission scale with the difficulty: you receive 75[[Character Development#Experience Points|XP]] for killing all enemies and general mission experience on low threat missions, 100[[Character Development#Experience Points|XP]] on medium, 125[[Character Development#Experience Points|XP]] on high, and 150[[Character Development#Experience Points|XP]] on extreme. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;reinforcements&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Reinforcements&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;: on some maps enemies will continue to arrive throughout the mission until it is completed. The arriving enemies will have a single [[Combat#aps|AP]] which they will use to move a little. You will often see the enemies arrive and move even if you don't have [[Combat#los|Line of Sight]] on them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;light level&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Light Level&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;: day or night (at night, [[character Development#perception|perception]] of all characters is reduced by 50%)&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span id=&amp;quot;evac&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Evac'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;: most missions have an evac zone &amp;lt;b&amp;gt;missing pic&amp;lt;/b&amp;gt; from where you can evacuate your operatives to&lt;br /&gt;
#abort a mission&lt;br /&gt;
#complete a mission (as some mission types require evacuating your operatives and/or friendlies under your control)&lt;br /&gt;
#remove one or more operatives for whatever reason (because they are injured, out of ammo, etc.)&lt;br /&gt;
&lt;br /&gt;
Paralyzed operatives are evacuated and paralyzed Pandorans are captured automatically on '''any''' mission once it is over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If you evacuate all your operatives except those under Mind Control, they will be KIA.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scavenging= &lt;br /&gt;
&lt;br /&gt;
Scavenging missions have a chance of appearing as the outcome of exploring [[Getting Started#poi|Points of Interest]]. &lt;br /&gt;
&lt;br /&gt;
There are three main kinds of missions: scavenging for [[Geoscape#Resources|resources]] (marked with this [[file:Crates_Scavenging_Site.png|30px|link=]] icon on the Geoscape), rescuing [[Geoscape#Recruiting|soldiers]] (also marked with this [[file:Crates_Scavenging_Site.png|30px|link=]] icon) and recovering [[vehicles]] (this [[file:Vehicles.png|30px|link=]] icon). &lt;br /&gt;
&lt;br /&gt;
There are also 'overgrown' scavenging sites that appear later in the game (&amp;lt;b&amp;gt;ntc date&amp;lt;/b&amp;gt;), which provide higher yield and higher difficulty missions and are marked with this [[file:Scavenging_overgrown_site.png|30px|link=]] icon. &lt;br /&gt;
&lt;br /&gt;
The mission can be initiated by the player at any time by flying a crewed [[aircrafts|aircraft]] to the site. &lt;br /&gt;
&lt;br /&gt;
The enemies can be human raiders, a human [[#factions|faction]] with which [[file:1pp.png|30px|link=Phoenix Project]] is [[geoscape#war|at war]], [[the Forsaken]], [[the Pure]] or Pandorans. &lt;br /&gt;
&lt;br /&gt;
When facing Pandorans, there are always 1 or 2 [[file:Mist sentinel icon.png|30px|link=other Pandorans#mist|Mist Sentinel]] [[other Pandorans#mist|mist Sentinel]] on these maps that will spawn [[geoscape#mist|mist]] automatically every turn. &lt;br /&gt;
&lt;br /&gt;
Only items manually picked up will be recovered after end of the mission. &lt;br /&gt;
&lt;br /&gt;
Reward 300[[character Development#Experience Points|XP]], 3[[character Development#Skill Points|SP]] for common pool. &lt;br /&gt;
&lt;br /&gt;
Higher reward for overgrown missions; '''need to check'''. &lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Mission will be considered successful even if [[#evac|evac]] immediately after starting without picking up any crates for purposes of [[character Development#Skill Points|SP]] rewards for operatives. &lt;br /&gt;
&lt;br /&gt;
==Recruits==&lt;br /&gt;
&lt;br /&gt;
You have to approach neutral soldiers to gain control of them and then [[#evac|evac]] them with your operatives. &lt;br /&gt;
&lt;br /&gt;
There are two basic setups for these missions:&lt;br /&gt;
&lt;br /&gt;
#You start close enough to the neutrals to gain control of them on your first turn, but they are already surrounded by enemies at close range and the [[#evac|evac]] zone is on the side of the map.&lt;br /&gt;
#The neutrals can't be reached on your first turn, the enemies are also some way away, and the [[#evac|evac]] zone is close to the neutrals. &lt;br /&gt;
&lt;br /&gt;
Therefore, these missions are designed so that unless you are very aggressive and run as fast as possible to the rescue, most of the neutrals will get killed before you reach them.&lt;br /&gt;
&lt;br /&gt;
The recruits come with 'raider' tier armor and weapons that are inferior to everything else in the game and cannot be researched nor manufactured, and when you run out of ammo for them it can't be replaced.&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Just as with [[#Recruits|recruits rescue ops]], you have to approach the [[vehicles|vehicle]] to take control of it and there are 2 basic setups:&lt;br /&gt;
&lt;br /&gt;
#You start next to the vehicle and have to [[#evac|evac]] on the other side of the map. &lt;br /&gt;
#You start next to the [[#evac|evac]] zone and the vehicle is on the other side of the map. You have to reach and it bring it back. &lt;br /&gt;
&lt;br /&gt;
However, these missions are notoriously easy because the enemies will not attack the vehicle until you take control of it. &lt;br /&gt;
&lt;br /&gt;
These are the only missions on which it is possible to have control of 2 [[vehicles]] at the same time: the one you recover during the mission and the one you can deploy with the rest of your squad.&lt;br /&gt;
&lt;br /&gt;
Beware that if you place any items in the vehicle inventory you will lose them.&lt;br /&gt;
&lt;br /&gt;
=Raids=&lt;br /&gt;
&lt;br /&gt;
To initiate a raid mission you have to travel with a crewed [[aircrafts|aircraft]] to a [[geoscape#haven|haven]] of one of the [[geoscape#factions|factions]]. Once you open the [[geoscape#haven|haven]] info panel you can choose to raid one of the districts. The type of raids available depend on the [[geoscape#districts|districts]] and what is in them. &lt;br /&gt;
&lt;br /&gt;
Whether you succeed or not you will lose 6 [[geoscape#attitude|attitude]] with the [[geoscape#factions|faction]] and 15 [[geoscape#haven attitude|attitude with the haven leader]]. &lt;br /&gt;
&lt;br /&gt;
You can deploy up to 8 operatives.  &lt;br /&gt;
&lt;br /&gt;
Pending - What does the alert status mean? &lt;br /&gt;
&lt;br /&gt;
==Raiding for resources==&lt;br /&gt;
&lt;br /&gt;
Rewards 400XPs, 4SPS for common pool&lt;br /&gt;
&lt;br /&gt;
You can raid Food Production, Factory and Research districts for [[file:food.png|30px|link=]], [[file:materials.png|30px|link=]] and [[file:tech.png|30px|link=]], respectively. &lt;br /&gt;
&lt;br /&gt;
These missions are practically identical to the [[#resource scavenging|resource scavenging missions]], in that you have a variable number of blue crates that contain resource packs and other items, and you have to grab as many of them as possible and evac, while enemy reinforcements continue to arrive.&lt;br /&gt;
&lt;br /&gt;
One thing to consider is that [[file:tech.png|30px|link=]] is much more valuable than [[file:food.png|30px|link=]] and [[file:materials.png|30px|link=]] for [[Geoscape#commodity arbitrage|trading purposes]], so although the [[file:tech.png|30px|link=]] raid missions have fewer crates on them, the yield is actually higher. &lt;br /&gt;
&lt;br /&gt;
As with [[#scavenging|scavenging ops]], to recover items you must manually pick them up; any armor worn by an operative that is KIA will be lost.&lt;br /&gt;
&lt;br /&gt;
==Aircraft theft==&lt;br /&gt;
&lt;br /&gt;
If there is an aircraft present at the Haven you can attempt to steal it.&lt;br /&gt;
&lt;br /&gt;
First you have to reach the loading bay of the craft and 'activate' one of the blue tiles surrounding it. &lt;br /&gt;
&lt;br /&gt;
You then have to survive for 5 turns and keep the craft safe as the enemies attempt to disable it. &lt;br /&gt;
&lt;br /&gt;
After 5 turns you automatically win the mission, even though according to the mission description you have to secure the aircraft ''and'' evacuate.  If the aircraft is destroyed before that, the mission ends in failure and you don't have to evac your operatives. &lt;br /&gt;
&lt;br /&gt;
Tip: this mission is easier to do with a land vehicle.&lt;br /&gt;
&lt;br /&gt;
==Sabotage==&lt;br /&gt;
Missions to sabotage [[geoscape#districts|haven districts]] are given to you by [[geoscape#factions|factions]]. You can accept them in the 'Diplomacy' tab, where you will see what kind of [[geoscape#districts|district]] the [[geoscape#factions|faction]] giving the mission wants sabotaged and which [[geoscape#factions|faction]] is targeted. &lt;br /&gt;
&lt;br /&gt;
The mission can be carried out in *any* [[geoscape#districts|district]] belonging to the targeted [[geoscape #factions|faction]].&lt;br /&gt;
&lt;br /&gt;
To start it you have to click on 'Raid' at the corresponding [[geoscape#districts|district]] (as always, you have to travel to the [[geoscape#haven|haven]] with a crewed [[aircrafts|aircraft]]) and choose the 'Sabotage' option.&lt;br /&gt;
&lt;br /&gt;
The mission will take place on a procedurally generated map, exactly like the one for a [[#Haven Defense|haven defense mission]], only this time you have to destroy all the structures to win and enemy reinforcements (the [[geoscape#factions|faction]] troops) will continue to arrive. &lt;br /&gt;
&lt;br /&gt;
Once you destroy all the structures the mission will end, you do not have to evacuate your surviving operatives and you will recover any items left on the ground, including armor from operatives KIA and items dropped by enemies. &lt;br /&gt;
&lt;br /&gt;
''You will recover all these items even if at the end of the mission there are still active enemies left on the map''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Reward&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
! Resources&lt;br /&gt;
! Items&lt;br /&gt;
! Other&lt;br /&gt;
! XPs&lt;br /&gt;
! SPs (Pool) &lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;|&lt;br /&gt;
| [[file:tech.png|30px|link=]] [[file:materials.png|30px|link=]] [[file:food.png|30px|link=]]&lt;br /&gt;
| All items dropped by dead operatives and enemies&lt;br /&gt;
| [[geoscape#diplo rep|diplo rep]] and [[geoscape#attitude|attitude]] loss from [[#Raid|raid]] (-6, - 15), [[geoscape#diplo rep|diplo rep]] gain with [[geoscape#factions|faction]] that gave the mission (+15)&lt;br /&gt;
| 500&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Energy Generator sabotage the reward offered is always seems to be 120 900 200, and the reward given is always 60, 450, 100&lt;br /&gt;
For Research lab and food production 160 700 300, and given 80 350 150&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Nop, got different reward for food production sabotage mission..., 400XPs, 4SPs,different amount of resources.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pandoran Bases=&lt;br /&gt;
&lt;br /&gt;
The missions to destroy a Pandoran base become available once the Pandoran structure is discovered after a succesful Haven or Base defense mission, or as a result of a Satellite Uplink scan from a PX base after researching Pandoran Citadel. &lt;br /&gt;
&lt;br /&gt;
The mission is triggered once the player sends a manned aircraft to the Pandoran base. Multiple aircraft can be send to the same structure to assign up to 8 operatives to the mission. The player can equip the operatives and augment them, as well as spend excess SPs right before starting it.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;nest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Nest==&lt;br /&gt;
&lt;br /&gt;
The Nest is a procedurally generated cavern map, with Fog of War and tight passageways. The enemies are eggs with different kinds of worms or Mindfraggers in them, Arthons, Tritons and between 1 and 3 Hatching Sentinels, which mass-activate nearby eggs if approached by PX operatives. The objective is to destroy the Hatching Sentinels: once all of them are destroyed, the mission will end. &lt;br /&gt;
&lt;br /&gt;
Pandorans (Arthrons and Tritons) will continously spawn at the reinforcement points.&lt;br /&gt;
&lt;br /&gt;
Reward: 400XP, 4SP&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;lair&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Lair==&lt;br /&gt;
&lt;br /&gt;
The Lair map is a procedurally generated, large and open battlefield, with Fog of War. The enemies are eggs with different kinds of worms or Mindfraggers in them, Arthons, Tritons, Sirens, Chirons and Terror Sentinels, as well as the Spawnery. The objective is to destroy the Spawnery and to evacuate the PX operatives. &lt;br /&gt;
&lt;br /&gt;
To destroy the Spawnery, attack the eggs at the sides. &lt;br /&gt;
&lt;br /&gt;
Pandorans (Arthrons, Tritons and Sirens) will continously spawn at the reinforcement points.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span id=&amp;quot;citadel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Destroy the Citadel==&lt;br /&gt;
&lt;br /&gt;
The Citadel map is a procedurally generated battlefield with tall, indestructible walls creating separate avenues of approach towards a central room with the Scylla, one or two Chirons, 'egg igloos' with resource crates and sometimes a Terror or Mist Sentinel. &lt;br /&gt;
&lt;br /&gt;
There are several reinforcement points from which Arthrons, Tritons and Sirens will spawn, one or two of them close to the deployment zone. &lt;br /&gt;
&lt;br /&gt;
The mission will end successfully once you evacuate after killing or paralyzing the Scylla. &lt;br /&gt;
&lt;br /&gt;
You can read [[Combat#Capturing Pandorans|here advice and tips on how to capture the Scylla]].&lt;br /&gt;
&lt;br /&gt;
There are many different ways to kill the Scylla, depending on your operatives and their weapons. She is very vulnerable to acid and heavy weapons. However, it is also possible to kill her by disabling several limbs and waiting for her to bleed out.&lt;br /&gt;
&lt;br /&gt;
=Ambush=&lt;br /&gt;
&lt;br /&gt;
It can be triggered any time one of your [[aircrafts]] explores a [[Getting Started#poi|Point of Interest (POI)]]. You will not be able to equip the troops before the mission starts, therefore it is important to have all the operatives ready before initiating the exploration.&lt;br /&gt;
&lt;br /&gt;
A [[geoscape#factions|faction]], a subfaction or the Pandorans can be the attackers.&lt;br /&gt;
&lt;br /&gt;
The operatives will deploy in the middle of the map, surrounded by enemies. After 3 turns, an evac zone will appear at one of the edges of the map. At that point [[#reinforcements|enemy reinforcements]] will start arriving, and continue to do so each turn until all the operatives are removed from the map ([[#evac|evacuated]] or dead).&lt;br /&gt;
&lt;br /&gt;
These missions are designed to be easy; they are meant to discourage exloring the Geoscape with an undermanned or underequipped squad.&lt;br /&gt;
&lt;br /&gt;
Only items picked up by the operatives will be recovered from the mission, except any deployed turrets which are always automatically recovered. This means that you will lose the armor of any operative who dies during the mission.&lt;br /&gt;
&lt;br /&gt;
=Base Defense=&lt;br /&gt;
&lt;br /&gt;
Reward 375 XP, 4 SP&lt;br /&gt;
&lt;br /&gt;
It is triggered when a PX base is attacked by Pandorans and there are PX operatives or vehicles at the base. &lt;br /&gt;
&lt;br /&gt;
The player will be warned 24 hours in advance when the base will come under attack, and a timer will be displayed on the right hand corner of the Geoscape. &lt;br /&gt;
&lt;br /&gt;
The player can choose not to defend the base, in which case all its facilities will be damaged and require repairing. &lt;br /&gt;
&lt;br /&gt;
If you choose to defend it but there aren't any soldiers at the base or even a Living Quarters facility, it is possible to still defend it by sending an equipped craft to the base and waiting there until the attack arrives. &lt;br /&gt;
&lt;br /&gt;
'''There will be no opportunity to equip the operatives before starting the mission, so you should equip all your troops at the base before the timer runs out'''. &lt;br /&gt;
&lt;br /&gt;
The Pandorans will spawn in the hangar from where there is a only single access to the rest of the base, creating an ideal choke point. &lt;br /&gt;
&lt;br /&gt;
PX operatives and vehicles will spawn randomly all over the base map, some inside the hangar. &lt;br /&gt;
&lt;br /&gt;
The Pandorans will try to reach the rest of the base to damage its facilities. &lt;br /&gt;
&lt;br /&gt;
The mission is won when all the Pandorans are killed, and is lost if there are no remaining PX operatives or vehicles at the base. &lt;br /&gt;
&lt;br /&gt;
'''These missions can be very easy if the player successfully utilizes the access corridor from the Hangar to the rest of the base to create a choke point. All area of effect attacks (explosives, fire, mind crush) are particularly effective'''. &lt;br /&gt;
&lt;br /&gt;
''Any items dropped during the Base defense will be automatically recovered by the player upon successful completion of the mission''&lt;br /&gt;
&lt;br /&gt;
=Haven Defense=&lt;br /&gt;
&lt;br /&gt;
Havens lose population by the hundreds during the attack. &lt;br /&gt;
&lt;br /&gt;
Rewards 300XPs and 3 SPs to common pool for low threat mission.&lt;br /&gt;
Resource reward varies with threat level&lt;br /&gt;
Haven leader attitude change +11 low, +15 medium, +19 high&lt;br /&gt;
&lt;br /&gt;
It is triggered when a Faction Haven is attacked by Pandorans, the Foresaken, another Faction, or the Pure (with the Blood and Titanium DLC).&lt;br /&gt;
&lt;br /&gt;
The player will be warned when a revealed Faction Haven comes under attack. The attack will have some numeric value, and if it's higher than the defense value of the  Haven, it will eventually succeed and the Haven will be destroyed unless the player intervenes, sending a squad to the Haven in time and destroying all the enemies in the defense mission. &lt;br /&gt;
&lt;br /&gt;
''If the defense value is higher than the attack, the attack will fail even without intervention of the player, though the Haven will suffer some casualties and damage, reducing its defense for the next attack''&lt;br /&gt;
&lt;br /&gt;
''The defense value of the attack is determined by the [[Geoscape#haven|Haven stats]]''&lt;br /&gt;
&lt;br /&gt;
There are two variants: prevent structures from being damaged and prevent civilians from getting killed. &lt;br /&gt;
&lt;br /&gt;
However, failing these objectives but destroying all the enemies still counts as a win - the only penalty is that your operatives will receive less experience points. &lt;br /&gt;
&lt;br /&gt;
The map on which the mission takes place varies depending on the Faction and the type of district under attack. &lt;br /&gt;
&lt;br /&gt;
There will be a number (from 2 to 4?) of allied Haven defenders, which you can take full control of by approaching them. &lt;br /&gt;
&lt;br /&gt;
''Note that you can take control of a Haven defender using your own operative, another Haven defender under your control, or with a spider drone, but not with a civilian under your control''&lt;br /&gt;
&lt;br /&gt;
(Bear in mind that the death of allied Haven defenders and civilians, even if not under your control, will result in all your operatives losing WPs.) removed in Arkham &lt;br /&gt;
&lt;br /&gt;
You can't control friendlies if they are panicking. &lt;br /&gt;
&lt;br /&gt;
Evacuating civilians does not grant any advantages beyond ensuring that they will not be killed. &lt;br /&gt;
&lt;br /&gt;
Upon completing the mission, the player will receive a reward in the way of resources and rep boost with the Faction and with the Haven leader, but also incur a rep penalty with the other Factions.&lt;br /&gt;
&lt;br /&gt;
''The size of the reward will depend on the difficulty of the mission - the higher the difficulty the higher the reward''&lt;br /&gt;
&lt;br /&gt;
A successful haven defense mission against a Pandoran attack has a chance of revealing the location of the Pandoran base from which it was launched: if the Pandoran base is within the scanned area of a PX base or a PX base was attacked, this chance is of 100%. If not, it's 50% on the first successful defense and 100% on the second successful defense to an attack send from that base. The player can then send a squad to destroy it. &lt;br /&gt;
&lt;br /&gt;
''Any items dropped during the Haven defense, including by allies (including auto-turrets) will be automatically recovered by the player upon successful completion of the mission''&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Talk:Phoenix_Point_Wiki&amp;diff=8744</id>
		<title>Talk:Phoenix Point Wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Talk:Phoenix_Point_Wiki&amp;diff=8744"/>
		<updated>2020-12-09T15:01:39Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New User==&lt;br /&gt;
Hello there. I'm one of the admins of [https://www.ufopaedia.org/index.php/Main_Page UFOPaedia.org], the wiki for the XCom series. I've started playing Phoenix Point about a week ago, after finally getting it on Steam, and I've been playing non-stop for several days now, and discovering this wiki was the cherry in top of the cake. &lt;br /&gt;
&lt;br /&gt;
I'm positively impressed with the work placed here and I've wanted to contribute already but all the articles seem locked so I can't make edits.&lt;br /&gt;
&lt;br /&gt;
Since this is an official wiki, it makes sense to keep control but I'm wondering if you are considering in the future to allow for players to make edits. Based on my years long experience with UFOPaedia.org, this is a very useful tool for players and there's a lot that they can share with others. &lt;br /&gt;
&lt;br /&gt;
Thank you for your attention. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 12:20, 8 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:Hi Hobbes and welcome!&lt;br /&gt;
&lt;br /&gt;
:We are very happy that you like the Wiki. Honestly, I checked your wiki before I started working on this one and used it as inspiration (https://www.ufopaedia.org/index.php/XCOM_2) :). Awesome work.&lt;br /&gt;
&lt;br /&gt;
:I would be only happy if the community started maintaining this Wiki. That said I gave you rights feel free to edit whatever you want. you are most likely more experienced with Wikis than all of us together. And when I say us it is mostly me (Admin here on Wiki - Valygar on Discord and Snapshot Forum) and Voland (community star). You can contact us on PP Discord: https://discord.com/invite/phoenixpoint   (Valygar and Voland)&lt;br /&gt;
::Thanks! One clarification, UFOPaedia.org is not my wiki, it started as a community effort 15 years, I was involved from the start and was especially active with the XCOM: Enemy Unknown and XCOM2 sections. Nowadays I'm the active administrator but, as I said, the wiki is not mine :)&lt;br /&gt;
::About this wiki, there are a number of things that it could be improved, so I'm make a few suggestions. What I'm curious though is how is Snapshot Games managing the wiki since they're hosting it and they're the owners. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 10:01, 9 December 2020 (EST) (hint: to add your signature with a timestamp just type &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Talk:Phoenix_Point_Wiki&amp;diff=8720</id>
		<title>Talk:Phoenix Point Wiki</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Talk:Phoenix_Point_Wiki&amp;diff=8720"/>
		<updated>2020-12-08T17:20:26Z</updated>

		<summary type="html">&lt;p&gt;Hobbes: Created page with &amp;quot;==New User== Hello there. I'm one of the admins of [https://www.ufopaedia.org/index.php/Main_Page UFOPaedia.org], the wiki for the XCom series. I've started playing Phoenix Po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New User==&lt;br /&gt;
Hello there. I'm one of the admins of [https://www.ufopaedia.org/index.php/Main_Page UFOPaedia.org], the wiki for the XCom series. I've started playing Phoenix Point about a week ago, after finally getting it on Steam, and I've been playing non-stop for several days now, and discovering this wiki was the cherry in top of the cake. &lt;br /&gt;
&lt;br /&gt;
I'm positively impressed with the work placed here and I've wanted to contribute already but all the articles seem locked so I can't make edits.&lt;br /&gt;
&lt;br /&gt;
Since this is an official wiki, it makes sense to keep control but I'm wondering if you are considering in the future to allow for players to make edits. Based on my years long experience with UFOPaedia.org, this is a very useful tool for players and there's a lot that they can share with others. &lt;br /&gt;
&lt;br /&gt;
Thank you for your attention. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 12:20, 8 December 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
		
	</entry>
</feed>